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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Borat Guereen
Chao3 Chao3 Alliance
32
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Posted - 2015.11.03 20:11:21 -
[121] - Quote
Aiyshimin wrote:The entosis command node regeneration rate is way too fast. It has a huge impact on command node event, and needs to be reduced like 10x.
Agreed, and unfortunately the current CSM did not consider this an issue.
This is something I already highlighted in my CMS XI campaign.. "A last example is the upcoming regeneration of entosis nodes. The existing powers want entosis to strictly be a sov taking feature, and are purposefully negating its potential use as a guerilla tool. I do acknowledge that the concept of regeneration of nodes is needed, but the current rate of regeneration that has been communicated and is to be deployed soon is way too rapid, making any use of entosis as a guerilla tactic useless. I would have lobbied to have this rate apply only to capital systems, and significantly increase the regeneration time according to the distance of the system to the capital system. By linking the regeneration time to distance from capital system, large groups controlling large portion of space would be more affected than smaller groups living in a few systems"
Candidate for CSM XI
Speaker of Chao3
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Deridium
Fusion Enterprises Ltd Phoenix Company Alliance
1
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Posted - 2015.11.03 20:11:30 -
[122] - Quote
So I've restarted my client a couple of times but I still do not have the directional cube in solar system view to move my probes around. I can resize them but cannot move them.
Seriously CCP there was nothing wrong with the way probing worked before. Changing things just to be able to say you did something to earn your paycheck hurts the game. Maybe you really didn't earn that paycheck after all.
It's seems like it's a game with you people to see how many subscribers you can run off by making the game worse.
....and no you can't have my stuff..... |
Borat Guereen
Chao3 Chao3 Alliance
32
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Posted - 2015.11.03 20:18:32 -
[123] - Quote
Deridium wrote:So I've restarted my client a couple of times but I still do not have the directional cube in solar system view to move my probes around. I can resize them but cannot move them.
Seriously CCP there was nothing wrong with the way probing worked before. Changing things just to be able to say you did something to earn your paycheck hurts the game. Maybe you really didn't earn that paycheck after all.
It's seems like it's a game with you people to see how many subscribers you can run off by making the game worse.
....and no you can't have my stuff..... Hit SHIFT, and the arrows will show up again. It is a bug they already know about I believe.
Candidate for CSM XI
Speaker of Chao3
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Lara Divinity
Black Scorpion Nomads
116
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Posted - 2015.11.03 20:22:04 -
[124] - Quote
tried combat probing n it totally sux the map dont turn as it should i only get friggin top view and it takes longer to actually find ur target FIX THIS CCP OR KEEP THE OLD SCANNIN OPTIONS AS THEY WORKED JUST FINE wtf is this crap ur messin things up shoving it down or throats while it barely workls decently. now we gotta filter this out n this out n that while it used to be 1 click now its a fuckin nuisance by the time u got ur stuff filterd out n actually get to probing ur target is gone...while with the previous system i could undock n put my scans on ships with 1 yes only 1 click n not have to deselect 5 bloody options before launchin probes n whats up with the top view on combat probes? stupid changes once more |
Nam Dnilb
Universal Frog
246
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Posted - 2015.11.03 20:36:03 -
[125] - Quote
Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul.
All of this. Point 1/ made me hunt a ghost sig for a minute. Also, filtering Anoms is by far my most used filter. Takes now two clicks, I wouldn't mind if it got back its own toggle. |
jumpstar
Darkness Consumed I N F A M O U S
2
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Posted - 2015.11.03 20:38:28 -
[126] - Quote
Lara Divinity wrote:tried combat probing n it totally sux the map dont turn as it should i only get friggin top view and it takes longer to actually find ur target FIX THIS CCP OR KEEP THE OLD SCANNIN OPTIONS AS THEY WORKED JUST FINE wtf is this crap ur messin things up shoving it down or throats while it barely workls decently. now we gotta filter this out n this out n that while it used to be 1 click now its a fuckin nuisance by the time u got ur stuff filterd out n actually get to probing ur target is gone...while with the previous system i could undock n put my scans on ships with 1 yes only 1 click n not have to deselect 5 bloody options before launchin probes n whats up with the top view on combat probes? stupid changes once more combat probing needs to be fast and efficient not sluggish slow n hard . i get it yall want to make the game look pretty then stick witth designing skins instead of messin up somthing that worked just fine and somthing thats important to most of us
I have 0 issues with combat scanning. The moves just like it did before and as far as the top only view i have no idea why you get that. Do you have tracking camera enabled or align with camera ticked in the map view? |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
294
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Posted - 2015.11.03 20:53:14 -
[127] - Quote
Just an initial thought on the new scanner window. I've not used it in anger so can't really comment - but in terms of features it seems ok. Definitely room for improvement though...
http://i.imgur.com/BfMF67c.png
Why?! Just why have a drop down button then an uncheck button. Just let me click the wifi button to toggle! You can hit the focus current location button without needing a drop down list...
Also, when you have it the camera locked you can't double click on your probes. Can you make it so when the camera is locked we can still double click on our probes to centralise the view there? If we then want to switch back to dscan locked we can then just then (please) click a single button to re-enable it.
Quality of life change that I can't see why anyone would be against there.
edit - how about just making all the icons visible on the scanner window. The full screen/window/dock has no reason to be a sub menu. Again make it possible to do it with a single click? |
Lara Divinity
Black Scorpion Nomads
116
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Posted - 2015.11.03 20:54:12 -
[128] - Quote
jumpstar wrote:Lara Divinity wrote:tried combat probing n it totally sux the map dont turn as it should i only get friggin top view and it takes longer to actually find ur target FIX THIS CCP OR KEEP THE OLD SCANNIN OPTIONS AS THEY WORKED JUST FINE wtf is this crap ur messin things up shoving it down or throats while it barely workls decently. now we gotta filter this out n this out n that while it used to be 1 click now its a fuckin nuisance by the time u got ur stuff filterd out n actually get to probing ur target is gone...while with the previous system i could undock n put my scans on ships with 1 yes only 1 click n not have to deselect 5 bloody options before launchin probes n whats up with the top view on combat probes? stupid changes once more combat probing needs to be fast and efficient not sluggish slow n hard . i get it yall want to make the game look pretty then stick witth designing skins instead of messin up somthing that worked just fine and somthing thats important to most of us I have 0 issues with combat scanning. The moves just like it did before and as far as the top only view i have no idea why you get that. Do you have tracking camera enabled or align with camera ticked in the map view?
i did
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
294
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Posted - 2015.11.03 20:58:23 -
[129] - Quote
Scanner windowed - if you are zoomed out and try and drag the sliders to move the probes, it seems to just click the actual probe under the arrow.... |
Narlox
Khanid Synergy
0
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Posted - 2015.11.03 21:01:38 -
[130] - Quote
Tried to submit a bug but could not. Skill queue is stuck. No characters in training. Tried to switch character training and now I get the pop up message recommending a dual training certificate.
Only posting here because the report a bug wasn't working either. |
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Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
39
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Posted - 2015.11.03 21:11:35 -
[131] - Quote
please do the colors in the new scanner ui the old way was more pleasant to look at.
those sharp green lines deviding results are a nightmare to look at
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Circumstantial Evidence
235
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Posted - 2015.11.03 21:17:58 -
[132] - Quote
Expired Blood Raider Cerebral Accelerator - please add the year this was active to the description. Bonus points: a link to the dev blog. New players will wonder what this was for or about (a problem affecting many 'collectibles.') And thank you, for a great event! |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
294
|
Posted - 2015.11.03 21:23:55 -
[133] - Quote
Viewing the dscan cone in the scanner, nice feature but as others have said it's distracting with it being red and having so many rings.... Can it be a different colour and shaded rather than lots of rings? It looks really bad when zoomed out at the moment. |
Tipa Riot
Federal Navy Academy Gallente Federation
1662
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Posted - 2015.11.03 21:46:06 -
[134] - Quote
Ok, one hour of intensive testing, here the feedback ...
- dscan looks nice, and the visualization in the map is helpful
- the dscan map looks good, zoom is OK
- changing the angle and range does not change the result list immediately anymore - significant regression, handicap towards players using the old interface
- sun is too bright, just distraction, no function, obscures stuff near the sun
- HUD missing in full screen mode - game breaking regression, operate your ship while scanning is important
- dscan color, form interferes with signatures, maybe changing color + on/off in probe map
- contrast, size of sigs is much worse to the old map (also amplified by the not all black background) - no idea how to improve, just use the current visualization, this is clear and crisp - significant regression
- probe results visualization is also worse, because it is too busy, "disconnected" and messy - no idea how to improve, just use the current visuals with full colored bars, which are clearly superior
- grabbing the probe cube to move in a busy area is nearly impossible, because stuff is on top, no problem with current interface (was switching back and forth the interfaces in the same scene) - significant regression
- finally the performance is much worse, the same scene in Vylade combat probes around center, 40 fps for with current map, 4(!) fps with the new map - this is game breaking
In general the current probing solution feels more responsive, visual effective and efficient than the new beta, so there is a lot of work to do, and please don't throw away good solutions just because they are old.
I'm my own NPC alt.
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Quiggle Queue
POS Party
43
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Posted - 2015.11.03 21:49:07 -
[135] - Quote
Destroy Active Probes Please move the "destroy active probes" button away from the open map button. It's honestly in a worse place now than it was before. We click that map button ALOT. If anything belongs in an obscure right click menu, I think it is this feature :)
Filter Menu I also really don't like that I have to go into the filter menu to toggle signatures and anomalies. I would love to see those become button/toggles. There is just no feedback that when I press "1" that it has done something, if there are no anomalies in the system, I cannot tell that, I have to open the filter list to verify that the checkbox is there.
I feel like the changes that were made have good intentions, but maybe needs some more iterations. It indeed does more for us and that is great, but its a bit cumbersome for me personally. |
Jasmine Metando
Elven Industries
0
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Posted - 2015.11.03 21:56:28 -
[136] - Quote
Tiberius Mathusia wrote:Just to add the probe scanner filters don't appear to work. Tried the two default ones but they don't do anything.
This. Twice over. Filters don't work. Period. I turn on the "No structure" filter, pop combat probes, and every blasted structure in space shows up. Same goes for Cosmic Signature, Ships, and Drones. Check them all, everything shows up, uncheck everything, everything still shows up...
Another issue, I right click on the top middle or second from bottom filter, attempt to edit and it opens the bottom filter for editing. If I save it, it overwrites the bottom filter with the new name.
Similar issue, when I right click the top filter, and delete it, I want the TOP filter deleted, not the bottom one.
Related issue, probe scanner window becomes as sluggish as molasses in January when it has more than a few sig spheres/rings/icons.
Feature idea: Enable us to use the new scanner interface and whatnot, on the old system maps. Actually, make the entire interface toggle in bits and pieces, so people can use what they like and ignore the rest.
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Andraea Sarstae
Circle of Steel Inc. Care Factor
23
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Posted - 2015.11.03 22:00:52 -
[137] - Quote
Bob Donovitch wrote:Last patch this happened to a corpmate.. This patch I guess was my turn... 360 Total Security on Win 10 reports updater.exe as a Trojan. Come on you guys.. write clean code.
I didn't realize that "360 Total Security" was a code correctness evaluation tool. |
Tara Eves
Sebiestor Tribe Minmatar Republic
32
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Posted - 2015.11.03 22:15:18 -
[138] - Quote
Carrion Crow wrote:Initial D-Scan feedback: 1. Why change the location of the scan button?
Having the call to action button to the top left ( instead of the right ) is unusual - we expect it to be on the right.
2. New scan button has an animation - this is unnecessary
This ^^
Might be personal to me, but I stick d-scan on the left of my screen - So as well as simply being used to scan button being on the right, that's also the most central and accessible position for it for me. I'd love for it to be back on the right (or for me to have the choice to move it as I wish).
This button gets hammered A LOT - I want it in a convenient, intuitive position!
As for the animation - yeah that goes in the "sh*t I don't need" category.
My 2c. |
Copper Rei
Copper Corp
93
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Posted - 2015.11.03 22:30:56 -
[139] - Quote
CCP, please read the postings carefully regarding the probe scanning process, tools, window, options, colors, icons, and everything to do with scanning.....and try to realize that nothing has changed since the beta map was first released and the majority of folks stated immediately that they hated it. They hate it. I hate it. Put it back and leave it alone.
I think the bottom line is that scanning makes isk for folks, and even with the price of Plex over 1 billion, scanning/probing/exploring is a great way for solo pilots to pay for their time in game. While this seems to have always been the driving force for CCP to make changes....to prevent people from being able to plex in game, it is also the main reason many players do any exploring at all.
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Midnight Hope
Pator Tech School Minmatar Republic
182
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Posted - 2015.11.03 23:05:28 -
[140] - Quote
Scanning with probes...
- HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.
- Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.
- Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.
This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.
- Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.
- When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).
- I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).
- Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???
Last paragraph
There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable. |
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Zonko Zune
Aar Enterprises
0
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Posted - 2015.11.03 23:19:52 -
[141] - Quote
"Ships:
Any item that is scoopable can now also be scooped to a ships fleet hangar using the right click menu. A character with a criminal flag in a high-sec system is no longer able to board/switch ships whilst in space."
Thanks for the changes :) |
Raddan Eldre'Thalas
4 Marketeers Rura-Penthe
23
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Posted - 2015.11.03 23:21:45 -
[142] - Quote
New D-Scan and Probe scan feedback
A much better pass than the last one that's for sure. I'll start with the D-Scan.
I like to overlap my d-scan and probe window to save some space so having the scan button on the other side was nice. Pros: - Easy to find scan button - AU & Km combined and easy to switch between - Mapable scan hotkey Cons: - Range and Angle bars are kind of short - D-scan bubble while in the map is annoying and should have an option to disable it - No need for another map button
Probe Scan: Pros: - Mapable scan hotkey - Mouse wheel to change probe AU & orientation - Unscanned sig spheres can be centered on Cons: - Current glitch having to press shift/alt or ctrl to be able to move probes when just launched - Corp bookmarks don't follow sensor overlay rules (unchecked view folders are seen on the map) - Having scanner probe shown on map makes it difficult to click to move probes around - Double clicking on a sig snaps to it rather than slides, makes staying orientated difficult and confusing - Can't change group or signal column sizes - When scanning, the dot doesn't highlight when probes are covering it - Can't see my ship modules when the map is in full screen - Recall probe icon could be separated from the formation icons - Can't have my filter presets be assigned to one of the 1-4 hotkeys - Green bar under sig is confusing when more than 2 sigs are there, is it the one under or above? i often as myself.
This is all i have for now, I think that it is certainly coming along nicely. At this point I feel that I can actual use this now. |
Blacktide Bakersmith
Caliburn Ghast
1
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Posted - 2015.11.03 23:22:44 -
[143] - Quote
Nothing to say about D Scan. Other than, different colors would be good.
Music, I never, listen to Eve Music. If I want to listen to music, I turn Itunes or Pandora on in the background.
Scanning...
One of the problems the old scanning had, was having to deal with icons popping up when you were trying to adjust your probe formation. Still have this problem, though now its much much harder to adjust your probe formation, simply because the system seems to want to let you click on individual probes. Let me be clear, I want to move the formation, unless I can't see something because the strength is too low, I never deal with individual probes. If I want to, I use the [shift] keyboard shortcut, I never, ever ever want them interfering with my moving the formation around. Please fix this.
Right now the process for me is.
1. See Anomoly 2. Launch probes 3. click arrows on probe formation to drag the formation away from the annoying and useless tooltip popups 4. click and drag the main box to move the formation over to the anomoly. 5. Resize Formation 6. click arrows to drag formation away from probes so I can properly adjust the precise place I want scanned. 7. Move formation into precise place with main box. 8. Analyze.
Repeat as needed.
It would simplify things so much, if we could simply turn off all the popups. Particularly the probe popups, but yes, all the planets moons etc as well. I don't want to see them when scanning. When warping to stuff occasionally they are nice to have. But otherwise they simply are in the way.
Also, please either remove, or move the destroy active probes button. Its in a bad place. I click the open map button, and its easy to see how you could accidentally click destroy active probes.
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Jon Greyburst
Dark Space Exploratory OG-2717
0
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Posted - 2015.11.03 23:25:05 -
[144] - Quote
I haven't noticed anyone else mentioning this so I'd like to bring it up. Running the d-scan at 360 degrees while trying to scan signatures is a pain. The red signatures on top of the red "area covered" by dscan is a recipe for eye strain. At the very least they should be separate colors, if not customizable.
With regards to the new scan probe window, when I choose to ignore a result it should automatically display the remaining results on the map without me having to select them again.
Also, I run the map in full screen, and maybe I'm just paranoid but I'd like to still be able to see my ship console to verify that I am still cloaked among other things.
I personally think this could/should have been done in the original map, wasn't the idea behind overhauling the map system to integrate the universe map and solar system map? Yet somehow we are back to 2 maps, just named and accessed differently. |
Matt Faithbringer
Ravens Of Faith and Light
23
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Posted - 2015.11.03 23:31:05 -
[145] - Quote
* resizing the probe diameter doesn't work half a time since it requires much more precision than old scanner * the cube for moving probe formation DOESN'T HAVE ******* FOCUS PRIORITY! good luck moving your probes when they are centered over signature (who would do that, right?). you just get tooltip for signature * Everything seems little bit less responsive * changing active side of the position cube from blue to red is just a pointless change
Hope you're not removing old scanner any time soon :/ |
beakerax
Pator Tech School Minmatar Republic
203
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Posted - 2015.11.03 23:48:44 -
[146] - Quote
It used to be that the opacity of a signature in the solar system map would change when your probes were on top of it. It was a nice visual indication that your probes were where you meant them to be. The new map doesn't seem to do thisGǪ?
While I'm asking for stuff, having seperate World Map and Solar System Map buttons in the Neocom would be cool. |
Sgt Ocker
Kenshin. DARKNESS.
768
|
Posted - 2015.11.04 00:10:39 -
[147] - Quote
CCP Shadowcat wrote:Parallax has been successfully deployed on November 3 during a slightly longer downtime. Parallax delivers the much anticipated "Brain in a Box" performance improvement, as well as further fine tuning on sovereignty, jump fatigue reductions, a new opt-in probe scanning map, new ship skins and many more small changes. The full details of all changes and improvements are available in the Parallax patch notes. Please post general feedback and discussions in this thread.Report issues with the release on the PC in the Parallax issues thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here. Disregard - Seems it was a graphics gliche
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Lara Divinity
Black Scorpion Nomads
117
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Posted - 2015.11.04 01:16:36 -
[148] - Quote
this new update is givin me nothing but frustration good job ccp on another dealbreaker after all the ship nerfing ui changes now the probe and dscan scannin changes whats next citadel nerfing? stuff was workin fine as it was now is justt pissing me off if u have a system with alot of bookmarks .the solar system map gets clutterd with tons of icons making it hard to find what ur looking and why does my screen always snaps back its making me dizzy when i try to scan a specific area |
Staten Island
Bagel and Lox
46
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Posted - 2015.11.04 01:33:27 -
[149] - Quote
My 2 cents on the scanning issue - the dscan has promise - being able to seen the cone in the map is a nice feature - but of course if you lock the ship direction - all you see is a confusing red disc. Much of the confusion and difficult comes from the color and texture choice as it looks way too much like a cosmic sig. Also why wasnt an adjustable dscan reticle added to the in space view?
On the other hand - probing with probes is awful. The problems with the scanning probes are such that it was easier to just turn the new features off, despite the added functionality of the dscan features. The map is way too cluttered. The tooltips or whatever they are called that hover over everything have to go - having essentially 2 icons for everything on the screen is terrible. The worst one - is the "you are here" icon which floats at a considerable distance over where you actually are. I mean at the very least the icon should be at your precise location - not floating at an arbitrary distance above where you are.
Additionally it was way easier to move and resize the probes in the old map. Now every time I try to move the probes I grab something other then the probes and/or the map itself moves. having a floating map is also awful. I already have too many windows. I dont need another one. Maybe having different windows for everything works on a giant dev screen, but it just isnt effective on a small screen. What is the point of having a tiny destroy probes button right next to a tiny recall probes button? Is this a troll? When exactly will anybody ever need to destroy their probes? Hell ccp got rid of the ability to accidentally leave probes behind, why would they add a button that can only cause grief to players when they mistakenly click it instead of the tiny button right next door.
Finally I get that the new UI looks visually more interesting - but the older UI was simpler and way easier to grasp important information from. The new system is just rife through with information overload with most of the information being displayed being pointless clutter. |
Coren PheonixII
Dead Star Syndicate
0
|
Posted - 2015.11.04 01:34:30 -
[150] - Quote
Dear CCP,
First I would like to say thank you for moving some of those buttons around on the probe scanner. That is very helpful!
Second I would like to ask why can I not use the old solar system map to scan? Life was better for everyone that way! I mean now its almost useless... scanning on that map was so much better.
I also agree with everyone else here it seems. That red D-Scan bubble? for the love of god at least give me a button to turn it off! If the noobs need a visual cue I get that but the bittervets are having a hard enough time scanning on this new map without a ghost sig emanating from our current position. Also we know very well what is in our d-scan range.
This is a terribly written post, but I'm just too frustrated with the new scanning UI to focus on anything really.
Wormhole chains across New Eden are full of raging scouts. |
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