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Forum Troll
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Posted - 2007.01.23 03:03:00 -
[181]
Removing local, which is the most unrealistic, dumb, ignorant, stupid game mechanic I have ever seen in any MMOG ever since the creation of the genre would be a HUGE advancement in Eve.
How *** is it that you can ******* see other people in the same system just because of a chat system?
******* stupid.
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Nalar Marnith
Minmatar Sebiestor tribe
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Posted - 2007.01.23 04:00:00 -
[182]
A relatively simple thing to do would be police patrols (not proper concord, local cops or something of the like). Hell even the wild west had some form of law enforcement.
Being a bit of a pirate myself, this would have to be worked pretty carefully so as not to destroy solo piracy. Maybe have them patrol the belts sequentially...
In all honesty, I think people will come back to low sec. I've not seen many pirates in my lowsec travels (nor targets) and it's only a matter of time before people find low sec inviting enough to come back. Then we can kill them
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Andrue
Amarr
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Posted - 2007.01.23 08:15:00 -
[183]
Originally by: Mortimer Phinn I love the OP, he kills 30 ships a day and then wonders why nobody comes to low sec anymore. Looking at this over a period of a week, you get 210 victims vs. 1 pirate. Maybe the easy solution is to get rid of the 1 guy making the game miserable for 210?
-- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
BurnHard
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Posted - 2007.01.23 09:16:00 -
[184]
Originally by: Nalar Marnith
In all honesty, I think people will come back to low sec. I've not seen many pirates in my lowsec travels (nor targets) and it's only a matter of time before people find low sec inviting enough to come back. Then we can kill them
See this is where all of these threads demonstrate the bad AI of the poster. These "targets" you talk about aren't Python scripted NPCs, they are running wet-ware. It's called a Brain. None of them want to be killed. Is this concept too hard to understand?
The issue is the fundamental incompatibility between these two forms of game-play. There is nothing you can do to change the situation without removing either one or the other from the game.
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Demon Johnson
Federation of Synthetic Persons YouWhat
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Posted - 2007.01.23 09:20:00 -
[185]
Just expand killrights to all members for an alliance in low sec. So semi-carebears can form an alliance and when somebody blew a member up, the alliance¦s navy can strike back within a week without sec hit.
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BurnHard
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Posted - 2007.01.23 09:22:00 -
[186]
Originally by: Demon Johnson Just expand killrights to all members for an alliance in low sec. So semi-carebears can form an alliance and when somebody blew a member up, the alliance¦s navy can strike back within a week without sec hit.
Yes, I asked for this some time ago. Kill-rights need to be pooled.
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Pilok Shitfly
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Posted - 2007.01.23 09:37:00 -
[187]
Originally by: BurnHard
Originally by: Demon Johnson Just expand killrights to all members for an alliance in low sec. So semi-carebears can form an alliance and when somebody blew a member up, the alliance¦s navy can strike back within a week without sec hit.
Yes, I asked for this some time ago. Kill-rights need to be pooled.
As many said before, you should be able to kill a player with negative standing without a sec hit. And local really should be removed, it makes hunting pirates and pirates hunting the rest much more fun
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 10:10:00 -
[188]
As it stands, the resources available in lowsec can either
A:Be found in Hisec with little to no risk
B:Be found in Nullsec in far greater quantities with identical (and in some cases less) risk
Lowsec simply needs a resource that can be found in neither hisec or nullsec so that the value of this resource scales directly with the risk involved in gathering it (more pirates= more risk = less people gathering = value goes up).
Introducing booster harvesting uniquely to lowsec would have been perfect, but that ship has sailed.
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Gary Payne
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Posted - 2007.01.23 11:10:00 -
[189]
want a solution? give all ships the abaility to jump in an out of 0.0 just like carriers do. well soon have 0.0 populated then. :D having to use gates is soo annoying.. when we jump we should be able to lock onto a gate that we are going to jump to thus appearing at that gate.. it wont ruin the game.. it will mean ppl would actually have to look before they leap. and of course make it use fuel just like normal jump drives do with a long cool down for reuse..
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 11:14:00 -
[190]
Originally by: Gary Payne want a solution? give all ships the abaility to jump in an out of 0.0 just like carriers do. well soon have 0.0 populated then. :D having to use gates is soo annoying.. when we jump we should be able to lock onto a gate that we are going to jump to thus appearing at that gate.. it wont ruin the game.. it will mean ppl would actually have to look before they leap. and of course make it use fuel just like normal jump drives do with a long cool down for reuse..
Trying to read your post made my eyes melt.
Contemplating what you wrote made my brain melt.
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hired goon
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.01.23 11:17:00 -
[191]
You pirates have to understand, that if you make lowsec more appealing it will simply attract large, organised corps who want to take advantage of it; not loner miners or mission runners you can take advantage of.
And always remember - if there are more people to pirate, there will be more pirates. And if there are more pirates there will be less people to pirate. By trying to force there to be victims for you, you're going against what makes people even play in the first place.
It's impossible, you can't make this work. -omg-
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 11:21:00 -
[192]
Originally by: hired goon You pirates have to understand, that if you make lowsec more appealing it will simply attract large, organised corps who want to take advantage of it; not loner miners or mission runners you can take advantage of.
Good?
Some of us pirate to be pirates and stay out of 0.0 because there are no laws there to break.
A bit of organised crime in low-sec sounds like fun
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Andrue
Amarr
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Posted - 2007.01.23 13:13:00 -
[193]
Originally by: BurnHard
Originally by: Nalar Marnith
In all honesty, I think people will come back to low sec. I've not seen many pirates in my lowsec travels (nor targets) and it's only a matter of time before people find low sec inviting enough to come back. Then we can kill them
See this is where all of these threads demonstrate the bad AI of the poster. These "targets" you talk about aren't Python scripted NPCs, they are running wet-ware. It's called a Brain. None of them want to be killed. Is this concept too hard to understand?
The issue is the fundamental incompatibility between these two forms of game-play. There is nothing you can do to change the situation without removing either one or the other from the game.
QFT
As I wrote elsewhere:If you want the majority of current Empire dwellers to venture into low sec you will need to adjust the reward /and/ the risk. Sadly I think a lot of pirates won't enjoy blowing up ships if they know that the owner can get it replaced immediately (all of it, as fitted) at the nearest station for a nominal cost. Until/unless that is implemented most Empire dwellers will stay where it's safe.
Just to add:I don't like the idea of that feature but that's what I think would be needed. -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.23 14:50:00 -
[194]
Originally by: Jayson Lee
Originally by: Kagura Nikon
Originally by: Vladikov Orrico
Quote: The more experienced players don't hang around in lowsec when they can just join a corp/alliance that is already in deep 0.0 space and offers much better rewards in terms of minerals and NPCs. The Empire guys just sit and run missions and avoid traveling into lowsec systems whenever possible.
This is like the hunter wondering why, after camping a game trail for a year, there is less and less game each passing month.
The game mechanics are making things too easy to grief. Fine the original OP may be one of those actual people who pvp's without griefing, but most of the time it's not them hunting you down.
0.0 corps offer protection in numbers....high sec offers protection of concord (to some extent). I agree there should be more incentive for low sec play....but you can't have it both ways. Very little incentive is going to get people there if it remains a game trail for the predators.
I must say.. you have no clue...
The 99% of PVPers are not there for griefign.. they do not care for you or your opinion. Even Ginger MAgician is not a griefer (although he is a pain in the 1#!#!@#!@).
Most are there for the excitment of the hunt. Because it is addicting, since its part of human nature.
Griefign would be someone in a BS jump in scramble or cruiser and sit there.. not killing you neither leting you go....
How is killing some unarmed miner or hauler fun? There is no challenge, the only reason for the enjoyment is causing grief for someone who doesnt want anything to do with combat. I think you know what he is getting at and its important to understand that we all are for more pvp between those parties that want it. But nerfing high sec to force more "prey" into low sec wont work. It makes as much sense as nerfing pirates to promote low sec, are you for that?
Just think about the numbers for a second. If you increase the pop of people in low sec and lets pretend that pirates wont increase in number (they will). How many people could 1 pirate kill in an hour? I am guessing that even if you increase low sec 100 fold you would still not reduce the risk enough to make it attractive to other players.
You can adjust the rewards for high/low sec all you want but until you give characters a better way to protect low sec space you wont get the increase in numbers you want.
because he want to get what you have in your ship?
and don't be ridiculows to think you should be able to go mine ALONE in low se cina HAULEr. If you want to minealone in low sec, get a Battleship. A Nanophoon with 4 lasers and nanolows can get you out of any trouble faster than you can say wtf....
If brute force doesn't solve your problem.. then you are not using enough!! |
Mesacc
Gallente
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Posted - 2007.01.23 16:14:00 -
[195]
Here is a thought. What if you could select a distance to jump to the way you do when warping? When you jump through the gate have the option to select 10km, 20km, 50km, etc... That atleast could give players a chance.
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Jayson Lee
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Posted - 2007.01.23 20:47:00 -
[196]
[ Quote: quote=Kagura Nikon because he want to get what you have in your ship?
and don't be ridiculows to think you should be able to go mine ALONE in low se cina HAULEr. If you want to minealone in low sec, get a Battleship. A Nanophoon with 4 lasers and nanolows can get you out of any trouble faster than you can say wtf....
When did i say that I should be able to haul or mine solo in low sec? I was only addressing the comment made ealier about how most pirates claim to want challengeing pvp as thier reason for nerfing high sec space to drive more people into low sec.
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Soporo
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Posted - 2007.01.23 21:08:00 -
[197]
Quote: If you want to minealone in low sec, get a Battleship. A Nanophoon with 4 lasers and nanolows can get you out of any trouble faster than you can say wtf....
The fact that people do this with warships is indicative of the need for a new class of mining vessel. Give us something tougher to ninja mine in. |
Nadarius Chrome
Minmatar
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Posted - 2007.01.23 23:40:00 -
[198]
You've overfished the area, wiped out game stocks, and killed your own business. Why should CCP interfere? It's self-balancing. If pirate numbers drop due to decreased targets, lowsec will become more viable for targets and stocks will eventually replenish (unless you've actually hunted them to extinction).
Given that Eve is largely player-balanced, why would you expect CCP to interfere in this particular case? If they do, should they interfere to correct the current rise in low-grade mineral prices? How about the glut of implants on the market? Maybe the dominance of one alliance in 0.0?
You want targets back in lowsec? How about you fix the issue yourself. Employ a catch-and-release policy, EG charge 1m ISK per month that someone's been playing to let them go. Make some friends in the area and gank other pirates to reduce competition. If you operate solo, make some sort of randomiser system, EG only attack players with an even number of letters in their name one day, odd numbers the next, or A-K one week, L-Z the next.
Right now the situation is that lowsec = certain death. Maybe not the first time you enter, or the second, third, but eventually. The rewards in lowsec *ARE* worthwhile when balanced with a bit of risk, given that faction drops no longer seem to occur from mission rats and that lowsec ores are more valuable than highsec ones. It's the risk factor that's the problem, not the reward. *YOU* are the problem.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.01.23 23:50:00 -
[199]
Originally by: Nicholai Pestot As it stands, the resources available in lowsec can either
A:Be found in Hisec with little to no risk
B:Be found in Nullsec in far greater quantities with identical (and in some cases less) risk
Lowsec simply needs a resource that can be found in neither hisec or nullsec so that the value of this resource scales directly with the risk involved in gathering it (more pirates= more risk = less people gathering = value goes up).
Introducing booster harvesting uniquely to lowsec would have been perfect, but that ship has sailed.
Amen ------------------- ... [OK] ...
zOMG! |
Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.01.24 09:19:00 -
[200]
Originally by: hired goon You pirates have to understand, that if you make lowsec more appealing it will simply attract large, organised corps who want to take advantage of it; not loner miners or mission runners you can take advantage of.
And always remember - if there are more people to pirate, there will be more pirates. And if there are more pirates there will be less people to pirate. By trying to force there to be victims for you, you're going against what makes people even play in the first place.
It's impossible, you can't make this work.
This is exactly my point. I don't care if the people who show up are a 'large organized corp.' That's just more stuff for me to shoot at. For some reason 99% of the posters in this thread seem to think that pirating/PVPing revolves around pirates (me) attacking 'helpless' weakling players that can't defend themselves. Nothing could be further from the truth.
Yesterday I played bait with my Astarte and killed a T2 Raven, then his buddy jumped in with a Nos/Neut Geddon. I managed to slip away from his tackler and came back to attack his buddies Geddon and he came in with his replacement Raven (T2 again). I managed to pop the Geddon but the Raven got away. Today I managed to pop the same guy's Raven again, and he had a Dominix an Arazu and an Incursus (not that the frig really matters) as backup. I had a buddy in a Hyperion as backup but the point still remains that this is the type of gameplay I'm interested in, not ganking helpless noobs.
I like big fights against targets with more capability or numbers than myself. It makes it a challenge. The point I'm trying to make is that lately there have been almost **zero** players of any sort to shoot at, as they stay docked 100% of the time that they're not on some mission or jumping through a gate.
If at first you don't succeed, get a bigger hammer. |
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Bellum Eternus
Gallente CRICE Corporation Lotka Volterra
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Posted - 2007.01.24 09:22:00 -
[201]
Originally by: Jayson Lee
Originally by: Bellum Eternus
Originally by: Cmdr Sy Why not make systems bigger?
OK, people simply travelling would be in warp for a few seconds longer, but at least the appearance of an unfamiliar player in Local would give the residents time to decide whether they have enough firepower to carry on with their mission / mining op. And maybe reinforce it.
It's a bit silly how you can jump in and oh look, 75% of the belts are clustered around one planet, and often it's in scan range.
The whole problem is local. Increase the size of the systems, but remove local. Using local as an intel tool to flee from danger is a broken game mechanic, and has even been stated as such by the Development Team.
How will this help? All it does is give no warning to belt miners of the danger. That wont make more people come to low sec. It just helps pirates.
Removing local is a double edged sword. Not only will you have less intel on pirates, but pirates will have less intel on everyone else, allowing anti-pirates to set up traps etc. Imagine a well tanked hauler and 5x cloaked BS sitting in a belt. Pirate warps in to kill the hauler, hauler scrams/webs pirate, BS uncloak and pop the pirate. If local existed, the pirate would be aware that the five other players were at least in the same system and probably wouldn't attack the bait.
You non-pirate types need to start using your imaginations.
If at first you don't succeed, get a bigger hammer. |
BurnHard
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Posted - 2007.01.24 09:33:00 -
[202]
Originally by: Bellum Eternus
You non-pirate types need to start using your imaginations.
You need to start being more realistic. How many players do you know who are going to sit cloaked in a belt potentially all day waiting for a pirate to come in and attack the hauler!?
Removing local would make it easier for the hunter but put a much higher cognitive burden on the hunted. It's ok protecting mining ops in 0.0, but the reward in low sec just isn't high enough to justify the time and resources needed, with or without local.
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Venkul Mul
Gallente
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Posted - 2007.01.24 10:28:00 -
[203]
Originally by: Kagura Nikon
Originally by: Jayson Lee
Originally by: Kagura Nikon
Originally by: Vladikov Orrico
Quote: The more experienced players don't hang around in lowsec when they can just join a corp/alliance that is already in deep 0.0 space and offers much better rewards in terms of minerals and NPCs. The Empire guys just sit and run missions and avoid traveling into lowsec systems whenever possible.
This is like the hunter wondering why, after camping a game trail for a year, there is less and less game each passing month.
The game mechanics are making things too easy to grief. Fine the original OP may be one of those actual people who pvp's without griefing, but most of the time it's not them hunting you down.
0.0 corps offer protection in numbers....high sec offers protection of concord (to some extent). I agree there should be more incentive for low sec play....but you can't have it both ways. Very little incentive is going to get people there if it remains a game trail for the predators.
I must say.. you have no clue...
The 99% of PVPers are not there for griefign.. they do not care for you or your opinion. Even Ginger MAgician is not a griefer (although he is a pain in the 1#!#!@#!@).
Most are there for the excitment of the hunt. Because it is addicting, since its part of human nature.
Griefign would be someone in a BS jump in scramble or cruiser and sit there.. not killing you neither leting you go....
How is killing some unarmed miner or hauler fun? There is no challenge, the only reason for the enjoyment is causing grief for someone who doesnt want anything to do with combat. I think you know what he is getting at and its important to understand that we all are for more pvp between those parties that want it. But nerfing high sec to force more "prey" into low sec wont work. It makes as much sense as nerfing pirates to promote low sec, are you for that?
Just think about the numbers for a second. If you increase the pop of people in low sec and lets pretend that pirates wont increase in number (they will). How many people could 1 pirate kill in an hour? I am guessing that even if you increase low sec 100 fold you would still not reduce the risk enough to make it attractive to other players.
You can adjust the rewards for high/low sec all you want but until you give characters a better way to protect low sec space you wont get the increase in numbers you want.
because he want to get what you have in your ship?
and don't be ridiculows to think you should be able to go mine ALONE in low se cina HAULEr. If you want to minealone in low sec, get a Battleship. A Nanophoon with 4 lasers and nanolows can get you out of any trouble faster than you can say wtf....
True, and will get you less isk that mining in high security some half decent ore.
No cargo space (400 or so m3 of ores aren't even enough to refine), low quantity mined (about 400 m3/minute with 4 miner II and good skills), no jetcan mining (the pirate will take the ore or destroy it), no secure can as those in an unsecure system are a beacon saying "I will be there".
So BS mining alone in an unsecure system is almost as fool as hauler/barge mining.
It is different if you have a decent security in place.
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Venkul Mul
Gallente
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Posted - 2007.01.24 10:43:00 -
[204]
Originally by: Bellum Eternus
Originally by: hired goon You pirates have to understand, that if you make lowsec more appealing it will simply attract large, organised corps who want to take advantage of it; not loner miners or mission runners you can take advantage of.
And always remember - if there are more people to pirate, there will be more pirates. And if there are more pirates there will be less people to pirate. By trying to force there to be victims for you, you're going against what makes people even play in the first place.
It's impossible, you can't make this work.
This is exactly my point. I don't care if the people who show up are a 'large organized corp.' That's just more stuff for me to shoot at. For some reason 99% of the posters in this thread seem to think that pirating/PVPing revolves around pirates (me) attacking 'helpless' weakling players that can't defend themselves. Nothing could be further from the truth.
Yesterday I played bait with my Astarte and killed a T2 Raven, then his buddy jumped in with a Nos/Neut Geddon. I managed to slip away from his tackler and came back to attack his buddies Geddon and he came in with his replacement Raven (T2 again). I managed to pop the Geddon but the Raven got away. Today I managed to pop the same guy's Raven again, and he had a Dominix an Arazu and an Incursus (not that the frig really matters) as backup. I had a buddy in a Hyperion as backup but the point still remains that this is the type of gameplay I'm interested in, not ganking helpless noobs.
I like big fights against targets with more capability or numbers than myself. It makes it a challenge. The point I'm trying to make is that lately there have been almost **zero** players of any sort to shoot at, as they stay docked 100% of the time that they're not on some mission or jumping through a gate.
Great: let's state my experiences: 2 shuttles (ALT explorying) 1 Retiever (barge) (and it was shot but escaped at least 4 other times) 2 industrials (shot at least another couple of times) 1 dominix 3 T1 frigates in the dawn of times (by BS) 2 brutix
To those you can add 2 meeting BS vs BS with no ship loss.
So in about 20 fights only 5 were between reasonably similar ships.
To add, most of the avoided ones where attempt to gank an industrial or mining ship.
You can like a thought figth, but the average pirate want a soft target possibly with a good cargo or valuable modules.
Totally comprensible for them, but I think it is comprensible that the targets don't want to lose hundred of millions to make pirates happy.
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.24 10:47:00 -
[205]
Originally by: Venkul Mul
Originally by: Kagura Nikon
Originally by: Jayson Lee
Originally by: Kagura Nikon
Originally by: Vladikov Orrico
Quote: The more experienced players don't hang around in lowsec when they can just join a corp/alliance that is already in deep 0.0 space and offers much better rewards in terms of minerals and NPCs. The Empire guys just sit and run missions and avoid traveling into lowsec systems whenever possible.
This is like the hunter wondering why, after camping a game trail for a year, there is less and less game each passing month.
The game mechanics are making things too easy to grief. Fine the original OP may be one of those actual people who pvp's without griefing, but most of the time it's not them hunting you down.
0.0 corps offer protection in numbers....high sec offers protection of concord (to some extent). I agree there should be more incentive for low sec play....but you can't have it both ways. Very little incentive is going to get people there if it remains a game trail for the predators.
I must say.. you have no clue...
The 99% of PVPers are not there for griefign.. they do not care for you or your opinion. Even Ginger MAgician is not a griefer (although he is a pain in the 1#!#!@#!@).
Most are there for the excitment of the hunt. Because it is addicting, since its part of human nature.
Griefign would be someone in a BS jump in scramble or cruiser and sit there.. not killing you neither leting you go....
How is killing some unarmed miner or hauler fun? There is no challenge, the only reason for the enjoyment is causing grief for someone who doesnt want anything to do with combat. I think you know what he is getting at and its important to understand that we all are for more pvp between those parties that want it. But nerfing high sec to force more "prey" into low sec wont work. It makes as much sense as nerfing pirates to promote low sec, are you for that?
Just think about the numbers for a second. If you increase the pop of people in low sec and lets pretend that pirates wont increase in number (they will). How many people could 1 pirate kill in an hour? I am guessing that even if you increase low sec 100 fold you would still not reduce the risk enough to make it attractive to other players.
You can adjust the rewards for high/low sec all you want but until you give characters a better way to protect low sec space you wont get the increase in numbers you want.
because he want to get what you have in your ship?
and don't be ridiculows to think you should be able to go mine ALONE in low se cina HAULEr. If you want to minealone in low sec, get a Battleship. A Nanophoon with 4 lasers and nanolows can get you out of any trouble faster than you can say wtf....
True, and will get you less isk that mining in high security some half decent ore.
No cargo space (400 or so m3 of ores aren't even enough to refine), low quantity mined (about 400 m3/minute with 4 miner II and good skills), no jetcan mining (the pirate will take the ore or destroy it), no secure can as those in an unsecure system are a beacon saying "I will be there".
So BS mining alone in an unsecure system is almost as fool as hauler/barge mining.
It is different if you have a decent security in place.
not true.. I would gladly make jet can mining. And if pirates started poping I would fit a compat Typhoon wait they come pop it (and so agro) for free attack (since my cute can would have a bookmark on it)
But we surelly could have LARGE TECH 2 mining drones for massive mining. Would help a Typhoon mining a lot :)
If brute force doesn't solve your problem.. then you are not using enough!! |
Venkul Mul
Gallente
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Posted - 2007.01.24 10:53:00 -
[206]
Out of curiosity a question to the OP unrelated to the thread argument:
The date of your first post is 20.1.2007, but I am sure to have read the same post (follewed by the same first reply or a very similar one) in december.
You have reposted it or for some forum bug the date has changed?
This isn't the only thread where I have seen this fenomenon, so I am curious.
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Malcanis
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Posted - 2007.01.24 11:41:00 -
[207]
Originally by: Forum Troll Removing local, which is the most unrealistic, dumb, ignorant, stupid game mechanic I have ever seen in any MMOG ever since the creation of the genre would be a HUGE advancement in Eve.
How *** is it that you can ******* see other people in the same system just because of a chat system?
******* stupid.
Actually it seems quite realistic to me. If you're connected to the "EVE internet" - chat channels, market, then the internet is connected to you. EVEping, EVEtracert... not to mention that you enter and leave through a gate which presumably can and does log the event into the local info net.
Perhaps a skill tree which reduces the delay and increases the accuracy/level of information with which you see a new arrival enter local...?
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Gefex
Thunderbolts
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Posted - 2007.01.24 13:03:00 -
[208]
We need safety in numbers, the way it should be, it is an MMO after all. But it just isnt the case with mining, barges are so weak, unless you fly a Hulk, but you'd be crazy to fly one in low sec. No matter how many ships you have defending you can't guarantee their safety.
You can have a 20 man mining Op, yet a solo ganker in a nano'd up Vaga can fairly safely MWD up to a barge in the middle of a blob, take it out, then fly out again at 5000km/s before anyone has a chance to even react to it.
Idea, make the new capital class mining ship carry a POS style shield, with say 10k HP's, a low rate of recharge and a fairly small radius that miners can sit inside in belts.
It wouldnt do much against a few battleships, but it would stop solo griefers insta popping barges that are part of a bigger group before they have a chance to warp out.
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Kalyster
Section XIII
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Posted - 2007.01.24 15:03:00 -
[209]
Increase the security status gain while ratting in low-sec, proportionaly to the system security status.
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Gort
Rampage Eternal Ka-Tet
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Posted - 2007.01.24 20:33:00 -
[210]
The local chat channel is a hugely important key to how Eve works.
It needs to be more sophisticated, and perhaps perform differently in different classes of systems.
For example, in 0.0 one might have no local channel entries at all, except for the following:
1) ships that have "broadcast" in the channel would appear
2) owners of sov in the system could choose to install Deep Space Surveillance Installations, which would give their member subscribers the info as to who is in the system. Different varieties might give different levels of performance. These systems might need fuel, or crews (and crew changes from time to time) -- who knows?
My 0.02, Gorty
Low-tech sig: "When in doubt, empty the magazine." |
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