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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Optimal
C C P C C P Alliance
307
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Posted - 2015.12.17 11:15:16 -
[1] - Quote
Good day.
As some of you may already know, we have been hard at work updating the in-flight camera of EVE. As this is one of the fundamental systems of any game, we want to take good care of treading lightly and get as much player feedback as possible to make sure we get as smooth a deployment as possible when we finally get around to replacing the current camera. Today, weGÇÖre taking a step in that direction by allowing you to try out a BETA version on TQ for the next few days. To enable the new camera, simply open up the System Menu (Esc) > General Settings > Experimental Features and tick the Try the New Camera checkbox.
Instead of the lone space camera that you are all familiar with, the updated version comes in three flavors; Orbit, Tactical and First person.
The Orbit camera (alt+2) is the default one, and is always attached to a ship or structure in space. This camera is designed to give the player a more cinematic feeling and try to emphasize things like scale and speed while behaving pretty similar to the old camera in other regards.
- Field of view decreased as you zoom in, giving a much more epic sense of scale.
- Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.
- When looking at other ships, camera is allowed to drift, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view. When looking at your own ship, we allow an almost unnoticeable amount of drift to achieve a subtle parallax effect as the nebula moves by ever so slowly.
- Tracking camera is now activated via Alt+Shift+click and deactivated by left-dragging. The object tracked is now always offset a bit based on the direction of flight of your own ship so it doesnGÇÖt disappear behind your own ship all the time.
- New chase mode is activated by tracking the ship youGÇÖre already looking at, locking the camera straight behind your ship. This mode works amazingly well with manual flight!
- Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning.
- Smoother zooming/orbiting, accompanied with a new camera speed setting in the system menu (this applies to all camera modes).
The Tactical camera (alt+1) is designed with more practicalities in mind and is more similar to an RTS camera. It allows for panning around the battlefield as well as rotating. In this mode, we donGÇÖt have any of the cinematic effects of the orbit camera.
- Field of view is fixed at a wide angle and none of the cinematic shenanigans of the orbit camera is present.
- Panning is achieved by right dragging.
- Camera is attached to an object by doing look at and detached by panning (NOTE: this feature sadly didnGÇÖt quite make it to the BETA but is close to completion, so youGÇÖll just have to use your imagination for now nüè) .
- While detached, the camera zooms toward the cursor instead of the center of the screen.
- The Look at command preserves zoom distance, so we essentially just pan the camera. This way battlefield overview and awareness is preserved as well.
- Tactical overlay is on by default.
The First Person camera (alt+3) is probably the least practical, yet most awesome (IMHO) of the triplets. It is highly recommended that you try it out with the not-so-long-ago-introduced manual flight feature that is mapped to the keyboard arrow keys.
- Fixed first person view with wide field of view
- Military jet style roll and pitch indicators overlay for orientation
- 3 level stepped zoom
- Precision titan bumping
- Makes you crave for joystick support
In addition to this, we have implemented marquee-select (mouse drawn rectangle selection) in space, which can be incredibly handy for those of us who enjoy interacting with the 3d scene instead of the overview whenever practical and possible. To activate marquee selection, simply hold down one of the combat shortcut keys, such as ctrl+left drag to target, ALT+left drag to do Look At and a new SHIFT+left drag to just select, making it possible to select even the fastest of drones. Note that this feature is still not quite finished, so it currently only selects one of the brackets under the marquee at random. Once itGÇÖs finished, youGÇÖll be able to do things like target multiple items at once.
The reason we release a BETA feature is so that we can collect precious feedback and iterate before we turn it into the actual thing. WeGÇÖre really excited to hear which of those features/changes you love or hate and donGÇÖt be shy to suggest improvements.
Bonus Challenge: Whoever creates the slickest YouTube video using the new camera gets a GǪ free high-five, delivered by me at next Fanfest. GO!
Known issues:
- Camera does not attach to target in tactical mode
- Jump effect is borked
- Camera mode preference is not persisted on jumping
- Marquee select only selects a single item
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Nyctef
Dreddit Test Alliance Please Ignore
123
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Posted - 2015.12.17 12:02:49 -
[2] - Quote
Sounds awesome, can't wait to try it out :D |
Veskin Sentinel
Vagrant Skies A Band Apart.
20
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Posted - 2015.12.17 12:06:28 -
[3] - Quote
o7
Looks nice, smooth and brand new.
However, I think that the tracking camera in the Orbit mode has changed too drastically. Old tracking options give a sense of immersion - turning to a selected object. The shortcut of Alt+Shift+ left click is too complex when you just want to turn the camera to the selected item - something that was done with a single click before. Not to mention that the sudden shift of view makes a player lose sense of their position. In that field I think the old camera tracking is just fine. Don't change it.
I miss the regular camera radial menu where options like "Center Tracking Position" and "Custom Tracking Position" were present, along with the other two options. I think it would be nice to have them back - the radial menu with these options should be available just for the Orbit camera.
And maybe we should be able to turn the First Person camera to some degree (with a mouse drag).
Other than that I think a good proress is made, well done guys!
www.veskin7.blogspot.com - my EVE related blog.
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Esnaelc Sin'led
The Unchained Club
45
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Posted - 2015.12.17 12:09:51 -
[4] - Quote
2 things : Tracking Camera and FOV :
- Alt+Shift+Click doesn't work on Anomalies or Bookmarks. - Bring the button back wether we want to see an 'aligned tracking' or not (i don't care hiding what i'm selecting with my ship as long as i got my directionnal scan result). - This is just really annoying to click shortcuts to get the same feeling i had previously, i don't want to click ALT+SHIFT then mouse-click to have my camera tracking my selected item, please, let us activate auto tracking with C just like before.
- FOV is neat, but you should concider redrawing nebulas then as they tend to render pixelised now, like a very bad rendered photoshop picture.
Changes i appreciate :
- Ability to chose with button which view we wish, and not being 'obliged' to switch just by zooming too far out or too close in. - Camera 'inertia' removed or slightly decreased. - Scales felt like never before. - Undocking looks cool. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1569
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Posted - 2015.12.17 12:14:06 -
[5] - Quote
Still cannot get used to the up/down in first person being the opposite to almost every other game in first person. |
Avon Salinder
Royal Amarr Institute Amarr Empire
6
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Posted - 2015.12.17 12:19:26 -
[6] - Quote
Looks like you've turned the FoV intensity down a bit from my last try on sisi - it's good, much less nausea when panning around. The whole thing seems quite smooth, though I do currently question the relevance of of first-person view beyond bumping stuff. The controls are not relative to the direction the hull is pointing so it seems quite unintuitive to fly, and there's no 'radar' scanner to show you the direction of things relative to your point of view. I think the FPS HUD needs to convey more information on positions of things around you so you can manoeuvre towards/away them etc, as required. Otherwise it's coming along nicely. |
Loch Bannon
Wildly Inappropriate Goonswarm Federation
23
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Posted - 2015.12.17 12:26:40 -
[7] - Quote
Some very cool changes to the camera. I enjoy the new FOV, smoother camera movements, and it's actually neat to be able to see my ship from a first person perspective.
One option I wish had remained was the ability to "Toggle Point Camera to Selected item" without the need to use a keyboard shortcut every time. I may well be a minority user of this feature however, I've found it extremely useful to be able to simply see what I want by having the camera point to the item in space that I select. After opting in, I can no longer use this feature even after opting back out it at this time it appears. (even after resetting the keybind).
Excited to see where this new feature goes, thanks for putting it out there.
"I fly from an 'od'. -áThere is no 'pee' in it, let's keep it that way."
--Lochness
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Mischa Gau'ss Tesla
La F0ndati0n The Bastion
2
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Posted - 2015.12.17 12:31:16 -
[8] - Quote
First try today, had seen some videos on youtube from sisi... FOV much better, still a bit of a pixel-fest start at full zoom. Also, tab is now switching cams (tactical-orbit-fps-tactical-...), was collapsing windows before... couldn't find the option to reset this to previous use (tbh, I will NEVER be switching cams this way ^^') |
Kronossan
Bellum Esca
53
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Posted - 2015.12.17 12:52:37 -
[9] - Quote
- Kinetic zoom effect in Orbit mode too pronounced; sometimes the camera keeps zooming in or out, seconds after I've stopped scrolling, forcing me to correct zoom level
- When zoomed in far, the star background can look really pixelated/low quality
- When alt+shift+clicking object to track while d-scan window is open, it seems to automatically center the camera on the object. It would be nice to have a checkbox for this feature in the d-scan window (like we had previously). It also doesn't work consistently.
- I get really dizzy when I use the orbit camera and am zoomed into my ship for a while. I'm not prone to motion-sickness normally and am not drunk either. I do notice an improvement over the last iteration I tried on SISI, though.
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Daichi Yamato
Xero Security and Technologies
2957
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Posted - 2015.12.17 12:56:08 -
[10] - Quote
How about right-drag to steer during first person?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Five All
1
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Posted - 2015.12.17 13:48:03 -
[11] - Quote
http://steamcommunity.com/sharedfiles/filedetails/?id=577342181
works great for screenshots |
Vincent Athena
V.I.C.E.
3737
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Posted - 2015.12.17 13:51:49 -
[12] - Quote
"Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning. "
I do not see the option. I was sitting in a belt, selected a stargate, a planet, and a moon, and no Look At option was available either in selected Item or right click.
"When looking at other ships, camera is allowed to drift, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view. "
The drift is quite annoying. You always end up looking at the rear end of the target ship as it flies off into the distance. Yes, it can be disabled, but if I want to examine the other ship, by moving the camera, looking, moving the camera, looking, and so on, it gets quite tiresome as every time I stop to look, the target ship drifts off and I end up looking at its rear, again.
The "look at" button (the eye) in selected items: Sometimes after using it, it DOES NOT have the red X across it. You cannot use it to stop looking at something. Many time you first need to select a different object, then select the object you were looking at, to get the red X to show.
Know a Frozen fan? Check this out
Frozen fanfiction
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ChrisDude70
Blue Republic RvB - BLUE Republic
29
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Posted - 2015.12.17 14:03:57 -
[13] - Quote
Kronossan wrote:
- Kinetic zoom effect in Orbit mode too pronounced; sometimes the camera keeps zooming in or out, seconds after I've stopped scrolling, forcing me to correct zoom level
This is my problem. It's far too floaty. Let me be precise with my camera positioning. |
Tim Garrison
Vision Inc Hole Control
1
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Posted - 2015.12.17 14:59:47 -
[14] - Quote
The Tracking with new camera doesnt work for me and If I switch back to the old one, the buttons to left side of the cap disappear and I have to clear cache to get it working again. |
Nyalnara
The Unchained Club
196
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Posted - 2015.12.17 16:32:26 -
[15] - Quote
CCP Optimal wrote:
- Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.
While pretty much everything else is both good-looking and not (too much) impractical, this particular point is the only thing that bother me. Because i managed to loose a ship as it went offscreen (and/or it goes hiding behind windows, which is as annoying). No kidding. (It may have been way too fast...)
But that's not the only problem, as i also find it way harder to do manual piloting because i cannot use my ship anymore as a reference point on my display when trying to adjust my course.
Kronossan wrote:
- Kinetic zoom effect in Orbit mode too pronounced; sometimes the camera keeps zooming in or out, seconds after I've stopped scrolling, forcing me to correct zoom level
That, too.
French half-noob.
CEO of [.TUC.] The Unchained Club
Founder of [DEUPP] Dark Evil Undead Ponies Productions
In case of ponies, keep calm and start running.
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Tikktokk Tokkzikk
Wilderness
293
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Posted - 2015.12.17 16:37:21 -
[16] - Quote
While it's a massive improvement from when I first tried it on SISI, the Orbital Camera is a clear downgrade to what we've currently got on TQ for manual piloting. The camera movement feels sluggish compared to what we've got now and the FOV decrease severely limits my situational awareness. The Look At function is much slower, which is very annoying when trying to look for micro jump activation or weapon systems. The "cinematic feeling" should not take priority over usability!
Besides that, I really like the changes. The tactical camera is great and I've had a lot of fun with it and the the new grid sizes.
Bug: Looking At an object won't show the Look At My Ship button (the eye with a red X) on the Selected Items window until I selectet the object again. |
Zero-G
New Eden Tourism
5
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Posted - 2015.12.17 16:38:25 -
[17] - Quote
The look-at option for far away object seems useful. Would be nice if Alt-click would allow to center the view on anomalies too.
Not sure if this is related to the borked jumps, but when I jump/undock using the beta camera my next out-gate is never selected by default like it would be when using the old cam. This is very inconvenient for travel.
Edit: The zooming in the orbit camera mode seems a bit broken. It takes a few turns of the mouse wheel to zoom out but just one turn in the other direction zooms in all the way. This makes it hard to adjust the camera distance. |
Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
645
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Posted - 2015.12.17 16:47:00 -
[18] - Quote
First person mode would be better if you could left drag to steer and right drag to look. This would allow more than just cosmetic usage and help you keep positional awareness.
Also since it is clear first person mode is setting up for VR implementation into EVE, we know you've got free look functionality in the works anyway!
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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CCP Optimal
C C P C C P Alliance
307
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Posted - 2015.12.17 17:08:10 -
[19] - Quote
Thanks for all the great feedback! I've already started making fixes and adjustments based on it |
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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
105
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Posted - 2015.12.17 18:49:28 -
[20] - Quote
Something I would like to know is while using the "orbit" camera will the option of being able to right click and hold to adjust your ship position on the screen be available again? I ask because while it may be offset a bit it simply isn't enough or close to enough. Rule of thirds man!!! When looking at a ship or one set as interest while zoomed out you can see the ship but if you zoom in enough to fill the screen with your ship the target is still behind your ship. |
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Bienator II
madmen of the skies
3480
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Posted - 2015.12.17 18:58:31 -
[21] - Quote
CCP Optimal wrote: [list]
Field of view decreased as you zoom in, giving a much more epic sense of scale. Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.
if those two features could be disabled somehow i would keep using the new camera. Maybe ad another option in the settings "cinematic mode" so we can turn it off. Having the ship chasing behind the camera focus point feels for me like the game is lagging behind player input - the old cam feels more "direct".
And i really dislike dynamic FOV but thats probably only my personal preference. Maybe i can get used to it.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Morwen Lagann
Tyrathlion Interstellar
1592
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Posted - 2015.12.17 19:23:55 -
[22] - Quote
Played with it a bit on TQ; but most of my feedback is going to be identical from when it was on Sisi.
First-person mode: + Fun as hell to play with, outside of combat. - Largely useless in combat, because of the Inability to look around at least temporarily. Even a pilot in an airplane can turn his head - why can't we, as capsuleers, do the same? - Camera forces itself to Orbit mode when jumping through a gate or using an MJD. Having to keep setting it back to first-person mode is pretty annoying if for some reason I want to stay using it.
Orbit mode: + Camera sets an object as its focus position for movement and sticks with it, as the old camera does. Good, except - I still don't like that it doesn't actually focus on my ship, but some random point in space in front of it. If I wanted to do that I'd like the tracking camera to have that as an optional setting. - I still don't like the FOV setting for this mode but it feels better than it was before on SIsi. Makes camera manipulation feel awkward, sluggish and nauseating, and I will likely not use this camera much as long as it remains in this state. - Tracking camera, as exists, doesn't really have any easy equivalent to access that is obvious.
Tactical mode: + Has the FOV from the current camera, which is easy on my eyes and isn't a pain in the ass for scrolling and manipulating the camera. - Manipulating the camera still feels pretty sluggish compared to default TQ camera, though. - Still doesn't allow me to lock the camera focus on my ship and have that remain the center of my screen like the old camera does. Seriously, fix this. I shouldn't have to keep alt-clicking on my ship to bring it back to the center of my screen, and coupled with the nauseating FOV of the Orbit mode that actually DOES lock the camera around an object, I'm basically stuck with two largely useless camera modes because the desirable behavior from the mode with the undesirable FOV setting is not available in the mode with the desirable FOV setting. (tl;dr - lots of regression in behavior and functionality here.)
Requested tweaks from me: * Allow me to force the tactical camera to stay locked on an object in motion rather than just snapping the focal point to where it was when I clicked on it, and then forgetting about it. ESPECIALLY my own ship. * Toggle for "cinematic" mode in Orbit camera. Sure your FOV tweak makes the sense of scale "epic" but there's a reason I have never, EVER deliberately tweaked the FOV on the camera before: it's seriously nauseating and makes controlling the camera feel sluggish. It's great for taking pictures. It's terrible for actually playing the game. * Ability to look around while in first-person mode rather than being locked into looking forward. Even better: seeing my ship hull, on the ships where the camera point is near where a bridge of cockpit would be.
Edit: To go into more general terms, the existing camera we've had for years has generally poor cinematic quality, but its functional quality is fairly high for most day to day use. The current state of the new camera is the opposite: it is high on cinematic quality but its functional quality is atrocious at best (imo) in that many of the features of the default camera are either missing, hard to access, or not appropriately placed within the new camera modes. Essentially, at the moment we are exchanging functional quality for cinematic quality, and that is NOT a trade I would expect many to be okay with.
We're looking at a situation similar to the beta map - it took the better part of half a year for it to really approach anything resembling the functional quality of the existing map, and it's still missing functionality that the existing map has.
Remember - just because you can make it look pretty doesn't mean you should, if it's at the expense of ease of use. Doubly so when you're ******* with something as potentially nausea-inducing as the field of view.
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Forrae Deren
Wraith.Wing Get Off My Lawn
2
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Posted - 2015.12.17 19:27:35 -
[23] - Quote
Things I like: ~tactical mode is pretty neat, gives a nice view of the field ~orbit camera has a nice cinematic quality to it ~first person view, while mostly a gimmick, is pretty fun to toy with
Things I dislike: ~orbit camera feels a little "loose." there's a bit too much drift ~feels a little off center, probably due to drift ~finding it hard to center on far objects to dscan them ~even though I'm not prone to it, I can see how certain aspects of the orbit cam can cause motion sickness in those who are prone to it ~alt+shift+click is a little much just to center on something
For the most part, new camera controls seem interesting and do make things a little more cinematic and can show off scale pretty well. just has some rough edges that should be worked out. I'll probably leave it on for a while and experiment some more with it. |
Tornii
Infinite Point Northern Army
86
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Posted - 2015.12.17 19:35:11 -
[24] - Quote
The orbit camera target offset breaks the quick and functional 'click target > tracking camera centres on selection > click D-scan' process many of us have gotten used to. I understand the new camera offset function and the tracking camera centre function can not coexist but maybe you guys can think of a way out of this frustrating outcome.
Socialism must eradicate capitalism before capitalism eradicates civilisation
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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
105
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Posted - 2015.12.17 20:29:18 -
[25] - Quote
In the tactical mode is there a way to actually move the camera or is it simply stuck in a position that you can zoom and rotate? |
Morwen Lagann
Tyrathlion Interstellar
1592
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Posted - 2015.12.17 20:42:03 -
[26] - Quote
Helushka Bodaway wrote:In the tactical mode is there a way to actually move the camera or is it simply stuck in a position that you can zoom and rotate? Right-click and drag pans the camera now.
Forgot to add that to my things I don't like about it, heh. I much prefer the right-click to pivot the camera.
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Bertral
Les chevaliers de l'ordre Goonswarm Federation
10
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Posted - 2015.12.17 20:48:57 -
[27] - Quote
Great work !
I have 2 suggestions : - Make the camera more responsive, it has too much inertia. Or give us a slide to adjust this. - Make the shortcuts so you can toggle between views with only one button. Currently, pressing Alt-1 while in tactical view does nothing. I would like to be able to press Alt-1 again to go back to the orbit view. Alt-3 while already in FPS mode would make you go back to default (orbit) too. |
Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
105
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Posted - 2015.12.17 21:00:36 -
[28] - Quote
Morwen Lagann wrote:Helushka Bodaway wrote:In the tactical mode is there a way to actually move the camera or is it simply stuck in a position that you can zoom and rotate? Right-click and drag pans the camera now. Forgot to add that to my things I don't like about it, heh. I much prefer the right-click to pivot the camera.
Ok thanks, yeah I see that now. Now with all of that going on, am I mistaken in thinking we have lost all ability to change any camera FoV within the new camera system? One thing I REALLY don't like about the new orbital camera is having lost the ability to hold right click and change the "offset" of where my ship is on the screen. Is there a way to do this?
**Edit**
Have we also lost the entire Parent and Interest abilities as well with the new camera? Or perhaps my question would be better asked as to how we can generate a "fly by" in the camera now instead of the old way of using the Parent/Interest options... |
Morwen Lagann
Tyrathlion Interstellar
1592
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Posted - 2015.12.17 21:55:42 -
[29] - Quote
Yes, we have lost those.
The new camera trades almost all of the functionality of the old one, for a gain in cinematic quality.
Not a great trade.
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
105
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Posted - 2015.12.17 22:16:50 -
[30] - Quote
Morwen Lagann wrote:Yes, we have lost those.
The new camera trades almost all of the functionality of the old one, for a gain in cinematic quality.
Not a great trade.
Well I really hate to be that guy, but with the news of the new camera system I was hoping with what little info we had on it that life was going to ROCK for screenshot artists and video makers. However, as it stands in this beta form that simply isn't the case. We have actually gone a step backwards IMO... Are there any other hidden ways to achieve what we could before within the new camera system?
I always look forward new features, so I'm still hoping we get more features to allow us to continue with the screenshots and killer videos. |
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Morwen Lagann
Tyrathlion Interstellar
1592
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Posted - 2015.12.17 22:27:10 -
[31] - Quote
I should've put some planet-sized airquotes around the word "gain", I think. :)
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Daichi Yamato
Xero Security and Technologies
2957
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Posted - 2015.12.17 23:29:40 -
[32] - Quote
Morwen Lagann wrote:Yes, we have lost those.
The new camera trades almost all of the functionality of the old one, for a gain in cinematic quality.
Not a great trade.
This does not at all apply to the tactical cam.
The orbital cam does feel 'floaty' and I also would prefer it to be sharper like the old cam. Furthermore the cam leading the ship when moving fast felt backwards to me. I was expecting the ship to lead the cam. How about when a ship is accelerating into warp the camera is trailing behind the ship, and when decelerating out of warp the ship is trailing behind the camera. When not in warp I may just prefer it to do neither.
The first person cam does exactly what its meant to do. Good fun!
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
105
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Posted - 2015.12.18 00:10:02 -
[33] - Quote
Daichi Yamato wrote:Morwen Lagann wrote:Yes, we have lost those.
The new camera trades almost all of the functionality of the old one, for a gain in cinematic quality.
Not a great trade. This does not at all apply to the tactical cam. The orbital cam does feel 'floaty' and I also would prefer it to be sharper like the old cam. Furthermore the cam leading the ship when moving fast felt backwards to me. I was expecting the ship to lead the cam. How about when a ship is accelerating into warp the camera is trailing behind the ship, and when decelerating out of warp the ship is trailing behind the camera. When not in warp I may just prefer it to do neither. The first person cam does exactly what its meant to do. Good fun!
Well in photography when you are shooting a subject whether it is in motion or still. You set up your shot for you subject took towards something and give it a "place to go". In that case you are referring to the ship is at the back of the shot going towards something. As an example when going into warp the ship will be at the back of the shot with more space in the front of the shot. This is correctly done in the photography/videography world... |
Nimos Endashi
Dropbears Anonymous
6
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Posted - 2015.12.18 03:41:47 -
[34] - Quote
I'd like to offer some feedback on the orbit camera:
I'm sorry if this is very vague, but I would prefer if the camera controls were more... "snappy".
Especially zooming in and out has a lot of floatyness around it. Normally, UI designers use acceleration/deceleration like that to make things feel smoother, and to allow better control of small movements, but because most people use the mouse wheel for scrolling, we already have a lot of precision and good control of how fast we actually want to zoom. For me personally, it simply makes zooming less precise than before.
Another thing about zooming: Instead of the wheel, you can zoom by holding your left and right mouse buttons and moving the mouse up and down. This is now much slower than it used to be, you have to move your mouse across the whole screen multiple time to cover a good amount of space.
With the old camera, you could hold your right mouse button and move the mouse to turn the camera around, while keeping it in place. It's not a very important feature, but I use it quite a bit when just idling around and enjoying the view. I'd like if that could be added back.
Also, "Look at" moves a lot slower than it used to be with the old camera. When use "Look at" in combat, I do it to quickly get information, for example "is this dread in siege?", "does he have blasters fit?", "are his X modules running?". In those situation, it's more important to me to quickly look at whatever I'm trying to look at than to get a sense of scale and epicness.
For my last point, I'm not really sure if this is just a "grr change" thing, but the dynamic FOV when you zoom in and out is irritating. It would be nice to have a checkbox to turn that off, but I'm not sure if I just have to get used to that. |
Moac Tor
Cyber Core Stain Confederation
362
|
Posted - 2015.12.18 08:12:13 -
[35] - Quote
I tried it out briefly and unfortunately had to turn it back off again after 5 minutes. At the moment it is a novelty and completely unusable. The main reason being it feels laggy and sluggish compared to the current camera. It needs to be snappy. Also right click should pan and left click rotate.
Modulated ECM Effects
An Alternative to Skill Trading
|
Veskin Sentinel
Vagrant Skies A Band Apart.
20
|
Posted - 2015.12.18 08:53:40 -
[36] - Quote
I also want to note that with the new camera, the old left click + right click zoom functions are gone. They are very useful for viewing things and making videos. They also add to the immersion.
Overall it would be good if all the old functionality is preserved, because it works really well. Having both old and new features will be the best option.
www.veskin7.blogspot.com - my EVE related blog.
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Colman Dietmar
Red Federation RvB - RED Federation
65
|
Posted - 2015.12.18 09:20:28 -
[37] - Quote
It would be nice if in orbit mode, the time camera takes to switch from one object to another would be affected by camera speed in settings. Right now it sometimes takes up to several seconds to switch, and there seems to be no way to speed it up.
Other than that, everything seems awesome and neat, and the prospect of being able to lock several targets at once is just supercool. |
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CCP Optimal
C C P C C P Alliance
307
|
Posted - 2015.12.18 10:41:29 -
[38] - Quote
A couple of things many of you seem to be wondering about:
- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully) - You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that. - Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed. - Look at travel speed will be increased
Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? |
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Five All
1
|
Posted - 2015.12.18 12:31:31 -
[39] - Quote
having some fun with the first person Cam .
setup my joystick with the shortcut keys ingame for steering and targeting and fiddled with the pew pew control for example holding the trigger would press F1 and releasing the trigger would press F1 again kind off simulating firing , turned out as such - https://www.youtube.com/watch?v=bpIxNbOw_iI&feature=youtu.be
few things that I noticed , the steering keys are extremely jittery , and at times not extremely responsive . The view reticle which is dark orange is hard to see at times , the colesion detector is way to responsive for manuel flying around example not able to fly tiny ship between some open spots between debree and such , also kind off sucks not being able to see your own shots go off at them or shield deflection on your display when they fire at you .
things that chould be added is a cockpit for your capsule as your clone always sits inside the capsule even when piloting cap ships so you chould make a cockpit for the capsule which has a ship indicater on the inside to show whcih ship you are flying or something as such .
some extra centrolls will be a must for easy targeting and more responsive as well , can even make a dedicated first person centrol setup tab under centrolls which only activates when you enter first person mode , when in first person mode the focus should be on combat and not market shortcuts and such so can even disable them all when in first person mode which will allow you to allocate new keys to all the stuff you need to do .
the best use for first person that I can think off would be for pilots who fly super carriers , others can then dock on the carrier(or even dust players only) and enter locked first person mode to act as the carriers fighter wings , where the carrier can then give them orders and they will have to follow them , perhaps some easy to see heads up thing pops up to show objectives which the cap pilot gives them , could even have 1 humen pilot in a fighter wing and the rest off the fighters act as his wing men assisting in objectives .
could add a new skill line dedicated to first person pilots where it will add bonuses to damage and fight time can be implemented on fighter wings being manually piloted for example default is 10 min flight time after which connection in lost or something forcing them to do a dock with cap ship again to restock flight time , skills can extend flight time and so on .
a good example of first person space combat with wings and such that I can think off is a game called X3 .
ether way I will be rooting for first person as I have been having some fun with it doing a few PVE things will definitely want to try it in PvP some time after a update or two that is though definitely something I will be keeping a eye on . |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13463
|
Posted - 2015.12.18 12:50:33 -
[40] - Quote
Holy **** that first person camera is fun. love the new work here but i do have one concern about the orbit mode
hopefully im just being a dumb ass and am missing something.
with the old camera i can turn the tracking on/off with a hotkey and then just click my target to have the screen track it, this is important for chasing small fast things as it allows me to see where they go my first priority is always to try and lock them up so i already need to ctrl - click, then ill be concerned with overheating points webs and so on so shift-f1,2,3 ect.. alt-shift-clicking is a little too many buttons to be pressing every time i want to see where someone warps off to,
can we have the old on/off function for this again because i will not be using the new camera for pvp because im a clumsy feck with my keyboard and im never going to be able to tell where anything goes with it.
Better the Devil you know.
=]|[=
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Zirio
Prometheus Project
7
|
Posted - 2015.12.18 16:51:53 -
[41] - Quote
In Orbit Camera (Alt+2), would it be possible to bring back the "Hold right click" to rotate the camera? Alongside the extra zoom-in while holding down both left and right click.
I can't stress enough how much that extra zoom helps with footage. |
Alexey Rumyancev
Catastrophe Assembly Out of Sight.
4
|
Posted - 2015.12.18 17:45:12 -
[42] - Quote
Quote:First-person camera? Dis gon b gud :D - Stealth Bomber pilot |
Swiftstrike1
Swiftstrike Incorporated
903
|
Posted - 2015.12.18 22:16:44 -
[43] - Quote
Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'(
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Kontract Killa
256th Shadow Wing Phantom-Recon
9
|
Posted - 2015.12.18 22:53:03 -
[44] - Quote
Would be nice to have TrackIR support so I could then control the camera in FPV with my head and fly with wasd. That would make the FPV much much more useful. |
helana Tsero
Science and Trade Institute Caldari State
268
|
Posted - 2015.12.19 00:23:17 -
[45] - Quote
With the new orbit camera I cant see the turn tracking camera on/off check box. Is it still there ?
Current camera has the check box immediately below tactical overlay on/off button in UI.
The tracking camera is very important. When u are sitting cloaked at someones POS.. the tracking camera allows u see where they warp to easily. Also when some jumps a wormhole/gate. the tracking camera allows u to see where they warped to..
Tracking camera is not just used for Dscan. and the lookat camera is not a substitute as it has a max range of 100km and it takes to long to switch from one lookat target to another. (2 clicks where as the tracking camera only reques 1 click)
TLDR - New Cameras need tracking camera on/off UI button.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Vincent Athena
V.I.C.E.
3737
|
Posted - 2015.12.19 04:40:57 -
[46] - Quote
CCP Optimal wrote:A couple of things many of you seem to be wondering about:
- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully) - You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that. - Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed. - Look at travel speed will be increased
Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? For me: I was doing Recon 1 of 3. You head almost straight down in the mission, so I turned the camera that way. Result: The entire scene twists clockwise, then counterclockwise, back and forth, in a sickening way. You seem to be doing the camera bobbing differently with the new camera, as this does not happen with the old camera.
To reproduce: turn on the new camera, look straight down.
Another issue: The camera gets stuck upon undock. To reproduce: set mode to orbit, dock, undock.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Azzadal
The Second Quarter
1
|
Posted - 2015.12.19 04:46:41 -
[47] - Quote
I have Eve.exe crashing when undocking with the new camera. "Runtime error abnormal program termination"
Not every undock but still 2 times per 1 hour. Then I turn the new camera off and no more crashing.. Please look at it.
P.S. Win7, i7-4790, 16RAM, GF980Ti |
Dave Stark
7878
|
Posted - 2015.12.19 08:42:05 -
[48] - Quote
CCP Optimal wrote:Thanks for all the great feedback! I've already started making fixes and adjustments based on it
so we'll be able to have the camera put our ship in the middle of the screen? excellent.
then again, not even sure how it got to tq even in an opt-in beta state without such basic features. |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2015.12.19 11:57:24 -
[49] - Quote
Hello,
I like the new orbital camera. The only thing that is really preventing me from using it is that I can't get the "center camera on selected target" to work. I tried the keybind, I tried Shift-Alt-click, and neither work.
Now for my not-so-nice feedback. Being a programmer myself, I sympathize that sometimes old things break as you're trying to deprecate large swathes of old legacy code. I appreciate the "beta" program for new features, but please try to test (don't break) the old/current ones while beta-ing the new one.
Two things broke in the current/old camera with this patch:
1) The camera does not lock at 90 degrees up/down anymore. This is a huge deal since I lost a ship a couple of days ago because when the FC said "align down" I continued aligning to the same spot as before. It wasn't an expensive loss or anything, just annoying/frustrating. Here is video proof :).
2) It seems the "center camera on selected target" also broke in the original camera -- you have to jump to another system to get it to start working. Often we need to undock and fight, so having to jump out-then-in is not an option.
Note: I've tried restarting, etc. These problem has been happening for a couple of days now. |
Ariete
Future Corps Sleeper Social Club
53
|
Posted - 2015.12.19 12:06:37 -
[50] - Quote
I really like the new camera system, but until you make dscan usable with it i.e. click dscan rather the alt shift click dscan. Im going to have to turn it off.
So CSM IX ????
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Bertral
Les chevaliers de l'ordre Goonswarm Federation
10
|
Posted - 2015.12.19 15:00:56 -
[51] - Quote
When in tactical mode, the zoom is centered on the mouse relative to the middle of the screen, regardless of the camera center offset. It becomes unusable when playing with an asymetrical setup. I play on two screens with the camera centered 50% left, so my ship is in the middle of the left screen. However, if I need to zoom straight in/out in tactical mode, I have to put my mouse between my two screens. Otherwise, the camera flies away to the right.
EDIT : The FPS UI should also be centered on the camera center. |
Xavier Kaine
Lucifer's Hammer A Band Apart.
68
|
Posted - 2015.12.19 15:35:04 -
[52] - Quote
Veskin Sentinel wrote:o7
Looks nice, smooth and brand new.
However, I think that the tracking camera in the Orbit mode has changed too drastically. Old tracking options give a sense of immersion - turning to a selected object. The shortcut of Alt+Shift+ left click is too complex when you just want to turn the camera to the selected item - something that was done with a single click before. Not to mention that the sudden shift of view makes a player lose sense of their position. In that field I think the old camera tracking is just fine. Don't change it.
I miss the regular camera radial menu where options like "Center Tracking Position" and "Custom Tracking Position" were present, along with the other two options. I think it would be nice to have them back - the radial menu with these options should be available just for the Orbit camera.
And maybe we should be able to turn the First Person camera to some degree (with a mouse drag).
Other than that I think a good progress is made, well done guys!
100% These things. I want to love the new camera so bad, but I need the center and custom tracking when using orbit. I too felt like these other suggestions were needed within five minutes of switching to the new camera. It's beautiful, but needs a dose of functionality if CCP's end goal is to replace the current camera. |
Primary This Rifter
4S Corporation Goonswarm Federation
1022
|
Posted - 2015.12.19 22:13:59 -
[53] - Quote
Vincent Athena wrote:CCP Optimal wrote:A couple of things many of you seem to be wondering about:
- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully) - You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that. - Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed. - Look at travel speed will be increased
Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? For me: I was doing Recon 1 of 3. You head almost straight down in the mission, so I turned the camera that way. Result: The entire scene twists clockwise, then counterclockwise, back and forth, in a sickening way. You seem to be doing the camera bobbing differently with the new camera, as this does not happen with the old camera. To reproduce: turn on the new camera, look straight down. Another issue: The camera gets stuck upon undock. To reproduce: set mode to orbit, dock, undock. It sounds like you're hitting gimbal lock. |
Catalina Franklin
Blind Assault Silent Infinity
0
|
Posted - 2015.12.20 14:24:29 -
[54] - Quote
Although these new options do sound interesting, I've grown used to using the custom tracking position and locking onto ships / objects using that. Is there an option to do the same in the new camera modes being added. And if it is the alt-shift-click why add the keybinds to it. I would prefer to just be able to use 'c' like I have done in the past. If these changes could be implemented without taking the functionality of the current camera system I think that would be best as its what we all know.
Essentially if I have to alt-shift-click to get the same functionality of the current custom tracking position I would rather keep what is in the game currently.
Edit: Just tried the new camera. In some ways it is okay but the current functionality of the custom tracking position is much more to my liking. Instead of just replacing it I think there needs to be consideration for those that like the current camera controls and some need to be left in. |
helana Tsero
Science and Trade Institute Caldari State
268
|
Posted - 2015.12.21 13:06:53 -
[55] - Quote
Have you considered providing a option to disable the ship icons/brackets that obscure a targeted ship?
Hide brackets doesn't work because as soon as u target something (or select it) the icon appears.
A new cinematic camera and the new armor/shield effects don't do much good if the ships are hidden by a giant red icon...
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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M1k3y Koontz
Respawn Disabled The Initiative.
804
|
Posted - 2015.12.21 17:12:30 -
[56] - Quote
CCP Optimal wrote: - If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully)
Much better, I set it to 2x and it feels just like the old camera, with one exception. When I click and hold the left and right mouse button, the speed of zooming doesn't seem to be impacted by the slider. Zooming with the scroll wheel changes though. Will left click+right click zooming be impacted by the slider?
First person view looks awesome, though I can't really use it outside of bombing runs.
How much herp could a herp derp derp if a herp derp could herp derp.
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Alexis Nightwish
379
|
Posted - 2015.12.21 18:59:09 -
[57] - Quote
First person: May be good for making videos, but I'd never use it for actual play.
Orbit: Hate it. I hate how when my ship "goes fast" my ship lags behind the camera center. I also hate the "smoothing" or "sliding" or whatever it's called when you zoom and instead of the camera just stopping when you stop scrolling, it continues moving with artificial momentum. I hated that on the map, and I hate it here. Please just keep the current orbit camera as it is and have these new "features" opt-in.
If you want to give us the ability to make sexy videos, include dedicated tools for making sexy videos. Don't interfere with our ability to play the game in the name of free marketing.
Tactical: Kinda tricky to get used to. The biggest complaint I have is I have no idea where the focus point is. Can you please provide some kind of obvious but not obnoxious graphical element to the focal point/fulcrum/anchor for the camera? It's also a little bit on the sensitive side. Could we get a sensitivity slider? Other than that, it's pretty cool and is a great addition! :)
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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elitatwo
Eve Minions The-Company
1020
|
Posted - 2015.12.22 02:01:25 -
[58] - Quote
Swiftstrike1 wrote:Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'(
What he said. I simply turned off the new camera because I needed the tracking cam at the time and I don't use the keyboard much unless it's CTRL+left-click or CTRL+SPACE.
The first person view is an awesome tool - even for someone who is customed to use the double-click in space for defensive flying. If you could steer your boat in first person view (yes I set the keybinds) that would help alot.
It feels unnatural when you double click in space in first person view to accelerate.
The tactical cam is perfect and I have no complaints.
The orbit cam does off-center your ship which can be disasterous but I like how smooth it is.
Can you add a fourth button to the left side of the hud so we can switch between the tracking cam and the other three?
Oh and can you make it so that when you zoom out in first person view you can watch where everything is and zoom back to first person steering? If that happens I'll never turn it of again, promise!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Remiel Pollard
Red Federation RvB - RED Federation
7325
|
Posted - 2015.12.22 08:53:16 -
[59] - Quote
1st person and tactical are kinda redundant, and feel more like gimmicks to me, but having them isn't a problem, I'll just never use em. Tactical overlay already does what I would need, and 1st person is for combat sims, not EVE. Orbit cam 'looks' prettier on the surface, but it's lost a lot of features. 1. having a custom and centered tracking position mean I can switch between centered for dscan, and custom for 'cinematics'. 2. right click and drag no longer does anything, and where holding left and right and dragging back and forth allowed for finer zoom functionality, that also does nothing. We need those back.
Honestly, if it had been me doing this, the only thing I would have added would be a randomised cinematic cam that switches to a random position and style focusing on any given aspect of the player's immediate environment, with the player as the central element. Nothing else was needed here, and this feels like wasted development time. Even my idea of a cinematic cam feels like wasted development time, but at least it would introduce a new entertainment element to the game. None of these cams really do that, they just rehash things that we already have, or remove them.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Naughty Dred
Piraholics Anonymous Cede Nullis
4
|
Posted - 2015.12.22 12:28:10 -
[60] - Quote
How on earth did this get to Beta without realizing you missed out the tracking camera? :P
Apart from that its awesome, i really want to use it, but till the tracking camera is put back in i literally have no choice but to stay with the old one, as will many other people. |
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NIkon Dobran
Aliastra Gallente Federation
0
|
Posted - 2015.12.22 19:09:22 -
[61] - Quote
First Person Camera Feedback:-
Kind of like it but you need to pull the camera back more and allow the user's head to look around. Kind of like being in a bubble, would be nice to be able to turn left and right to see the ship outside.
EDIT:-
As it currently feels like the batman suit from Batman (1989) where Michael Keaton was left unable to turn his head. |
Kesthely
Cosmic Collisions Stranger Danger.
176
|
Posted - 2015.12.22 23:55:33 -
[62] - Quote
First things first, the new viewing modes look extremely nice. however theres 2 small things that i like to be implemented.
1) Ability to inverse the up and down in first person. (it feels unnatural to me in first person) while i don't want to change the key bindings up and down for my other views.
2) In First person some way to allow the tactical overlay to work so you not only can see more clearly when a target is in weapon range, but also the relevant ranges of people
on a sidenote plz allow occulus vr to be implemented, playing eve in first person with vr would make it so cool! |
Daemun Khanid
Black Dragon CGLM
239
|
Posted - 2015.12.24 07:28:35 -
[63] - Quote
So after stepping away for a while (a few weeks) then coming back, rereading the info on the new camera and trying it again these are my observations...
1. The camera offsetting from the ship as a means of conveying speed... still bad don't like it at all during normal flight. During warp fine but during normal flight it's just bad.
2. The whole shift-alt click camera tracking thing... still does nothing for me. It just says "tracking" by whatever is selected in the overview box but nothing actually visually changes. No idea why you couldnt just leave tracking alone, which brings me to...
3. I noticed the note about using "look-at" in order to aim the camera for dscanning... a. Again, why couldn't you just leave tracking alone? Selecting an object and having the camera go straight to it when tracking was enabled was efficient, functional and logical.
b. Why add in extra clicks to accomplish the same thing? So now you have to select the object on overview, then click one of the "look-at" buttons (why there are 2 I have no idea other than giving you a second button option to click if the wobbly camera movement on the other one doesn't sufficiently succeed at making you nauseous) and then watch the camera swing drunkenly around.
c. The camera rotates on it's own axis independent of the ship as if you have an actual camera in space. It feels like manipulating a camera around in a scene within a 3d modeling program. It's clunky and disorienting and not appropriate for a game interface.
d. Because of the previous and the fact that the ship offsets itself from the cameras line of sight (which in itself is disorienting and nauseating,) I assume your intent is to prevent the ship from obscuring the view but is that really necessary? That's something that should be available under advanced camera options for video makers. For actual game play it provides no benefit and only serves to disorient the pilot. As soon as that camera starts rotating around its own axis and looking away from the players ship as opposed to through it, it creates a sense of becoming lost in your virtual space without any idea where your ship is and completely destroys your ability to actually tell what your ship is doing (direction its facing, is it actively turning, is it even moving at all? is it shooting, is it being shot?) which makes for a horrible sense of awareness and loss of comfort with your surroundings.
4. Camera zoom... Is very bad. The problem is simple, lets say you roll your mouse wheel through 5 quick clicks, instead of responding with an instant step of zoom being applies for each click, it tries to apply a "smooth" zoom. All this ends up doing is create zoom "lag". You scroll the wheel a few steps not now how many to apply because it's so slow to respond, then the zoom rushes to catch up and you end up face planting against whatever object you were trying to zoom in on. Then you try to scroll back out and you end up on the other side of the solar system. Adjusting the zoom speed in options doesn't help matters any. It causes the zoom to happen more quickly but also causes each click to zoom in even further which just exasperates the problem. Smooth zoom = bad .
5. First person camera... Useless toy. What exactly are you looking at? Empty space while you fly in circles and your guns point at your target? I guess it might be fun if you're a ganker trying to bump ships off gates or flying through asteroid fields dodging rocks out of boredom but other than that all I can say is ...really? But whatever, its ultimately a harmless new feature that doesn't break anything else so have at it.
That's all I've got for now as it's getting late. I CANNOT say enough just how bad I think these camera changes are. Thank whatever higher power you chose to believe in that you didn't push this live last patch as previously planned.
Again, I appreciate the hard work and attempt to add new things and try to improve upon existing features but sometimes you just need to either leave things alone that aren't broken or at a minimum work with a light touch. Don't ham fist it like this.
Daemun of Khanid
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Hiljah
Foo Holdings AL3XAND3R.
21
|
Posted - 2015.12.24 17:25:53 -
[64] - Quote
For the people saying up and down are backwards, you can change this in shortcuts, but they should be reversed by default.
First person mode needs a better target position indicator. Am I orbiting the target or is it right behind me? Instead of having targets float around the edge, have a circle around the sight for 180 degrees, with an inner circle that indicates 90 degrees.
Also I can't orbit vertically, because pitch is only +/-90 degrees.
Also can I lock the camera behind me in orbit mode? If I zoom out even a little I can't tell what is left or right.
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Nalianna
Rogue Clones Yulai Federation
6
|
Posted - 2015.12.28 10:07:21 -
[65] - Quote
Sentient Blade wrote:Still cannot get used to the up/down in first person being the opposite to almost every other game in first person. You can change the button selection in shortcuts. I've assigned them the way I like, which is "inverse look" so UP is "stick forward" and nose down, DOWN is "stick back" and hose up. Works well. Can't wait for joystick support. In the meantime I'm trying to figure out how to program my Logitech gaming controller to do it. :) |
Nalianna
Rogue Clones Yulai Federation
6
|
Posted - 2015.12.28 10:18:51 -
[66] - Quote
Morwen Lagann wrote: First-person mode: + Fun as hell to play with, outside of combat. - Largely useless in combat, because of the Inability to look around at least temporarily. Even a pilot in an airplane can turn his head - why can't we, as capsuleers, do the same? - Camera forces itself to Orbit mode when jumping through a gate or using an MJD. Having to keep setting it back to first-person mode is pretty annoying if for some reason I want to stay using it.
Pretty much agree with all of this. Yes, it's largely cosmetic but I'd like to see it useful in combat. The problem, as stated, is that you can't look around the cockpit. I fly flight combat sims a lot and all of the good ones allow you to do this. The controls for the ship should NOT be the same as the controls for the POV. Like with a game controller, one stick would control the ship, while the other controls the POV. Being able to look out the cockpit in any direction to observe the surroundings would be good.
And yes, having to set the camera mode back to first person after a jump is annoying, perhaps even dangerous, if you're jumping into a camped gate. |
Nalianna
Rogue Clones Yulai Federation
6
|
Posted - 2015.12.28 10:22:09 -
[67] - Quote
Forrae Deren wrote:Things I like: ~first person view, while mostly a gimmick, is pretty fun to toy with
I really wish this wasn't just a toy and I don't think it should be. I want to find a use for it as an enhancement to situational awareness in close combat. At the moment, if I stay with first person view I'm practically blind, reliant entirely on my overview. |
Calvitus Thorn
Black Operations Command - Beta Aquilae Divison
4
|
Posted - 2015.12.29 01:09:13 -
[68] - Quote
First, it is cool, that you want to improve the camera settings. But, the zoom of the new camera is completly unrealistic: If you zoom out in real space, your ship/object get's smaller, but the background stars don't move at all. So it was with the old camera. It gives you a feel of how big the universe is. With the new camera the skybox [starbox?] is getting farther away. - You can actually see, that you are in a skybox-bubble. It makes the universe ridiculously small. So the background skybox must be linked and be kept to the position of the camera, not to the ship/object. |
SFM Hobb3s
Dixon Cox Butte Preservation Society Psychotic Tendencies.
382
|
Posted - 2015.12.30 17:04:41 -
[69] - Quote
I've enabled the new camera on my alt and am still just getting used to basic use. Personally I really like the smooth zoom. But zooming in from the default distance is a little too extreme. One moment I'm so far away my ship is a pixel, the next I'm right up its tailpipe. I understand this is hard to balance when mouse of us have mouse wheel clicking active.
I expect as I get more used to this on my alt I'll be switching my main over to it permanently. |
Megarom
Fistful of Finns Paisti Syndicate
15
|
Posted - 2015.12.30 19:38:44 -
[70] - Quote
CCP Optimal wrote: Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible?
I'm 97% sure the motion sickness is caused by brain being used to the camera rotating around the ship and now the point it rotates around is offset from it.
I know it's god awful to test, because if your brain is already used to the new way it won't feel it.
Having an indicator of the point in space that the camera rotates around might help.
I traveled in a pod for about 10 jumps using the orbit camera. When accelerating into warp the camera bobs about waaaay too much. Maybe the default zoom level shouldn't be all zoomed in because the bobbing isn't a problem when zoomed out. |
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Arthur Aihaken
CODE.d
4929
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Posted - 2015.12.31 13:28:54 -
[71] - Quote
Two things. First, is there any way we could get a third-person camera with a fixed position behind the player ship? (no panning, rotation, etc.)? Second, is there a way to permanently set or fix the zoom level?
I am currently away, traveling through time and will be returning last week.
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LordofWars
Fearful Odds
4
|
Posted - 2015.12.31 18:46:16 -
[72] - Quote
Camera speed slider made the camera very snappy thanks!
The Tactical camera is 10/10 awesome. Great for combat and FC'ing and damn near anything requiring a good "Battlefield" view. Also the new selection method is awesome as well.
A few things I would love to see. These may be handled by a different dev team.
Having the ability to make waypoints for fleet members on grid. Kind of like a "go here marker that shows up for them" Even a string of waypoints to create advanced maneuvers for fleets to follow.(Note: they would still have to select the point and approach it, it would not be automatic like an RTS)
Options to make my ships icon more visible(Color,size?) in ways that can help me distinguish myself in the melee at all times. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
16
|
Posted - 2015.12.31 23:32:40 -
[73] - Quote
SFM Hobb3s wrote:I understand this is hard to balance when mouse of us have mouse wheel clicking active.
My mouse has free-wheeling scrolling, and it is absolutely amazing for fast zoom in/out, but that is also due to the precise zoom of the current camera system. The smooth zoom is really off putting, as when I stop scrolling the wheel, the camera continues to zoom.
Bring back original tracking and right-click panning.
FPV should resemble the pilot inside the pod, being able to look around the entire field from the centre on their ship, not a go-pro mounted to the front of the ship. Could even incorporate some visual overlays and tactical info in space Capsuleer UI If this is how CCP envision a capsuleer, make it so.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Arthur Aihaken
CODE.d
4929
|
Posted - 2016.01.01 16:23:08 -
[74] - Quote
No idea why, but enabling the new camera screws up my audio.
I am currently away, traveling through time and will be returning last week.
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Nicola Arman
Lacuna. AII ShaII Perish
61
|
Posted - 2016.01.02 19:27:45 -
[75] - Quote
I've been having problems with the new camera.
After jumping through wormholes or stargates my camera zooms out to max distance after the jump.
The jump animation for stargates is consistently sideways and glitchy.
Undocking starts me off zoomed out at max distance as well. Also happens when switching ships in a POS. 'Look at my ship' does not work to zoom back in. Only scrolling.
I've only noticed this while in a pod but when I'm zoomed in on a pod the camera shakes violently, similar to the shakes you'd get when the tracking camera loses its mind.
My modules also disappear from the ship ui after switching from new to old camera. It requires a restart in order to get the modules visible and clickable again.
Also the Tracking Camera doesn't seem to have any functionality with the New Camera turned on. I just tested it with the feature turned off and it still doesn't want to work. :/ No tracking camera for me.... (edit: after resetting cache the tracking camera works using the old camera. Still not working for the New One)
I love the New Camera, it's bloody awesome, but it's not working properly for me. Anyone know of any fixes or tweeks that I can do to improve the experience? Anyone else having these issues? |
Brokk Witgenstein
Extreme Agony The Wraithguard.
174
|
Posted - 2016.01.02 22:04:53 -
[76] - Quote
Orbit Camera: as many other said before: please ensure I can left click stuff to turn the camera towards it. Decloaking peeps is hard enough as it is, can't expect me to double-click, ctrl-click and alt-click at the same time now can you?
First Person Camera: wasn't exactly what I was hoping for ..... would it be possible to get a hybrid between first-person and the old camera? Meaning: (1) lock the position so that the camera indeed stays aligned with my hull, following the ship around, but (2) allow me to zoom out so that I can see what's going on around me?
such a first-person view would be ideal for bombing runs, DScanning and setting up drag bubbles in-line with other objects; but I'd rather not lose track of my surroundings while doing it.
Ideally, one could simply instruct the (old) camera to look at his own ship, look at another object or (new feature) follow my own ship locked along its proper alignment. Zooming in far enough where one's own ship obscures vision could snap it into the first person beta cam but .... yea. Zooming out should be possible I think. |
Civ Kado
Antares Astronautics
104
|
Posted - 2016.01.03 19:58:29 -
[77] - Quote
new camera is very laggy unless you are runnibng eve in 60 fps.
Recently upgraded my PC form a laptop that barely ran eve at 25 fps, and the new camera was extremely laggy. I now have a modern PC and run eve at 60 fps. New camera works perfectly, but still, you don't want to exclude other people who run eve at lower framerates. |
Tiala Skye
The Tax Evasion Foundation
0
|
Posted - 2016.01.03 20:29:49 -
[78] - Quote
+1 for old school tracking cam option please
game breaker |
Nyalnara
The Unchained Club
196
|
Posted - 2016.01.04 06:21:37 -
[79] - Quote
CCP Optimal wrote:- You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that.
Just going to point at the fact that alt+shift does switch keyboard layout from FR to ENG and back on most if not all french players gaming rigs. Because there are always a few games made with ENG keymap and the inability to switch it, most french people will have both keymap loaded. And i'm kind of sure that problem will happen for most of Europe. And pretty much every country which use accentuated characters (+á+¬+¿+½, etc), also non-latin characters such as cyrillic...
That. Been asked for so long...
elitatwo wrote:Swiftstrike1 wrote:Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'( What he said. I simply turned off the new camera because I needed the tracking cam at the time and I don't use the keyboard much unless it's CTRL+left-click or CTRL+SPACE. Also, should you decide for whatever reason to change the default hotkey, it will change from an "On/Off" behavior to a "On/Still On" which then force you to go through the UI back to the default view.
French half-noob.
CEO of [.TUC.] The Unchained Club
Founder of [DEUPP] Dark Evil Undead Ponies Productions
In case of ponies, keep calm and start running.
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Nyalnara
The Unchained Club
196
|
Posted - 2016.01.04 06:32:41 -
[80] - Quote
Too much quotes, so 2nd post.
LordofWars wrote:A few things I would love to see. These may be handled by a different dev team.
Having the ability to make waypoints for fleet members on grid. Kind of like a "go here marker that shows up for them" Even a string of waypoints to create advanced maneuvers for fleets to follow. (Note: they would still have to select the point and approach it, it would not be automatic like an RTS)
No. If we're speaking about fleet fights, the anchor guy should be intelligent enough to move according to FC commands, and adding visual cues as to where to go will just confuse F1 monkeys and break formations because some of them will try to go there by de-anchoring. (Don't expect too much from F1 monkeys, there is a reason for the anchor guy.) If we're speaking about small gang, it tends to have non-standardized fleet setups, which means the FC (if there is one,which is frequently not the case, since people are more autonomous in that kind of setups) would need to draw several paths.
Also, since it would probably be available to everybody in fleet, just like broadcasts, it would mostly just be abused to draw d*cks everywhere. Just saying.
But if you really think this would be interesting, here is not the good place to speak about it. Start a thread in PFID and update your post with the links to the thread
French half-noob.
CEO of [.TUC.] The Unchained Club
Founder of [DEUPP] Dark Evil Undead Ponies Productions
In case of ponies, keep calm and start running.
|
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Aaril
Future Corps Sleeper Social Club
18
|
Posted - 2016.01.04 19:06:01 -
[81] - Quote
1) First, and most important, the "old" tracking camera needs to still have a button to select it. Not having it as an option means most of the time I will not even think to enable the new cameras to see how they feel in different situations.
2) Is the orbit camera purely meant for videos? If so the dampened zoom is OK (could definitely be toned down a little regardless). If not, I am not sure what the point of this camera is, as it is inferior in every way to the tracking camera for combat.
3) The tactical camera absolutely needs ZERO dampening/inertia on the zoom and when panning.
4) First person mode needs both mouse control and the ability to look around independent of the current direction. |
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CCP Optimal
C C P C C P Alliance
307
|
Posted - 2016.01.05 15:19:34 -
[82] - Quote
There's a new and improved version of the camera, now availble on SISI.
Feedback desired. Lots of it. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13463
|
Posted - 2016.01.05 15:35:17 -
[83] - Quote
loading now
Better the Devil you know.
=]|[=
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Siobhan MacLeary
Hole Violence Goonswarm Federation
221
|
Posted - 2016.01.05 22:01:59 -
[84] - Quote
I'm not sure if this is strictly related, but ever since enabling the camera beta on my offset multi-monitor setup my capacitor readout will move from where I anchor it when I dock/undock.
I have a 1680x1050 main screen and a 1280x1024 secondary to the right, and am spanning the EVE client across the two at a resolution of 2960x1050. The capacitor readout will either move itself as far as posibble to the left or right of the main screen when I undock from a station, instead of remaining relatively centered; this issue only occurs on a multi-monitor client with the camera beta enabled. It seems like it's trying to recenter itself relative to the total resolution at times, and other times the readout fails to offset itself from the bottom-left corner.
E: This is on TQ, have not tested on Sisi.
E2: Also, zoom level seems to be consistently reset to very far distance on gate/wormhole jump.
GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave
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Daemun Khanid
Black Dragon CGLM
239
|
Posted - 2016.01.07 17:38:22 -
[85] - Quote
<- Reads the list of changes and glares at Optimal...
Wtf for? Based on what I just read you aren't listening to any of it. We don't want a "set as interest action" that's constantly requiring clicks and button presses and we don't need cameras that orbit around invisible points in space with FOV's that make it look like we're looking through a fisheye lens so we all get space sick. All I read there is "we made our horrible changes less broken (pats self on back)"
The effects of the camera bobbing and drifting all over the place isn't cinematic, it's obnoxious. The track button should line objects up with the player ship so we can SEE what direction we're looking AND IT SHOULD STAY THERE! No drifting around, no panning no BS. Instead the camera just swoops around and places the object "somewhere" in the field of view and then proceeds to drift all over the place as the ship moves around. Sometimes it's off on the right of my screen, sometimes it's the left, sometimes it's below me, sometimes its above me. Not ONCE during all that clicking did I ever feel like I was actually looking AT what I clearly want to look AT. It appears to be a result of the camera orbiting around some arbitrary point in space instead of around the ship. I've said it before in this thread and I will say it again, it's NOT a desirable mechanic. One of you guys even asked a while back what it is specifically that is making ppl claim the new camera is nauseating. People, myself included, have pointed out the exact causes yet it get's ignored and your "improvements" are to make things "FASTER." I mean really? Wtf do you even need players to point out what the problem is? Have you even tried using your own camera?
At what point did someone say "HEY, its way too convenient that a player can toggle on a tracking camera button and have the camera automatically point AT the selected object. What we NEED to do is add in some 3 key shortcuts and an extra button that they have to press EVERY SINGLE TIME to get the same effect. And HEY while it at it, why would any one want a STABLE camera that actually points AT their ship? What we NEED is a camera that drifts all over the place, rotates around a random point in space and makes everyone reach for a vomit bag! That would be awesome sauce! We'll even throw in a fish eye lens effect with a massive FOV to make everyone feel EXTRA drunk!"
At first I thought, "Hey, they're just trying to improve on things and introduce some cool new stuff (even if they shouldn't be mucking with something that isn't broken)" Now I'm just thoroughly convinced that this new camera project just needs to be binned all together. I mean WTF I'm sitting here typing on one screen while my ship is sitting in space on another and the camera is just moving around all on its fracking own. Apparently it just decided I would appreciate some cool camera panning action so it was gonna give me some.
If you wanna put the tactical camera on live and give it it's own little button have at it. It's the only thing about these changes that isn't garbage. The rest of this stuff should NEVER be viewed by the public unless its activated under an "advanced" (lol) camera menu aimed at film makers.
Sorry guys, I've been 13 years in Eve and some of this stuff is just becoming beyond laughable. It's just so poorly conceived, it's a waste of resources, all player feed back is ignored because you're gonna do whatever you want (or some brick head is telling you to) and a good tongue lashing rant is in order.
Daemun of Khanid
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Tippia
Sunshine and Lollipops
26652
|
Posted - 2016.01.07 18:38:11 -
[86] - Quote
Could you explain what the purpose of this replacement is? What is the goal you're trying to achieve and how does the removal of the current camera achieve it? As long as it's opt-in, it's fine but for how long will it remain so?
GÇó First person is neat, but ultimately pointless. It also means you have to implement more control options to allow the exact same level of personalisation that everyone expects from an FPS. I know you guys hate options, but this is non-negotiable. GÇó Tactical view is an interesting idea and I suppose it came out of the (very) old idea of having more of a 2D presentation of the battlefield. That idea was cute; this implementation is not it due to how you keep losing track of where you are, and yet does not offer any more of an overview of the battlefield than what the current camera + tactical overlay offer. GÇó The orbital view could conceivably be interesting for movie makers if you stopped trying to make it so dynamic GÇö at the moment, it's not dynamic, just heavily inebriated, uncontrollable, and not showing anything of interest. Again, more options (which you hate) could solve this: allow the user to turn off each and every automatic effect individually to the point where it reverts to the old system.
Right now, you're missing the option having the orbit camera, only without all the cumbersome controls and without the cinematic stuff. A view that just shows your ship and what you're looking at and nothing more fancy than that.
And again, this just leaves the core question unanswered: what are you actually trying to achieve?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13468
|
Posted - 2016.01.07 19:21:32 -
[87] - Quote
Tippia wrote:Could you explain what the purpose of this replacement is?
tippia please login sisi , check the changes , give feedback in the test server sub, you will be considerably more visible and get the feedback in before it gets pushed to tq.
Better the Devil you know.
=]|[=
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Tippia
Sunshine and Lollipops
26653
|
Posted - 2016.01.07 20:42:43 -
[88] - Quote
Ralph King-Griffin wrote:Tippia wrote:Could you explain what the purpose of this replacement is?
tippia please login sisi , check the changes , give feedback in the test server sub, you will be considerably more visible and get the feedback in before it gets pushed to tq. Done and done.
Fundamentally, I can't give any feedback other than GÇ£you're not fixing anything, just creating problems GÇö revert and removeGÇ¥ without knowing what problems they're trying to fix. Only then will any of these changes have any chance whatsoever to be of value (and even then, there must be a long-term option to not use any of the new modes, because they simply do not work for the basic task of flying your ship).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Remiel Pollard
Red Federation RvB - RED Federation
7329
|
Posted - 2016.01.08 02:07:13 -
[89] - Quote
After seeing what you've done on the test server, new camera needs to include 'classic camera mode'. I like what we already have. Add to it, but don't remove it. You'll break the game for me.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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MidnightWyvern
Night Theifs
144
|
Posted - 2016.01.08 03:08:39 -
[90] - Quote
I feel like the only person here who would be completely fine with the new camera with the drifting removed and the ability to set a custom on-screen tracking point added.
I LOVE the FoV shift because it acts more like a zoom function should and really does a better job of conveying the proper scale of our ships.
The tactical camera is cool but I'd love to have it display more detailed info for Fleet Commanders. The ability to micro-manage your Squads in a fleet like you can Squadrons of Fighters with the new Carriers would be pretty slick.
_#portDust514
Don't let interactions like this become only a memory.
(EVE alt> Sarayu Wyvern. Dust 514 alt> Mobius Wyvern.)
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Pretty Pony Princess
Princess Club
6
|
Posted - 2016.01.08 15:19:58 -
[91] - Quote
I just tried out the marquee-select to lock multiple targets on Sisi and noticed a little problem: It locks everything. This includes wrecks, asteroids, space junk and other things when I just want to lock a few rats.
Would be nice if the things locked were filtered by the overview settings, locking only things that appear on the overview. I don't think many players are interested in locking all the Large Collidable Structures instead of the things shooting at them. |
Spaminator
Serenity Ind. The Explicit Alliance
10
|
Posted - 2016.01.08 21:21:03 -
[92] - Quote
LOVE the 1st person camera... would be even better to allow rt click (look around) to simulate cockpit view... even if there are limitations on the extent of the 'look around'
:) |
Zander Kumamato
The Chaos Void
43
|
Posted - 2016.01.08 22:50:01 -
[93] - Quote
1st person camera is super neat!
Now we just need better/proper manual ship control....
Would like to also right click (or otherwise) in first person mode to pan the camera view around as in some other games...
When micro jumping, the 1st person reverts back to orbit... I don't think it should do that. |
Rain6637
GoonWaffe Goonswarm Federation
33220
|
Posted - 2016.01.09 08:03:53 -
[94] - Quote
Great work on the camera, that's refreshing. We're still flying around without useful tactical HUDs or an interpretation of the Overview, please say there's good news regarding this
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Funky Junk9
modro I N F A M O U S
0
|
Posted - 2016.01.09 10:36:50 -
[95] - Quote
Lurker here posting for the first time. one thing i noticed with the camera controls is that rotating the camera is too slow is it possible CCP could work the option to add a "Sensitivity" bar to make camera rotations faster/slower |
Sa'ra Krat
Signal Cartel EvE-Scout Enclave
11
|
Posted - 2016.01.09 15:03:43 -
[96] - Quote
Just wanted to say that the new camera controls, regardless of their beta state, have breathed some fresh life into my passion for EVE. They have also made excellent tools for capturing the beauty of EVE on my blog - http://sauerkrautinspace.tumblr.com/ |
Lizden Kroff
Kroff Industry
2
|
Posted - 2016.01.10 03:19:52 -
[97] - Quote
Hello!
I tried the new orbit camera mode. I did not like it because it made me feel seasick.
In my experiance the old camera is much more precise when you rotate and zoom. The "cinematic" effect as CCP call it made me feel nauseas. And the camera speed under:
"System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed"
does not make the new camera more precise in my opinion. The "cinematic" effect is only slower or faster. And unfortantly I felt seasick no matter what I sat the slider to.
I would like that the new "orbit camera mode" will be be an opt-in option.
Kind regards Lizden |
Timmeeyh Thesecond
Distortion. Heiian Conglomerate
0
|
Posted - 2016.01.11 16:23:25 -
[98] - Quote
I think first person camera mode is cool, but not so practical, so i have an idea for consideration.
-In FPC mode, holding down right mouse button could let you look around without steering the ship(like in a fps game).
-It should be possible to select targets for different actions (warp to, target, activate modules etc), with a crosshair (separate from the implemented HUD) by clicking the keyboard hotkey or leftclicking it first and then clicking the hotkey to avoid targetting the wrong target).
-The new targetting rectangle or w/e could also be an option for target picking.
-You could have mouse look mode be an on/off mode, where it would be deactivated/activated by RM
this is great for manual piloting too, given the better sense of where the ship is going in FPC, and because setting new vectors (if thats the right word) with either doubleclick or keybinds would be easy. you could keep setting new vectors, with you trailing hud indicating how you ship is responding
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Thor Kerrigan
The High and Mighty Carebear Abortion Clinic
651
|
Posted - 2016.01.11 20:27:02 -
[99] - Quote
I am curious to try these out.
Before I do though, here is my main concern about representing the epic scale and I am curious if the adjustements somehow diminish this effect:
I have always found the ships we fly "feel" smaller than what they should due to their relative speeds and agility. In other words, A ship the size of a sky-scraper moves like we would expect a jet and without reference points, we don't actually realize their size at first glance. If you look at a Myrmidon, for example, and then watch it perform a 180 degrees turn while considering it stands higher than the highest building on earth... Goodbye any crew located at extremities and say hi to spaghetti sauce.
I tried doing fly-bys at around 10% speed close to stations or placing pods next to ships, which seemed to confirm my suspicions about this.
Here is a video (source: "The Onion" satirical news) which shows Nyx-class hulls fly around like drones... Maybe it's me but they also feel like being the size of a drone.
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XeX Znndstrup
92
|
Posted - 2016.01.12 12:36:24 -
[100] - Quote
CCP Optimal wrote:Good day. As some of you may already know, we have been hard at work updating the in-flight camera of EVE. As this is one of the fundamental systems of any game, we want to take good care of treading lightly and get as much player feedback as possible to make sure we get as smooth a deployment as possible when we finally get around to replacing the current camera. Today, weGÇÖre taking a step in that direction by allowing you to try out a BETA version on TQ for the next few days. To enable the new camera, simply open up the System Menu (Esc) > General Settings > Experimental Features and tick the Try the New Camera checkbox. Instead of the lone space camera that you are all familiar with, the updated version comes in three flavors; Orbit, Tactical and First person. The Orbit camera (alt+2) is the default one, and is always attached to a ship or structure in space. This camera is designed to give the player a more cinematic feeling and try to emphasize things like scale and speed while behaving pretty similar to the old camera in other regards.
- Field of view decreased as you zoom in, giving a much more epic sense of scale.
- Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.
- When looking at other ships, camera is allowed to drift, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view. When looking at your own ship, we allow an almost unnoticeable amount of drift to achieve a subtle parallax effect as the nebula moves by ever so slowly.
- Tracking camera is now activated via Alt+Shift+click and deactivated by left-dragging. The object tracked is now always offset a bit based on the direction of flight of your own ship so it doesnGÇÖt disappear behind your own ship all the time.
- New chase mode is activated by tracking the ship youGÇÖre already looking at, locking the camera straight behind your ship. This mode works amazingly well with manual flight!
- Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning.
- Smoother zooming/orbiting, accompanied with a new camera speed setting in the system menu (this applies to all camera modes).
The Tactical camera (alt+1) is designed with more practicalities in mind and is more similar to an RTS camera. It allows for panning around the battlefield as well as rotating. In this mode, we donGÇÖt have any of the cinematic effects of the orbit camera.
- Field of view is fixed at a wide angle and none of the cinematic shenanigans of the orbit camera is present.
- Panning is achieved by right dragging.
- Camera is attached to an object by doing look at and detached by panning (NOTE: this feature sadly didnGÇÖt quite make it to the BETA but is close to completion, so youGÇÖll just have to use your imagination for now nüè) .
- While detached, the camera zooms toward the cursor instead of the center of the screen.
- The Look at command preserves zoom distance, so we essentially just pan the camera. This way battlefield overview and awareness is preserved as well.
- Tactical overlay is on by default.
The First Person camera (alt+3) is probably the least practical, yet most awesome (IMHO) of the triplets. It is highly recommended that you try it out with the not-so-long-ago-introduced manual flight feature that is mapped to the keyboard arrow keys.
- Fixed first person view with wide field of view
- Military jet style roll and pitch indicators overlay for orientation
- 3 level stepped zoom
- Precision titan bumping
- Makes you crave for joystick support
In addition to this, we have implemented marquee-select (mouse drawn rectangle selection) in space, which can be incredibly handy for those of us who enjoy interacting with the 3d scene instead of the overview whenever practical and possible. To activate marquee selection, simply hold down one of the combat shortcut keys, such as ctrl+left drag to target, ALT+left drag to do Look At and a new SHIFT+left drag to just select, making it possible to select even the fastest of drones. Note that this feature is still not quite finished, so it currently only selects one of the brackets under the marquee at random. Once itGÇÖs finished, youGÇÖll be able to do things like target multiple items at once. The reason we release a BETA feature is so that we can collect precious feedback and iterate before we turn it into the actual thing. WeGÇÖre really excited to hear which of those features/changes you love or hate and donGÇÖt be shy to suggest improvements. Bonus Challenge: Whoever creates the slickest YouTube video using the new camera gets a GǪ free high-five, delivered by me at next Fanfest. GO! Known issues:
- Camera does not attach to target in tactical mode
- Jump effect is borked
- Camera mode preference is not persisted on jumping
- Marquee select only selects a single item
FPS view is clearly awesome.
Everyone understood that you only need now to draw a cockpit in the view and a lot of us will find there what they have been dreaming for a long time and since their first time in the game : ability to pilot also a ship inside. With this feature, you actually break Star Citizen interest for a part. That's also what some players of Eve desired. Extending the excellent Eve Online with what other games seem to bring.
Questions : 1- Do you intend to create these cockpits later ? 2- Can we really use a joystick in this view ?
Thanks for your answers, CCP Optimal (if you find time...)
Regards.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
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Hylong Levien
MUSE Apprenticeship Metaphysical Utopian Society Enterprises
0
|
Posted - 2016.01.12 13:00:26 -
[101] - Quote
A few things I've noticed from testing the new camera feature today - I didn't check if it has been brought up yet, so sorry if I bring up a known issue:
- Zoom with both mouse buttons pressed is achieved in all functions outside of camera control by hold and drag UP for zoom out, drag DOWN to zoom in. It is reversed only in the camera controls.
- The zoom in and out feels very sluggish towards the end, i'd like there to be a way to turn off the 'deceleration' of the zoom. same kind of minor deceleration seems to exist with camera rotation. - Zoomspeed seem to be tied to the camera speed setting. Would it be possible to separate these two? I'd like to zoom in and out faster while maintaining rotational speed.
- the Field of view accompanied with the orbit camera zoom is nice, although zooming on a Frigate class ship (and below) enlarges the surrounding space so much, that it becomes pixelated.
- It would be awesome if looking back at the ship after 'look at' another object would return the view to its initial zoom setting.
Otherwise a very good job CCP! |
Stephanie Rosefire
Super Squirrel Omni Jump League
56
|
Posted - 2016.01.12 14:36:16 -
[102] - Quote
not sure if this is related to the new camera features, but, if we could PLEASE insert a seperation line between the bottom of 'jump' and the top of look at. it keeps throwing me off as the old seperation lines arent there and are confusing me, and im sure many others. |
Zavia Uristis
Numvisia
0
|
Posted - 2016.01.12 17:26:36 -
[103] - Quote
If you set the camera to First Person, and then open the map (fullscreen mode), the markers of the First Person Camera are still there. I consider this a bug.
Thanks for the amazing update. |
Kenji Noguchi
We are not bad. Just unlucky The Bastion
18
|
Posted - 2016.01.12 19:22:03 -
[104] - Quote
Please, please, PLEASE, add ships' velocity vectors while in Tactical Camera :) |
Qwer Stoneghost
EVE University Ivy League
0
|
Posted - 2016.01.12 19:28:00 -
[105] - Quote
Frequently, when I undock, the orbit camera has reset itself on the tail of my ship at its closest focus. I have to scroll back to get the ship in frame. It doesn't seem to happen when I first start to play, but it shows up when I dock and then undock.
I'm assuming that this isn't intentional. Also, it would be nice if alt-1,2,3 could work inside a station so that you could set your view before you undock. Sometimes I land with one and want to leave with another. |
Rek Seven
Art Of Explosions 404 Hole Not Found
2129
|
Posted - 2016.01.12 21:15:44 -
[106] - Quote
The first person camera could easily be made more useful than it is right now.
You should be able to pan the camera by clicking and dragging. When you release the pan button, the view should snap back to the centre. These features would enable the use of head tracking software.
The wishlist is pretty much complete...
|
Chin Altair
Black Is Beautiful
0
|
Posted - 2016.01.13 03:27:55 -
[107] - Quote
I strongly appreciate the old tracking camera with its dragable tracking cursor which gave me a "look over my ships shoulder" view. The new camera options are missing that view entirely and i do not wish to enable tracking for every target to be clicked manually. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
305
|
Posted - 2016.01.13 18:39:31 -
[108] - Quote
Had a quick play.... Please remove the intertia, it's annoying and adds nothing to usability.
I like the Marque select thing, however please let us start rotating the camera/zooming whilst the view pans in.
Bring back holding right click to pan the view based on the current camera position. |
DJB16
DJB Alpha
10
|
Posted - 2016.01.13 21:06:49 -
[109] - Quote
now i dont post on the forums very often unless im buying a char so take my comments to heart devs
Quote:Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level. someone else posted the above and could not agree more
the man point of my post is TURN THAT ******* **** OFF is WAY too LOUD and NO option turns it off unless u turn off master sound which turns off EVERYTHING
now orbit mode allow a list of FOV positions and then be able to LOCK IT IN default it to OLD camera fov setting so we dont start getting fishbowl eyes trying to find it on a mouse wheel that gives no feedback to the real setting
center camera on SHIP not 10 CM (on my monitor) below my ship (and not zoomed into its tailpipe) and then have it move with the ship not this weird "looking at from a distance making me sick" setting |
Kirzath
Pandemic Horde Inc. Pandemic Horde
1
|
Posted - 2016.01.13 23:23:24 -
[110] - Quote
As a PVP pilot:
Orbit Camera is utterly useless because of the way the camera lags behind the ship when moving. My ship absolutely has to be always centered when I'm trying to manually fly around. Frame of reference is crucial. The camera also bobs around like crazy when changing direction, adjusting speed, aligning, etc. I have camera bob disabled for a reason. The variable FOV when zoomed in makes nebulae look absolutely horrible and pixelated. D-scanning also becomes rather non-intuitive, since it will scan towards the selected 'tracked' celestial without it being actually centered on the screen. It's quick and functional regardless.
Tactical Camera is great for what it does.
I'm not even going to touch First Person Camera.
All in all, the only reason why I even tried out the new camera is to enable 'Look at' on distant ships. Good for assessing fitted guns and such on enemy ships without having to get too close on grid. The only missed feature as I go back to the good old camera.
Also, there absolutely needs to be a hotkey to re-center the camera on your own ship. Please, for the love of god. |
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Iam Widdershins
Puppies and Christmas
899
|
Posted - 2016.01.14 00:32:07 -
[111] - Quote
Hey Optimal,
Cool features. I've played a bit with the new camera; marquee select in tactical mode is definitely pretty neat.
My main criticism is that the drag-zoom is reversed in orbit mode. In the old camera, when you hold LMB+RMB and drag down it zooms in, up and it zooms out. This is the way it goes in station, too. This is also the direction the scroll wheel goes in ALL camera modes, old and new.
The new camera's orbit mode camera reverses this for no clear reason: LMB+RMB drag is down for zoom out, up for zooming in. This is counter to the scroll wheel's movement, the tactical camera's movement (down = move forward, up = move back), and just about everything else.
I'm assuming it was a mistake! Just bringing it to your attention.
Lobbying for your right to delete your signature
|
Tommas Crowbarius
Stronghelm Corporation Solyaris Chtonium
4
|
Posted - 2016.01.14 04:21:17 -
[112] - Quote
How do you get the tracking camera to work the way it used too? I can't even get it to work with the old camera. I just want to be able to left mouse click on something and have it view it in the center of the screen. |
Nimos Endashi
Dropbears Anonymous Friendly Probes
6
|
Posted - 2016.01.14 04:37:29 -
[113] - Quote
I'm sorry if this has been posted before, but I wanted to quickly post this and don't have the time to read the whole thread right now.
Zooming with both mouse buttons held is reversed from what it was, and also reverse from how you zoom with the mouse wheel. That's a bit counterintuitive, and it also clashes with the muscle memory of everyone who's been playing for a while. |
Mr Bullet
De tre liderlige skinker Hams United
1
|
Posted - 2016.01.14 07:39:52 -
[114] - Quote
What about that walk on the ship bridge, maby a little walkpath so we could see our containers and ships docked on the carriers og stations... Could we get that, so there is just a little idea with the Capt Quarters? |
Azzadal
The Second Quarter
1
|
Posted - 2016.01.14 08:50:29 -
[115] - Quote
With the new camera every time i make a jump on the route i need to manualy choose the next gate. Old camera choose next target on the route automaticaly. |
The Receptionist
Astra Zeneca
7
|
Posted - 2016.01.14 19:48:48 -
[116] - Quote
Can we keep the current/old camera style as alt+4? :) |
Shimrod Ombreflamme
Kaerizaki Corporate Silent Infinity
1
|
Posted - 2016.01.15 10:12:58 -
[117] - Quote
Quote:Sound effect for tactical overview - How do you turn it off? The rest of my sounds are set as I like them, then you get that horrible blasting of sound (designed by some one who has got to be tone deaf) and no option to lower its intrusive level.
I also completely agree with that.
This sound, both with Tactical Camera or First person Camera is very unpleasant (and useless).
Please, please, remove this sound (or make possible to mute it).
I have another issue with the New Camera :
The Tactical Overlay is reset after each undock and each jump. Need to click to reactivate after each jump, which is annoying.
|
Zerry
Hedion University Amarr Empire
0
|
Posted - 2016.01.15 12:05:12 -
[118] - Quote
Personally I only fly with center track position on the "old" camera. This is due to my main occupation in EVE is pvp. It will be like chopping of my rigth arm should the new camera not get the functionality wich center track position gives. Scanning out 25 moons on a planet with pressing c everytime I want to center the camera is not going to work for most of us. |
Balaur Venatores
Nordului Chapters.
7
|
Posted - 2016.01.15 16:44:41 -
[119] - Quote
Azzadal wrote:With the new camera every time i make a jump on the route i need to manualy choose the next gate. Old camera choose next target on the route automaticaly.
+1 |
Vespula Vulgaris
Industrial Waste Management
2
|
Posted - 2016.01.15 17:12:52 -
[120] - Quote
Okay, I don't know if these have already been mentioned (there's a lot of stuff to read through), but here are my grievances, specifically with the orbit camera as that's the one I use most. I don't know how many of these 'issues' are also present for the other modes, but here goes.
- When I enter a new system with a route, the next gate used to be selected in the overview, and Selected Item window. This is no longer the case for me, and while a minor annoyance, it's a constant annoyance.
- Every time I jump or undock, I have to re-enable the tactical overlay as it seems to default to disabled whenever anything happens.
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
153
|
Posted - 2016.01.16 12:42:44 -
[121] - Quote
Just my 0.02ISK:
- The inertia of the camera completely unnecessary. It is a tool, I shouldn't have to fight it to look around my ship. Even with camera speed set at 2.5x the normal value I find it sluggish compared to the old one.
- The off-center ship position in the cinematic cam is enough to prevent me from using it, as more often than not it puts my ship behind my overview or local window.
- The marquee select box selects stuff outside the box; ie: the visual doesn't match the real area being selected. It also, of course, targets everything regardless of overview, which makes it a dead-on-arrival feature unless that changes. Unless this is a subtle troll to get more people concorded for shooting stargates, I don't see the point. |
Bandalon Ominus
Splinter Cell Operations inPanic
20
|
Posted - 2016.01.16 15:42:17 -
[122] - Quote
Aivlis Eldelbar wrote:Just my 0.02ISK:
- The inertia of the camera completely unnecessary. It is a tool, I shouldn't have to fight it to look around my ship. Even with camera speed set at 2.5x the normal value I find it sluggish compared to the old one.
- The off-center ship position in the cinematic cam is enough to prevent me from using it, as more often than not it puts my ship behind my overview or local window.
- The marquee select box selects stuff outside the box; ie: the visual doesn't match the real area being selected. It also, of course, targets everything regardless of overview, which makes it a dead-on-arrival feature unless that changes. Unless this is a subtle troll to get more people concorded for shooting stargates, I don't see the point.
Totally agree,
Please get rid of as much inertia and smoothing as possible. I want this to be ultra responsive
Secondly, please allow for a _vertical_ offset that allows your screen to remain in a fixed focussed point _slightly above your ship_ so your ship never gets in the way
I really dont like the current camera options for this because they are all way too swingy for my taste. i want stiff camera controls wthout getting my ship in the way
Lastly, where is my option to take a look 'off my ship' when i hold the right mouse button when orbiting my ship? Annoying that that was removed |
BigSako
Burning Napalm Northern Coalition.
120
|
Posted - 2016.01.16 21:38:06 -
[123] - Quote
I also had some minor issues with the new cam, but over all it looks like a cool thing.
Here is some ingame footage captured with the cam: https://www.youtube.com/watch?v=SSGewmMxDe0
|
Talon White
State Protectorate Caldari State
6
|
Posted - 2016.01.17 18:00:10 -
[124] - Quote
May have been said before. but:
When a destination is selected and route planned; the next gate (highlighted yellow in the OV) is not auto-selected as it was before. I now have to click the gate, then click warp/jump.
1st world click problem, right there. |
Bienator II
madmen of the skies
3484
|
Posted - 2016.01.18 05:47:20 -
[125] - Quote
the marquee select lock feature would be more useful if it would work on the overview too. Because every time i tried to use it in space it locked all kind of random other objects, from wrecks to random beacons additionally to the ships i actually wanted to lock.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
Adria Black
Armored Apocalypse The Ancestors
0
|
Posted - 2016.01.18 18:27:17 -
[126] - Quote
The new tactical camera is a miss. It triggers some maddening sounds that I cannot turn off regardless of what audio setting I chose. Either I have to disable most every sound that the game emits or suffer what is otherwise known as enhanced interrogation techniques. Please fix this. |
Astrid Farnsworth
Broke and Famous
4
|
Posted - 2016.01.19 04:58:12 -
[127] - Quote
I dont know if it was already reported but when this future is enable I have to select every system to jump to no matter if its already in the auto pilot. before it auto select the next game that I have to go true new camera dont do the auto select. |
Morrigan LeSante
Senex Legio The OSS
1103
|
Posted - 2016.01.19 07:54:48 -
[128] - Quote
The camera won't stop panning. I drag it to an orientation and it keeps slowly moving. This is orbit camera. It is rather dizzying, am I missing a setting? |
Lady Aesir
Ghost Recon Inc
20
|
Posted - 2016.01.19 13:05:46 -
[129] - Quote
Not able to use tracking system i.e. select item in overview window does not change view to that object.
It's the main feature of the old system and needs to be replicated if this is going to become mainstay |
Morgan Johnstone
Star Tide Industries
53
|
Posted - 2016.01.19 18:04:10 -
[130] - Quote
o7 Devs,
There is a LOT of feedback in this thread and I really don't have time to read it all. If this has been said before, I am simply saying it again.
When opting in to use the new camera modes, I seem to lose functionality. In the old camera I could have my camera focus on the station or stargates as I was traveling. Now the only way I can do that is to go into first person mode. I'd like there to be a fix for that if possible. I love the new modes though too.
Morgan Johnstone
Disabled Players Union
Morgan Johnstone - A Capsuleer in New Eden
|
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Conjaq
Osoroshii Akatsuki Quam'Nocent
16
|
Posted - 2016.01.21 07:15:58 -
[131] - Quote
I like the idea of the new camera, it really has potential to be of good use.
Right now i've discovered two issues
* After you jump to a cyno there's a chance of getting a fish-eye camera, disabling and enabling the new camera fix this issue.
*I get motion sickness of using this. I think it's to sluggish and slow. It's basicly like playing on a screen/monitor that has CONSIDERABLE lag.
The last point makes it completely unuseable for me.. If this go live, i'll either have to stop playing, or play with a bucket besides me |
Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 09:38:57 -
[132] - Quote
How do you make the tracking camera work the same way it used to?
When i'm d-scanning, i use tracking camera to find a target. With the new camera i have to hold down C and click. This is an inconvenience and i would like the old option added.
The wishlist is pretty much complete...
|
nero amatam
Exul Fossores
0
|
Posted - 2016.01.22 17:00:38 -
[133] - Quote
My biggest concern with the new camera is the background scaling. I think I understand what it's meant to do, but the way it sticks to the new scale when it zooms bothers me. If not removed, I'd scale it back quite a bit and make it return to default scaling once the camera's motion is done. |
Noene Drops
Signal Cartel EvE-Scout Enclave
4
|
Posted - 2016.01.23 16:19:09 -
[134] - Quote
I have found these things with the new camera hard to get used to:
- sound in tactical mode that cannot be separately turned off, only with the master UI sound level (why does the sound even exist there?) - overall inertia in tactical/orbit mode, the camera doesn't feel responsive enough compared to the current one - tactical overlay in orbit mode disappears after jumping through the gate
And the biggest issue for me is dscanning with the tracking camera and without dscan map. If I stop my ship, then switch to orbit mode, start tracking a planet and dscan it with narrow angle (5-¦), I'll get the result matching to what I see on my screen, that is the planet in the center. But if I start burning or warping while tracking something, the position of tracked celestial on my screen will be shifted due to camera shift, yet the dscan result will be the same, so essentially dscan 'cone' remains pointed at something that you might not point your camera at in orbit mode. This breaks the current paradigm of dscanning with angle for exactly what you see in the middle of the screen. |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
62
|
Posted - 2016.01.24 00:22:27 -
[135] - Quote
Few pointers from small testing at middle of the night from our corp.
Orbit camera:
- The panning and zooming from old orbit camera is missing (was easy way to check enemys guns and killmarks).
- both mouse buttons down zoom is the other way around than before. This seems bit strange as it's the other way as the scroll wheel. Option in settings could be nice?
- personally this mode still feels a bit slow to react to mouse moves compared to the old camera. I think it's better than first time on sisi though.
First Person Camera or cockpit mode:
- Was deemed useless (no suprise there)
- This mode could have panning. Keep the croshair to front, so you don't lose the position. if the croshair gets out of field and arrows or something pointing towards it.
- Posibility to look backwards
- When you enable tracking camera it should pan the view instead of jumping to orbit mode around the target.
|
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CCP Optimal
C C P C C P Alliance
312
|
Posted - 2016.01.26 15:27:55 -
[136] - Quote
The patch today had some new camera improvements:
- Orbit mode tracking camera has now been improved. It now keeps the tracked item center screen, while pushing the foreground (looked at) item to the side to make sure it doesnGÇÖt obscure the tracked item
- Merged Captains Quarters camera settings and In-space camera settings into a single thing under the System Menu (ESC)
- Added settings to turn off dynamic field of view and speed offset for orbit camera
- Added setting for invert y-axis
- Improved mouse hints for camera mode buttons in ship HUD
- Fixed defect where next gate in autopilot route wasnGÇÖt automatically selected in overview
Let us know what you think! |
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Lair Osen
107
|
Posted - 2016.01.26 16:12:37 -
[137] - Quote
The re centre on ship speed when tracking is aborted needs to be MUCH faster, it takes like 10 seconds now.
Also when you track someone who disappears, like warp or dock, it causes the camera to start spinning non stop while looking down at the top of your ship. I filed a bug under gameplay, is that the right section?
The ship always seems to go to the left when tracking, any way to make it go right? or is it just left only. |
Balaur Venatores
Nordului Chapters.
7
|
Posted - 2016.01.26 16:33:21 -
[138] - Quote
CCP Optimal wrote:
- Fixed defect where next gate in autopilot route wasnGÇÖt automatically selected in overview
ty o7 |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13801
|
Posted - 2016.01.27 23:26:02 -
[139] - Quote
tracking camra snaps back to the original position when the ship set as interest leaves grid.
this is crazy disorienting to the point where i cant use the new camera on my scouts.
that aside, the tracking function is better now .
Better the Devil you know.
=]|[=
|
Raduvan Tsepesh
Order Of The Dragons
4
|
Posted - 2016.01.29 07:12:04 -
[140] - Quote
Not a direct camera-function, but could we please be able to disable the sounds in Tactical and First Person camera modes?
I love the tactical cam, but after hours of listening to the ambient sounds in that mode, i feel like im close to going insane. I also love the roaring engines in First Person, but that also gets stale after a while, so i catch myself swapping to Orbit Camera just to get away from all the noise. |
|
Holker Rubin
EVE University Ivy League
14
|
Posted - 2016.01.29 13:49:05 -
[141] - Quote
During warp I used to like to click in the overview on the Planets and Sun to watch them as I fly by. I can still do this by holding the C-key down and then click it, but when I try doing this from the dial-menu or drop-down menu it is suddenly not available. Could you enable this for me please? Thank you in advance. |
Xanthos
Volition Cult The Volition Cult
1
|
Posted - 2016.01.30 01:59:10 -
[142] - Quote
Can we get a setting to disable the distracting background noise produced in the tactical camera mode please? |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
164
|
Posted - 2016.02.01 18:12:07 -
[143] - Quote
Xanthos wrote:Can we get a setting to disable the distracting background noise produced in the tactical camera mode please? This is an really annoying feature. Took me a while to figure out this noise is actually related to the tactical camera mode itself.
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
164
|
Posted - 2016.02.01 18:15:13 -
[144] - Quote
The ctrl + left click in space also triggers spawn beacons to get locked on (although it takes like a minute while making the locking sound): https://i.imgur.com/oVqI0td.jpg
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
|
Ssoraszh Tzarszh
Eschelon Directive
84
|
Posted - 2016.02.03 13:01:49 -
[145] - Quote
I noticed that the "feature" of the old camera; namely the ability to press and hold right-click and pan the camera around did not make it into the new orbit camera. I always thought this was a nice way to look at ship models in space. Now while looking at our own ship we will have to maneuver the tactical camera around to achieve the same.
|
Shimrod Ombreflamme
Kaerizaki Corporate Silent Infinity
2
|
Posted - 2016.02.04 12:38:07 -
[146] - Quote
Hello New Camera Lovers,
There is still some issues with the New Camera :
- Unpleasant sounds when in Tactical Camera and First Person Camera modes. Please please, CCP, remove these sounds.
- Tactical Overlay is reset after each jump and dedock.
Hope this will be fixed Soon
BTW, nice job CCP, the New Camera is nice. |
Tipa Riot
Federal Navy Academy Gallente Federation
2151
|
Posted - 2016.02.05 11:34:18 -
[147] - Quote
As long as you need both hands (shortcut plus mouse) to achieve vital things like tracking a fleeing target ... this new camera is a major step backward on usability.
To be crystal clear on that, so far, EvE's "casual" functions can be handled with only your mouse hand (camera, probing, map). If this changes to require both hands for vital stuff you need access to in a split second or often to be efficient, it is not an improvement but a serious drawback.
I'm my own NPC alt.
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Faren Shalni
Noble Sentiments
160
|
Posted - 2016.02.05 14:28:02 -
[148] - Quote
ok this camera is looking better than it was. however some small things that are still bugging me.
Sound during tactical mode is irritating Camera reset after docking and undocking in orbit mode Not retaining the tactical overlay when switching modes. (I should be the one to decide if its on or not) Way too slidey when zooming or turning rapidly in the orbit mode. Needs to be stable to be practical Tactical mode needs to be more crisp in movements. Turning is slow and difficult (i feel like im fighting the camera as opposed to turning it) Tracking is a nightmare. by tracking one thing I lose a lot of functionality of the tactical mode
Edits: Shortcut to recentre on my ship in tactical mode would be nice
This camera is starting to look really good but still needs tweaking. (I will add more as I find them)
So Much Space
|
Capta1n 0bvious
30plus Fidelas Constans
0
|
Posted - 2016.02.05 14:40:26 -
[149] - Quote
The tactical camera is fun to play with in anoms. It would be nice to have a really fast/easy way to reset your view back to being centered on your own ship. What do you think about a double click on your capacitor to reset your view? |
Faren Shalni
Noble Sentiments
160
|
Posted - 2016.02.05 15:13:58 -
[150] - Quote
Capta1n 0bvious wrote:What do you think about a double click on your capacitor to reset your view?
that actually is quite cool
So Much Space
|
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Nana Skalski
Poseidaon
4765
|
Posted - 2016.02.06 20:02:58 -
[151] - Quote
I tried new orbit camera and it is stupid, no pan, zoom controls swapped and I cant reswap them, they are locked, why even do such thing? CCP dont like us?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|
Gaius Superbus
Free-Space-Ranger Northern Coalition.
1
|
Posted - 2016.02.07 19:36:57 -
[152] - Quote
Would it be possible to get a FOV slider in the settings instead of the current mechanic? Also my FOV often sets to the maximum after jumping a gate but when I change it a little bit it jumps back to the state it was before I made the jump. Otherwise I really like it, keep up the good work! |
BillyBob Jr
Banjo-playing Inbreds
1
|
Posted - 2016.02.09 13:54:25 -
[153] - Quote
Really need automatic camera tracking back - as mentioned before it makes the game feel immersive: you are looking at the object you are interacting with on the overview. Now the game feels disjointed - we view only our ship at a random angle, with key objects out of sight.
The amount of mouse work required to now drag into view what you are heading towards or interacting with is a step backwards, however I do like all the other changes you've made.
Banjo-Playing Inbreds - because in space nobody can hear you squeal like a pig
|
Amarisen Gream
Divine Demise Apocalypse Now.
199
|
Posted - 2016.02.09 14:01:55 -
[154] - Quote
Still have issues when jumping Jump Bridges.
Have to swap cameras from orbital to another to be able to see ship.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Crosi Wesdo
War and Order
1731
|
Posted - 2016.02.09 14:13:23 -
[155] - Quote
The new camera is not as practical for pvp when compared to the old one for the following reasons.
-Narrow field of view limits my situation awareness. -Inertia on zoom in and out, i have a ratchet-less scroll wheel, i would like my screen to stop zooming when i stop my wheel. -Less damping on spinning the camera gives less accurate control over where the camera stops spinning, which since camera orientation is the primary input method is a horrible decision.
Lets be fair and look at the benefits.
-When flying near an asteroid i can see the crappy texture a little more easily.
In conclusion, i manually pilot and sometimes have to maneuver around dozens of targets while going 8.5km/s. Leaving arguments about OGB and snakes aside, this new camera will make it much harder to control my ship and even harder to make decisions ahead of time when planning my trajectories around hostile targets.
You are absolutely going to have to make the default 'new camera' the same as the old one. If people want to choose cinematic options for making videos or shooting red crosses, im glad they have the option. I would like, as a pvper to have the option to retain the functionality of the camera we already have.
Thanks, but no thanks. I dont think ill feel like undocking if im going to less effective in combat just because of a new camera. |
Theon Severasse
Sniggerdly Pandemic Legion
138
|
Posted - 2016.02.09 14:22:08 -
[156] - Quote
Here is my current list of problems with the new camera after being forced to use it:
- Ship is now off center, makes flying feel extremely weird
- Camera zooms way to fast
- Can't look at things whilst in warp (meaning no dscanning while in warp) (This one feels like the biggest loss of functionality)
- Tracking camera isn't on by default. (I want to track to everything I click on automatically)
- When using the tactical camera jumping from system to system turns the overlay back on (I've turned it off, I don't want the game overriding my choice)
I'm sure I will find more things to hate about it as time goes on.
It's great that you've added some features to the camera, but it's come at the cost of basically all of the practicality of it. |
Sergey Hawk
The Sith Syndicate REFORD
2
|
Posted - 2016.02.09 14:54:10 -
[157] - Quote
The new camera has only one good feature - a tactical view. It's very cool for capturing cool screenshots. But for PVE / PVP fights the new camera completely useless. As people mentioned earlier we lose sens of situation awareness, my ship always runs behind the screen edges or hides behind the local / overview / scanners windows. And there are no automatic tracking. When I have many targets in grid it is just painful track every target manually. And visually ships and other objects appear more blurry. Maybe, the new camera add cinematic feelings but for me it's a very odd feelings. I tried the new cam few times before it received opt-in status and i can tell only that this new camera is the worst innovation of all time that I play EVE online. I will prefer to use old camera as long as i can without this terrible-cool FOV and orbital effects.
--
May the Force be with You
|
Somethingski
Royal Amarr Institute Amarr Empire
10
|
Posted - 2016.02.09 15:50:53 -
[158] - Quote
Camera still keeps moving when the mouse stops make it like the mouse controls of a computer with a slider and an option to turn it off completly.
The tactical overlay pops up after every jump or undocking.
The patch notes said we could optin back to the old camera but we dont have that option (or i could not find it). |
Finnbarr Galedeep
The Majestic Duck
1
|
Posted - 2016.02.09 16:05:04 -
[159] - Quote
Disabling this on all my accounts because:
- Zooming and rotating the camera lags behind my mouse.
- The zoom and movement is not consistent. There is an acceleration when if you move the mouse or scroll quickly that is impossible to predict.
- Tracking is absent or completely broken. I cannot track ships in warp, and cannot leave tracking on and click through the overview to track ships.
In order for me to turn this on and leave it on, we need:
- An option to completely disable the mouse-acceleration exponential speed. I must be able to move my mouse one inch at any speed and have the camera move the same distance every time. I must also be able to scroll two "wheel clicks" and have the zoom change a consistent amount every time.
- Crisp and fast camera movement that has the same performance as the old camera.
- Tracking that lets me follow ships in warp
- Tracking that quickly bounces the camera between targets I click on the overview
|
sharpscg
Shiva Northern Coalition.
16
|
Posted - 2016.02.09 16:20:53 -
[160] - Quote
Good job so far, but there is one essential thing that made me turn off the new camera option immediately:
When jumping gates, the tactical overlay is toggled off. For someone who has the tactical overlay on all the time it gets really annoying really fast to turn it back on after every jump.
The tactical overlay is essential to keeping a sense of distances on grid when zoomed out to a degree were ships become nothing more then their brackets. |
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Esnaelc Sin'led
The Unchained Club
54
|
Posted - 2016.02.09 16:26:55 -
[161] - Quote
You've improved the camera quite nicely over the previous months, but, still one thing that won't make me test it :
As a PvPer, i like to be able to DScan my environment rapidly and with minimal clicks and mouse travels. Automatic Tracking Camera was good for that.
Just let us toggle on / off tracking camera so that we won't need to click "C" each time we want to DScan one celestial or a bookmark, or whatever. [Edit] And i forgot to mention that it's quite important as well, as an interceptor, to be able to see, thanks to the Tracking Camera, where a target warp off to. Tracking Camera was very handy for that matter.
Please. Center Tracking Camera on / off. Just this. And i will test it during 'real' fights in game. |
Ashlar Maidstone
Stay Frosty. A Band Apart.
205
|
Posted - 2016.02.09 16:35:52 -
[162] - Quote
Whilst the new camera is ok, I cannot see the reasoning behind the statement made that after 30 days I will be forced to use the new camera. The new camera does NOT fit into what ever catagory of view and is too hard to even do anything with it. It's fine if you want to make videos or screen shots, BUT for all practical intent and purpose it's complete JUNK if you're in a fleet fight from small to large fleets where you may have hundreds involved.
IF after thirty (30) days this is forced on us as a default, then I hate to see what else will get broken. I for one just cannot use the new camera as is, thank you. |
Crosi Wesdo
War and Order
1736
|
Posted - 2016.02.09 16:51:07 -
[163] - Quote
Current camera is fine. Why be a **** and change it for something worse? |
Darius Caliente
The Pinecone Squad
120
|
Posted - 2016.02.09 16:51:31 -
[164] - Quote
Since constant voices across multiple mediums appear to fail to hit the threshold for fixing something you broke, I wish to add my voice to the masses.
After logging in this morning and seeing the new camera options, I docked up and logged back out. I'm thankful someone on reddit posted the checkboxes to turn them off. Please add the old options back in and leave them as the default. The tracking camera was one of the more useful features CCP has added in recent years and none of the new camera options come close to accomplishing the same task. |
Orcae
The Pinecone Squad
0
|
Posted - 2016.02.09 16:53:06 -
[165] - Quote
Darius Caliente wrote:Since constant voices across multiple mediums appear to fail to hit the threshold for fixing something you broke, I wish to add my voice to the masses.
After logging in this morning and seeing the new camera options, I docked up and logged back out. I'm thankful someone on reddit posted the checkboxes to turn them off. Please add the old options back in and leave them as the default. The tracking camera was one of the more useful features CCP has added in recent years and none of the new camera options come close to accomplishing the same task.
Agreed! |
Mukki Padruig
Brave Newbies Inc. Brave Collective
1
|
Posted - 2016.02.09 17:02:10 -
[166] - Quote
Adria Black wrote:The new tactical camera is a miss. It triggers some maddening sounds that I cannot turn off regardless of what audio setting I chose. Either I have to disable most every sound that the game emits or suffer what is otherwise known as enhanced interrogation techniques. Please fix this. +1
Please please please fix this. I want to use the new camera, but until this is fixed, it's just going to give me a headache. |
Valthax Kelkore
Damen LLC
1
|
Posted - 2016.02.09 17:05:19 -
[167] - Quote
I'm just returning to EVE after several years away and this camera change is NOT something that was needed.
Just when I'm getting used to the new tracking camera feature, it's disabled and replaced with an impractical fps-esque mode. This is EVE, not some new and upcoming game where aiming with a cross-hair matters.....
The tactical overlay that I remember so well was perfectly fine and didn't require an update.
And I'm not here for a visual experience that comes with the orbit mode.
CCP, please stop "fixing" things that were never broken to begin with.... |
Alysha Saronn
Wild Sentinels Honorable Third Party
18
|
Posted - 2016.02.09 17:23:24 -
[168] - Quote
DO NOT TAKE TRACKING CAM AWAY FROM THE CAMERA!!
Like holy ****! I got one, started dscaning **** then i noticed i can't auto lock objects in space.. So I'm like " what the hell?" the LOOK AT feature doesn't work very well while dscanning, I mean come on CCP, the things that don't need to be fixed shouldn't be touched.. Stop fixing **** that doesn't need to be fix it works leave it alone!!
We are Legion
|
Tribunus Shmoof Sardianii
Latianii Auxilia Cohortum
0
|
Posted - 2016.02.09 17:25:17 -
[169] - Quote
Please for the love of god, is there a way to reenable the right click camera that let's you look around? |
Crosi Wesdo
War and Order
1738
|
Posted - 2016.02.09 17:28:52 -
[170] - Quote
escape menu, general settings, bottom left
For now. |
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Mav'Lite
Wild Sentinels Honorable Third Party
7
|
Posted - 2016.02.09 17:30:06 -
[171] - Quote
getting rid of the tracking camera is bad mmkay.....luckily we can get it back via the options menu (for now)....
...but omg CCP.....what planet where you on and what were you drinking when you thought it might be a remotely good idea to remove the tracking camera?, its like one of the single most useful tools for pvp! |
Dominous Nolen
Powder and Ball Alchemist Industries
97
|
Posted - 2016.02.09 17:42:46 -
[172] - Quote
Adria Black wrote:The new tactical camera is a miss. It triggers some maddening sounds that I cannot turn off regardless of what audio setting I chose. Either I have to disable most every sound that the game emits or suffer what is otherwise known as enhanced interrogation techniques. Please fix this.
I've been feeding that one back since the thing went live on SISI. Why in the absolutely F**k do I need a sound effect when I'm in a particular camera mode?
It's the same thing I've brought up when jumping through incursion systems and thera. I can't turn off the ambient "noise" and it's really rather annoying.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dr Bob Madeveda
Black Rebel Rifter Club The Devil's Tattoo
0
|
Posted - 2016.02.09 19:59:57 -
[173] - Quote
I like the new camera, but I too miss the auto tracking camera from the old camera. Not only are there additional clicks required to look at each object to be able to scan, but the old tracking camera also tracked in warp, so you could Dscan plexes when they came into range. The new C tracking camera only works when you are out of warp. Which is a shame. |
Crosi Wesdo
War and Order
1742
|
Posted - 2016.02.09 20:05:46 -
[174] - Quote
Dr Bob Madeveda wrote:I like the new camera, but I too miss the auto tracking camera from the old camera. Not only are there additional clicks required to look at each object to be able to scan, but the old tracking camera also tracked in warp, so you could Dscan plexes when they came into range. The new C tracking camera only works when you are out of warp. Which is a shame. Should probably preface that post with 'im a very casual player who only flies a rifter'. |
Dallenovic
Crimson Serpent Syndicate Heiian Conglomerate
0
|
Posted - 2016.02.09 20:15:13 -
[175] - Quote
We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3 |
Kelvin Adestur
Holy Cookie
0
|
Posted - 2016.02.09 20:16:19 -
[176] - Quote
Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3
+1
pls make the tracking option permanent
Solo PvP Videos / Tips & Tricks / Tutorials - My Youtube Channel
|
Captain Cean
Holy Cookie
49
|
Posted - 2016.02.09 20:17:03 -
[177] - Quote
Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3
+1 |
Jessica Hansson
Holy Cookie
0
|
Posted - 2016.02.09 20:17:43 -
[178] - Quote
Kelvin Adestur wrote:Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3 +1 pls make the tracking option permanent
double quote for underlining the importance of the tracking option! |
Sakul Aubaris
Holy Cookie
7
|
Posted - 2016.02.09 20:21:34 -
[179] - Quote
Need the old tracking camera. Is a pain in the ass to handle the new tracking camera.
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Kazi Kugisa
EVE University Ivy League
41
|
Posted - 2016.02.09 20:44:05 -
[180] - Quote
Add me to the list: I opted out of the new camera after only a couple of minutes. It is useless if you are scouting and hunting as not having a full tracking camera makes DSCAN and following warping targets FUBARed. It looks pretty but the tracking functionality is the MOST IMPORTANT FUNCTION of the camera. It is the one thing the new piece of junk doesn't do. |
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Lee Fu
Holy Cookie
0
|
Posted - 2016.02.09 20:48:44 -
[181] - Quote
Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3
+111 |
Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
19
|
Posted - 2016.02.09 20:58:53 -
[182] - Quote
well tracking camera etc bugs me .. new idea : make the marque select target only the stuff you have in the overview .. maybe I want to shoot all drones around me and not all wrecks ? |
FloppieTheBanjoClown
The Skunkworks
3540
|
Posted - 2016.02.09 21:40:29 -
[183] - Quote
I strongly dislike this new camera. It's removed some basic functions that existed in the old one.
With the "old" camera, I click an object in my overview, my camera rotates to center the view on it, looking through my ship. This makes dscanning celestials very simple. On the new camera I have to press C every time, which adds a lot more button pushing to a mundane task.
Founding member of the Belligerent Undesirables movement.
|
DJB16
DJB Alpha
12
|
Posted - 2016.02.09 21:52:31 -
[184] - Quote
TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS TOGGLE FOR THAT NOISE ON TACTICAL CAMERA PLEASE FOR LOVE OF GOD FFS
|
Albert Madullier
Trillium Invariant Honorable Third Party
40
|
Posted - 2016.02.09 22:25:01 -
[185] - Quote
i have to set the camera speed at 1.8x - 2.0x speed for it to feel similar to the old camera, please make this setting default speed, the current default is too "floaty"
also loving the 21:9 proper aspect ratio as opposed to the old zoomed in one, great job on that
the only grip i now have is i miss the custom tracking camera and the abilty to have it always on, please bring it back |
Stable Cusp
Quintec Wormhole Exploration
8
|
Posted - 2016.02.09 23:36:26 -
[186] - Quote
I won't be using the new camera until I can track bookmarks.
The old camera tracking mode, where you can hit C once then align to many different landmarks is much more convenient than the new camera system of click-C-scan, click-C-scan, Click-C-scan.
The "C" keyboard shortcut doesn't seem to work for me, so finding someone at a planet means I have to mouse over to the planet, mouse up to the selected item window, d-scan shortcut; mouse back to the next planet, mouse up to selected item.
I appreciate that the new camera is probably pretty. It probably lets videographers do some really cool stuff. It probably offers really cool views of battlefields. It's terrible for scouting. |
Hirisho Presolana
The Rogue Shades
0
|
Posted - 2016.02.09 23:44:13 -
[187] - Quote
Lee Fu wrote:Dallenovic wrote:We need the tracking camera!!! Please for the love of EVE do not remove this, even with the right click track option, chasing people and d-scanning is not the same!
<3 +111 +1 |
lise moon
Distortion. Heiian Conglomerate
0
|
Posted - 2016.02.09 23:50:33 -
[188] - Quote
ARGH!! wtf i cant fly like this!!!
My first impressions of the new camera are not to good. seems all show and no go, its a shame the tracking camera hasn't stayed. This new malarky is going to take some getting used , I see I don't just speak for myself!. o7 |
BearThatCares
Pormir
10
|
Posted - 2016.02.09 23:54:56 -
[189] - Quote
Had to turn it off.
It seems like the focus is "off", and it just reminds me of when I'm lightheaded.
Pormir is recruiting ambitious players who want to build an empire!
-- Seeking Combat & Industrial Players
-- Veterans to teach the ropes
-- Strong leadership
-- Extremely active (40+ online at peak times)
|
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.09 23:58:57 -
[190] - Quote
Two bugs to bring into feature parity with the legacy camera. They are the only two things I require in order to be happy to switch to the new camera:
Bug #1 -- when "Tracking Camera: Toggle point camera to selected item" is toggled, the camera should snap to the center or custom direction.
Bug #2 -- when "Tracking Camera: Toggle point camera to selected item" is on, the camera should snap to the selected item when the user clicks on rows in the overview. Currently the camera does not accept the overview as a source for what the "selected item" is.
Thanks for the hard work, but these are deal breakers for me. -Z |
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Vzimi
Last Light
0
|
Posted - 2016.02.10 00:12:31 -
[191] - Quote
****+Scroll Wheel Changes the FOV and I find it very annoying, so Please CCP allow us to edit these Camera Key binds Otherwise Ill just opt out forever which is a shame cause the New Camera looks great |
Danny Lonnegan
Blue Republic RvB - BLUE Republic
0
|
Posted - 2016.02.10 00:14:15 -
[192] - Quote
Echoing what others have said here: the new camera is promising, but C-clicking for tracking isn't working as a substitute for auto-tracking. It noticably slows me down when I try to rapidly scan celestials, and if I was previously typing in chat or another text box, that's another click to exit the text box first or else I just type "c" over and over.
I might also suggest setting the default camera speed higher; as is it feels sluggish and has too much intertia, especially when zooming. It's nice I can change it, but the client doesn't need another thing to configure.
Also assuming the spooky music in tactical mode is a bug; I reported it as such anyway. |
Dominous Nolen
Powder and Ball Alchemist Industries
99
|
Posted - 2016.02.10 00:15:58 -
[193] - Quote
Holy hell.. The FOV on none dynamic mode FOV orbit camera almost makes me wanna hurl.
Tactical camera - Yup. Still saying what I've been saying all along, FFS toggle the noise on FPV and tactical.
@dominosnolen
|
Aetarin Thiesant
Sky Fighters
0
|
Posted - 2016.02.10 00:21:19 -
[194] - Quote
Day 1 pvp I was taught the importance of dscan and the tracking camera. I CAN'T FIND TARGETS IF I CAN'T TRACK ANOMS.
No auto-tracking + no tracking of anoms = slower dscan = more time for OP local chat to give us away = fruitless roams.
Any UI feature we currently have must be carried over or you break your own game. This should have been included in the pre-alpha, boardroom-powerpoint of the change as it is FUNDAMENTAL to the game. This is stupidly simple ****, do you even EVE bro?
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Jian Mira
Aliastra Gallente Federation
4
|
Posted - 2016.02.10 00:40:41 -
[195] - Quote
The new camera is ****... i hate it....
why not keep both options and you can choose what you prefer...
I have turned it off and gone back to the old camera... |
Kirzath
Concordiat Spaceship Samurai
2
|
Posted - 2016.02.10 00:45:37 -
[196] - Quote
Not being able to click and instantly track anomalies in space is game-breaking. The new camera is unusable because of this. |
Muon Farstrider
Partial Safety
8
|
Posted - 2016.02.10 01:33:09 -
[197] - Quote
Camera feedback:
Overall: I will not be using the new camera in its current state. In particular, the issues below regarding the tracking camera and tactical overlay are deal-breakers. I am indifferent to most of the new camera features anyway - I have absolutely no interest in 'cinematic' camera behavior or a first-person camera, for example - and so, for me, the new camera has no upsides and quite a few downsides.
Subjective: Playing around with the new camera initially made me feel a bit queasy - disabling dynamic FOV seems to have solved that. Not necessarily a *problem*, as everyone has different tolerance levels for that sort of thing, but a definite thing to watch out for. (I also disabled the dynamic FOV just on general principle as I hate it when games screw around with my FOV for no good reason - thank you for giving me this option.)
Annoyance: Mouse sensitivity for vertical camera rotations feels significantly lower relative to that for horizontal camera rotations than previous (i.e. it takes more mouse movement to rotate a given angle vertically than horizontally), which is very jarring and annoying. Currently I cannot find a camera speed setting that provides acceptable rotation speeds in both directions at the same time - either horizontal rotation is too fast, or vertical rotation remains too slow. Please either revert this or at least provide an option to return it to the previous behavior.
Annoyance: Loss of the ability to toggle the tracking camera is quite annoying and makes quickly centering the camera on several targets much more cumbersome than before. I would please ask for this feature to return. (Also, I do not like how my ship is offset to one side while tracking a target, and I would prefer if there were a toggle for this behavior.)
Annoyance: The continual sound in tactical camera mode is extremely annoying. The only way I have found to remove it is by dragging the master "UI Sound Level" slider to zero, which is obviously not a workable solution. Please remove this or add a dedicated slider to disable it.
Annoyance: When switching from orbit camera to tactical camera the zoom is always reset to the same level (~120km across at my resolution), regardless of the previous zoom level in orbit mode or the zoom level when last in tactical mode. Orbit mode remembers its last zoom level and returns to it when you switch back into orbit mode; for consistency tactical mode really ought to do the same.
Annoyance: The orbit and tactical camera modes have different 'default' states for the tactical overlay - orbit mode defaults to the tactical overlay off, and tactical mode defaults to it being on. The problem with this is that every time you undock, jump, or switch camera modes, the state of the tactical overlay resets to the default for that mode. This is highly annoying, because I prefer to leave the tactical overlay on 100% of the time, but would like to remain in orbit camera mode to avoid the possibility of accidentally detaching my camera from my ship (I've already done that a couple times just playing around, and the potential of doing so and losing track of my ship in the heat of combat makes me cringe). Thus, I am faced with the prospect of having to turn the tactical overlay back on every single time I undock or jump, and this has already gotten highly annoying after only a couple hours of experimentation. If I have the tactical overlay on, it's because I *want* it on, and if I want it turned off, I'll *do it myself* - I don't want the game deciding for me. Please make the state of the tactical overlay persistent, or at least give a toggle (or give a toggle to disable the sound and the ability to detach the camera in tactical mode, so I can use that mode instead).
Bug: Occasionally when undocking, the tactical overlay ends up in some sort of quantum superposition of on and off - for example, in orbit mode the overlay displaying in space but the button not actually being pressed. When this happens I have to turn the tactical overlay off and on again a couple of times to get the state of the button and the state of the overlay in space to sync up again.
Bug: When switching from tactical mode into orbit mode, if the previous orbit mode zoom level was set very close to the ship *and* the ship is currently moving, the camera will rotate slightly as it zooms back in close to the ship. (It's almost acting like the anchor point of the camera is artifically being held stationary during the transition zoom, so as the ship moves away from that point the camera has to rotate to follow it.) This results in an uncommanded change in camera angle once the zoom finishes, which while generally small is still annoying. |
Morden Togenada
Perkone Caldari State
0
|
Posted - 2016.02.10 01:49:48 -
[198] - Quote
Is there a tutorial on how to dscan with the new camera anywhere? |
AshenShugar01
Convicts and Savages Shadow Cartel
20
|
Posted - 2016.02.10 02:17:02 -
[199] - Quote
New camera... once again unnecessary changes made by CCP but lets see here.....
Oh thats right the tracking camera, no tracking camera makes the new camera a piece of Sh#t compared to the old one.
Didn't someone at CCP realize that the players would be PISSED if you took that functionality away??? I mean come on this isnt rocket science...
And why make it so that what little does function as a tracking camera in the new camera doesn't work while in warp?? I mean FACEPALM STUPID, like I'm embarrassed for you with this level of missing the point.
Why replace a function that gets a lot of use in game with a function that is LESS user friendly and requires MORE CLICKING??
Less clicking is good mmmkay!! |
z Granite
z Mining Corp
0
|
Posted - 2016.02.10 02:28:26 -
[200] - Quote
FloppieTheBanjoClown wrote:I strongly dislike this new camera. It's removed some basic functions that existed in the old one.
With the "old" camera, I click an object in my overview, my camera rotates to center the view on it, looking through my ship. This makes dscanning celestials very simple. On the new camera I have to press C every time, which adds a lot more button pushing to a mundane task.
I agree with the above and add the following:
If you are going to upgrade, THEN UPGRADE!!
We don't need something that may work after a hundred clicks, it needs to work on the first "CLICK"!!!!
If I click on something on my overview, I want to see it before, I shoot it!
I am not here to make "movies" or take "screenshots", I am here to kill some SOB before that same SOB kills me.
Or out live them. |
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Zappity
Black Aces I N F A M O U S
2665
|
Posted - 2016.02.10 02:47:30 -
[201] - Quote
Is it just me or is it slower to move the camera vertically than horizontally after the last (February) patch? I don't like that.
Zappity's Adventures for a taste of lowsec.
|
Brandon Andrews
Southern Cross Incorporated Shadow Cartel
1
|
Posted - 2016.02.10 04:19:55 -
[202] - Quote
These new changes to the camera are clunky at best, the old tracking camera worked better and was less frustrating. its an extra step in an already complex system to track something, c-click-scan is too cumbersome to be useful. We play this game for enjoyment, not work. Having your ship drift out of view when tracking should also be on a toggle in settings, i dont like losing sight of my very expensive ship for many reasons, Keep the feature by all means, but dont remove the old tracking camera, give us the choice to decide what works best for us. in the end make the game more adaptable tot he end user on a singular level, not pigeon hole people into a set style of play. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
23
|
Posted - 2016.02.10 05:13:05 -
[203] - Quote
^^ +1 bring back old tracking camera
being able to turn it on/off with the 'C' key and track targets can't be removed now
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Iddo Cohaagen
The Tuskers The Tuskers Co.
1
|
Posted - 2016.02.10 06:13:45 -
[204] - Quote
Without reading the rest of the comments: The Tactical Overlay turns off whenever I jump into a new system, which is extremely annoying. I turned off the new camera for this reason alone. |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
19233
|
Posted - 2016.02.10 07:31:56 -
[205] - Quote
All in all, I love the new camera.
However, I'm sad to see that the right click+drag to move the frame isn't used anymore. This was my favorite way to get quick, awesome screenshots. I don't see why that couldn' be brought back. Great work so far!
"A City made of Dreams is built in heaven"
GPƒUriel for CSM XI!
|
Tippia
Sunshine and Lollipops
26900
|
Posted - 2016.02.10 11:22:41 -
[206] - Quote
CCP Optimal wrote:Let us know what you think! I think I'd like to know how long we get to keep the option of keeping the old, working camera? Will it eventually be baked in and just be a fourth, no-nonsense camera mode, or will it eventually be dropped and its functionality lost?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
|
Anthar Thebess
1446
|
Posted - 2016.02.10 11:23:24 -
[207] - Quote
You have warp animation bad. Few times gate followed me in warp. Control key lock itself when you have more than 1 window - highly annoying as your ship start to fly to some random click position. You look or lock random stuff - you get this light brown selection square instead stuff you wanted to do.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Vulfen
Snuff Box Snuffed Out
183
|
Posted - 2016.02.10 11:26:51 -
[208] - Quote
If you start to warp while your looking at somthing your camera goes mental constantly reseting and trying to jump back to what you were looking at. which makes the warp animation go all over the place.
if you change camera mode it fixes it back but it was weird the first time it happend. |
baltec1
Bat Country Pandemic Legion
17319
|
Posted - 2016.02.10 11:39:35 -
[209] - Quote
I cant live without the right click zoom on the old camera, never realized how much I used it until now.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|
Violet Solaire
Dreddit Test Alliance Please Ignore
1
|
Posted - 2016.02.10 11:41:13 -
[210] - Quote
CCP please allow the FOV you have set with the ALT+right click feature remain throughout jumps. It is such an immersive feature and makes the game really beautiful, it is annoying to have to reset your preferred FOV after every single jump *ugh*
The only other gripes i have about the new camera are the fact that tactical camera also disappears after jumping, and there is no option to automatically track objects in space that you click on. It is annoying to have to C+click instead of just clicking.
If the new camera did all of the above it would be my favorite addition to the game ever. I really hope those things are possible |
|
Constituo
Perkone Caldari State
0
|
Posted - 2016.02.10 11:49:26 -
[211] - Quote
Just a few things that could make the camera better in my opinion.
Currently you have to hold C to track objects in space. Having it toggled before made it a lot easier to see where ships warped off and such. Not being able to see where ships warp to without awkwardly panning around, can be pretty painful.
Also it seems that zooming with scrolling can be delayed and not feel as smooth as before.
|
War Kitten
Panda McLegion
6177
|
Posted - 2016.02.10 12:20:39 -
[212] - Quote
CCP Optimal wrote:Known issues:
- Camera does not attach to target in tactical mode
- Jump effect is borked
- Camera mode preference is not persisted on jumping
- Marquee select only selects a single item
Please add: * Tactical overlay does not remember on/off state between camera mode switches or docking/undocking. (again)
I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14077
|
Posted - 2016.02.10 12:50:54 -
[213] - Quote
new camera , new blog , updates and feed back here, more voices to the choir lads.
Better the Devil you know.
=]|[=
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Crosi Wesdo
War and Order
1754
|
Posted - 2016.02.10 12:58:23 -
[214] - Quote
Hate to break it to those developing the new camera.
Whoever designed the parameters for rotation damping, zoom damping and field of view were just a lot smarter than the guys who are currently working on it.
You get the impression that the people who designed the original camera not only cared about the gameplay itself, but they also played the game.
Playability is quite obviously not the priority with the new camera. |
|
CCP Turtlepower
C C P C C P Alliance
258
|
Posted - 2016.02.10 13:20:23 -
[215] - Quote
Hello hello new camera users. I would like to ask you all to move this discussion to the following thread
https://forums.eveonline.com/default.aspx?g=posts&t=468482
Fly safe CCP Turtlepower // Team Psycho Sisters |
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Bumblefck
Kerensky Initiatives
10689
|
Posted - 2016.02.10 13:21:14 -
[216] - Quote
I think that the dynamic FOV (or some other facet of the new camera system) has been causing me motion sickness. I'm not 100%, but I've definitely been feeling nauseated playing since the update (and no, it's not about the SP injectors :P)
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|
Nuke Cave
The Tuskers The Tuskers Co.
3
|
Posted - 2016.02.10 13:23:01 -
[217] - Quote
I've tried new camera few times on Sisi since it's been introduced and it's much better now then it used to be.
Still, it's worse than old one because of the following:
1. Tracking camera needs toggle, same as old one. More clicks/key presses for same functionality is bad design. Also, why can't we track anoms and BMs? Also, it goes berserk after a while, I had to switch camera mode from orbit to tactical and back to get my ship in the center of the screen again. 2. When using "look at" ship weapons don't show. Someone mentioned it after the patch, so I CAREFULLY looked at a tristan i was going to fight and saw no guns, KM showed he had blasters. Turned new camera off after that, so I'm not sure if it's easy to reproduce. 3. Ship drifting off center even with ship speed offset off.
Flying with new camera feels weird, but i guess I (and everyone else) will get used to different zoom levels, POV and shortcuts eventually.
|
Agrakari Saraki
Jump Drive Appreciation Society
5
|
Posted - 2016.02.10 13:48:57 -
[218] - Quote
Here are some pissed off, rude comments:
I really don't like how indirect the camera is now. I appreciate that smoothing its movement has caused this, but I intensely dislike it. If I want to move the camera, I want to look at something right now, not in a few hundred milliseconds once the movement has caught up.
It's impossible to dscan on 5-¦ while in warp, thanks for ruining that.
The tracking camera just flat-out does not work any more, despite having an icon flash AND the selected item box title indicate that it is enabled. This makes tracking ships warping off impossible. Also - needing to right-click and select from the menu to track a ship is terrible, I thought we were moving away from that?
I suspect that gatecamp decloaks are now impossible - will have to test it using the FPV cam.
Lastly, I have to remember to disable this feature on every account I have now, preferably before I actually start to pvp anyone. Thanks for that too.
Apart from all that, I guess maybe the marquee select might be useful one day, but I honestly don't know what you were thinking when developing this new camera. In future please can you include more than just highsec carebears on your feature design team. I bet this new camera is just awesome for lv4 mission krabbing. |
Annemariela Antonela
Kill'em all. Let Bob sort'em out.
329
|
Posted - 2016.02.10 14:34:12 -
[219] - Quote
Please keep the old camera as a permanent "legacy" option for those who prefer it. No one should have to lose ships because you forced us to use the new one with all its wonkiness. Even if said wonkiness is ironed out, we should always have the option to use the old camera-- and I think that goes for the map and scanner interfaces as well.
Thank you.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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Braden Fanguard
Deep Core Mining Inc. Caldari State
30
|
Posted - 2016.02.10 17:05:59 -
[220] - Quote
While I really like what the new camera has, it has one major issue. No tracking camera. CCPlease take a look at making the tracking camera part of the new camera. |
|
Daemun Khanid
Apollo Defence Industries
310
|
Posted - 2016.02.10 17:38:14 -
[221] - Quote
Just want to remind every one to PLEASE read the official feedback thread. Take note of some of the concerns that have been expressed and voice your opinions. If players don't speak up we can say good bye to the old camera and we'll all be stuck with this new "feature" whether we like it not.
Daemun of Khanid
|
Trajan Unknown
Rifterlings Zero.Four Ops
75
|
Posted - 2016.02.10 17:42:47 -
[222] - Quote
As long as there is no tracking cam like the old one has and the zoom is super sensitive I won-¦t try it outside of "comedy use" for sure. It has some nice features but the changes are super drastic so I guess it won-¦t see much real testing in serious combat situations. |
Clover Axion
GoFast TransCorp
3
|
Posted - 2016.02.10 18:25:16 -
[223] - Quote
If I jump while looking at something else, the camera completely spazzes out & flashes between my ship's view & back to what I was previously viewing. At random times the camera will also freeze in place, & attempting to click & drag it does not move the camera. Only jumping or docking solves this.
I will try to get captures of it next time but those are some bugs I have experienced. |
Daemun Khanid
Apollo Defence Industries
324
|
Posted - 2016.02.10 19:29:47 -
[224] - Quote
Just be sure to share these opinions in the current feedback thread. Who knows if they are paying attention to this one any more since the feature has been pushed to tranquility.
Daemun of Khanid
|
Xavos Shihari
ANZAC ALLIANCE Fidelas Constans
9
|
Posted - 2016.02.11 10:05:44 -
[225] - Quote
I'm sure someones already mentioned this but on the old camera I use to use the tracking camera a lot. Can you put in a setting in the camera settings menu to auto track anything you click on? I know we can click C but I would really prefer it to be automatic.
thanks |
Mag's
Rabble Inc.
21275
|
Posted - 2016.02.11 17:01:33 -
[226] - Quote
I understand the need to update old code etc. But why is it so hard to keep original functionality? It's like the new map all over again.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
640
|
Posted - 2016.02.11 19:44:20 -
[227] - Quote
New camera makes me sea sick. |
Atrum Veneficus
GoonWaffe Goonswarm Federation
112
|
Posted - 2016.02.11 19:51:01 -
[228] - Quote
This new camera is complete ass and after one jump in a carrier where I think my camera lost it's somewhat sentient awareness I disabled that crap.
Too sensitive, too complicated, and too difficult to control.
I get what you are trying to do but it looks from a user perspective you put too many "if else" logic blocks and they are fighting each other, causing the camera to wig out at the worst times.
Simplify it or leave Old Reliable as a permanent option. |
Rain6637
GoonWaffe Goonswarm Federation
33291
|
Posted - 2016.02.11 20:01:31 -
[229] - Quote
Is my marauder loss reimbursable if it was due to the camera
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
33291
|
Posted - 2016.02.11 20:02:18 -
[230] - Quote
please
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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Ashlar Maidstone
Stay Frosty. A Band Apart.
207
|
Posted - 2016.02.11 22:26:56 -
[231] - Quote
Spoke with my CEO and corpmates today, we all agree the new camera is really bad, CCP please do not change something that works just fine as is. |
Kirzath
Concordiat Spaceship Samurai
3
|
Posted - 2016.02.12 02:35:50 -
[232] - Quote
I miss the functionality of being able to 'toggle' tracking camera, instead of having to manually track every single object.
Turning on tracking camera, single-clicking on celestials/anoms to d-scan, and then turning it back off was really handy. With the new camera, I have to hold a button AND click on each celestial. It's just a bit irksome. |
Jajuka Cirim
23
|
Posted - 2016.02.12 03:56:38 -
[233] - Quote
Mostly I'm frustrated by how the new camera alters the context menu. A majority of the SISI bugs seem to have been solved. I realise you just copied the "Advanced Camera" settings but really, I don't need any fancy follow tracking. I like my contextual commands where they were, please. At the top of the list. |
Rain6637
GoonWaffe Goonswarm Federation
33293
|
Posted - 2016.02.12 05:16:58 -
[234] - Quote
I'm guessing this new camera is intended to complement increased grid sizes. I think it would have helped to highlight that justification, but not a single mention. It's awkward but intuitive enough that I felt myself getting accustomed to it after a few minutes. My only suggestion is returning "camera look" to a toggle (formerly C as the shortcut). I don't see the point of changing that behavior.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
33293
|
Posted - 2016.02.12 05:21:07 -
[235] - Quote
The zoom curve is good, I like that part. Saves a lot of scrolling. Perhaps a shortcut or a series of shortcuts to activate different camera states, like Z for zoomed-out-tactical, and M for zoomed-in-look-at-target. (Keys used as examples, I would personally custom map them to something random then put them under a Logitech macro key).
The point of having two such shortcuts would be switching very quickly between a tactical grid view at a custom distance and a dogfight / turret tracking view at a custom distance.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
33293
|
Posted - 2016.02.12 05:55:48 -
[236] - Quote
The track camera I would want and use is like this:
Target moving toward me http://i.imgur.com/Vi8RdrK.png
Away from me http://i.imgur.com/VsupcvK.png
Shows the target's speed and angular velocity, the bare essentials. Angular V because it is the stat that correlates to turret tracking.
Directional arrow because at that range you just can't tell where the other ship is going. Saves the player the back-and-forth between looking at target and back at their own ship.
Difference between target direction toward and away https://i.imgur.com/pS7jdgB.gif
In this tracking view I would want the camera locked off-center over the shoulder of my ship so I could keep it in view.
Tracking camera right now is useless because without your own ship in the frame, you lose the reference point.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Cat Evergreen
EVE University Ivy League
0
|
Posted - 2016.02.12 08:49:36 -
[237] - Quote
The camera doesn't remember the state of the tactical overlay (on/off) when jumping to another system.
I also do not like that switching between tracking and tactical camera changes the zoom and direction. Both can be rotated in all directions (and I think zoomed to the same levels), so why reset them both to their defaults when I switch? I think it would be better to have each camera remember the last setting I made instead of reseting to defaults. Because now I have to find that angle and zoom I need to see what I want every time I switch cameras. |
Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
19
|
Posted - 2016.02.12 08:59:36 -
[238] - Quote
Rain6637 wrote:The track camera I would want and use is like this: Target moving toward me http://i.imgur.com/Vi8RdrK.png Away from me http://i.imgur.com/VsupcvK.png Shows the target's speed and angular velocity, the bare essentials. Angular V because it is the stat that correlates to turret tracking. Directional arrow because at that range you just can't tell where the other ship is going. Saves the player the back-and-forth between looking at target and back at their own ship. Difference between target direction toward and away https://i.imgur.com/pS7jdgB.gif In this tracking view I would want the camera locked off-center over the shoulder of my ship so I could keep it in view. The camera should swivel on my ship. An indicator of my own ship would be okay, especially if I could manipulate the direction indicator line to steer my ship. This saves the player from needing to point the camera off in a lateral direction (away from the action) to double-click in space. http://i.imgur.com/TraAoqL.png Tracking camera right now is useless because without your own ship in the frame, you lose the reference point.
1000000000x times this .. every sailor will know that .. it is so easy to gouge the speed etc and positions with vectors in space
|
Ssoraszh Tzarszh
Eschelon Directive
85
|
Posted - 2016.02.12 17:36:55 -
[239] - Quote
Hi,
Love the new camera, i did wonder if the ability to tilt the orbit camera around to look at more than just the center of your ship/corner of field of vision was returning? In the old camera you could hold right-click and drag to adjust the angle of what is now the orbit camera and my muscle memory is addicted to that so i find myself missing it something fierce ;-)
|
wopolusa
Anti-Nub Incorporated Triumvirate.
25
|
Posted - 2016.02.12 17:57:24 -
[240] - Quote
While it has a few cool features & looking at other ships is far prettier, I have 2 things that stop me really wanting to use this camera:
A) The inertia both when zooming and panning is still a bit much even after the last fix, I want to feel in control of the camera not like im slingshotting it roughly in the direction I want, best case scenario would be to make it adjustable by the player.
B) I use left alt as my Push-to-Talk key on any comms, alt + scrolling with the mouse wheel changes the FoV even with dynamic FoV turned off. So anytime I want to zoom in/out while talking on comms my FoV changes and there's no zooming. It's so annoying. Obviously this would be 100% fine if I could rebind the key combination but I literally cannot find anything to do with ALT + Scroll/zoom in any of the shortcut tabs. Please make this rebindable. |
|
Klapen
AQUILA INC Verge of Collapse
468
|
Posted - 2016.02.12 20:24:56 -
[241] - Quote
CCPLS
LET US KEEP THE OLD CAMERA
Klapen.com
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Annexe
I N E X T R E M I S Tactical Narcotics Team
23
|
Posted - 2016.02.12 22:05:33 -
[242] - Quote
New camera warps the view really bad across 2 screens
OLD CAMERA
NEW CAMERA
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Trajan Unknown
Rifterlings Zero.Four Ops
75
|
Posted - 2016.02.12 22:35:39 -
[243] - Quote
So I tried this new cam for several hours today and read through the whole thread and a lot of valid concerns are pointed out already so I will just keep it short.
Please consider keeping things simple. The more you add to something the worse it can become. The new camera has some pretty neat features but I would really like to have options to actually simplify it or be able to adapt it to what I need. Look at and tracking are two key features that should be kept easy as well as rotate the whole thing and adjust angles. Currently it feels a bit messy to use the things as you are used to and with more features in the pipe I fear it wont get better. What needs to be cleared is, how heavily I am allowed to macro all the things? Pressing more than two buttons is a no-go for me so if possible I will macro most of the things if it doesn-¦t break any rules. Another thing that was mentioned in this thread already is the overall behaviour of the camera. It is way to smooth? so to say. I reduced camera speed to minimum and still it feels like it is swimming. This plus the right click to "unlock" the camera makes it difficult to properly control it. I felt like I have no real control over my FoV with the new camera and that the cam "slips/swims" away all the time. All in all it feels not good to fly with it let alone fight anyone using it. |
Miss 'Assassination' Cayman
CK-0FF Bad Intention
2
|
Posted - 2016.02.13 03:24:09 -
[244] - Quote
Every time I see something about the camera in patch notes I try it for a while, but every time so far it has given me a headache after about 10 minutes. The laggy feeling when rotating or zooming the camera seems to be the biggest issue. Even after turning off dynamic field of view and setting the camera speed to max it still feels uncomfortable to rotate or zoom the camera. Almost like setting the camera speed to max still doesn't completely get rid of the inertia effect and it remains just strong enough to be noticeable.
So here's the list of issues I've noticed, starting with orbit mode: 1. Even at max camera speed, panning and zooming the camera still have too much of that inertia feeling. Perhaps a 16x or 32x camera speed setting would be responsive enough, but completely removing the inertia effect would be ideal. 2. Adjusting the camera vertically is far too slow. The same amount of input should result in the same change in angle both horizontally and vertically. 3. When tracking an object in orbit mode the ship moves off to the side. That's very bad because that almost always means my ship is behind a window and I can't see what's hitting me. How about letting us chose the position of the tracked item and leave our ship where it belongs? 3a. When starting to track something, the ship can snap to its new position so quickly that it's hard to keep any sense of direction, especially since the camera is rotating at the same time. 3b. When looking at a large object like a station and tracking something, the camera glitches out horribly. Effects range from looking in a random direction when tracking a distant object, to the camera spinning uncontrollably or repeatedly zooming in and snapping back out when tracking a closer object. This behavior is because of moving the "Look At" object to the side when tracking is activated. 4. As everyone else has said, having to manually track each new object is really awkward compared to toggling a mode and having it track whatever is selected. 5. Why is there a Look At option as well as a Track option on the right click menu for distant objects? Both options seem to do the exact same thing.
More issues with tactical mode: 6. The zoom in and out when toggling tactical view feels really uncontrolled and laggy. Please stop with this bouncy, drifty stuff! 6a. It also seems to assume that the camera is zoomed in closer in orbit view than in tactical view, so if you're zoomed out farther the camera seems to zoom the wrong way for a moment then quickly snap to the right distance. 7. Tactical view doesn't save your zoom distance, unlike orbit view. So every time activating tactical view it goes to the default zoom level. 8. When tracking an object in tactical view the camera rotates around the camera position, not the rotation point when controlled manually. That moves the focal point, and if done while warping results in some crazy zooming out and back in as it tries to stay with your ship. 9. Tracking an object in tactical view while not warping causes the camera to stop following whatever it was looking at (like your ship). It would be much more intuitive if the camera would continue to move with whatever it's looking at while pointing in the direction of the object it's tracking. 10. Free moving the camera is awkward since it can only be moved perpendicular to the direction of view. There needs to be some way to move the focal point directly toward or away from the camera. Perhaps alt+zoom like for field of view in orbit mode? 11. It's very hard to tell where the camera's focal point is after zooming. Some kind of visual indicator of where exactly you're looking could be very helpful. Adding the option to move the focal point towards or away from the camera would help overcome this issue though.
And first person mode: 12. First person mode seems to have a very strange field of view. I can't tell if it's too narrow or too wide, but there's some weird fisheye effects going on and it's hard to judge distance. 13. The tactical overlay in first person mode is useless since the plane cuts right through the middle of the camera. Perhaps offsetting the shaded plane and distances to a bit below the ship could help, but that would be a little odd coming from third person views. In any case, the overlay is useless without some perspective to judge distances.
Despite all these issues, I see a vast improvement in the last couple months, so keep up the good work! |
Helena Shun
Physics Says No
0
|
Posted - 2016.02.13 09:01:17 -
[245] - Quote
What's missing from the new camera:
- No custom tracking position; When multi-screening, it is usually optimal to put the tracked target up in the corner of the "safe area" of the screen. - No automatic tracking toggle. - Speed of movement is different than old camera. |
Sayod Physulem
EVE University Ivy League
42
|
Posted - 2016.02.13 11:45:55 -
[246] - Quote
Orbiting Camera When I tried the new orbiting camera for the first time it felt weird and gave me a sick feeling (motion sickness?). So I tried to find out what caused it and noticed that the ship was not truly centred all the time. Later I found out that this was this "Feature"
Quote:Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement. So I deactivated that "Feature" I disabled other options like camera bobbing and so on on the old camera already. After removing that FOV thing aswell the camera felt somewhat okay (so after I disabled all cinematic features)
Increasing the camera speed to 2.5-3 times made it feel somewhat sharp (still a little bit washy though) and responsive and fast (this is actually better than the old camera in my opinion - when I switched back to the old camera later I missed the the faster scrolling and movement)
Anyway with all those settings disabled the camera actually felt good, and I thought I could get used to it. Then I scouted the chain saw a couple of active towers on d-scan, so I wanted to scan them down. "Oh damnit, there is no tracking camera - well I guess I'll have to click C every single time I want to try a different moon, that is anoying - oh well." *Clicks C* Camera moves around, like usual the ship moves in front of the moon, ... ... but the camera doesn't stop there and the ship drifts to the side of the sceen. This is already odd enough - I mean I disabled this stupid "Feature" that the ship position gets offset already, so I don't want it to be different for the tracking camera. But the worst thing is still coming: It does not show the tower at 5-¦. But the moon I am looking at, is the only moon that is at the correct range. So I warp there anyway and find the POS.
At this point the new camera died for me. - Longer look at range - Faster Movement (even though it could maybe be a little bit more precise) - Multilock is nice All those features don't matter if there is no working tracking camera. Please bring that camera back and fix that ship offset - or at least give the option to disable that aswell .
I always thought of EVEs UI as one of the best game UIs because it doesn't have any unnecessary gimmicks that "are cool" but an artless tool you can modify, which helps you against your enemy. I don't want to have to fight the UI first, so that I can fight the enemy after that. Like a doctor doesn't want a sword instead of a scalpel just because some people think that would be cool. I want a UI that feels empowering not annoying.
Tactical Camera Generally very nice. A single key to center the camera position back on your own ship without searching it in space and clicking "look at" would probably help a lot. I didn't experiment too much with it yet. Still have to try if manual piloting works in that. Probably not as good as in orbit camera, but will see.
First Person Camera Nice Gimmick. That is about it. |
Miss 'Assassination' Cayman
CK-0FF Bad Intention
3
|
Posted - 2016.02.13 13:11:19 -
[247] - Quote
Sayod Physulem wrote:A single key to center the camera position back on your own ship without searching it in space and clicking "look at" would probably help a lot. I know it's not a single key, but you can right click your capacitor and there's an option to look at your ship. Better than looking around in space at least. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
310
|
Posted - 2016.02.13 13:25:52 -
[248] - Quote
So, turned off all the extra camera options and set the camera speed to as fast as possible and it becomes usable. Why have you removed the ability to right click to look around, with this back the orbit camera would end up being pretty close to what we have now and imagine most would get used to it.
I've noticed an issue though, when looking at my ship in the orbit camera, if the ship turns it appears to go blurry. Is there some weird motion blur / depth of field going on here? |
Trajan Unknown
Rifterlings Zero.Four Ops
76
|
Posted - 2016.02.13 13:38:49 -
[249] - Quote
So I realised the new camera seems to be the only option now, at least I wasn-¦t able to find the old one anymore. On the pro side, it seems to be working waaay better now. But I realised one thing that is pretty annoying. In the "selected object" window the symbols are dynamic in seize. If the selected object has a bounty the symbols are small as I am used to but if the pilot has no bounty the symbols are way too big. This happened in the past sometimes but it was "fixable" now it-¦s not anymore and it became worse. Please fix this. I-¦ve posted it here because it appeared with the new camera.
|
Sean Crees
Sean's Safe Haven
29
|
Posted - 2016.02.13 18:36:03 -
[250] - Quote
Can you PLEASE PLEASE make it so the tactical camera view is not linked to the Tactical overlay? Every time i go through a gate to a new system or undock it auto turns tactical overlay on and i have to keep turning it off. |
|
Akballah Kassan
Flames Of Chaos Mordus Angels
80
|
Posted - 2016.02.13 18:50:45 -
[251] - Quote
Why on earth have you decided to do away with the old tracking camera?
What was wrong with just clicking on an object in space and tracking towards it? Why now do I have to press 'c'?
|
Rain6637
GoonWaffe Goonswarm Federation
33300
|
Posted - 2016.02.13 20:07:25 -
[252] - Quote
If you're going to disconnect the camera from the player's ship, you need these indicators. http://i.imgur.com/8r472sp.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
33300
|
Posted - 2016.02.13 20:09:32 -
[253] - Quote
If you would just play I think you would understand how disconnected the camera makes things. It's a very distinct feeling you get of, "wait, where the **** is my ship"
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Scotsman Howard
The Mjolnir Bloc The Bloc
15
|
Posted - 2016.02.13 22:50:11 -
[254] - Quote
CCP:
The tracking camera is a must. This is not a question of want, it is needed.
With the tracking camera, it is easy to tell if you are aligned, where a ship went, etc.
Most importantly if gives you some since what were you are in space. If I need to know where the sun is, it is easy. Where is a station in relation to me, easy.
The tracking camera is a required. Without it, I will ignore the new camera for as long as I can. |
Clover Axion
GoFast TransCorp
3
|
Posted - 2016.02.14 03:51:02 -
[255] - Quote
The New Camera is really nice, I love how smooth it feels. But to not have the ship centered in the screen feels terrible, if we could have the mechanics of the camera in place but center the ship once again that would be pristine.
Other notes:
GÇó When using the Orbit Camera & Ctrl + Zooming, the entire background of the EVE Universe will also zoom in or out to extreme values.
:: Edit :: The speed offset is already a feature, gotcha. |
Balaur Venatores
Nordului Chapters.
7
|
Posted - 2016.02.14 09:14:14 -
[256] - Quote
Automatic tracking really makes a difference for me when playing with mouse only. |
Kirzath
Concordiat Spaceship Samurai
4
|
Posted - 2016.02.14 14:55:42 -
[257] - Quote
After toying around with the new camera some more:
I hotkeyed 'Track' to a mouse button so I could easily click side button + left click to track a target for d-scanning. This worked pretty well... except when the time came to stop tracking.
Left clicking in space and trying to drag the camera away and unlock it instead resulted in a target selection box. The only way to restore the camera back to manual was to right click and "Show my ship". (Why is "Show my ship" not hotkeyable?) I do not have the time to fiddle with context menus in order to bring back the camera to a usable state.
I also miss the ability to right-click in space and swivel the camera around.
The x-axis has a different camera spin speed than the y-axis. ???
Finally, the rapid speed at which the camera centers when jumping using a gate is rather disorienting.
Things I like about the new camera: 'Look at' from any distance, snappy when tracking to a new target, and faster zooming. |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
171
|
Posted - 2016.02.15 02:10:33 -
[258] - Quote
Kirzath wrote:The x-axis has a different camera spin speed than the y-axis. ???
Yes, it does.
https://www.youtube.com/watch?v=LIl9egYxkqA
And I'd like to take this moment to complain about it again to CCP. It's annoying, and has no place in a game that controls the camera with a mouse, nor a game that has full 3 Degrees of movement.
Get rid of it, make the X and Y axis speed equal. |
Isil Rahsen
Black Phoenyx
0
|
Posted - 2016.02.15 03:25:21 -
[259] - Quote
Okay so the new camera still needs a lot of work before becoming the default. These are the first things I've noticed after a short break from EVE.
- Custom Tracking position is a must, at anything other than zoomed way out tracking most things puts my ship completely off the screen. - Tracking needs to keep the tracked object inline with my ship not way offset massively to the side. - Orbit camera need to rotate on the center of a ship and not way out infront of the thing. - Auto tracking selected items needs to return. |
Rumbaldi
Reasonable People Of Sound Mind
18
|
Posted - 2016.02.15 16:48:13 -
[260] - Quote
I turned this off, it is messy and all over the place, I seem to have to use multiple buttons to look at things, wtf? and you say it is going to be removed in a month... sad day. it is just not easy or intuitive to use. |
|
Asgrim Ragnarsson
Ragnarok Demolition Crew
0
|
Posted - 2016.02.15 18:45:21 -
[261] - Quote
CCP Optimal wrote:
While detached, the camera zooms toward the cursor instead of the center of the screen.
Playing on 3840x1080 with the Camera shifted 50% towards the right (So I have my ship on one monitor and the other for scanning and other windows) and my Tactical View does not zoom towards the cursor, instead it seems to zoom towards the spot where my cursor would be if I did not shift the camera. I don't have hard evidence on this but it's my suspicion since all zooming skews towards the right. |
Juual
Interstellar Machinery and Military
0
|
Posted - 2016.02.15 23:01:52 -
[262] - Quote
I was told to post here by an ISD in the help channel.
The box selection tool selects -everything-, no matter what my current overview or bracket settings are. It would be nice if we at least could make a priority setting for it (Ships first, then wrecks, then asteroids, then collidables) or just filter stuff out completely. |
DJB16
DJB Alpha
26
|
Posted - 2016.02.16 06:33:57 -
[263] - Quote
yo devs can you PLEASE give us the option to turn certain sounds off without turning ALL sounds off i want to hear my alarms but not the "ambient" NOISE on the "new" tactical camera mode (and the sansha "talking" sounds in incursion areas)
i know immersion is nice but when it really distracts from what your doing and cant HEAR PEOPLE (or even think) because of the "noise" its bad design |
Aoi Litvyak
Random inactiva corporation
16
|
Posted - 2016.02.16 13:52:51 -
[264] - Quote
One major negative thing about the new camera, especially for us PVE oriented
It exposes some extremely outdated assets, playing a mission against drones and there is a drone structure? Enjoy very large blurred backgrounds with extremely large jags for edges. As those assets were made to look good from a distance with the old camera, the new one by default blows them up and exposes the lack of fidelity.
Its kind of a wierd contrast to have a really good looking ship and then just, a 100x100 pixel texture stretched over half the background the ship covers. More or less. Its so clear they need it just for citadels, but there are a lot of assets in the game that will look 2003'ish graphics due to it. Citadels will look fine with the current camera right? But all the old assets will look like garbage with the new one, that includes ships that hasnt been updated. |
Eros Elanor
Astral Mining
21
|
Posted - 2016.02.16 16:39:32 -
[265] - Quote
New Camera: Added tracking camera toggle (enable with Shift + C) to the Orbit mode Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).
Omg I just want to thank you for making this New Camera Tracking Shift+C Loving it !!!! The Drift and camera transitions just looking GORGEOUS!!! I can see the beauty of my ship with the new skins and speeding up closing to it target .... Brapapapapa !!! BigbadaBOOM!!!Like in the MOvie Hold V and Click surely make my life in Eve aloot easier
Thanks CCP for making all of this o7
Best Regards, Eros Elanor |
Gommel Nox
GoonWaffe Goonswarm Federation
29
|
Posted - 2016.02.16 17:00:58 -
[266] - Quote
I'm not sure if this has been mentioned yet, and I apologize profusely if it already has been beaten to death, but here's my big issue with the new HUD/camera changes. For those of you who do not know, I am a quadriplegic capsuleer. What this means is that I do not have the physical ability to type on a keyboard at all, I cannot feel anything below my chest, and I cannot move my fingers, wrists, or even arms in a meaningful way. In spite of all of these things, I have still managed to keep my eve career going since 2008, adapting with every new change to the UI since.
However, the recent changes to the HUD/game camera are very concerning to me. The reason behind this is that, with the new UI, it is completely impossible for me to zoom in and out. I'm not sure what exactly happened to the zoom buttons, and while CCP Punkturis successfully managed to CCPass_The_Buck to CCP Goliath, not knowing that he was no longer on the team involved with the UI changes. While I should be concerned that, within CCP, people don't know exactly what other people are doing, I'm even more concerned that the new UI changes will be shoehorned in, with disabled people being told to "just bind buttons to zoom in and out" as if it were a feasible option for everybody who plays. I assure you that it isn't.
If you don't know at this point, in addition to being a disabled gamer, I also stream and occasionally write for themittani.com, and I would absolutely love to be able to pick your brain about Eve online being what I would consider one of the most accessible games available for people with disabilities, in a TMC feature for my column, Access:Granted. I really hope you will consider an interview.
Thank you very much |
AMARR CITIZEN 11151215
Stay Frosty. A Band Apart.
1
|
Posted - 2016.02.16 22:36:30 -
[267] - Quote
ALMOST WITH THE CAMERA!!!
since my turrets also fire backwards just as effectively, please enable me to flip the camera facing backward.
this way, i can actually effectively minimize my radials, and maximize distance, albeit manually. i still would REALLY like new ship controls: approach, keep at range, and retreat in min/max radial options, but the camera flip would finally allow me to dps properly!!!!
as is now, i can approach at >0m/s, from far away, and min rads manually for a small time. but closeness means more rads, and for me more rads means less dps, and quickly none
but 1st person camera... fantastic! almost perfect! also, look around maybe? obviously, reticle must stay centered to turrets
My posts are here for me to cite when debating in chat, or as a record to devs should they wish or require them. With rare exception, i do not monitor, or reply to posts.
please take this in consideration, reply sparingly, cite your answer. thanks
|
Suzanne Khale
Khale Privateer
4
|
Posted - 2016.02.17 14:21:56 -
[268] - Quote
Sorry I disabled the new camera. For the following unpratical reasons:
-It keeps twisting in many situations, making me feeling literally seasickness;
-When undock, the camera is centered inside my ship. I need to zoom out every time;
-When warping, for some reason it keeps vibrating for all the warp session;
-I generally felt uncomforable with it. Probably due my minimalist behaviuour, but the original camera mode pretty much satisfied my request and was solid stable, so I went back to that.
Good luck for the future. |
warbds
Stoli Holdings
14
|
Posted - 2016.02.17 18:13:55 -
[269] - Quote
Well warping wasn't fun anymore I see glithes. Let's say I see myself flying through boxes amd triangles. Believe me nausea or seasicknes YES is that nice NO.
Even with bobbing out and trying to keep the camera still. No it will move Could it be possibe to keep the third person view without the camera moving so let's say a fixed angle without it moving?
Zoom level well is there a possibility to keep it without switching to whatever?
To be honest on my alt account I did go to the extreme all new features in map, scan and camera toggled off , I found that to be a better option then the new ones.
I do play games to be distracted not to get sick.
|
Heidi Franklin
Blind Assault Silent Infinity
0
|
Posted - 2016.02.18 04:16:13 -
[270] - Quote
So I just found out that this new camera will be completely replacing the old camera on or around march 9th and I am HIGHLY disappointed. WHY when using the tracking camera in orbit mode does the ship slide off to the side. WHY cant we pick where the object tracks instead of you doing it for us like you think you know what we want.
Honestly Im tired of people (read developers) designing something they think we want. You know what I liked, the OLD CAMERA. It was functional and my ship didnt slide all over God's creation. This really needs to be fixed. You already have had plenty of people mention that the camera has a certain motion sickness issue as well. So what happens, you just push on and ignore them.
I think you (read CCP) need to really think this switch through. Especially when the functionality everyone has come to love is fixing to go out the window. |
|
Captain Campion
Synergy. Imperial Republic Of the North
20
|
Posted - 2016.02.19 22:38:56 -
[271] - Quote
I'm holding V and clicking where I want to scan, and nothing happens - am I missing something? |
Nicola Romanoff
Reasonable People Of Sound Mind
27
|
Posted - 2016.02.19 22:47:42 -
[272] - Quote
OK, so I have turned on offset interface with camera, ship speed offset, dynamic field of view and advanced camera menu, camera speed set to 3, so I click on a pos array i am orbiting
I have 2 camera icons on my seelcted item, track and look, if I hit track it shows the array which is fine, if I hit track again it doesnt cancel it and go back to my ship, to get back to my ship i have to click look at and then cancel look at, why the sodding around to get back to my ship? |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.21 16:39:04 -
[273] - Quote
Once again DSCANing with the new camera is UNWORKABLE. If you have center tracking on, selecting another item in your overview should center the camera on the thing you just selected. Having to press 'c' twice to get the camera to focus on your focus is super annoying and makes it much harder to be a fleet scout. |
Jaantrag
42
|
Posted - 2016.02.21 17:17:13 -
[274] - Quote
look at and track should be moved little lower in the right click menu for the autopilot route .. kinda used with right click - jump for some reason as select and click the jump icon in selected item windows always isisnt the fastest ... and sometimes the next system is pre-selected after jumping thro gate and sometime its not ..
http://screencast.com/t/dX9mqOfyGrDo
or could add another tweaking option for all of us and let us customize the right click menu :) |
Sobaan Tali
Caldari Quick Reaction Force
818
|
Posted - 2016.02.21 21:09:17 -
[275] - Quote
Really would love a more traditional tracking camera than what is currently on the beta camera mode. I know you guys love the idea of making Eve look cool and all, but it really kind of makes using the tracking cam pretty functionally useless if I'm, well you know, playing the game instead of filming for a movie. I can't move where the tracking cam keeps the center of focus on screen and I have to literally zoom in until my cam is up my ship's ass before it's fully on screen. This might make things look better on a Youtube channel or Twitch, but it sucks for us players.
PS: and for Aura's sake, please add a toggle for that infuriating camera deceleration effect. That and please add the ability to free-pan the cam with right-click-and-drag.
There's cake and pizza in it for you guys if you do ... http://i.imgur.com/jCZWnOB.gif
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Genesis Dextius
Redhogs Circle-Of-Two
0
|
Posted - 2016.02.21 21:17:10 -
[276] - Quote
Quote:This new camera system is awesome! Love the scrolling and different view options.
However the only concern I have with it (and the ONLY reason why I opt'd out of the new camera) is due to the lack of automatic tracking.
I like to be able to click on something in overview and then the camera moves in line it to the position I have it configured at. Great for getting my bearings in large fleet fights. Don't get me wrong, for certain engagements I like to turn it off but it is all with one toggle button.
It would be nice to simply introduce a toggle button (exactly like the old camera) to turn auto-tracking on and off. None of this button stuff (even if I had to remap the button to one key: not worth it).
Nevermind I'm a silly person. The toggle for auto-tracking is right-clicking the orbit view icon. |
Panda Solette
Licence To Kill Mercenary Coalition
0
|
Posted - 2016.02.21 23:30:14 -
[277] - Quote
The new camera does not seem smooth when spinning or zooming in and out. It has this horrible sort of lag where it keeps going for a bit as it slows down. Can this please be made more precise, when I stop spinning or zooming I want me camera to stop then, not half a second later.
And please get rid of those sounds that are made when entering tactical or first person camera. Is there another option to turn them off?
Would it not be possible to leave the current camera view in for those that prefer it? |
Vic Jefferson
Stimulus Rote Kapelle
903
|
Posted - 2016.02.24 02:53:51 -
[278] - Quote
Please retain an option to keep the old camera in. The new one is nauseating, distracting, and completely useless.
Vote Vic Jefferson for CSM XI
|
Hra Neuvosto
FinFleet Northern Coalition.
364
|
Posted - 2016.02.24 20:54:06 -
[279] - Quote
I liked it for a while but had to change back to old camera because in a big fight it started spazzing out (moving side to side rapidly) to the point where I couldn't look around or wrangle it under control.
Also the old camera is more responsive especially close up. It is as of right now superior to this new one.
+ the FOV effects -responsiveness |
Maraner
The Executioners Shadow Cartel
346
|
Posted - 2016.02.24 22:54:30 -
[280] - Quote
Tried it for the last week or so. Feel constrained by it to be honest.
Prefer the default setting, by all means add the First person etc, but retain the current camera as the default please.
I suspect there weill some unhappy folks if the default setting does not stay in the game as an option.. however given CCPs 'throw out the old for the new' I have to say this is a bit worrying. |
|
Demica Diaz
SE-1
238
|
Posted - 2016.02.25 08:49:06 -
[281] - Quote
New cam system needs FOV indicator. When using Alt+scroll up/down it would be nice to see what FOV you have and would be much better if you could "lock" that FOV. Atm it resets to default which is very annoying. |
Placeholdering Mcgee
Imperial Academy Amarr Empire
0
|
Posted - 2016.02.25 23:55:03 -
[282] - Quote
In "Tactical Camera" mode with the "Tactical Overlay" disabled, there needs to be a stronger indicator of where my ship is (blue brackets, or something similar) |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.26 00:50:40 -
[283] - Quote
Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. This is really important for fleet scouts and currently exists in the old camera. Please maintain feature parity and put this into the new camera |
Balaur Venatores
Nordului Chapters.
9
|
Posted - 2016.02.26 12:26:40 -
[284] - Quote
Zarek RedHill wrote:Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. Shift-C to toggle auto-tracking for orbit camera. |
Zarek RedHill
MASS A DEATH Mordus Angels
12
|
Posted - 2016.02.27 01:41:53 -
[285] - Quote
Balaur Venatores wrote:Zarek RedHill wrote:Once again please address the issue whereby the camera does not point to the current selected item as you select different items in the overview. Shift-C to toggle auto-tracking for orbit camera.
I love you. -Z |
Ja'ffar
Terra Nanotech Yulai Federation
3
|
Posted - 2016.02.27 12:15:59 -
[286] - Quote
Don't got the time to read through all of the posts and treads, so this is maybe already mentined, but: Since the grids were enlarged massively couldn't you adjust the zoom-out level according? And no, the view-at feature isn't an alternative. It would realy be awsome to zoom out at about 1-3k km so you can see also ships that are far away now. And also now you (maybe) got bookmarks that are quite far away from an object/you and those are realy boring to catch since you have to rotate the camera in the direction of the bookmark now to be able to click it in space...sometimes it's a p.i.t.a. ..sry for this expression -.-
Would be realy awsome to have that in near future.
Best J |
Onzo Uisen
Un.Reasonable
0
|
Posted - 2016.03.02 05:49:22 -
[287] - Quote
CCP please put in either enough camera controls or a "classic cam" all in one option under the new camera that lets it work in exactly, exactly, EXACTLY the same way on the user's end as the old camera. Pan, zoom, rotation speed, low camera inertia, field of view, and no mandatory zoom button that takes up overview real estate and turns into a PVP suicide button when accidentally pressed, the works. The writing's on the wall and we all know sooner or later you're going to stop maintaining the old code, but when it come to right click pan, right/left click zoom, granular mouse wheel zoom, camera rotation inertia, field of view and so on, some of us actually use the old features every day and need them to work the way they do for a good reason.
Every time you "fix" something that wasn't broken to the point of breaking it, and then turn TQ into one giant beta server for said half cooked features, you're making the game more and more unpleasant to play for many of your oldest and most loyal customers to date. From the form over function new starmap and system probing map, to messing with the minimum distance and display time in dscan, to now this, every such change you make that ends up wiping out an old feature or making a previously easy task harder to do is a reminder that I really could be spending my time and effort elsewhere, rather than being perpetually frustrated over what is ultimately a voluntary leisure activity.
Updated easier to maintain code is good. New features are good. Updated code that ends up wiping out old functionality is double plus ungood. This isn' Facebook. Designing under a "move fast and break things" paradigm ends up losing you your most valuable customers, and at the end of the day I'm more sad than angry that this state of affairs seems to have become the new normal. |
Shank Ronuken
AQUILA INC Verge of Collapse
16
|
Posted - 2016.03.02 10:18:17 -
[288] - Quote
The tracking function on the new camera is completely useless. (Shift + C to enable)
It is way too "cinematic" and is quite disorientating and not useful. It needs to behave in the SAME manner as it did on the old camera.
It looks quite pretty however in PVP it's simply not functional/useful because of how it moves/zooms etc |
Mil Hegirin
Gingertar
6
|
Posted - 2016.03.03 02:29:52 -
[289] - Quote
3 more things:
"Look at" and "track" are above the "Jump through stargate" button in the Route tab There is no obvious way to refocus on my own ship using the tactical camera. The most direct route I've found is to look at another ship using the radial menu, then cancel that. Also the warp tunnels are going sideways using the tactical camera |
Rain6637
GoonWaffe Goonswarm Federation
33427
|
Posted - 2016.03.03 09:25:22 -
[290] - Quote
I have a key bound to Alt+1 to reset the camera on my ship. Does that help you
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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Chino Saisima
Black Omega Security The OSS
1
|
Posted - 2016.03.03 10:53:21 -
[291] - Quote
I'm using the new camera now since its on TQ, and so far i was pretty happy with it. Not overly excited, but still happy. Yesterday we went into Haikonen when there was the fight between Lowsec Voltron and CFC, when we entered system local was at ~1000, no tidi (yay!).
As soon as we landed on grid and actually wanted to fight stuff, my camera view started rotating and shaking unctrontrollably (imagine you left-click and then rage your mouse over your desk). Switching between camera perspectives was the only way to stop it, but as soon as i wanted to move the camera the shaking started again. Absolutely unplayable.
I then switched to the old camera, which resulted in a drop from 60fps to 22fps (wtf?). It then was at least "playable", but not very enjoyable. I missed filing a bug report, sorry for that.
Besides that the cam worked fine so far. |
Giacomo Carissimi
ElitistOps Pandemic Legion
9
|
Posted - 2016.03.05 17:49:45 -
[292] - Quote
Please let me unbind CTRL+Scroll from changing the field of view. It's highly annoying. |
Mr Duffo
Kingsmen
157
|
Posted - 2016.03.06 14:43:05 -
[293] - Quote
I dont understand why there is FOV thingy. It makes background really ugly when you zoom in and doesn't serve any purpose |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
179
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Posted - 2016.03.09 12:52:07 -
[294] - Quote
You put it back into Opt-Out for the patch, so I'm gonna give another complaint post about the camera.
1)Vertical Camera movement speed is still halved, and it's still as ridiculous as it was from the get go. Put it back to equal X and Y Axes. As it is, the vertical feels too slow, and the slowness of the vertical is making the horizontal feel much too twitchy.
2) "Look At" takes too long to finish getting to the target, and getting back from the target, and freezes the camera/zoom while moving the camera. Terrible for PVP when moving the camera in and out between you and your target,
3) Zoom is still too fast. A twitch of my finger on the mousewheel and I'm 5000km from my ship.
4) As a lot of people have complained about, I don't like the cracking camera being a selectable thing, rather than a toggle.
There are things I like about the new camera, but these are the things I still hate about it. |
Kirzath
Concordiat Spaceship Samurai
4
|
Posted - 2016.03.09 17:52:01 -
[295] - Quote
Same gripes which haven't been fixed:
The x-axis has a different camera spin speed than the y-axis. This is awful and needs to be reverted back to old camera behavior. Minor gripe, the rapid speed at which the camera centers when jumping using a gate is still rather disorienting. Not sure why this was changed vs the old camera.
Things that are now way better: The "auto-tracking" mode obsoletes the old tracking camera functionality and is very usable. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
21
|
Posted - 2016.03.10 09:07:05 -
[296] - Quote
Before I start ranting about the new camera
the last thing I have to say about the old camera
tactical overlay
its kinda mandatory
but its nicer to have it turned off
why?
because when it is turned on its a giant opaque filter
I don't want to view eve through a **** colored lens but you make me
Please add a toggle to turn off the shading/opaque/**** filter |
DrysonBennington
Eagle's Talon's
270
|
Posted - 2016.03.10 19:37:03 -
[297] - Quote
Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid? |
Maraner
The Executioners Shadow Cartel
347
|
Posted - 2016.03.10 23:43:16 -
[298] - Quote
DrysonBennington wrote:Are there going to be new missions that require the Capsuleer to use the FPC only such as navigating through a wreck field or asteroid?
Hey Dryson.
Bokonnon asked me to say hello. Plus you could use the camera to navigate through the tangled web of intrigue..... get it?
|
Ound
Draft Skunk
14
|
Posted - 2016.03.28 22:57:54 -
[299] - Quote
Not sure if this has been posted, but would it be possible to get back the ability to change zoom level on Tactical view for PIVOT ? It seems that whenever you deatch camera its pivot point is set like 5km away from the camera and it's really frustrating to rotate around the battlefield. |
Morgane Drake
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2016.03.30 15:31:11 -
[300] - Quote
hi all!
little problem with the camera for me =
in orbit mode, wenn i warpout, sometimes the camera its "flashing" ( stroboscope style) and i need click my ships or other for stop thats, im not epileptik but thats realy not fun if after warp i found a enemy ...
thats a wrong setup of me? or a bug? |
|
Aydan Talvanen
Bros Before Holes The Devils' Rejects
48
|
Posted - 2016.04.14 11:39:06 -
[301] - Quote
The ability to move the camera without orbiting the ship using the RMB was useful for screenshots and sometimes situational awareness. That would be a nice thing to have on the new orbital and tactical camera. |
Prometheus Exenthal
mnemonic.
813
|
Posted - 2016.04.26 23:43:28 -
[302] - Quote
It'd be nice if the right-click freelook made a return. The inability to look around is severely maddening.
Secondly, the camera should save a default position. Specifically the FOV. I have to readjust that damn FOV every session change.
https://www.youtube.com/user/promsrage
|
Helene Fidard
CTRL-Q
43
|
Posted - 2016.05.11 02:37:51 -
[303] - Quote
Giacomo Carissimi wrote:Please let me unbind CTRL+Scroll from changing the field of view. It's highly annoying. Please, this. The other day I accidentally turned on the new camera somehow and this "feature" almost immediately made me feel like I was going to throw up.
Hey! I don't know about you
but I'm joining CTRL-Q
|
marVLs
736
|
Posted - 2016.05.11 06:13:02 -
[304] - Quote
Anyone know how to change tracking position in new orbit camera? (By default its on center) |
zaqq
Rifterlings Zero.Four Ops
250
|
Posted - 2016.05.24 08:32:13 -
[305] - Quote
Hi just like to leave some feedback:
Logged onto sisi earlier to get started making Big Mikers Ferocious 9 Trailer and noticed the old cam is now no longer available, which is cool n all since we knew this new cam was going to be a thing.
So a couple of things which I am sure you are aware of:
1 - The tracking system is over complicated. (not to beat a dead horse but..) The old style options for tracking were spot on, also the ability to manual set the tracking location was really cool. I noticed the options are still in the settings but don't seem to work now.
2 - As for alot of us content creators, the set as parent/interest options are essential to get the shots in game we need. Currently on sisi the interest/track option doesn't seem to lock to the target, once the mouse is moved it is reset to the current parent. Having it locked to the interest and being able to manoeuvre the camera around to get the shots is extremely important. So All we need is the set as interest option back which locks, job done. Keeping it separate from the tracking stuff would be nice to since that's already a cluster.
So again, I am sure you are aware of these things and hopefully come full tq launch we can have things working so I can start making videos again :).
RIP mikers trailer but I hope the feedback is useful. o7 zaqq
My EvE Online PEW PEW
My YouTube Videos
|
Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
89
|
Posted - 2016.05.27 11:39:48 -
[306] - Quote
From the patch notes for May 31th:
Quote:The 'old' camera has been disabled
Don't. The new camera is still not as useful and easy to use as the old. |
Lugh Crow-Slave
2644
|
Posted - 2016.05.27 11:56:55 -
[307] - Quote
Azahar Ortenegro wrote:From the patch notes for May 31th: Quote:The 'old' camera has been disabled Don't. The new camera is still not as useful and easy to use as the old.
I didn't even notice the change when it wad first added and it is definitely more powerful than the old one
Citadel worm hole tax
|
Mesacc
New Big Dog Mining
9
|
Posted - 2016.05.27 19:30:54 -
[308] - Quote
Been playing around with the new camera and while it has improved a lot, there is one thing that is still missing. When i press c or shift/c and the camera turns to my selection, I want to be able to adjust that snap-to point. right now it is always dead center of screen. The old camera allowed us to click and drag the snap-to point. Also, the pan speed when pressing c is almost instant. A slider to adjust how fast it pans around would be nice. The camera inertia slider doesn't seem to have any effect on it. If there is a way to do the things I mentioned please tell me because I can't find it. |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
78
|
Posted - 2016.05.29 19:09:54 -
[309] - Quote
Tested the upcoming changes in Sisi.
Good that there is now the requested pan+zoom feature. Though the zoom level is not enough to check out guns in battleship class of ships. It might be harder for some to recognize guns. Max zoom is way more in old camera.
I would love to have another invert zoom option too. You swapped the direction of left+right click zoom, thus I'm confused everytime I try to zoom into things. Current invert zoom is not enough as it inverts both the left+right click zoom and scroll wheel. So if I would be using that option, my scrool wheel would be working the wrong way around. Of course I could swap the scroll wheel in windows or synergy, but then I couldn't use any other app in my windows VM than EVE. For me that would be possible, but not for all.
Of course, I can start to map my brain cells to work the other way around when I do right+left click zoom.
|
Dominous Nolen
We're Happy In Wormhole Space
185
|
Posted - 2016.05.31 16:10:51 -
[310] - Quote
New camera still isn't feature parity to the old. Where is the option for the custom camera position?!
@dominousnolen
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Desra Mascani
Eleutherian Guard Villore Accords
37
|
Posted - 2016.05.31 22:06:50 -
[311] - Quote
So, the new camera made me log off today.
Jerking motions, generally odd, non-intuitive behaviour, possibly a useless mode (first person).
The only question is why? It was an opt-in, now there is no choice. It's ****** and I can't turn it off. Instead of fixing important annoying stuff like the contract system, CCP "fixes" the camera that is working just fine. I expect opt-in visectomy next time.
Steps like these make me think why exactly am I playing this game. Today was especially cool for that.
Well, onwards to Total War. It does not make my head hurt. |
Tiffany Thorn
The Brothel Cartel
6
|
Posted - 2016.06.01 01:27:41 -
[312] - Quote
This is TERRIBLE! The camera is WAY too fast and jerky, without any ability to adjust it. I can no longer track a target without having my ship be directly on top of what I'm looking at! What ******** idiot thought this was a good idea? Where is my custom offset setting?
Logged in, found this ****** up disaster and logged out.
CCP... seriously... what are you thinking? |
Dominous Nolen
We're Happy In Wormhole Space
187
|
Posted - 2016.06.01 13:51:31 -
[313] - Quote
Desra Mascani wrote:So, the new camera made me log off today.
Jerking motions, generally odd, non-intuitive behaviour, possibly a useless mode (first person).
The only question is why? It was an opt-in, now there is no choice. It's ****** and I can't turn it off. Instead of fixing important annoying stuff like the contract system, CCP "fixes" the camera that is working just fine. I expect opt-in visectomy next time.
Steps like these make me think why exactly am I playing this game. Today was especially cool for that.
Well, onwards to Total War. It does not make my head hurt.
Try adjusting the camera settings in game to disable the dynamic FOV, increase the stiffness of the camera and see if that helps. Did for me.
The new camera defaults are way to spongey and feel like you're moving through molasses.
@dominousnolen
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Truian
Furnace Thermodynamics
6
|
Posted - 2016.06.01 23:39:50 -
[314] - Quote
I just wanted to voice my complaint about being forced to use the new camera system. You'd think that CCP would respect the wishes of its customers. Supposedly only 5.5% of the player base used the old camera, but that is still a considerable number of players. Plus, those are players that felt so strongly about the new camera that they had to actively disable the new camera multiple times after the new camera system was forced on them numerous times by default via patches. I am also fairly confident that a consider percentage of the 94.5% didn't even know of the existence of the old camera.
I am sure there are many Eve players who don't care about the camera system. But as a scout for two PVP corps, the new camera system has no advantages that I can find over the old camera while having multiple issues (i.e. jerky, locking on to targets and not being able to move the camera for a couple seconds, zoom).
Please don't force these changes on your PAYING player base. Bring the old camera back. |
zaqq
Rifterlings Zero.Four Ops
250
|
Posted - 2016.06.04 11:39:50 -
[315] - Quote
@CCP Optimal is the current version of the new camera on TQ still a wip or is this the final iteration??
I am really hoping there is more work on going with it especially in terms of the parent/interest features. Us content creators are at present unable to make any sort of cinematics like we were able to with the parent/interest and advance camera options from the old style camera.
is this the end of mine and others eve vids??
My EvE Online PEW PEW
My YouTube Videos
|
Catalina Franklin
Blind Assault Silent Infinity
3
|
Posted - 2016.06.06 02:29:54 -
[316] - Quote
WHERE IS MY CUSTOM TRACKING POSITION?!? Oh wait everyone asked for it ages ago and you never put it in the new camera. Also you didnt listen to the majority of people giving feedback that said they didnt like the feel of the new camera. Though I doubt you will, due to past experiences, you really need to fix this mess of a camera CCP. |
Hakkod
Dutch East Querious Company Asteria Concord.
12
|
Posted - 2016.07.04 19:24:25 -
[317] - Quote
Contributing with 45 minutes of playtesting the new camera and singling out the bugs and weird features.
https://www.reddit.com/r/Eve/comments/4r81b6/ccpls_fix_the_camera_part_2_electric_boogaloo/ |
Komodo Askold
Sebiestor Tribe Minmatar Republic
340
|
Posted - 2016.07.10 11:16:15 -
[318] - Quote
After just coming back to EVE, I've got a fairly good impression on the new camera (especially the 1st person one, it's very cool, even though it might not be of much use). I only have a few issues with it:
- The orbit camera does not use the center of my ship as its center of turn, at least when warping. It's quite maddening, especially with long ships like Iteron V's.
- The field of view changing does change the zoom level of the nebula&star background, zooming them in and making them lose quality.
- Looking at something and having the camera move by itself can become annoying. It's not terrible as it can be easily cancelled, but sometimes it's annoying.
- Before I could LMB+RMB+move mouse to zoom in a lot, so I could even see a fitted turret in full size. Now that zoom is more limited. I'd like to see full size turrets again...
In my opinion, having options in the Settings tab that allow to turn on/off these features, or adjust them, would be great. I hope this helps development. |
Sergey Hawk
The Sith Syndicate REFORD
112
|
Posted - 2016.07.14 10:16:44 -
[319] - Quote
Quote:- The orbit camera does not use the center of my ship as its center of turn, at least when warping. It's quite maddening, especially with long ships like Iteron V's. two screenshots with ephital hatched area where my ship should to be http://i.imgur.com/D8QYD5y.png http://i.imgur.com/8NwTbYT.png
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Oran Gootan
Pwn 'N Play Spaceship Samurai
0
|
Posted - 2016.08.23 12:58:19 -
[320] - Quote
Please for the love of all that is holy increase the max zoom distance to what it was pre-patch!
I love the way this game looks. I have always loved the way the developers keep the game looking consistently modern and fresh. My favorite thing to do second to PVP in EVE is to film PVP. All those missiles, streaming about.. The fire from distant railguns and artillery cannons.. Smartbombs exploding magical cotton candy plasma all over the place. It looks absolutely amazing. I have never seen such vivid, immersive space combat as eve can produce in any movie or television show.
Unfortunately for elite eve combat videographers such as myself, the max zoom level has absolutely obliterated several methods I have used to take AMAZING video takes and screenshots. I feel like the game and the external media content generated from the game is severely hindered by the zoom changes to the camera.
Space is absolutely massive as it is. The new grid size is roughly the same size as the planet Earth. With the zoom factor pre-patch, I could clearly see a battlecruiser sized ship on the other end of a grid. At the current zoom level post-patch, I cannot resolve a battlecruiser-sized ship with the same clarity from 40km away.
https://www.youtube.com/watch?v=TyzY74QEKzs
Above is a link to a short clip I made in 2012 of a conga line of CFC hurricanes attacking a station in delve. With the powerful camera zoom I was able to take a wide-pan shot of the entire fleet in a single take. No fumbling with a tactical camera. I wasn't forced to detatch my camera from my ship, which can be disastrous in a combat scenario.
https://www.youtube.com/watch?v=Lf9sJLCj_Xc
Here is another video I took pre-patch. Here you will see several great shots which are currently either impossible or require much more effort with the current zoom level:
* at 0:31, I focus on a Vexor, dumping his blasters into the poor doomed Archon. Notice how the ship is clearly visible, how the blaster effects streak from the ship. Notice how dope that looks.
*at 0:51, I take a close-up of a recently facemurdered Archon. Notice how the camera pans considerably not due to the movement of the mouse, but due to the movement of my hurricane, producing an intensively immersive and jawdroppingly beautiful shot.
*at 1:13, I start to film our logistics ships. Notice here how the movement of the ships combined with the slow panning of the camera across them, and the way you can see the ships turning as they keep formation with the fleet, how they seem to glide along their clearly visible engine trails, giving them the graceful appearance of the lifesaving angels they are, despite the clunky appearance of the hulls themselves.
*at 4:37, I took a wide pan across the entire grid. Notice how even at a distance of 400km, the ships, weapon effects, all the action is clearly visible. The entire combat situation is visible for the next few minutes. The zoom allowed me, without repositioning the camera, to take a sweep of the entire field, capturing the whole combat situation. The hurricanes are clearly visible burning out of range. A ship which got caught can be seen behind the canes, with a massive amount of ewar effects.
https://www.youtube.com/watch?v=DlHEbbRG7-k
This is a video I took post-patch. With the hyper360meganerfed zoom distance, I was severely crippled in my ability to adequately film this engagement.
In the beginning, I go full zoom. Notice how, from my position on the grid just 60km from the capital fleet, I was unable to resolve CARRIERS. The Archons on grid appear as tiny sticks. The subcapital ships are completely invisible. The only thing clearly visible are the supers, titans and force auxillaries, the largest ship in the game. From a camera positioned just 60km away.
Even after attatching my camera to one of the supers on grid, I was still unable to resolve any subcapital ships with the current zoom level. The closest or largest ships appeared as tiny dark slivers on the screen. Even after positioning the camera as close as I could to the dreadnought who was being primaried, the subcaps on grid are still tiny unrecognizable blobs.
The reduction in max zoom is significant, and severely hinders my ability personally to produce external video content for your game. I'm sure there are others who feel the same way.
I have seen several posts in this thread about people complaining that the max zoom level makes the stars in space appear "pixelated". Watch the videos I took pre-patch again. Can you honestly say, while focusing on all those ships, shooting all those guns, all those smartbombs everywhere, that the background of stars and planets becoming slightly blurred is actually bothering you? Generally, videos in eve are of spaceships, not of space itself. If you don't like how space looks when you're zoomed in that far, don't zoom in that far! It's very simple. If you have a sprained ankle, do you constantly move it around and wonder why it hurts, or do you let it rest and not move it in a way that hurts you? The same obvious solution works for the camera as well. If you really want to look at space with a telescope, get a telescope and go outside. There are hundreds of thousands of pictures which come from ACTUAL space telescopes that you can look at freely available to you on the internet. Guess what happens when you zoom in on those? The same thing! They become pixelated, because there can never be infinite data put into a texture. You shouldn't try to hide the technical limitations of your game by introducing MORE limitations when it comes to graphics.
I'm not asking you to scrap the new camera, or make a new one, or change anything at all except one constant, one tiny, simple, numerical constant. Stored somewhere, in some configuration thingy, just a single number. Please increase the zoom distance. I will love you forever. |
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Amarak Valerii
2
|
Posted - 2016.09.03 11:09:50 -
[321] - Quote
Please make custom tracking
It would be nice if my ship wont go fully out of view when zoomed in while tracking.
Think for yourself. Don't be sheep!
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PopeUrban
El Expedicion Flames of Exile
162
|
Posted - 2016.10.24 21:43:45 -
[322] - Quote
Prometheus Exenthal wrote:It'd be nice if the right-click freelook made a return. The inability to look around is severely maddening.
Secondly, the camera should save a default position. Specifically the FOV. I have to readjust that damn FOV every session change.
This. I'd like it if it remembered the FOV zoom level. |
Dominous Nolen
We're Happy In Wormhole Space
217
|
Posted - 2016.10.26 19:11:42 -
[323] - Quote
a++ püñ Gùò_Gùò a++püñ Give custom tracking positions back. a++ püñ Gùò_Gùò a++püñ
@dominousnolen
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