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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Phantom
C C P C C P Alliance
6543
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Posted - 2016.03.09 10:51:26 -
[1] - Quote
The March release has been deployed on March 9th during an extended downtime. Please use this thread for general feedback and discussions.
This release brings a whole host of changes to New Eden, including increased Drifter activity in Drifter wormhole systems, along with new boosters, more module tiericide and tweaks to ECM and ECCM, changes to the watch list system, the introduction of Project Discovery, user interface and camera improvements, new skills in preparation for the release of Citadels and new Stasis Grappler modules.
The full details of all changes and improvements are available in the March release patch notes.
Please report issues with the release on the PC in the March release issue thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14625
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Posted - 2016.03.09 12:43:12 -
[2] - Quote
"buddy list"
This one need iteration with consideration given for the plethora of other uses players with no intrest in supers from all the other facets of eve have for it.
Better the Devil you know.
=]|[=
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Sky Marshal
Core Industry. Circle-Of-Two
91
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Posted - 2016.03.09 12:47:38 -
[3] - Quote
-½ The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu. -+
...
Why ? Just... why ?
My GPU just got +5-¦ just because of that and I started only ONE account. With all of them started, obviously I am over the usual temperatures. When most of your time is in station, this is great...
And so... why ? To force the players to swing their ships in station ?
Seriously, restore this function please for the sake of our GPUs and stop fixing what isn't broken... |
lexa21
KarmaFleet Goonswarm Federation
14
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Posted - 2016.03.09 12:49:57 -
[4] - Quote
Meta DC has too much CPU, 3 equal target painters, OP dual oversized cap battery fits. Good job CCP. Zero good patches since 2013. Try to invent something, stop crashing eve and stealing from WoW. |
Blood Ruin
Rifterlings Zero.Four Ops
0
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Posted - 2016.03.09 12:59:37 -
[5] - Quote
Is there any possibility that we will be able to turn off the "gong" when a target is killed? I enjoy the new graphic notification for feedback on a kill but the gong is a bit annoying. I didn't see an option in the "Inactive Client Muting" *( I think this is a typo and should be "Interactive")
Also, From what I can tell the "invert zoom direction" option does not actually invert the zoom direction. I have relogged multiple times between turning the option on and off without much effect |
lexa21
KarmaFleet Goonswarm Federation
14
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Posted - 2016.03.09 13:07:38 -
[6] - Quote
Blood Ruin wrote:Is there any possibility that we will be able to turn off the "gong" when a target is killed? I enjoy the new graphic notification for feedback on a kill but the gong is a bit annoying. I didn't see an option in the "Inactive Client Muting" ( *I think this is a typo and should be "Interactive"* )
Also, From what I can tell the "invert zoom direction" option does not actually invert the zoom direction. I have relogged multiple times between turning the option on and off without much effect (*I may be doing something wrong*)
There is no sound in space. |
Baldour Ngarr
British Federation
2
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Posted - 2016.03.09 13:09:23 -
[7] - Quote
I can't find an option to turn off the flashing red target symbols whenever a ship is destroyed. Any chance that you'll let me play without a severe migraine? |
Fossor Wintersky
Ordinus Ursorum Cautorum
21
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Posted - 2016.03.09 13:19:51 -
[8] - Quote
Yet another useless changes. |
Lara Divinity
Black Scorpion Nomads
123
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Posted - 2016.03.09 13:22:31 -
[9] - Quote
we dont need stupid lock animations n to see when a ship is destroyed by an animation we see it blow up u screwed up half of my ships perticularry my bombers cant have target painter on hound with warp disruptor 2 and 5mn yts- 8 mwd cos cpu becomes an issue n i have launchers offline on all my bombers except the manticore all missile ships r already cpu hungry stop fuckin tthings up n actually fix things im obligated to use a worse target painter then b4 this stupid update whats the point of skillin up if ur forcin us to use crappy mods thumbs down for this update its utter crap HALF MY SHIPS R FRIGGIN USELESS AT THIS POINT |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13783
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Posted - 2016.03.09 13:23:40 -
[10] - Quote
Fossor Wintersky wrote:Yet another useless changes.
+1
WTF is going on at CCP these days? WHY get rid of the station environment toggle?
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Blood Ruin
Rifterlings Zero.Four Ops
0
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Posted - 2016.03.09 13:30:12 -
[11] - Quote
Lara Divinity wrote:we dont need stupid lock animations n to see when a ship is destroyed by an animation we see it blow up u screwed up half of my ships perticularry my bombers cant have target painter on hound with warp disruptor 2 and 5mn yts- 8 mwd cos cpu becomes an issue n i have launchers offline on all my bombers except the manticore all missile ships r already cpu hungry stop fuckin tthings up n actually fix things im obligated to use a worse target painter then b4 this stupid update whats the point of skillin up if ur forcin us to use crappy mods or super pricey ones where as before this update the meta 4 worked just fine thumbs down for this update its utter crap HALF MY SHIPS R FRIGGIN USELESS AT THIS POINT
1) learn how to fit a ship 2) don't be an f1 monkey 3) QQ more |
Dunamis55
NER Industries
16
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Posted - 2016.03.09 13:30:47 -
[12] - Quote
I guess this is more feedback about the patch notes themselves rather than the patch per se.
Is there any information about which item IDs are now being used for the replacement modules that underwent tiercide? In previous patch notes, the modules were updated in 2 sections: one detailing which item (and thus, it's ID) the new version of the module would use; and another section detailing the modules that were completely retired along with their IDs. In these patch notes, I can't tell which item IDs are now being used by the new modules, or even if they're using brand new ones.
This information would be very beneficial to people like myself who pull market data for our excel sheets and allow us to quickly update our data sets. |
Jeven HouseBenyo
Fifty Shades of Funkyness LLC
361
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Posted - 2016.03.09 13:33:56 -
[13] - Quote
I'm getting confused. Which song am I flying through? For Whom the Bell Tolls, or a concert segment of Pink Floyd's The Wall movie? The gong is waaay too loud (it could completely go away and I'd be thrilled) and the red/white/black X (crossed hammers!) seems a step backwards on keeping the challenge curve in place Eve was known for. Very much another 'make it easy' addition that otherwise isn't a priority request from your regular long term customer base. If someone's not noticing the destruction of their targets without this bong & X addon, they have bigger problems that all the UI tweaks in the New Eden universe won't fix.
That's all so far for General Feedback. After I check with the CCP promised list and if those have made it ingame, will probably be posting over on the Issues thread.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
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Blood Ruin
Rifterlings Zero.Four Ops
0
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Posted - 2016.03.09 13:35:01 -
[14] - Quote
Dunamis55 wrote:I guess this is more feedback about the patch notes themselves rather than the patch per se.
Is there any information about which item IDs are now being used for the replacement modules that underwent tiercide? In previous patch notes, the modules were updated in 2 sections: one detailing which item (and thus, it's ID) the new version of the module would use; and another section detailing the modules that were completely retired along with their IDs. In these patch notes, I can't tell which item IDs are now being used by the new modules, or even if they're using brand new ones.
This information would be very beneficial to people like myself who pull market data for our excel sheets and allow us to quickly update our data sets. ^^+1 very useful for 3rd party devs |
Fossor Wintersky
Ordinus Ursorum Cautorum
21
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Posted - 2016.03.09 13:37:55 -
[15] - Quote
Where is my MWD? And where is my second rig? |
Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
89
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Posted - 2016.03.09 13:38:13 -
[16] - Quote
The Project Discovery rewards are nice but the rate at which those rewards are earned are not. I am rank 13 at the moment and have 2,5K AK. I need 15K for the cheapest item. Also, the AK/image rate declines as I level which makes it even less attractive to do. And since ranking is not linear there is more and more time between AK payouts. For the love of science, please up the reward rate and the AK gain rate :) |
marly cortez
Mercurialis Inc. RAZOR Alliance
136
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Posted - 2016.03.09 13:43:20 -
[17] - Quote
Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea. |
MAS0RAKSH
Black Serpent Technologies The-Culture
7
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Posted - 2016.03.09 13:49:32 -
[18] - Quote
add the station loading optional back in.
why does the ship hangar close whenever I activate a ship? |
Lara Divinity
Black Scorpion Nomads
123
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Posted - 2016.03.09 13:54:15 -
[19] - Quote
marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose.
u noticed that very well about reactivating the new camera was to busy to notice since im checkin all my fits thanks for puttin it out here +1 |
Ni Neith
Hedion University Amarr Empire
4
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Posted - 2016.03.09 13:57:51 -
[20] - Quote
Yadaryon Vondawn wrote:For the love of science...
Seriously? Selling this minigame as since is my biggest issue with the patch. |
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Astrid Arran
Republic Military School Minmatar Republic
2
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Posted - 2016.03.09 14:01:04 -
[21] - Quote
Can we Please get an option to turn off that annoying sound when you kill a ship. its very unnecessary |
Duke Killem
Center for Advanced Studies Gallente Federation
5
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Posted - 2016.03.09 14:05:38 -
[22] - Quote
Posted in GD, told to come here..... Kill bong is out of place, makes Eve sounds stupid! |
Rain6637
GoonWaffe Goonswarm Federation
33435
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Posted - 2016.03.09 14:09:58 -
[23] - Quote
I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.
It's also on repeat.
In several clients.
I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rivr Luzade
Kenshin. DARKNESS.
2360
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Posted - 2016.03.09 14:18:04 -
[24] - Quote
Something to consider for Project Discovery: Make the sample pictures when you hover over one of the solutions open below the solution, not to the side. The solutions are aligned horizontally and when I hover over one of the solution hexagons, the magnified version obstructs other accessible solution hexagons further to the right/left in a given horizontal solution line. I need to move my mouse into an area where it does not hover over one of the solution hexagons in order to be able to access other hexagons. That's not great.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Postman
EVE Postal Service
3
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Posted - 2016.03.09 14:26:13 -
[25] - Quote
Astrid Arran wrote:Can we Please get an option to turn off that annoying sound when you kill a ship. its very unnecessary Ingame settings menu -> audio tab -> advanced audio settings (need to select it) -> turn down the UI Interaction
Not sure what else is muted that way but at least the annoying bong sound is gone. |
Caleb Ayrania
TarNec Invisible Exchequer
284
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Posted - 2016.03.09 14:27:34 -
[26] - Quote
Some tweaks to the Project Discovery UI is def needed.
The Zoom is frustrating, make it say shift or ctrl to zoom.. not hold but click to activate and deactivate..
Also the rewards look like terrible grind, especially since you can not cash in anything after a lot of work..
and the consensus accuracy offset is a bit frustrating.. Especially the total random guessed ones
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Rain6637
GoonWaffe Goonswarm Federation
33435
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Posted - 2016.03.09 14:27:50 -
[27] - Quote
The camera is broken again. Before this patch, when using the new camera, I could use Alt+1 to re-center the camera after accidentally panning. Now when I use Alt+1 to reset the camera, it zooms in as if I used "Look at my own ship."
I can't test this new camera for you in this state. I'm reverting to old camera.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rho1
Kavashikari
0
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Posted - 2016.03.09 14:29:12 -
[28] - Quote
Ship killed animation: so-so, too blinky for most people. The gong sound is bad though. Please add option to disable the gong. |
Rivr Luzade
Kenshin. DARKNESS.
2361
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Posted - 2016.03.09 14:33:47 -
[29] - Quote
Rho1 wrote:Ship killed animation: so-so, too blinky for most people. The gong sound is bad though. Please add option to disable the gong. How to disable the Gong and all other useless sounds in the UI ... and potentially some useful ones as well, I cannot tell.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
60
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Posted - 2016.03.09 14:36:48 -
[30] - Quote
1/ Stop forcing us to use the new camera. It's broken and unusable as it is. 2/ Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. |
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