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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Lee Fu
Holy Cookie
0
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Posted - 2016.02.09 20:48:44 -
[181] - Quote
Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3
+111 |
Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
19
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Posted - 2016.02.09 20:58:53 -
[182] - Quote
well tracking camera etc bugs me .. new idea : make the marque select target only the stuff you have in the overview .. maybe I want to shoot all drones around me and not all wrecks ? |
FloppieTheBanjoClown
The Skunkworks
3540
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Posted - 2016.02.09 21:40:29 -
[183] - Quote
I strongly dislike this new camera. It's removed some basic functions that existed in the old one.
With the "old" camera, I click an object in my overview, my camera rotates to center the view on it, looking through my ship. This makes dscanning celestials very simple. On the new camera I have to press C every time, which adds a lot more button pushing to a mundane task.
Founding member of the Belligerent Undesirables movement.
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DJB16
DJB Alpha
12
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Posted - 2016.02.09 21:52:31 -
[184] - Quote
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
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Albert Madullier
Trillium Invariant Honorable Third Party
40
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Posted - 2016.02.09 22:25:01 -
[185] - Quote
i have to set the camera speed at 1.8x - 2.0x speed for it to feel similar to the old camera, please make this setting default speed, the current default is too "floaty"
also loving the 21:9 proper aspect ratio as opposed to the old zoomed in one, great job on that
the only grip i now have is i miss the custom tracking camera and the abilty to have it always on, please bring it back |
Stable Cusp
Quintec Wormhole Exploration
8
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Posted - 2016.02.09 23:36:26 -
[186] - Quote
I won't be using the new camera until I can track bookmarks.
The old camera tracking mode, where you can hit C once then align to many different landmarks is much more convenient than the new camera system of click-C-scan, click-C-scan, Click-C-scan.
The "C" keyboard shortcut doesn't seem to work for me, so finding someone at a planet means I have to mouse over to the planet, mouse up to the selected item window, d-scan shortcut; mouse back to the next planet, mouse up to selected item.
I appreciate that the new camera is probably pretty. It probably lets videographers do some really cool stuff. It probably offers really cool views of battlefields. It's terrible for scouting. |
Hirisho Presolana
The Rogue Shades
0
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Posted - 2016.02.09 23:44:13 -
[187] - Quote
Lee Fu wrote:Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3 +111 +1 |
lise moon
Distortion. Heiian Conglomerate
0
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Posted - 2016.02.09 23:50:33 -
[188] - Quote
ARGH!! wtf i cant fly like this!!!
My first impressions of the new camera are not to good. seems all show and no go, its a shame the tracking camera hasn't stayed. This new malarky is going to take some getting used , I see I don't just speak for myself!. o7 |
BearThatCares
Pormir
10
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Posted - 2016.02.09 23:54:56 -
[189] - Quote
Had to turn it off.
It seems like the focus is "off", and it just reminds me of when I'm lightheaded.
Pormir is recruiting ambitious players who want to build an empire!
-- Seeking Combat & Industrial Players
-- Veterans to teach the ropes
-- Strong leadership
-- Extremely active (40+ online at peak times)
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Zarek RedHill
MASS A DEATH Mordus Angels
12
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Posted - 2016.02.09 23:58:57 -
[190] - Quote
Two bugs to bring into feature parity with the legacy camera. They are the only two things I require in order to be happy to switch to the new camera:
Bug #1 -- when "Tracking Camera: Toggle point camera to selected item" is toggled, the camera should snap to the center or custom direction.
Bug #2 -- when "Tracking Camera: Toggle point camera to selected item" is on, the camera should snap to the selected item when the user clicks on rows in the overview. Currently the camera does not accept the overview as a source for what the "selected item" is.
Thanks for the hard work, but these are deal breakers for me. -Z |
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Vzimi
Last Light
0
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Posted - 2016.02.10 00:12:31 -
[191] - Quote
****+Scroll Wheel Changes the FOV and I find it very annoying, so Please CCP allow us to edit these Camera Key binds Otherwise Ill just opt out forever which is a shame cause the New Camera looks great |
Danny Lonnegan
Blue Republic RvB - BLUE Republic
0
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Posted - 2016.02.10 00:14:15 -
[192] - Quote
Echoing what others have said here: the new camera is promising, but C-clicking for tracking isn't working as a substitute for auto-tracking. It noticably slows me down when I try to rapidly scan celestials, and if I was previously typing in chat or another text box, that's another click to exit the text box first or else I just type "c" over and over.
I might also suggest setting the default camera speed higher; as is it feels sluggish and has too much intertia, especially when zooming. It's nice I can change it, but the client doesn't need another thing to configure.
Also assuming the spooky music in tactical mode is a bug; I reported it as such anyway. |
Dominous Nolen
Powder and Ball Alchemist Industries
99
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Posted - 2016.02.10 00:15:58 -
[193] - Quote
Holy hell.. The FOV on none dynamic mode FOV orbit camera almost makes me wanna hurl.
Tactical camera - Yup. Still saying what I've been saying all along, FFS toggle the noise on FPV and tactical.
@dominosnolen
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Aetarin Thiesant
Sky Fighters
0
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Posted - 2016.02.10 00:21:19 -
[194] - Quote
Day 1 pvp I was taught the importance of dscan and the tracking camera. I CAN'T FIND TARGETS IF I CAN'T TRACK ANOMS.
No auto-tracking + no tracking of anoms = slower dscan = more time for OP local chat to give us away = fruitless roams.
Any UI feature we currently have must be carried over or you break your own game. This should have been included in the pre-alpha, boardroom-powerpoint of the change as it is FUNDAMENTAL to the game. This is stupidly simple ****, do you even EVE bro?
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Jian Mira
Aliastra Gallente Federation
4
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Posted - 2016.02.10 00:40:41 -
[195] - Quote
The new camera is ****... i hate it....
why not keep both options and you can choose what you prefer...
I have turned it off and gone back to the old camera... |
Kirzath
Concordiat Spaceship Samurai
2
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Posted - 2016.02.10 00:45:37 -
[196] - Quote
Not being able to click and instantly track anomalies in space is game-breaking. The new camera is unusable because of this. |
Muon Farstrider
Partial Safety
8
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Posted - 2016.02.10 01:33:09 -
[197] - Quote
Camera feedback:
Overall: I will not be using the new camera in its current state. In particular, the issues below regarding the tracking camera and tactical overlay are deal-breakers. I am indifferent to most of the new camera features anyway - I have absolutely no interest in 'cinematic' camera behavior or a first-person camera, for example - and so, for me, the new camera has no upsides and quite a few downsides.
Subjective: Playing around with the new camera initially made me feel a bit queasy - disabling dynamic FOV seems to have solved that. Not necessarily a *problem*, as everyone has different tolerance levels for that sort of thing, but a definite thing to watch out for. (I also disabled the dynamic FOV just on general principle as I hate it when games screw around with my FOV for no good reason - thank you for giving me this option.)
Annoyance: Mouse sensitivity for vertical camera rotations feels significantly lower relative to that for horizontal camera rotations than previous (i.e. it takes more mouse movement to rotate a given angle vertically than horizontally), which is very jarring and annoying. Currently I cannot find a camera speed setting that provides acceptable rotation speeds in both directions at the same time - either horizontal rotation is too fast, or vertical rotation remains too slow. Please either revert this or at least provide an option to return it to the previous behavior.
Annoyance: Loss of the ability to toggle the tracking camera is quite annoying and makes quickly centering the camera on several targets much more cumbersome than before. I would please ask for this feature to return. (Also, I do not like how my ship is offset to one side while tracking a target, and I would prefer if there were a toggle for this behavior.)
Annoyance: The continual sound in tactical camera mode is extremely annoying. The only way I have found to remove it is by dragging the master "UI Sound Level" slider to zero, which is obviously not a workable solution. Please remove this or add a dedicated slider to disable it.
Annoyance: When switching from orbit camera to tactical camera the zoom is always reset to the same level (~120km across at my resolution), regardless of the previous zoom level in orbit mode or the zoom level when last in tactical mode. Orbit mode remembers its last zoom level and returns to it when you switch back into orbit mode; for consistency tactical mode really ought to do the same.
Annoyance: The orbit and tactical camera modes have different 'default' states for the tactical overlay - orbit mode defaults to the tactical overlay off, and tactical mode defaults to it being on. The problem with this is that every time you undock, jump, or switch camera modes, the state of the tactical overlay resets to the default for that mode. This is highly annoying, because I prefer to leave the tactical overlay on 100% of the time, but would like to remain in orbit camera mode to avoid the possibility of accidentally detaching my camera from my ship (I've already done that a couple times just playing around, and the potential of doing so and losing track of my ship in the heat of combat makes me cringe). Thus, I am faced with the prospect of having to turn the tactical overlay back on every single time I undock or jump, and this has already gotten highly annoying after only a couple hours of experimentation. If I have the tactical overlay on, it's because I *want* it on, and if I want it turned off, I'll *do it myself* - I don't want the game deciding for me. Please make the state of the tactical overlay persistent, or at least give a toggle (or give a toggle to disable the sound and the ability to detach the camera in tactical mode, so I can use that mode instead).
Bug: Occasionally when undocking, the tactical overlay ends up in some sort of quantum superposition of on and off - for example, in orbit mode the overlay displaying in space but the button not actually being pressed. When this happens I have to turn the tactical overlay off and on again a couple of times to get the state of the button and the state of the overlay in space to sync up again.
Bug: When switching from tactical mode into orbit mode, if the previous orbit mode zoom level was set very close to the ship *and* the ship is currently moving, the camera will rotate slightly as it zooms back in close to the ship. (It's almost acting like the anchor point of the camera is artifically being held stationary during the transition zoom, so as the ship moves away from that point the camera has to rotate to follow it.) This results in an uncommanded change in camera angle once the zoom finishes, which while generally small is still annoying. |
Morden Togenada
Perkone Caldari State
0
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Posted - 2016.02.10 01:49:48 -
[198] - Quote
Is there a tutorial on how to dscan with the new camera anywhere? |
AshenShugar01
Convicts and Savages Shadow Cartel
20
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Posted - 2016.02.10 02:17:02 -
[199] - Quote
New camera... once again unnecessary changes made by CCP but lets see here.....
Oh thats right the tracking camera, no tracking camera makes the new camera a piece of Sh#t compared to the old one.
Didn't someone at CCP realize that the players would be PISSED if you took that functionality away??? I mean come on this isnt rocket science...
And why make it so that what little does function as a tracking camera in the new camera doesn't work while in warp?? I mean FACEPALM STUPID, like I'm embarrassed for you with this level of missing the point.
Why replace a function that gets a lot of use in game with a function that is LESS user friendly and requires MORE CLICKING??
Less clicking is good mmmkay!! |
z Granite
z Mining Corp
0
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Posted - 2016.02.10 02:28:26 -
[200] - Quote
FloppieTheBanjoClown wrote:I strongly dislike this new camera. It's removed some basic functions that existed in the old one.
With the "old" camera, I click an object in my overview, my camera rotates to center the view on it, looking through my ship. This makes dscanning celestials very simple. On the new camera I have to press C every time, which adds a lot more button pushing to a mundane task.
I agree with the above and add the following:
If you are going to upgrade, THEN UPGRADE!!
We don't need something that may work after a hundred clicks, it needs to work on the first "CLICK"!!!!
If I click on something on my overview, I want to see it before, I shoot it!
I am not here to make "movies" or take "screenshots", I am here to kill some SOB before that same SOB kills me.
Or out live them. |
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Zappity
Black Aces I N F A M O U S
2665
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Posted - 2016.02.10 02:47:30 -
[201] - Quote
Is it just me or is it slower to move the camera vertically than horizontally after the last (February) patch? I don't like that.
Zappity's Adventures for a taste of lowsec.
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Brandon Andrews
Southern Cross Incorporated Shadow Cartel
1
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Posted - 2016.02.10 04:19:55 -
[202] - Quote
These new changes to the camera are clunky at best, the old tracking camera worked better and was less frustrating. its an extra step in an already complex system to track something, c-click-scan is too cumbersome to be useful. We play this game for enjoyment, not work. Having your ship drift out of view when tracking should also be on a toggle in settings, i dont like losing sight of my very expensive ship for many reasons, Keep the feature by all means, but dont remove the old tracking camera, give us the choice to decide what works best for us. in the end make the game more adaptable tot he end user on a singular level, not pigeon hole people into a set style of play. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
23
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Posted - 2016.02.10 05:13:05 -
[203] - Quote
^^ +1 bring back old tracking camera
being able to turn it on/off with the 'C' key and track targets can't be removed now
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Iddo Cohaagen
The Tuskers The Tuskers Co.
1
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Posted - 2016.02.10 06:13:45 -
[204] - Quote
Without reading the rest of the comments: The Tactical Overlay turns off whenever I jump into a new system, which is extremely annoying. I turned off the new camera for this reason alone. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
19233
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Posted - 2016.02.10 07:31:56 -
[205] - Quote
All in all, I love the new camera.
However, I'm sad to see that the right click+drag to move the frame isn't used anymore. This was my favorite way to get quick, awesome screenshots. I don't see why that couldn' be brought back. Great work so far!
"A City made of Dreams is built in heaven"
GPƒUriel for CSM XI!
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Tippia
Sunshine and Lollipops
26900
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Posted - 2016.02.10 11:22:41 -
[206] - Quote
CCP Optimal wrote:Let us know what you think! I think I'd like to know how long we get to keep the option of keeping the old, working camera? Will it eventually be baked in and just be a fourth, no-nonsense camera mode, or will it eventually be dropped and its functionality lost?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Anthar Thebess
1446
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Posted - 2016.02.10 11:23:24 -
[207] - Quote
You have warp animation bad. Few times gate followed me in warp. Control key lock itself when you have more than 1 window - highly annoying as your ship start to fly to some random click position. You look or lock random stuff - you get this light brown selection square instead stuff you wanted to do.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Vulfen
Snuff Box Snuffed Out
183
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Posted - 2016.02.10 11:26:51 -
[208] - Quote
If you start to warp while your looking at somthing your camera goes mental constantly reseting and trying to jump back to what you were looking at. which makes the warp animation go all over the place.
if you change camera mode it fixes it back but it was weird the first time it happend. |
baltec1
Bat Country Pandemic Legion
17319
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Posted - 2016.02.10 11:39:35 -
[209] - Quote
I cant live without the right click zoom on the old camera, never realized how much I used it until now.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Violet Solaire
Dreddit Test Alliance Please Ignore
1
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Posted - 2016.02.10 11:41:13 -
[210] - Quote
CCP please allow the FOV you have set with the ALT+right click feature remain throughout jumps. It is such an immersive feature and makes the game really beautiful, it is annoying to have to reset your preferred FOV after every single jump *ugh*
The only other gripes i have about the new camera are the fact that tactical camera also disappears after jumping, and there is no option to automatically track objects in space that you click on. It is annoying to have to C+click instead of just clicking.
If the new camera did all of the above it would be my favorite addition to the game ever. I really hope those things are possible |
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