| Pages: 1 [2] 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Daniela Doran
Ministry of War Amarr Empire
109
|
Posted - 2015.09.21 10:17:28 -
[31] - Quote
Donnachadh wrote:Personal favorite is the Golem because of the consistency of killing speeds, please note I said consistency not out right speed. For me BS are 4 vollies no matter where I am, maybe 5 for the elites. Mission partners Vargur, Paladin and Kronos can vary from a low of 3 to a high of 6 depending on which ship, which weapons, ammo they are using and which NPC we are fighting. Since I mission with friends in all 4 factions space on a consistent basis I value this consistency as it makes it easier and less confusing to transition from area to area.
On the other hand if you are going to mission primarily in just one factions space then I would agree with the others that the Vargur or Paladin are the better options. I never really liked the Kronos because of the shorter range of the weapons systems they can use, and yet that is precisely why my son likes his so much.
Addressing some of the oft stated reasons why the Golem is not a good choice.
Volley count is never an issue for targets that are closer than 80k to 85k give or take depending on bastion or not and to be honest about 80% of all NPC in mission are well within this range. At these ranges the missiles will hit target before your next cycle begins so no volley counting is required. At ranges over these then volley counting can become a thing if you care about a few extra minutes completion time, or care about a few ISK worth of extra missiles.
Micromanaging target painters, used to be a thing but that is all gone now. The Missiles Guidance Computers with precision scripts are a far better option than painters. Yes you give up a little in the signature radius side of the equation, but more than make up for it in the increased explosion velocity side and the smaller and faster the target the better they are.
Missile travel time. Can't fight that as it is simply the truth, but then it only matters to those with no patience or to those who get stressed out over an additional couple of minutes to complete a mission. Definitely a thing if you want to blitz.
Overall and based on experiences I would say choose the one you like best. If you like missiles then go Golem. If you like turrets then Paladin or Vargur. If you like lasers then Paladin. If you are like my son and prefer blasters then go Kronos.
If this is true then the Golem has a soon to be useless skill.
|

Daniela Doran
Ministry of War Amarr Empire
109
|
Posted - 2015.09.21 10:23:07 -
[32] - Quote
Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc.
Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs.
|

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.21 12:19:51 -
[33] - Quote
Daniela Doran wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs. Why? If there is one ship that can make best use of polarized weapons for missions then it's marauders.
- Can easily tank 500-1k dps with 0 resists using very few modules - Has a large cargo hold to hold cap booster charges (for running ASBs or cap boosters) - increased ROF of Polarized offset with reduced no of turrets/launchers - 0 faction/bling modules required to tank any missions, reducing ganks to only ganking for tears - 0 faction/bling modules required to get more DPS than nearly any other subcap (vindies have range issues) reducing gank to only ganking for tears. - Omni tanks 
They seem to be one of the single best ship classes in the game to run Polarized with and that goes for every one of the 4 marauders. What reasons can you give me for polarized being bad on Marauders? Am I missing something obvious? |

NightmareX
Coreli Corporation Mercenary Coalition
684
|
Posted - 2015.09.21 12:43:17 -
[34] - Quote
Chainsaw Plankton wrote:I don't understand the vargur hype. The point with the Marauders is that you can both do the mission and then loot and salvage at the same time. Sure the Machariel will probably do the missions a little faster, but if you takes into consideration that you can earn around 180-200 mill isk just in loot alone in the 5x 'Enemies Abound' level 4 missions, then the Vargur or whatever Marauders is a really good choice.
If you care about the isk in the missions, the Marauders are a good option for that. To be as effective with a Machariel, you have to use an alt on top of the Machariel that will do the looting and salvaging. So the Marauders are more like a ship that let's you do the missions with just 1 character over having to use 2 if you want to do the same with a Machariel.
I'm using a pretty well fitted Vargur myself right now doing level 4 missions (outside of a contract), and it's really good for that.
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
|

Khan Wrenth
Ore Oppression Prevention and Salvation
233
|
Posted - 2015.09.21 12:47:50 -
[35] - Quote
NightmareX wrote:The point with the Marauders is that you can both do the mission and then loot and salvage at the same time
Maybe for others, but not for me. For me it was "f--- the enemy EWAR." Seriously, that's the only reason to use a marauder in the first place, is when being inconvenienced by various forms of EWAR just gets on your nerves or slows you down too much. This is a bigger problem with level 4's than 3's obviously, which is why people hail Machariel on Level 3's to be the best isk-maker around. Machariel's speed for blitzing + strength of autocannons + reduced instances of enemy EWAR to slow you down = bank.
Let's discuss overhauling the way we get intel in EvE.
|

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.21 12:48:59 -
[36] - Quote
NightmareX wrote:Chainsaw Plankton wrote:I don't understand the vargur hype. The point with the Marauders is that you can both do the mission and then loot and salvage at the same time. Sure the Machariel will probably do the missions a little faster, but if you takes into consideration that you can earn around 180-200 mill isk just in loot alone in the 5x 'Enemies Abound' level 4 missions, then the Vargur or whatever Marauders is a really good choice. If you care about the isk in the missions, the Marauders are a good option for that. To be as effective with a Machariel, you have to use an alt on top of the Machariel that will do the looting and salvaging. So the Marauders are more like a ship that let's you do the missions with just 1 character over having to use 2 if you want to do the same with a Machariel. I'm using a pretty well fitted Vargur myself right now doing level 4 missions (outside of a contract), and it's really good for that. Incorrect (on some aspects of your post). I have hit over 200mill/h over the weekend blitzing with a machariel and cherry picking missions (around 1/3 of the total available missions) on a single character and have never ever had to use a mission pulling alt. A marauder will no longer be able to compete with a Mach since Rubicon.
Caveat: You need to be able to do most (around 75%) of the burner missions |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.21 12:50:12 -
[37] - Quote
Khan Wrenth wrote:NightmareX wrote:The point with the Marauders is that you can both do the mission and then loot and salvage at the same time Maybe for others, but not for me. For me it was "f--- the enemy EWAR." Seriously, that's the only reason to use a marauder in the first place, is when being inconvenienced by various forms of EWAR just gets on your nerves or slows you down too much. This is a bigger problem with level 4's than 3's obviously, which is why people hail Machariel on Level 3's to be the best isk-maker around. Machariel's speed for blitzing + strength of autocannons + reduced instances of enemy EWAR to slow you down = bank. If you cherry pick missions you will never face e-war running lv4 missions. |

NightmareX
Coreli Corporation Mercenary Coalition
684
|
Posted - 2015.09.21 13:22:17 -
[38] - Quote
Anize Oramara wrote:I have hit over 200mill/h over the weekend blitzing with a machariel and cherry picking missions (around 1/3 of the total available missions) on a single character and have never ever had to use a mission pulling alt. A marauder will no longer be able to compete with a Mach since Rubicon. I would like to see an explanation on how you are able to earn up to around 200 mill isk / h with a Machariel in a level 4 mission?
I would guess that you are just MWD'ing around to the wrecks and loots them while you kill the npcs?
Here is a list of my current EVE / PVP videos:
1: Asteroid Madness
2: Clash of the Empires
3: Suddenly Spaceships fighting in Tama
|

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.21 13:38:45 -
[39] - Quote
NightmareX wrote:Anize Oramara wrote:I have hit over 200mill/h over the weekend blitzing with a machariel and cherry picking missions (around 1/3 of the total available missions) on a single character and have never ever had to use a mission pulling alt. A marauder will no longer be able to compete with a Mach since Rubicon. I would like to see an explanation on how you are able to earn up to around 200 mill isk / h with a Machariel in a level 4 mission? I would guess that you are just MWD'ing around to the wrecks and loots them while you kill the npcs or something? Never loot (except for scarlet implant), kill only what needs to be killed to complete mission, warp speed implants and rigs, MWD, Cherry pick missions, burners, high value LP (most corps have at least a few such items) and location, location, location.
In case anyone wonders how I measure it: I enter starting isk and LP. Run missions for 3h or so, enter end isk and LP. calculate at around 1700 isk/lp. Get result and devide by hours I missioned.
So this includes repair costs, docking/undocking/warp/travel/accepting/denying time and any refit time. Ammo costs is pretty light considering few missions involve killing more than a BS or two.
It's not paper isk/h.
Fun fact, you'd need to kill 3-4 1mill bounty BS every minute, continuously, for an hour to reach that figure ;) |

Daniela Doran
Ministry of War Amarr Empire
109
|
Posted - 2015.09.21 14:37:57 -
[40] - Quote
Anize Oramara wrote:Daniela Doran wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs. Why? If there is one ship that can make best use of polarized weapons for missions then it's marauders. - Can easily tank 500-1k dps with 0 resists using very few modules - Has a large cargo hold to hold cap booster charges (for running ASBs or cap boosters) - increased ROF of Polarized offset with reduced no of turrets/launchers - 0 faction/bling modules required to tank any missions, reducing ganks to only ganking for tears - 0 faction/bling modules required to get more DPS than nearly any other subcap (vindies have range issues) reducing gank to only ganking for tears. - Omni tanks  They seem to be one of the single best ship classes in the game to run Polarized with and that goes for every one of the 4 marauders. What reasons can you give me for polarized being bad on Marauders? Am I missing something obvious?
Either you're very skilled at avoiding taking hits or very lucky. I just can't fathom why anyone would use Polarize weaponry on Marauders that lowers armor/shield resist to 0 across the board even if they try to fit some resist modes or use Bastion. I'm pretty sure you're the only one using these on Marauders.
|

Thron Legacy
White Zulu Scorpion Federation
17
|
Posted - 2015.09.21 15:17:00 -
[41] - Quote
Bumblefck wrote:Personally, I find that the Vargur is a good all-rounder, but you probably shouldn't discount the Paladin. Despite what diehard EFT warriors say, the lack of damage type isn't always a major problem (except vs. Angels, perhaps), and it performs quite acceptably in most mission scenarios. guristas... |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.21 15:29:14 -
[42] - Quote
Daniela Doran wrote:Anize Oramara wrote:Daniela Doran wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs. Why? If there is one ship that can make best use of polarized weapons for missions then it's marauders. - Can easily tank 500-1k dps with 0 resists using very few modules - Has a large cargo hold to hold cap booster charges (for running ASBs or cap boosters) - increased ROF of Polarized offset with reduced no of turrets/launchers - 0 faction/bling modules required to tank any missions, reducing ganks to only ganking for tears - 0 faction/bling modules required to get more DPS than nearly any other subcap (vindies have range issues) reducing gank to only ganking for tears. - Omni tanks  They seem to be one of the single best ship classes in the game to run Polarized with and that goes for every one of the 4 marauders. What reasons can you give me for polarized being bad on Marauders? Am I missing something obvious? Either you're very skilled at avoiding taking hits or very lucky. I just can't fathom why anyone would use Polarize weaponry on Marauders that lowers armor/shield resist to 0 across the board even if they try to fit some resist modes or use Bastion. I'm pretty sure you're the only one using these on Marauders. Ok, so let me spell it out for you since checking the info on the vargur hull and the bastion module is a little too much for you.
Vargur hull has 7.5% shield boost amount per lv. Realistically we'd be looking at lv4 marauders 90% of the time. That's a 30%-37.5% bonus to shield boost. Now lets look at the bastion module. 100% shield boost.
Awesome so according to EFT a pith c-type XL goes from doing 726 boost on a machariel at all V to 1996.5 boost on the vargur at all V.
That means the Machariel with just the shield booster fitted gets a omni tank of 272 (huge EM hole doesnt help) vs the Vargur having a omni tank of 514. With an invul on the mach and a single amp on the vargur it goes to 388 and 671 respectively. You get even better results running ASBs (one large and one XL on the vargur with no amps gives 822 dps omni tank)
You getting the picture yet?
Math, how does it even. |

Daniela Doran
Ministry of War Amarr Empire
109
|
Posted - 2015.09.22 04:18:52 -
[43] - Quote
Anize Oramara wrote:Daniela Doran wrote:Anize Oramara wrote:Daniela Doran wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Um I hate to break this to you, but Polarize weapons on Marauders is FAIL. If you're going the class cannon route then it's best to use either ABCs or platinum insured T1 BSs. Why? If there is one ship that can make best use of polarized weapons for missions then it's marauders. - Can easily tank 500-1k dps with 0 resists using very few modules - Has a large cargo hold to hold cap booster charges (for running ASBs or cap boosters) - increased ROF of Polarized offset with reduced no of turrets/launchers - 0 faction/bling modules required to tank any missions, reducing ganks to only ganking for tears - 0 faction/bling modules required to get more DPS than nearly any other subcap (vindies have range issues) reducing gank to only ganking for tears. - Omni tanks  They seem to be one of the single best ship classes in the game to run Polarized with and that goes for every one of the 4 marauders. What reasons can you give me for polarized being bad on Marauders? Am I missing something obvious? Either you're very skilled at avoiding taking hits or very lucky. I just can't fathom why anyone would use Polarize weaponry on Marauders that lowers armor/shield resist to 0 across the board even if they try to fit some resist modes or use Bastion. I'm pretty sure you're the only one using these on Marauders. Ok, so let me spell it out for you since checking the info on the vargur hull and the bastion module is a little too much for you. Vargur hull has 7.5% shield boost amount per lv. Realistically we'd be looking at lv4 marauders 90% of the time. That's a 30%-37.5% bonus to shield boost. Now lets look at the bastion module. 100% shield boost. Awesome so according to EFT a pith c-type XL goes from doing 726 boost on a machariel at all V to 1996.5 boost on the vargur at all V. That means the Machariel with just the shield booster fitted gets a omni tank of 272 (huge EM hole doesnt help) vs the Vargur having a omni tank of 514. With an invul on the mach and a single amp on the vargur it goes to 388 and 671 respectively. You get even better results running ASBs (one large and one XL on the vargur with no amps gives 822 dps omni tank) You getting the picture yet? Math, how does it even. And YES those tank numbers are with 0 resists on the vargur and normal resists on the Mach.
I've already check the numbers from the first time you suggested Polarize weapons on the Marauders. Once I saw the 0 resist profile across the board even after fitting resist mods + bastion, I stopped the inquiry. But to each their own I guess. Good luck avoiding getting suicided by a couple of T1 Dessies.
|

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.22 04:30:32 -
[44] - Quote
Daniela Doran wrote: I've already check the numbers from the first time you suggested Polarize weapons on the Marauders. Once I saw the 0 resist profile across the board even after fitting resist mods + bastion, I stopped the inquiry. But to each their own I guess. Good luck avoiding getting suicided by a couple of T1 Dessies.
Ignorance always finds a way. |

Donnachadh
United Allegiance of Undesirables
538
|
Posted - 2015.09.22 14:32:27 -
[45] - Quote
People think I am crazy when I state that there is no such thing as "the best" ship for level 4 missions. This whole crazy debate about polarized weapons brings me back to this and thank you for proving my point. |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.22 15:30:55 -
[46] - Quote
Donnachadh wrote:People think I am crazy when I state that there is no such thing as "the best" ship for level 4 missions. This whole crazy debate about polarized weapons brings me back to this and thank you for proving my point. Pffft of course theres "the best" ship(or class of ship) for lv4, just need to quantify what it needs to be the best at. Best at full clear? Best at full clear and loot/salvage? Best at afk? Best at semi-afk? Best at isk/h?
Each one of those have a very real answer. |

Bumblefck
Kerensky Initiatives
8610
|
Posted - 2015.09.22 16:06:15 -
[47] - Quote
Donnachadh wrote:People think I am crazy when I state that there is no such thing as "the best" ship for level 4 missions.
You are.
[b]----
CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off.[/b]
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1588
|
Posted - 2015.09.22 22:45:48 -
[48] - Quote
Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential.
Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range. |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.22 23:01:18 -
[49] - Quote
Tyberius Franklin wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential. Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range. Not really. You do full clear and you use a marauder, ergo I'm right. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1588
|
Posted - 2015.09.22 23:04:16 -
[50] - Quote
Anize Oramara wrote:Tyberius Franklin wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential. Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range. Not really. You do full clear and you use a marauder, ergo I'm right. Unless there is some unstated qualifier to the words "no real point," no, you are not. There are situations where, yes, there is a point. |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.22 23:09:22 -
[51] - Quote
Tyberius Franklin wrote:Anize Oramara wrote:Tyberius Franklin wrote:Anize Oramara wrote:Unless you use Polarized weapons (nad full clear/salvage/loot during mission), there's no real point in using a marauder over something like a Rattlesnake, Machariel, Nightmare, Navy Geddon/Apoc, Navy Raven, etc. Saying there is no point is quite off base. Golem has better potential damage application than a NRaven, Paladin makes a better MJD ship than either the NM or NApoc/Geddon, and even without an MJD allows for greater damage at range with the optimal bonus than the NM with the same gun damage potential. Mach is the blitz king and the RS the DPS king, though again it comes down to the reason for choosing the ship. As a full clear pilot I'm willing to give up some speed/DPS to not have to deal with TDs/SDs/ECM on top of having greater MJD feasibility and range. Not really. You do full clear and you use a marauder, ergo I'm right. Unless there is some unstated qualifier to the words "no real point," no, you are not. There are situations where, yes, there is a point. Edit: Reading fail on my part, read "nad" as "not" rather than "and" as probably intended. Feel free to disregard. no real point = there are better ships for the same task |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1588
|
Posted - 2015.09.22 23:13:14 -
[52] - Quote
Anize Oramara wrote:no real point = there are better ships for the same task NM/NApoc/NGeddon aren't really better for the task than a paladin. NRaven isn't better for the task than a Golem. Most of the ships you listed don't support your point. |

Daniela Doran
Ministry of War Amarr Empire
110
|
Posted - 2015.09.23 03:46:57 -
[53] - Quote
Tyberius Franklin wrote:Anize Oramara wrote:no real point = there are better ships for the same task NM/NApoc/NGeddon aren't really better for the task than a paladin. NRaven isn't better for the task than a Golem. Most of the ships you listed don't support your point.
Well I used to use both the NM and Paladin because I thought on some missions that the NM was better. But after finally getting the hang of using the MJD properly, I'm thinking of selling my NMs. And no I don't or will I ever use Polarize weapons on my Paladins. |

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.23 06:03:27 -
[54] - Quote
Daniela Doran wrote:Tyberius Franklin wrote:Anize Oramara wrote:no real point = there are better ships for the same task NM/NApoc/NGeddon aren't really better for the task than a paladin. NRaven isn't better for the task than a Golem. Most of the ships you listed don't support your point. Well I used to use both the NM and Paladin because I thought on some missions that the NM was better. But after finally getting the hang of using the MJD properly, I'm thinking of selling my NMs. And no I don't or will I ever use Polarize weapons on my Paladins. Until you actually try it, you are speaking from a point of willful ignorance and thus the only thing you display is close-mindedness. I mean if you're ok with that then hay, more power to you  |

Arthur Aihaken
Perkone Caldari State
4671
|
Posted - 2015.09.23 11:12:08 -
[55] - Quote
There's zero point in utilizing Polarized weapons (and yes, I have utilized them on a number of hulls - including cruisers, T3s and Marauders). They're doable - it's just a question of whether the small gains outweigh the huge costs.
For starters, the requirements to have several damage application modules hasn't changed - because Polarized weapons just offer a faster rate of fire and more ammo capacity. On the Palladin, Marauder and Kronos this will typically be several tracking computers or tracking enhancers. On the Marauder it will not only be a pair of target painters and/or missile guidance computers but also hydraulic rigs to extend range (this is because Javelin torpedoes do about the same damage as Fury cruise missiles, with less range and application). Second, you've totally gimped your EHP and tank (two Tornadoes can now gank you), and most of your cargo will consist of Navy 400/800 Cap Boosters to feed either the ancillary x-large shield boosters or heavy capacitor boosters to run armor repairers. Third, since Bastion is now a requirement to tank even average L4s - the level of mobility through a MJD is considerably diminished. You also won't be able to 'shoot and loot' since you won't have any excess cargo capacity. And last but not least your Marauder is going to be incredibly slow because you'll have to sacrifice things like propulsion modules and warp rigs in favor of capacitor rechargers and rigs. So blitzing is out - and it's no longer setup for thoroughly clearing missions, either. But hey, whatever...
I am currently away, traveling through time and will be returning last week.
|

John Ratcliffe
The Mjolnir Bloc The Bloc
292
|
Posted - 2015.09.23 11:37:24 -
[56] - Quote
Arthur Aihaken wrote:So blitzing is out - and it's no longer setup for thoroughly clearing missions, either. But hey, whatever...
Why would you use a Marauder for blitzing? Completely pointless use of the hull; there are far better choices.
Plus ça change, plus c'est la même chose
|

Arthur Aihaken
Perkone Caldari State
4671
|
Posted - 2015.09.23 11:55:20 -
[57] - Quote
John Ratcliffe wrote:Why would you use a Marauder for blitzing? Completely pointless use of the hull; there are far better choices.
No argument there. I was merely pointing out that the use of Polarized weapons precludes either blizting or looting and salvaging scenarios for the aforementioned reasons.
I am currently away, traveling through time and will be returning last week.
|

Anize Oramara
The Arch Dashing Dashers
402
|
Posted - 2015.09.23 12:57:53 -
[58] - Quote
Ok, let me answer the concerns with solutions as I see it, though the caveat stays as always: We are already accepting that marauders are the wrong ships to use if your aim is blitzing in the first place. Even then a tank of around 200-300 rat specific tank is enough for any of the blitzing missions. Regardless since we're starting with Marauder hulls I'll assume the aim is to at the least full clear, possibly loot, definitely salvage each mission/pocket. This I am quite familiar with.
First off, gains: 25% RoF gain. This is great for quite a few reasons and hardly qualifies as 'small' gains, especially since the aim is full clear. In blitzing it would mean very little, hence why I am against using polarized on say, a machariel. It also synergises well with the very few guns on a marauder that already benefit from a huge damage bonus on each gun rather than just RoF. This means less overkill and all the advantages that goes with increased RoF.
The Golem: While I've looked at Polarized on the Golem, I agree it's not the best of the 4 options for this. Though it isn't inherently worse than a 'normal' torp Golem. Pretty much the same issues regardless if you're using polarized or not.
EHP: There's only two instances of ganking you have to watch out for, ganking for profit and ganking for tears. In the case of the first, because you are running a marauder you don't need bling *at all* to tank or do damage or project damage so you're running all T2. This means no profit. In the case of the second the number of nados they need won't make much of a difference at all. If they want is your tears then the only thing that would really deter someone is something like a buffer passive fit rattlesnake with 110k EHP. Depends on who you pissed off and how much they hate your guts.
Cap charges, cargo space. A couple of counter arguments here. Loot is worth a sad amount these days and salvage takes up no space to begin with. Additionally with the increased dps the tank you need is naturally reduced. I haven't used my Cap booster on my Mach in ages and that's with only 1k gun dps and a 200-300 dps tank. This means you don't need much, if any cap modules to begin with as you'll still have a decent sized cap reservoir that again wont be particularly stressed because of the dps. Additionally because you're not fitting the resist module(s) you would normally, you fit an amp so you get more bang for your cap buck so to speak. Regardless, cherrypick what you loot. No biggy.
Bastion: The main draw of bastion on a normal fit is much more the range increase on guns, the tank bonus being secondary. so for the majority of the time you're shooting at stuff you're in bastion anyways. I really don't see the argument with bastion, as if you're not using bastion normally then... why are you in a marauder and not a Mach?
Cap modules: The whole point of running a cap recharger (and bastion and an amp or two) is that you don't need other cap modules or rigs for that matter, doubly so on a Vargur or Golem. This I feel is just fishing for a reason. Meh.
Blitzing: Use a Mach |

Arthur Aihaken
Perkone Caldari State
4672
|
Posted - 2015.09.23 14:10:01 -
[59] - Quote
Rate of fire is really only beneficial for turrets. For torpedoes you need to split the launchers into a minimum of pairs (ideally individually fired). Even with hydraulic rigs there's still too much lead time to target and you lose way too much DPS to lost volleys unless the rats are at point-blank range. This then preludes the use of target painters since you give up a good chunk of application once you start having to split these over multiple targets. The difference between a Polarized torpedo Golem and a regular torpedo Golem is that you barely need any tank with the normal fit and can then run four missile guidance computers for damage application and to extend range (this isn't possible with a Polarized fit). I'll take you at face value that you've had better results with Polarized guns than I've had with Polarized torpedoes.
Ganking, yes - if someone has your number there's not a lot of recourse. I was just pointing out that with a Polarized fit you're an even easier gank.
Cargo, yes - if you're only going to salvage available space is somewhat a moot point.
Bastion - I always considered Bastion a "get out of jail free" card. The main reason I fly Marauders is the 100% ammunition savings and expanded cargo space. And because you can fit a fairly nice T2 fit without really sacrificing much.
I am currently away, traveling through time and will be returning last week.
|

Daniela Doran
Ministry of War Amarr Empire
112
|
Posted - 2015.09.23 14:36:06 -
[60] - Quote
Arthur Aihaken wrote:There's zero point in utilizing Polarized weapons (and yes, I have utilized them on a number of hulls - including cruisers, T3s and Marauders). They're doable - it's just a question of whether the small gains outweigh the huge costs.
For starters, the requirements to have several damage application modules hasn't changed - because Polarized weapons just offer a faster rate of fire and more ammo capacity. On the Palladin, Marauder and Kronos this will typically be several tracking computers or tracking enhancers. On the Marauder it will not only be a pair of target painters and/or missile guidance computers but also hydraulic rigs to extend range (this is because Javelin torpedoes do about the same damage as Fury cruise missiles, with less range and application). Second, you've totally gimped your EHP and tank (two Tornadoes can now gank you), and most of your cargo will consist of Navy 400/800 Cap Boosters to feed either the ancillary x-large shield boosters or heavy capacitor boosters to run armor repairers. Third, since Bastion is now a requirement to tank even average L4s - the level of mobility through a MJD is considerably diminished. You also won't be able to 'shoot and loot' since you won't have any excess cargo capacity. And last but not least your Marauder is going to be incredibly slow because you'll have to sacrifice things like propulsion modules and warp rigs in favor of capacitor rechargers and rigs. So blitzing is out - and it's no longer setup for thoroughly clearing missions, either. But hey, whatever...
Precisely this.
The gains don't outweigh the loss, and that goes double for Marauders because Polarize weapons handicaps their greatest strength which is their tanks. If Polarize weapons gave an additional 100% damage bonus in addition to another 50% optimal or falloff then maybe there would be some justification in using them. Even still the only ships I would even consider using Polarize weapons on are ships that are fairly inexpensive with good optimals like the Rokh or Apoc. |
| |
|
| Pages: 1 [2] 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |