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Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Shadowcat
C C P C C P Alliance
95

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Posted - 2015.11.03 09:50:39 -
[1] - Quote
Parallax has been successfully deployed on November 3 during a slightly longer downtime.
Parallax delivers the much anticipated "Brain in a Box" performance improvement, as well as further fine tuning on sovereignty, jump fatigue reductions, a new opt-in probe scanning map, new ship skins and many more small changes.
The full details of all changes and improvements are available in the Parallax patch notes.
Please post general feedback and discussions in this thread.
Report issues with the release on the PC in the Parallax issues thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here.
Señor German Linguistic Owner |
@CCP_Shadowcat
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Lluerssen
Lux Aeternes
18
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Posted - 2015.11.03 12:50:31 -
[2] - Quote
New D-Scan & Probe's interface not working... or where i can enable it?
Sister of EvE:-áhttp://SisterOfEvE.ru/
Loot History Analyzer:-áhttp://SisterOfEvE.ru/loot_history/
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Jahworks
Star Explorers Reckoning Star Alliance
0
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Posted - 2015.11.03 12:56:21 -
[3] - Quote
Lluerssen wrote:New D-Scan & Probe's interface not working... or where i can enable it?
Seconding that question |

Ben Musana
Black Nano Ops
19
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Posted - 2015.11.03 12:58:52 -
[4] - Quote
Hi CCP,
i consumed a Blood Cerebral short time before DT today. After the patch the remaining boost isnt there. There was over 1 day left ...
Regards |
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CCP Lebowski
C C P C C P Alliance
662

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Posted - 2015.11.03 13:00:48 -
[5] - Quote
The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners".
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Jahworks
Star Explorers Reckoning Star Alliance
0
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Posted - 2015.11.03 13:01:58 -
[6] - Quote
CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners".
Had to disable, close "esc" panel, re-enable and it now works
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Circumstantial Evidence
234
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Posted - 2015.11.03 13:04:21 -
[7] - Quote
Ben Musana wrote:Hi CCP, i consumed a Blood Cerebral short time before DT today. After the patch the remaining boost isnt there. There was over 1 day left ...
Regards That's correct... announced here - all active accelerator effects were nullified, as part of the update.
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Ben Musana
Black Nano Ops
19
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Posted - 2015.11.03 13:07:00 -
[8] - Quote
Circumstantial Evidence wrote:Ben Musana wrote:Hi CCP, i consumed a Blood Cerebral short time before DT today. After the patch the remaining boost isnt there. There was over 1 day left ...
Regards That's correct... announced here - all active accelerator effects were nullified, as part of the update.
Ok, then it works well ... thx |

Moneta
Gilded Goose Brokerage
3
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Posted - 2015.11.03 13:09:32 -
[9] - Quote
I think i'm not getting that new scan interface, 'cause it ain't doing it for me right now.
edit: meaning that it's not working at all |

Matt Faithbringer
Ravens Of Faith and Light
23
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Posted - 2015.11.03 13:16:53 -
[10] - Quote
Circumstantial Evidence wrote:Ben Musana wrote:Hi CCP, i consumed a Blood Cerebral short time before DT today. After the patch the remaining boost isnt there. There was over 1 day left ...
Regards That's correct... announced here - all active accelerator effects were nullified, as part of the update.
tbh it doesn't seem like that . skill that was training before downtime is still being trained at accelerated rate. so don't touch the skill queue ;) |
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Malorian Coehorn
Alt Nation
0
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Posted - 2015.11.03 13:25:56 -
[11] - Quote
How do you turn off d-scan graphic in the new map? It makes it harder to see when scanning. Also catching probes to adjust scanning radius is kinda annoying as you have to click precisely at the side of the bubble. |

Ben Musana
Black Nano Ops
19
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Posted - 2015.11.03 13:30:28 -
[12] - Quote
Matt Faithbringer wrote:Circumstantial Evidence wrote:Ben Musana wrote:Hi CCP, i consumed a Blood Cerebral short time before DT today. After the patch the remaining boost isnt there. There was over 1 day left ...
Regards That's correct... announced here - all active accelerator effects were nullified, as part of the update. tbh it doesn't seem like that . skill that was training before downtime is still being trained at accelerated rate. so don't touch the skill queue ;)
If you guys still have the boosted single skill - like the bug i call it after boost ended regular - then i've been hit double by 'brain in the box' - no boost and current untouched skill queue isnt boost .... seems to be a little bit unfair CCP |

Nometh Xergent
Native Freshfood Minmatar Republic
1296
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Posted - 2015.11.03 13:30:56 -
[13] - Quote
When having transparency set to 100 in the settings + while having pinned down all my windows the background of the new probe-scanner is somehow much darker than the rest, actually a lot more than the new d-scan. Thinking about fixing the same background? So it will be all in one "theme"?
GÇ£IGÇÖve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.GÇ¥
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Haffsol
41
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Posted - 2015.11.03 13:31:42 -
[14] - Quote
Disabling and re-enabling AND restarting the client fixed the probing window for me. Still trying to recover probes I left in sapce tho, doesn't seem like finding them :p |

Circumstantial Evidence
234
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Posted - 2015.11.03 13:32:16 -
[15] - Quote
Matt Faithbringer wrote:Circumstantial Evidence wrote:Ben Musana wrote:Hi CCP, i consumed a Blood Cerebral short time before DT today. After the patch the remaining boost isnt there. There was over 1 day left ...
Regards That's correct... announced here - all active accelerator effects were nullified, as part of the update. tbh it doesn't seem like that . skill that was training before downtime is still being trained at accelerated rate. so don't touch the skill queue ;) I saw that over the last few days, while I was pausing training and then activating a new booster. I think the time estimate is a minor display bug with the skill queue, the countdown calculating once when the queue is set, separate from the underlying SP rate. I have a feeling actual skill train time is going to be longer than it shows ;)
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Yana Shakti
Unlawful Combatants
16
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Posted - 2015.11.03 13:33:54 -
[16] - Quote
Thanks CCP. You guys put out a hell of a game. Its current state is impressive and your plans for the future even more so.
That said, the new d-scan needs a fair bit of work.
Please remember that the d-scan is not a work of art. It's one of the most important combat tools in the game. A pvp player lives or dies by their dscan since it's the main source of real-time situational awareness:
* Did that Enyo just warp in together with that Merlin? There was no fight? Why not? Maybe they're together... * Where is that Sabre now? At the gate? Nope. At a nearby pounce? Found him. * Who's within 5AU of me? Within 1AU? * Where's that Venture? Nope not dead ahead. So scan as I warp.... ok Belt 4. Bouncing.
The d-scan needs to be hair-trigger responsive and to offer real-time rolling intel. Your new version sure is pretty. But it doesn't take into account the cognitive dimension of the HUD tool. It doesn't swing around in space nearly fast enough. And it doesn't let the player change course and activate ship modules simultaneously as they gather intel. Or so it seems to me.
Please make sure to let us use the old one while you bring the new one up to scratch.
Peace, love and autocannons. |

Ben Musana
Black Nano Ops
19
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Posted - 2015.11.03 13:36:32 -
[17] - Quote
Yana Shakti wrote:Thanks CCP. You guys put out a hell of a game. Its current state is impressive and your plans for the future even more so.
That said, the new d-scan needs a fair bit of work.
Please remember that the d-scan is not a work of art. It's one of the most important combat tools in the game. A pvp player lives or dies by their dscan since it's the main source of real-time situational awareness:
* Did that Enyo just warp in together with that Merlin? There was no fight? Why not? Maybe they're together... * Where is that Sabre now? At the gate? Nope. At a nearby pounce? Found him. * Who's within 5AU of me? Within 1AU? * Where's that Venture? Nope not dead ahead. So scan as I warp.... ok Belt 4. Bouncing.
The d-scan needs to be hair-trigger responsive and to offer real-time rolling intel. Your new version sure is pretty. But it doesn't take into account the cognitive dimension of the HUD tool. It doesn't swing around in space nearly fast enough. And it doesn't let the player change course and activate ship modules simultaneously as they gather intel. Or so it seems to me.
Please make sure to keep letting us use the old version while you bring the new one up to scratch.
Peace, love and autocannons.
The new D-Scan does this for you - just enable 'Align with Camera' works like a charm ... |

Orm Magnustat
Red Serpent Industries
153
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Posted - 2015.11.03 13:39:16 -
[18] - Quote
Scanning
almost got a heart attack when i saw your new probe scanning screen and the red exclamation sign on the sidebar icon was gone ..... for a horrible moment i thought would try to shove your next iteration of the "enhanced" scanning on us without downgrade path.
THANK GOD the deactivation option is still there!
I just recently came back to use the oooooold version after extensivly testing the newer one - as it still offered the better functionality. This newest version (at first glance) looks even worse ... |

Yana Shakti
Unlawful Combatants
17
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Posted - 2015.11.03 13:41:50 -
[19] - Quote
Ben Musana wrote:just enable 'Align with Camera' works like a charm ...
Yep. I did. Then I tried it out.
Then I wrote my post. |

Jack Hayson
Atztech Inc. Ixtab.
305
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Posted - 2015.11.03 13:42:57 -
[20] - Quote
A few remarks about the new probe thingy:
- Hotkey for the scan button only works when focused on the probe scanner window.
Makes it kinda useless while scanning because you are focused on the map when moving the probes around. You'd have to click on the probe scanner window and THEN the hotkey works, but at that point you might as well just click the analyze button.
- you can't resize the probe range by dragging the edge of the spheres when you are zoomed in to far. You have to zoom out until you see the entire scan area.
- can't drag probes around properly because the mouse-over popup of the probes keeps getting in the way
Other than that it seems to work. |
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Sul Glass
Fat Dragon Mining Co. Darwinism.
40
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Posted - 2015.11.03 13:48:08 -
[21] - Quote
1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul. |

Haffsol
41
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Posted - 2015.11.03 13:48:30 -
[22] - Quote
What's the hotkey for scanning/analyzing? I mean where is it in the shortcut menu and how's named? |

Sul Glass
Fat Dragon Mining Co. Darwinism.
40
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Posted - 2015.11.03 13:52:45 -
[23] - Quote
6/ what's with the big 3d red arrows on resizing the probe radius?????? thay add nothing but confusion. |

Lair Osen
103
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Posted - 2015.11.03 14:01:21 -
[24] - Quote
Camera bobbing is still active while docked in station when set off. Is that working as intended? |

Lamajagarn McMyra
No Vacancies
15
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Posted - 2015.11.03 14:03:14 -
[25] - Quote
Love the look of the new d-scan and probe map, functionality is not to shabby either. There are some things i would like to see improved before willingly swapping over full time tho.
Ability to filter out cosmic signatures etc, tried combat probing for ships but still had cosmic signatures in scan window after deselecting them from filter list.
Moving probes around is sometimes hindered by planets etc causing pop up menu when "probe center" overlaps with planet.
Changing size of probes, feels a bit harder than in old map using the way of just draging in the edges.
The possibility to click a celestial in map and have camera turn there is great, if it would also be able to center on anomalies it would be even more useful. Would also be nice if this function was available in full screen map (maybe it is and i just failed).
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Elana Apgar
Static-Noise Upholders
58
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Posted - 2015.11.03 14:07:06 -
[26] - Quote
The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE.
Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in. |

Pine Marten
Eight Legged Freaky Starfighters
96
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Posted - 2015.11.03 14:07:23 -
[27] - Quote
[14:03:01] CCP Goliath > Pine Marten (https://forums.eveonline.com/default.aspx?g=posts&t=453682&find=unread) in there please - its a good idea
I was asking if we could have camera move when we select anoms from the list in the scanner tool. Camera already moves when you choose an anom in space. Having it move when selecting from the anom list, would be a good improvment for people. Either hunters or pve'rs, so we can see if there is people either already doing it, or if there is something we can hunt in there. |

Haffsol
41
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Posted - 2015.11.03 14:09:33 -
[28] - Quote
Elana Apgar wrote:The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE.
Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in.
Have you tried to hit the "AU" thingy? |

Thaly
Hedion University Amarr Empire
0
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Posted - 2015.11.03 14:10:04 -
[29] - Quote
When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
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Quiby San
10
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Posted - 2015.11.03 14:10:37 -
[30] - Quote
Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul.
All this. Exactly what I would have mentioned as well :) Plus the fact, that bookmarks in space often overlap in the map view when I try to grab my probes nearby one of them, forcing me to try it again and again until the probes snap on my mouse to be moved around which costs a lot of precious time in wh space.
Thank you :) |
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Carrion Crow
Warmongering Space Invaders Infinite Delusions
9
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Posted - 2015.11.03 14:16:08 -
[31] - Quote
Initial D-Scan feedback:
1. Why change the location of the scan button?
Having the call to action button to the top left ( instead of the right ) is unusual - we expect it to be on the right.
2. New scan button has an animation - this is unnecessary and makes it feel slow.
We're used to hammering constantly on D-scan - this makes it feel super clunky.
3. Like the filters
Initial probing window feedback:
1. Can we go back to solid background colors?
The underline instead of the block color makes it much harder work to see what the actual anom/sig it is.
More scanning practice to do.
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Lara Sunji
State War Academy Caldari State
6
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Posted - 2015.11.03 14:21:49 -
[32] - Quote
Probe window is too dark. For some reason it completely ignores my ui settings. Looks ugly. |

Sergey Hawk
The Sith Syndicate REFORD
1
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Posted - 2015.11.03 14:22:56 -
[33] - Quote
Thaly wrote:When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
same question. where the dashboard?
--
May the Force be with You
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Lucy Alfrir
The Lost Shadows
3
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Posted - 2015.11.03 14:23:07 -
[34] - Quote
These kill marks: will there be an option to turn them off?
Just wondering, seems like it's giving away intel that might be best obfuscated somewhat. |
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:34:17 -
[35] - Quote
Yana Shakti wrote:Thanks CCP. You guys put out a hell of a game. Its current state is impressive and your plans for the future even more so.
That said, the new d-scan needs a fair bit of work.
Please remember that the d-scan is not a work of art. It's one of the most important combat tools in the game. A pvp player lives or dies by their dscan since it's the main source of real-time situational awareness:
* Did that Enyo just warp in together with that Merlin? There was no fight? Why not? Maybe they're together... * Where is that Sabre now? At the gate? Nope. At a nearby pounce? Found him. * Who's within 5AU of me? Within 1AU? * Where's that Venture? Nope not dead ahead. So scan as I warp.... ok Belt 4. Bouncing.
The d-scan needs to be hair-trigger responsive and to offer real-time rolling intel. Your new version sure is pretty. But it doesn't take into account the cognitive dimension of the HUD tool. It doesn't swing around in space nearly fast enough. And it doesn't let the player change course and activate ship modules simultaneously as they gather intel. Or so it seems to me.
Please make sure to keep letting us use the old version while you bring the new one up to scratch.
Peace, love and autocannons.
I'm not sure I follow. The Directional Scanner hasn't changed mechanically at all. It moves in space at the same speed as your camera. Please provide some examples of it not working as you used to? Could this just be a feel thing?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Ventis Remiss
Red Bar Cave
1
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Posted - 2015.11.03 14:35:38 -
[36] - Quote
I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:37:45 -
[37] - Quote
Jack Hayson wrote:A few remarks about the new probe thingy:
- Hotkey for the scan button only works when focused on the probe scanner window.
Makes it kinda useless while scanning because you are focused on the map when moving the probes around. You'd have to click on the probe scanner window and THEN the hotkey works, but at that point you might as well just click the analyze button.
- you can't resize the probe range by dragging the edge of the spheres when you are zoomed in to far. You have to zoom out until you see the entire scan area.
- can't drag probes around properly because the mouse-over popup of the probes keeps getting in the way
Other than that it seems to work.
For point 1 - noted, will take this back to the team. Point 2 - I believe this is a defect and have reported it as such. Point 3 - I recommend you remove Probes from your "Marker" list at the top left of the map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:39:00 -
[38] - Quote
Haffsol wrote:What's the hotkey for scanning/analyzing? I mean where is it in the shortcut menu and how's named?
Shortcuts > Combat > Refresh Directional Scan // Refresh Probe Scan
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Durzo Flint
Nehalem Inc. Mercenary Coalition
0
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Posted - 2015.11.03 14:39:25 -
[39] - Quote
There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.
Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.
Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other. |
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:42:35 -
[40] - Quote
Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul.
Thanks for the feedback!
1 - Will take it back to the team if there is enough interest in it 2 - Have requested this 3 - As in, have the list default to not holding your selection after you scan? This was a bug that we fixed in the old system. Will see if this becomes popular as a point as it's an interesting situation 4 - This is a custom, saved formation, yes? 5 - Would I be correct in saying that your issue is in fact that the map hides the HUD when in fullscreen mode?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:43:09 -
[41] - Quote
Sul Glass wrote:6/ what's with the big 3d red arrows on resizing the probe radius?????? thay add nothing but confusion.
They are for people who are using a key modifier to resize rather than picking the sides of the probe bubble.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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DarthJanek
303 Squadron The Bastion
0
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Posted - 2015.11.03 14:44:06 -
[42] - Quote
bobbing - my eyes can finally rest jukebox - I feel like in the old eve days now brain in the box - every thing feels smooth
these are quality changes I want to see in EVERY patch
thank you CCP
o/ |
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:46:54 -
[43] - Quote
Lamajagarn McMyra wrote:Love the look of the new d-scan and probe map, functionality is not to shabby either. There are some things i would like to see improved before willingly swapping over full time tho.
Ability to filter out cosmic signatures etc, tried combat probing for ships but still had cosmic signatures in scan window after deselecting them from filter list.
Moving probes around is sometimes hindered by planets etc causing pop up menu when "probe center" overlaps with planet.
Changing size of probes, feels a bit harder than in old map using the way of just draging in the edges.
The possibility to click a celestial in map and have camera turn there is great, if it would also be able to center on anomalies it would be even more useful. Would also be nice if this function was available in full screen map (maybe it is and i just failed).
Thanks for the feedback! I can't reproduce the signature filter issue - are you manually ignoring the signatures, or are you using the filter list? Did you create your own custom filters at all?
When you say "pop up menu", do you mean the tooltip allowing you to select the planet?
Changing probe size has a few new tricks to it for sure, but might I suggest jumping into the Shortcuts > Combat settings and binding the Decrease / Increase Probe Scan Range commands that we put in? You can of course continue to use the manual resize, or the keyalter resize, but I find the keyboard shortcut to be the most efficient myself.
As to the anomaly centering, we are going to wait and see if a lot of others request this before making any decision one way or the other.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:47:48 -
[44] - Quote
Elana Apgar wrote:The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE.
Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in.
We didn't, buddy. Just click the button where it says AU and it will become KM.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:48:47 -
[45] - Quote
Thaly wrote:When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2752

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Posted - 2015.11.03 14:50:25 -
[46] - Quote
Carrion Crow wrote:Initial D-Scan feedback:
1. Why change the location of the scan button?
Having the call to action button to the top left ( instead of the right ) is unusual - we expect it to be on the right.
2. New scan button has an animation - this is unnecessary and makes it feel slow.
We're used to hammering constantly on D-scan - this makes it feel super clunky.
3. Like the filters
Initial probing window feedback:
1. Can we go back to solid background colors?
The underline instead of the block color makes it much harder work to see what the actual anom/sig it is.
More scanning practice to do.
"Hammering constantly on D-scan" - you might enjoy the keyboard shortcut called "Refresh Directional Scan" that we put into the Combat Shortcuts menu :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Niss Tymbrimi
Adhocracy Incorporated Adhocracy
5
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Posted - 2015.11.03 14:51:00 -
[47] - Quote
It's rare for me to post here, but wanted to offer my kudos to the team who implemented the probe scanner and d-scan changes. Easily the single best quality-of-life improvement I've ever personally experienced in the game; mind you I live in wormholes and scan more than anything else I do so perhaps this really hits home for me more than some. Absolutely awesome job.
There seem to be minor display bugs here and there which I'll assume we can report and will get fixed up over the coming days (for me, it's mostly the probes disappearing on the scanning map...however just hitting alt to resize, without resizing...just hitting the button, seems to fix it for the moment).
I'm not sure what the other posters are referring to - the DScan hotkey works fine for me regardless of where the focus is for what it's worth. In fact, it sometimes screws with me if the focus is on the DScan window as pushing the hotkey will invoke a search on the pull-down list of presets rather than do the dscan :)
Bang up job. Will be playing and scanning all day just to revel in the glory of what I'm seeing here. I for one welcome our new scanning window overlords. o7
~N |
|

CCP Goliath
C C P C C P Alliance
2752

|
Posted - 2015.11.03 14:51:04 -
[48] - Quote
Lara Sunji wrote:Probe window is too dark. For some reason it completely ignores my ui settings. Looks ugly.
UI settings for transparency and pinning yeah? We have a defect on this just now.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Robertis Olacar
Viziam Amarr Empire
38
|
Posted - 2015.11.03 14:51:10 -
[49] - Quote
CCP Goliath wrote:Thaly wrote:When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle?
Toggle would be awesome:) |
|

CCP Goliath
C C P C C P Alliance
2752

|
Posted - 2015.11.03 14:53:34 -
[50] - Quote
Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it.
How were you refreshing the old screen? We haven't changed anything mechanically in that regard.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|

jax Aishaik
1798 Rebels
0
|
Posted - 2015.11.03 14:55:30 -
[51] - Quote
i cant launch my account it gets stuck on a black screen
|
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CCP Goliath
C C P C C P Alliance
2752

|
Posted - 2015.11.03 14:55:45 -
[52] - Quote
Durzo Flint wrote:There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.
Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.
Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other.
Would a customisable delay on the tooltips serve equally well here?
Right now there is no option to use one new scanner and not the other. The old systems will be removed in an upcoming release, so we will not be adding in further opt-in/opt-out options relating to the new system at this time.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Quiby San
10
|
Posted - 2015.11.03 14:56:18 -
[53] - Quote
CCP Goliath wrote:Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul. Thanks for the feedback! 1 - Will take it back to the team if there is enough interest in it 2 - Have requested this 3 - As in, have the list default to not holding your selection after you scan? This was a bug that we fixed in the old system. Will see if this becomes popular as a point as it's an interesting situation 4 - This is a custom, saved formation, yes? 5 - Would I be correct in saying that your issue is in fact that the map hides the HUD when in fullscreen mode?
1 - I think a lot of people would welcome a different colour, like yellow, orange or green :D 2 - Thanks! :) 3 - When you have a couple of signatures and you select one to probe it down further, it makes the other signatures hide. You have to select them all again to see them after probing a signature. Some people (like me) even prefer to ignore signatures they have probed down - so after ignoring one, my map view looks empty, until I select all remaining signatures again from the scanning window.
It would be great to have the selected signature highlight properly (especially once it comes into reach of probes, like in the old scanning tool) and make the other signatures just fade out a little bit so that they remain in place for a quick change of the probe location without having to select them all again first.
4 - Yes, this is bothersome, since it takes additional time now to hover over the custom formation button and select my formation from the dropout. I guess most people only have one custom formation they prefer anyway and this should be the priority launch that happens by a single click on the button. You can keep a delayed pop-out for people using many different probe formations though.
:) |

Tipa Riot
Federal Navy Academy Gallente Federation
1659
|
Posted - 2015.11.03 14:57:18 -
[54] - Quote
CCP Goliath wrote:Thaly wrote:When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle? I'm often warping/fighting in combat scanning mode, so instead of the background space I have the scanner map fullscreen (in the background) with all ship options, functions including overview available. You can make it a toggle, but then a persistent setting, cause I always want to delegate the scanner map to background when in fullscreen. I see no practical use of a map obscuring the rest of the controls.
I'm my own NPC alt.
|
|

CCP Goliath
C C P C C P Alliance
2753

|
Posted - 2015.11.03 14:57:50 -
[55] - Quote
Niss Tymbrimi wrote:It's rare for me to post here, but wanted to offer my kudos to the team who implemented the probe scanner and d-scan changes. Easily the single best quality-of-life improvement I've ever personally experienced in the game; mind you I live in wormholes and scan more than anything else I do so perhaps this really hits home for me more than some. Absolutely awesome job.
There seem to be minor display bugs here and there which I'll assume we can report and will get fixed up over the coming days (for me, it's mostly the probes disappearing on the scanning map...however just hitting alt to resize, without resizing...just hitting the button, seems to fix it for the moment).
I'm not sure what the other posters are referring to - the DScan hotkey works fine for me regardless of where the focus is for what it's worth. In fact, it sometimes screws with me if the focus is on the DScan window as pushing the hotkey will invoke a search on the pull-down list of presets rather than do the dscan :)
Bang up job. Will be playing and scanning all day just to revel in the glory of what I'm seeing here. I for one welcome our new scanning window overlords. o7
~N
Thanks. Please do keep those bug reports coming - feel free to mention my name in the title if they relate to probe scanning and directional scanning, and the new solar system map. We know about the oft-disappearing picker - most annoying... The other posters are referring to the Analyze button in the Probe Scanner rather than D-scan, which currently doesn't function if the Probe Scanner window isn't active..
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Tipa Riot
Federal Navy Academy Gallente Federation
1659
|
Posted - 2015.11.03 15:01:20 -
[56] - Quote
Quiby San wrote:
4 - Yes, this is bothersome, since it takes additional time now to hover over the custom formation button and select my formation from the dropout. I guess most people only have one custom formation they prefer anyway and this should be the priority launch that happens by a single click on the button. You can keep a delayed pop-out for people using many different probe formations though.
:)
Yes, I'm switching between pinpoint and one custom, this has do be as fast as possible. So a typical sequence, Pinpoint, custom, custom, pinpoint. This needs be one click only per switch as it is now.
I'm my own NPC alt.
|

gillopi
Kronic Using Space Heros Fidelas Constans
0
|
Posted - 2015.11.03 15:04:16 -
[57] - Quote
enough said |

Cor Atin
Redundant Lobotomy Brain Trust CAStabouts
1
|
Posted - 2015.11.03 15:04:34 -
[58] - Quote
For the last five minutes i tried to scan down a bolognese sauce stain on my display, thinking it actually was a signature i pinned down to a spot.
I already thought those half filled circles you introduced before weren't a great idea ... but now i wish i had at least those ...
Please do something about that, red/yellow/green dots in a mess of colors don't cut it.
|

Thaly
Hedion University Amarr Empire
0
|
Posted - 2015.11.03 15:06:09 -
[59] - Quote
Robertis Olacar wrote:CCP Goliath wrote:Thaly wrote:When using the new scanning map in full screen, can we have the ship readouts/modules/control panel thingy that we usually have when using the beta map?
Just out of interest (others feel free to answer too), would you rather that it always happened, or that it was a toggle? Toggle would be awesome:)
Toggle if possible, but I would just be happy to at least have it |

Haffsol
42
|
Posted - 2015.11.03 15:06:22 -
[60] - Quote
Oh man jukebox is back!! But you should really add an icon in the neocom and the chance to pause/skip/replay songs. |
|

Ventis Remiss
Red Bar Cave
1
|
Posted - 2015.11.03 15:06:44 -
[61] - Quote
CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard.
Thanks for your reply!
To answer your question: You had to select All in the drop list in the filter field and it refreshed the Windows. That action was suggested to be able to see the "new" ghost site at the time it was introduced.
Keep the good work! |

Beta Maoye
82
|
Posted - 2015.11.03 15:08:07 -
[62] - Quote
D-scan window is awesome. Circular menu for scan direction is very useful.. Thank you. |

Niss Tymbrimi
Adhocracy Incorporated Adhocracy
5
|
Posted - 2015.11.03 15:08:30 -
[63] - Quote
CCP Goliath wrote:We know about the oft-disappearing picker - most annoying... The other posters are referring to the Analyze button in the Probe Scanner rather than D-scan, which currently doesn't function if the Probe Scanner window isn't active..
Ah, interesting...I didn't even notice this. I suspect it's because the process I use while scanning is accidentally always leaving focus on that window so it seemed fine :)
Also love the hotkeys for the filters in the Probe Scanner window, absolutely love the toggle to flip between camera orientation and free-move with the dscan display (took me a minute to get my head around what was going on but holy crap once it clicked I was stunned) and the list goes on... I'm sure some of the things being raised in this thread will improve it even more but for the moment, rose coloured glasses and all that --- it's such a dramatic improvement over what we had before I'll be willing to put up with much inconvenience in the meantime.
Be aware though that one bit of fallout from this change is that as fast as I was at finding someone at a safe in space by manually range-finding, we can now do it with blinding efficiency. I welcome this as the whole "finding people" thing is one of the things I really enjoy in the game, but it is going to be much faster than it was previously to get those combat probes with small radius on someone in a heartbeat. Lookng forward to the resulting mayhem :)
~N |

Robertis Olacar
Viziam Amarr Empire
38
|
Posted - 2015.11.03 15:13:44 -
[64] - Quote
Haffsol wrote:Oh man jukebox is back!! But you should really add an icon in the neocom and the chance to pause/skip/replay songs.
This would be great, |

Lara Sunji
State War Academy Caldari State
6
|
Posted - 2015.11.03 15:15:21 -
[65] - Quote
No d-scan filters?  |

Ben Musana
Black Nano Ops
19
|
Posted - 2015.11.03 15:17:55 -
[66] - Quote
A small issue
When stacking Probe Scanner and Directional Scanner together (Probe first window) and jumping thorugh a gate or docking/undocking station the Probe window will always be selected / shown. It completly ignores the previous selected window.
Regards |
|

CCP Goliath
C C P C C P Alliance
2754

|
Posted - 2015.11.03 15:18:42 -
[67] - Quote
jax Aishaik wrote:i cant launch my account it gets stuck on a black screen
Please file a support ticket and mention if you had injected a Blood Raider Cerebral Accelerator
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Malice Redeemer
Redeemer Group
179
|
Posted - 2015.11.03 15:22:48 -
[68] - Quote
The last used prob formation Should deploy with a single click on the formation button. - I see that you have addressed this already.
The Option to align with camera should not be hidden in a drop down, just make the button to open that drop down just toggle the option directly. Why have a control that only opens to one more control?
There should be an option to hide the dscan display without having to close the dscan window, preferably in the map control bar.
The map control bar should be moveable the bottom of the screen, if not free moving.
We should be able to disable the background stars.
The probes are harder to click to drag, and the probe edges are harder to click to resize.
|
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CCP Goliath
C C P C C P Alliance
2754

|
Posted - 2015.11.03 15:25:09 -
[69] - Quote
Ventis Remiss wrote:CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard. Thanks for your reply! To answer your question: You had to select All in the drop list in the filter field and it refreshed the Windows. That action was suggested to be able to see the "new" ghost site at the time it was introduced. Keep the good work!
I used to hit "show anomalies" twice myself :) Just double tapping any number 1-5 with the window active should theoretically do this (applies and then removes a quick filter) with the new system, but it's not something I've specifically tried out at this time. Be sure to let us know if there is a degradation in functionality here (though if there is I'll likely find it in my wormhole tonight! :D)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|

CCP Goliath
C C P C C P Alliance
2754

|
Posted - 2015.11.03 15:26:57 -
[70] - Quote
Niss Tymbrimi wrote:CCP Goliath wrote:We know about the oft-disappearing picker - most annoying... The other posters are referring to the Analyze button in the Probe Scanner rather than D-scan, which currently doesn't function if the Probe Scanner window isn't active.. Ah, interesting...I didn't even notice this. I suspect it's because the process I use while scanning is accidentally always leaving focus on that window so it seemed fine :) Also love the hotkeys for the filters in the Probe Scanner window, absolutely love the toggle to flip between camera orientation and free-move with the dscan display (took me a minute to get my head around what was going on but holy crap once it clicked I was stunned) and the list goes on... I'm sure some of the things being raised in this thread will improve it even more but for the moment, rose coloured glasses and all that --- it's such a dramatic improvement over what we had before I'll be willing to put up with much inconvenience in the meantime. Be aware though that one bit of fallout from this change is that as fast as I was at finding someone at a safe in space by manually range-finding, we can now do it with blinding efficiency. I welcome this as the whole "finding people" thing is one of the things I really enjoy in the game, but it is going to be much faster than it was previously to get those combat probes with small radius on someone in a heartbeat. Lookng forward to the resulting mayhem :) ~N
Fair few things are "hidden", and will all be explained in our dev blog going out tomorrow. Will be keeping an eye on the d-scan feedback in terms of how fast it feels.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|
|

CCP Goliath
C C P C C P Alliance
2754

|
Posted - 2015.11.03 15:27:34 -
[71] - Quote
Lara Sunji wrote:No d-scan filters?  Wait I'm blind, or colorblind. Yeah might be the latter.
It's moved to be in the same bar as Scan Results - hit "Active Overview Filters".
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|

CCP Goliath
C C P C C P Alliance
2754

|
Posted - 2015.11.03 15:27:56 -
[72] - Quote
Ben Musana wrote:A small issue
When stacking Probe Scanner and Directional Scanner (text view) together (Probe first window) and jumping thorugh a gate or docking/undocking station the Probe window will always be selected / shown. It completly ignores the previous selected window.
Regards
Just picked this up in the Issues thread. Definitely not intended 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Moac Tor
Cy-Core Industries Stain Confederation
290
|
Posted - 2015.11.03 15:32:11 -
[73] - Quote
The classic eve music = excellent! I am more than happy to have this back.
The new scanning interface looks like it still needs a lot of work from first impression, although I think it is heading in the right direction. I will provide proper feedback after using it for a while.
Modulated ECM Effects
An Alternative to Skill Trading
|

Ventis Remiss
Red Bar Cave
2
|
Posted - 2015.11.03 15:32:32 -
[74] - Quote
CCP Goliath wrote:Ventis Remiss wrote:CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard. Thanks for your reply! To answer your question: You had to select All in the drop list in the filter field and it refreshed the Windows. That action was suggested to be able to see the "new" ghost site at the time it was introduced. Keep the good work! I used to hit "show anomalies" twice myself :) Just double tapping any number 1-5 with the window active should theoretically do this (applies and then removes a quick filter) with the new system, but it's not something I've specifically tried out at this time. Be sure to let us know if there is a degradation in functionality here (though if there is I'll likely find it in my wormhole tonight! :D)
I tried it and it seems to do so! Thanks for the tips.  |

Durzo Flint
Nehalem Inc. Mercenary Coalition
0
|
Posted - 2015.11.03 15:35:09 -
[75] - Quote
CCP Goliath wrote:Durzo Flint wrote:There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.
Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.
Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other. Would a customisable delay on the tooltips serve equally well here? Right now there is no option to use one new scanner and not the other. The old systems will be removed in an upcoming release, so we will not be adding in further opt-in/opt-out options relating to the new system at this time.
I think in theory a customizable delay would be alright....
The overwhelming opinion of the people I've talked to regarding the new changes are...
1) less is better (do we really need all of those crescents above planets showing how many moons it has? you can just mouse over it... this seems like a feature that doesn't really help with anything) 2) ability to move probes without anything getting in the way 3) hotkeys are amazing, thank you
|

Durzo Flint
Nehalem Inc. Mercenary Coalition
0
|
Posted - 2015.11.03 15:48:05 -
[76] - Quote
Is it me, or does double clicking on your probe cube/arrows not center your probes on the map anymore? This is a pretty big problem too. |

Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.03 15:50:06 -
[77] - Quote
One request for the probe scanning window -
Can you please make the probe marker a filterable object that can be turned off.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Dominous Nolen
Powder and Ball Alchemist Industries
79
|
Posted - 2015.11.03 15:51:13 -
[78] - Quote
Durzo Flint wrote:Is it me, or does double clicking on your probe cube/arrows not center your probes on the map anymore? This is a pretty big problem too.
It was missing for me as well. I had to change the probe layout a few times to toggle the directional cube to show up on grid.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Gian Bal
Refit For Thermal Overheat.
3
|
Posted - 2015.11.03 15:53:35 -
[79] - Quote
the new d scan is really nice, however i dont like the new layout in the d scan window, i think it was fine before, just replace the small scan button with a larger one, the main thing that bugs me is not being able to have the scan button on the right hand side which is really needed for me because my dscan window is usually always to the left of my screens center point meaning that now its on the left it takes a little longer to click it which I know is minor but when you keep clicking the solar system map mistaking it for the old scan button position its a pain in pvp.
Litterally God
|

Ventis Remiss
Red Bar Cave
2
|
Posted - 2015.11.03 15:58:35 -
[80] - Quote
Hi!
There is one thing that I was hoping for in this new version of the probe scanner that is still not implemented.
There's an inconstancy with the fonctionnalities of other windows. When the probe scanner is in floating mode double-clicking on the title bar does not collaspe the window in a bar as other window do. Instead it goes in fullscreen mode.
That is pretty dawm annoying since almost any other ingame window works that way. And of course it happen when I'm in a hurry to access thing under that window.
Is there any plan to standardize that behavior?
Keep the good work.
Thanks! |
|

Atsawala Uniltiranyu
Creation Inc. SH1T HAPPENZ Alliance
0
|
Posted - 2015.11.03 15:59:25 -
[81] - Quote
So here's my 2 cents worth of comment regarding the new probe scanner interface. To preface, I live in W-Space where scanning is Life. First, I like the button layout, it looks clean and feels authentic. But that's about it. My biggest problem with the interface is that static red bubble that cannot seem to go away. It really interferes with the signatures.
When there could be a solution to that, i'd be more inclined to adopt it. Until then, I'll stick with the original.
|

Radus Junot
Imperial Dreams Curatores Veritatis Alliance
0
|
Posted - 2015.11.03 16:06:14 -
[82] - Quote
Someday, SOMEDAY an update will not be primarily focused on the Amarr. SOMEDAY the races will matter again.
...someday. |

Moac Tor
Cy-Core Industries Stain Confederation
290
|
Posted - 2015.11.03 16:09:10 -
[83] - Quote
Atsawala Uniltiranyu wrote:So here's my 2 cents worth of comment regarding the new probe scanner interface. To preface, I live in W-Space where scanning is Life. First, I like the button layout, it looks clean and feels authentic. But that's about it. My biggest problem with the interface is that static red bubble that cannot seem to go away. It really interferes with the signatures.
When there could be a solution to that, i'd be more inclined to adopt it. Until then, I'll stick with the original.
Yes, I had to disable it for the moment, one of the reasons is that the scanning interface is messy. The way it displays signatures and other celestials is either not clear, too prominent, or too messy.
Also there are a lot of bugs still on there. Resizing the probes keeps wanting to either bring up the context menu or drag the map for one. Also ignoring results doesn't seem to always remove them from the map.
I will have a go again later at using this but for now it is still needs a lot of work.
Modulated ECM Effects
An Alternative to Skill Trading
|

Ventis Remiss
Red Bar Cave
2
|
Posted - 2015.11.03 16:11:14 -
[84] - Quote
Hi!
I find it pretty cool to be able to direct the cone of my DSCAN toward any object in my Overview.
Is there any way to do so with anomalies and cosmic sigs?
Keep the good work!
Thanks
|

Quiggle Queue
POS Party
42
|
Posted - 2015.11.03 16:12:26 -
[85] - Quote
Prior to the new windows (which are great) - the way we would update the distances of anoms/sigs after warping around the system, would be to check/uncheck the "show anomalies" box. While I know that you can go into the filter and toggle it there, its alot more tedious now.
Suggestion, when we hit dscan, could you update the distances in the probe window please? |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
100
|
Posted - 2015.11.03 16:12:48 -
[86] - Quote
Yay to the jukebox! I don't care about anything else, this alone made me happy |

Tiberius Mathusia
Gallente Rebels Inc. Villore Accords
13
|
Posted - 2015.11.03 16:29:05 -
[87] - Quote
The probe scanner could still do with a basic update that allow players to only display FW complexes. Tiresome having to manually right click and ignore all the other stuff in a system. None of the setting appear to allow for limiting it to display on FW complexes so I'm stuck seeing all combat sites/anomalies or nothing at all.
I also don't like the appearance of the new probe scanner. It's much less clearer to look at FW complexes than it was previously |
|

CCP Goliath
C C P C C P Alliance
2754

|
Posted - 2015.11.03 16:30:30 -
[88] - Quote
Heading out soon. Just wanted to post the current list of confirmed issues for Probe Scanning, Solar System Map, Directional Scanner and Beta Map from today's release.
Probe Scanner window background doesn't obey transparency and pinning coloring
D-scan visualisation is not toggleable (workaround: Close D-scan window)
Probe Scanner Window becomes active after each session change when stacked
Signature List in Probe Scanning Window snaps to top after each scan
Probe Scanner width settings are not retained
Probe control box does not always display to users (Workaround, press Shift)
Probe Scanner filter hotkeys react negatively with Save Location (Workaround, don't use numbers in BM names)
Signatures in map no longer appear after one has been selected
Now takes 2 clicks to launch Custom Formation
Beta Map appears all white when used when docked for some users (Workaround: Undock, or use old map)
Solar System Map in full screen mode covers up HUD
Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
Don't panic if you've given feedback and it isn't on this list. Some issues we want to wait with and see if a lot of people react similarly or differently before deciding on a course of action. Also note that just because a defect has been raised, doesn't mean it will get fixed in the way you imagined. Thanks so much for all the feedback and bug reports today - more tomorrow!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Tiberius Mathusia
Gallente Rebels Inc. Villore Accords
13
|
Posted - 2015.11.03 16:36:10 -
[89] - Quote
Just to add the probe scanner filters don't appear to work. Tried the two default ones but they don't do anything. |

Salina Roden
Strategic Exploration and Development Corp SpaceMonkey's Alliance
0
|
Posted - 2015.11.03 16:47:11 -
[90] - Quote
Hi!
The new probe scanner looks awesome in principle, however I have a major problem with it.
When your cube that represents all drones lands behind an icon for a moon, belt or anything else (considering I already turned displaying probes off), I cannot click and drag to move my probes AT ALL when trying to drag around the cube.
I had situations in Systems where all 4 arrows AND the cube were covered by icons, which made the probes unmovable.
it would be awesome if the icons and the popups that show up were not layered OVER the cube and arrows that move your probes, otherwise using the new probing system seems to be quite problematic! |
|

Bob Donovitch
The Iron Bank and Trust
28
|
Posted - 2015.11.03 16:49:54 -
[91] - Quote
Last patch this happened to a corpmate.. This patch I guess was my turn... 360 Total Security on Win 10 reports updater.exe as a Trojan. Come on you guys.. write clean code. |

Ismael Caleb Echart
Renyn Roughnecks
2
|
Posted - 2015.11.03 16:50:06 -
[92] - Quote
Sorry hate the new scanner window and new graphical solar system scanner map (crap). Can't see anyone using it - just so glad its still a choice. Immediately reverted to the previous style window and map. The new star map introduced a while back is also a bit of a confusion, and I wont use it either.
I don't often post, but I was very VERY annoyed at having to investigate if I could change back to the previous style in general settings. I thought it inconsiderate in imposing the new style by default - that needs to be unticked by default NOT made the default.
Its a great game but - if that had not been reversible, I would have quit the game, and cancelled my ongoing subscription. That is how much you annoyed me with this change and having to investigate how to reverse it.
If its not broke don't fix it for the sake of something a bit more fancy looking - please! |

Bagrat Skalski
Poseidaon
10301
|
Posted - 2015.11.03 16:53:12 -
[93] - Quote
Directional Pacman IS GONE! :(
Custom ship skins, character creator style "repaint". Bring it!
|

Bob Donovitch
The Iron Bank and Trust
28
|
Posted - 2015.11.03 16:59:53 -
[94] - Quote
Even more interesting updater hijinx..... Now it is randomly and sporadically opening DOS windows... entering nothing and closing them. Also after it does that I am logged out of the client.... Some explanation as to what you are doing to our systems would be appreciated. |

Joanna RB
Twenty Questions RAZOR Alliance
25
|
Posted - 2015.11.03 17:01:23 -
[95] - Quote
At first, I was going to say this is one of the most content-free updates released, on par with Galatea, adding just 'skins and tweaks' and nothing actually new. Then I saw this:
Added an option in the audio menu to allow players to opt out of the dynamic music system and play only the original 2003 EVE soundtrack.
This is now my favourite update since the 'mini updates' started.
Dynamic music was utter garbage. Maybe it was because all the decent songs were 'selected' for areas I don't travel in, but it means I can now run two alts on one machine and have proper eve music on without having to have an internet explorer window open on soundcloud that always got in the way when you were alt-tabbing between alts. |

Godolphin
Nehalem Inc. Mercenary Coalition
0
|
Posted - 2015.11.03 17:06:13 -
[96] - Quote
I like the new Dscan window layout and the probe scanner ui is great!
A big issue I have with the new dscan is the inability to change the directional scanner direction from the map view. I do a lot of my Dscan work from the map view and it does not seem to change the direction of my scan by rotating the map view. This is using the new map or the old. |

Bienator II
madmen of the skies
3439
|
Posted - 2015.11.03 17:10:06 -
[97] - Quote
i already wrote that in the scanning feedback thread long time ago:i really dislike that you changed the position of the scan button to the upper left corner. It is very unusual to have a button of the primary window function on that location.
there are UI conventions which should be maintained whenever possible, just like the post button of this forum is in the bottom right not on the top left - everyone expects it there without even reading the text on it.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Niss Tymbrimi
Adhocracy Incorporated Adhocracy
5
|
Posted - 2015.11.03 17:11:44 -
[98] - Quote
Godolphin wrote:I like the new Dscan window layout and the probe scanner ui is great!
A big issue I have with the new dscan is the inability to change the directional scanner direction from the map view. I do a lot of my Dscan work from the map view and it does not seem to change the direction of my scan by rotating the map view. This is using the new map or the old.
If I'm understanding you correctly, try the little toggle to lock the dscan to your map view (looks like a little Wi-Fi icon at the top of the new probe window). Net effect is it puts the view directly behind your ship (so any cone dscan you're using will just look like a circle), now you can drag the map all you like and you can see it's re-orienting you in space and you can just put the red circle over anything and you're pointing right at it. Very convenient I find.
~N |

Romana Erebus
Rifterlings Zero.Four Ops
47
|
Posted - 2015.11.03 17:12:48 -
[99] - Quote
Any chance we can actually get the jukebox icon in the accessories menu so we can custom playlist from the 2003 soundtrack like we used to be able to?  |

Jack Hayson
Atztech Inc. Ixtab.
307
|
Posted - 2015.11.03 17:19:34 -
[100] - Quote
CCP Goliath wrote:Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red? 1 - Will take it back to the team if there is enough interest in it Yes please! I was really confused at first that I couldn't probe that damn sig down before I realized that it was the dscan range indicator bubble thingy.  |
|

Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
|
Posted - 2015.11.03 17:27:19 -
[101] - Quote
WHERE THE F U C K IS THE NEW JUKEBOX?
I overrided dynamic music, but no jukebox icon appeared... |

Gunz blazing Ronuken
Insane's Asylum Pride Before Fall
8
|
Posted - 2015.11.03 17:32:17 -
[102] - Quote
Can you please put the scan button somewhere not in the farthest away corner in the scan window?  I miss the old scan ui in that way, I like the idea with the scan window that you can have as a extra windwow so you can see grid around your ship while scanning if you want to. 
after a few scans some sigs i cant get scanned beyond 3-5% , im not sure if you made the sigs harder to scan or its my newbieness with the new scan u.i thats causing it perhaps. |

Lara Divinity
Black Scorpion Nomads
116
|
Posted - 2015.11.03 17:34:50 -
[103] - Quote
gettin tired of changes for the sake of changes when login in my ships cargo hold shows up empty so i cant even refit in space i have to dock and undock to have my cargo hold show up in space like WTF the new map for probing is to messy and doesnt work as smoothly as the old one launchin probes only shows me the probe bubbles how to move my probes simultaniously? my probes dont recover automaticly while losing connection the hub dont show on fullscreen solar system map the probe window doesnt stay on top of the map disabling the new map and dscan feature doesnt do nothing at all it just stays on the new features what was wrong with tthe previous probescanning solar sysem map? guess ill give it a couple of days of testing it
|

Ohno no Borrox
xX-Crusader-Xx Tactical Narcotics Team
2
|
Posted - 2015.11.03 17:45:18 -
[104] - Quote
CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners".
Can only drag probes up down left right back and forwards, not in 2 dimensions as with old interface... I'm guessing if this aint fixed people aint gonna us it |

Vol Arm'OOO
Bagel and Lox
757
|
Posted - 2015.11.03 17:46:29 -
[105] - Quote
Icons still terrible. Need a opt out option.
I don't play, I just fourm warrior.
|

Trajan Unknown
Rifterlings Zero.Four Ops
70
|
Posted - 2015.11.03 18:07:34 -
[106] - Quote
It seems I am not really able to use my beloved beta map anymore.
In station I can-¦t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it-¦s just flashing so I am not really able to see what it and didn-¦t spent too much time to figure that out. When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn-¦t work out. Fullscreen or other option for the map didn-¦t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can-¦t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map. Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions. Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today. |

Lara Divinity
Black Scorpion Nomads
116
|
Posted - 2015.11.03 18:10:20 -
[107] - Quote
restarted the game to see if it would fix the angle of dscan on the solar system map it doesnt it just stays a red circle only the size changes i doesnt switch to the angle ur selecting whats up with that? why do u shove this changes down our throats while the old was working perfectly??? |

Leonardo Adami
Science and Trade Institute Caldari State
55
|
Posted - 2015.11.03 18:16:51 -
[108] - Quote
the beta map is lags out my eve client now and is not usable at all. also the speed in my hud is getting stuck on "warp" instead of showing the speed of my ship consistently |

Ahed Sten
87
|
Posted - 2015.11.03 18:21:44 -
[109] - Quote
- The Dscan "circle" when in 360 degree scan is 2D. WHY is it 2D? It's extremely bad for the situational awareness, and I must pan the camera around for a few seconds to figure out exactly what is covered by the scan. This could be fixed instantly by turning the circle into a 3D sphere.
- Unless i'm missing something, why are you now separating the scanning window from the system window, like the old map? The issues we have with the new map aren't with the concept, just the implementation. The map is cluttered, the icons stack and scanning feels more clunky than it used to with the old map. Some fine tuning and detail was needed, not an entirely separate map. This has fixed none of the previous issues.
- Why can I not see my modules in either the scanning map or the system map anymore? I'd like to know if I've been decloaked while orbiting a gate, without having to exit the scanning map.
- Why can't the scan UI's scale in transparency? That's ******* annoying.
+- The Dscan visualization is a nice thought but largely unnecessary for anyone that knows how Dscan works.
+ Thank you for implementing a drop-down list for probes. I don't care about seeing them, never have. This saves precious UI space.
+ Scanning filters are better implemented than they were.
+ Everything listed in scan results is looking much slicker.
At first glance, a few nice features. Mostly, you're fixing things that weren't broken.
PLEASE bring back the single map
|

jumpstar
Darkness Consumed I N F A M O U S
2
|
Posted - 2015.11.03 18:29:19 -
[110] - Quote
CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard.
you used to be able to tick and un tick anomalies to manually refresh probe window to show new Sigs. Maybe we can actually add a button to refresh probe window?
This is important as when warping around a system the probe window does not automatically update distances from you to anoms or sigs. This comes into play while hunting from dscan to know what sigs and anoms are in D-scan range. |
|

Copper Rei
Copper Corp
92
|
Posted - 2015.11.03 18:39:37 -
[111] - Quote
I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels. I hate it. I know of no pilot who likes it better than the old map. Please stop trying to fix what was not broken. You can only break it.
Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.
This plain sucks for us older exploration pilots. |

Winter Archipelago
Autumn Industrial Enterprises
467
|
Posted - 2015.11.03 18:41:28 -
[112] - Quote
CCP Goliath wrote:Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red? Thanks for the feedback! 1 - Will take it back to the team if there is enough interest in it Just adding my voice to the "I'm interested in this" file. Having it be a different color from sigs would be helpful!
Otherwise, I'm liking the changes so far.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
|

Romana Erebus
Rifterlings Zero.Four Ops
47
|
Posted - 2015.11.03 19:32:12 -
[113] - Quote
this beta map is terrible. and sadly the old map dosnt work with scan probes it seems. |

Romana Erebus
Rifterlings Zero.Four Ops
47
|
Posted - 2015.11.03 19:33:08 -
[114] - Quote
Yeah we are all being forced to embrace things they jacked up that were never broken to begin with.
Copper Rei wrote:I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels. I hate it. I know of no pilot who likes it better than the old map. Please stop trying to fix what was not broken. You can only break it.
Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.
This plain sucks for us older exploration pilots.
|

Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
300
|
Posted - 2015.11.03 19:34:02 -
[115] - Quote
I like most of the improvements to the D-scan map/windows, especially the probe's arrow changing colors when mousing over it.
I miss having the circle showing the current scan %. Being color blind, and red on black being hard for me to see, it helped me locate the exact location of the sigs better. Now, I do like having the white circle and the name showing up when mousing over the name of the anomaly. it would be nice to be able to click on a sig in the probe window and until another sig is selected or moused over there, the white circle and name on the map would remain visible.
I have not found a way to delete any of the current probe scanner filter.. I have a lot of them and right clicking on them does not give a delete option. I do like the 1-5 shortcuts to change fileter quickly. it would be nice to be able to drag and drop these to tie them to a specific filter of our choice. With a lot of filters, though, I have not found a way to scroll or display them all, I seem to see only the top three and the last two...
I do like the D-Scan layout, but it would be nice if the D-Scan view on the map only shows when D_scan window is currently active. I usualy have both scan window and D-scan window open and tab between them. I'd like to see the D-Scan bubble on the map only when the d-scan window has the focus. Right now you have to close D-scan window to remove it from the map.
Thanks for all the good work!
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Almake'a Blast
Pale Moonlight
1
|
Posted - 2015.11.03 19:49:04 -
[116] - Quote
My god the new scanning system is Pants.
Theres and old saying, If it Aint broke.....Dont fix it
Never remove the option to disable these so called tools |

Luscius Uta
181
|
Posted - 2015.11.03 19:49:38 -
[117] - Quote
If I enable the old jukebox music, will the songs that are normally started by acceleration gate activation still play?
Drifters have arrived - The End is nigh!
|

John Wolfsson
BAND of MAGNUS THE R0NIN
13
|
Posted - 2015.11.03 19:54:42 -
[118] - Quote
brutal lags in wormholes .... |

Aiyshimin
Fistful of Finns Paisti Syndicate
563
|
Posted - 2015.11.03 19:57:59 -
[119] - Quote
The entosis command node regeneration rate is way too fast. It has a huge impact on command node event, and needs to be reduced like 10x.
|

Lara Divinity
Black Scorpion Nomads
116
|
Posted - 2015.11.03 20:01:11 -
[120] - Quote
Romana Erebus wrote:Yeah we are all being forced to embrace things they jacked up that were never broken to begin with. Copper Rei wrote: This plain sucks for us older exploration pilots.
|
|

Borat Guereen
Chao3 Chao3 Alliance
32
|
Posted - 2015.11.03 20:11:21 -
[121] - Quote
Aiyshimin wrote:The entosis command node regeneration rate is way too fast. It has a huge impact on command node event, and needs to be reduced like 10x.
Agreed, and unfortunately the current CSM did not consider this an issue.
This is something I already highlighted in my CMS XI campaign.. "A last example is the upcoming regeneration of entosis nodes. The existing powers want entosis to strictly be a sov taking feature, and are purposefully negating its potential use as a guerilla tool. I do acknowledge that the concept of regeneration of nodes is needed, but the current rate of regeneration that has been communicated and is to be deployed soon is way too rapid, making any use of entosis as a guerilla tactic useless. I would have lobbied to have this rate apply only to capital systems, and significantly increase the regeneration time according to the distance of the system to the capital system. By linking the regeneration time to distance from capital system, large groups controlling large portion of space would be more affected than smaller groups living in a few systems"
Candidate for CSM XI
Speaker of Chao3
|

Deridium
Fusion Enterprises Ltd Phoenix Company Alliance
1
|
Posted - 2015.11.03 20:11:30 -
[122] - Quote
So I've restarted my client a couple of times but I still do not have the directional cube in solar system view to move my probes around. I can resize them but cannot move them.
Seriously CCP there was nothing wrong with the way probing worked before. Changing things just to be able to say you did something to earn your paycheck hurts the game. Maybe you really didn't earn that paycheck after all.
It's seems like it's a game with you people to see how many subscribers you can run off by making the game worse.
....and no you can't have my stuff..... |

Borat Guereen
Chao3 Chao3 Alliance
32
|
Posted - 2015.11.03 20:18:32 -
[123] - Quote
Deridium wrote:So I've restarted my client a couple of times but I still do not have the directional cube in solar system view to move my probes around. I can resize them but cannot move them.
Seriously CCP there was nothing wrong with the way probing worked before. Changing things just to be able to say you did something to earn your paycheck hurts the game. Maybe you really didn't earn that paycheck after all.
It's seems like it's a game with you people to see how many subscribers you can run off by making the game worse.
....and no you can't have my stuff..... Hit SHIFT, and the arrows will show up again. It is a bug they already know about I believe.
Candidate for CSM XI
Speaker of Chao3
|

Lara Divinity
Black Scorpion Nomads
116
|
Posted - 2015.11.03 20:22:04 -
[124] - Quote
tried combat probing n it totally sux the map dont turn as it should i only get friggin top view and it takes longer to actually find ur target FIX THIS CCP OR KEEP THE OLD SCANNIN OPTIONS AS THEY WORKED JUST FINE wtf is this crap ur messin things up shoving it down or throats while it barely workls decently. now we gotta filter this out n this out n that while it used to be 1 click now its a fuckin nuisance by the time u got ur stuff filterd out n actually get to probing ur target is gone...while with the previous system i could undock n put my scans on ships with 1 yes only 1 click n not have to deselect 5 bloody options before launchin probes n whats up with the top view on combat probes? stupid changes once more |

Nam Dnilb
Universal Frog
246
|
Posted - 2015.11.03 20:36:03 -
[125] - Quote
Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul.
All of this. Point 1/ made me hunt a ghost sig for a minute. Also, filtering Anoms is by far my most used filter. Takes now two clicks, I wouldn't mind if it got back its own toggle. |

jumpstar
Darkness Consumed I N F A M O U S
2
|
Posted - 2015.11.03 20:38:28 -
[126] - Quote
Lara Divinity wrote:tried combat probing n it totally sux the map dont turn as it should i only get friggin top view and it takes longer to actually find ur target FIX THIS CCP OR KEEP THE OLD SCANNIN OPTIONS AS THEY WORKED JUST FINE wtf is this crap ur messin things up shoving it down or throats while it barely workls decently. now we gotta filter this out n this out n that while it used to be 1 click now its a fuckin nuisance by the time u got ur stuff filterd out n actually get to probing ur target is gone...while with the previous system i could undock n put my scans on ships with 1 yes only 1 click n not have to deselect 5 bloody options before launchin probes n whats up with the top view on combat probes? stupid changes once more combat probing needs to be fast and efficient not sluggish slow n hard . i get it yall want to make the game look pretty then stick witth designing skins instead of messin up somthing that worked just fine and somthing thats important to most of us
I have 0 issues with combat scanning. The moves just like it did before and as far as the top only view i have no idea why you get that. Do you have tracking camera enabled or align with camera ticked in the map view? |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
294
|
Posted - 2015.11.03 20:53:14 -
[127] - Quote
Just an initial thought on the new scanner window. I've not used it in anger so can't really comment - but in terms of features it seems ok. Definitely room for improvement though...
http://i.imgur.com/BfMF67c.png
Why?! Just why have a drop down button then an uncheck button. Just let me click the wifi button to toggle! You can hit the focus current location button without needing a drop down list...
Also, when you have it the camera locked you can't double click on your probes. Can you make it so when the camera is locked we can still double click on our probes to centralise the view there? If we then want to switch back to dscan locked we can then just then (please) click a single button to re-enable it.
Quality of life change that I can't see why anyone would be against there.
edit - how about just making all the icons visible on the scanner window. The full screen/window/dock has no reason to be a sub menu. Again make it possible to do it with a single click? |

Lara Divinity
Black Scorpion Nomads
116
|
Posted - 2015.11.03 20:54:12 -
[128] - Quote
jumpstar wrote:Lara Divinity wrote:tried combat probing n it totally sux the map dont turn as it should i only get friggin top view and it takes longer to actually find ur target FIX THIS CCP OR KEEP THE OLD SCANNIN OPTIONS AS THEY WORKED JUST FINE wtf is this crap ur messin things up shoving it down or throats while it barely workls decently. now we gotta filter this out n this out n that while it used to be 1 click now its a fuckin nuisance by the time u got ur stuff filterd out n actually get to probing ur target is gone...while with the previous system i could undock n put my scans on ships with 1 yes only 1 click n not have to deselect 5 bloody options before launchin probes n whats up with the top view on combat probes? stupid changes once more combat probing needs to be fast and efficient not sluggish slow n hard . i get it yall want to make the game look pretty then stick witth designing skins instead of messin up somthing that worked just fine and somthing thats important to most of us I have 0 issues with combat scanning. The moves just like it did before and as far as the top only view i have no idea why you get that. Do you have tracking camera enabled or align with camera ticked in the map view?
i did
|

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
294
|
Posted - 2015.11.03 20:58:23 -
[129] - Quote
Scanner windowed - if you are zoomed out and try and drag the sliders to move the probes, it seems to just click the actual probe under the arrow.... |

Narlox
Khanid Synergy
0
|
Posted - 2015.11.03 21:01:38 -
[130] - Quote
Tried to submit a bug but could not. Skill queue is stuck. No characters in training. Tried to switch character training and now I get the pop up message recommending a dual training certificate.
Only posting here because the report a bug wasn't working either. |
|

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
39
|
Posted - 2015.11.03 21:11:35 -
[131] - Quote
please do the colors in the new scanner ui the old way was more pleasant to look at.
those sharp green lines deviding results are a nightmare to look at
|

Circumstantial Evidence
235
|
Posted - 2015.11.03 21:17:58 -
[132] - Quote
Expired Blood Raider Cerebral Accelerator - please add the year this was active to the description. Bonus points: a link to the dev blog. New players will wonder what this was for or about (a problem affecting many 'collectibles.') And thank you, for a great event! |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
294
|
Posted - 2015.11.03 21:23:55 -
[133] - Quote
Viewing the dscan cone in the scanner, nice feature but as others have said it's distracting with it being red and having so many rings.... Can it be a different colour and shaded rather than lots of rings? It looks really bad when zoomed out at the moment. |

Tipa Riot
Federal Navy Academy Gallente Federation
1662
|
Posted - 2015.11.03 21:46:06 -
[134] - Quote
Ok, one hour of intensive testing, here the feedback ...
- dscan looks nice, and the visualization in the map is helpful
- the dscan map looks good, zoom is OK
- changing the angle and range does not change the result list immediately anymore - significant regression, handicap towards players using the old interface
- sun is too bright, just distraction, no function, obscures stuff near the sun
- HUD missing in full screen mode - game breaking regression, operate your ship while scanning is important
- dscan color, form interferes with signatures, maybe changing color + on/off in probe map
- contrast, size of sigs is much worse to the old map (also amplified by the not all black background) - no idea how to improve, just use the current visualization, this is clear and crisp - significant regression
- probe results visualization is also worse, because it is too busy, "disconnected" and messy - no idea how to improve, just use the current visuals with full colored bars, which are clearly superior
- grabbing the probe cube to move in a busy area is nearly impossible, because stuff is on top, no problem with current interface (was switching back and forth the interfaces in the same scene) - significant regression
- finally the performance is much worse, the same scene in Vylade combat probes around center, 40 fps for with current map, 4(!) fps with the new map - this is game breaking
In general the current probing solution feels more responsive, visual effective and efficient than the new beta, so there is a lot of work to do, and please don't throw away good solutions just because they are old.
I'm my own NPC alt.
|

Quiggle Queue
POS Party
43
|
Posted - 2015.11.03 21:49:07 -
[135] - Quote
Destroy Active Probes Please move the "destroy active probes" button away from the open map button. It's honestly in a worse place now than it was before. We click that map button ALOT. If anything belongs in an obscure right click menu, I think it is this feature :)
Filter Menu I also really don't like that I have to go into the filter menu to toggle signatures and anomalies. I would love to see those become button/toggles. There is just no feedback that when I press "1" that it has done something, if there are no anomalies in the system, I cannot tell that, I have to open the filter list to verify that the checkbox is there.
I feel like the changes that were made have good intentions, but maybe needs some more iterations. It indeed does more for us and that is great, but its a bit cumbersome for me personally. |

Jasmine Metando
Elven Industries
0
|
Posted - 2015.11.03 21:56:28 -
[136] - Quote
Tiberius Mathusia wrote:Just to add the probe scanner filters don't appear to work. Tried the two default ones but they don't do anything.
This. Twice over. Filters don't work. Period. I turn on the "No structure" filter, pop combat probes, and every blasted structure in space shows up. Same goes for Cosmic Signature, Ships, and Drones. Check them all, everything shows up, uncheck everything, everything still shows up...
Another issue, I right click on the top middle or second from bottom filter, attempt to edit and it opens the bottom filter for editing. If I save it, it overwrites the bottom filter with the new name.
Similar issue, when I right click the top filter, and delete it, I want the TOP filter deleted, not the bottom one.
Related issue, probe scanner window becomes as sluggish as molasses in January when it has more than a few sig spheres/rings/icons.
Feature idea: Enable us to use the new scanner interface and whatnot, on the old system maps. Actually, make the entire interface toggle in bits and pieces, so people can use what they like and ignore the rest.
|

Andraea Sarstae
Circle of Steel Inc. Care Factor
23
|
Posted - 2015.11.03 22:00:52 -
[137] - Quote
Bob Donovitch wrote:Last patch this happened to a corpmate.. This patch I guess was my turn... 360 Total Security on Win 10 reports updater.exe as a Trojan. Come on you guys.. write clean code.
I didn't realize that "360 Total Security" was a code correctness evaluation tool. |

Tara Eves
Sebiestor Tribe Minmatar Republic
32
|
Posted - 2015.11.03 22:15:18 -
[138] - Quote
Carrion Crow wrote:Initial D-Scan feedback: 1. Why change the location of the scan button?
Having the call to action button to the top left ( instead of the right ) is unusual - we expect it to be on the right.
2. New scan button has an animation - this is unnecessary
This ^^
Might be personal to me, but I stick d-scan on the left of my screen - So as well as simply being used to scan button being on the right, that's also the most central and accessible position for it for me. I'd love for it to be back on the right (or for me to have the choice to move it as I wish).
This button gets hammered A LOT - I want it in a convenient, intuitive position!
As for the animation - yeah that goes in the "sh*t I don't need" category.
My 2c. |

Copper Rei
Copper Corp
93
|
Posted - 2015.11.03 22:30:56 -
[139] - Quote
CCP, please read the postings carefully regarding the probe scanning process, tools, window, options, colors, icons, and everything to do with scanning.....and try to realize that nothing has changed since the beta map was first released and the majority of folks stated immediately that they hated it. They hate it. I hate it. Put it back and leave it alone.
I think the bottom line is that scanning makes isk for folks, and even with the price of Plex over 1 billion, scanning/probing/exploring is a great way for solo pilots to pay for their time in game. While this seems to have always been the driving force for CCP to make changes....to prevent people from being able to plex in game, it is also the main reason many players do any exploring at all.
|

Midnight Hope
Pator Tech School Minmatar Republic
182
|
Posted - 2015.11.03 23:05:28 -
[140] - Quote
Scanning with probes...
- HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.
- Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.
- Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.
This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.
- Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.
- When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).
- I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).
- Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???
Last paragraph
There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable. |
|

Zonko Zune
Aar Enterprises
0
|
Posted - 2015.11.03 23:19:52 -
[141] - Quote
"Ships:
Any item that is scoopable can now also be scooped to a ships fleet hangar using the right click menu. A character with a criminal flag in a high-sec system is no longer able to board/switch ships whilst in space."
Thanks for the changes :) |

Raddan Eldre'Thalas
4 Marketeers Rura-Penthe
23
|
Posted - 2015.11.03 23:21:45 -
[142] - Quote
New D-Scan and Probe scan feedback
A much better pass than the last one that's for sure. I'll start with the D-Scan.
I like to overlap my d-scan and probe window to save some space so having the scan button on the other side was nice. Pros: - Easy to find scan button - AU & Km combined and easy to switch between - Mapable scan hotkey Cons: - Range and Angle bars are kind of short - D-scan bubble while in the map is annoying and should have an option to disable it - No need for another map button
Probe Scan: Pros: - Mapable scan hotkey - Mouse wheel to change probe AU & orientation - Unscanned sig spheres can be centered on Cons: - Current glitch having to press shift/alt or ctrl to be able to move probes when just launched - Corp bookmarks don't follow sensor overlay rules (unchecked view folders are seen on the map) - Having scanner probe shown on map makes it difficult to click to move probes around - Double clicking on a sig snaps to it rather than slides, makes staying orientated difficult and confusing - Can't change group or signal column sizes - When scanning, the dot doesn't highlight when probes are covering it - Can't see my ship modules when the map is in full screen - Recall probe icon could be separated from the formation icons - Can't have my filter presets be assigned to one of the 1-4 hotkeys - Green bar under sig is confusing when more than 2 sigs are there, is it the one under or above? i often as myself.
This is all i have for now, I think that it is certainly coming along nicely. At this point I feel that I can actual use this now. |

Blacktide Bakersmith
Caliburn Ghast
1
|
Posted - 2015.11.03 23:22:44 -
[143] - Quote
Nothing to say about D Scan. Other than, different colors would be good.
Music, I never, listen to Eve Music. If I want to listen to music, I turn Itunes or Pandora on in the background.
Scanning...
One of the problems the old scanning had, was having to deal with icons popping up when you were trying to adjust your probe formation. Still have this problem, though now its much much harder to adjust your probe formation, simply because the system seems to want to let you click on individual probes. Let me be clear, I want to move the formation, unless I can't see something because the strength is too low, I never deal with individual probes. If I want to, I use the [shift] keyboard shortcut, I never, ever ever want them interfering with my moving the formation around. Please fix this.
Right now the process for me is.
1. See Anomoly 2. Launch probes 3. click arrows on probe formation to drag the formation away from the annoying and useless tooltip popups 4. click and drag the main box to move the formation over to the anomoly. 5. Resize Formation 6. click arrows to drag formation away from probes so I can properly adjust the precise place I want scanned. 7. Move formation into precise place with main box. 8. Analyze.
Repeat as needed.
It would simplify things so much, if we could simply turn off all the popups. Particularly the probe popups, but yes, all the planets moons etc as well. I don't want to see them when scanning. When warping to stuff occasionally they are nice to have. But otherwise they simply are in the way.
Also, please either remove, or move the destroy active probes button. Its in a bad place. I click the open map button, and its easy to see how you could accidentally click destroy active probes.
|

Jon Greyburst
Dark Space Exploratory OG-2717
0
|
Posted - 2015.11.03 23:25:05 -
[144] - Quote
I haven't noticed anyone else mentioning this so I'd like to bring it up. Running the d-scan at 360 degrees while trying to scan signatures is a pain. The red signatures on top of the red "area covered" by dscan is a recipe for eye strain. At the very least they should be separate colors, if not customizable.
With regards to the new scan probe window, when I choose to ignore a result it should automatically display the remaining results on the map without me having to select them again.
Also, I run the map in full screen, and maybe I'm just paranoid but I'd like to still be able to see my ship console to verify that I am still cloaked among other things.
I personally think this could/should have been done in the original map, wasn't the idea behind overhauling the map system to integrate the universe map and solar system map? Yet somehow we are back to 2 maps, just named and accessed differently. |

Matt Faithbringer
Ravens Of Faith and Light
23
|
Posted - 2015.11.03 23:31:05 -
[145] - Quote
* resizing the probe diameter doesn't work half a time since it requires much more precision than old scanner * the cube for moving probe formation DOESN'T HAVE ******* FOCUS PRIORITY! good luck moving your probes when they are centered over signature (who would do that, right?). you just get tooltip for signature * Everything seems little bit less responsive * changing active side of the position cube from blue to red is just a pointless change
Hope you're not removing old scanner any time soon :/ |

beakerax
Pator Tech School Minmatar Republic
203
|
Posted - 2015.11.03 23:48:44 -
[146] - Quote
It used to be that the opacity of a signature in the solar system map would change when your probes were on top of it. It was a nice visual indication that your probes were where you meant them to be. The new map doesn't seem to do thisGǪ?
While I'm asking for stuff, having seperate World Map and Solar System Map buttons in the Neocom would be cool. |

Sgt Ocker
Kenshin. DARKNESS.
768
|
Posted - 2015.11.04 00:10:39 -
[147] - Quote
CCP Shadowcat wrote:Parallax has been successfully deployed on November 3 during a slightly longer downtime. Parallax delivers the much anticipated "Brain in a Box" performance improvement, as well as further fine tuning on sovereignty, jump fatigue reductions, a new opt-in probe scanning map, new ship skins and many more small changes. The full details of all changes and improvements are available in the Parallax patch notes. Please post general feedback and discussions in this thread.Report issues with the release on the PC in the Parallax issues thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here. Disregard - Seems it was a graphics gliche
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
|

Lara Divinity
Black Scorpion Nomads
117
|
Posted - 2015.11.04 01:16:36 -
[148] - Quote
this new update is givin me nothing but frustration good job ccp on another dealbreaker after all the ship nerfing ui changes now the probe and dscan scannin changes whats next citadel nerfing? stuff was workin fine as it was now is justt pissing me off if u have a system with alot of bookmarks .the solar system map gets clutterd with tons of icons making it hard to find what ur looking and why does my screen always snaps back its making me dizzy when i try to scan a specific area |

Staten Island
Bagel and Lox
46
|
Posted - 2015.11.04 01:33:27 -
[149] - Quote
My 2 cents on the scanning issue - the dscan has promise - being able to seen the cone in the map is a nice feature - but of course if you lock the ship direction - all you see is a confusing red disc. Much of the confusion and difficult comes from the color and texture choice as it looks way too much like a cosmic sig. Also why wasnt an adjustable dscan reticle added to the in space view?
On the other hand - probing with probes is awful. The problems with the scanning probes are such that it was easier to just turn the new features off, despite the added functionality of the dscan features. The map is way too cluttered. The tooltips or whatever they are called that hover over everything have to go - having essentially 2 icons for everything on the screen is terrible. The worst one - is the "you are here" icon which floats at a considerable distance over where you actually are. I mean at the very least the icon should be at your precise location - not floating at an arbitrary distance above where you are.
Additionally it was way easier to move and resize the probes in the old map. Now every time I try to move the probes I grab something other then the probes and/or the map itself moves. having a floating map is also awful. I already have too many windows. I dont need another one. Maybe having different windows for everything works on a giant dev screen, but it just isnt effective on a small screen. What is the point of having a tiny destroy probes button right next to a tiny recall probes button? Is this a troll? When exactly will anybody ever need to destroy their probes? Hell ccp got rid of the ability to accidentally leave probes behind, why would they add a button that can only cause grief to players when they mistakenly click it instead of the tiny button right next door.
Finally I get that the new UI looks visually more interesting - but the older UI was simpler and way easier to grasp important information from. The new system is just rife through with information overload with most of the information being displayed being pointless clutter. |

Coren PheonixII
Dead Star Syndicate
0
|
Posted - 2015.11.04 01:34:30 -
[150] - Quote
Dear CCP,
First I would like to say thank you for moving some of those buttons around on the probe scanner. That is very helpful!
Second I would like to ask why can I not use the old solar system map to scan? Life was better for everyone that way! I mean now its almost useless... scanning on that map was so much better.
I also agree with everyone else here it seems. That red D-Scan bubble? for the love of god at least give me a button to turn it off! If the noobs need a visual cue I get that but the bittervets are having a hard enough time scanning on this new map without a ghost sig emanating from our current position. Also we know very well what is in our d-scan range.
This is a terribly written post, but I'm just too frustrated with the new scanning UI to focus on anything really.
Wormhole chains across New Eden are full of raging scouts. |
|

Staten Island
Bagel and Lox
46
|
Posted - 2015.11.04 01:56:15 -
[151] - Quote
Coren PheonixII wrote:Dear CCP,
First I would like to say thank you for moving some of those buttons around on the probe scanner. That is very helpful!
Second I would like to ask why can I not use the old solar system map to scan? Life was better for everyone that way! I mean now its almost useless... scanning on that map was so much better.
I also agree with everyone else here it seems. That red D-Scan bubble? for the love of god at least give me a button to turn it off! If the noobs need a visual cue I get that but the bittervets are having a hard enough time scanning on this new map without a ghost sig emanating from our current position. Also we know very well what is in our d-scan range.
This is a terribly written post, but I'm just too frustrated with the new scanning UI to focus on anything really.
Wormhole chains across New Eden are full of raging scouts.
You can use the old map - there is an opt out in the general section of the settings. Best feature of the new scanning update. |

Sgt Ocker
Kenshin. DARKNESS.
768
|
Posted - 2015.11.04 01:58:13 -
[152] - Quote
Coren PheonixII wrote:Dear CCP,
First I would like to say thank you for moving some of those buttons around on the probe scanner. That is very helpful!
Second I would like to ask why can I not use the old solar system map to scan? Life was better for everyone that way! I mean now its almost useless... scanning on that map was so much better.
I also agree with everyone else here it seems. That red D-Scan bubble? for the love of god at least give me a button to turn it off! If the noobs need a visual cue I get that but the bittervets are having a hard enough time scanning on this new map without a ghost sig emanating from our current position. Also we know very well what is in our d-scan range.
This is a terribly written post, but I'm just too frustrated with the new scanning UI to focus on anything really.
Wormhole chains across New Eden are full of raging scouts. ESC; General Settings; Try the New Probe and Directional Scanners (remove X from box). You have the old usable scanning interface back.
CCP in their wisdom decided everyone gets to try out half finished additions - By default. You have to manually opt out.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
|

Lara Divinity
Black Scorpion Nomads
118
|
Posted - 2015.11.04 02:16:27 -
[153] - Quote
[/quote] ESC; General Settings; Try the New Probe and Directional Scanners (remove X from box). You have the old usable scanning interface back.
CCP in their wisdom decided everyone gets to try out half finished additions - By default. You have to manually opt out.[/quote] this is a life saver thx for pointing this out
|

Copper Rei
Copper Corp
93
|
Posted - 2015.11.04 02:55:21 -
[154] - Quote
In summary, this new scanning patch that no one wanted to begin with, is terrible and full of undesirable items. There are more negatives than positives and therefore it should be rolled back. Later on, offer a new patch that has d-scan related items only and then only items that people actually are asking for.
Roll back and begin again. |

Hiljah
Complex Systems
17
|
Posted - 2015.11.04 02:59:31 -
[155] - Quote
Matt Faithbringer wrote:* resizing the probe diameter doesn't work half a time since it requires much more precision than old scanner * the cube for moving probe formation DOESN'T HAVE ******* FOCUS PRIORITY! good luck moving your probes when they are centered over signature (who would do that, right?). you just get tooltip for signature * Everything seems little bit less responsive * changing active side of the position cube from blue to red is just a pointless change
Hope you're not removing old scanner any time soon :/
FIX IT FIX IT FIX IT
It looks good, too bad I will never use it. Ever.
|

Masao Kurata
Perkone Caldari State
303
|
Posted - 2015.11.04 03:01:49 -
[156] - Quote
This feels very petty but I just can't get over it so...
I don't like the new PLEX icon. It looks cheap, it feels like a toy. I miss the golden license, so shiny in my hangar or redeemables and even nicer on a cargo scan or in a wreck. The "PLEX" on it is also not very readable at the smallest icon size (cargo scans and killmails).
Don't get me wrong, I'll still shoot when I see you hauling one but I'll sigh too. |

Tillblik Mangeiri
Major League Infidels Size Really Doesn't Matter
4
|
Posted - 2015.11.04 03:05:06 -
[157] - Quote
The new probe screen is a huge step backwards if you ask me. I hate it. I hate it. I hate it. Please give us back the easy to see and read interface. If you need to modify it to accommodate the new stuff fine. But the new interface is JUNK! |

FT Diomedes
The Graduates Get Off My Lawn
1892
|
Posted - 2015.11.04 03:06:53 -
[158] - Quote
This will be among the least constructive posts I have ever made: the new probe window is just awful. I do not see a single thing on which it improves. It even looks less finished than the old one. Thank you for leaving us the option to use the old one. The biggest issue is the d-scan range sphere being visible while you probe.
This is all true too:
Quote:Matt Faithbringer wrote: * resizing the probe diameter doesn't work half a time since it requires much more precision than old scanner * the cube for moving probe formation DOESN'T HAVE ******* FOCUS PRIORITY! good luck moving your probes when they are centered over signature (who would do that, right?). you just get tooltip for signature * Everything seems little bit less responsive * changing active side of the position cube from blue to red is just a pointless change
Hope you're not removing old scanner any time soon :/
I would like to try out the new d-scan tool some more, but since I have to use it along with the new probing mechanism, that is a no go.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|

Krystyn
Serenity Rising LLC
217
|
Posted - 2015.11.04 03:29:09 -
[159] - Quote
Why did you change the D-Scan window? I feel like you are like microsoft just move things around on the toolbar and call it an upgrade. |

Krystyn
Serenity Rising LLC
217
|
Posted - 2015.11.04 03:42:28 -
[160] - Quote
Ok I like the improvement on Jump Fatigue. And I really like the following changes:
Any item that is scoopable can now also be scooped to a ships fleet hangar using the right click menu. A character with a criminal flag in a high-sec system is no longer able to board/switch ships whilst in space. Kill report timestamps are now recorded with precision up to the second instead of to the minute.
Now if I can repair and repackage things inside a container that would be awesome. |
|

Copper Rei
Copper Corp
95
|
Posted - 2015.11.04 04:00:55 -
[161] - Quote
I'm curious to know who it is at CCP that is so damn determined to destroy exploration? It seems that has been an objective for some time now. I won't be logging in again until I read that this has been rolled back because the new scanning map F9 is so tedious and bloated with fancy colors and useless crap it is completely unusable to me.
|

Veris Alland
Alfa Corporation Dream Fleet
13
|
Posted - 2015.11.04 04:42:24 -
[162] - Quote
Just add hotkeys to old interface. Thats all, will be great. But no, new scaning kill all impressions. Oh, d-scan visualsation is nice. But againg, just add new d-scan on old map. Now i switch off new features and live without funny hotkeys  Great job. |

Soleil Fournier
Ultimatum. The Bastion
51
|
Posted - 2015.11.04 04:46:26 -
[163] - Quote
Just logged in, decided to run a few anomalies. Open the probe scanning window and find a mess. It's really bad. The old setup was much easier to read and so much more pleasing to the eye. I am hoping for a rollback or a further update that takes us closer to where we were before.
On the positive side I freaking LOVE the new dynamic music override. Jump fatigue changes and directional scan visualization are really nice changes too. |

Kenrailae
Mind Games. Suddenly Spaceships.
530
|
Posted - 2015.11.04 04:58:18 -
[164] - Quote
Skill queue seems to be taking quite some effort to open post 11/3 patch.
The Law is a point of View
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
153
|
Posted - 2015.11.04 04:58:43 -
[165] - Quote
This...
scanning ...
interface...
is ...
TERRIBLE!!! |

poppeteer
Pator Tech School Minmatar Republic
29
|
Posted - 2015.11.04 05:20:53 -
[166] - Quote
103 volume up and downs for the track I wanted. |

Malice Redeemer
Redeemer Group
182
|
Posted - 2015.11.04 06:59:41 -
[167] - Quote
As you are messing with the probing stuff again, I want to suggest another small tweak I have suggested in the past. Remove the word Cosmic from Signatures and Anomalies, It just wastes space the name column in the probe scanner window.
I would like to chime in that I use my ship mods a lot while probing with the old full screen map, you really should add an option to allow our ship controls to show over the full screen map.
You should give us toggle box for displaying anomalies that is directly on the window, not hidden in a menu.
Same for the option to lock the map to your camera angle, there should be a way to change that much faster, it make no sense to have a menu that opens up for one option.
The map title bar options being unmovable is a major annoyance. We have so many controls and windows we are always trying to find space for, the last thing eve needs is more unmoveable controls. |

Yoski Yoski
Green Skull LLC Bad Intention
1
|
Posted - 2015.11.04 07:06:30 -
[168] - Quote
My feedback: I really like the new D-scan and Probe scanner, but the system map in fullscreen covers up all of the UI elements. |

Randoir Crendraven
The New Normal
0
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Posted - 2015.11.04 07:47:25 -
[169] - Quote
WHY MUST U **** WITH STUFF THAT DOESNT NEED FIXING!!!!!!!!! there was absolutely nothign ******* wrong with the scan set that was in use BUT YET u have to **** with it . KEEP "FIXING" STUFF THAT DONT NEED FIXING AND I'LL FIX MY DAMN SUBSCRIPTION !!!!!!!
PLSSSSSSSSSSSSS EXCUSE MY CAPS BUT I'M NOT ******* HAPPY AT ALLL FYI!!!!!!!!!!!!!!!!!!!!!!!!                 |

Damaris Velazquez
Melusine Temple
1
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Posted - 2015.11.04 08:12:50 -
[170] - Quote
Revert to green/red backgrounds on probe scanner window (anomalies/signatures). Atm those thin lines are terribly confusing.
It's very difficult to move probes when scanning - arrowed cubes are too small. |
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Bloemkoolsaus
Viperfleet Inc. Official Winners Of Takeshi's Castle
204
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Posted - 2015.11.04 08:37:14 -
[171] - Quote
The new probescanning.
As a wormholer, probing is my life. The new system has lots of potential and I like it in general, but needs some more tweaking. After trying it for a couple of hours yesterday, here's what I think needs some more love.
(Some of the things i've already seen posted but i'll just post them again cause they are what i've found )
- On the probe window, I prefered the colored background on the signatures instead of the colored bar at the bottom that we have now. I often get several signatures in one scan, a couple of gas sites for exemple that are close together. I don't want to scan those out to 100%, I just want to know what they are and then forget about them. Currently, it's a lot harder then it was to identify wich sigs you've got (are not red) and then ignore them.
- On the map, some signatures now have a dot AND a bubble. I found this confusing, even though its a very small dot compared to sigs you have pinned down futher. The dot suggest you have a general idea of where the sig is. The bubble means you need to scan a wider area. With both at the same time you get conflicting feedback.
- The hitboxes on the probe controls for moving and resizing are to small, they are smaller then the actual arrow and cube! Mousing over, and clicking the arrow doesn't always select the arrow. Turning off probes on the map helped, but the hitboxes were still to small for me. I had trouble grabbing them so moving and resizing probes took me longer then i'd like.
- When I select a couple of signatures from the probe window and then ignore them, the remaining signatures disappear from the map. I have to manually select all signatures in the probe window to make them appear on the map again. It would be nice if this was done automatically.
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MuHckuu MoHaX
Celestial Auger inc.
0
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Posted - 2015.11.04 08:42:57 -
[172] - Quote
Soleil Fournier wrote:Just logged in, decided to run a few anomalies. Open the probe scanning window and find a mess. The coloring and underlining of each site is really bad to look at. The old coloring scheme was much easier to read and so much more pleasing to the eye. I am hoping for a rollback to the old color scheme or at least some options to mess with so we can make it look the way we like... I feel the same, man!
 |

Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
157
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Posted - 2015.11.04 09:37:40 -
[173] - Quote
Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
Planet/Gate/Moon/Station icons still take preference over the icon for moving the probes. Leading to attempts to move the probes to fail. This is especially bad with the new system, because the new Planet/Gate/Moon/Station icons have a much larger hitbox than their graphic would suggest. Old System - https://www.youtube.com/watch?v=vKbZkLXPniw
New System - https://www.youtube.com/watch?v=mmfh4i3hty8
When selecting a gate or planet/moon on your overview, or in space, the old system selected the object in the map as well. This let you quickly identify and orientate yourself while combat probing, and knowing where to put the probes on the map. Especially useful for quickly placing probes on where a hostile warped to. Old System - https://www.youtube.com/watch?v=xyCGElce_nw
New System - https://www.youtube.com/watch?v=iEujqHHi6N0
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system.
Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan. |

Moac Tor
Cy-Core Industries Stain Confederation
290
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Posted - 2015.11.04 09:56:55 -
[174] - Quote
This video (along with the others that you posted) illustrate the problem perfectly. +1 to this. I said the same previously; moving probes should be very accurate and fast to be at all usable.
Moac Tor wrote:Resizing the probes keeps wanting to either bring up the context menu or drag the map for one.
MuHckuu MoHaX wrote:Soleil Fournier wrote:Just logged in, decided to run a few anomalies. Open the probe scanning window and find a mess. The coloring and underlining of each site is really bad to look at. The old coloring scheme was much easier to read and so much more pleasing to the eye. I am hoping for a rollback to the old color scheme or at least some options to mess with so we can make it look the way we like... I feel the same, man!  Yes, I agree. The icons sigantures and icons on the solar system map are not good at all as I also mentioned previously.
Moac Tor wrote:...the reasons is that the scanning interface is messy. The way it displays signatures and other celestials is either not clear, too prominent, or too messy.
Modulated ECM Effects
An Alternative to Skill Trading
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Andronitis
Dirt 'n' Glitter Habitual Chaos
13
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Posted - 2015.11.04 10:29:38 -
[175] - Quote
Scanning
As is stands now there is too much clutter and laggyness to the new scanner. Moving and re-sizing the probes is very clunky. The visual representation of the probes in space is neat and all but by making them selectable objects just gets in the way when moving the probe cluster. It also seems that the margin for error in selecting the probe sphere in order to re-size the probes cluster is smaller. The addition of shortcuts for re-sizing is probably nice but I'd like to not have to use them as the previous method worked just fine for me for a number of years.
In short the task of moving and re-sizing probes has taken a sever hit in this latest version. Also it would be nice if your d-scan sphere/cone was not red. It gets confused as a sig. Perhaps orange or purple, a color that isn't already used in the scanner? |

Feminacious
Nominally Serious
0
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Posted - 2015.11.04 11:14:35 -
[176] - Quote
What the heck happened with entosing nodes? All the timers are suddenly two times longer by default... IIRC this wasn't the intention of this change - the idea was that if attacker doesn't show up, nodes slowly tick towards the defender. This was meant to be something against troll sov wanding.
Now even when attackers are there immediately, nodes regenerate so fast that the timers are incredibly painful to take. Maybe I haven't been reading the discussions lately but this change isn't what it was supposed to be... |

Aiyshimin
Fistful of Finns Paisti Syndicate
563
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Posted - 2015.11.04 11:39:22 -
[177] - Quote
Feminacious wrote:What the heck happened with entosing nodes? All the timers are suddenly two times longer by default... IIRC this wasn't the intention of this change - the idea was that if attacker doesn't show up, nodes slowly tick towards the defender. This was meant to be something against troll sov wanding.
Now even when attackers are there immediately, nodes regenerate so fast that the timers are incredibly painful to take. Maybe I haven't been reading the discussions lately but this change isn't what it was supposed to be...
It was absolutely horrible and needs to be fixed ASAP! Nobody should be able to stay docked and still put time on the nodes.
Possible fixes:
- regen starts on uncontested nodes at next downtime - defender needs to cycle once on each node to start the regen - remove it completely, this design only caters to lazy defenders
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Sir Tristan Udan
The Scerge Foundery
0
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Posted - 2015.11.04 12:03:28 -
[178] - Quote
Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul.
One more thing I would add. Dragging the probes/box around is TOO slow. |

Pine Marten
Eight Legged Freaky Starfighters
96
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Posted - 2015.11.04 12:15:44 -
[179] - Quote
Why have a skin for the ship, like the police comet, if its not named police comet in space? Same goes for every skin. Makes skins kind of pointless doesnt it? |

Valorius Rageway
Federal Organization for Outerspace Freedom Circle-Of-Two
4
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Posted - 2015.11.04 12:32:57 -
[180] - Quote
Soleil Fournier wrote:Just logged in, decided to run a few anomalies. Open the probe scanning window and find a mess. The coloring and underlining of each site is really bad to look at. The old coloring scheme was much easier to read and so much more pleasing to the eye. I am hoping for a rollback to the old color scheme or at least some options to mess with so we can make it look the way we like.
This PLEASE ! Add to it : 1) The new probe scanner window is really too dark and doesn't follow the transparency settings of the other windows. 2) The new solar system map needs to minimize when we double click on the top of it like the other windows ! Give it the Pin/Minimize options too.
That's just basic considerations because I don't even test the probing part yet... But it is still very important. |
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:37:04 -
[181] - Quote
Salina Roden wrote:Hi!
The new probe scanner looks awesome in principle, however I have a major problem with it.
When your cube that represents all drones lands behind an icon for a moon, belt or anything else (considering I already turned displaying probes off), I cannot click and drag to move my probes AT ALL when trying to drag around the cube.
I had situations in Systems where all 4 arrows AND the cube were covered by icons, which made the probes unmovable.
it would be awesome if the icons and the popups that show up were not layered OVER the cube and arrows that move your probes, otherwise using the new probing system seems to be quite problematic!
You could try toning your tooltip sensitivity down a little. That's what I have done and it works like a charm, with no real impact to the remainder of my functionality in the game yet. We are going to take a second pass at layering, but I strongly recommend trying this out nontheless.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:38:48 -
[182] - Quote
Bienator II wrote:i already wrote that in the scanning feedback thread long time ago:i really dislike that you changed the position of the scan button to the upper left corner. It is very unusual to have a button of the primary window function on that location.
there are UI conventions which should be maintained whenever possible, just like the post button of this forum is in the bottom right not on the top left - everyone expects it there without even reading the text on it.
Do you mean the Directional Scanner? There is a hotkey now for it if you don't care for the button position.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:40:14 -
[183] - Quote
Gunz blazing Ronuken wrote:Can you please put the scan button somewhere not in the farthest away corner in the scan window?  I miss the old scan ui in that way, I like the idea with the scan window that you can have as a extra windwow so you can see grid around your ship while scanning if you want to.  after a few scans some sigs i cant get scanned beyond 3-5% , im not sure if you made the sigs harder to scan or its my newbieness with the new scan u.i thats causing it perhaps. Omg the override dynamic music button is the best feature ever! Devs you are the best!  It made me raise the music volume by 50% thats got to say something? 
Can you submit a bug report about the scanning %? Particularly if you use Virtue implants. Thanks.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:40:59 -
[184] - Quote
Ohno no Borrox wrote:CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners". Can only drag probes up down left right back and forwards, not in 2 dimensions as with old interface... I'm guessing if this aint fixed people aint gonna us it
The box selection? You absolutely can - there might be an issue where you need to select one of the arrows before it works though... We'll fix that if we find it to be the case.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:41:38 -
[185] - Quote
Trajan Unknown wrote:It seems I am not really able to use my beloved beta map anymore.
In station I can-¦t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it-¦s just flashing so I am not really able to see what it and didn-¦t spent too much time to figure that out. When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn-¦t work out. Fullscreen or other option for the map didn-¦t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can-¦t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map. Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions. Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today.
I feel like I replied to you in the Issues thread already, but just in case - this was an issue that we fixed in today's update. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:42:46 -
[186] - Quote
Lara Divinity wrote:restarted the game to see if it would fix the angle of dscan on the solar system map it doesnt it just stays a red circle only the size changes i doesnt switch to the angle ur selecting whats up with that? why do u shove this changes down our throats while the old was working perfectly???
You might want to uncheck "Align Directional Scanner with Camera" which you can find in the Solar System map, 3rd from the top left.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:45:23 -
[187] - Quote
Ahed Sten wrote:- The Dscan "circle" when in 360 degree scan is 2D. WHY is it 2D? It's extremely bad for the situational awareness, and I must pan the camera around for a few seconds to figure out exactly what is covered by the scan. This could be fixed instantly by turning the circle into a 3D sphere.
- Unless i'm missing something, why are you now separating the scanning window from the system window, like the old map? The issues we have with the new map aren't with the concept, just the implementation. The map is cluttered, the icons stack and scanning feels more clunky than it used to with the old map. Some fine tuning and detail was needed, not an entirely separate map. This has fixed none of the previous issues.
- Why can I not see my modules in either the scanning map or the system map anymore? I'd like to know if I've been decloaked while orbiting a gate, without having to exit the scanning map.
- Why can't the scan UI's scale in transparency? That's ******* annoying.
+- The Dscan visualization is a nice thought but largely unnecessary for anyone that knows how Dscan works.
+ Thank you for implementing a drop-down list for probes. I don't care about seeing them, never have. This saves precious UI space.
+ Scanning filters are better implemented than they were.
+ Everything listed in scan results is looking much slicker.
At first glance, a few nice features. Mostly, you're fixing things that weren't broken.
PLEASE bring back the single map
1. Please deselect "Align Directional Scan to Camera" (3rd option in the top left of the solar system map). 2. Feedback overwhelmingly dictated that the windows should be separate. There are a lot of filters to reduce clutter in the top left hand corner of the solar system map. 3. This is an issue we have rasied. 4. Issue that was fixed in today's deployment
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:47:27 -
[188] - Quote
jumpstar wrote:CCP Goliath wrote:Ventis Remiss wrote:I like the improvements on the probe scanner. - Mousewheel to resize the AU distance. - Been able to see a bubble that reflect the range and angle set on my DSCAN around my ship. - When I have deselect all the unneeded object, it seems faster.
Although, I don't like: - underlying a signature instead of having a solid green bar. It make it harder to just glance to see change. It seem like cosmetic change for cosmetic change. There no plus for us there. - Having to select a formation instead of having the last selected one as default. Forgot to carry good fonctionalities to the next version? - I can no longer refresh my probe scanner screen. What's the refresh rate of the probe scanner? Will any new object appear immediatly on my probe scanner?
That last question is a crucial survival thing in WH.
Keep up the the good work.
Thanks
Having the last selected formation be autoselected is definitely something we overlooked from what I can see. Will raise a defect on it. How were you refreshing the old screen? We haven't changed anything mechanically in that regard. you used to be able to tick and un tick anomalies to manually refresh probe window to show new Sigs. Maybe we can actually add a button to refresh probe window? This is important as when warping around a system the probe window does not automatically update distances from you to anoms or sigs. This comes into play while hunting from dscan to know what sigs and anoms are in D-scan range.
Yup that's what I did too :) Refresh button is an interesting notion, but a guaranteed, smart refresh would be better. Will discuss with CCP Colgate. I suggest using the tactical overlay to let you know what sigs and anoms are in D-scan range, btw. It shows in the Solar System map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:48:43 -
[189] - Quote
Copper Rei wrote:I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels. I hate it. I know of no pilot who likes it better than the old map. Please stop trying to fix what was not broken. You can only break it.
Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.
This plain sucks for us older exploration pilots.
I have survey data and several feedback threads that disagree with the subjective part of the post. The F9 map can be made fullscreen as you like - just use the options in the top right, or double click the system name.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:49:36 -
[190] - Quote
Romana Erebus wrote:this beta map is terrible. and sadly the old map dosnt work with scan probes it seems.
The old map works fine, but it doesn't work with the new system. Unless you mean the beta map when you say old map, which indeed we have removed scanning from in favour of this new Solar System map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:52:16 -
[191] - Quote
Saisin wrote:I like most of the improvements to the D-scan map/windows, especially the probe's arrow changing colors when mousing over it.
I miss having the circle showing the current scan %. Being color blind, and red on black being hard for me to see, it helped me locate the exact location of the sigs better. Now, I do like having the white circle and the name showing up when mousing over the name of the anomaly. it would be nice to be able to click on a sig in the probe window and until another sig is selected or moused over there, the white circle and name on the map would remain visible.
I do like the 1-5 shortcuts to change fileter quickly. it would be nice to be able to drag and drop these to tie them to a specific filter of our choice. Can a filter that has the number 1-5 assigned be deleted? Also on one of my alt, I see only shortcuts 1-3 and a line and the other filters below do not have numbers.. not sure why..
I do like the D-Scan layout, but it would be nice if the D-Scan view on the map only shows when D_scan window is currently active. I usualy have both scan window and D-scan window open and tab between them. I'd like to see the D-Scan bubble on the map only when the d-scan window has the focus. Right now you have to close D-scan window to remove it from the map.
Thanks for all the good work!
Having some feedback from colorblind users is great. Thanks. We do actually use colorblind emulator tools when developing to try and mitigate these issues as much as possible but of course getting user feedback is preferred.
Right now there is no way to reassign the default filters, but that's definitely something we could look into if there was sufficient demand. Can you file a bug report on your alt from in-game please? (F12)
The D-scan view is getting a toggle in an update soon :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:53:22 -
[192] - Quote
Deridium wrote:So I've restarted my client a couple of times but I still do not have the directional cube in solar system view to move my probes around. I can resize them but cannot move them.
Seriously CCP there was nothing wrong with the way probing worked before. Changing things just to be able to say you did something to earn your paycheck hurts the game. Maybe you really didn't earn that paycheck after all.
It's seems like it's a game with you people to see how many subscribers you can run off by making the game worse.
....and no you can't have my stuff.....
Sorry, there was a known issue with the probe window where the box sometimes doesn't appear. Pressing shift once fixes this. We will of course fix it properly.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:53:58 -
[193] - Quote
Nam Dnilb wrote:Sul Glass wrote:1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red?
2/ please can we have d-scan open without transparent red circle?
3/ please can all remaining cosmic sigs remain showing in probe scanner and space after one has been fully scanned (having to ctrl A now to see them again). This is retrograde.
4/ Having to click twice to launch my current formation of probes, this is retrograde too.
5/ The separate screen/solar system map is impossible, you have to chose between seeing all your windows open or having a max map screen . if you do that you can not see; ds, local overview, chat and modules in view. Its been 1/2 hour its driving me crazy
Thank you.
Sul. All of this. Point 1/ made me hunt a ghost sig for a minute. Also, filtering Anoms is by far my most used filter. Takes now two clicks, I wouldn't mind if it got back its own toggle.
Just press 1 to filter anoms with 0 clicks (and 1 press)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:55:43 -
[194] - Quote
Mr Floydy wrote:Just an initial thought on the new scanner window. I've not used it in anger so can't really comment - but in terms of features it seems ok. Definitely room for improvement though... http://i.imgur.com/BfMF67c.png
Why?! Just why have a drop down button then an uncheck button. Just let me click the wifi button to toggle! You can hit the focus current location button without needing a drop down list... Also, when you have it the camera locked you can't double click on your probes. Can you make it so when the camera is locked we can still double click on our probes to centralise the view there? If we then want to switch back to dscan locked we can then just then (please) click a single button to re-enable it. Quality of life change that I can't see why anyone would be against there. edit - how about just making all the icons visible on the scanner window. The full screen/window/dock has no reason to be a sub menu. Again make it possible to do it with a single click?
There are likely going to be more options in that menu. I totally get that it's weird now though :)
We can't change the fundamental paradigm of how the camera works at this time, so for now it will need to be a toggle. We can definitely make that toggle more accessible if it's going to have to be used a lot though.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768

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Posted - 2015.11.04 12:56:21 -
[195] - Quote
Mr Floydy wrote:Scanner windowed - if you are zoomed out and try and drag the sliders to move the probes, it seems to just click the actual probe under the arrow....
I filter probes out using the Markers toggle for this reason, but also I decrease my tooltip sensitivity so I don't get auto-popups.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Endecroix
Es and Whizz Hedonistic Imperative
21
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Posted - 2015.11.04 13:19:06 -
[196] - Quote
Thank you for the disable option for the dynamic music. One of the things that drew me into EVE was the amazing score and nullsec hasn't been too nice on the old ears for some time now. It's good to have EVE with music again. Thank you and keep up the good work! |

Krystyn
Serenity Rising LLC
218
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Posted - 2015.11.04 13:49:23 -
[197] - Quote
Pine Marten wrote:Why have a skin for the ship, like the police comet, if its not named police comet in space? Same goes for every skin. Makes skins kind of pointless doesnt it? Why have SKINs at all? I picked up a few of them and then I never bothered to use them since it didn't mean anything. I did fly a police comet a couple of times since it actually said police comet on D-scan. I was flying around with a few friends and we were all making police jokes in local the whole time. |
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CCP Goliath
C C P C C P Alliance
2769

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Posted - 2015.11.04 14:24:33 -
[198] - Quote
Quick update post following team meeting.
So, after taking the points about Scanning onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Athanor Ruthoern
13. Enigma Project
27
|
Posted - 2015.11.04 15:05:27 -
[199] - Quote
Thanks for continually working on EVE
I am now adding to the choir asking to please move the scan button back to the right I am fully aware there is a shortcut for this now. I could also turn it around asking why is the button there if there is a shortcut key for it ? It is there for people to have an option to use the mouse and click or to use the shortcut.
Tracking Camera: Toggle Point Camera to Selected Item does not seem to work in full screen.
There does not seem to be a shortcut on toggle align with camera so you can quickly see the cone while descanning with camera tracking on. It is very nice you can dscan in another direction when having both features turned on. But it would stil be nice having an easy way to see the scanning cone when descanning with align with camera both when camera tracking is on or off. Maybe just a button you can hold down for a few seconds, Maybe even middle mouse button.
- Ath |

Kaya Vandan
EGD Mining Group
2
|
Posted - 2015.11.04 15:26:01 -
[200] - Quote
Nobody here really mentioned, that mining bonus from an orca doesn't work. Even if all modules are running and the squad or wing boost is showing up, cycle time is nearly 3 minutes. And please CCP: don't underline anomalies in scanner window, the old style with filled bars is IMO better.
|
|

Andry Mex
Conquistadors Mining
0
|
Posted - 2015.11.04 15:57:39 -
[201] - Quote
Please Install a different color to render the D-scan. White, blue, green but not red. Red color blends with the color of the signatures, it is not very convenient. |

Akemi Kiyoura
Iron-Blooded Orphans
9
|
Posted - 2015.11.04 16:03:33 -
[202] - Quote
When warping, I've had it happen several times where it looks like I lagged and my ship slingshots back a few KM, only to continue what it was doing from where it got "pushed" back. My corpmates state they can see my ship being yanked back in space, so I doubt it is a lag issue.
This also happens when moving to an object, like station, accel gate or gate. I almost lost a ship last night because of this. I jumped a gate, landed 11km off it, got shot at and burned back to gate. I was 3km from it, when suddenly I was 8km from the gate. I was unable to jump until I was at 0m because the client stated "You need to be within 2500m to perform that action"
While warping to stations with the "Dock" order, the ship will bounce back a few meters after warp, and the message You need to be within 2500m to perform that action" displays. Also the dock order is canceled and the ship just idles in space once it reaches 0m. |

Lonan O'Labhradha
The Circus Corp Alternate Allegiance
2
|
Posted - 2015.11.04 16:03:59 -
[203] - Quote
I am digging the new probing window, but I have a couple of things:
1. I would like to be able to shut off the display of the D-scan zone--it can be a little obtusive. 2. I want my "doughnut" (plus modules/buttons/etc.) to overlay the full-screen map so I can verify that I'm still cloaked and moving. 3. When I'm probing, I don't really want to click on things other than the probe cube(s) near the probe cube(s). It's still a little clunky to handle this when I'm probing near a signal--The signal develops a white "halo" that is almost as big as the probe cube and obscures the probe cube so that I have to grab an arrow handle to drag the cube away before I drag it back over the signal dot. The easiest way to correct this would be a combination of making the signal's click "halo" smaller and the probe cube bigger. There should be a happy medium where approximately 50% of the pixels in the vicinity can be used to drag the probe cube and 50% can be used to double-click "center" the signal. |
|

CCP Goliath
C C P C C P Alliance
2778

|
Posted - 2015.11.04 16:12:32 -
[204] - Quote
Hey folks, quick note to say please do direct further scanning feedback to Our Dev Blog thread
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Bagrat Skalski
Koinuun Kotei
10345
|
Posted - 2015.11.04 16:26:08 -
[205] - Quote
Dev was faster then my post.
Custom ship skins, character creator style "repaint". Bring it!
|

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
100
|
Posted - 2015.11.04 19:18:57 -
[206] - Quote
I have an issue with the "new" old music now. I dunwanna log off, for it to just keep going forever XD Lost a folder of tracks I extracted from Incarna client (or was it Incursion? I can't remember) so can't get a proper playlist well enough outside of game... |

Copper Rei
Copper Corp
96
|
Posted - 2015.11.04 20:37:20 -
[207] - Quote
CCP Goliath wrote:Copper Rei wrote:I heard nothing but hate toward the new scanning options and the beta map. It appears that CCP is trying to force out the old and make us use the new map with all it's fancy icons and labels. I hate it. I know of no pilot who likes it better than the old map. Please stop trying to fix what was not broken. You can only break it.
Today I log in to find my scanning probe window all changed and labels gone so my sorting doesn't work, and I bring up F10 map and there are no probes on screen when deployed. The probes show up on the F9 map but that map is windowed and does not behave like the old map which can do full screen to replac the entire space graphics.
This plain sucks for us older exploration pilots. I have survey data and several feedback threads that disagree with the subjective part of the post. The F9 map can be made fullscreen as you like - just use the options in the top right, or double click the system name.
When you do go full screen you do not have access to your game mode so running a site while scanning becomes impossible. |

Copper Rei
Copper Corp
96
|
Posted - 2015.11.04 20:43:44 -
[208] - Quote
CCP Goliath wrote:Quick update post following team meeting.
So, after taking the points about Scanning onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
I guess I am missing the whole point of doing this 'upgrade' to the scanning/probing windows, tools, looks, etc. What was the issue with the way it has been working that prompted any changes to it? It was made incredibly too easy for everyone to utilize. It was nearly brainless as it was. What is the desired outcome from messing with this mechanic of the game? I honestly would like to see it go back to training to 8 probes and training to improve scan time, strength, etc.
|

Daemun Khanid
Sanctus Imperialis
170
|
Posted - 2015.11.04 21:28:25 -
[209] - Quote
Akemi Kiyoura wrote:When warping, I've had it happen several times where it looks like I lagged and my ship slingshots back a few KM, only to continue what it was doing from where it got "pushed" back. My corpmates state they can see my ship being yanked back in space, so I doubt it is a lag issue.
This also happens when moving to an object, like station, accel gate or gate. I almost lost a ship last night because of this. I jumped a gate, landed 11km off it, got shot at and burned back to gate. I was 3km from it, when suddenly I was 8km from the gate. I was unable to jump until I was at 0m because the client stated "You need to be within 2500m to perform that action"
While warping to stations with the "Dock" order, the ship will slingshot back a few meters after warp, and the message "You need to be within 2500m to perform that action" displays. Also the dock order is canceled and the ship just idles in space once it reaches 0m.
Also posted in the patch issues thread and in issues and workarounds. Having similar issues since patch. Modules not responding and rewinding. After almost dying because of it more than once I'm getting afraid to even try combat till it gets sorted out.
Daemun of Khanid
|

Legendary Gancho
Clan Hook
0
|
Posted - 2015.11.04 21:35:16 -
[210] - Quote
Any word when the Rorqual Boosts will be fixed? |
|

Elisk Skyforge
Night Raven Task Force
82
|
Posted - 2015.11.04 22:03:17 -
[211] - Quote
As far as the new dscan/probe scan goes, I'm extremely happy with the dscan it should've been like that sooner even, however the new probe scan doesnt provide any better feature and just makes things more complicated and slower to scan.
Would it be possible to choose to only opt in for the new Dscan and disable the new probe scan? NB. I have disabled the new map too. |

Circumstantial Evidence
235
|
Posted - 2015.11.05 00:32:23 -
[212] - Quote
A wonderful bug happened to me. I want this feature!
I had just logged in, was deposited in jump range of a gate. After a few minutes sitting there, I clicked to jump through the gate. The screen froze for 3-5 seconds... and then neatly un-froze in the new system. No transitional gate jump animation. IT WAS BEAUTIFUL.
Thank you to Brain in a Box - Team Gridlock for the hard work over the past couple years, that may see an end to the need for a gate-jump animation! |

Lara Sunji
State War Academy Caldari State
9
|
Posted - 2015.11.05 03:42:10 -
[213] - Quote
Circumstantial Evidence wrote:A wonderful bug happened to me. I want this feature!
I had just logged in, was deposited in jump range of a gate. After a few minutes sitting there, I clicked to jump through the gate. The screen froze for 3-5 seconds... and then neatly un-froze in the new system. No transitional gate jump animation. IT WAS BEAUTIFUL.
Thank you to Brain in a Box - Team Gridlock for the hard work over the past couple years, that may see an end to the need for a gate-jump animation! Random lag spike happened, and it's happening a lot to the point of me getting really frustrated. But HEY!!!!! At least more people can be in Jita, like anyone cares. |

Johnno Ormand
Discipuli Diaboli Test Alliance Please Ignore
0
|
Posted - 2015.11.05 04:49:55 -
[214] - Quote
Why oh why CCP must you mess with things that aren't broken?
The anomaly list used to have a solid green background over each individual anom. Now the background had been changed to black with two green bars at the top and bottom. Looks horrible! Please undo that change! |

Salina Roden
Strategic Exploration and Development Corp SpaceMonkey's Alliance
0
|
Posted - 2015.11.05 08:00:51 -
[215] - Quote
Camera Bobbing issue:
The Camera bobbing setting only works for in-space ships. However, when you are in station, the camera still bobs.
Being connected via Remote Desktop a lot means that Camera Bobbing while docked up eats a lot of resources. It would be awesome if the camera bobbing setting also worked for docked up ships! |

Merior
Class D In Space
13
|
Posted - 2015.11.05 12:02:00 -
[216] - Quote
I'm getting ghosts in the overview. When a ship or whatever goes out of range in the overview then the screen should refresh. However, the text denoting the object simply turns from white to grey. While warping through the system it is possible to have half the overview full of grey ghost ships that may well be docked or have warped to another system. The distance measurement is not updating either. When you arrive in a new system the ghosts are exorcised and you start acquiring new ghosts as they come into range. |

Aiyshimin
Fistful of Finns Paisti Syndicate
568
|
Posted - 2015.11.05 17:53:36 -
[217] - Quote
Any word on the command node regeneration implementation? Is this current bullshit really the way it was supposed to work? Nodes start with extra time for the defender immediately? |

Robert Caldera
Caldera Trading and Investment
1081
|
Posted - 2015.11.05 18:37:03 -
[218] - Quote
your new probe UI is still utter trash, worse than before!!!!
https://forums.eveonline.com/default.aspx?g=posts&m=6149869#post6149869
|

Ilany
Nightingale Enterprises
30
|
Posted - 2015.11.06 16:04:45 -
[219] - Quote
Hurray for having the music back. ALL of it. I'd almost forgotten some of the tracks. EVE sounds like EVE again. Hurray. |

Ventis Remiss
Red Bar Cave
3
|
Posted - 2015.11.08 00:36:20 -
[220] - Quote
Andry Mex wrote:Please Install a different color to render the D-scan. White, blue, green but not red. Red color blends with the color of the signatures, it is not very convenient.
I agree. |
|

Dario Kaelenter
ACME HARDWARE
5
|
Posted - 2015.11.08 02:35:14 -
[221] - Quote
Even after some fix up patches this patch is still a bit of a smelly mess !!
First time I logged in my whole ship and pod seemed to not exist so the camera focus was very unusual ... made for some cool screen shots (finally got to see the hanger ceiling!). lucky it was a one off issues easy fixed with a change of ship.
Logging on my Character selection page tells me I have some Skill completed and 11Days 22 hrs on the current skill. On my Skill Training Queue I actually have 1Day 15 Hrs left on my current skill and the only ones completed were 11 days ago ! Next skill in the Queue that it thinks I am training is 16days and 15 hrs in total time so i guess maybe it's still thinking that those Blood Raider Cerebral Accelerators are still in operation even tho my last one expired before the patch 
Also that Probe scanner window showing the System signatures is UGLY !! Green underline .... what kind of design school fail is that ?! Surely there were some better options if there were so many people having trouble with the White on Green text from the old system ? Maybe the an option to select colour setting that work better for you like the colour themes ?
Mining crystals (and from some limited use general laser crystals) seem to die much faster now than pre patch yet I don't see anything relating to this in the patch notes apart from having damage shown as a % which was the case on mining crystals anyway. Now they seem to take 3 or 5% damage almost every time a roid pops !
Great work on getting the boosting to work again now tho.
|

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2002
|
Posted - 2015.11.08 06:55:01 -
[222] - Quote
1. I think it would be nice to have some sort of way to differentiate anoms and signatures in the probe scanner window. Typically I Just filter anoms and that works, but I wouldn't mind seeing them.
2. if I launch a pinpoint formation and hit scan I think it should center on where I launched the probes, and not the sun.
@ChainsawPlankto
|

Tex Raynor
The High and Mighty Carebear Abortion Clinic
15
|
Posted - 2015.11.08 12:56:26 -
[223] - Quote
I miss the checkbox "use overview settings" on directional scanner. I must now scroll up/down the list to chose "all" if I want to stop using a filter. It is quite useful once your start reducing the angle on the directional scanner as i keep my 360 "clean" and my 5 degrees typically unfiltered for max intel.
Can we get it back please?
Also, I miss the highlight effect on scan probe results when they got placed within scan sphere range. It helped a bit when trying to visualize a 3d image using a 2d screen :)
Keep up the good work! |

Ed Bever
Evolution Northern Coalition.
15
|
Posted - 2015.11.09 22:40:31 -
[224] - Quote
I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro's, unless they invest PLEX into the game, will not be able to do anything (let alone buy that SP). The ever increasing volume of the Aurum store, the romours about the removal of Sansha incursions from highsec in favour of Drifter incursions. The introduction of Citadels puts a greater emphasis on both heavy SP toon, and on supers/titans in general. Even the interventions CCP DOES do on the PLEX prices seem to point in the same direction. All of this combined with the fact that those silly Goons keep sticking together which results in no major nullsec wars means that older players will leave, the influx of new players will decrease, and EVE will die. And the way i see it, CCP isn't doing anything to counter that at this time.
Therefor, i feel like i must unsub my accounts and keep watching EVE from a small distance. If i feel like CCP is once again actively attempting to keep EVE alive, i will return. |

Tex Raynor
The High and Mighty Carebear Abortion Clinic
17
|
Posted - 2015.11.10 05:27:41 -
[225] - Quote
Ed Bever wrote:I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro's, unless they invest PLEX into the game, will not be able to do anything (let alone buy that SP). The ever increasing volume of the Aurum store, the romours about the removal of Sansha incursions from highsec in favour of Drifter incursions. The introduction of Citadels puts a greater emphasis on both heavy SP toon, and on supers/titans in general. Even the interventions CCP DOES do on the PLEX prices seem to point in the same direction. All of this combined with the fact that those silly Goons keep sticking together which results in no major nullsec wars means that older players will leave, the influx of new players will decrease, and EVE will die. And the way i see it, CCP isn't doing anything to counter that at this time.
Therefor, i feel like i must unsub my accounts and keep watching EVE from a small distance. If i feel like CCP is once again actively attempting to keep EVE alive, i will return.
Eve is dying confirmed |

marly cortez
Mercurialis Inc. RAZOR Alliance
116
|
Posted - 2015.11.10 14:45:35 -
[226] - Quote
Tex Raynor wrote:Ed Bever wrote:I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro's, unless they invest PLEX into the game, will not be able to do anything (let alone buy that SP). The ever increasing volume of the Aurum store, the romours about the removal of Sansha incursions from highsec in favour of Drifter incursions. The introduction of Citadels puts a greater emphasis on both heavy SP toon, and on supers/titans in general. Even the interventions CCP DOES do on the PLEX prices seem to point in the same direction. All of this combined with the fact that those silly Goons keep sticking together which results in no major nullsec wars means that older players will leave, the influx of new players will decrease, and EVE will die. And the way i see it, CCP isn't doing anything to counter that at this time.
Therefor, i feel like i must unsub my accounts and keep watching EVE from a small distance. If i feel like CCP is once again actively attempting to keep EVE alive, i will return. Eve is dying confirmed
Not so much dying as already dead as far as Warfare is concerned, and it's not the Imperiums resilience either that's caused it, CCP homogenized the EVE universe this reduced any impetus to go fight for any particular space, No point really when it's exactly the same as you already have, CCP then nailed the parties in place with fatigue and jump nerf's, Over all result no one wants to go fight anyone and even if they did getting there is such a pita these days Alliances really don't want to do it.
As for there idea that small Alliances might creep into the vacuum of empty space between the once Waring factions, Well as has been previously mentioned the only space available is pure garbage and if they choose to take it and make a pest of themselves they will rightly expect to get swatted.
CCP killed EVE as far as Alliance warfare went and along with the multitude of other Nerf's they have introduced they have done there best to kill the community and all this has so far achieved is massive player base reductions and lower player content satisfaction, Way to go CCP.
|

Maliko Laduko
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.11.11 04:37:45 -
[227] - Quote
Huge +1 on the dscan and probing changes! So much better in my noob opinion. A huge improvement. Dscan makes sense to me now and I love all the hotkeys. Thanks |

Orions Lord
The Mighty Midgets
23
|
Posted - 2015.11.11 18:34:50 -
[228] - Quote
The probes don't show up and I didn't read this thread.
Effort you know. |

BoneyTooth Thompkins ISK-Chip
GoonWaffe Goonswarm Federation
8
|
Posted - 2015.11.11 19:34:50 -
[229] - Quote
Hi,
The new scanner is great. There's just one problem I have with it. It seems that celestial icons on the new probe scanner map take event/interaction precedence over the cube found at the center of the probes. This results in being unable to use the faces of the cube to move around all the probes simultaneously if the probes (and thus the cube) are centered on a celestial. When the cube (and thus the probes) are centered on a celestial, trying to highlight the face of the cube results in you selecting / hovering / clicking on the celestial icons. The result is that you have to use the arrows, which only allow for 1-dimensional movement of the probes, to get the probes off of the celestial before you can move the probes in a 2-dimensional fashion by clicking and dragging using the faces of the cube in the center of the probes.
Thanks and God Bless. |

Circumstantial Evidence
236
|
Posted - 2015.11.11 21:30:30 -
[230] - Quote
Patch Notes for Parallax 1.5.1 wrote:Released on Wednesday November 11th, 2015 - The API no longer makes any attempt to fake the quantity of materials being stolen by siphon units.
The original purpose of Siphons was to provide individuals a means to disrupt passive isk generation, and the API not passing on info about the decline in moongoo harvesting was a good part of the package. I believe this change is a quality of life boon to moon farmers who monitor the API, favoring them over less-connected players who will only discover siphons when they visit their POS.
To balance the have's and have-nots of the API world, I think CCP should take one step further, and provide a one-time in-game Notification, similar to a POS under attack, when a siphon is in operation. |
|

iwannadig
Impersonal Department Special Operations RUST415
14
|
Posted - 2015.11.12 13:43:36 -
[231] - Quote
New probe scanner map does not highlight current (double-clicked) signature like an old one.
Also, when I set map filter to 'My fleet members' I can barely see solar systems where they are located. These systems are highlighted, but we need a much more bright colors to actually see it. |

iwannadig
Impersonal Department Special Operations RUST415
14
|
Posted - 2015.11.12 13:45:59 -
[232] - Quote
BoneyTooth Thompkins ISK-Chip wrote:Hi,
The new scanner is great. There's just one problem I have with it. It seems that celestial icons on the new probe scanner map take event/interaction precedence over the cube found at the center of the probes. This results in being unable to use the faces of the cube to move around all the probes simultaneously if the probes (and thus the cube) are centered on a celestial. When the cube (and thus the probes) are centered on a celestial, trying to highlight the face of the cube results in you selecting / hovering / clicking on the celestial icons. The result is that you have to use the arrows, which only allow for 1-dimensional movement of the probes, to get the probes off of the celestial before you can move the probes in a 2-dimensional fashion by clicking and dragging using the faces of the cube in the center of the probes.
Thanks and God Bless. Filter out all entities (upper left corner of the window). I don't understand why this feature is not backward-compatible with the old map. |

Tex Raynor
The High and Mighty Carebear Abortion Clinic
20
|
Posted - 2015.11.12 23:40:42 -
[233] - Quote
marly cortez wrote:Tex Raynor wrote:Ed Bever wrote:I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro's, unless they invest PLEX into the game, will not be able to do anything (let alone buy that SP). The ever increasing volume of the Aurum store, the romours about the removal of Sansha incursions from highsec in favour of Drifter incursions. The introduction of Citadels puts a greater emphasis on both heavy SP toon, and on supers/titans in general. Even the interventions CCP DOES do on the PLEX prices seem to point in the same direction. All of this combined with the fact that those silly Goons keep sticking together which results in no major nullsec wars means that older players will leave, the influx of new players will decrease, and EVE will die. And the way i see it, CCP isn't doing anything to counter that at this time.
Therefor, i feel like i must unsub my accounts and keep watching EVE from a small distance. If i feel like CCP is once again actively attempting to keep EVE alive, i will return. Eve is dying confirmed Not so much dying as already dead as far as Warfare is concerned, and it's not the Imperiums resilience either that's caused it, CCP homogenized the EVE universe this reduced any impetus to go fight for any particular space, No point really when it's exactly the same as you already have, CCP then nailed the parties in place with fatigue and jump nerf's, Over all result no one wants to go fight anyone and even if they did getting there is such a pita these days Alliances really don't want to do it. As for there idea that small Alliances might creep into the vacuum of empty space between the once Waring factions, Well as has been previously mentioned the only space available is pure garbage and if they choose to take it and make a pest of themselves they will rightly expect to get swatted. CCP killed EVE as far as Alliance warfare went and along with the multitude of other Nerf's they have introduced they have done there best to kill the community and all this has so far achieved is massive player base reductions and lower player content satisfaction, Way to go CCP.
If so, I doubt it will remain permanent nor do I think it is ccp's goal. I'd expect changes if we don't see enough sov fights. As for now, why not look for content where it is most available? When sov is homogenized as you say and it's residents only resort to fattening wallets, this means happy hunting grounds for wh corps like ours when looking for juicy Ishtars or carriers. Better yet, ours expected targets get rustier at pvp as well. |

Tex Raynor
The High and Mighty Carebear Abortion Clinic
20
|
Posted - 2015.11.12 23:45:23 -
[234] - Quote
iwannadig wrote:New probe scanner map does not highlight current (double-clicked) signature like an old one.
Also, when I set map filter to 'My fleet members' I can barely see solar systems where they are located. These systems are highlighted, but we need a much more bright colors to actually see it.
+1 |

Joia Crenca
Science and Trade Institute Caldari State
256
|
Posted - 2015.11.25 05:44:54 -
[235] - Quote
Overview icons could still use some work. I notice that a player cruiser still looks similar enough to a Large Collidable Object to render the overview less than useful for watching out for players, as an example. A color other than white for players could help.
(changing the background of neutrals to dark green... we'll see...) |

DUBLYUR
Gefest Group Solar Citizens
45
|
Posted - 2015.11.27 23:41:32 -
[236] - Quote
The new patch will not wait. I'm going to play other games. I wish the game fall online and layoffs. Such workers only at McDonald's will. CCP GERMAFRODIT - Good luck on the transplant floor. |

Moloney
Mass Effect Enterprises
182
|
Posted - 2016.01.14 22:46:36 -
[237] - Quote
Hi, with all due respect for something that does look quite pretty. This is not the area of the game that you should be using as a marketing tool.
The more convoluted the scanning map gets, the further from a usable system it becomes.
When is the last time you opened any map from Google to a physical map and expected distracting sparkles?
Sadly, although I am quit happy with the fact, the more basic and wire frame the scanning map is, the easier it is to see what you are doing.
There is no need for animation for a red sphere or excessively distracting probes that get in the way of clearly seeing the signature dot.
All changes to the visuals of the probe map directly reduces its functionality.
Please stop this or at very least, never remove the option to turn it off.
Thanks for reading, Moloney. |

Moloney
Mass Effect Enterprises
182
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Posted - 2016.01.14 23:03:00 -
[238] - Quote
CCP Goliath wrote:Durzo Flint wrote:There really, really, needs to be an option to turn off the "cosmic signature" tool tips when mousing over one, it steals your cursor and makes moving your probes very difficult. After about 5 seconds of using the probe scanner, everyone's gonna figure out that all the red dots are cosmic signatures. Once we move our probes over a cosmic signature, the red dot steals the control of your mouse cursor and you can no longer adjust your probes using the cube in the middle.
Also, why was the crosshair cursor removed from the probe scanner? It was better than a pointer in my opinion.
Also, can an option be made to use just one of the new scanners? A few of my corp members like the new d-scan, but not the probe scan.... but you can't use one without the other. Would a customisable delay on the tooltips serve equally well here? Right now there is no option to use one new scanner and not the other. The old systems will be removed in an upcoming release, so we will not be adding in further opt-in/opt-out options relating to the new system at this time.
Please don't remove the old system, the new probe scanner is so distracting and so much less clear it is giving me a headache ache.
How am I going to play in wormholes when I get a migraine from scanning? |

WarGod
V0LTA WE FORM V0LTA
29
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Posted - 2016.01.25 05:49:04 -
[239] - Quote
The hotkey for the old D-scanner does not work since the new one has been implemented. I prefer the old D-scanner and would like it if the hotkey would still work. It does work for the new one.
EVE overall seems to have much more lag.
Getting FPS drops every time I alt-tab in and out of EVE. The longer I've been alt-tabbed out of eve the longer FPS stays around a choppy cruddy 30 FPS.
Hope these issues can be fixed in the near future.
WG |
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