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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Klapen
AQUILA INC Verge of Collapse
468
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Posted - 2016.02.12 20:24:56 -
[241] - Quote
CCPLS
LET US KEEP THE OLD CAMERA
Klapen.com
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Annexe
I N E X T R E M I S Tactical Narcotics Team
23
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Posted - 2016.02.12 22:05:33 -
[242] - Quote
New camera warps the view really bad across 2 screens
OLD CAMERA
NEW CAMERA
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Trajan Unknown
Rifterlings Zero.Four Ops
75
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Posted - 2016.02.12 22:35:39 -
[243] - Quote
So I tried this new cam for several hours today and read through the whole thread and a lot of valid concerns are pointed out already so I will just keep it short.
Please consider keeping things simple. The more you add to something the worse it can become. The new camera has some pretty neat features but I would really like to have options to actually simplify it or be able to adapt it to what I need. Look at and tracking are two key features that should be kept easy as well as rotate the whole thing and adjust angles. Currently it feels a bit messy to use the things as you are used to and with more features in the pipe I fear it wont get better. What needs to be cleared is, how heavily I am allowed to macro all the things? Pressing more than two buttons is a no-go for me so if possible I will macro most of the things if it doesn-¦t break any rules. Another thing that was mentioned in this thread already is the overall behaviour of the camera. It is way to smooth? so to say. I reduced camera speed to minimum and still it feels like it is swimming. This plus the right click to "unlock" the camera makes it difficult to properly control it. I felt like I have no real control over my FoV with the new camera and that the cam "slips/swims" away all the time. All in all it feels not good to fly with it let alone fight anyone using it. |
Miss 'Assassination' Cayman
CK-0FF Bad Intention
2
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Posted - 2016.02.13 03:24:09 -
[244] - Quote
Every time I see something about the camera in patch notes I try it for a while, but every time so far it has given me a headache after about 10 minutes. The laggy feeling when rotating or zooming the camera seems to be the biggest issue. Even after turning off dynamic field of view and setting the camera speed to max it still feels uncomfortable to rotate or zoom the camera. Almost like setting the camera speed to max still doesn't completely get rid of the inertia effect and it remains just strong enough to be noticeable.
So here's the list of issues I've noticed, starting with orbit mode: 1. Even at max camera speed, panning and zooming the camera still have too much of that inertia feeling. Perhaps a 16x or 32x camera speed setting would be responsive enough, but completely removing the inertia effect would be ideal. 2. Adjusting the camera vertically is far too slow. The same amount of input should result in the same change in angle both horizontally and vertically. 3. When tracking an object in orbit mode the ship moves off to the side. That's very bad because that almost always means my ship is behind a window and I can't see what's hitting me. How about letting us chose the position of the tracked item and leave our ship where it belongs? 3a. When starting to track something, the ship can snap to its new position so quickly that it's hard to keep any sense of direction, especially since the camera is rotating at the same time. 3b. When looking at a large object like a station and tracking something, the camera glitches out horribly. Effects range from looking in a random direction when tracking a distant object, to the camera spinning uncontrollably or repeatedly zooming in and snapping back out when tracking a closer object. This behavior is because of moving the "Look At" object to the side when tracking is activated. 4. As everyone else has said, having to manually track each new object is really awkward compared to toggling a mode and having it track whatever is selected. 5. Why is there a Look At option as well as a Track option on the right click menu for distant objects? Both options seem to do the exact same thing.
More issues with tactical mode: 6. The zoom in and out when toggling tactical view feels really uncontrolled and laggy. Please stop with this bouncy, drifty stuff! 6a. It also seems to assume that the camera is zoomed in closer in orbit view than in tactical view, so if you're zoomed out farther the camera seems to zoom the wrong way for a moment then quickly snap to the right distance. 7. Tactical view doesn't save your zoom distance, unlike orbit view. So every time activating tactical view it goes to the default zoom level. 8. When tracking an object in tactical view the camera rotates around the camera position, not the rotation point when controlled manually. That moves the focal point, and if done while warping results in some crazy zooming out and back in as it tries to stay with your ship. 9. Tracking an object in tactical view while not warping causes the camera to stop following whatever it was looking at (like your ship). It would be much more intuitive if the camera would continue to move with whatever it's looking at while pointing in the direction of the object it's tracking. 10. Free moving the camera is awkward since it can only be moved perpendicular to the direction of view. There needs to be some way to move the focal point directly toward or away from the camera. Perhaps alt+zoom like for field of view in orbit mode? 11. It's very hard to tell where the camera's focal point is after zooming. Some kind of visual indicator of where exactly you're looking could be very helpful. Adding the option to move the focal point towards or away from the camera would help overcome this issue though.
And first person mode: 12. First person mode seems to have a very strange field of view. I can't tell if it's too narrow or too wide, but there's some weird fisheye effects going on and it's hard to judge distance. 13. The tactical overlay in first person mode is useless since the plane cuts right through the middle of the camera. Perhaps offsetting the shaded plane and distances to a bit below the ship could help, but that would be a little odd coming from third person views. In any case, the overlay is useless without some perspective to judge distances.
Despite all these issues, I see a vast improvement in the last couple months, so keep up the good work! |
Helena Shun
Physics Says No
0
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Posted - 2016.02.13 09:01:17 -
[245] - Quote
What's missing from the new camera:
- No custom tracking position; When multi-screening, it is usually optimal to put the tracked target up in the corner of the "safe area" of the screen. - No automatic tracking toggle. - Speed of movement is different than old camera. |
Sayod Physulem
EVE University Ivy League
42
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Posted - 2016.02.13 11:45:55 -
[246] - Quote
Orbiting Camera When I tried the new orbiting camera for the first time it felt weird and gave me a sick feeling (motion sickness?). So I tried to find out what caused it and noticed that the ship was not truly centred all the time. Later I found out that this was this "Feature"
Quote:Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement. So I deactivated that "Feature" I disabled other options like camera bobbing and so on on the old camera already. After removing that FOV thing aswell the camera felt somewhat okay (so after I disabled all cinematic features)
Increasing the camera speed to 2.5-3 times made it feel somewhat sharp (still a little bit washy though) and responsive and fast (this is actually better than the old camera in my opinion - when I switched back to the old camera later I missed the the faster scrolling and movement)
Anyway with all those settings disabled the camera actually felt good, and I thought I could get used to it. Then I scouted the chain saw a couple of active towers on d-scan, so I wanted to scan them down. "Oh damnit, there is no tracking camera - well I guess I'll have to click C every single time I want to try a different moon, that is anoying - oh well." *Clicks C* Camera moves around, like usual the ship moves in front of the moon, ... ... but the camera doesn't stop there and the ship drifts to the side of the sceen. This is already odd enough - I mean I disabled this stupid "Feature" that the ship position gets offset already, so I don't want it to be different for the tracking camera. But the worst thing is still coming: It does not show the tower at 5-¦. But the moon I am looking at, is the only moon that is at the correct range. So I warp there anyway and find the POS.
At this point the new camera died for me. - Longer look at range - Faster Movement (even though it could maybe be a little bit more precise) - Multilock is nice All those features don't matter if there is no working tracking camera. Please bring that camera back and fix that ship offset - or at least give the option to disable that aswell .
I always thought of EVEs UI as one of the best game UIs because it doesn't have any unnecessary gimmicks that "are cool" but an artless tool you can modify, which helps you against your enemy. I don't want to have to fight the UI first, so that I can fight the enemy after that. Like a doctor doesn't want a sword instead of a scalpel just because some people think that would be cool. I want a UI that feels empowering not annoying.
Tactical Camera Generally very nice. A single key to center the camera position back on your own ship without searching it in space and clicking "look at" would probably help a lot. I didn't experiment too much with it yet. Still have to try if manual piloting works in that. Probably not as good as in orbit camera, but will see.
First Person Camera Nice Gimmick. That is about it. |
Miss 'Assassination' Cayman
CK-0FF Bad Intention
3
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Posted - 2016.02.13 13:11:19 -
[247] - Quote
Sayod Physulem wrote:A single key to center the camera position back on your own ship without searching it in space and clicking "look at" would probably help a lot. I know it's not a single key, but you can right click your capacitor and there's an option to look at your ship. Better than looking around in space at least. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
310
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Posted - 2016.02.13 13:25:52 -
[248] - Quote
So, turned off all the extra camera options and set the camera speed to as fast as possible and it becomes usable. Why have you removed the ability to right click to look around, with this back the orbit camera would end up being pretty close to what we have now and imagine most would get used to it.
I've noticed an issue though, when looking at my ship in the orbit camera, if the ship turns it appears to go blurry. Is there some weird motion blur / depth of field going on here? |
Trajan Unknown
Rifterlings Zero.Four Ops
76
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Posted - 2016.02.13 13:38:49 -
[249] - Quote
So I realised the new camera seems to be the only option now, at least I wasn-¦t able to find the old one anymore. On the pro side, it seems to be working waaay better now. But I realised one thing that is pretty annoying. In the "selected object" window the symbols are dynamic in seize. If the selected object has a bounty the symbols are small as I am used to but if the pilot has no bounty the symbols are way too big. This happened in the past sometimes but it was "fixable" now it-¦s not anymore and it became worse. Please fix this. I-¦ve posted it here because it appeared with the new camera.
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Sean Crees
Sean's Safe Haven
29
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Posted - 2016.02.13 18:36:03 -
[250] - Quote
Can you PLEASE PLEASE make it so the tactical camera view is not linked to the Tactical overlay? Every time i go through a gate to a new system or undock it auto turns tactical overlay on and i have to keep turning it off. |
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Akballah Kassan
Flames Of Chaos Mordus Angels
80
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Posted - 2016.02.13 18:50:45 -
[251] - Quote
Why on earth have you decided to do away with the old tracking camera?
What was wrong with just clicking on an object in space and tracking towards it? Why now do I have to press 'c'?
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Rain6637
GoonWaffe Goonswarm Federation
33300
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Posted - 2016.02.13 20:07:25 -
[252] - Quote
If you're going to disconnect the camera from the player's ship, you need these indicators. http://i.imgur.com/8r472sp.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
33300
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Posted - 2016.02.13 20:09:32 -
[253] - Quote
If you would just play I think you would understand how disconnected the camera makes things. It's a very distinct feeling you get of, "wait, where the **** is my ship"
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Scotsman Howard
The Mjolnir Bloc The Bloc
15
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Posted - 2016.02.13 22:50:11 -
[254] - Quote
CCP:
The tracking camera is a must. This is not a question of want, it is needed.
With the tracking camera, it is easy to tell if you are aligned, where a ship went, etc.
Most importantly if gives you some since what were you are in space. If I need to know where the sun is, it is easy. Where is a station in relation to me, easy.
The tracking camera is a required. Without it, I will ignore the new camera for as long as I can. |
Clover Axion
GoFast TransCorp
3
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Posted - 2016.02.14 03:51:02 -
[255] - Quote
The New Camera is really nice, I love how smooth it feels. But to not have the ship centered in the screen feels terrible, if we could have the mechanics of the camera in place but center the ship once again that would be pristine.
Other notes:
GÇó When using the Orbit Camera & Ctrl + Zooming, the entire background of the EVE Universe will also zoom in or out to extreme values.
:: Edit :: The speed offset is already a feature, gotcha. |
Balaur Venatores
Nordului Chapters.
7
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Posted - 2016.02.14 09:14:14 -
[256] - Quote
Automatic tracking really makes a difference for me when playing with mouse only. |
Kirzath
Concordiat Spaceship Samurai
4
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Posted - 2016.02.14 14:55:42 -
[257] - Quote
After toying around with the new camera some more:
I hotkeyed 'Track' to a mouse button so I could easily click side button + left click to track a target for d-scanning. This worked pretty well... except when the time came to stop tracking.
Left clicking in space and trying to drag the camera away and unlock it instead resulted in a target selection box. The only way to restore the camera back to manual was to right click and "Show my ship". (Why is "Show my ship" not hotkeyable?) I do not have the time to fiddle with context menus in order to bring back the camera to a usable state.
I also miss the ability to right-click in space and swivel the camera around.
The x-axis has a different camera spin speed than the y-axis. ???
Finally, the rapid speed at which the camera centers when jumping using a gate is rather disorienting.
Things I like about the new camera: 'Look at' from any distance, snappy when tracking to a new target, and faster zooming. |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
171
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Posted - 2016.02.15 02:10:33 -
[258] - Quote
Kirzath wrote:The x-axis has a different camera spin speed than the y-axis. ???
Yes, it does.
https://www.youtube.com/watch?v=LIl9egYxkqA
And I'd like to take this moment to complain about it again to CCP. It's annoying, and has no place in a game that controls the camera with a mouse, nor a game that has full 3 Degrees of movement.
Get rid of it, make the X and Y axis speed equal. |
Isil Rahsen
Black Phoenyx
0
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Posted - 2016.02.15 03:25:21 -
[259] - Quote
Okay so the new camera still needs a lot of work before becoming the default. These are the first things I've noticed after a short break from EVE.
- Custom Tracking position is a must, at anything other than zoomed way out tracking most things puts my ship completely off the screen. - Tracking needs to keep the tracked object inline with my ship not way offset massively to the side. - Orbit camera need to rotate on the center of a ship and not way out infront of the thing. - Auto tracking selected items needs to return. |
Rumbaldi
Reasonable People Of Sound Mind
18
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Posted - 2016.02.15 16:48:13 -
[260] - Quote
I turned this off, it is messy and all over the place, I seem to have to use multiple buttons to look at things, wtf? and you say it is going to be removed in a month... sad day. it is just not easy or intuitive to use. |
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Asgrim Ragnarsson
Ragnarok Demolition Crew
0
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Posted - 2016.02.15 18:45:21 -
[261] - Quote
CCP Optimal wrote:
While detached, the camera zooms toward the cursor instead of the center of the screen.
Playing on 3840x1080 with the Camera shifted 50% towards the right (So I have my ship on one monitor and the other for scanning and other windows) and my Tactical View does not zoom towards the cursor, instead it seems to zoom towards the spot where my cursor would be if I did not shift the camera. I don't have hard evidence on this but it's my suspicion since all zooming skews towards the right. |
Juual
Interstellar Machinery and Military
0
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Posted - 2016.02.15 23:01:52 -
[262] - Quote
I was told to post here by an ISD in the help channel.
The box selection tool selects -everything-, no matter what my current overview or bracket settings are. It would be nice if we at least could make a priority setting for it (Ships first, then wrecks, then asteroids, then collidables) or just filter stuff out completely. |
DJB16
DJB Alpha
26
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Posted - 2016.02.16 06:33:57 -
[263] - Quote
yo devs can you PLEASE give us the option to turn certain sounds off without turning ALL sounds off i want to hear my alarms but not the "ambient" NOISE on the "new" tactical camera mode (and the sansha "talking" sounds in incursion areas)
i know immersion is nice but when it really distracts from what your doing and cant HEAR PEOPLE (or even think) because of the "noise" its bad design |
Aoi Litvyak
Random inactiva corporation
16
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Posted - 2016.02.16 13:52:51 -
[264] - Quote
One major negative thing about the new camera, especially for us PVE oriented
It exposes some extremely outdated assets, playing a mission against drones and there is a drone structure? Enjoy very large blurred backgrounds with extremely large jags for edges. As those assets were made to look good from a distance with the old camera, the new one by default blows them up and exposes the lack of fidelity.
Its kind of a wierd contrast to have a really good looking ship and then just, a 100x100 pixel texture stretched over half the background the ship covers. More or less. Its so clear they need it just for citadels, but there are a lot of assets in the game that will look 2003'ish graphics due to it. Citadels will look fine with the current camera right? But all the old assets will look like garbage with the new one, that includes ships that hasnt been updated. |
Eros Elanor
Astral Mining
21
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Posted - 2016.02.16 16:39:32 -
[265] - Quote
New Camera: Added tracking camera toggle (enable with Shift + C) to the Orbit mode Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).
Omg I just want to thank you for making this New Camera Tracking Shift+C Loving it !!!! The Drift and camera transitions just looking GORGEOUS!!! I can see the beauty of my ship with the new skins and speeding up closing to it target .... Brapapapapa !!! BigbadaBOOM!!!Like in the MOvie Hold V and Click surely make my life in Eve aloot easier
Thanks CCP for making all of this o7
Best Regards, Eros Elanor |
Gommel Nox
GoonWaffe Goonswarm Federation
29
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Posted - 2016.02.16 17:00:58 -
[266] - Quote
I'm not sure if this has been mentioned yet, and I apologize profusely if it already has been beaten to death, but here's my big issue with the new HUD/camera changes. For those of you who do not know, I am a quadriplegic capsuleer. What this means is that I do not have the physical ability to type on a keyboard at all, I cannot feel anything below my chest, and I cannot move my fingers, wrists, or even arms in a meaningful way. In spite of all of these things, I have still managed to keep my eve career going since 2008, adapting with every new change to the UI since.
However, the recent changes to the HUD/game camera are very concerning to me. The reason behind this is that, with the new UI, it is completely impossible for me to zoom in and out. I'm not sure what exactly happened to the zoom buttons, and while CCP Punkturis successfully managed to CCPass_The_Buck to CCP Goliath, not knowing that he was no longer on the team involved with the UI changes. While I should be concerned that, within CCP, people don't know exactly what other people are doing, I'm even more concerned that the new UI changes will be shoehorned in, with disabled people being told to "just bind buttons to zoom in and out" as if it were a feasible option for everybody who plays. I assure you that it isn't.
If you don't know at this point, in addition to being a disabled gamer, I also stream and occasionally write for themittani.com, and I would absolutely love to be able to pick your brain about Eve online being what I would consider one of the most accessible games available for people with disabilities, in a TMC feature for my column, Access:Granted. I really hope you will consider an interview.
Thank you very much |
AMARR CITIZEN 11151215
Stay Frosty. A Band Apart.
1
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Posted - 2016.02.16 22:36:30 -
[267] - Quote
ALMOST WITH THE CAMERA!!!
since my turrets also fire backwards just as effectively, please enable me to flip the camera facing backward.
this way, i can actually effectively minimize my radials, and maximize distance, albeit manually. i still would REALLY like new ship controls: approach, keep at range, and retreat in min/max radial options, but the camera flip would finally allow me to dps properly!!!!
as is now, i can approach at >0m/s, from far away, and min rads manually for a small time. but closeness means more rads, and for me more rads means less dps, and quickly none
but 1st person camera... fantastic! almost perfect! also, look around maybe? obviously, reticle must stay centered to turrets
My posts are here for me to cite when debating in chat, or as a record to devs should they wish or require them. With rare exception, i do not monitor, or reply to posts.
please take this in consideration, reply sparingly, cite your answer. thanks
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Suzanne Khale
Khale Privateer
4
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Posted - 2016.02.17 14:21:56 -
[268] - Quote
Sorry I disabled the new camera. For the following unpratical reasons:
-It keeps twisting in many situations, making me feeling literally seasickness;
-When undock, the camera is centered inside my ship. I need to zoom out every time;
-When warping, for some reason it keeps vibrating for all the warp session;
-I generally felt uncomforable with it. Probably due my minimalist behaviuour, but the original camera mode pretty much satisfied my request and was solid stable, so I went back to that.
Good luck for the future. |
warbds
Stoli Holdings
14
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Posted - 2016.02.17 18:13:55 -
[269] - Quote
Well warping wasn't fun anymore I see glithes. Let's say I see myself flying through boxes amd triangles. Believe me nausea or seasicknes YES is that nice NO.
Even with bobbing out and trying to keep the camera still. No it will move Could it be possibe to keep the third person view without the camera moving so let's say a fixed angle without it moving?
Zoom level well is there a possibility to keep it without switching to whatever?
To be honest on my alt account I did go to the extreme all new features in map, scan and camera toggled off , I found that to be a better option then the new ones.
I do play games to be distracted not to get sick.
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Heidi Franklin
Blind Assault Silent Infinity
0
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Posted - 2016.02.18 04:16:13 -
[270] - Quote
So I just found out that this new camera will be completely replacing the old camera on or around march 9th and I am HIGHLY disappointed. WHY when using the tracking camera in orbit mode does the ship slide off to the side. WHY cant we pick where the object tracks instead of you doing it for us like you think you know what we want.
Honestly Im tired of people (read developers) designing something they think we want. You know what I liked, the OLD CAMERA. It was functional and my ship didnt slide all over God's creation. This really needs to be fixed. You already have had plenty of people mention that the camera has a certain motion sickness issue as well. So what happens, you just push on and ignore them.
I think you (read CCP) need to really think this switch through. Especially when the functionality everyone has come to love is fixing to go out the window. |
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