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Thread Statistics | Show CCP posts - 2 post(s) |

Sir Khan
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Posted - 2006.12.23 04:10:00 -
[1]
Personally ive found that just blowing away an enemy ship isnt enough, i mean ya i MIGHT get the pod and he MIGHT have implants . but its just not satisfying enough. personally i think we should get rid of sp saving clones.
why should a clone retain memory not present at its creation
Please change this to make eve have a REAL death penatly one where when your not up to par on the battlefield you have to start over at newbie( 900k ) skillpoints. boy that sure would seperate the pvp men form the boys wouldnt it.
so ya thats what id like for xmas. a game where if you screw up , you die. back to newbdom.
and then we can start development on the electorcution gaming chair for the ultimate experience. you die in game you fry for REAL :)
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Blind Man
Kemono.
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Posted - 2006.12.23 04:10:00 -
[2]

SOLO PVP SETUPZ: RAVEN/DRAKE |

Redart
Pirates of Destruction Union
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Posted - 2006.12.23 04:13:00 -
[3]
There will never be a perma-death game. If there is a perma-death game the system will be totally geared towards the system. Though, I doubt any major game will ever have perma-death because it's just not worth the time figuring out how to make it a reality.
I could go on and on but........
Most People Will Not Play Perma-Death Games. Simple as that. Keep on wishing though.
^Click the Sig GorgeousGamers.com |
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Xorus
Forum Moderator Interstellar Services Department

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Posted - 2006.12.23 04:14:00 -
[4]
I suggest you try reading this which will explain how the POD works to create a current up to date memory snapshot of your mind just seconds before death and transmits it to the cloning facility :) ---
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Jokesta
Gallente Tech 1 Assault
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Posted - 2006.12.23 04:15:00 -
[5]
Well this is either a troll post, or just suggesting a really dumb idea. From a game mechanics point of view it would signal the death knell for the game really.
But that said, read the explanation of how the clones and the jump capsuls work. The moment the pod is breached a snapshot of the character is taken and esentialy broadcast to be re-instated in their clone. Its a pretty good Story explanation of how the game mechanics of saving your character works.
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Sir Khan
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Posted - 2006.12.23 04:15:00 -
[6]
Edited by: Sir Khan on 23/12/2006 04:16:00
Originally by: Redart There will never be a perma-death game. If there is a perma-death game the system will be totally geared towards the system. Though, I doubt any major game will ever have perma-death because it's just not worth the time figuring out how to make it a reality.
I could go on and on but........
Most People Will Not Play Perma-Death Games.
thats because they are skillless noobs afraid to risk it all
Simple as that. Keep on wishing though.
by god im ready for a game that could KILl ME FOR REAL if it was worth the playing time why arnt you is the question you should ask.
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Ralmondad
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Posted - 2006.12.23 04:15:00 -
[7]
Edited by: Ralmondad on 23/12/2006 04:16:22 This is not Diablo Hardcore, though such an option might be enticing for some.
As it stands there is a very reasonable in game explanation for why those skill points are saved and why those clones have information not present at creation. In a world so technologically advanced that it has pods and clones like this in the first place there is undoubtedly a black box or constant communication updating your clone/jump clones as you fly around, keeping your clones knowledge up to date to the limit of its capacity.
Besides to introduce such a penalty would cause low sec to be almost uninhabited and the current 0.0 alliance structure and political landscape would quickly become one of NAPs everywhere and pilots staying nice and comfy inside their already claimed space with warfare virtually stopping. I'd bet that Goonswarm would be the only major group still engaging in mass warfare.
Though I add a disclaimer, your last sentence makes me think that this suggestion is made in jest, or at least half in jest.
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Sir Khan
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Posted - 2006.12.23 04:17:00 -
[8]
Originally by: Ralmondad
Though I add a disclaimer, your last sentence makes me think that this suggestion is made in jest, or at least half in jest.
finally someone who got it
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Redart
Pirates of Destruction Union
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Posted - 2006.12.23 04:17:00 -
[9]
Edited by: Redart on 23/12/2006 04:17:50
Originally by: Redart thats because they are skillless noobs afraid to risk it all.
Not true. Everyone dies. Everyone in EVE would be flying around in T1 Frigates. While a select group would have Battleships. But wait! Where would those ships come from there would be no miners!
Oh what a fun game that would be. [/sarcasm]
^Click the Sig GorgeousGamers.com |

Yurii Chan
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Posted - 2006.12.23 04:18:00 -
[10]
you want permadeath? go play diablo II as i think thats the last game to have offered a "real" death experience where if you died, your char was DEAD!
and you say it brings the real men to the table? lol, you really want non-stop ibis fights?
i'd say dumbest idea of the year but eh, there's still 2 weeks left.
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Redart
Pirates of Destruction Union
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Posted - 2006.12.23 04:19:00 -
[11]
I got a better idea!
The next time you die. Delete your character. Problem solved.
^Click the Sig GorgeousGamers.com |

Sir Khan
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Posted - 2006.12.23 04:25:00 -
[12]
Edited by: Sir Khan on 23/12/2006 04:25:05 read 3 posts up , and train humor to lvl 1 pls
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Auron Shadowbane
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Posted - 2006.12.23 09:54:00 -
[13]
I think this could actually be a good idea...
on a seperate server.
like diablo II, one softcore server and one hardcore server. why not, jsut for fun?
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.12.23 09:58:00 -
[14]
I know how to make Permadeath not only workable in an mmorpg, but enjoyable. But it is my secret for now.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Redart
Pirates of Destruction Union
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Posted - 2006.12.23 11:03:00 -
[15]
Edited by: Redart on 23/12/2006 11:04:10
Originally by: Thor Xian I know how to make Permadeath not only workable in an mmorpg, but enjoyable. But it is my secret for now.
I got a way too, sorta.
I actually have a whole revolutionary MMO worked out in my head, equations and all. I've got a couple potential investors and enough talented people to work with too. I just don't have the time to sit down and start working on development during school.
^Click the Sig GorgeousGamers.com |

MadRice
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Posted - 2006.12.23 11:12:00 -
[16]
Sorry! But I've read a lot of stupid ideas... but that has gotta be one of the stupidest! That would completely ruin the whole game lol. Imagine playing (and PAYING every month) waiting for months at a time sometimes for one skill... and then a few years down the line you get podkilled and lose it all. I've only been on a few months and I can tell you now if I lost all my skillpoints I'd just quit.. Not waiting & paying for all those again lol.
Die once and you become a n00b, no thanks!
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Riho
Red Wrath Exquisite Malevolance
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Posted - 2006.12.23 11:17:00 -
[17]
Originally by: Sir Khan
Personally ive found that just blowing away an enemy ship isnt enough, i mean ya i MIGHT get the pod and he MIGHT have implants . but its just not satisfying enough. personally i think we should get rid of sp saving clones.
why should a clone retain memory not present at its creation
Please change this to make eve have a REAL death penatly one where when your not up to par on the battlefield you have to start over at newbie( 900k ) skillpoints. boy that sure would seperate the pvp men form the boys wouldnt it.
so ya thats what id like for xmas. a game where if you screw up , you die. back to newbdom.
and then we can start development on the electorcution gaming chair for the ultimate experience. you die in game you fry for REAL :)
then u will have 2 options.... noone PvPs or just move in huge gangs that kill all and then the ppl who got killed would leave
or u gain SP 1000x faster
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MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.12.23 11:21:00 -
[18]
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W1ck3d 8uZz
Amarr
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Posted - 2006.12.23 11:22:00 -
[19]
ok, let's talk about suicide bombers and theyr innocent victims 
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sugark
Blackguard Brigade
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Posted - 2006.12.23 11:24:00 -
[20]
Originally by: Sir Khan
and then we can start development on the electorcution gaming chair for the ultimate experience. you die in game you fry for REAL :)
While you¦re at it - how about developing that chair so that it buzzes people when someone says their name? Seriously - I know they are sitting in their chairs and you ask something but they are too busy doing whatever...so all I want is a discrete little electroshock to wake them up. ________________________________
Merry Christmas to the players of EVE, the devs and ISD! |

Nir
The Doldrums
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Posted - 2006.12.23 11:27:00 -
[21]
Originally by: Thor Xian I know how to make Permadeath not only workable in an mmorpg, but enjoyable. But it is my secret for now.
People think permadeath is scary because in your average MMO, PvP combat lasts between 2 and 8 seconds, EVE included.
Oh and wasn't there a PD MMO in the works a few years ago? I forget its name..
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FosterK
Caldari Havoc Inc
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Posted - 2006.12.23 11:52:00 -
[22]
Edited by: FosterK on 23/12/2006 11:53:42 That has to be the most stupid idea I've ever read concerning this game.
Going by: "why should a clone retain memory not present at its creation", you're suggesting that you don't buy new, higher SP clones, but you just get what you're given when you're podded. So if you're podded and end up with 5m SP, your clone reflects that - anything you learn after that is void, really, but those first 5m SP are safe, stuck and there forever. Completely unfair to newbies, who will never be able to advance from their starting SP as, shock horror, their clones stay forever at 900K SP, now matter how much they train, they'll default back to that when they're podded.
Look at it this way - for the average player, a month equals one million SP.
A player decides to train up for 3 or 4 months, starting at 1M SP. He has 4 or 5M SP by the end of the 3-4 months. He go into PvP. Gets podded. 3-4 months down the drain INSTANTLY. He realises how crap that is, and he quits the game forever.
Now look at it again from the perspective of a player with 20-30M SP. Say their last clone was two months before this was introduced, and they're podded a month after it. That's 3m SP gone.
If a clone was made at x SP, and you gain y SP on top of that before getting podded, all of y is gone. You go back to having x only. And your new clone is made, able to hold x SP. Hence, you will never be able to lose the SP you have earned before the patch.
My point is, with the system you're suggesting, players are never going to advance in the game. It doesn't matter how many SP you gain, if you get podded, you're going to go back to 900K if you're a newbie. All your suggestion does is keep the better PvP'ers and those with higher SP and experience in that position in the game forever.
I could be wrong, but you're either wanting to turn EVE into a society of carebears who live in High-sec permanently, due to the risk of losing everything they've trained since character creation... or... the one I find more probable... you're being challenged by newer players, and losing to them. This annoys you, and the obvious way to stop this happening it to put a cap on new players, so that they cannot possibly become capable of attacking and killing you - because every time they're podded, they go back to 900K.
What kind of crap game would it be if you had to train for 4 or 5 months just to go to one battle, maybe two, before getting podded and having to wait another 4 or 5 months?
Regardless, EVE's death dynamics work fine, don't try to fix what isn't broken.
A carebear's ideal vision of EVE... |

Merdaneth
Amarr Un4seen Development
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Posted - 2006.12.23 12:13:00 -
[23]
Originally by: Sir Khan
so ya thats what id like for xmas. a game where if you screw up , you die. back to newbdom.
and then we can start development on the electorcution gaming chair for the ultimate experience. you die in game you fry for REAL :)
You don't need EVE for such experiences, you already have such a game: RL. 
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Andrachim Tar'nar
The first genesis Myriad Alliance
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Posted - 2006.12.23 12:14:00 -
[24]
Edited by: Andrachim Tar''nar on 23/12/2006 12:14:32 Hello EARNEST people of EVE.
Some of you have to realize there is not only PLAIN TEXT to be commented on in this thread, but there might be SARCASM and probably even CYNISM behind it. Thus you have to CHANGE your PERCEPTION while you are reading to a certain point, where you get the general INTENTION behind the white letters. This might require you to not IMMEDIATELY respond EMOTIONALY. Also DO NOT stop reading halfway throu to form a PREMATURE response. This might help you with other threads, too!
Oh and. /signed :P
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Mira deVorsha
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Posted - 2006.12.23 12:23:00 -
[25]
Originally by: Ralmondad Edited by: Ralmondad on 23/12/2006 04:16:22 This is not Diablo Hardcore, though such an option might be enticing for some.
Actually most people I met on Diablo hardcore would log out/chicken out at the first sign they may actually loose.
You would see the same here. You would see huge scale ganking while those new the game getting owned on a regular basis only to quit because they can't progress.
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Roemy Schneider
BINFORD
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Posted - 2006.12.23 12:26:00 -
[26]
well... how about slashing all SP that are not not "in" completed skill levels? (someone mentioned diablo.... )
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Fester Addams
Minmatar
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Posted - 2006.12.23 12:35:00 -
[27]
The simple solution would naturally be that the OP started a corp of only perma death players.
Its easy, dont buy clones and if you really want hardcore gaming then simply delete your char each time you die.
This way he and all those who think alike can have their perma death cult and the rest of us who do not can use the game as intended and working.
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Serpensis
Gallente UK Corp Lotka Volterra
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Posted - 2006.12.23 13:19:00 -
[28]
Perma-death after 2-3 years of subscription? Not the most thought thru idea I have heard..... -- "Fear accompanies the possibility of death, calm sheperds its certainty." |

Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.23 13:30:00 -
[29]
Die.
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Amaron Ghant
Caldari Jericho Fraction The Star Fraction
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Posted - 2006.12.23 13:49:00 -
[30]
Bad idea; even worse as humour.
Merry roof lurker season to you all.
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