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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Ventis Remiss
Red Bar Cave
1
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Posted - 2015.11.03 15:06:44 -
[61] - Quote
CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard.
Thanks for your reply!
To answer your question: You had to select All in the drop list in the filter field and it refreshed the Windows. That action was suggested to be able to see the "new" ghost site at the time it was introduced.
Keep the good work! |
Beta Maoye
82
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Posted - 2015.11.03 15:08:07 -
[62] - Quote
D-scan window is awesome. Circular menu for scan direction is very useful.. Thank you. |
Niss Tymbrimi
Adhocracy Incorporated Adhocracy
5
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Posted - 2015.11.03 15:08:30 -
[63] - Quote
CCP Goliath wrote:We know about the oft-disappearing picker - most annoying... The other posters are referring to the Analyze button in the Probe Scanner rather than D-scan, which currently doesn't function if the Probe Scanner window isn't active..
Ah, interesting...I didn't even notice this. I suspect it's because the process I use while scanning is accidentally always leaving focus on that window so it seemed fine :)
Also love the hotkeys for the filters in the Probe Scanner window, absolutely love the toggle to flip between camera orientation and free-move with the dscan display (took me a minute to get my head around what was going on but holy crap once it clicked I was stunned) and the list goes on... I'm sure some of the things being raised in this thread will improve it even more but for the moment, rose coloured glasses and all that --- it's such a dramatic improvement over what we had before I'll be willing to put up with much inconvenience in the meantime.
Be aware though that one bit of fallout from this change is that as fast as I was at finding someone at a safe in space by manually range-finding, we can now do it with blinding efficiency. I welcome this as the whole "finding people" thing is one of the things I really enjoy in the game, but it is going to be much faster than it was previously to get those combat probes with small radius on someone in a heartbeat. Lookng forward to the resulting mayhem :)
~N |
Robertis Olacar
Viziam Amarr Empire
38
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Posted - 2015.11.03 15:13:44 -
[64] - Quote
Haffsol wrote:Oh man jukebox is back!! But you should really add an icon in the neocom and the chance to pause/skip/replay songs.
This would be great, |
Lara Sunji
State War Academy Caldari State
6
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Posted - 2015.11.03 15:15:21 -
[65] - Quote
No d-scan filters? |
Ben Musana
Black Nano Ops
19
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Posted - 2015.11.03 15:17:55 -
[66] - Quote
A small issue
When stacking Probe Scanner and Directional Scanner together (Probe first window) and jumping thorugh a gate or docking/undocking station the Probe window will always be selected / shown. It completly ignores the previous selected window.
Regards |
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:18:42 -
[67] - Quote
jax Aishaik wrote:i cant launch my account it gets stuck on a black screen
Please file a support ticket and mention if you had injected a Blood Raider Cerebral Accelerator
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Malice Redeemer
Redeemer Group
179
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Posted - 2015.11.03 15:22:48 -
[68] - Quote
The last used prob formation Should deploy with a single click on the formation button. - I see that you have addressed this already.
The Option to align with camera should not be hidden in a drop down, just make the button to open that drop down just toggle the option directly. Why have a control that only opens to one more control?
There should be an option to hide the dscan display without having to close the dscan window, preferably in the map control bar.
The map control bar should be moveable the bottom of the screen, if not free moving.
We should be able to disable the background stars.
The probes are harder to click to drag, and the probe edges are harder to click to resize.
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:25:09 -
[69] - Quote
Ventis Remiss wrote:CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard. Thanks for your reply! To answer your question: You had to select All in the drop list in the filter field and it refreshed the Windows. That action was suggested to be able to see the "new" ghost site at the time it was introduced. Keep the good work!
I used to hit "show anomalies" twice myself :) Just double tapping any number 1-5 with the window active should theoretically do this (applies and then removes a quick filter) with the new system, but it's not something I've specifically tried out at this time. Be sure to let us know if there is a degradation in functionality here (though if there is I'll likely find it in my wormhole tonight! :D)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:26:57 -
[70] - Quote
Niss Tymbrimi wrote:CCP Goliath wrote:We know about the oft-disappearing picker - most annoying... The other posters are referring to the Analyze button in the Probe Scanner rather than D-scan, which currently doesn't function if the Probe Scanner window isn't active.. Ah, interesting...I didn't even notice this. I suspect it's because the process I use while scanning is accidentally always leaving focus on that window so it seemed fine :) Also love the hotkeys for the filters in the Probe Scanner window, absolutely love the toggle to flip between camera orientation and free-move with the dscan display (took me a minute to get my head around what was going on but holy crap once it clicked I was stunned) and the list goes on... I'm sure some of the things being raised in this thread will improve it even more but for the moment, rose coloured glasses and all that --- it's such a dramatic improvement over what we had before I'll be willing to put up with much inconvenience in the meantime. Be aware though that one bit of fallout from this change is that as fast as I was at finding someone at a safe in space by manually range-finding, we can now do it with blinding efficiency. I welcome this as the whole "finding people" thing is one of the things I really enjoy in the game, but it is going to be much faster than it was previously to get those combat probes with small radius on someone in a heartbeat. Lookng forward to the resulting mayhem :) ~N
Fair few things are "hidden", and will all be explained in our dev blog going out tomorrow. Will be keeping an eye on the d-scan feedback in terms of how fast it feels.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:27:34 -
[71] - Quote
Lara Sunji wrote:No d-scan filters? Wait I'm blind, or colorblind. Yeah might be the latter.
It's moved to be in the same bar as Scan Results - hit "Active Overview Filters".
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:27:56 -
[72] - Quote
Ben Musana wrote:A small issue
When stacking Probe Scanner and Directional Scanner (text view) together (Probe first window) and jumping thorugh a gate or docking/undocking station the Probe window will always be selected / shown. It completly ignores the previous selected window.
Regards
Just picked this up in the Issues thread. Definitely not intended
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Moac Tor
Cy-Core Industries Stain Confederation
290
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Posted - 2015.11.03 15:32:11 -
[73] - Quote
The classic eve music = excellent! I am more than happy to have this back.
The new scanning interface looks like it still needs a lot of work from first impression, although I think it is heading in the right direction. I will provide proper feedback after using it for a while.
Modulated ECM Effects
An Alternative to Skill Trading
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Ventis Remiss
Red Bar Cave
2
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Posted - 2015.11.03 15:32:32 -
[74] - Quote
CCP Goliath wrote:Ventis Remiss wrote:CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard. Thanks for your reply! To answer your question: You had to select All in the drop list in the filter field and it refreshed the Windows. That action was suggested to be able to see the "new" ghost site at the time it was introduced. Keep the good work! I used to hit "show anomalies" twice myself :) Just double tapping any number 1-5 with the window active should theoretically do this (applies and then removes a quick filter) with the new system, but it's not something I've specifically tried out at this time. Be sure to let us know if there is a degradation in functionality here (though if there is I'll likely find it in my wormhole tonight! :D)
I tried it and it seems to do so! Thanks for the tips. |
Durzo Flint
Nehalem Inc. Mercenary Coalition
0
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Posted - 2015.11.03 15:35:09 -
[75] - Quote
CCP Goliath wrote:Durzo Flint wrote:There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.
Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.
Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other. Would a customisable delay on the tooltips serve equally well here? Right now there is no option to use one new scanner and not the other. The old systems will be removed in an upcoming release, so we will not be adding in further opt-in/opt-out options relating to the new system at this time.
I think in theory a customizable delay would be alright....
The overwhelming opinion of the people I've talked to regarding the new changes are...
1) less is better (do we really need all of those crescents above planets showing how many moons it has? you can just mouse over it... this seems like a feature that doesn't really help with anything) 2) ability to move probes without anything getting in the way 3) hotkeys are amazing, thank you
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Durzo Flint
Nehalem Inc. Mercenary Coalition
0
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Posted - 2015.11.03 15:48:05 -
[76] - Quote
Is it me, or does double clicking on your probe cube/arrows not center your probes on the map anymore? This is a pretty big problem too. |
Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.03 15:50:06 -
[77] - Quote
One request for the probe scanning window -
Can you please make the probe marker a filterable object that can be turned off.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.03 15:51:13 -
[78] - Quote
Durzo Flint wrote:Is it me, or does double clicking on your probe cube/arrows not center your probes on the map anymore? This is a pretty big problem too.
It was missing for me as well. I had to change the probe layout a few times to toggle the directional cube to show up on grid.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Gian Bal
Refit For Thermal Overheat.
3
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Posted - 2015.11.03 15:53:35 -
[79] - Quote
the new d scan is really nice, however i dont like the new layout in the d scan window, i think it was fine before, just replace the small scan button with a larger one, the main thing that bugs me is not being able to have the scan button on the right hand side which is really needed for me because my dscan window is usually always to the left of my screens center point meaning that now its on the left it takes a little longer to click it which I know is minor but when you keep clicking the solar system map mistaking it for the old scan button position its a pain in pvp.
Litterally God
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Ventis Remiss
Red Bar Cave
2
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Posted - 2015.11.03 15:58:35 -
[80] - Quote
Hi!
There is one thing that I was hoping for in this new version of the probe scanner that is still not implemented.
There's an inconstancy with the fonctionnalities of other windows. When the probe scanner is in floating mode double-clicking on the title bar does not collaspe the window in a bar as other window do. Instead it goes in fullscreen mode.
That is pretty dawm annoying since almost any other ingame window works that way. And of course it happen when I'm in a hurry to access thing under that window.
Is there any plan to standardize that behavior?
Keep the good work.
Thanks! |
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Atsawala Uniltiranyu
Creation Inc. SH1T HAPPENZ Alliance
0
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Posted - 2015.11.03 15:59:25 -
[81] - Quote
So here's my 2 cents worth of comment regarding the new probe scanner interface. To preface, I live in W-Space where scanning is Life. First, I like the button layout, it looks clean and feels authentic. But that's about it. My biggest problem with the interface is that static red bubble that cannot seem to go away. It really interferes with the signatures.
When there could be a solution to that, i'd be more inclined to adopt it. Until then, I'll stick with the original.
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Radus Junot
Imperial Dreams Curatores Veritatis Alliance
0
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Posted - 2015.11.03 16:06:14 -
[82] - Quote
Someday, SOMEDAY an update will not be primarily focused on the Amarr. SOMEDAY the races will matter again.
...someday. |
Moac Tor
Cy-Core Industries Stain Confederation
290
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Posted - 2015.11.03 16:09:10 -
[83] - Quote
Atsawala Uniltiranyu wrote:So here's my 2 cents worth of comment regarding the new probe scanner interface. To preface, I live in W-Space where scanning is Life. First, I like the button layout, it looks clean and feels authentic. But that's about it. My biggest problem with the interface is that static red bubble that cannot seem to go away. It really interferes with the signatures.
When there could be a solution to that, i'd be more inclined to adopt it. Until then, I'll stick with the original.
Yes, I had to disable it for the moment, one of the reasons is that the scanning interface is messy. The way it displays signatures and other celestials is either not clear, too prominent, or too messy.
Also there are a lot of bugs still on there. Resizing the probes keeps wanting to either bring up the context menu or drag the map for one. Also ignoring results doesn't seem to always remove them from the map.
I will have a go again later at using this but for now it is still needs a lot of work.
Modulated ECM Effects
An Alternative to Skill Trading
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Ventis Remiss
Red Bar Cave
2
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Posted - 2015.11.03 16:11:14 -
[84] - Quote
Hi!
I find it pretty cool to be able to direct the cone of my DSCAN toward any object in my Overview.
Is there any way to do so with anomalies and cosmic sigs?
Keep the good work!
Thanks
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Quiggle Queue
POS Party
42
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Posted - 2015.11.03 16:12:26 -
[85] - Quote
Prior to the new windows (which are great) - the way we would update the distances of anoms/sigs after warping around the system, would be to check/uncheck the "show anomalies" box. While I know that you can go into the filter and toggle it there, its alot more tedious now.
Suggestion, when we hit dscan, could you update the distances in the probe window please? |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
100
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Posted - 2015.11.03 16:12:48 -
[86] - Quote
Yay to the jukebox! I don't care about anything else, this alone made me happy |
Tiberius Mathusia
Gallente Rebels Inc. Villore Accords
13
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Posted - 2015.11.03 16:29:05 -
[87] - Quote
The probe scanner could still do with a basic update that allow players to only display FW complexes. Tiresome having to manually right click and ignore all the other stuff in a system. None of the setting appear to allow for limiting it to display on FW complexes so I'm stuck seeing all combat sites/anomalies or nothing at all.
I also don't like the appearance of the new probe scanner. It's much less clearer to look at FW complexes than it was previously |
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 16:30:30 -
[88] - Quote
Heading out soon. Just wanted to post the current list of confirmed issues for Probe Scanning, Solar System Map, Directional Scanner and Beta Map from today's release.
Probe Scanner window background doesn't obey transparency and pinning coloring D-scan visualisation is not toggleable (workaround: Close D-scan window) Probe Scanner Window becomes active after each session change when stacked Signature List in Probe Scanning Window snaps to top after each scan Probe Scanner width settings are not retained Probe control box does not always display to users (Workaround, press Shift) Probe Scanner filter hotkeys react negatively with Save Location (Workaround, don't use numbers in BM names) Signatures in map no longer appear after one has been selected Now takes 2 clicks to launch Custom Formation Beta Map appears all white when used when docked for some users (Workaround: Undock, or use old map) Solar System Map in full screen mode covers up HUD Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter Don't panic if you've given feedback and it isn't on this list. Some issues we want to wait with and see if a lot of people react similarly or differently before deciding on a course of action. Also note that just because a defect has been raised, doesn't mean it will get fixed in the way you imagined. Thanks so much for all the feedback and bug reports today - more tomorrow!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Tiberius Mathusia
Gallente Rebels Inc. Villore Accords
13
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Posted - 2015.11.03 16:36:10 -
[89] - Quote
Just to add the probe scanner filters don't appear to work. Tried the two default ones but they don't do anything. |
Salina Roden
Strategic Exploration and Development Corp SpaceMonkey's Alliance
0
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Posted - 2015.11.03 16:47:11 -
[90] - Quote
Hi!
The new probe scanner looks awesome in principle, however I have a major problem with it.
When your cube that represents all drones lands behind an icon for a moon, belt or anything else (considering I already turned displaying probes off), I cannot click and drag to move my probes AT ALL when trying to drag around the cube.
I had situations in Systems where all 4 arrows AND the cube were covered by icons, which made the probes unmovable.
it would be awesome if the icons and the popups that show up were not layered OVER the cube and arrows that move your probes, otherwise using the new probing system seems to be quite problematic! |
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