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Cara Forelli
Meticulously Indifferent
1468
|
Posted - 2016.01.20 14:55:43 -
[121] - Quote
The vast majority of people using these ships (WH dwellers) would never scan with them, even if they did have another high slot. It's much more efficient to use a bonused ship to scan out your chain quickly, bookmark all the relevant sites, and return in your mining ship.
The only time you really "need" an extra high is when daytripping, because it's annoying to drag two ships around while you are looking for wormholes. But you can get around this with a mobile depot, or even just swapping mods in a station (which you should have pretty easy access to when daytripping). In fact, carrying a mobile depot and probe launcher is just good practice in WH space for ANY ship that can't fit a launcher, on the off chance that your hole closes and you get stuck.
Remiel Pollard wrote:I don't know how good this is but a w.hole gas miner could probably comment. Not great. Sleepers will just volley through reps so you ought to fit buffer instead. Nanos would be better than overdrives because they improve your align time as well as your speed - the best defense is not getting caught in the first place. And if you must get caught it would help to have warp stabs (the penalties don't matter as your optimal is only 1.5km with gas harvesters anyway).
Something like this:
[Prospect, WH Miner] Warp Core Stabilizer I Warp Core Stabilizer I Nanofiber Internal Structure II Damage Control II
Medium Shield Extender II Adaptive Invulnerability Field II 5MN Microwarpdrive II
Gas Cloud Harvester II Gas Cloud Harvester II Covert Ops Cloaking Device II
Small Core Defense Field Extender I Small Core Defense Field Extender I
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Mephiztopheleze
Republic University Minmatar Republic
470
|
Posted - 2016.01.20 16:03:46 -
[122] - Quote
Cara Forelli wrote:Sleepers will just volley through reps so you ought to fit buffer instead. Nanos would be better than overdrives because they improve your align time as well as your speed - the best defense is not getting caught in the first place. And if you must get caught it would help to have warp stabs (the penalties don't matter as your optimal is only 1.5km with gas harvesters anyway)
err..... i'll just leave this here: Sig Tank!
I 100% agree that few WH dwellers would probe in a prospect. in general, you use a proper CovOps, scan and bookmark ALL THE THINGS! then return in suitable ships for each site.
That said, my Ventures pack a probe scanner in the utility high, so what would I know......
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|

Cidanel Afuran
Static-Noise Upholders
575
|
Posted - 2016.01.20 16:53:58 -
[123] - Quote
Leonerd Dice wrote:You shoulda kept reading we discussed that. It's annoying. And the prospect isnt a proper upgrade. and the yield is way outta whack. Cause I mean it's a Gas Miner not a Cyno Lighter. So everytime you go to mine some gas youre switching that thing in and out in and out. With every process with every cycle.
Yes it is. I've made the majority of my ISK gas mining for a while now. The most efficient way (assuming you are starting in HS) is to scan down five or six holes in a chain, bookmark all the sites, then come back and harvest all the gas. Assuming you don't want to kill the sleepers, having the expanded ore hold means you can huff a lot of gas before they show up. Now let's assume you want to scan with your prospect. No big deal. The cargo hold was expanded from that of a venture for a reason. Carry a depot and refit from a probe launcher to gas harvester ONCE, after you have scanned every site in those five or six connected wormholes. The needed use of a mobile depot is by design, because a covert ops frigate that could scan/fit a cyno/etc without the risk of being caught sitting on a depot is a bit too powerful.
Thinking about time, say it takes you 3-4 minutes to scan down each WH, so you spend 20-30 minutes scanning five WHs, you end up with a dozen gas sites, that's a few hours of non-stop gas mining, even assuming you don't kill the sleepers. And again, you only need to wait the minute for the depot to online once in that three and a half hour gas mining expedition. Working as intended.
Remiel Pollard wrote:I just threw this together in eft
[Prospect, New Setup 1] Damage Control II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
5MN Y-T8 Compact Microwarpdrive Medium Ancillary Shield Booster, Navy Cap Booster 50 Medium Ancillary Shield Booster, Navy Cap Booster 50
Gas Cloud Harvester II Gas Cloud Harvester II Covert Ops Cloaking Device II
Small Hyperspatial Velocity Optimizer II Small Hyperspatial Velocity Optimizer II
Still room to upgrade that micro to an enduring or a t2, even with dual medium asb, enough to tank surprise sleepers, with a velocity of 3.8km/s, giving you a good chance to burn out of range of other surprise attackers, and of course, the covops cloak and a warp speed of 8.4. I don't even mine, or do wh, and was just trying to think of what might provide the best chance for survival for one gas mining in wh. I don't know how good this is but a w.hole gas miner could probably comment.
The fact that I can fit dual MASB on a small ship without gimping AND have the MWD is pretty incredible though, and yield is 160 with all lvl 5 skills. Definitely fits the bill of a specialised gas mining ship in my book.
I would put 2 stabs and 2 nanofibers in the lows, swap a shield booster for an afterburner, and put polycarbon engine housings in the rigs. You really don't need a tank, if you get caught, you're basically dead if you can't warp out right away. Sleepers always spawn at least 60kish away from the clouds, so assuming you are paying attention, you should never be surprised by sleepers. Warp to the clouds cloaked, if there aren't any there, start mining and get out when they show up.
Duel prop will save your life for the rare time you get scrammed by someone who decloaked close to you.
In my close to a year of gas mining in WHs, I have (knock on wood) never lost a prospect. It is a specialized ship, but it does its job very well ATM. |

Asinae Antaelis
4
|
Posted - 2016.01.20 17:49:05 -
[124] - Quote
Cidanel Afuran wrote: The needed use of a mobile depot is by design, because a covert ops frigate that could scan/mine/fit a cyno/etc without the risk of being caught sitting on a depot is a bit too powerful.
Covops frig can cloak, scan site AND hack data/relic without refitting... but the prospect must refit for gaz mining! Why? and the time needed to empty the gaz site is way more bigger than the one required to empty a data/relic site... |

Cidanel Afuran
Static-Noise Upholders
575
|
Posted - 2016.01.20 17:56:36 -
[125] - Quote
Asinae Antaelis wrote:Covops frig can cloak, scan site AND hack data/relic without refitting... but the prospect must refit for gaz mining! Why? and the time needed to empty the gaz site is way more bigger than the one required to empty a data/relic site...
This is 100% my opinion, but gas harvesting is significantly more profitable than exploration, so it needs that slight nerf. |

Tippia
Sunshine and Lollipops
26796
|
Posted - 2016.01.20 18:05:53 -
[126] - Quote
Asinae Antaelis wrote:Covops frig can cloak, scan site AND hack data/relic without refitting. GǪbecause their purpose is to be cloaky exploration ships. Note how, while it can do hacking sites, it is useless for mining and combat sites.
Quote:but the prospect must refit for gaz mining! Why? Well, for one, it's because you have to start cod4.exe to find Gaz. For another, it's because it's not an exploration ship GÇö it's a gas miner. If you want to use it for an unrelated purpose like, say, exploration, you're going to have to refit it. Or better yet, just use ship that's better fit for purpose altogether.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Cristl
285
|
Posted - 2016.01.20 19:05:00 -
[127] - Quote
Remiel Pollard wrote:Tippia wrote: Also, sensor strength has nothing to do with your ability to scan (only with your ability to be scanned).
Gotta pull you up on that - that's not sensor strength, that's sig radius. The smaller your sig, the harder you are to scan. Sensor strength doesn't contribute to how easily you can be scanned. Remiel, you come up in a lot of threads, advocating knowing the game before posting, while simultaneously spouting ignorant nonsense. Just this week you've said that HIC tanks are vastly inferior to HAC tanks, and now that sensor strength plays no role in how easy it is to scan you. Both are embarrassing. Just leave a thread alone if it isn't your strong point.
As to the super whiny OP and his all-cap tirades: he may have a point. Does using a depot to constantly swap out gas-huffers and probe launchers add to gameplay, or just reduce quality of life?
I don't know, I've not flown a Prospect, but it seems a valid question. What is added by forcing people to scan the sites, then safe up, swap probes for a huffer, and go back? Is the 60 second deploy time enough to get any prospectors in the act, or does it just consume time.
Can someone with actual experience answer, please? |

Tippia
Sunshine and Lollipops
26796
|
Posted - 2016.01.20 19:16:31 -
[128] - Quote
Cristl wrote:What is added by forcing people to scan the sites, then safe up, swap probes for a huffer, and go back? It provides value to both scan ships and to the mobile depot, and maintains strict role separation to the Prospect itself. For something as profitable as gas mining, it ensures that it's not trivially done in single ship, but rather requires a broader spectrum (possibly even fostering some collaboration in the process).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Cara Forelli
Meticulously Indifferent
1470
|
Posted - 2016.01.20 19:27:40 -
[129] - Quote
Mephiztopheleze wrote:err..... i'll just leave this here: Sig Tank! Interesting. The site in the video is an instrumental core reservoir and only has battleships so I imagine it's the only site where that would work. It's also by far the most lucrative site though...not a bad idea.
Might be able to accomplish the same thing with purgers. Either way you wouldn't use ASB. 
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Hasikan Miallok
Republic University Minmatar Republic
1854
|
Posted - 2016.01.20 23:19:30 -
[130] - Quote
I vote for a covops Rorqual. |

Remiel Pollard
Red Federation RvB - RED Federation
7474
|
Posted - 2016.01.20 23:43:15 -
[131] - Quote
Cara Forelli wrote:The vast majority of people using these ships (WH dwellers) would never scan with them, even if they did have another high slot. It's much more efficient to use a bonused ship to scan out your chain quickly, bookmark all the relevant sites, and return in your mining ship. The only time you really "need" an extra high is when daytripping, because it's annoying to drag two ships around while you are looking for wormholes. But you can get around this with a mobile depot, or even just swapping mods in a station (which you should have pretty easy access to when daytripping). In fact, carrying a mobile depot and probe launcher is just good practice in WH space for ANY ship that can't fit a launcher, on the off chance that your hole closes and you get stuck. Remiel Pollard wrote:I don't know how good this is but a w.hole gas miner could probably comment. Not great. Sleepers will just volley through reps so you ought to fit buffer instead. Nanos would be better than overdrives because they improve your align time as well as your speed - the best defense is not getting caught in the first place. And if you must get caught it would help to have warp stabs (the penalties don't matter as your optimal is only 1.5km with gas harvesters anyway). Something like this: [Prospect, WH Miner] Warp Core Stabilizer I Warp Core Stabilizer I Nanofiber Internal Structure II Damage Control II Medium Shield Extender II Adaptive Invulnerability Field II 5MN Microwarpdrive II Gas Cloud Harvester II Gas Cloud Harvester II Covert Ops Cloaking Device II Small Core Defense Field Extender I Small Core Defense Field Extender I
I defer to the wormholer's expertise then.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Remiel Pollard
Red Federation RvB - RED Federation
7474
|
Posted - 2016.01.20 23:44:07 -
[132] - Quote
Cara Forelli wrote:Mephiztopheleze wrote:err..... i'll just leave this here: Sig Tank! Interesting. The site in the video is an instrumental core reservoir and only has battleships so I imagine it's the only site where that would work. It's also by far the most lucrative site though...not a bad idea. Might be able to accomplish the same thing with purgers. Either way you wouldn't use ASB. 
Admit it though, the fact you can fit two MASBs without gimping is pretty impressive 
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Remiel Pollard
Red Federation RvB - RED Federation
7474
|
Posted - 2016.01.20 23:48:59 -
[133] - Quote
Cristl wrote:Remiel Pollard wrote:Tippia wrote: Also, sensor strength has nothing to do with your ability to scan (only with your ability to be scanned).
Gotta pull you up on that - that's not sensor strength, that's sig radius. The smaller your sig, the harder you are to scan. Sensor strength doesn't contribute to how easily you can be scanned. Remiel, you come up in a lot of threads, advocating knowing the game before posting, while simultaneously spouting ignorant nonsense. Just this week you've said that HIC tanks are vastly inferior to HAC tanks, and now that sensor strength plays no role in how easy it is to scan you. Both are embarrassing. Just leave a thread alone if it isn't your strong point.
And when I've been wrong and corrected, I've deferred to that correction, and to people who know more than me, until I've had a chance to check the facts out myself. I don't advocate 'knowing the game before posting', I advocate learning. If someone doesn't know the game before posting, and someone offers them a correction, I advocate them learning from it. Why is this so hard to understand? There's nothing wrong with being wrong, there is something wrong with being unable to accept you are wrong when demonstrated to be so and learning nothing from the experience.
So thanks, but I'll continue to post based on what I know about the game. And when I'm wrong, people will call me out on it, and I'll learn something as a result, making me better and even more knowledgeable in the process.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Tippia
Sunshine and Lollipops
26801
|
Posted - 2016.01.21 00:33:40 -
[134] - Quote
Hasikan Miallok wrote:I vote for a covops Rorqual. Now this is something I think we can all get on-board with. The poor thing needs something, desperately, and while I'm sure it's at the top of everyone's wish list, I just don't see CCP giving it the asteroid-doomsday it deserves. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
|

Remiel Pollard
Red Federation RvB - RED Federation
7480
|
Posted - 2016.01.21 00:58:13 -
[135] - Quote
Tippia wrote:....asteroid-doomsday...
Game already has that. His name is Chribba.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
|

Mephiztopheleze
Republic University Minmatar Republic
472
|
Posted - 2016.01.21 00:59:40 -
[136] - Quote
Tippia wrote:Hasikan Miallok wrote:I vote for a covops Rorqual. Now this is something I think we can all get on-board with. The poor thing needs something, desperately, and while I'm sure it's at the top of everyone's wish list, I just don't see CCP giving it the asteroid-doomsday it deserves. 
+1 CovOps Rorqual! With Capital Gas Harvesters! With some kind of Mass Reduction module so we can squeeze it through wormholes easier.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|

Leonerd Dice
EVE University Ivy League
2
|
Posted - 2016.01.21 03:25:26 -
[137] - Quote
Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot.
Even if the Prospect had a high slot where you could put both a probe launcher and a covert ops cloak. People in a wormhole would still use a dedicated scanning ship to map out anomalies.
So that's irrelevant. |

Tippia
Sunshine and Lollipops
26803
|
Posted - 2016.01.21 03:31:10 -
[138] - Quote
Leonerd Dice wrote:Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot. Then there's no problem, now is there?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
|

SurrenderMonkey
Space Llama Industries
1663
|
Posted - 2016.01.21 03:33:27 -
[139] - Quote
Tippia wrote:Leonerd Dice wrote:Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot. Then there's no problem, now is there?
I don't understand, I thought high sec players were supposed to enjoy 100% of the benefits of low/null/WH players with none of the nasty downsides? 
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Leonerd Dice
EVE University Ivy League
2
|
Posted - 2016.01.21 05:29:06 -
[140] - Quote
Tippia wrote:Leonerd Dice wrote:Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot. Then there's no problem, now is there?
Yeah there is a problem. Not all of us live in a wormhole. |

SurrenderMonkey
Space Llama Industries
1664
|
Posted - 2016.01.21 05:46:46 -
[141] - Quote
Leonerd Dice wrote:Tippia wrote:Leonerd Dice wrote:Well yeah, if you're already in the wormhole you want to scan why not hop into a ship thats better at scanning first. But when you're in high sec this becomes an even bigger waste of time then using a mobile depot. Then there's no problem, now is there? Yeah there is a problem. Not all of us live in a wormhole.
This is definitely a problem with the ship, and not a problem with the filthy casual who wants to daytrip for WH gas.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|

Mephiztopheleze
Republic University Minmatar Republic
473
|
Posted - 2016.01.21 05:58:10 -
[142] - Quote
Leonerd Dice wrote:Yeah there is a problem. Not all of us live in a wormhole.
Do you realise that those of us who live in wormholes tend to do most of our ratting or gas huffing next door in our 'static'?
Due to the nature of how sites in wormholes spawn, a 'typical' wormhole dunking session goes something like this:
1: Notice that your static has closed, hopefully with you on the 'home' side. Usually, this is seen first in the Probe Scanner window or it's the result of deliberate 'rage rolling'. 1a: Mash D-Scan. 2: Get a scanning ship, check against Corp Bookmarks which sites are already known, scan down all new sites and Corp BM them. 2a: Mash D-Scan. 3: Enter your J-Space static, check for number of anomalies and signatures. Then check for active POS towers and any ships in space. 3a: Mash D-Scan. 4: SCAN ALL THE THINGS! In some holes, this could mean 30+ signatures to scan down, in others it's only a couple. Make Bookmarks of everything. Check any further WH connections and where they lead to. If you're in a Swiss Cheese hole with a dozen connecting wormholes, this increases the risk your fleet will get dunked. 4a: Mash D-Scan. 5: Decide if this connection is 'worth' running. If so, continue this list. If there's too much risk (half a dozen active towers, a dozen battleships on scan, etc, etc), get your Higgs Rigged battleships out again and prepare to roll the hole, return to 1 above. 5a: Mash D-Scan. 6: Get your corpmates/alts together and decide what order to do the sites in the static. Usually I warp to every Gas site I want to run at the start to spawn the sleepers, knock over all the combat sites then return to kill Gas sleepers. Once that's all done, looted and salvaged, it's into the Ventures. 6a: Mash D-Scan. 7: Once the static is depleted of sites to run, return to the home hole to drop off loot, salvage & gas. The loot buyer calculates and makes all payouts. We get the Higgs Rigged Battleships out, rinse and repeat and pray you got the math right and didn't get stuck on the wrong side of a collapsed hole (which WILL happen occasionally, regardless how careful you are). 7a: Mash D-Scan.
On a 'good' night, me and some corpmates might roll our J-Space static five or more times.
So, if you think all I have to do is: log in, scan a site, make ISK, then you'd be wrong. For every hour of actual 'isk printing', there's 15-20 minutes of general faffing around.
edit: just quietly, it's not that difficult or expensive to set yourself up in a wormhole with a few friends. finding a suitable hole to move into is the biggest hurdle.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Leonerd Dice
EVE University Ivy League
2
|
Posted - 2016.01.21 06:08:27 -
[143] - Quote
Okay my turn.
Answer me this.
What's so bad about giving the Prospect an extra high slot? And you're answer has to be logical. not tech ii non sense. |

Mephiztopheleze
Republic University Minmatar Republic
473
|
Posted - 2016.01.21 06:14:34 -
[144] - Quote
I never said it was a 'bad idea', just that it was unlikely to ever happen and, quite simply, the lack of said fourth highslot in no way diminishes the Prospect's performance doing what it's designed to do.
You carry on like the Prospect is unforgivably broken, when it's clearly nothing of the sort. It's a capable vessel that can safely get into and out of hostile space with far more ease than any other mining platform.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|

Cidanel Afuran
Static-Noise Upholders
577
|
Posted - 2016.01.21 16:43:48 -
[145] - Quote
Leonerd Dice wrote:Yeah there is a problem. Not all of us live in a wormhole.
How is that a problem? Why should you get all of the benefits of WH income without the risks of living there?
And how is it a problem to find a backwater/empty LS/HS system and scan down a WH chain from there? I did that for a while before permanently moving in. |

Ned Thomas
Signal Cartel EvE-Scout Enclave
1806
|
Posted - 2016.01.21 17:02:59 -
[146] - Quote
How is this thread 8 pages lon-..........I mean, good job, GD 
Leonerd Dice wrote:Okay my turn.
Answer me this.
What's so bad about giving the Prospect an extra high slot? And you're answer has to be logical. not tech ii non sense.
Mobile Depots. Live by em, hopefully don't die by em. You might as well be saying it needs extra low slots so it can fit more stabs and mining upgrades (it doesn't), or it needs extra midslots so it can fit more tank to survive belt rats (it doesn't), or it needs a drone bay so that it can put up some kind of a fight (it doesn't).
Personally, I'm a huge fan of the mining frigates and use the Prospect the most (although the Endurance is starting to take up equal time). I still undock a Venture for a daytrip every now and then, just for nostalgia  |

Tippia
Sunshine and Lollipops
26809
|
Posted - 2016.01.21 17:09:59 -
[147] - Quote
Leonerd Dice wrote:Yeah there is a problem. Not all of us live in a wormhole. If that's the problem, then just go live there GÇö problem solved. Not living in a wormhole means that there's even less of a problem of the kind you're trying to suggest.
Quote:Okay my turn.
Answer me this.
What's so bad about giving the Prospect an extra high slot? Because it doesn't need one. Scanning ships, stations, Orcas, Bowheads, and mobile depots exist for a reason. Your unwillingness to use them does not mean that there is the slightest bit of a problem with the Prospect or that it needs anything more than it has to do its job.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
|

Avaelica Kuershin
Paper Cats
231
|
Posted - 2016.01.21 19:46:44 -
[148] - Quote
Leonerd Dice wrote:Okay my turn.
Answer me this.
What's so bad about giving the Prospect an extra high slot? And you're answer has to be logical. not tech ii non sense.
A logical reason was given: It's unbalanced in favour of the Prospect and against those who may hunt you.
There's always choices and trade-offs to be made. |

Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
8
|
Posted - 2016.02.05 21:38:54 -
[149] - Quote
Prospect has been a nice supplemental income day tripping wormholes since it came out.
It's cargo can easily hold one of the advanced mobile depots, sister core launcher and set of probes while its ability refit, ninja gas sites, and escape after doing among the highest isk/hour activities for a frigate, make it nearly perfect for its purpose.
Leave it alone-- it's one of the best ships in the game. |

Elyia Suze Nagala
Republic Military School Minmatar Republic
77
|
Posted - 2016.02.06 11:14:54 -
[150] - Quote
Elwha Lynx wrote:Prospect has been a nice supplemental income day tripping wormholes since it came out.
It's cargo can easily hold one of the advanced mobile depots, sister core launcher and set of probes while its ability refit, ninja gas sites, and escape after doing among the highest isk/hour activities for a frigate, make it nearly perfect for its purpose.
Leave it alone-- it's one of the best ships in the game.
This ^ |
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