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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Pretty Pony Princess
Princess Club
6
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Posted - 2016.01.08 15:19:58 -
[91] - Quote
I just tried out the marquee-select to lock multiple targets on Sisi and noticed a little problem: It locks everything. This includes wrecks, asteroids, space junk and other things when I just want to lock a few rats.
Would be nice if the things locked were filtered by the overview settings, locking only things that appear on the overview. I don't think many players are interested in locking all the Large Collidable Structures instead of the things shooting at them. |
Spaminator
Serenity Ind. The Explicit Alliance
10
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Posted - 2016.01.08 21:21:03 -
[92] - Quote
LOVE the 1st person camera... would be even better to allow rt click (look around) to simulate cockpit view... even if there are limitations on the extent of the 'look around'
:) |
Zander Kumamato
The Chaos Void
43
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Posted - 2016.01.08 22:50:01 -
[93] - Quote
1st person camera is super neat!
Now we just need better/proper manual ship control....
Would like to also right click (or otherwise) in first person mode to pan the camera view around as in some other games...
When micro jumping, the 1st person reverts back to orbit... I don't think it should do that. |
Rain6637
GoonWaffe Goonswarm Federation
33220
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Posted - 2016.01.09 08:03:53 -
[94] - Quote
Great work on the camera, that's refreshing. We're still flying around without useful tactical HUDs or an interpretation of the Overview, please say there's good news regarding this
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Funky Junk9
modro I N F A M O U S
0
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Posted - 2016.01.09 10:36:50 -
[95] - Quote
Lurker here posting for the first time. one thing i noticed with the camera controls is that rotating the camera is too slow is it possible CCP could work the option to add a "Sensitivity" bar to make camera rotations faster/slower |
Sa'ra Krat
Signal Cartel EvE-Scout Enclave
11
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Posted - 2016.01.09 15:03:43 -
[96] - Quote
Just wanted to say that the new camera controls, regardless of their beta state, have breathed some fresh life into my passion for EVE. They have also made excellent tools for capturing the beauty of EVE on my blog - http://sauerkrautinspace.tumblr.com/ |
Lizden Kroff
Kroff Industry
2
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Posted - 2016.01.10 03:19:52 -
[97] - Quote
Hello!
I tried the new orbit camera mode. I did not like it because it made me feel seasick.
In my experiance the old camera is much more precise when you rotate and zoom. The "cinematic" effect as CCP call it made me feel nauseas. And the camera speed under:
"System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed"
does not make the new camera more precise in my opinion. The "cinematic" effect is only slower or faster. And unfortantly I felt seasick no matter what I sat the slider to.
I would like that the new "orbit camera mode" will be be an opt-in option.
Kind regards Lizden |
Timmeeyh Thesecond
Distortion. Heiian Conglomerate
0
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Posted - 2016.01.11 16:23:25 -
[98] - Quote
I think first person camera mode is cool, but not so practical, so i have an idea for consideration.
-In FPC mode, holding down right mouse button could let you look around without steering the ship(like in a fps game).
-It should be possible to select targets for different actions (warp to, target, activate modules etc), with a crosshair (separate from the implemented HUD) by clicking the keyboard hotkey or leftclicking it first and then clicking the hotkey to avoid targetting the wrong target).
-The new targetting rectangle or w/e could also be an option for target picking.
-You could have mouse look mode be an on/off mode, where it would be deactivated/activated by RM
this is great for manual piloting too, given the better sense of where the ship is going in FPC, and because setting new vectors (if thats the right word) with either doubleclick or keybinds would be easy. you could keep setting new vectors, with you trailing hud indicating how you ship is responding
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Thor Kerrigan
The High and Mighty Carebear Abortion Clinic
651
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Posted - 2016.01.11 20:27:02 -
[99] - Quote
I am curious to try these out.
Before I do though, here is my main concern about representing the epic scale and I am curious if the adjustements somehow diminish this effect:
I have always found the ships we fly "feel" smaller than what they should due to their relative speeds and agility. In other words, A ship the size of a sky-scraper moves like we would expect a jet and without reference points, we don't actually realize their size at first glance. If you look at a Myrmidon, for example, and then watch it perform a 180 degrees turn while considering it stands higher than the highest building on earth... Goodbye any crew located at extremities and say hi to spaghetti sauce.
I tried doing fly-bys at around 10% speed close to stations or placing pods next to ships, which seemed to confirm my suspicions about this.
Here is a video (source: "The Onion" satirical news) which shows Nyx-class hulls fly around like drones... Maybe it's me but they also feel like being the size of a drone.
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XeX Znndstrup
92
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Posted - 2016.01.12 12:36:24 -
[100] - Quote
CCP Optimal wrote:Good day. As some of you may already know, we have been hard at work updating the in-flight camera of EVE. As this is one of the fundamental systems of any game, we want to take good care of treading lightly and get as much player feedback as possible to make sure we get as smooth a deployment as possible when we finally get around to replacing the current camera. Today, weGÇÖre taking a step in that direction by allowing you to try out a BETA version on TQ for the next few days. To enable the new camera, simply open up the System Menu (Esc) > General Settings > Experimental Features and tick the Try the New Camera checkbox. Instead of the lone space camera that you are all familiar with, the updated version comes in three flavors; Orbit, Tactical and First person. The Orbit camera (alt+2) is the default one, and is always attached to a ship or structure in space. This camera is designed to give the player a more cinematic feeling and try to emphasize things like scale and speed while behaving pretty similar to the old camera in other regards.
- Field of view decreased as you zoom in, giving a much more epic sense of scale.
- Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.
- When looking at other ships, camera is allowed to drift, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view. When looking at your own ship, we allow an almost unnoticeable amount of drift to achieve a subtle parallax effect as the nebula moves by ever so slowly.
- Tracking camera is now activated via Alt+Shift+click and deactivated by left-dragging. The object tracked is now always offset a bit based on the direction of flight of your own ship so it doesnGÇÖt disappear behind your own ship all the time.
- New chase mode is activated by tracking the ship youGÇÖre already looking at, locking the camera straight behind your ship. This mode works amazingly well with manual flight!
- Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning.
- Smoother zooming/orbiting, accompanied with a new camera speed setting in the system menu (this applies to all camera modes).
The Tactical camera (alt+1) is designed with more practicalities in mind and is more similar to an RTS camera. It allows for panning around the battlefield as well as rotating. In this mode, we donGÇÖt have any of the cinematic effects of the orbit camera.
- Field of view is fixed at a wide angle and none of the cinematic shenanigans of the orbit camera is present.
- Panning is achieved by right dragging.
- Camera is attached to an object by doing look at and detached by panning (NOTE: this feature sadly didnGÇÖt quite make it to the BETA but is close to completion, so youGÇÖll just have to use your imagination for now nüè) .
- While detached, the camera zooms toward the cursor instead of the center of the screen.
- The Look at command preserves zoom distance, so we essentially just pan the camera. This way battlefield overview and awareness is preserved as well.
- Tactical overlay is on by default.
The First Person camera (alt+3) is probably the least practical, yet most awesome (IMHO) of the triplets. It is highly recommended that you try it out with the not-so-long-ago-introduced manual flight feature that is mapped to the keyboard arrow keys.
- Fixed first person view with wide field of view
- Military jet style roll and pitch indicators overlay for orientation
- 3 level stepped zoom
- Precision titan bumping
- Makes you crave for joystick support
In addition to this, we have implemented marquee-select (mouse drawn rectangle selection) in space, which can be incredibly handy for those of us who enjoy interacting with the 3d scene instead of the overview whenever practical and possible. To activate marquee selection, simply hold down one of the combat shortcut keys, such as ctrl+left drag to target, ALT+left drag to do Look At and a new SHIFT+left drag to just select, making it possible to select even the fastest of drones. Note that this feature is still not quite finished, so it currently only selects one of the brackets under the marquee at random. Once itGÇÖs finished, youGÇÖll be able to do things like target multiple items at once. The reason we release a BETA feature is so that we can collect precious feedback and iterate before we turn it into the actual thing. WeGÇÖre really excited to hear which of those features/changes you love or hate and donGÇÖt be shy to suggest improvements. Bonus Challenge: Whoever creates the slickest YouTube video using the new camera gets a GǪ free high-five, delivered by me at next Fanfest. GO! Known issues:
- Camera does not attach to target in tactical mode
- Jump effect is borked
- Camera mode preference is not persisted on jumping
- Marquee select only selects a single item
FPS view is clearly awesome.
Everyone understood that you only need now to draw a cockpit in the view and a lot of us will find there what they have been dreaming for a long time and since their first time in the game : ability to pilot also a ship inside. With this feature, you actually break Star Citizen interest for a part. That's also what some players of Eve desired. Extending the excellent Eve Online with what other games seem to bring.
Questions : 1- Do you intend to create these cockpits later ? 2- Can we really use a joystick in this view ?
Thanks for your answers, CCP Optimal (if you find time...)
Regards.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
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Hylong Levien
MUSE Apprenticeship Metaphysical Utopian Society Enterprises
0
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Posted - 2016.01.12 13:00:26 -
[101] - Quote
A few things I've noticed from testing the new camera feature today - I didn't check if it has been brought up yet, so sorry if I bring up a known issue:
- Zoom with both mouse buttons pressed is achieved in all functions outside of camera control by hold and drag UP for zoom out, drag DOWN to zoom in. It is reversed only in the camera controls.
- The zoom in and out feels very sluggish towards the end, i'd like there to be a way to turn off the 'deceleration' of the zoom. same kind of minor deceleration seems to exist with camera rotation. - Zoomspeed seem to be tied to the camera speed setting. Would it be possible to separate these two? I'd like to zoom in and out faster while maintaining rotational speed.
- the Field of view accompanied with the orbit camera zoom is nice, although zooming on a Frigate class ship (and below) enlarges the surrounding space so much, that it becomes pixelated.
- It would be awesome if looking back at the ship after 'look at' another object would return the view to its initial zoom setting.
Otherwise a very good job CCP! |
Stephanie Rosefire
Super Squirrel Omni Jump League
56
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Posted - 2016.01.12 14:36:16 -
[102] - Quote
not sure if this is related to the new camera features, but, if we could PLEASE insert a seperation line between the bottom of 'jump' and the top of look at. it keeps throwing me off as the old seperation lines arent there and are confusing me, and im sure many others. |
Zavia Uristis
Numvisia
0
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Posted - 2016.01.12 17:26:36 -
[103] - Quote
If you set the camera to First Person, and then open the map (fullscreen mode), the markers of the First Person Camera are still there. I consider this a bug.
Thanks for the amazing update. |
Kenji Noguchi
We are not bad. Just unlucky The Bastion
18
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Posted - 2016.01.12 19:22:03 -
[104] - Quote
Please, please, PLEASE, add ships' velocity vectors while in Tactical Camera :) |
Qwer Stoneghost
EVE University Ivy League
0
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Posted - 2016.01.12 19:28:00 -
[105] - Quote
Frequently, when I undock, the orbit camera has reset itself on the tail of my ship at its closest focus. I have to scroll back to get the ship in frame. It doesn't seem to happen when I first start to play, but it shows up when I dock and then undock.
I'm assuming that this isn't intentional. Also, it would be nice if alt-1,2,3 could work inside a station so that you could set your view before you undock. Sometimes I land with one and want to leave with another. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2129
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Posted - 2016.01.12 21:15:44 -
[106] - Quote
The first person camera could easily be made more useful than it is right now.
You should be able to pan the camera by clicking and dragging. When you release the pan button, the view should snap back to the centre. These features would enable the use of head tracking software.
The wishlist is pretty much complete...
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Chin Altair
Black Is Beautiful
0
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Posted - 2016.01.13 03:27:55 -
[107] - Quote
I strongly appreciate the old tracking camera with its dragable tracking cursor which gave me a "look over my ships shoulder" view. The new camera options are missing that view entirely and i do not wish to enable tracking for every target to be clicked manually. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
305
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Posted - 2016.01.13 18:39:31 -
[108] - Quote
Had a quick play.... Please remove the intertia, it's annoying and adds nothing to usability.
I like the Marque select thing, however please let us start rotating the camera/zooming whilst the view pans in.
Bring back holding right click to pan the view based on the current camera position. |
DJB16
DJB Alpha
10
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Posted - 2016.01.13 21:06:49 -
[109] - Quote
now i dont post on the forums very often unless im buying a char so take my comments to heart devs
Quote:Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level. someone else posted the above and could not agree more
the man point of my post is TURN THAT ******* **** OFF is WAY too LOUD and NO option turns it off unless u turn off master sound which turns off EVERYTHING
now orbit mode allow a list of FOV positions and then be able to LOCK IT IN default it to OLD camera fov setting so we dont start getting fishbowl eyes trying to find it on a mouse wheel that gives no feedback to the real setting
center camera on SHIP not 10 CM (on my monitor) below my ship (and not zoomed into its tailpipe) and then have it move with the ship not this weird "looking at from a distance making me sick" setting |
Kirzath
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.01.13 23:23:24 -
[110] - Quote
As a PVP pilot:
Orbit Camera is utterly useless because of the way the camera lags behind the ship when moving. My ship absolutely has to be always centered when I'm trying to manually fly around. Frame of reference is crucial. The camera also bobs around like crazy when changing direction, adjusting speed, aligning, etc. I have camera bob disabled for a reason. The variable FOV when zoomed in makes nebulae look absolutely horrible and pixelated. D-scanning also becomes rather non-intuitive, since it will scan towards the selected 'tracked' celestial without it being actually centered on the screen. It's quick and functional regardless.
Tactical Camera is great for what it does.
I'm not even going to touch First Person Camera.
All in all, the only reason why I even tried out the new camera is to enable 'Look at' on distant ships. Good for assessing fitted guns and such on enemy ships without having to get too close on grid. The only missed feature as I go back to the good old camera.
Also, there absolutely needs to be a hotkey to re-center the camera on your own ship. Please, for the love of god. |
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Iam Widdershins
Puppies and Christmas
899
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Posted - 2016.01.14 00:32:07 -
[111] - Quote
Hey Optimal,
Cool features. I've played a bit with the new camera; marquee select in tactical mode is definitely pretty neat.
My main criticism is that the drag-zoom is reversed in orbit mode. In the old camera, when you hold LMB+RMB and drag down it zooms in, up and it zooms out. This is the way it goes in station, too. This is also the direction the scroll wheel goes in ALL camera modes, old and new.
The new camera's orbit mode camera reverses this for no clear reason: LMB+RMB drag is down for zoom out, up for zooming in. This is counter to the scroll wheel's movement, the tactical camera's movement (down = move forward, up = move back), and just about everything else.
I'm assuming it was a mistake! Just bringing it to your attention.
Lobbying for your right to delete your signature
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Tommas Crowbarius
Stronghelm Corporation Solyaris Chtonium
4
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Posted - 2016.01.14 04:21:17 -
[112] - Quote
How do you get the tracking camera to work the way it used too? I can't even get it to work with the old camera. I just want to be able to left mouse click on something and have it view it in the center of the screen. |
Nimos Endashi
Dropbears Anonymous Friendly Probes
6
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Posted - 2016.01.14 04:37:29 -
[113] - Quote
I'm sorry if this has been posted before, but I wanted to quickly post this and don't have the time to read the whole thread right now.
Zooming with both mouse buttons held is reversed from what it was, and also reverse from how you zoom with the mouse wheel. That's a bit counterintuitive, and it also clashes with the muscle memory of everyone who's been playing for a while. |
Mr Bullet
De tre liderlige skinker Hams United
1
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Posted - 2016.01.14 07:39:52 -
[114] - Quote
What about that walk on the ship bridge, maby a little walkpath so we could see our containers and ships docked on the carriers og stations... Could we get that, so there is just a little idea with the Capt Quarters? |
Azzadal
The Second Quarter
1
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Posted - 2016.01.14 08:50:29 -
[115] - Quote
With the new camera every time i make a jump on the route i need to manualy choose the next gate. Old camera choose next target on the route automaticaly. |
The Receptionist
Astra Zeneca
7
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Posted - 2016.01.14 19:48:48 -
[116] - Quote
Can we keep the current/old camera style as alt+4? :) |
Shimrod Ombreflamme
Kaerizaki Corporate Silent Infinity
1
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Posted - 2016.01.15 10:12:58 -
[117] - Quote
Quote:Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level.
I also completely agree with that.
This sound, both with Tactical Camera or First person Camera is very unpleasant (and useless).
Please, please, remove this sound (or make possible to mute it).
I have another issue with the New Camera :
The Tactical Overlay is reset after each undock and each jump. Need to click to reactivate after each jump, which is annoying.
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Zerry
Hedion University Amarr Empire
0
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Posted - 2016.01.15 12:05:12 -
[118] - Quote
Personally I only fly with center track position on the "old" camera. This is due to my main occupation in EVE is pvp. It will be like chopping of my rigth arm should the new camera not get the functionality wich center track position gives. Scanning out 25 moons on a planet with pressing c everytime I want to center the camera is not going to work for most of us. |
Balaur Venatores
Nordului Chapters.
7
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Posted - 2016.01.15 16:44:41 -
[119] - Quote
Azzadal wrote:With the new camera every time i make a jump on the route i need to manualy choose the next gate. Old camera choose next target on the route automaticaly.
+1 |
Vespula Vulgaris
Industrial Waste Management
2
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Posted - 2016.01.15 17:12:52 -
[120] - Quote
Okay, I don't know if these have already been mentioned (there's a lot of stuff to read through), but here are my grievances, specifically with the orbit camera as that's the one I use most. I don't know how many of these 'issues' are also present for the other modes, but here goes.
- When I enter a new system with a route, the next gate used to be selected in the overview, and Selected Item window. This is no longer the case for me, and while a minor annoyance, it's a constant annoyance.
- Every time I jump or undock, I have to re-enable the tactical overlay as it seems to default to disabled whenever anything happens.
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