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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Cautious Kev
Federal Navy Academy Gallente Federation
1
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Posted - 2016.03.12 00:02:28 -
[391] - Quote
How do I turn off the audio from the Scope news broadcasts? The 'station interior' slider had no effect. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
198
|
Posted - 2016.03.12 00:10:25 -
[392] - Quote
I'm absolutely ecstatic about this patch (many people aren't I gather) but that drawing was just .... +10 AHAHAHA |
Burbonizer
Corus Industrial and Mining Corus Conglomerate
3
|
Posted - 2016.03.12 00:17:41 -
[393] - Quote
Tyberius Franklin wrote:Burbonizer wrote:Niko Lorenzio wrote: they're trying to improve it and gather feedback before roll out.
Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it. Would have thought that would have been common sense.. Here's the issue, it going to come to TQ sooner or later as a mandate. So when it's mandated would you rather it be fixed from the feedback of all the players who were forced to deal with it on TQ or have it shipped with the limited feedback from the 10 or so people that actually used it on sisi? One way, the way their doing it, at least leaves a fallback for those that find the new camera unusable while still gathering feedback from those who didn't instantly turn it off but wouldn't have logged into sisi to test it. The other still has you dealing with a camera you don't like and no check box to get rid of it till the next patch. I know I'd want a wider test group to create a final product that's closer to what people want on top of not mandating a system those users don't want. That seems like common sense to me.
Pretty sure the mass tests have a few more than 10 players per test and more than 10 would most definitely have used it if it was default just like they threw on TQ, or if the absolute best option was indeed to put it in TQ for testing, why not have it disabled by default and have it incentivised in some way, that way it doesn't annoy the hell out of a huge amount of players, they get their feedback and everybody is a winner?
It doesn't really bother me much as it is only one check box at the end of the day (for now anyway) to uncheck after the patch, but my point is that I think it could have been introduced to the general player base in a much smoother way and worked with players to make it a really nice change instead of repeatedly forcing players to use it as a sure fire way to get hate in return with some feedback, someone back a few pages had a great way of putting it, il add it as an edit to this post if I find it again. |
Denver White
Fusion Enterprises Ltd Phoenix Company Alliance
5
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Posted - 2016.03.12 00:24:22 -
[394] - Quote
Contacts - Buddy List
Please let us remove the red/green dots from people names in chat channels if we so wish. These distract from standing colours next to peoples names especially the red dots.
Thanks!
Come live in null sec! Join ingame channel PUBLICFUSEN today!
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Divine Entervention
Hunters Elite Krab Republic
832
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Posted - 2016.03.12 00:29:04 -
[395] - Quote
ECM sucks now.
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
77
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Posted - 2016.03.12 01:53:45 -
[396] - Quote
To let the team know. I think many who used the option "disable station environment" would be ok if that feature would be reimplemented with simple static background. Even jsut black colour would be enough. Basically, something so the client doesn't need to do any 3d stuff on stations. Doesn't need to look anything or show your own ship. To my understanding the old/removed system created one (1) rebder if the 3d system and then used that render as background, so we don't need anything even that complicated.
If I understood correctly, the citadels are getting simple 2d background for now (subcap ships). Any case, the citadel had/has small wireframe image of your ship in top right and "undock" under it (saw that in development on duality). So basically if you add something like that or just ship icon (as shown in hangar inventory page) above "undock" button, on would know in what ship he is.
If implemented like this that there is only black background I think one could even drop that option from every patch test set and a) let users of that feature to send bugs if they occur or test it 2 times a year, to check it's still ok.
Personally, I'm fine without it, though I tend to use it with my laptop when playing with it.
ps. could this be option "Interior Effects: Disabled". |
Harlei Quinn
Valhallas Gates Investment Not Yet Critical
2
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Posted - 2016.03.12 05:42:33 -
[397] - Quote
Brokk Witgenstein wrote:I'm absolutely ecstatic about this patch (many people aren't I gather) but that drawing was just .... +10 AHAHAHA
Thankyou! More to come im sure as I am always given LOTS to work with! |
SportBilly
GHOSTS OF THE FIRST AND ONLY
88
|
Posted - 2016.03.12 07:29:13 -
[398] - Quote
The Buddy list is now a waste of time, ...........Buddy's are in my chat windows.
We now don't know if our own corp members are on-line if not in a chat window?
Those that are on-line have a red icon?
My occasional contacts are now invisible to me. ......less opportunities for game play /business interaction
Our enemies are invisible to us ( they will like that, if they know anyone is on-line or not)
The interaction in the game has decreased
The different levels in the contacts list is now useless, if you don't know any of them are on. it makes the whole contact list pointless...How does that improve game play?
Except for the few in capital ships who are now harder to find as you don't know there on-line.
Thanks for removing the gong, the ship already exploded with sound, nothing else was needed, please take away the lagging X men flash. |
SportBilly
GHOSTS OF THE FIRST AND ONLY
88
|
Posted - 2016.03.12 07:42:47 -
[399] - Quote
CCP Turtlepower wrote:o7 Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera. Yana Shakti wrote:the new camera interactions are very flashy but unhelpful. i don't need the camera swing to add an extra layer of 'excitement' to the game. On the contrary, the pan should be smooth and graceful so i can focus on playing. the new camera effects and mouse interactions are disruptive. Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel closer to the old one. Yossarian Toralen wrote:Having to zoom out every time I undock will get old quickly. This is not occurring for us, please file a bug report with some screenshots if you have the time. Thanks! Hope you all have a nice weekend, CCP Turtlepower
Having adjusted the settings as mentioned above, the camera inst the same as the old and even tweaking the sliders back a bit is a poor substitute.
Un-docking means having to re zoom out every time as mentioned by others
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Helios Anduath
Signal Cartel EvE-Scout Enclave
116
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Posted - 2016.03.12 09:19:55 -
[400] - Quote
This may have happened in an earlier release but I haven't been undocking as much lately ;)
The change in order of the options when you right click on the first routing point with an autopilot route set is a little annoying.
It used to be just right click > jump through stargate. Now, the first option is "look at" and there is another option before jump in the list. Surely jump is the most common and important task when right clicking a waypoint (or warp-to/dock for stations)) so shouldn't they be at the top? Also, muscle memory sucks... |
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Amarisen Gream
Divine Demise Apocalypse Now.
222
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Posted - 2016.03.12 09:27:22 -
[401] - Quote
There are lot lot of people complaining about the changes of watch list and buddy list -
A few post above this one, was probably the best idea for what the list should be.
But here are my two cents - the old watch list was to strong. The new buddy list is to weak.
CCP, not to bust any balls, ****** up by changing things with out creating a balance. The watchlist provided to much "free" intel. Now, CCP will at some point realize they half assed it, and will introduce something to offer players a way to know log in log off of other players.
Now, I remember CCP Seagull speaking about how they messed up in many ways with the smaller patches and that they would bring back the big patches because of the fracturing in features that should have been released together.
I have a twinkle of hope, this issue will be fixed by fanfest
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Uriam Khanid
New Machinarium Corporation
30
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Posted - 2016.03.12 09:43:49 -
[402] - Quote
Module tiericide was something. many many likes for cap batteries, damage modules, sensor boosters. and grapplers. Fozzie you awesome. |
Dorian West
Native Freshfood Minmatar Republic
0
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Posted - 2016.03.12 13:04:02 -
[403] - Quote
Captain headquaters > Scope news - they are so damn loud and there''s no way to disable it (except overall client mute). CCP, in the name of all the gods - save me from this because after 1000th time I am so alergic to "Serpentis syndicate". This drives me so mad. Hope you'll get rid of it |
Masao Kurata
Perkone Caldari State
419
|
Posted - 2016.03.12 14:01:51 -
[404] - Quote
CCP Lebowski wrote:There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this).
Calling that a non-choice is like calling not minimising your overview a non-choice, because minimising it will deprive you of information. There is nothing wrong with giving people information which assists interaction between players. The primary goal in an mmo should always be to maximise interaction (of all kinds) between players, and basic online/offline intel is not very strong except in ONE case: supercapitals.
The only reason it's strong for supercapitals is a different design choice: they're unable to dock, effectively forcing supercapital pilots to be dedicated to flying only their super. This is the real problem, not the watch list, and it's a problem you already have a solution in the works for: citadels. A supercapital pilot logging on is only perfectly useful intel currently because you know that he is going to be in space in his super. When supers are moored at citadels, he's just a pilot who can fly a super and has one, and it's his own fault if he makes the intel perfect by never doing anything else.
Quote:Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information.
The primary counter to being watch listed is to afk in station a lot. It's not a very interesting counter, but very effective and most people do it by accident. On that note, I would not be fundamentally opposed to the watch list being reintroduced but not changing status to online until you undock, and maybe until you warp if you log in in space, but I think any changes from the original design are unnecessary and probably undesirable. The change of completely removing it as a pvp feature, which is what you did, is certainly undesirable to say the least.
Quote:They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play.
Sorry, what? Did you suggest that people wanting to "hurt you" is a bad thing in EVE?
Quote:We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause.
Almost everything that I consider my core gameplay is completely reliant on the watch list. Hunting anyone without it is unreasonable, absolutely no life allowed 23/7 camping territory. You do realise that everyone is offline MOST of the time, right?
In order to hunt someone without a watch list, you locate them and they're in space or in station, either could be logged off. Now your only option is to go there and wait for days, weeks, months on end, staying logged in all day, every day watching until your eyes bleed for them to appear in local. Such great "gameplay" there. I know there are a few people who are willing to do this, and others who will abuse the log server to automate this, but even for them that's dedicating a character to just sitting in a system doing nothing instead of just doing other things while targets are offline. Removing the watch list is attacking the entire hunter play style, it's in no way just a "short term inconvenience", it's destroying a profession that creates interesting content. This isn't something that can be adapted to, you either have a life or you can very painstakingly hunt a single person at a time, maybe getting one encounter with a target (you certainly can't handle multiple targets) every couple of months at the expense of your job, family, health and sanity.
I am struggling to decide whether I can find enough gameplay left to justify continuing to play, and even if I do I'm definitely going down to a single account. EVE is at best on life support for me. |
Masao Kurata
Perkone Caldari State
422
|
Posted - 2016.03.12 14:16:24 -
[405] - Quote
And in case it's not clear, although citadels are the solution to supercapital intel issues, they are not in any way a jesus feature. The only thing worse than structure gameplay is unassailable structure non-gameplay. You have massively overspecified citadel defenses both in term of the basic man hour requirements to destroy one without, or even with, dreadnoughts, and in terms of their active defenses. Speaking of their active defenses I should point out that...
Quote:This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this).
Defending a citadel is an actual non choice in the sense you supposedly oppose, because there is absolutely no risk in boarding a citadel and using its defensive modules, unlike fielding a fleet. |
Arya Regnar
Darwins Right Hand
950
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Posted - 2016.03.12 14:21:15 -
[406] - Quote
I just got a wartarget disappear from me in local and without running a locate I have no way of knowing if he is online or not, would be nice if we at least had watchlist for people in our local system.
EvE-Mail me if you need anything.
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River Almond
Jelly Baby Corporation Fidelas Constans
0
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Posted - 2016.03.12 14:43:19 -
[407] - Quote
I only came here because the station video is the most annoying thing ever.
Please give us an option to mute the audio sequence of station videos playing. Thx. |
Yeng Constantine
Entropic Platoon
15
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Posted - 2016.03.12 15:03:55 -
[408] - Quote
Last night after update I was switching camera's turning on some new camera features and my laptop freeze for couple of minutes? And also when switching between columns in the overview. Did anyone notice this?
And oh yeah I lost my ship when my laptop froze. :( |
Niko Lorenzio
United Eve Directorate
579
|
Posted - 2016.03.12 16:04:57 -
[409] - Quote
Helios Anduath wrote:This may have happened in an earlier release but I haven't been undocking as much lately ;)
The change in order of the options when you right click on the first routing point with an autopilot route set is a little annoying.
It used to be just right click > jump through stargate. Now, the first option is "look at" and there is another option before jump in the list. Surely jump is the most common and important task when right clicking a waypoint (or warp-to/dock for stations)) so shouldn't they be at the top? Also, muscle memory sucks...
Good point but... Who the hell still uses right click menu for basic commands? I use shortcuts or the much improved radial menu.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Miss Peregrine
Miss Peregrine Corporation
21
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Posted - 2016.03.12 16:17:05 -
[410] - Quote
Masao Kurata wrote:CCP Lebowski wrote:There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Calling that a non-choice is like calling not minimising your overview a non-choice, because minimising it will deprive you of information. There is nothing wrong with giving people information which assists interaction between players. The primary goal in an mmo should always be to maximise interaction (of all kinds) between players, and basic online/offline intel is not very strong except in ONE case: supercapitals. The only reason it's strong for supercapitals is a different design choice: they're unable to dock, effectively forcing supercapital pilots to be dedicated to flying only their super. This is the real problem, not the watch list, and it's a problem you already have a solution in the works for: citadels. A supercapital pilot logging on is only perfectly useful intel currently because you know that he is going to be in space in his super. When supers are moored at citadels, he's just a pilot who can fly a super and has one, and it's his own fault if he makes the intel perfect by never doing anything else. Quote:Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. The primary counter to being watch listed is to afk in station a lot. It's not a very interesting counter, but very effective and most people do it by accident. On that note, I would not be fundamentally opposed to the watch list being reintroduced but not changing status to online until you undock, and maybe until you warp if you log in in space, but I think any changes from the original design are unnecessary and probably undesirable. The change of completely removing it as a pvp feature, which is what you did, is certainly undesirable to say the least. Quote:They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. Sorry, what? Did you suggest that people wanting to "hurt you" is a bad thing in EVE? Quote:We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. Almost everything that I consider my core gameplay is completely reliant on the watch list. Hunting anyone without it is unreasonable, absolutely no life allowed 23/7 camping territory. You do realise that everyone is offline MOST of the time, right? In order to hunt someone without a watch list, you locate them and they're in space or in station, either could be logged off. Now your only option is to go there and wait for days, weeks, months on end, staying logged in all day, every day watching until your eyes bleed for them to appear in local. Such great "gameplay" there. I know there are a few people who are willing to do this, and others who will abuse the log server to automate this, but even for them that's dedicating a character to just sitting in a system doing nothing instead of just doing other things while targets are offline. Removing the watch list is attacking the entire hunter play style, it's in no way just a "short term inconvenience", it's destroying a profession that creates interesting content. This isn't something that can be adapted to, you either have a life or you can very painstakingly hunt a single person at a time, maybe getting one encounter with a target (you certainly can't handle multiple targets) every couple of months at the expense of your job, family, health and sanity. I am struggling to decide whether I can find enough gameplay left to justify continuing to play, and even if I do I'm definitely going down to a single account. EVE is at best on life support for me. EDIT: No, you can't have my stuff.
CCP, Five O, QA dept - Hope you guys are paying attention to this stuff.
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Niko Lorenzio
United Eve Directorate
579
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Posted - 2016.03.12 16:17:42 -
[411] - Quote
Yeng Constantine wrote:Last night after update I was switching camera's turning on some new camera features and my laptop freeze for couple of minutes? And also when switching between columns in the overview. Did anyone notice this?
And oh yeah I lost my ship when my laptop froze. :(
That sucks. Petition it. I hear the time it takes them to answer petitions had gone up by a lot. Not sure if it's because they're cutting down on GM staff too or because they're breaking things every couple of weeks now or both but keep in mind might take over a week to answer.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Aknan
Engineering Evolutions Limited Phoenix Company Alliance
1
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Posted - 2016.03.12 17:27:21 -
[412] - Quote
Somme bug enconters with discovery Lots of loading problemes with the dicovery project, some time it's changing wath you picked as answers.
some time it's do not give you some xp.
Sisters new items: Can't not be sold on market and do not show up if you try to find them in contract: |
Arton Agittain
Federal Navy Academy Gallente Federation
5
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Posted - 2016.03.12 17:35:15 -
[413] - Quote
I don-¦t get why hunters would be hurt by the loss of the extremly overpowered watch list (or hit list as it should have been called). I always imagined hunting meant looking for prey in general but since the hitlist appearantly is such a critical feature for hunters it must mean they (as in those who relied on the hit list) always hunt for specific targets which to me sounds more like harassment then actual hunting.
The only time going after a specific target would seem 'legit' to me is if said target had previously done something 'bad' but I get a feeling that's not the reason why many people want this overpowered feature back. Again I'm not aiming to be hostile but simply find it puzzling that so many seem to feel this particular change breaks the game.
Since I haven-¦t really played the game that much yet I assume I'm missing something so if anyone want to educate me on why the hitlist needs to be returned to it's previous state feel free to do so. |
Mortlake
Devils Rejects 666
2043
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Posted - 2016.03.12 17:42:11 -
[414] - Quote
Arton Agittain wrote:
I don-¦t get why
Obviously.
Arton Agittain wrote:
Since I haven-¦t really played the game that much
Evidently.
Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours.
Poor trolling. 1/10.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
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Arton Agittain
Federal Navy Academy Gallente Federation
5
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Posted - 2016.03.12 17:51:45 -
[415] - Quote
Mortlake wrote:Arton Agittain wrote:
I don-¦t get why
Obviously. Arton Agittain wrote:
Since I haven-¦t really played the game that much
Evidently. Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours. Poor trolling. 1/10.
Thank you for this very informative post. |
Niko Lorenzio
United Eve Directorate
579
|
Posted - 2016.03.12 17:59:44 -
[416] - Quote
Arton Agittain wrote:Mortlake wrote:Arton Agittain wrote:
I don-¦t get why
Obviously. Arton Agittain wrote:
Since I haven-¦t really played the game that much
Evidently. Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours. Poor trolling. 1/10. Thank you for this very informative post.
Browse through the thread and you'll see plenty of explanations why its removal is a bad thing. There's a good one on this page above your post.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Arton Agittain
Federal Navy Academy Gallente Federation
5
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Posted - 2016.03.12 18:06:41 -
[417] - Quote
FT Diomedes wrote:For the buddy list, might it be possible to have different trust levels?
Corporation Members Alliance Members +10 standings +5 standings Neutral -5 standings -10 standings
Then adjust the DEFAULT settings as follows:
Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.
Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.
+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's
+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's
Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.
Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.
Now this is a good post ... a constructive idea instead of just a big UNDO that most other posts seems to demand ... I endorse this idea (not that I think that matters much).
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Masao Kurata
Perkone Caldari State
430
|
Posted - 2016.03.12 18:21:59 -
[418] - Quote
Arton Agittain wrote:I don-¦t get why hunters would be hurt by the loss of the extremly overpowered watch list (or hit list as it should have been called). I always imagined hunting meant looking for prey in general but since the hitlist appearantly is such a critical feature for hunters it must mean they (as in those who relied on the hit list) always hunt for specific targets which to me sounds more like harassment then actual hunting.
Yes of course it's a "hit list", what's wrong with that? Being a hit man is a wonderful ability in EVE that shouldn't have been removed. And yes it would be called harassment in other games, but EVE isn't other games, harassment has a very narrow definition for EVE. |
Elzek Thiesant
Power Bottoms Inc.
0
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Posted - 2016.03.12 18:22:33 -
[419] - Quote
Not a huge fan of the bong but that isn't really killing it for me. No more watchlist is a huge change and makes long-term hunting targets really tough. With that being said, I haven't been able to locate anything CCP has put out as to why they made this change. I would like to see that before I react too harshly... |
Vol Arm'OOO
Bagel and Lox
779
|
Posted - 2016.03.12 18:34:02 -
[420] - Quote
OMG! the ship kill animation is awful. Please make it so it can be turned off. It is like a bad 80's videogame.
On a side night why do you guys keep tinkering with things that were not broken? And if you feel that it is absolutely necessary to mess around with things that work - at least dont make them measurably worse in every respect.
I don't play, I just fourm warrior.
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