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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:37:04 -
[181] - Quote
Salina Roden wrote:Hi!
The new probe scanner looks awesome in principle, however I have a major problem with it.
When your cube that represents all drones lands behind an icon for a moon, belt or anything else (considering I already turned displaying probes off), I cannot click and drag to move my probes AT ALL when trying to drag around the cube.
I had situations in Systems where all 4 arrows AND the cube were covered by icons, which made the probes unmovable.
it would be awesome if the icons and the popups that show up were not layered OVER the cube and arrows that move your probes, otherwise using the new probing system seems to be quite problematic!
You could try toning your tooltip sensitivity down a little. That's what I have done and it works like a charm, with no real impact to the remainder of my functionality in the game yet. We are going to take a second pass at layering, but I strongly recommend trying this out nontheless.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:38:48 -
[182] - Quote
Bienator II wrote:i already wrote that in the scanning feedback thread long time ago:i really dislike that you changed the position of the scan button to the upper left corner. It is very unusual to have a button of the primary window function on that location.
there are UI conventions which should be maintained whenever possible, just like the post button of this forum is in the bottom right not on the top left - everyone expects it there without even reading the text on it.
Do you mean the Directional Scanner? There is a hotkey now for it if you don't care for the button position.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:40:14 -
[183] - Quote
Gunz blazing Ronuken wrote:Can you please put the scan button somewhere not in the farthest away corner in the scan window? I miss the old scan ui in that way, I like the idea with the scan window that you can have as a extra windwow so you can see grid around your ship while scanning if you want to. after a few scans some sigs i cant get scanned beyond 3-5% , im not sure if you made the sigs harder to scan or its my newbieness with the new scan u.i thats causing it perhaps. Omg the override dynamic music button is the best feature ever! Devs you are the best! It made me raise the music volume by 50% thats got to say something?
Can you submit a bug report about the scanning %? Particularly if you use Virtue implants. Thanks.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:40:59 -
[184] - Quote
Ohno no Borrox wrote:CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners". Can only drag probes up down left right back and forwards, not in 2 dimensions as with old interface... I'm guessing if this aint fixed people aint gonna us it
The box selection? You absolutely can - there might be an issue where you need to select one of the arrows before it works though... We'll fix that if we find it to be the case.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:41:38 -
[185] - Quote
Trajan Unknown wrote:It seems I am not really able to use my beloved beta map anymore.
In station I can-¦t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it-¦s just flashing so I am not really able to see what it and didn-¦t spent too much time to figure that out. When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn-¦t work out. Fullscreen or other option for the map didn-¦t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can-¦t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map. Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions. Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today.
I feel like I replied to you in the Issues thread already, but just in case - this was an issue that we fixed in today's update. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:42:46 -
[186] - Quote
Lara Divinity wrote:restarted the game to see if it would fix the angle of dscan on the solar system map it doesnt it just stays a red circle only the size changes i doesnt switch to the angle ur selecting whats up with that? why do u shove this changes down our throats while the old was working perfectly???
You might want to uncheck "Align Directional Scanner with Camera" which you can find in the Solar System map, 3rd from the top left.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:45:23 -
[187] - Quote
Ahed Sten wrote:- The Dscan "circle" when in 360 degree scan is 2D. WHY is it 2D? It's extremely bad for the situational awareness, and I must pan the camera around for a few seconds to figure out exactly what is covered by the scan. This could be fixed instantly by turning the circle into a 3D sphere.
- Unless i'm missing something, why are you now separating the scanning window from the system window, like the old map? The issues we have with the new map aren't with the concept, just the implementation. The map is cluttered, the icons stack and scanning feels more clunky than it used to with the old map. Some fine tuning and detail was needed, not an entirely separate map. This has fixed none of the previous issues.
- Why can I not see my modules in either the scanning map or the system map anymore? I'd like to know if I've been decloaked while orbiting a gate, without having to exit the scanning map.
- Why can't the scan UI's scale in transparency? That's ******* annoying.
+- The Dscan visualization is a nice thought but largely unnecessary for anyone that knows how Dscan works.
+ Thank you for implementing a drop-down list for probes. I don't care about seeing them, never have. This saves precious UI space.
+ Scanning filters are better implemented than they were.
+ Everything listed in scan results is looking much slicker.
At first glance, a few nice features. Mostly, you're fixing things that weren't broken.
PLEASE bring back the single map
1. Please deselect "Align Directional Scan to Camera" (3rd option in the top left of the solar system map). 2. Feedback overwhelmingly dictated that the windows should be separate. There are a lot of filters to reduce clutter in the top left hand corner of the solar system map. 3. This is an issue we have rasied. 4. Issue that was fixed in today's deployment
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:47:27 -
[188] - Quote
jumpstar wrote:CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard. you used to be able to tick and un tick anomalies to manually refresh probe window to show new Sigs. Maybe we can actually add a button to refresh probe window? This is important as when warping around a system the probe window does not automatically update distances from you to anoms or sigs. This comes into play while hunting from dscan to know what sigs and anoms are in D-scan range.
Yup that's what I did too :) Refresh button is an interesting notion, but a guaranteed, smart refresh would be better. Will discuss with CCP Colgate. I suggest using the tactical overlay to let you know what sigs and anoms are in D-scan range, btw. It shows in the Solar System map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:48:43 -
[189] - Quote
Copper Rei wrote:I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels. I hate it. I know of no pilot who likes it better than the old map. Please stop trying to fix what was not broken. You can only break it.
Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.
This plain sucks for us older exploration pilots.
I have survey data and several feedback threads that disagree with the subjective part of the post. The F9 map can be made fullscreen as you like - just use the options in the top right, or double click the system name.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:49:36 -
[190] - Quote
Romana Erebus wrote:this beta map is terrible. and sadly the old map dosnt work with scan probes it seems.
The old map works fine, but it doesn't work with the new system. Unless you mean the beta map when you say old map, which indeed we have removed scanning from in favour of this new Solar System map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:52:16 -
[191] - Quote
Saisin wrote:I like most of the improvements to the D-scan map/windows, especially the probe's arrow changing colors when mousing over it.
I miss having the circle showing the current scan %. Being color blind, and red on black being hard for me to see, it helped me locate the exact location of the sigs better. Now, I do like having the white circle and the name showing up when mousing over the name of the anomaly. it would be nice to be able to click on a sig in the probe window and until another sig is selected or moused over there, the white circle and name on the map would remain visible.
I do like the 1-5 shortcuts to change fileter quickly. it would be nice to be able to drag and drop these to tie them to a specific filter of our choice. Can a filter that has the number 1-5 assigned be deleted? Also on one of my alt, I see only shortcuts 1-3 and a line and the other filters below do not have numbers.. not sure why..
I do like the D-Scan layout, but it would be nice if the D-Scan view on the map only shows when D_scan window is currently active. I usualy have both scan window and D-scan window open and tab between them. I'd like to see the D-Scan bubble on the map only when the d-scan window has the focus. Right now you have to close D-scan window to remove it from the map.
Thanks for all the good work!
Having some feedback from colorblind users is great. Thanks. We do actually use colorblind emulator tools when developing to try and mitigate these issues as much as possible but of course getting user feedback is preferred.
Right now there is no way to reassign the default filters, but that's definitely something we could look into if there was sufficient demand. Can you file a bug report on your alt from in-game please? (F12)
The D-scan view is getting a toggle in an update soon :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:53:22 -
[192] - Quote
Deridium wrote:So I've restarted my client a couple of times but I still do not have the directional cube in solar system view to move my probes around. I can resize them but cannot move them.
Seriously CCP there was nothing wrong with the way probing worked before. Changing things just to be able to say you did something to earn your paycheck hurts the game. Maybe you really didn't earn that paycheck after all.
It's seems like it's a game with you people to see how many subscribers you can run off by making the game worse.
....and no you can't have my stuff.....
Sorry, there was a known issue with the probe window where the box sometimes doesn't appear. Pressing shift once fixes this. We will of course fix it properly.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:53:58 -
[193] - Quote
Nam Dnilb wrote:Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul. All of this. Point 1/ made me hunt a ghost sig for a minute. Also, filtering Anoms is by far my most used filter. Takes now two clicks, I wouldn't mind if it got back its own toggle.
Just press 1 to filter anoms with 0 clicks (and 1 press)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:55:43 -
[194] - Quote
Mr Floydy wrote:Just an initial thought on the new scanner window. I've not used it in anger so can't really comment - but in terms of features it seems ok. Definitely room for improvement though... http://i.imgur.com/BfMF67c.png
Why?! Just why have a drop down button then an uncheck button. Just let me click the wifi button to toggle! You can hit the focus current location button without needing a drop down list... Also, when you have it the camera locked you can't double click on your probes. Can you make it so when the camera is locked we can still double click on our probes to centralise the view there? If we then want to switch back to dscan locked we can then just then (please) click a single button to re-enable it. Quality of life change that I can't see why anyone would be against there. edit - how about just making all the icons visible on the scanner window. The full screen/window/dock has no reason to be a sub menu. Again make it possible to do it with a single click?
There are likely going to be more options in that menu. I totally get that it's weird now though :)
We can't change the fundamental paradigm of how the camera works at this time, so for now it will need to be a toggle. We can definitely make that toggle more accessible if it's going to have to be used a lot though.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 12:56:21 -
[195] - Quote
Mr Floydy wrote:Scanner windowed - if you are zoomed out and try and drag the sliders to move the probes, it seems to just click the actual probe under the arrow....
I filter probes out using the Markers toggle for this reason, but also I decrease my tooltip sensitivity so I don't get auto-popups.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Endecroix
Es and Whizz Hedonistic Imperative
21
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Posted - 2015.11.04 13:19:06 -
[196] - Quote
Thank you for the disable option for the dynamic music. One of the things that drew me into EVE was the amazing score and nullsec hasn't been too nice on the old ears for some time now. It's good to have EVE with music again. Thank you and keep up the good work! |
Krystyn
Serenity Rising LLC
218
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Posted - 2015.11.04 13:49:23 -
[197] - Quote
Pine Marten wrote:Why have a skin for the ship, like the police comet, if its not named police comet in space? Same goes for every skin. Makes skins kind of pointless doesnt it? Why have SKINs at all? I picked up a few of them and then I never bothered to use them since it didn't mean anything. I did fly a police comet a couple of times since it actually said police comet on D-scan. I was flying around with a few friends and we were all making police jokes in local the whole time. |
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:24:33 -
[198] - Quote
Quick update post following team meeting.
So, after taking the points about Scanning onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Athanor Ruthoern
13. Enigma Project
27
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Posted - 2015.11.04 15:05:27 -
[199] - Quote
Thanks for continually working on EVE
I am now adding to the choir asking to please move the scan button back to the right I am fully aware there is a shortcut for this now. I could also turn it around asking why is the button there if there is a shortcut key for it ? It is there for people to have an option to use the mouse and click or to use the shortcut.
Tracking Camera: Toggle Point Camera to Selected Item does not seem to work in full screen.
There does not seem to be a shortcut on toggle align with camera so you can quickly see the cone while descanning with camera tracking on. It is very nice you can dscan in another direction when having both features turned on. But it would stil be nice having an easy way to see the scanning cone when descanning with align with camera both when camera tracking is on or off. Maybe just a button you can hold down for a few seconds, Maybe even middle mouse button.
- Ath |
Kaya Vandan
EGD Mining Group
2
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Posted - 2015.11.04 15:26:01 -
[200] - Quote
Nobody here really mentioned, that mining bonus from an orca doesn't work. Even if all modules are running and the squad or wing boost is showing up, cycle time is nearly 3 minutes. And please CCP: don't underline anomalies in scanner window, the old style with filled bars is IMO better.
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Andry Mex
Conquistadors Mining
0
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Posted - 2015.11.04 15:57:39 -
[201] - Quote
Please Install a different color to render the D-scan. White, blue, green but not red. Red color blends with the color of the signatures, it is not very convenient. |
Akemi Kiyoura
Iron-Blooded Orphans
9
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Posted - 2015.11.04 16:03:33 -
[202] - Quote
When warping, I've had it happen several times where it looks like I lagged and my ship slingshots back a few KM, only to continue what it was doing from where it got "pushed" back. My corpmates state they can see my ship being yanked back in space, so I doubt it is a lag issue.
This also happens when moving to an object, like station, accel gate or gate. I almost lost a ship last night because of this. I jumped a gate, landed 11km off it, got shot at and burned back to gate. I was 3km from it, when suddenly I was 8km from the gate. I was unable to jump until I was at 0m because the client stated "You need to be within 2500m to perform that action"
While warping to stations with the "Dock" order, the ship will bounce back a few meters after warp, and the message You need to be within 2500m to perform that action" displays. Also the dock order is canceled and the ship just idles in space once it reaches 0m. |
Lonan O'Labhradha
The Circus Corp Alternate Allegiance
2
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Posted - 2015.11.04 16:03:59 -
[203] - Quote
I am digging the new probing window, but I have a couple of things:
1. I would like to be able to shut off the display of the D-scan zone--it can be a little obtusive. 2. I want my "doughnut" (plus modules/buttons/etc.) to overlay the full-screen map so I can verify that I'm still cloaked and moving. 3. When I'm probing, I don't really want to click on things other than the probe cube(s) near the probe cube(s). It's still a little clunky to handle this when I'm probing near a signal--The signal develops a white "halo" that is almost as big as the probe cube and obscures the probe cube so that I have to grab an arrow handle to drag the cube away before I drag it back over the signal dot. The easiest way to correct this would be a combination of making the signal's click "halo" smaller and the probe cube bigger. There should be a happy medium where approximately 50% of the pixels in the vicinity can be used to drag the probe cube and 50% can be used to double-click "center" the signal. |
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CCP Goliath
C C P C C P Alliance
2778
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Posted - 2015.11.04 16:12:32 -
[204] - Quote
Hey folks, quick note to say please do direct further scanning feedback to Our Dev Blog thread
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Bagrat Skalski
Koinuun Kotei
10345
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Posted - 2015.11.04 16:26:08 -
[205] - Quote
Dev was faster then my post.
Custom ship skins, character creator style "repaint". Bring it!
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Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
100
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Posted - 2015.11.04 19:18:57 -
[206] - Quote
I have an issue with the "new" old music now. I dunwanna log off, for it to just keep going forever XD Lost a folder of tracks I extracted from Incarna client (or was it Incursion? I can't remember) so can't get a proper playlist well enough outside of game... |
Copper Rei
Copper Corp
96
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Posted - 2015.11.04 20:37:20 -
[207] - Quote
CCP Goliath wrote:Copper Rei wrote:I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels. I hate it. I know of no pilot who likes it better than the old map. Please stop trying to fix what was not broken. You can only break it.
Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.
This plain sucks for us older exploration pilots. I have survey data and several feedback threads that disagree with the subjective part of the post. The F9 map can be made fullscreen as you like - just use the options in the top right, or double click the system name.
When you do go full screen you do not have access to your game mode so running a site while scanning becomes impossible. |
Copper Rei
Copper Corp
96
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Posted - 2015.11.04 20:43:44 -
[208] - Quote
CCP Goliath wrote:Quick update post following team meeting.
So, after taking the points about Scanning onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
I guess I am missing the whole point of doing this 'upgrade' to the scanning/probing windows, tools, looks, etc. What was the issue with the way it has been working that prompted any changes to it? It was made incredibly too easy for everyone to utilize. It was nearly brainless as it was. What is the desired outcome from messing with this mechanic of the game? I honestly would like to see it go back to training to 8 probes and training to improve scan time, strength, etc.
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Daemun Khanid
Sanctus Imperialis
170
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Posted - 2015.11.04 21:28:25 -
[209] - Quote
Akemi Kiyoura wrote:When warping, I've had it happen several times where it looks like I lagged and my ship slingshots back a few KM, only to continue what it was doing from where it got "pushed" back. My corpmates state they can see my ship being yanked back in space, so I doubt it is a lag issue.
This also happens when moving to an object, like station, accel gate or gate. I almost lost a ship last night because of this. I jumped a gate, landed 11km off it, got shot at and burned back to gate. I was 3km from it, when suddenly I was 8km from the gate. I was unable to jump until I was at 0m because the client stated "You need to be within 2500m to perform that action"
While warping to stations with the "Dock" order, the ship will slingshot back a few meters after warp, and the message "You need to be within 2500m to perform that action" displays. Also the dock order is canceled and the ship just idles in space once it reaches 0m.
Also posted in the patch issues thread and in issues and workarounds. Having similar issues since patch. Modules not responding and rewinding. After almost dying because of it more than once I'm getting afraid to even try combat till it gets sorted out.
Daemun of Khanid
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Legendary Gancho
Clan Hook
0
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Posted - 2015.11.04 21:35:16 -
[210] - Quote
Any word when the Rorqual Boosts will be fixed? |
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