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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Vincent Athena
V.I.C.E.
3630
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Posted - 2015.08.25 15:50:52 -
[61] - Quote
Max Kolonko wrote:Jeremiah Saken wrote:CCP Legion wrote: Personally I would love to see player designed SKINs, corp logos on ships/stations and all kinds of more advanced skins as well as customized sounds and engine trails and other bells and whistles. Unfortunately the tech isn't there yet and with all the stuff coming out like the citadels, the art guys are pretty busy, so no idea when these things might happen. Step at a time and hopefully later in the year we can talk with some certainty what is the next step for SKINs :)
Stop teasing, it's never going to happen. CCP is making money on them. Why would I buy designer raven skin when I could make one? Why would I ever buy a paint job that costs few times more than T1 hull itself? More important thing: where are new explosions? who said it would be free to make one? Right. My suggestion:
1. CCP releases the tools that allow us to design stuff. (That's the big effort needed by CCP). 2. Player designs something. Ship skin, clothing, decorations for CQ, etc. 3. Player submits the design to CCP for consideration, along with PLEX. The PLEX is to pay CCP for their time vetting the item. This is to insure the item is in the spirit of EVE, and to handle the TTP issue. 4. If approved, CCP gives the player one BPO for the item. Additional BPOs can be obtained by the designer for additional PLEX.
Know a Frozen fan? Check this out
Frozen fanfiction
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Miriena
Big Johnson's P I R A T
11
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Posted - 2015.08.25 18:21:16 -
[62] - Quote
I sure do like the addition of non-lackluster SKINs to Minmatar and Caldari ships!
However, I would like to complain about the overabundance of blue SKINs. There are so many that are basically just some shade of blue and with pretty minimal (IMO) distinction between them. E.g. Kador and EoM look really similar. The gold accents on the new Blue Tiger SKINs are nice, but again, it's a predominantly blue SKIN...
Wouldn't it be nice to introduce some tasty apple or grass green SKINs? I'm probably biased by my place of residence, but the only recognizably green choice at this time (Ardishapur) reminds me of the color of Canadian goose droppings on sidewalks.
Or some kind of lush-looking purple, so that one feels like a Roman emperor wrapped in luxury while traversing the skies?
I'm not even talking about lightning bolt or zebra stripe patterns, just more... not blue. So many colors and you chose to be blue. |
Zimmy Zeta
Black Rebel Rifter Club The Devil's Tattoo
59482
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Posted - 2015.08.25 19:31:55 -
[63] - Quote
So I've been asking for Sharkmouth Paintjobs for about 5 years now, in every single goddamn thread dealing with ship skins I have posted some pictures of aircraft with sharkmouths...but never have I gotten any official response. I'm slowly running out of pictures to post (nah, just kidding here is another one for you) so, please, after all those years, could I for once get an official dev reply: Are sharkmouths technically even possible or would the current system not support them?
(on a completely unrelated note, while reading this thread, I kept hearing this Rolling Stones song in my head: I see a Blackhawk and I want to paint it red....)
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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BigNarna
Bent Yellow
0
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Posted - 2015.08.25 22:59:27 -
[64] - Quote
Miriena wrote:
Wouldn't it be nice to introduce some tasty apple or grass green SKINs?
Definitely agree. A range of insanely green green. And a lime just for good measure! |
Krystyn
Serenity Rising LLC 404 Alliance Not Found
209
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Posted - 2015.08.26 00:15:36 -
[65] - Quote
BigNarna wrote:Miriena wrote:
Wouldn't it be nice to introduce some tasty apple or grass green SKINs?
Definitely agree. A range of insanely green green. And a lime just for good measure!
Hot Pink!!! |
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CCP Legion
141
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Posted - 2015.08.26 10:09:42 -
[66] - Quote
Zimmy Zeta wrote:So I've been asking for Sharkmouth Paintjobs for about 5 years now, in every single goddamn thread dealing with ship skins I have posted some pictures of aircraft with sharkmouths...but never have I gotten any official response. I'm slowly running out of pictures to post (nah, just kidding here is another one for you) so, please, after all those years, could I for once get an official dev reply: Are sharkmouths technically even possible or would the current system not support them?
Currently we don't have the tech to do something like this without a (too) huge amount of work per ship. However being able to put on this kind of projections onto ships is something I am pushing for. How exactly they will play out or when this will happen, no idea yet.
@CCP_Legion | Producer
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Bentakhar
Sebiestor Tribe Minmatar Republic
45
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Posted - 2015.08.26 12:16:41 -
[67] - Quote
Dear DEVs, you are expertedly dodging my comments and choosing to ignore them. I personnaly find that both amusing and sadly so predictable.
I guess you don't care to comment on why the designer SKINs are more expensive than others? I guess you don't care to explain why some frigate SKINs still cost as much as Dread SKINs I guess you don't care to comment on the fact that the 'buy' button is a bit out of the sandbox and that SKINs would be more interesting if they involved some other professions. Even in the SKINs pilot program, they had to be built using a blueprint. I guess you don't care to comment on the fact that SKINs are ship specific and not hull specific or even class specific.
I'm not gonna bother anymore actually. Its just disappointing. In the last few years you have failed to deliver a completely , fully done feature (PI, FW, SKINs, WIS, Tech3) but rest assured; most of the gaming industry is now this way with DLCs that make up for lacking initial content.
Your Artists and devs are always working on something new that is gonna end up deployed about halfway done and never iterated on again.
Saying this i'm gonna unsub and i'll be keeping an eye on the forums to see how things go from here. Eve is a great game in most of its core aspects. Sadly you keep adding more mechanics on top that are not polished enough. And when you ask for real money in return , on top of what we already pay monthly , that just doesnt work for me.
tl;dr you're half-assing and i'll be off for a while.
No you cannot have my stuff
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Rain6637
GoonWaffe Goonswarm Federation
32238
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Posted - 2015.08.26 12:26:23 -
[68] - Quote
Two hours of peace. We're getting better, c'monnn Seabiscuit.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Zimmy Zeta
Black Rebel Rifter Club The Devil's Tattoo
59506
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Posted - 2015.08.26 13:17:08 -
[69] - Quote
CCP Legion wrote:Zimmy Zeta wrote:So I've been asking for Sharkmouth Paintjobs for about 5 years now, in every single goddamn thread dealing with ship skins I have posted some pictures of aircraft with sharkmouths...but never have I gotten any official response. I'm slowly running out of pictures to post (nah, just kidding here is another one for you) so, please, after all those years, could I for once get an official dev reply: Are sharkmouths technically even possible or would the current system not support them? Currently we don't have the tech to do something like this without a (too) huge amount of work per ship. However being able to put on this kind of projections onto ships is something I am pushing for. How exactly they will play out or when this will happen, no idea yet.
Thank you very much for clearing these things up, Legion. Does this mean I can stop posting sharkmouths for now or should I continue, just so you guys don't lose track of the goal?
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Jeremiah Saken
The Fall of Leviathan
325
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Posted - 2015.08.26 13:17:11 -
[70] - Quote
Rain6637 wrote:Two hours of peace. We're getting better, c'monnn Seabiscuit. Sorry was AFK a bit.
That discount on Bantam skin!!! I'm speechless let's put some red colour on hulls and make them cost few hundred million ISK because "designers"...People really fall for them?
CCP Legion wrote: Currently we don't have the tech to do something like this without a (too) huge amount of work per ship. However being able to put on this kind of projections onto ships is something I am pushing for. How exactly they will play out or when this will happen, no idea yet.
How to not like you? At least you honestly wrote what is the state of SKIN system.
"-What are you doing?"
"-Docking."(...)
-"It's not possible"
-"No, it's necessary."
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Bagrat Skalski
Poseidaon
8688
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Posted - 2015.08.26 15:08:02 -
[71] - Quote
Zimmy Zeta wrote:CCP Legion wrote:Zimmy Zeta wrote:So I've been asking for Sharkmouth Paintjobs for about 5 years now, in every single goddamn thread dealing with ship skins I have posted some pictures of aircraft with sharkmouths...but never have I gotten any official response. I'm slowly running out of pictures to post (nah, just kidding here is another one for you) so, please, after all those years, could I for once get an official dev reply: Are sharkmouths technically even possible or would the current system not support them? Currently we don't have the tech to do something like this without a (too) huge amount of work per ship. However being able to put on this kind of projections onto ships is something I am pushing for. How exactly they will play out or when this will happen, no idea yet. Thank you very much for clearing these things up, Legion. Does this mean I can stop posting sharkmouths for now or should I continue, just so you guys don't lose track of the goal?
It would look probably like that. If it would be a thing anyhow.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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CCP Terminus
C C P C C P Alliance
317
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Posted - 2015.08.26 17:25:48 -
[72] - Quote
Zimmy Zeta wrote:So I've been asking for Sharkmouth Paintjobs for about 5 years now, in every single goddamn thread dealing with ship skins I have posted some pictures of aircraft with sharkmouths...but never have I gotten any official response. I'm slowly running out of pictures to post (nah, just kidding here is another one for you) so, please, after all those years, could I for once get an official dev reply: Are sharkmouths technically even possible or would the current system not support them? (on a completely unrelated note, while reading this thread, I kept hearing this Rolling Stones song in my head: I see a Blackhawk and I want to paint it red....)
Shark mouths might be possible with projection. I doubt we would make them, and if we did it wouldn't be for a while.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Terminus
C C P C C P Alliance
317
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Posted - 2015.08.26 18:11:12 -
[73] - Quote
Bentakhar wrote:Dear DEVs, you are expertedly dodging my comments and choosing to ignore them. I personnaly find that both amusing and sadly so predictable. I'll try to reply to your comments in order:
Bentakhar wrote: I guess you don't care to comment on why the designer SKINs are more expensive than others? We priced the initial SKINs based on how good we thought they looked, and to cover multiple price categories when a ship had multiple SKINs. As filled out some of the SKIN lines we reduced or increased the costs of existing SKINs from that line to make them most consistent.
Bentakhar wrote: I guess you don't care to explain why some frigate SKINs still cost as much as Dread SKINs Frigate skins used to be cheaper than skins for larger ships, because they were expected to be lost more often, as the old skins were only good for a single ship. This is no longer the case, so why would we "tax" larger ships by making their SKINs cost more simply because the ship is bigger.
Bentakhar wrote: I guess you don't care to comment on the fact that the 'buy' button is a bit out of the sandbox and that SKINs would be more interesting if they involved some other professions. Even in the SKINs pilot program, they had to be built using a blueprint. The skins pilot was a failure because the skins were too large of a hassle to manufacture and distribute, and it wasn't worth paying Aurum/ISK to skin a ship you would probably lose anyway. We chose the simplest and most straightforward system in the redesign to avoid these issues. It's easy to access and purchase SKINs, and there is no fear that your cosmetic choices will cost you a recurring Aurum/ISK fee. Now this isn't to say some SKINs couldn't be integrated in to the game in the future. We have existing examples of SKINs as LP store items and loot drops. There is no technical reason we couldn't have manufacturable SKINs in the future if we feel that is a valuable undertaking for the company and for the players.
Bentakhar wrote: I guess you don't care to comment on the fact that SKINs are ship specific and not hull specific or even class specific. All of the new hulls for T2 versions of ships have model differences from the base ship, and this trend should continue in to the future. The roles of the ship between T1 and T2 can sometimes be completely different as well, meaning you usually don't fly multiple ships of the "same hull". Why charge people for a SKIN that works on 2-3 ships if they only use 1 variant. In addition, what do you consider the "same hull"? Is a Bhaalgorn the same hull as an Armageddon/Navy Issue/Redeemer? What if in the future the Blood Raiders get their own completely different ship hulls? Would it keep the old skins even though the model is no longer the same? How many legacy SKINs and QA would we have to do to keep track of all of that over the years? One SKIN for one Ship simplifies this in many cases. Where it makes sense, we will do SKINs which work on multiple hulls, or for a whole class/race, but these will usually not be the norm for the foreseeable future.
Bentakhar wrote: In the last few years you have failed to deliver a completely , fully done feature (PI, FW, SKINs, WIS, Tech3) but rest assured; most of the gaming industry is now this way with DLCs that make up for lacking initial content. I would consider the SKINs feature to be pretty finished. There are more artistic features we would like to roll out in the future, but the codebase has barely been touched since the SKINs feature launched. I can't comment on the other features you've mentioned, since I was not involved in any of them, nor was I working for CCP at the time.
Bentakhar wrote: Your Artists and devs are always working on something new that is gonna end up deployed about halfway done and never iterated on again. Designer SKINs and the future projection tech are proof this isn't true, at least in relation to SKINs. Even other systems like the new sov were iterated upon with the release of Galatea this Tuesday.
Bentakhar wrote: when you ask for real money in return , on top of what we already pay monthly , that just doesnt work for me. That was the whole reason we wanted the new SKINs to be tradeable in the market, so that players would have an ISK alternative if they could not afford to directly purchase a SKIN. We think the ISK costs for SKINs cover a large price range at the moment, from under 1 million ISK for 30 day SKINs (which are stackable) to multiple billion for the rarer SKINs which cannot be bought from the NES. In addition we made sure this system was not tied to a gameplay advantage in any way, to prevent a pay-to-win scenario.
Overall I would say the SKIN system has been a success, providing additional, entirely optional revenue for CCP, while delivering a well received feature which has made many players happy. We will continue to iterate and expand on this system going in to the future, and constructive feedback is always welcome in improving what we have. I hope that answered some of your questions.
@CCP_Terminus // Game Designer // Team Size Matters
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Zappity
Stay Frosty. A Band Apart.
2440
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Posted - 2015.08.26 20:02:41 -
[74] - Quote
Could we please have a window-in-window feature so we can see a close up of our ship while in zoomed out tactical view? I like seeing my ship but rarely do so. It would be useful for seeing ship effects, too.
Zappity's Adventures for a taste of lowsec.
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Rain6637
GoonWaffe Goonswarm Federation
32239
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Posted - 2015.08.26 21:46:55 -
[75] - Quote
Sharks aren't canon!
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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CCP Terminus
C C P C C P Alliance
322
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Posted - 2015.08.26 22:08:16 -
[76] - Quote
Zappity wrote:Could we please have a window-in-window feature so we can see a close up of our ship while in zoomed out tactical view? I like seeing my ship but rarely do so. It would be useful for seeing ship effects, too.
I've heard some talk about it around the office, although I think it's been talked about for a while now. It's definitely not completely out of the picture as something we could do.
@CCP_Terminus // Game Designer // Team Size Matters
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TheMercenaryKing
Ultimatum. The Bastion
361
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Posted - 2015.08.26 22:26:06 -
[77] - Quote
CCP Terminus wrote:Zappity wrote:Could we please have a window-in-window feature so we can see a close up of our ship while in zoomed out tactical view? I like seeing my ship but rarely do so. It would be useful for seeing ship effects, too. I've heard some talk about it around the office, although I think it's been talked about for a while now. It's definitely not completely out of the picture as something we could do.
What I would love to see is the ability to change the background in the ship preview. This way I can see what the paint looks like under different lighting conditions. For example, A ship has a dark background in the preview and looks dark green/gray, in another light the ship looks blue. Some of the minmatar ships turn brown to gray and poor lighting does not help you decide to buy the paint. |
Rain6637
GoonWaffe Goonswarm Federation
32239
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Posted - 2015.08.26 23:25:52 -
[78] - Quote
Instead of PIP what about the holographic ship model seen on the CQ coffee table? For locked targets as well. Strip away the space background, engine trails, explosions... just the holographic model to show orientation.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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CPPC T'amber
352 Industries
0
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Posted - 2015.08.27 02:01:37 -
[79] - Quote
Will there be a dev blog on your new sof materials system? I'm sure everyone would love to know what you are now able to do, and what has allowed you to do these new skins :)
Nice work CCP team. :3 |
NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
47
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Posted - 2015.08.27 02:18:50 -
[80] - Quote
Seriously these 'designer' skins for Caldari ships are just the green unpronouncable skins recolored. Theres no special designer made effort at all. Well done on the 'low effort max profit' 'greed is good'-factor. |
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FarScape III
Journey On Squad
0
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Posted - 2015.08.27 13:22:44 -
[81] - Quote
Think about it, would you paint your car this way?
I might paint a barn that color red but not a car or spaceship.
Did u give your artist's 2 hours to make these skins? because I would hate to think they could not do better after their first run.
Please let them make some nicer looking SKINS next time, please?
And you who are saying these skins are good, are you so willing to settle for these?
Think about color usage next time and aesthetics etc...
I'm not trying to be mean here, I'm honestly trying to help.
Far |
Ben Fenix
Net Neutrality
17
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Posted - 2015.08.27 16:00:01 -
[82] - Quote
How about some better user interfaces for our eyes? 50% of the game is spent with brackets and menu's.
Just saying...
Capital Ships Matter !
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Bentakhar
Sebiestor Tribe Minmatar Republic
45
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Posted - 2015.08.27 16:54:11 -
[83] - Quote
Thank you for taking the time to answer me. I wish we didn't have to be provocative to get an answer on these forums (oh sorry i'm doing it again! ) Moving on
I'll comment on you reply in the same order aswell. But the forums won't let me quote the entire thing so i'll summarize at best.
PRICING
Pricing SKINs according to how good CCP thinks they look is an incredibly surprising and terribad idea. Imagine if cars of varying colors had different pricing matching the builder's taste. Anyway... I'm glad you diverted from that. Then the pricing started to get consistent which was good. And designer SKINs are consistent aswell but more expensive than regular SKINs... why? DO NOT tell me they take more time to do (I do renderings and concept art for a living and the Designer SKINs that were released so far were NOT a lot of work)
You say frigate SKINs were cheaper because they were gonna be lost more often? SKINs are permanent now. And the Aliastra Incursus SKIN still costs 4300 Aurum for a SKIN that actually changed from awesome-looking to incredibly dull!
I 'm ready to bet the SKIN that took the most work adjusting so far is the caracal nughoeivy SKIN (the orange funky camo). But that should not make it more expensive.
SHIP HULLS
When I talk about multiple hulls I mean that I find the fact that the Dominix and Navy Dominix require two seperate SKINs is close to extorsion. I know you are planning to have variants for each TII hull (soon*). As far as the Bhaalgorn and Serpentis ships are concerned I can't wait for them to get different hulls. If I were you I really wouldn't point that out ;)
Thats why I would find it more consistent that SKINs were categorized like spaceship command skills:
Caldari Frigate RATAA SUNSET SKIN Caldari Cruiser RATAA SUNSET SKIN Caldari Command Ship RATAA SUNSET SKIN Mining Barge SANCTUARY SKIN Exhumer GURISTAS SKIN
etc...
Of course that's less cash for CCP and thats really the key I guess.
Quote: Why charge people for a SKIN that works on 2-3 ships if they only use 1 variant. Really???? Using that very logic you should make it that every different ship requires a different skill!
"currently training navitas lvl4" awesome stuff!
IMMERSION
You say the SKIN system is a "complete feature". If you like, but it is horribly immersion breaking in a game with real player driven economy and that will remain disappointing. It's just a "BUY" button when it could have been so much more. It could have bridged some gaps between some of the profession while creating new opportunities and it doesn't. Thats a shame.
PLAYER FEEDBACK
You say the players are really happy about the SKINs systems. Not much surprise here! SKINs were already a recurring subject when I started playing in 2007. So such a long expected feature could really not fail completely. And don't get me wrong some, of the SKINs are great.
There are a few inconsistencies that are the result of a progressive deployment of this feature that need fixing badly, and then, sadly quite a lot of greed from CCP that resulted in some really weird decisions. Add to that the fact that you have been teasing us with SKINs since forever (images of a dozen variants of scorpions, of tornados etc, tech demos which allowed full customization, corp logos etc...) and so far we have none or very little of that. If SKINs are a "complete feature" as you say, it is not the feature you advertised and it is absolutely below most people's expectations.
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Edward Olmops
DUST Expeditionary Team Good Sax
313
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Posted - 2015.08.27 20:46:06 -
[84] - Quote
CCP Terminus wrote:Zappity wrote:Could we please have a window-in-window feature so we can see a close up of our ship while in zoomed out tactical view? I like seeing my ship but rarely do so. It would be useful for seeing ship effects, too. I've heard some talk about it around the office, although I think it's been talked about for a while now. It's definitely not completely out of the picture as something we could do.
Oh yes please. I always wanted this. Lasers and stuff exploding on my ship. I usually fight while having the camera zoomed in which is really bad because you lose all overview and orientation. Might also be cool for enemy ships.
Doubleclick/whatever own HUD or locked targets to get a/transform into a small (possibly circular) window that shows a ship with skin and effects?? |
Drago Shouna
Royal Amarr Institute Amarr Empire
285
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Posted - 2015.08.28 09:04:49 -
[85] - Quote
The Rataa Sunset ones, i'm sorry but they look terrible. |
Bentakhar
Sebiestor Tribe Minmatar Republic
46
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Posted - 2015.08.28 09:07:46 -
[86] - Quote
Drago Shouna wrote:The Rataa Sunset ones, i'm sorry but they look terrible.
On some hulls it works fine... The Corax for example but thats because the base Corax already has some nice striping going on ... But on the capitals its awful ... The RAATA Leviathan looks like something a 4 year old built out of red Legos. |
Akira Kata
Goggles Inc.
2
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Posted - 2015.08.28 15:13:38 -
[87] - Quote
Jeremiah Saken wrote:CCP Legion wrote: Personally I would love to see player designed SKINs, corp logos on ships/stations and all kinds of more advanced skins as well as customized sounds and engine trails and other bells and whistles. Unfortunately the tech isn't there yet and with all the stuff coming out like the citadels, the art guys are pretty busy, so no idea when these things might happen. Step at a time and hopefully later in the year we can talk with some certainty what is the next step for SKINs :)
Stop teasing, it's never going to happen. CCP is making money on them. Why would I buy designer raven skin when I could make one? Why would I ever buy a paint job that costs few times more than T1 hull itself? More important thing: where are new explosions?
In subscription games, time is money... if we had to be logged in while developing our own custom skins with in-game tools, CCP might make more than selling individual skins as they do now. |
Bentakhar
Sebiestor Tribe Minmatar Republic
48
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Posted - 2015.08.28 15:22:05 -
[88] - Quote
Akira Kata wrote:
In subscription games, time is money... if we had to be logged in while developing our own custom skins with in-game tools, CCP might make more than selling individual skins as they do now.
Excatly ... Besides, the skill(s) required for using the Custom painting interface could be an item sold in the store . I'd pay aurum / real cash for that ! |
Akira Kata
Goggles Inc.
3
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Posted - 2015.08.28 15:36:44 -
[89] - Quote
Bentakhar wrote:Akira Kata wrote:
In subscription games, time is money... if we had to be logged in while developing our own custom skins with in-game tools, CCP might make more than selling individual skins as they do now.
Excatly ... Besides, the skill(s) required for using the Custom painting interface could be an item sold in the store . I'd pay aurum / real cash for that !
Hmm... careful what we ask for- until you've trained to level 5 on a plethora of design and painting skills, your skins look bad and peel off the hull at speeds faster than 2 AU/S
Seriously though, training skin skills would mean even more time in spent in EVE. |
Bentakhar
Sebiestor Tribe Minmatar Republic
48
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Posted - 2015.08.28 15:36:51 -
[90] - Quote
Akira Kata wrote:
In subscription games, time is money... if we had to be logged in while developing our own custom skins with in-game tools, CCP might make more than selling individual skins as they do now.
Excatly ... Besides, the skill(s) required for using the Custom painting interface could be an item sold in the store . I'd pay aurum / real cash for that
EDIT : DOUBLE POST PLZ REMOVE (sorry) |
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