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Teckos Pech
The Executives Executive Outcomes
4569
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Posted - 2016.02.02 19:07:26 -
[631] - Quote
Serendipity Lost wrote: I will say that a rapier or huginn may have a chance to web a cap into warp up until the first bump occurs.
Your rapier or huginn should go sit on the gate at zero. Their range and the distance the freighter will be from the in gate will ensure you can indeed web them unless you are really unlucky and the bumping ship was already moving in your direction and close when you drop gate cloak.
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Rhamnousia Nosferatu
Bunnyhopping days
234
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Posted - 2016.02.02 19:09:50 -
[632] - Quote
Serendipity Lost wrote: So the white knight in the kronos on the Niarja gate that was pretty much THE factor in saving our orca (we had a bumping ship coming, but was pretty far out) said he's saved over 50 freighters. If you're looking to white knight I think a marauder to perform mach bumping is ideal. Fit it for max speed and max tank and go for it. I would imagine if you really dislike freighter ganking that every single mach bump would feel pretty good.
I would think a saved freighter would be gracious w/ a donation. I could even see if you advertised your service you could possibly be hired in advance to post up on a gate and engage (err.... bump) any machs before they could get the freighter into a bad spot.
The kronos pilot seemed to be having a good time and he was very effective. To be fair though, bring a webber and don't just totally depend on a random to save your bacon.
Tbh, if a Mach fit for speed got bumped by a kronos, the bumper must have either halfe arsed it, or was really bad. Sometimes they tip, most of the times they don't Gÿ¦ |

Teckos Pech
The Executives Executive Outcomes
4569
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Posted - 2016.02.02 19:13:28 -
[633] - Quote
Serendipity Lost wrote:Morrigan LeSante wrote:You'd have been quicker and easier scramming and webbing the bumping machariel with T1 frigates. We had just declared our week of HS R&R over and we in the process of moving to invade a wh. We had just spent a lot of isk clearing a bunch of kill rights from other shinanigans. Based on timing we didn't want to put kill rights back on the ledger literally 15 minutes after we finished clearing the books. We went w/ webs once the white knight in the kronos started going for the mach. It all worked out. I do agree with you though - you have to stop the mach if you want to extract once the bumping is in progress.
Doesn't really negate the point though.
Ganking the bumping ship can indeed save a freighter. Webbing and scraming the bumping ship might be a good strategy too as you'll drop his speed alot and "hold" him there for about 18 seconds. One person incurring kill rights to save your Orca...sounds like a reasonable trade off to me, but it was your call.
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 19:15:43 -
[634] - Quote
Rhamnousia Nosferatu wrote:Scipio Artelius wrote:If anything, it would give inexperienced freighter pilots a belief they can escape and make them even less likely to use the already available tools that actually work, but that's just a bit of speculation. It certainly wouldn't make them more likely to use what is already known to work. It would also give experienced and active pilots an opportunity to get webbed into warp (after bumping started). How would that be bad? Also, regardless of having MJD capable freighters, I don't think that inexperienced pilots know anything about the tools that actually might or might not work in the odd case of bumper being really bad. Experienced and active pilots are already being webbed, so they don't need an MJD because they aren't being bumped.
If they get lazy in a haul and don't use webs, wel that's the chance they take and they deserve the consequences if they get caught.
However, even with an MJD fit, after they use the MJD, how are the webs getting to them before the Mach?
As to thinking inexperienced pilots don't know about the tools available to them, more fool them if you're right. Dumb move yo be flying a slow, expensive ship and not fi ding out how to fly it. That doesn't deserve and assistance from an extra ship capability that won't achieve anything for them anyway.
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 19:25:22 -
[635] - Quote
bigbud skunkafella wrote:also, from my observations from assisting hundreds of freighters , webbing only works if the freighter has no lateral movement, meaning it can be aligned correctly to a warp in/out, but all the bumper has to do to prevent warp is side swipe the freighter. so to say bring a webber and all will be well once the freighter is being bumped isnt quite true ....
Web's work if a Freighter is either stationary, or only moving very slowly (very close to stationary).
Also, you can't be aligned correctly and then be bumped. If you are aligned correctly (>= 75% of speed in the direction of intended warp), then you warp. Anything else means you aren't aligned correctly; so yes bumps will stop an intended warp if your direction is moved away from your desired warp direction while you are aligning.
Any yes, webs after you have been bumped are pointless. You use them before and not get bumped in the first place. Prevention is better than a cure and all that.
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 19:34:24 -
[636] - Quote
bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly?
Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated?
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Mandar Amelana
Black Flag Enterprises Galactic Conundrum Alliance
10
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Posted - 2016.02.02 19:44:56 -
[637] - Quote
My .02 ISK
The frustration here is that bumping with the intention of aiding in a gank is an obvious aggressive act and done so right in front of CONCORD forces. It would be like a cop watching as a person holds another person down with the intent of doing so until his buddy shows up to murder him and doing nothing to stop it. Is there a way to avoid it? Yes. But it is rather inconsistent with in the universe itself that this is allowed.
The difficulty is in somehow enacting a mechanic that won't result in CONCORD going bananas on anyone who accidentally bumps someone trying to leave Jita.
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 19:49:05 -
[638] - Quote
Serendipity Lost wrote:The slow down and align times of a bumped capital DO NOT allow enough time for 5 unbonussed webs to get it into warp before the mach makes another run and sends it flying. It wasn't even close. I will say that a rapier or huginn may have a chance to web a cap into warp up until the first bump occurs. Once the first mach bump occurs - webbing alone is pointless. The speed of the bounced ship in the bounced direction can't be reduced enough between bumps. Nice post and totally correct.
Loki works well too. I originally used a crucifier when I first created my webbing alt, but trained her into a Loki as soon as I could.
While the Huggin/Rapier works well, I prefer the ability of the Loki to also fit links. My fit and stats:
http://puu.sh/mTpBM/1e20011a25.jpg
51.8km overheated webs, 78K EHP, lock time under 2 seconds.
In all the time I have used that fit, my Freighter has only been outside the overheated range once on initial jump through a regional gate, requiring the webbing alt to position before the freighter decloaks. The rest of the time, the web decloaks and pre-activates modules and then locks and webs as soon as the Freighter appears on screen.
2 ticks to lock and 1 more to get the Freighter into warp. The freighter enters warp 3 seconds after decloaking.
If my hauling alt is in a Jump Freighter, then the Loki provides a backup cyno option if my exit cyno gets killed while waiting on a station to light. So if the JF gets bumped and the exit cyno is dead, the Loki will go to the nearest lowsec system and light the cyno instead.
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Brad Neece
The Scope Gallente Federation
14
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Posted - 2016.02.02 20:02:46 -
[639] - Quote
Since the webbing is effective.....how about allowing it within Fleets, forgot the dueling option? |

Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 20:04:37 -
[640] - Quote
Brad Neece wrote:Since the webbing is effective.....how about allowing it within Fleets, forgot the dueling option? 2 things in terms of mine:
1. It is in fleet (which as no effect on whether a target is legal or not) in order to use the links 2. is in the same Corp as my Freighter pilot and friendly fire is set legal, so no dual is required at all**
** My Freighter pilot is in a player Corp, not an NPC Corp. The hauling alt and webs drop to an NPC Corp only under a wardec
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Teckos Pech
The Executives Executive Outcomes
4569
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Posted - 2016.02.02 20:05:46 -
[641] - Quote
Scipio Artelius wrote:bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly? Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated?
Also, how frequently is this happening? How common is 5-6 hours of bumping happening?
Another question is would people leave the game if bumping was deemed an exploit or heavily nerfed?
Funny how we never see that question in these threads?
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 20:08:24 -
[642] - Quote
Teckos Pech wrote:Also, how frequently is this happening? How common is 5-6 hours of bumping happening? That's part of what I'm collecting data for at the moment.
It'll be a couple of weeks before I have sufficient data, but aiming for 95 +/- 1% confidence in the results.
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 20:23:27 -
[643] - Quote
Rhamnousia Nosferatu wrote:As it has been pointed out so many times before, having a webber guarantees nothing as seen in this case (if you look at that char's kb, you'll find more similar cases). That BB died suicide tackling the bowhead, which died too after 43 minutes. So webs mean nothing really. The use of a BB is reasonably common based on zkill.
There are 2 advantages that you can have though.
1. A webbing alt that is just as quick to lock the target (ie. under 2 seconds) 2. You get to pick the time you decloak
So if the BB is cloaked on gate and decloaks, then immediately decloak and web. The BB will have a 5 second locking delay.
If the BB is already decloaked, then be immediately ready to lock the Freighter with the webber so that you get to lock first. As long as you are 1 second faster than the BB pilot, the Freighter will be in warp before he achieves lock.
Nothing is guaranteed and that's part of what makes this game so great.
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bigbud skunkafella
Not The Usual Suspects
3
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Posted - 2016.02.02 20:24:07 -
[644] - Quote
Teckos Pech wrote:Scipio Artelius wrote:bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly? Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated? Also, how frequently is this happening? How common is 5-6 hours of bumping happening? Another question is would people leave the game if bumping was deemed an exploit or heavily nerfed? Funny how we never see that question in these threads?
if u re-read carefully what i posted, i said x amount of hours, hours being the operative word here. during my time in hsm, i and my fleet members observed the 'stacking ' of bumped freighters on many occasions, with multiple bumpers (6 or more) holding targets till the gank squad could get round to them, at slightly less than 4 ganks max per hour , taking down targets in order of value or vulnerabilty (ie no protective fleet near) , you do the maths . these gank sessions frequently went on for 6 hrs or more .
i am not asking for bumping to be deemed an exploit in my suggestion , or any kind of nerf .
i personally have observed 4-6 hour bumping sagas on at least 3 occasions. multiple hour bumps? too many to count .
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Brad Neece
The Scope Gallente Federation
14
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Posted - 2016.02.02 20:25:40 -
[645] - Quote
Scipio Artelius wrote:Teckos Pech wrote:Also, how frequently is this happening? How common is 5-6 hours of bumping happening? That's part of what I'm collecting data for at the moment. It'll be a couple of weeks before I have sufficient data, but aiming for 95 +/- 1% confidence in the results.
And I do want to point out....bumping/ganking quite seasonal. Summer it sky rockets as more people have time to play. And may well give quite a tell to the age range of bumper/gankers in general :) The Uedama CODE. fleet ganks have slowed as the best FC, Loyalanon has not quite had the time. And when in full swing its quite hectic, a 5 hour mass gank feast days do happen...and multiple bumpers are sending in "pings"... the bumpee does have alot time to kill before there demise. |

Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 20:25:44 -
[646] - Quote
bigbud skunkafella wrote:Teckos Pech wrote:Scipio Artelius wrote:bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly? Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated? Also, how frequently is this happening? How common is 5-6 hours of bumping happening? Another question is would people leave the game if bumping was deemed an exploit or heavily nerfed? Funny how we never see that question in these threads? if u re-read carefully what i posted, i said x amount of hours, hours being the operative word here. during my time in hsm, i and my fleet members observed the 'stacking ' of bumped freighters on many occasions, with multiple bumpers (6 or more) holding targets till the gank squad could get round to them, at slightly less than 4 ganks max per hour , taking down targets in order of value or vulnerabilty (ie no protective fleet near) , you do the maths . these gank sessions frequently went on for 6 hrs or more . i am not asking for bumping to be deemed an exploit in my suggestion , or any kind of nerf . i personally have observed 4-6 hour bumping sagas on at least 3 occasions. multiple hour bumps? too many to count . How does that cost subscribers though?
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 20:35:00 -
[647] - Quote
Brad Neece wrote:And I do want to point out....bumping/ganking quite seasonal. Summer it sky rockets as more people have time to play. And may well give quite a tell to the age range of bumper/gankers in general :) The Uedama CODE. fleet ganks have slowed as the best FC, Loyalanon has not quite had the time. And when in full swing its quite hectic, a 5 hour mass gank feast days do happen...and multiple bumpers are sending in "pings"... the bumpee does have alot time to kill before there demise. So bumping is not a problem right now?
The online numbers peak is February each year: http://eve-offline.net/?server=tranquility so now is the time of year when the highest number of players are normally expected to be online.
If there is seasonal variability that means bumping is worse when the server numbers are at their lowest, then the study will need more data. That's no problem. Seasonal variability will be an obvious limitation of the current data collection, but it can continue later on too.
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bigbud skunkafella
Not The Usual Suspects
3
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Posted - 2016.02.02 20:48:31 -
[648] - Quote
Scipio Artelius wrote:bigbud skunkafella wrote:also, from my observations from assisting hundreds of freighters , webbing only works if the freighter has no lateral movement, meaning it can be aligned correctly to a warp in/out, but all the bumper has to do to prevent warp is side swipe the freighter. so to say bring a webber and all will be well once the freighter is being bumped isnt quite true ....
Any yes, webs after you have been bumped are pointless. You use them before and not get bumped in the first place. Prevention is better than a cure and all that.
so, lets say for example a freighter pilot does the right thing, sets off with a corpy in a webber, as he's jumping thru after the webber , the webber d/c s,( a not uncommon occurence) a cloaky bumper decloaks and has at the freighter pilot . webber pilot logs back in, but it's now too late to do anything cos the bumpers bumping. freighter pilot now has the options that i listed earlier, logoff and die, self destruct, pay ransom and (v likely ) die, or wait for catas and die . if he's fortunate he won't have to wait too long, if he's not fortunate ...
now i find this a little on the harsh side , the guy did all the right things, but cos of bad luck he's just got to sit helplessly and be a giant 1 bil isk + space pinball till the gankers decide it's his turn to die, which potentially could be several hours .
mjd would at least give the pilot an option to try save himself . he manages to mjd to the webber pilot f.i who's positioned himself 100 km away ready to web him in the vital seconds he's gained before the bumper reacts . if he's got a 3 rd friend along in an inty , positioned well ahead of the freighter, then he's now got a chance to get a warp to him ...
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bigbud skunkafella
Not The Usual Suspects
3
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Posted - 2016.02.02 20:54:12 -
[649] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote:As it has been pointed out so many times before, having a webber guarantees nothing as seen in this case (if you look at that char's kb, you'll find more similar cases). That BB died suicide tackling the bowhead, which died too after 43 minutes. So webs mean nothing really. Nothing is guaranteed and that's part of what makes this game so great.
as was said earlier, once you're bumped you're pretty much guaranteed to die.... 
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Scipio Artelius
The Vendunari End of Life
44167
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Posted - 2016.02.02 20:56:07 -
[650] - Quote
bigbud skunkafella wrote:as was said earlier, once you're bumped you're pretty much guaranteed to die....  Maybe you didn't read Serendipity's posts in the last couple of pages.
There is no guarantee of anything, for anyone.
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Teckos Pech
The Executives Executive Outcomes
4571
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Posted - 2016.02.02 21:01:41 -
[651] - Quote
Scipio Artelius wrote:Teckos Pech wrote:Also, how frequently is this happening? How common is 5-6 hours of bumping happening? That's part of what I'm collecting data for at the moment. It'll be a couple of weeks before I have sufficient data, but aiming for 95 +/- 1% confidence in the results.
Oh I know, but the fact that you have to do is suggestive that people are quite possibly pointing to what is basically and outlier and saying OMG this is horrible.
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Scipio Artelius
The Vendunari End of Life
44168
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Posted - 2016.02.02 21:03:22 -
[652] - Quote
bigbud skunkafella wrote:so, lets say for example a freighter pilot does the right thing, sets off with a corpy in a webber, as he's jumping thru after the webber , the webber d/c s,( a not uncommon occurence) a cloaky bumper decloaks and has at the freighter pilot . What if the bumper disconnects? What if the catalysts all disconnect?
Disconnects are a totally random and unfortunate part of the game we all face equally. Whole incursion fleets have died to sansha rats after disconnecting. People die regularly due to disconnects, both to rats and in pvp situations. No one gets special treatment because they disconnected.
I could post several lossmails I've had that resulted from disconnects if it was allowed here. It happens to everyone at some point.
The best the freighter pilot can hope for if he dies (just the same as anyone else in that position) is that it was a server issue and they can petition for a reimbursement.
However, in the absence of a server problem, that's just bad luck and part of the game.
There is no amount of mechanics changes that can plan around the possibility of a disconnect.
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Kaarous Aldurald
Black Hydra Consortium.
16140
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Posted - 2016.02.02 21:03:27 -
[653] - Quote
bigbud skunkafella wrote:Scipio Artelius wrote:Rhamnousia Nosferatu wrote:As it has been pointed out so many times before, having a webber guarantees nothing as seen in this case (if you look at that char's kb, you'll find more similar cases). That BB died suicide tackling the bowhead, which died too after 43 minutes. So webs mean nothing really. Nothing is guaranteed and that's part of what makes this game so great. as was said earlier, once you're bumped you're pretty much guaranteed to die.... 
And the people who said that, you included, are wrong.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Teckos Pech
The Executives Executive Outcomes
4571
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Posted - 2016.02.02 21:11:50 -
[654] - Quote
Kaarous Aldurald wrote:bigbud skunkafella wrote:Scipio Artelius wrote:Rhamnousia Nosferatu wrote:As it has been pointed out so many times before, having a webber guarantees nothing as seen in this case (if you look at that char's kb, you'll find more similar cases). That BB died suicide tackling the bowhead, which died too after 43 minutes. So webs mean nothing really. Nothing is guaranteed and that's part of what makes this game so great. as was said earlier, once you're bumped you're pretty much guaranteed to die....  And the people who said that, you included, are wrong.
No kidding. Shoot the bumper, gank him. Yes you'll take sec hit and lose your ship(s) but it is feasible. As was suggested earlier a scram and webs on a T1 frigate could work too. You could slow him down until CONCORD arrives which could be long enough for the freighter to get away.
Oh and you'll be spawning CONCORD right there so either the gank fleet will need more DPS.
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bigbud skunkafella
Not The Usual Suspects
3
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Posted - 2016.02.02 21:22:10 -
[655] - Quote
I'm sorry, i must have been imagining all those nights in uedama where codes bumpers just stacked up bumped freighters for the slaughter for hours at a time i guess.
i've got another proposal, seeing how ganking just got a HUGE buff with the wreck hp boost, how about making shooting wrecks a suspect level offence rather than a criminal offence in hi-sec...
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Teckos Pech
The Executives Executive Outcomes
4571
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Posted - 2016.02.02 21:30:49 -
[656] - Quote
bigbud skunkafella wrote:Teckos Pech wrote:Scipio Artelius wrote:bigbud skunkafella wrote:re the guy who asked to supply proof that being bumped for x amount of hours, while helpless in a giant space pinball costs subscribers, let's just call it an educated guess. i can't see the day that ccp will release a promo video extolling the virtues of the above to attract new players.... Educated by what exactly? Because your guess isn't supported by any data that CCP have released over the last couple of years, so what's the basis for guessing that is the case? That it meets bias about things but isn't at all validated? Also, how frequently is this happening? How common is 5-6 hours of bumping happening? Another question is would people leave the game if bumping was deemed an exploit or heavily nerfed? Funny how we never see that question in these threads? if u re-read carefully what i posted, i said x amount of hours, hours being the operative word here. during my time in hsm, i and my fleet members observed the 'stacking ' of bumped freighters on many occasions, with multiple bumpers (6 or more) holding targets till the gank squad could get round to them, at slightly less than 4 ganks max per hour , taking down targets in order of value or vulnerabilty (ie no protective fleet near) , you do the maths . these gank sessions frequently went on for 6 hrs or more . i am not asking for bumping to be deemed an exploit in my suggestion , or any kind of nerf . i personally have observed 4-6 hour bumping sagas on at least 3 occasions. multiple hour bumps? too many to count .
So 4-6 is an outlier. We can conclude that it happens, but very, very rarely.
Now the next question is how many freighters pass through systems like Uedama on a daily basis. Getting an idea of traffic through ganking systems will give us an idea of the overall frequency of this problem.
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Kaarous Aldurald
Black Hydra Consortium.
16142
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Posted - 2016.02.02 21:32:12 -
[657] - Quote
bigbud skunkafella wrote:I'm sorry, i must have been imagining all those nights in uedama where codes bumpers just stacked up bumped freighters for the slaughter for hours at a time i guess.
Just because no one bothered to do anything about it, doesn't mean nothing could have been done.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Scipio Artelius
The Vendunari End of Life
44170
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Posted - 2016.02.02 21:39:50 -
[658] - Quote
bigbud skunkafella wrote:I'm sorry, i must have been imagining all those nights in uedama where codes bumpers just stacked up bumped freighters for the slaughter for hours at a time i guess. No one is saying you've imagined anything.
If you are part of the antiganking community, then you immerse yourself in play around those things, so I'd be surprised if you didn't see those things.
That doesn't make it a problem that requires any change though. If you see something all the time, you are bound to be influenced by that. However a few pages back there was a recommendation to step back and look at the bigger picture.
That is a good recommendation for all of us. Take the blinkers off and look to see if this is really a problem, or if it's an isolated issue caused largely by the failing of freighter pilots as much as it is by bumpers.
Quote:i've got another proposal, seeing how ganking just got a HUGE buff with the wreck hp boost, how about making shooting wrecks a suspect level offence rather than a criminal offence in hi-sec. Hahaha.
So it's unfair that gankers can steal someone else's possessions, but it should be ok for antigankers to pop it with relative safety so the gank victim can never recover any of it under any circumstances?
Classic.
On the one hand, gankers/looters should be easy to shoot so they can't steal it, but you should be able to shoot it easily.
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Teckos Pech
The Executives Executive Outcomes
4574
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Posted - 2016.02.02 21:41:47 -
[659] - Quote
bigbud skunkafella wrote:I'm sorry, i must have been imagining all those nights in uedama where codes bumpers just stacked up bumped freighters for the slaughter for hours at a time i guess.
i've got another proposal, seeing how ganking just got a HUGE buff with the wreck hp boost, how about making shooting wrecks a suspect level offence rather than a criminal offence in hi-sec...
Actually, what you witnessed is one of the characteristics about HS. Many players in HS are basically self-absorbed. That is HS players tend to work in smaller groups, or even alone. And they are more inclined to not help others. When IGÇÖm online and at my PC when somebody in my corp/alliance/coalition screams for help I go help (within reason, if a guy screams for help way down in the ass end of Pure Blind and IGÇÖm way up at the top of Branch, I canGÇÖt do much). But in HS? NoGǪnot really. People will fly by a guy getting bumped and go merrily on their way. To be sure this isnGÇÖt true of everyone, but largely that is the case.
Further, those who might help will only do so up to a point. Their willingness to incur a cost to help out some guy getting bumped is quite limited. Logistics? Okay, sure. Try to bump the bumper? Alright. But gank the bumper? What? No way! CONCORD will blow up my ship. Somebody will have a kill right against me. That is, apparently asking way to much.
However for those who gank, no big deal. Fine, CONCORD blows up my ship. Sure IGÇÖll have kill rights, I am still going to gank that freighter though. Ganking groups are quite willing to go to greater lengths to accomplish their goals than most other players in HS.
So yeah, I bet you did see freighterGÇÖs getting bumped. But part of the problem is that the typical resident of HS not only wonGÇÖt go as far as a member of a ganking groupGǪmost of the time he wonGÇÖt even give a ****.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
4574
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Posted - 2016.02.02 21:45:24 -
[660] - Quote
Kaarous Aldurald wrote:bigbud skunkafella wrote:I'm sorry, i must have been imagining all those nights in uedama where codes bumpers just stacked up bumped freighters for the slaughter for hours at a time i guess.
Just because no one bothered to do anything about it, doesn't mean nothing could have been done.
An accurate statement would be:
"I've seen freighters getting bumped for hours, I could have done something, but I didn't."
Some white knight. 
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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