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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Phantom
C C P C C P Alliance
6543

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Posted - 2016.03.09 10:51:26 -
[1] - Quote
The March release has been deployed on March 9th during an extended downtime. Please use this thread for general feedback and discussions.
This release brings a whole host of changes to New Eden, including increased Drifter activity in Drifter wormhole systems, along with new boosters, more module tiericide and tweaks to ECM and ECCM, changes to the watch list system, the introduction of Project Discovery, user interface and camera improvements, new skills in preparation for the release of Citadels and new Stasis Grappler modules.
The full details of all changes and improvements are available in the March release patch notes.
Please report issues with the release on the PC in the March release issue thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14625
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Posted - 2016.03.09 12:43:12 -
[2] - Quote
"buddy list"
This one need iteration with consideration given for the plethora of other uses players with no intrest in supers from all the other facets of eve have for it.
Better the Devil you know.
=]|[=
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Sky Marshal
Core Industry. Circle-Of-Two
91
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Posted - 2016.03.09 12:47:38 -
[3] - Quote
-½ The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu. -+
...
Why ? Just... why ?
My GPU just got +5-¦ just because of that and I started only ONE account. With all of them started, obviously I am over the usual temperatures. When most of your time is in station, this is great...
And so... why ? To force the players to swing their ships in station ?
Seriously, restore this function please for the sake of our GPUs and stop fixing what isn't broken... |

lexa21
KarmaFleet Goonswarm Federation
14
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Posted - 2016.03.09 12:49:57 -
[4] - Quote
Meta DC has too much CPU, 3 equal target painters, OP dual oversized cap battery fits. Good job CCP. Zero good patches since 2013. Try to invent something, stop crashing eve and stealing from WoW. |

Blood Ruin
Rifterlings Zero.Four Ops
0
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Posted - 2016.03.09 12:59:37 -
[5] - Quote
Is there any possibility that we will be able to turn off the "gong" when a target is killed? I enjoy the new graphic notification for feedback on a kill but the gong is a bit annoying. I didn't see an option in the "Inactive Client Muting" *( I think this is a typo and should be "Interactive")
Also, From what I can tell the "invert zoom direction" option does not actually invert the zoom direction. I have relogged multiple times between turning the option on and off without much effect |

lexa21
KarmaFleet Goonswarm Federation
14
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Posted - 2016.03.09 13:07:38 -
[6] - Quote
Blood Ruin wrote:Is there any possibility that we will be able to turn off the "gong" when a target is killed? I enjoy the new graphic notification for feedback on a kill but the gong is a bit annoying. I didn't see an option in the "Inactive Client Muting" ( *I think this is a typo and should be "Interactive"* )
Also, From what I can tell the "invert zoom direction" option does not actually invert the zoom direction. I have relogged multiple times between turning the option on and off without much effect (*I may be doing something wrong*)
There is no sound in space. |

Baldour Ngarr
British Federation
2
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Posted - 2016.03.09 13:09:23 -
[7] - Quote
I can't find an option to turn off the flashing red target symbols whenever a ship is destroyed. Any chance that you'll let me play without a severe migraine? |

Fossor Wintersky
Ordinus Ursorum Cautorum
21
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Posted - 2016.03.09 13:19:51 -
[8] - Quote
Yet another useless changes.  |

Lara Divinity
Black Scorpion Nomads
123
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Posted - 2016.03.09 13:22:31 -
[9] - Quote
we dont need stupid lock animations n to see when a ship is destroyed by an animation we see it blow up u screwed up half of my ships perticularry my bombers cant have target painter on hound with warp disruptor 2 and 5mn yts- 8 mwd cos cpu becomes an issue n i have launchers offline on all my bombers except the manticore all missile ships r already cpu hungry stop fuckin tthings up n actually fix things im obligated to use a worse target painter then b4 this stupid update whats the point of skillin up if ur forcin us to use crappy mods thumbs down for this update its utter crap HALF MY SHIPS R FRIGGIN USELESS AT THIS POINT |

Jenn aSide
Shinigami Miners Test Alliance Please Ignore
13783
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Posted - 2016.03.09 13:23:40 -
[10] - Quote
Fossor Wintersky wrote:Yet another useless changes. 
+1
WTF is going on at CCP these days? WHY get rid of the station environment toggle?
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Blood Ruin
Rifterlings Zero.Four Ops
0
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Posted - 2016.03.09 13:30:12 -
[11] - Quote
Lara Divinity wrote:we dont need stupid lock animations n to see when a ship is destroyed by an animation we see it blow up u screwed up half of my ships perticularry my bombers cant have target painter on hound with warp disruptor 2 and 5mn yts- 8 mwd cos cpu becomes an issue n i have launchers offline on all my bombers except the manticore all missile ships r already cpu hungry stop fuckin tthings up n actually fix things im obligated to use a worse target painter then b4 this stupid update whats the point of skillin up if ur forcin us to use crappy mods or super pricey ones where as before this update the meta 4 worked just fine thumbs down for this update its utter crap HALF MY SHIPS R FRIGGIN USELESS AT THIS POINT
1) learn how to fit a ship 2) don't be an f1 monkey 3) QQ more |

Dunamis55
NER Industries
16
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Posted - 2016.03.09 13:30:47 -
[12] - Quote
I guess this is more feedback about the patch notes themselves rather than the patch per se.
Is there any information about which item IDs are now being used for the replacement modules that underwent tiercide? In previous patch notes, the modules were updated in 2 sections: one detailing which item (and thus, it's ID) the new version of the module would use; and another section detailing the modules that were completely retired along with their IDs. In these patch notes, I can't tell which item IDs are now being used by the new modules, or even if they're using brand new ones.
This information would be very beneficial to people like myself who pull market data for our excel sheets and allow us to quickly update our data sets. |

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
361
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Posted - 2016.03.09 13:33:56 -
[13] - Quote
I'm getting confused. Which song am I flying through? For Whom the Bell Tolls, or a concert segment of Pink Floyd's The Wall movie? The gong is waaay too loud (it could completely go away and I'd be thrilled) and the red/white/black X (crossed hammers!) seems a step backwards on keeping the challenge curve in place Eve was known for. Very much another 'make it easy' addition that otherwise isn't a priority request from your regular long term customer base. If someone's not noticing the destruction of their targets without this bong & X addon, they have bigger problems that all the UI tweaks in the New Eden universe won't fix.
That's all so far for General Feedback. After I check with the CCP promised list and if those have made it ingame, will probably be posting over on the Issues thread.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
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Blood Ruin
Rifterlings Zero.Four Ops
0
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Posted - 2016.03.09 13:35:01 -
[14] - Quote
Dunamis55 wrote:I guess this is more feedback about the patch notes themselves rather than the patch per se.
Is there any information about which item IDs are now being used for the replacement modules that underwent tiercide? In previous patch notes, the modules were updated in 2 sections: one detailing which item (and thus, it's ID) the new version of the module would use; and another section detailing the modules that were completely retired along with their IDs. In these patch notes, I can't tell which item IDs are now being used by the new modules, or even if they're using brand new ones.
This information would be very beneficial to people like myself who pull market data for our excel sheets and allow us to quickly update our data sets. ^^+1 very useful for 3rd party devs |

Fossor Wintersky
Ordinus Ursorum Cautorum
21
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Posted - 2016.03.09 13:37:55 -
[15] - Quote
Where is my MWD? And where is my second rig? |

Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
89
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Posted - 2016.03.09 13:38:13 -
[16] - Quote
The Project Discovery rewards are nice but the rate at which those rewards are earned are not. I am rank 13 at the moment and have 2,5K AK. I need 15K for the cheapest item. Also, the AK/image rate declines as I level which makes it even less attractive to do. And since ranking is not linear there is more and more time between AK payouts. For the love of science, please up the reward rate and the AK gain rate :) |

marly cortez
Mercurialis Inc. RAZOR Alliance
136
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Posted - 2016.03.09 13:43:20 -
[17] - Quote
Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea. |

MAS0RAKSH
Black Serpent Technologies The-Culture
7
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Posted - 2016.03.09 13:49:32 -
[18] - Quote
add the station loading optional back in.
why does the ship hangar close whenever I activate a ship? |

Lara Divinity
Black Scorpion Nomads
123
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Posted - 2016.03.09 13:54:15 -
[19] - Quote
marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose.
u noticed that very well about reactivating the new camera was to busy to notice since im checkin all my fits thanks for puttin it out here +1 |

Ni Neith
Hedion University Amarr Empire
4
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Posted - 2016.03.09 13:57:51 -
[20] - Quote
Yadaryon Vondawn wrote:For the love of science...
Seriously? Selling this minigame as since is my biggest issue with the patch. |
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Astrid Arran
Republic Military School Minmatar Republic
2
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Posted - 2016.03.09 14:01:04 -
[21] - Quote
Can we Please get an option to turn off that annoying sound when you kill a ship. its very unnecessary |

Duke Killem
Center for Advanced Studies Gallente Federation
5
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Posted - 2016.03.09 14:05:38 -
[22] - Quote
Posted in GD, told to come here..... Kill bong is out of place, makes Eve sounds stupid! |

Rain6637
GoonWaffe Goonswarm Federation
33435
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Posted - 2016.03.09 14:09:58 -
[23] - Quote
I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.
It's also on repeat.
In several clients.
I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rivr Luzade
Kenshin. DARKNESS.
2360
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Posted - 2016.03.09 14:18:04 -
[24] - Quote
Something to consider for Project Discovery: Make the sample pictures when you hover over one of the solutions open below the solution, not to the side. The solutions are aligned horizontally and when I hover over one of the solution hexagons, the magnified version obstructs other accessible solution hexagons further to the right/left in a given horizontal solution line. I need to move my mouse into an area where it does not hover over one of the solution hexagons in order to be able to access other hexagons. That's not great.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Postman
EVE Postal Service
3
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Posted - 2016.03.09 14:26:13 -
[25] - Quote
Astrid Arran wrote:Can we Please get an option to turn off that annoying sound when you kill a ship. its very unnecessary Ingame settings menu -> audio tab -> advanced audio settings (need to select it) -> turn down the UI Interaction
Not sure what else is muted that way but at least the annoying bong sound is gone. |

Caleb Ayrania
TarNec Invisible Exchequer
284
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Posted - 2016.03.09 14:27:34 -
[26] - Quote
Some tweaks to the Project Discovery UI is def needed.
The Zoom is frustrating, make it say shift or ctrl to zoom.. not hold but click to activate and deactivate..
Also the rewards look like terrible grind, especially since you can not cash in anything after a lot of work..
and the consensus accuracy offset is a bit frustrating.. Especially the total random guessed ones
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Rain6637
GoonWaffe Goonswarm Federation
33435
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Posted - 2016.03.09 14:27:50 -
[27] - Quote
The camera is broken again. Before this patch, when using the new camera, I could use Alt+1 to re-center the camera after accidentally panning. Now when I use Alt+1 to reset the camera, it zooms in as if I used "Look at my own ship."
I can't test this new camera for you in this state. I'm reverting to old camera.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rho1
Kavashikari
0
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Posted - 2016.03.09 14:29:12 -
[28] - Quote
Ship killed animation: so-so, too blinky for most people. The gong sound is bad though. Please add option to disable the gong. |

Rivr Luzade
Kenshin. DARKNESS.
2361
|
Posted - 2016.03.09 14:33:47 -
[29] - Quote
Rho1 wrote:Ship killed animation: so-so, too blinky for most people. The gong sound is bad though. Please add option to disable the gong. How to disable the Gong and all other useless sounds in the UI ... and potentially some useful ones as well, I cannot tell.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
60
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Posted - 2016.03.09 14:36:48 -
[30] - Quote
1/ Stop forcing us to use the new camera. It's broken and unusable as it is. 2/ Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. |
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Yana Shakti
Tronhadar
21
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Posted - 2016.03.09 14:37:25 -
[31] - Quote
You should have waited a few more days. This patch is half-baked.
* allow us to disable the gong. It's unnecessary.
* the new camera interactions are very flashy but unhelpful. i don't need the camera swing to add an extra layer of 'excitement' to the game. On the contrary, the pan should be smooth and graceful so i can focus on playing. the new camera effects and mouse interactions are disruptive.
* some ships now show too many slots. The slots can't be filled but they appear anyway.
* some modules don't show up when in space.
* importing a hitherto supported fit from EFT into EVE now gives some error messages. Some modules are no longer recognized. annoying.
On balance, I think it's safer for me to stay docked until you sort out the freaky camera swing and modules issues. Bob alone knows what other problems are lurking to be discovered.
Please hold off on releasing half-finished patches. It's a great game, don't abuse it. |

Albert Madullier
Trillium Invariant Honorable Third Party
45
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Posted - 2016.03.09 14:39:34 -
[32] - Quote
please bring back the proper 21:9 fov for the new camera, this patch removed it |

Albert Madullier
Trillium Invariant Honorable Third Party
45
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Posted - 2016.03.09 14:40:24 -
[33] - Quote
Azahar Ortenegro wrote:1/ Stop forcing us to use the new camera. It's broken and unusable as it is. 2/ Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing.
in options - graphics - camera settings change inertia setting
|

g4llentes0ldier
P0co holdings
2
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Posted - 2016.03.09 14:41:37 -
[34] - Quote
The new buddy list has now just killed part of the game. No more being able to hunt your targets down as easy, this is just result in people camping hubs and pipes more or leaving the game. |

Ni Neith
Hedion University Amarr Empire
5
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Posted - 2016.03.09 14:45:01 -
[35] - Quote
Rho1 wrote:Ship killed animation: so-so, too blinky for most people. The gong sound is bad though. Please add option to disable the gong.
The animation before that (blinking and then disappearing) was good. Why do they make it worse is beyond my level of comprehension. |

Ghaustyl Kathix
Quantum Singularities Half Massed
81
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Posted - 2016.03.09 14:48:32 -
[36] - Quote
Sky Marshal wrote:-½ The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu. . Someone asked in the test server subforum, here's the thread with the reasons they gave: https://forums.eveonline.com/default.aspx?g=posts&t=471406
Blood Ruin wrote:I think this is a typo and should be "Interactive" No, it's "inactive" client muting. This option lets you mute specific kinds of sounds for when you don't have the Eve window selected.
Azahar Ortenegro wrote:1/ Stop forcing us to use the new camera. It's broken and unusable as it is. 2/ Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. In the Display and Graphics tab, if you turn off the various camera options and change the slider a bit more towards "stiff," it pretty much looks like the old camera. |

Uta Benigna
Grim Gambler
0
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Posted - 2016.03.09 14:58:33 -
[37] - Quote
lol-mylast post got lost because you were "ganked" (as it read). No fun in typing it in all again - update is lousy and a pita |

Daemun Khanid
Apollo Defence Industries
481
|
Posted - 2016.03.09 15:00:11 -
[38] - Quote
Continuing to plant it...
CCP Turtlepower wrote:Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle. o7 CCP Turtlepower
I'm logging in now to check but if this hasn't been changed it's the same thing I've commented on repeatedly in the test server feedback thread...YUP it's the same and it's nauseating,
When in station, if you disable camera bobbing the background stops moving up and down but the ship itself continues to go uuuppppp anndddd dooooowwwnnnn and uuuupppppp annndddd dooowwwwnnnn. Nothing in the options makes it stop and with the load station environment option removed I guess I'll have no other choice now than to cover my entire screen with windows when docked up to prevent getting sea sick. Would be nice to know if anyone ever paid any attention to it in the feedback thread since other issues received responses yet this one never did even though I mentioned it multiple times in more than one thread.
Daemun of Khanid
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
60
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Posted - 2016.03.09 15:01:06 -
[39] - Quote
Albert Madullier wrote:in options - graphics - camera settings change inertia setting
Doesn't remove it. The bold font wasn't just for show ;)
Ghaustyl Kathix wrote:In the Display and Graphics tab, if you turn off the various camera options and change the slider a bit more towards "stiff," it pretty much looks like the old camera. But it's still not what it was. I don't need lag in camera movements. I doubt anyone needs lag in camera movements. |

marly cortez
Mercurialis Inc. RAZOR Alliance
138
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Posted - 2016.03.09 15:07:22 -
[40] - Quote
Would ask if it was possible to return the ability to remove the 'Station environment' option, For those of us that have a need to control our Graphics loading, Removing this option was not a cool move on behalf of CCP. underhanded and picky tbh.
Finding you now have to endure howling cooling fans due to sheer graphics load when trading in station between several accounts only brings about the realisation of how far detached from the player base CCP really is, Not user friendly, and really was not a required move on the part of CCP or is this part of the NEW way of doing things, Force players out of multi boxing accounts simply due to sheer graphics loading.
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Miss Peregrine
Miss Peregrine Corporation
0
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Posted - 2016.03.09 15:10:16 -
[41] - Quote
I do not like the watch list changes - not knowing when someone is online or not screws up knowing when to look for them.
And the reason given by CCP Lebowski as to why - It's not Eve like, - is Foolish.
Please return the watch list back to what is was - as I like the war part of this game and this is a key tool for it.
Also - come up with a better reason.
Thank you |

FleX0o
Unforeseen Consequences. The Unthinkables
1
|
Posted - 2016.03.09 15:19:21 -
[42] - Quote
CCP sound design skill is at lvl 1.... Please remove the kill bong its ****.. 
Also stop forcing me to use "the new camera" its **** too... the old one doesnt need to be improved its perfect as it is now..
If people want to make vids with the new camera just let them activate it in the settings menu. (like it is now) |

probag Bear
Xiong Offices
89
|
Posted - 2016.03.09 15:26:47 -
[43] - Quote
Sky Marshal wrote:-½ The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu. -+
...
Why ? Just... why ?
My GPU just got +5-¦ just because of that and I started only ONE account. With all of them started, obviously I am over the usual temperatures. When most of your time is in station, that is great news.
And so... why ? To force the players to swing their ships in station ?
Seriously, restore this function please for the sake of our GPUs and stop fixing what isn't broken...
Pretty please. My computer fan is working overtime and it still can't handle this change. |

Vallarion
Oh those Russians Southern Sitizens
1
|
Posted - 2016.03.09 15:30:33 -
[44] - Quote
NPC kill sound is annoying, very annoying. Also, it's followed by "X-animation" sound - two sounds for a single event. Plus, this "hong" sound in like nothing in EVE - all other sounds are tech-like. |

Gliese Casserres
Fistful of Finns Paisti Syndicate
52
|
Posted - 2016.03.09 15:36:12 -
[45] - Quote
For gods sake put the station environment opt out back. How ever cool the ship spinning might be, I'll rather take the increased performance and a GPU that doesn't yell in agony.
Put. It. Back!  |

Jack 'GUN' Morgan
Morning Star Expeditionary Force
8
|
Posted - 2016.03.09 15:40:02 -
[46] - Quote
I've not heard one person say they like the kill gong, please remove it tomorrow with the extended downtime that you'll need to fix the rest of the bugs!
Also I was really looking forward to Project Discovery. Now using it I'm hugely disappointed. the UI is annoying (not as annoying as the kill bong), when hovering over the examples it's hard to remember which one I was looking at!
We all know Eve is risk V reward but I feel PD needs more rewards.. I know there's no risk of getting blown up but there's a risk I'm going to need Broadcast4Reps if I even attempt to try and get 75k worth of points for the SoE suit. So I think you'll see a fall off of people doing this unless there are more varied rewards (not ISK) or the reward points are higher?
Yes I don't have to play the mini game (and I wont be) but it would be nice to help science while waiting for fleets etc. |

Misticue
ZERO T0LERANCE RAZOR Alliance
11
|
Posted - 2016.03.09 15:40:09 -
[47] - Quote
This killsound and as well the blinky thing when a target is destroyed made feel like Playing WOW in Space.
I have no idea who comes up with stuff like that as this is not fitting with eve general graphic direction.
EvE always had a Tech like Graphic and sound and implementing stuff like this or the new scanning window and map makes me feel that you guys really try to create wow in space. But in my opinion this is the wrong direction! |

Damjan Fox
Fox Industries and Exploration
240
|
Posted - 2016.03.09 15:53:39 -
[48] - Quote
Quote:This killsound and as well the blinky thing when a target is destroyed made feel like Playing WOW in Space.
I have no idea who comes up with stuff like that as this is not fitting with eve general graphic direction. ^This. The stupid kill bong and the animation are so out of place. What was wrong with the old animation? It was subtle and did its job.
So, why???
Seems like some guys from Treyarch took over control in CCPs UI team... 
Proposal: >>> New Inventory / Item Hangar <<<
|

Obil Que
Star Explorers Reckoning Star Alliance
380
|
Posted - 2016.03.09 15:53:43 -
[49] - Quote
Sky Marshal wrote:-½ The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu. -+
...
Why ? Just... why ?
My GPU just got +5-¦ just because of that and I started only ONE account. With all of them started, obviously I am over the usual temperatures. When most of your time is in station, that is great news.
And so... why ? To force the players to swing their ships in station ?
Seriously, restore this function please for the sake of our GPUs and stop fixing what isn't broken...
Can you at least make the feature respect the Camera Bobbing toggle?
I know this is a fringe case, but I do a decent amount of connecting to EVE via Teamviewer to monitor things and the bobbing just kills the bandwidth with a lot of extra movement. If that toggle also turned off all animations in the window, that would be ideal but that does seem a bit beyond. |

Gianozzo
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 15:56:15 -
[50] - Quote
Please reconsider the kill bong and the kill animation. Eve is such an aesthetic game,but this is like constant sneezing and coughing in a concert. |
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Mirielle Asaki
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2016.03.09 15:58:55 -
[51] - Quote
I noticed that The Scope video's now play in my Captain's Quarters. This is nice and fun, but ...
- the news shown is rather behind the times (Operation Frostfire has ended quite a while ago)
- where is the remote control, so I can turn the sound off (and perhaps back on -- if there is an option under Audio I've managed to miss it).
I'm one of those people who likes to hang out in their Captain's Quarters from time to time, but having The Scope on repeat isn't working for me. Either switch them to play less often, and it would make sense to play new episodes of The Scope, not just older ones which certainly aren't "Breaking News" anymore |

KTOZ
Exanimo Inc Northern Army
94
|
Posted - 2016.03.09 16:18:18 -
[52] - Quote
you are doing best to make the game unbearable... |

Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
10
|
Posted - 2016.03.09 16:36:50 -
[53] - Quote
The Kill Bong is horrible; and its animation effect nearly as bad. It's Beyond annoying and doesn't fit the game in the least. Please remove ASAP. |

Don Pera Saissore
80
|
Posted - 2016.03.09 16:49:25 -
[54] - Quote
the doorbell sound on killing ships can be disabled by turning down the UI interaction slider in the audio tab. i dont know what else this disables |

Kaely Tanniss
Addicted To Chaos Archetype.
558
|
Posted - 2016.03.09 16:57:01 -
[55] - Quote
Please put the watchlist back the way it was. The change is ridiculous and it's getting old with CCP "fixing" things that were never broken. How about fixing the things that are actually broken and stop messing with mechanics that are, and have been, fine. On/offline notification of war targets is essential. To remove this is poor judgement and just plain dumb. Knowing someone is online doesn't tell you where they are..just that they are online..a necessary thing to know if only a few wts are on or 100. Is CCP going to remove locators next too? 
I'm not sure what's going on over there at CCP..but you are not helping the game. Please stop messing with tried and true mechanics in an attempt to look like you are making "improvements"..and actually add some new content to the game. 
"Buddy list"...pshh...90% of the ppl who watchlist are watchlisting targets..not friends. How ridiculous is it that when I want to watchlist a wt that I have to ask "hey wt, is it cool if I add an online notification to your red status?" 
I love this game...but what is going on here. 
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
|

Faffywaffy
The Reborn The Gorgon Empire
92
|
Posted - 2016.03.09 16:59:52 -
[56] - Quote
Please allow disabling the new camera marquee select, or at least assign it to a different key. I've had TS assigned to the right ctrl key for over 5 years now, and it's going to be hard to adjust. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
70
|
Posted - 2016.03.09 17:05:32 -
[57] - Quote
What are you doing CCP ????......how many other posts do i tag and agree with so many
Please turn off that annoying gong and flashy target for killing something ........,ridiculous For who the bell tolls rings to mind
And put the watch list back as it was its used to know when your enemies are on as well as your friends.
Do you people play this game???? |

Miss Ventage
Immortal Nomads Indecent Exposure Alliance
1
|
Posted - 2016.03.09 17:12:03 -
[58] - Quote
Give back the old watchlist PLEASE. People can share ingame chat windows or teamspeak with their buddies where they can see if online or not, we don't need a popup for that!!!
Targets who even dont know yet that they are a target is what we need on the watchlist for god sake.
I play this game every day for 7 years now and pay for several accounts dont make me quit EVE and download pokemon.
Give the one who tries to destroy EVE his resignation or loose subscribers.
My first forum post ever, i just can't let this go 
|

Tavr
Suddenly Dreadnoughts
1
|
Posted - 2016.03.09 17:22:10 -
[59] - Quote
Are CCP lowering the age limit ? Coz new kill graphics and sounds will only appeal to 9yo. Aweful just aweful. Auto subscribe now removed!!! |

Braddock1
The Scope Gallente Federation
11
|
Posted - 2016.03.09 17:22:58 -
[60] - Quote
Since the new Release I don-¦t see dmg Notifications anymore checked in settings everthing is fine there. And please get rid of the dorbell sound once a ship is killed |
|

Postman
EVE Postal Service
4
|
Posted - 2016.03.09 17:36:26 -
[61] - Quote
Don Pera Saissore wrote:the doorbell sound on killing ships can be disabled by turning down the UI interaction slider in the audio tab. i dont know what else this disables So far I have found out that disabling the UI Interaction sounds not only removes the dong sound (which strangely enough grows on you after 200 times in 5 minutes, I hate NPC frigs), it also removes the sounds scanning with probes make. Now is the lack of probe scanning maybe not so bad if you keep the system map open for the visual, however for combat probers and people doing other stuff during it is something you miss. Now I have no idea if the probes are actually doing something (the button for scan doesn't work 100% of the time) and when they are finished with their scan.
Will update if I find more sounds missing. |

Monite Harajem
Phantom Squad The Blood Covenant
5
|
Posted - 2016.03.09 17:45:12 -
[62] - Quote
Why does it seem with every patch lately CCP is HELPING the botters more and more? Really... remove the watch list so players that KNOW you're a botter can take advantage of killing your **** while you run the stupid program. Now lets add a bong for the program to listen for so its harder to detect ratting bots. CCP what the hell, stop listening to the whiny players that ruin eve.
And I've noticed that after 5 orbits your ship will stop. WTF |

Lara Divinity
Black Scorpion Nomads
126
|
Posted - 2016.03.09 17:45:40 -
[63] - Quote
to much releases to fast work on one release n deploy it properly u got sisi as testserver but still force stuff on tranquility even after negative feedback of ppl actually testing on testserver. feedback gets completly ignored why is this does our voice not count just our money??
will start beliving untill proven otherwise, but now its just a big nono |

Atty Eric
LiTiGaToRs
2
|
Posted - 2016.03.09 17:47:41 -
[64] - Quote
Please don't remove the option to disable station environment or just please replace it with your news browser etc which are not resource intensive. Also, the dingdong gong bong blah blah are so cheap so throw it out the window and kindly fix your relic/data sites mini game because it's too slow to respond from clicking. |

Soltys
Brutor Tribe Minmatar Republic
106
|
Posted - 2016.03.09 17:59:03 -
[65] - Quote
So another stupid decision to remove yet another UI toggle ?
We already lost (with CCP doing essentially this):
- snap distance / no snap (damn how I miss this) - RGB sliders
Now static environment is gone ?
Tell me, why would my market alt(s) need non-static environment ? So my GPU is less bored or something ?
Jita Flipping Inc.: Solmp / Kovl
|

Asm0dai
IRON-STAR ARMAMENTS
0
|
Posted - 2016.03.09 18:08:18 -
[66] - Quote
The issue with missing filters in the new Probe Scanner window is still there. This has been preventing me from moving to the new Dscan/Probe interface since it first launched.
I am missing the Ship filter, which seems to be hard locked to "ON". Another one of my characters is missing the Structure filter, which makes it virtually impossible to use combat probes, as I am unable to filter out PoS structures form the list.
Already submitted numerous bug reports about this. At the moment I can still have the old scanners to fall back on, but if this isn't fixed by the time they are removed, then I'll effectively have two characters that will be unable to use combat probes. |

Ni Neith
Hedion University Amarr Empire
5
|
Posted - 2016.03.09 18:17:53 -
[67] - Quote
Tavr wrote:Are CCP lowering the age limit ? Coz new kill graphics and sounds will only appeal to 9yo. Aweful just aweful. Auto subscribe now removed!!!
more people need to do this. We are not happy, CCP. |

Nivo Green
Stac Enterprises
43
|
Posted - 2016.03.09 18:23:21 -
[68] - Quote
Albert Madullier wrote:please bring back the proper 21:9 fov for the new camera, this patch removed it
I don't really know what happened here, but for the longest time the FOV was super broken in EVE for my 3x monitor setup, which is 16:3 or 48:9. The new camera fixed that and I really liked that. To my surprise it no longer works again. Why would they break that? I wonder how many people play EVE with more than 1 monitor at once, and I don't mean two separate instances each on its own monitor, I mean 1 instance across several monitors.
|

Asinae Antaelis
16
|
Posted - 2016.03.09 18:23:51 -
[69] - Quote
Quote: Miscellaneous: Moved server shutdown notifications to use the newer notification center. Added the ability for CCP to send development news, server alerts, in-game news, and out of game news to the notification center.
I think it would be very great to distinguish those notifications from the usual ones with a specific color (i vote for orange) as they can affect the client (reboot etc..) |

gargars
The Tebo Corp
180
|
Posted - 2016.03.09 18:25:50 -
[70] - Quote
"Watch List"... I notice that is is the only major change with no link to an announcement/explanation/feedback blog. Was there one? I sure didn't see it. If there isn't one, why wasn't there one? This is not a trivial change.
Yes I have used it to see when war targets were on, and I have used it in wormholes for essentially the same reason. However my main use of it is (WAS) knowing when friends logged in without having to flick through tons of chat channels all the time.
With 3 accounts - 9 characters, I literally have many hundreds of peeps in my watch lists. No idea how many have me added also - since that was never an issue over the years.
I play the game for fun, and the idea of re-doing all of those is not my idea of fun. Not to mention some of them taking breaks so I may never know if they come back.
I can see you pandered to a sub-set of your player base with this change, but this effects EVERYONE in the game regardless of what they do or where they live.
I am kinda shocked this was just jammed through. |
|

Eodp Ellecon
I N E X T R E M I S Tactical Narcotics Team
27
|
Posted - 2016.03.09 18:26:51 -
[71] - Quote
Project Discovery.
Why the known sample window isn't a static location idk. As a result it requires you to examine baseline samples from right to left and jumps about.
If you could lock baseline samples and then pull up a second you would improve chances of accuracy attempts.
|

Mishra San
246
|
Posted - 2016.03.09 18:28:53 -
[72] - Quote
when switching ships from an SMA, my modules and rigs keep "disappearing" from the fitting window.
also, DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG.
maybe slightly more subtle sound? ^^
DONG!
Steve Ronuken for CSM XI!
sending virtual hug, virtual hug sent!
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
365
|
Posted - 2016.03.09 18:32:03 -
[73] - Quote
Interesting side note. During Operation Frostline one account worth of the mostly useless trinkets (that I collect obsessively!) were stuck to the base I claimed them in. Couldn't stuff in any ship to haul where that toon lives. Imagine my happiness to find them unstuck this morning.
Thankee sai for fixing (mebbe on purpose, probably by complete accident) a small glitch so I can moves my stuffs home. Now there's no reason to file a Support Ticket and wait for a few days for my stuffs to get ustuck.
One glimmer of hope for the future of EveOnline in the pile of stinky the last several Releases/Mini-Expansions have tossed down the tubes at us.
>Jeven
No, this does not get CCP off the hook for their obvious ignoring of fulfilling several promises, or the Inertia Worshiping Camera of Nausea. 
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

Gabriel Karade
Noir. Mercenary Coalition
306
|
Posted - 2016.03.09 18:34:00 -
[74] - Quote
#KillBong
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
|

Niko Lorenzio
United Eve Directorate
529
|
Posted - 2016.03.09 18:41:31 -
[75] - Quote
EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!
I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.
I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.
On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.
Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players.
The CSM XI Election are now open until March 25th, 2016. Please consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

SillyWaif
38
|
Posted - 2016.03.09 18:42:03 -
[76] - Quote
OMG... the explosion gong and animation ... ARGH !!!!!
WTF CCP? How can such a horrible horrible change get implemented? o_O???! It's laggy and highly annoying.
Please remove that 'feature' as soon as possible ... |

Lara Divinity
Black Scorpion Nomads
127
|
Posted - 2016.03.09 18:44:18 -
[77] - Quote
Gabriel Karade wrote:#KillBong bump |

Narkos Fera
KarmaFleet Goonswarm Federation
7
|
Posted - 2016.03.09 18:47:39 -
[78] - Quote
how much gigabyte did that patch had?
i just wondering, after checking my shared cache, he wants me to download 1.79GB.
i have only 60GB free per month, so i would be happy if i dont download the game again, as i did, after the Beta-Launcher killed my shared cache. |

Daerrol
Death By Design Did he say Jump
295
|
Posted - 2016.03.09 18:50:11 -
[79] - Quote
I play EVE Muted so the gong has not effected me. Sounds horrible. I like the animation though, in heavy fights it is nice to knwo if the target warped out or was destroyed. Useless for PVE/small gang tho should be disable able |

Amarrius Ibn Pontificus
Legion Air Meracom
27
|
Posted - 2016.03.09 18:50:15 -
[80] - Quote
Only one thing to add to what previous posters stated.
The Project discovery, how about making a mobile app for it too? Play on your phone, reap the rewards ingame. |
|

Zoranthia Atram
Republic University Minmatar Republic
0
|
Posted - 2016.03.09 19:00:11 -
[81] - Quote
I actually like the SCOPE playing in station.
BUT
A) It comes up in the rotation far, far too frequently. B) Everytime it plays it eats up all my bandwidth, looks like it downloads every single time. ???? Why no local caching for this?
|

Belgarian
Science and Trade Institute Caldari State
0
|
Posted - 2016.03.09 19:00:48 -
[82] - Quote
Niko Lorenzio wrote:EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!
I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.
I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.
On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.
Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players.
Very well said, especially the part about this never officially being announced or open for discussion like every other major change.
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
366
|
Posted - 2016.03.09 19:01:13 -
[83] - Quote
I would like a single player offline version of Eve to play. Why?
You've killed my grudge AND friend lists. The new camera is still not ready for next month's requirement to use it alone. Still no ETA on promises ignored or silently broken. I find out more on what's happening for future changes from Twitter and Reddit than official CCP webpages. ^^ this is bad communication methods between a company and their customer base
Think about it CCP. $60-70 bucks, one time purchase, and some of the non-evolving can head into skies more favorable for amusement for them while you change for change's sake and give a reason of 'cuz reasons on TQ to your heart's content.
Not being sarcastic or ranting. Honest request here. I'm just resigned to having to leave TQ in a month or so as the one last straw pushes me out in your determination to be shiny form over functional game.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

Rivr Luzade
Kenshin. DARKNESS.
2363
|
Posted - 2016.03.09 19:02:14 -
[84] - Quote
Another couple of things for Project Discovery:
The filling up motion of the experience bar is too slow. You can just skip it, but otherwise you sit there for a couple of seconds and watch that bar crawl upwards until all XP are applied. That should be faster, at least 50% faster. And the bar should be taller, not as narrow as it is. You can easily overlook it in my opinion.
You should be able to select the solution hexagon by clicking on the enlarge preview/explanation window. I find myself always clicking on the solution preview picture that meets the properties of the sample picture only to notice that that does not do anything and then I scramble the mouse to the hexagon but by then have moved over other hexagons that open other solution previews which in the end makes it a bit of a pain to get the right hexagon.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Mac deKiev
Trojan Legion Goonswarm Federation
0
|
Posted - 2016.03.09 19:10:49 -
[85] - Quote
CCP why do you insert a gong type sound and wake me up every time i do afk ratting.
please remove this horrible sound so i can get some sleep when ratting.
       |

Niko Lorenzio
United Eve Directorate
532
|
Posted - 2016.03.09 19:13:51 -
[86] - Quote
Jeven HouseBenyo wrote:I would like a single player offline version of Eve to play. Why?
You've killed my grudge AND friend lists. The new camera is still not ready for next month's requirement to use it alone. Still no ETA on promises ignored or silently broken. I find out more on what's happening for future changes from Twitter and Reddit than official CCP webpages. ^^ this is bad communication methods between a company and their customer base
Think about it CCP. $60-70 bucks, one time purchase, and some of the non-evolving can head into skies more favorable for amusement for them while you change for change's sake and give a reason of 'cuz reasons on TQ to your heart's content.
Not being sarcastic or ranting. Honest request here. I'm just resigned to having to leave TQ in a month or so as the one last straw pushes me out in your determination to be shiny form over functional game.
>Jeven
Single player Eve is available. X series, or Elite Dangerous. I'm most baffled at the number of CSM candidates who think that EVE's development is headed in the right direction when almost every single release has bad mechanics that were poorly communicated. Death by a thousand cuts is what I see here. Already lost so many good players and friends because of these constant annoyances.
The CSM XI Election are now open until March 25th, 2016. Please consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Ni Neith
Hedion University Amarr Empire
8
|
Posted - 2016.03.09 19:24:54 -
[87] - Quote
Amarrius Ibn Pontificus wrote:Only one thing to add to what previous posters stated.
The Project discovery, how about making a mobile app for it too? Play on your phone, reap the rewards ingame. This post is so good, I want to have his children. |

Makkuro Tatsu
Spontaneous Massive Existence Failure
57
|
Posted - 2016.03.09 19:25:48 -
[88] - Quote
Removing the static hangar background is the latest in a long string of bad changes made in terms of the camera. Yes, I read https://forums.eveonline.com/default.aspx?g=posts&t=471406 , but if you think the static hangar is too complex or not cost effective enough, just introduce a wallpaper image. You are killing my notebook with utterly useless blinkenlights in the hangar -- I don't need this, I don't want this! |

gravim bain
Perkone Caldari State
1
|
Posted - 2016.03.09 19:34:58 -
[89] - Quote
Found a issue w/ project discovery. The classification i selected was in the nucleus category and a green check box appeared in the cytoplasm category after submitting from the previous slide. I think it is just highlighting the wrong correct choice. Linked below is an image of the bug.
http://imgur.com/riHRR3r |

Yossarian Toralen
M and M Enterpises
51
|
Posted - 2016.03.09 19:59:20 -
[90] - Quote
Having to zoom out every time I undock will get old quickly.
Did anyone get paid for producing that blinky, flashy annoying animation that gets forced upon you when you destroy an enemy?
I'll raise my hat to them if they did. |
|

Major Natalya
Systems Alliance
3
|
Posted - 2016.03.09 20:06:17 -
[91] - Quote
The ship kill animation and gong is total overkill. Looks like something from an '80s Nintendo game. Who at CCP looked at that and said 'Yea, that's what we want'? I would keep an eye on them. And the guys that said, 'No, that is total crap' are the ones you should listen to.
For anyone who actually plays Eve the previous subtle animation where the target flickered as it disappeared was perfectly clear.
This animation and gong is EXTREMELY ANNOYING. Please get rid of it for the love of God. |

Hawke Frost
2
|
Posted - 2016.03.09 20:10:25 -
[92] - Quote
If I wanted iOS graphics and animations with terrible gong sounds I'd play an iOS game, it's annoying and completely different from the normal EVE design language (and that had better not change to this). Also it feels as if it's slower to update to the new available targets.
It's a step backwards. |

rufotris Andedare
Isk N Tears
5
|
Posted - 2016.03.09 20:21:24 -
[93] - Quote
Blood Ruin wrote:Is there any possibility that we will be able to turn off the "gong" when a target is killed? I enjoy the new graphic notification for feedback on a kill but the gong is a bit annoying. I didn't see an option in the "Inactive Client Muting" ( *I think this is a typo and should be "Interactive"* )
Also, From what I can tell the "invert zoom direction" option does not actually invert the zoom direction. I have relogged multiple times between turning the option on and off without much effect (*I may be doing something wrong*)
The gong...just.. why... there is no way to turn it off yet so I will be playing without sound today it looks like... please at least add an option to turn this sound off for us could ya?! |

Unholy Qabalist
Evocation
0
|
Posted - 2016.03.09 20:22:47 -
[94] - Quote
Can we turn off this gong that goes off when we kill a rat? thats really unnecessary. |

Falcon Xodor
Mount Gunbad Works
0
|
Posted - 2016.03.09 20:26:16 -
[95] - Quote
Useless gong, I don-¦t like it. I wanted shoot some sec4, not today. Again error with fitting. You see empty slots, event if they are used as see in fitting description of ship. Canceled subsription. |

Sergey Hawk
The Sith Syndicate REFORD
9
|
Posted - 2016.03.09 20:26:47 -
[96] - Quote
Target's icon animation and stupid sound in March release? Really??? Fool's Day is celebrated every year on 1 April not on March!!!
May the Force be with You
|

Gali goyl
Vertical Industrial Innovations
0
|
Posted - 2016.03.09 20:27:26 -
[97] - Quote
Okay. You do know you're early for April Fool's Day? The X and gong sound has got to be a joke. Especially when looting a can. Whooppee! I killed a can!
Seriously, Just let rats and cans die in peace.... |

Pix Severus
Empty You
3462
|
Posted - 2016.03.09 20:33:30 -
[98] - Quote
BONG, BONG, BONG.
I'm trying to run a mission and it's like I'm living in London, right next to Big Ben, and it's permanently 12 o'clock.
-ì-ä-à -£-à+¦-äGêâ-Ç
|

Tyranis Marcus
Bloody Heathens
1483
|
Posted - 2016.03.09 20:34:17 -
[99] - Quote
I can't wait to play with all these new and rebalanced modules! Interesting looking set of changes this time. Looks like Fozzie did some really cool work.
The stasis grappler will make my life more dangerous, but that's interesting, too!
I'm going to miss the old watchlist, though. There are other methods, at least for the use I tended to put it to, but they're less convenient. People must die, though, so we'll adapt. I actually have a really neutral and undecided opinion on this one.
Do not run. We are your friends.
|

gravim bain
Perkone Caldari State
1
|
Posted - 2016.03.09 20:42:16 -
[100] - Quote
Project Discovery broke! Dammit Bill! |
|

Niko Lorenzio
United Eve Directorate
535
|
Posted - 2016.03.09 20:44:25 -
[101] - Quote
Gali goyl wrote:Okay. You do know you're early for April Fool's Day? The X and gong sound has got to be a joke. Especially when looting a can. Whooppee! I killed a can!
Seriously, Just let rats and cans die in peace....
Cans too eh. I guess they're trying to appeal to appeal all the players that need a validation cookie for every single action. Achievements, Skinners box events, now this. Funny you mention April's fools:
http://community.eveonline.com/news/dev-blogs/new-features-in-the-world-of-eve-april-fools-joke/
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Baboo Yagu
Imperial Academy Amarr Empire
5
|
Posted - 2016.03.09 20:46:04 -
[102] - Quote
The bong on killing a target is **** and annoying. Get rid of it. |

Daemun Khanid
Apollo Defence Industries
491
|
Posted - 2016.03.09 20:51:54 -
[103] - Quote
Niko Lorenzio wrote:Gali goyl wrote:Okay. You do know you're early for April Fool's Day? The X and gong sound has got to be a joke. Especially when looting a can. Whooppee! I killed a can!
Seriously, Just let rats and cans die in peace.... Cans too eh. I guess they're trying to appeal to appeal all the players that need a validation cookie for every single action. Achievements, Skinners box events, now this. Funny you mention April's fools: http://community.eveonline.com/news/dev-blogs/new-features-in-the-world-of-eve-april-fools-joke/
Ummmm is it just me or does it seem like that "joke" has been creeping closer and closer to full reality? No more sp loss, no more clone costs, insurance changes... Concord hasn't put any contract advertisements up on the billboards have they? 
(Ofc it's not really that bad. We aren't getting free new ships and implants....yet)
Daemun of Khanid
|

Kasarch
Surreal corp The Afterlife.
7
|
Posted - 2016.03.09 21:07:03 -
[104] - Quote
"Buddy list" should possibility to atleast watch alliance and corporation online status without buddy adding on other size(for example when i need to convo someone from my alliance, i want just add him to watch list to see when he come online and can accept convo). |

Emily Stareine
Integrated System Logistics
0
|
Posted - 2016.03.09 21:07:06 -
[105] - Quote
Project discovery should allow you to revise samples that you incorrectly categorized. Currently there is no way to learn from your mistakes once a community consensus is reached. |

Tyranis Marcus
Bloody Heathens
1486
|
Posted - 2016.03.09 21:09:34 -
[106] - Quote
Hawke Frost wrote:If I wanted iOS graphics and animations with terrible gong sounds I'd play an iOS game, it's annoying and completely different from the normal EVE design language (and that had better not change to this). Also it feels as if it's slower to update to the new available targets.
It's a step backwards.
Oh god, you're not kidding. Just killed a rat and saw it. :(
What an odd contrast to CCP Seagull's previous strategy of sucking all the color out of the ui and making everything hard to see. How about some reasonable middle ground here?
Do not run. We are your friends.
|

SportBilly
GHOSTS OF THE FIRST AND ONLY
76
|
Posted - 2016.03.09 21:20:46 -
[107] - Quote
Belgarian wrote:Niko Lorenzio wrote:EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!
I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.
I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.
On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.
Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players. Very well said, especially the part about this never officially being announced or open for discussion like every other major change. To make matter worse in game in local you now have characters with red icons saying there off-line when obviously they are not.. crazy change. My buddy list, has enemies in there????? why ??? i categorise contacts according to level of trust. Does this not make sense to CCP?
I thought this game couldn't turn me away again after the all white icons on previous update
But on a plus note, a good change on the dam ctrl being passive. |

Galmas
13. Enigma Project
206
|
Posted - 2016.03.09 21:24:45 -
[108] - Quote
oh yay it is a great release, lots of content and no annoying changes at all...
got to refit all the ships again.... once i feel like logging in again... you guys seem to enjoy given that pleasure to your players every other month or so, don't you. TY
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
369
|
Posted - 2016.03.09 21:32:39 -
[109] - Quote
Belgarian wrote:Niko Lorenzio wrote:EVE is a highly social sandbox. Seeing the right people online at the right time can open up doors to many opportunities from reconnecting to old friends to finding new corp or alliance. Yes, some of these can still be done by first emailing someone and asking for a mutual watchlist. But it makes basic communication with others unnecessarily awkward, difficult and annoying. We should be making it easier for people to contact and discover each other, not more difficult. And for what? To help some characters who don't even login!
I can't imagine it being too difficult to make an option to always show your status to others. Im at work right now but from what I hear even recruiters online status was removed from corp adverts. CCPlease realize one size doesn't fit all. More options are good especially in a game like Eve.
I don't know how difficult it would be, but I would love to see a statistic on how many people convo someone they have on the watchlist that doesn't have them added back.
On the Intel side I'm generally all for putting Intel gathering in the hands of players but the fact that this will greatly tip the balance towards larger and more organized groups should have been discussed.
Last note on watchlist changes, I didn't see an official forum post discussing this feature so looks like another failure to communicate with the players. Very well said, especially the part about this never officially being announced or open for discussion like every other major change.
As far as I saw before this went live, were some memos on my Twitter feed from Eve/NT event thingy. I knew through basically a third party site, Twitter. Is that now an official site, like Reddit seems to be for updates or changes feedback? Was there ever an announcement on watch list changes in an official CCP owned site with a CCP poster tag attached?
TL;DR
Do I have to subscribe to the internet''s version of Weekly World News to get any idea what's happening to the game client?
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

Willem Chelien
Tamarindus Indica Tree
0
|
Posted - 2016.03.09 21:36:02 -
[110] - Quote
Nuff said bout the gong :) My main issue is that I logged in and started flying and all was in slow mo more or less. Something hitting GFX hard and will now have to spend time tweaking the settings (yes always ran on default Quality setting). If there is anyway this can be corrected I would certainly appreciate it. |
|

Ni Neith
Hedion University Amarr Empire
8
|
Posted - 2016.03.09 21:49:17 -
[111] - Quote
I hope hundrends of people unsubscribe today. Losing my ships due to "socket closed" at the gates so people can play their stupid minigame... |

Vic Vorlon
Aideron Robotics
39
|
Posted - 2016.03.09 21:56:55 -
[112] - Quote
The death gong should really be reconsidered. Until now, most of the sounds I hear are the sounds of battle; explosions, weapon fire, shots hitting me. The interface itself makes very little noise except for important stuff like 25% shield warning etc. The intrusiveness of the gong sound is out of proportion to the importance of the event its attached to. Killing a target, especially during PvE, is not something I need to be notified of with such urgency.
Why was this added? What problem does it solve? I never saw any suggestion that killing a target was too easy to overlook and thus required a very intrusive sound to draw my attention to what is a routine and totally expected event.
And to make it non-optional is a bad idea. Surely some of the testers at CCP must have told whoever wrote this "y'know, it felt out of place and annoying. Some of our players might not like it. How about making it optional?".
Other issue: I'm one of the few people who had the station environment turned off, to keep my laptop fan quiet while I'm in station. I understand why the feature was removed, but I'm sad to see it go. I hope you'll find a way to make better use of the station environment besides just spinning the ship. It should be functional in some way: cargo access or ship fitting, perhaps.
I like the tiericide changes; I could never be bothered learning what all those ECM modules were for, outside of the basic ones. I'm glad the herd has been thinned out.
I look forward to playing with Project Discovery - I used to do a lot of protein folding on fold.it back in the day.
|

Anhenka
Infinite Point Violence of Action.
1551
|
Posted - 2016.03.09 21:57:09 -
[113] - Quote
Seige Modules now consume 375 Units of Stront base per cycle up from 250, down to 250 with LV V Tactical Reconfiguration. That's a 100% increase in required stront for a t2 Siege pilot, and a halving of the number of cycles that can be carried.
That's between 1050m3 and 750m3 of Stront per cycle, on a ship with only 2500 m3 cargo.
Triage got hammered, going from 75 Units after skills of stront for T2 Triage, to 175, a 133 % increase.
And the reduction of stront volume from 3 to 2 that was supposed to happen alongside the addition of stront to fuel blocks, didn't.
Oh and none of this was in the patch notes. What's up CCP? Did we cap pilots offend you somehow that you had to not only nerf the number of stont cycles we could carry, but you had to sneak it in secretly without mentioning it?
I guess the Seige changes would make sense once the dreads got their CHA to store more stront in, or if the Stront volume changed like you said, but neither happened. |

Porucznik Borewicz
Leather Club Paisti Syndicate
51
|
Posted - 2016.03.09 22:00:25 -
[114] - Quote
The GONG! sound need to go. Please. It was not a good decision guys. Also, your new "kill animation" make the target marker take longer to disappear when drones are engaging target.
https://youtu.be/roXhlwDVD4o?t=1m18s
This video by Jonny Pew shows what I mean. The target is long gone and the target name and the drones icon just hang in air there for a second or too. Takes way too long. Looks dodgy. |

Worf McGregor
EVE University Ivy League
0
|
Posted - 2016.03.09 22:11:02 -
[115] - Quote
GONG ?!?! What for? Must have a option to turn it off, or at least a option to adjust the volume. Way too LOUD!
Damage Control II is passive, why? Do you guys even consider Real Life? Damage Control on a real ship never happens automatically.
You had better leave the old camera in the options! Cause I hate the new one! |

Herschel Titania
Strategic Industries INC.
0
|
Posted - 2016.03.09 22:19:32 -
[116] - Quote
Can we PLEASE get rid of that gong and the graphics that go with a ship kill...... they add zero to the game and slow things down.
Why oh why did anyone ever think that any of that was a good idea?
Kill it - do it, do it NOW! |

Circumstantial Evidence
263
|
Posted - 2016.03.09 22:31:51 -
[117] - Quote
Patch Notes wrote:All remaining Sovereignty Blockade Unit blueprints are being converted to Territorial Claim Unit Blueprints. I was also expecting all remaining SBU to be converted to TCU, is that still on the horizon?
Dev Blog: Politics by Other Means - wrote:Sovereignty Blockade Units are not needed as part of this new system and will be phased out, leaving us with three key structures instead of four. The existing stock of SBUs and their blueprints will be removed, with compensation to their owners. |

Maksmad
Perkone Caldari State
10
|
Posted - 2016.03.09 22:39:05 -
[118] - Quote
For the f... sake get rid of this gong bong sound! wtf is that!!?!?! |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 22:49:28 -
[119] - Quote
CCP u ruin this game with each patch a bit more. changes for the sake of god and did i mention DOOOOOOONG....DOOOng...DOOONG....DOONG.
fire the dong man and his boss. i am DONGED right now |

Galmas
13. Enigma Project
209
|
Posted - 2016.03.09 23:01:54 -
[120] - Quote
Dear CCP, did you mean to increase the stront consumption on siege and triage mods?
I just noticed and there is nothing about that in the last four patch notes... |
|

Ed Taron
Inhumanum Legionis Black.Coffee
0
|
Posted - 2016.03.09 23:02:05 -
[121] - Quote
+1 remove the stupid gong noise and red X on kills, or at least give us an option to turn it off. This isnt Hello Kitty Island Adventure. |

Gavriel P Polux
KarmaFleet Goonswarm Federation
0
|
Posted - 2016.03.09 23:11:48 -
[122] - Quote
Please, make the gong sound and animation go away, or at least give it a toggle (so that I can turn it off) |

Anah Sarlai
Applied Anarchy ChaosTheory.
5
|
Posted - 2016.03.09 23:16:35 -
[123] - Quote
Project discovery: Sample images appear too close to the sample, if you check from left to right its actually blocking other samples to click/see
Kill sound: -Why salvaging concidered a kill? -The sound dont fit in the eve soundbase and after you kill 1000 rats its becoming annoying... * Could you make it to appear only in PVP situations? (animation is fine)
Inventory bug: -You no longer can rightclick your active ship and "leave ship" in the inventory list, only by clicking into ship hangar and leave active highlighted ship. Basicly the full option menu got missing |

Boom Boom Longtime
EVE Corporation 6908469858 Heroes and Villains.
1286
|
Posted - 2016.03.09 23:18:46 -
[124] - Quote
The gong noise is awful.
The fact CCP seem to do no consumer quality assessment before yolo'ing out some features which end up being unwanted, useless, a step backwards or universally unpopular with the playerbase - is just indicative of how bad the existing internal proceedures they use, would appear.
Maybe CCP will allow us to turn off the new gong if we pay aurum or plex for the pleasure.
Concord Approved Trader
|

Sub Starasque
Dreddit Test Alliance Please Ignore
17
|
Posted - 2016.03.09 23:22:34 -
[125] - Quote
I don't mind the kill confirmed animation for targeted ships. That's whatever. However, the gong noise absolutely has to go. I cannot believe that even a small group of people got together and said to each other, "Yeah, that sounds good". Within three minutes of just watching a video of someone else ratting I decided to mute the thing. I think the kill confirmed animation is sufficient for the purpose of eliminating doubt that a ship died. However, if you have your heart set on having a noise to go with it choose something that fits in better with Eve's sound theme. Something that is almost pleasant like the sound the notification button makes, not something that makes me want to kill myself. |

Ashwind Houssa
Calibrated Chaos Triumvirate.
26
|
Posted - 2016.03.09 23:32:42 -
[126] - Quote
The gong is driving me nuts. Whoever approved that sound should not be working on your audio team.
Absolutely horrid design. |

Xerxes Fehrnah
Cherokee Mining Company
42
|
Posted - 2016.03.09 23:38:37 -
[127] - Quote
Please post a scope video showing some pirate faction ships attacking something and play that gong noise 3 times a second throughout the video. Then have some drifters come in and loot the corpses. Each corpse should go
GONG!
when looted with a giant blinky red circle.
Also add the gong to every station undock and dock around Amarr and Jita. Each time a ship disappears or appears... GONG!!! Also the gong should play at your desks every time you stand up, shift in your chair, and oh yes, with each keypress for every line of code you write.
 |

Circumstantial Evidence
263
|
Posted - 2016.03.09 23:44:10 -
[128] - Quote
Galmas wrote:Dear CCP, did you mean to increase the stront consumption on siege and triage mods? I just noticed and there is nothing about that in the last four patch notes... This change wasn't in a dev blog, it was first brought up in this developer comment, following up on player comments.
|

Ransu Asanari
AQUILA INC Verge of Collapse
489
|
Posted - 2016.03.09 23:45:06 -
[129] - Quote
After turning off the Camera Bobbing, Dynamic Field of View, Dynamic Center Offset, and maxing out the Inertia to "stiff", I no longer feel like vomiting. I was seriously getting motion sick and I couldn't figure out why until I started playing with these options.
Maybe you should consider defaulting the options to this, as it feels as close to the classic camera behavior as possible, and all of these options were turned on by default after the patch. |

Mukki Padruig
Brave Newbies Inc. Brave Collective
2
|
Posted - 2016.03.09 23:48:31 -
[130] - Quote
Please please please give us a way to turn off the killsound separately from the UI Interaction slider.
Similarly, please give us a way to turn off/turn down the new camera "background" sounds. They're, by default, way too loud to say the least. It's the main thing that is keeping me from using the new camera. |
|

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
18
|
Posted - 2016.03.09 23:51:35 -
[131] - Quote
Bring back the watch list.
Get rid of the DONG sound.
Bring back the watch list.
I do like the DC's being passive.
Bring back the watch list.
Will miss the awesome acronyms from the old target painter metas... RIP the PWN family.
Did I mention: BRING BACK THE WATCH LIST! |

Chaz Shardani
Trauma Team International
0
|
Posted - 2016.03.09 23:56:29 -
[132] - Quote
There's a reason why I put people on my Watch List and it's not because they're "buddies". |

motie one
Secret Passage
70
|
Posted - 2016.03.09 23:56:53 -
[133] - Quote
Gong sound, hmm what-gong- can-gong- I- gong say-gong- why-gong-gong-gong-should anyone-gong- find it -gong -annoying? -gong-
I was tempted to say something sarcastic, but I have managed to restrain myself, It probaby was fortunate, that I had not been ratting?
With using pain and punishment, as a method of modifying player behaviour, IE. Npc stations and citadels, it is hardly surprising they are attempting to discourage people ratting with a pavlovian training method?
What's next, electric shocks? Or Glass in the sandbox, to discourage us from using it? and just play in an approved manner? |

Mishra San
268
|
Posted - 2016.03.09 23:57:55 -
[134] - Quote
naw, watchlist gone is wonderful sauce.
^^
Steve Ronuken for CSM XI!
sending virtual hug, virtual hug sent!
|

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
19
|
Posted - 2016.03.09 23:58:32 -
[135] - Quote
Chaz Shardani wrote:There's a reason why I put people on my Watch List and it's not because they're "buddies".
Indeed, I've got around 250 watchlisted pilots and I'd guess only around 20 of them are friendlies.
It's NOT a buddy list no matter how much CCP thinks it is.
|

Mokusui
Lazy Brothers Inc
18
|
Posted - 2016.03.10 00:00:19 -
[136] - Quote
As always, I recognize and respect your hard work, CCP, and I enjoy many of the update's features. But I must implore you to please remove the kill gong or allow me to mute it. |

Skathmaine
Love Squad Confederation of xXPIZZAXx
0
|
Posted - 2016.03.10 00:12:04 -
[137] - Quote
managed to turn off the super annoying gong sound on ship death but how to i get rid of the X graphic? im sure there is more i dont like but an option to turn off those new death effects would be apreciated |

Jack Xristeu
Brutor Tribe Minmatar Republic
2
|
Posted - 2016.03.10 00:17:56 -
[138] - Quote
I used to do the hokey pokie... But... Then... I turned myself around! lol |

Arton Agittain
Federal Navy Academy Gallente Federation
2
|
Posted - 2016.03.10 00:31:16 -
[139] - Quote
Neadayan Drakhon wrote:Bring back the watch list.
Get rid of the DONG sound.
Bring back the watch list.
I do like the DC's being passive.
Bring back the watch list.
Will miss the awesome acronyms from the old target painter metas... RIP the PWN family.
Did I mention: BRING BACK THE WATCH LIST!
But the removal of the watch list was one of best parts of the patch, the GONG sound is horrible though. |

Johnno Ormand
Discipuli Diaboli Test Alliance Please Ignore
4
|
Posted - 2016.03.10 00:31:23 -
[140] - Quote
CCP please make the gong sound effect optional, it gets incredibly annoying when ratting. You added the advanced sound options, why can't you just put gong kill sound on/off in there? |
|

Robaticus
Patriotic Tendencies Executive Outcomes
0
|
Posted - 2016.03.10 00:31:25 -
[141] - Quote
In addition to 16-bit Gong sound...
Why still no toggle for Tactical Camera spooky music? |

Rayzilla Zaraki
Yin Jian Enterprises
310
|
Posted - 2016.03.10 00:33:48 -
[142] - Quote
The gong must die.
Gate campers are just Carebears with anger issues.
|

Ed Taron
Inhumanum Legionis Black.Coffee
1
|
Posted - 2016.03.10 00:35:59 -
[143] - Quote
Rayzilla Zaraki wrote:The gong must die. But then how would we know when we killed something? |

Lara Divinity
Black Scorpion Nomads
134
|
Posted - 2016.03.10 00:36:19 -
[144] - Quote
#KILLGONG
bump |

Jet Tsasa
Imperial Shipment Amarr Empire
0
|
Posted - 2016.03.10 00:38:09 -
[145] - Quote
Please remove the gong. Or give us an option to turn it off.
#KILLGONG |

FT Diomedes
The Graduates
2327
|
Posted - 2016.03.10 00:38:57 -
[146] - Quote
Just started unchecking, "Try the New Camera" on all my clients. No, that thing is just terrible. I turned it off for a reason.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Ed Taron
Inhumanum Legionis Black.Coffee
1
|
Posted - 2016.03.10 00:41:00 -
[147] - Quote
Sometimes I think I killed something. But Im not sure and I'm too drunk to notice the wreck in space. If only there was a way to be sure thet the thing I was shooting was dead, or there was somebody at the door...or whatever Im microwaving is cooked... whatever. |

chris elliot
The Red Island Foundation Shadow Cartel
435
|
Posted - 2016.03.10 00:42:04 -
[148] - Quote
Why did you default the camera back to that dog **** you tried to force on us earlier?
The guy who thought that stupid gong noise was a good idea needs to be fired after making them remove it from the game in shame. |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
23
|
Posted - 2016.03.10 00:47:31 -
[149] - Quote
Arton Agittain wrote:Neadayan Drakhon wrote:Bring back the watch list.
Get rid of the DONG sound.
Bring back the watch list.
I do like the DC's being passive.
Bring back the watch list.
Will miss the awesome acronyms from the old target painter metas... RIP the PWN family.
Did I mention: BRING BACK THE WATCH LIST! But the removal of the watch list was one of best parts of the patch, the GONG sound is horrible though. The removal of the watch list is the worst part of this patch, and almost as bad as adding skill trading. |

Bemo
Narcosis.
13
|
Posted - 2016.03.10 00:49:15 -
[150] - Quote
*New annoying UI addition - CHECK *Forcing that **** new camera on us again - CHECK *New stupid annoying sound we cant turn off - CHECK
*My patients with CCP as a whole running thin - CHECK
Been a customer since early 2007. Its getting to the point of me saying screw it. You have SISI. A test server. You have a feedback thread and people post things and feedback yet you dont care to read or listen. Grow up CCP and LISTEN to feedback ffs.
|
|

Skipper Riddles
Ivory Vanguard
0
|
Posted - 2016.03.10 00:53:30 -
[151] - Quote
What happened to the first person view? Since update the gimbal is positioned in the center of my two screen setup ( half on right side of left screen - half on left side of right screen). It was in the middle of my left screen right where it should have been. I am not finding a setting to move it back there. Centers and offsets do not seem to solve the issue.
|

Xerxes Fehrnah
Cherokee Mining Company
44
|
Posted - 2016.03.10 00:55:22 -
[152] - Quote
Serious post. I just ran 20 sites or so and an escalation.
1. The gong is TERRIBLE
2. The animation is also terrible. Please put it back the way it was.
3. The animation flashing the target icon is causing lag in targeting and other animations
Hate it. |

Skipper Riddles
Ivory Vanguard
0
|
Posted - 2016.03.10 00:55:34 -
[153] - Quote
Bemo wrote:*New annoying UI addition - CHECK *Forcing that **** new camera on us again - CHECK *New stupid annoying sound we cant turn off - CHECK
*My patients with CCP as a whole running thin - CHECK
Been a customer since early 2007. Its getting to the point of me saying screw it. You have SISI. A test server. You have a feedback thread and people post things and feedback yet you dont care to read or listen. Grow up CCP and LISTEN to feedback ffs.
That is exactly what killed DUST 514 |

Ed Taron
Inhumanum Legionis Black.Coffee
1
|
Posted - 2016.03.10 00:55:41 -
[154] - Quote
What the **** CCP? Why the gong on a successful salvage? I fly a Vargur. Heres how my nights going GONG GONG GONG GONG GONG GONG GONG, **** whats that noise, GONG, GONG, GONG.... was that the angel battleship i was shooting dieing or the frigate I was simultaneously salvaging finishing salvaging. GONG GONG GONG GONG. WHAT THE ******* **** |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
166
|
Posted - 2016.03.10 01:12:10 -
[155] - Quote
Thanks for messing up pretty much every other fit possible.
Why do you keep insisting on making the game more and more difficult through useless changes?
What tiericide nonsense.. |

Lara Divinity
Black Scorpion Nomads
135
|
Posted - 2016.03.10 01:12:17 -
[156] - Quote
Skipper Riddles wrote:Bemo wrote:*New annoying UI addition - CHECK *Forcing that **** new camera on us again - CHECK *New stupid annoying sound we cant turn off - CHECK
*My patients with CCP as a whole running thin - CHECK
Been a customer since early 2007. Its getting to the point of me saying screw it. You have SISI. A test server. You have a feedback thread and people post things and feedback yet you dont care to read or listen. Grow up CCP and LISTEN to feedback ffs.
That is exactly what killed DUST 514
and it is exactly whats killing eve |

Elara Pandora
Black Scorpion Nomads
1
|
Posted - 2016.03.10 01:13:53 -
[157] - Quote
I don't complain on forums, but I think I will complain more because since I have started playing eve all I see is change after change that really don't need updates. Why change something that is not BROKEN? Yes fix the bugs, don't mess with peoples gameplay. So here I am with a ship that I trained up for that I had a good fit for, and paid good ISK for to go from usable to not usable anymore. I am so sick of useless changes. |

Mrs Esmeralda Grundy
Hedion University Amarr Empire
3
|
Posted - 2016.03.10 01:16:51 -
[158] - Quote
To the nice young people at CCP,
My Watchlist is used to show activity by known thugs, hooligans, and slothful miners. It is not for some blasted sewing circle.
Should I have need of a social club, I'll create a "Tea and Crumpets" channel, There, a group can exchange niceties, and explicit permissions will be the de rigueur.
Meanwhile, give me back my Watchlist.
Then there is that flashing and "Gong" now used to announce a ship's destruction. I am sure that my grandchildren would be delighted by it. I AM NOT. Kindly revert to the previous and perfectly adequate explosion effects.
Thank you and have a nice day.
|

Major Natalya
Systems Alliance
6
|
Posted - 2016.03.10 01:28:57 -
[159] - Quote
Ed Taron wrote:Rayzilla Zaraki wrote:The gong must die. But then how would we know when we killed something?

Not only the gong but also the blinky flashy epileptic-fit-inducing anomalous X animation. |

Misticue
ZERO T0LERANCE RAZOR Alliance
14
|
Posted - 2016.03.10 01:30:14 -
[160] - Quote
Mrs Esmeralda Grundy wrote:
Then there is that flashing and "Gong" now used to announce a ship's destruction. I am sure that my grandchildren would be delighted by it. I AM NOT. Kindly revert to the previous and perfectly adequate explosion effects.
Thank you and have a nice day.
I Guess thats what they trying to achieve...
Getting young peeps into the game by creating such affects.
But what they forget in all this is the old playerbase playing eve for years allready. |
|

Celly S
River-Rats in space
429
|
Posted - 2016.03.10 01:32:07 -
[161] - Quote
I haven't had to refit a ship yet and I don't mind the new death graphic. I am guessing that muting sounds a long time ago might have paid off for me in this case because of the "gong" posts I'm reading.
as far as some of these changes, i can only shake my head and wonder if the game i have loved for years is going to die off on me and leave me to watching TV with my honey...
o/ Celly
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Miss Peregrine
Miss Peregrine Corporation
5
|
Posted - 2016.03.10 01:33:33 -
[162] - Quote
Bring back the watch list Please |

Niko Lorenzio
United Eve Directorate
540
|
Posted - 2016.03.10 01:38:17 -
[163] - Quote
Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Bemo
Narcosis.
14
|
Posted - 2016.03.10 01:43:59 -
[164] - Quote
Niko Lorenzio wrote:Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread? 
Maybe then they will get the point about how annoying it is. FYI you can turn it off by unchecking the UI interaction in audio just found out |

Niko Lorenzio
United Eve Directorate
540
|
Posted - 2016.03.10 01:47:23 -
[165] - Quote
Bemo wrote:Niko Lorenzio wrote:Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread?  Maybe then they will get the point about how annoying it is. FYI you can turn it off by unchecking the UI interaction in audio just found out
I love EVE's UI interaction sounds. They're very fitting and atmospheric. Unlike this latest addition.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Mokusui
Lazy Brothers Inc
18
|
Posted - 2016.03.10 01:47:33 -
[166] - Quote
Upon further play time, I must also express my dislike of the kill animation. It is unnecessarily sluggish. Honestly, CCP, I appreciate the work you're doing but it's safe to say that most EVE players prefer crisp, timely UI feedback rather than trendy, smoothly-animated, 60 FPS, and showy animations. I hope it's not the start of a trend. |

Niko Lorenzio
United Eve Directorate
540
|
Posted - 2016.03.10 01:49:24 -
[167] - Quote
From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others."
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Noene Drops
Signal Cartel EvE-Scout Enclave
15
|
Posted - 2016.03.10 02:18:50 -
[168] - Quote
Yeah, when you salvage wrecks, the gong kill sound dings too. So, for instance, if you're ratting on one account and salvaging on another, you really get spammed with all the ding dongs.
I would kindly ask to reconsider this change, because it's too invasive in this particular use case. At least remove the gong from salvaging. |

Autumn Equinox
Red Dwarf Mining Corporation space weaponry and trade
1
|
Posted - 2016.03.10 02:21:00 -
[169] - Quote
Dong, Gong, be-gone. Remove or add a nice top level sound option to remove it.
BUG In Inventory, you can no longer right click your active ship. you need to look for the ship in Inventory/Ship Hanger in order to right click it. (open cargo / leave ship / insure etc)
Also the assets window - can this be defaulted to current system/constellation or region. if it opens on search, 5-7 seconds lag.
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
374
|
Posted - 2016.03.10 02:21:44 -
[170] - Quote
Niko Lorenzio wrote:Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread? 
This might count as cruel and inhumane treatment.
Do Eeet.
If I have to listen to that gong, so should CCP in every single space of their building.
Cancelling my grudge list (watch list) needs to get un-cancelled fast with the quickness. I kept up with more enemies than friends with it. Not like my enemies are living in the chat tabs I use, like the friends do. I can only imagine the logistics nightmare with no waking up this is causing for full time WH inhabitants. Or to those that try to chase down high-sec gankers and return the 'favor'... 
CCP. Would you mind quitting this whole change for change sake for a serious amount of time? Come to terms with what's shiny and new doesn't mean better than what's being replaced by fiat? Stick to making the game client work reliably, clear that backlog of unfulfilled promises, kill a few lists of lingering bugs and glitches, and #GONGKILL
This change in releases to a hybrid setup isn't a slow down, it's full speed into the brick walls. What part of whoa down we're making a mess here did you forget since the mea culpa late 2015? You had CCP Seagull eat crow on a Youtube video for......? Dirty pool to your own employee.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|
|

Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
342
|
Posted - 2016.03.10 02:27:24 -
[171] - Quote
This release really finally convinced me. At first, it was losing all the cool names for the modules, but now it's actually affecting ship fits; fits that worked perfectly fine before and now need to be either completely remade, or scrapped because the variety and options just aren't there anymore.
Trimming some of the duplicated modules would have been fine, but this is going too far. Module Tiericide shouldn't have happened. |

Merior
Class D In Space
13
|
Posted - 2016.03.10 02:46:02 -
[172] - Quote
Astrid Arran wrote:Can we Please get an option to turn off that annoying sound when you kill a ship. its very unnecessary
Hit "Esc", select "Audio" and turn the "UI Sound Level" to zero. That restores the original sound.
Alternatively CCP could stop employing game designers trying to appeal to 12 year olds.
The flashy target recording a kill is sadly not so easily disabled but without the annoying sound the flashy target is more tolerable but still VERY annoying and totally unnecessary. |

Merior
Class D In Space
13
|
Posted - 2016.03.10 02:51:24 -
[173] - Quote
CCP Why have my Nestor, Bustard, Stratios, Mackinaw, Astero and Venture got blank icons in the ship hangar display??? |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
26
|
Posted - 2016.03.10 02:54:14 -
[174] - Quote
Niko Lorenzio wrote:Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread?  Why stop there, have it play in every office every time any player kills/salvages any ship anywhere in EVE. |

FT Diomedes
The Graduates
2327
|
Posted - 2016.03.10 03:03:09 -
[175] - Quote
The gong must go.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

FT Diomedes
The Graduates
2327
|
Posted - 2016.03.10 03:05:05 -
[176] - Quote
I understand why the Watch List went away. But here is the issue:
When my friend Farham logs in, having been away from game for a couple of years, how am I supposed to know that? How is he supposed to see which of his old friends are still logging in during his time zone?
Not to mention having to ping every single one of my friends to get them to add me as a mutual contact so that they do not show up as OFFLINE in local chat or the station.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Niko Lorenzio
United Eve Directorate
540
|
Posted - 2016.03.10 03:16:54 -
[177] - Quote
FT Diomedes wrote:I understand why the Watch List went away. But here is the issue:
When my friend Farham logs in, having been away from game for a couple of years, how am I supposed to know that? How is he supposed to see which of his old friends are still logging in during his time zone?
Not to mention having to ping every single one of my friends to get them to add me as a mutual contact so that they do not show up as OFFLINE in local chat or the station. I have 500+ contracts. Only 21 are hostile. About 90 neutral (businesses, prospects, newbies I was helping, need to talk to, etc) and rest are positive. Only one shows online right now.
I tried mass re-adding everyone and send notifications but of course that's not possible. Gotta do it individually.
I also cleanse my contacts once in a while.
Not to mention the perspective other people not aware of this change will have that none of the people they know are playing anymore.
Social sandbox my ass I guess. This is a PvP arena game now.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Sunrise Aigele
Pemberley Enterprises BadWrongFun
66
|
Posted - 2016.03.10 03:26:10 -
[178] - Quote
Ask not for whom the bell tolls. It tolls for thee, and for thee, and for thee also; and for thee, thee, thee, and thee, and thy little dog, too. |

Denali Audeles
Center for Advanced Studies Gallente Federation
3
|
Posted - 2016.03.10 03:44:10 -
[179] - Quote
BONG DONG GONG? Yeah, that needs to die in a fire. I'm plenty satisfied with the distant kaboom of my foe's hull imploding.
The red-X animation? It's kind of cute, reminds me of the early 1990s when cathode-ray tubes were still common (even inside a T-800 combat chassis from 2029). And tactically I can't object, as the target reticle does switch immediately to the next target even as the animation plays out. But the animation could be more brief.
The beta camera is still not ready for prime time. I've had several instances where the camera angle was frozen, I could not rotate by left-dragging in space. I tried like hell to use the beta map, but I had to turn it off to regain essential functions. Looks like the beta camera is moving in the same direction.
Also a warning. If CCP takes Eve into the territory of pay-to-win that they seem to be flirting with, that will be the end. I pay my monthly, I expect a fair return of fun. If that doesn't happen, I'm out. I expect I'm not alone in that thought.
|

helana Tsero
Science and Trade Institute Caldari State
402
|
Posted - 2016.03.10 03:51:55 -
[180] - Quote
Monite Harajem wrote:
I get Worm holers and super/titan pilotes didnt like being watch listed
.
Actually wormholers hate this change.
Watchlisting prevented PVPers from wasting our time hunting a target if he had logged off. Without local channel you dont know if he is still there or not. It also let us know if some had logged into their home wormhole. so we could go see if we could get a fight.
On the otherside of the fence.. PVE players also like the watchlist becuase if they saw a hunter enter their wormhole (because they had effective scout/security procedures) they could watchlist him.. if he logs off they get a notification and now know its safe to go do their pve activities. Now they have no idea.. he could be still in their system cloaked.. so they will just log off instead of play.
Net result. More time wasting.. less content for both PVPers and PVEers in wormhole space. Good job CCP !
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
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Hon chholo
Black Market Peso Exchange
0
|
Posted - 2016.03.10 04:56:13 -
[181] - Quote
Who the hell even came up with the idea of the new kill notification 'gong' and flashy cross? This is about obnoxious as it gets and reminds me of some old school snes sound effect.
Can someone explain to me how this fits into the context of Eve Online anyway? |

Skipper Riddles
Ivory Vanguard
4
|
Posted - 2016.03.10 05:02:17 -
[182] - Quote
Well after playing for a while tonight only one thing seems to keep repeating in my head. Why did I not wait till after this update to renew my subscription...
I could have just as well given CCP 4-6 months to correct what they have done here. Then renewed.
It isn't that I cannot accept change. It is however that I cannot accept ridiculous changes. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
196
|
Posted - 2016.03.10 05:03:47 -
[183] - Quote
This is AWESOME!
Great job CCP. I held off trying the new camera again until I figured it'd be in a somewhat usable state. And I admit I quite like it. It has all the functionality the old one had, plus it's snappier yet smoother at the same time. (still not using the new DScan and map though. Maybe I'll give it another whirl some day).
Great tiercide/rebalancing pass as well; I like every single modification you made, and 99% of my ships still fit to boot! Although ... silently replacing my ECCM with SeBoes yet without the ECCM script? Naughty naughty.
"Bong" is funny as hell; though word has it that sound also plays on PvE? My gut feeling tells me that'd get old real quick.
Agh. Details. Bottom line: excellent update lads, most exquisite. Can't wait to get my hands on a Grappler! o7 |

Malleus Raven
Steel Society Care Factor
0
|
Posted - 2016.03.10 05:33:20 -
[184] - Quote
PLEASE either remove Gong noise for death of locked target or make it a seperate volume control. I can't even... |

Everett Kale
The Super Velociraptor Syndicate
0
|
Posted - 2016.03.10 05:36:07 -
[185] - Quote
The gong noise seriously has to go seriously. makes PvEing impossible
|

Jacob Sabezan
The Super Velociraptor Syndicate
0
|
Posted - 2016.03.10 05:44:34 -
[186] - Quote
I do not understand the Gong noise. why was it added? it is unbearable when you want/need to hear the other UI noises. |

Hon chholo
Black Market Peso Exchange
1
|
Posted - 2016.03.10 05:53:11 -
[187] - Quote
somebody plz remix this at once, i know the eve community can pull this off.
https://www.youtube.com/watch?v=Oai1V7kaFBk
dongdadongdongdong
XD |

Max Deveron
Deveron Shipyards and Technology
261
|
Posted - 2016.03.10 05:56:13 -
[188] - Quote
Well no mission running yet...in the belts havent noticed this gong sound.
However i did notice, that after turning the new camera off...AGAIN that my headache i was getting went away, the wiplash effect of tracking, and the zoom-rezoom thing of targeting stuff just sucks. not too mention the panning of the camera is slow and clumsy feeling....where the old camera is smooth, speedy, and useable. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
196
|
Posted - 2016.03.10 05:59:57 -
[189] - Quote
You tried to tweak the camera? When disabling several options (like ... all of them) and hitting SHIFT-C (for tracking), and making the default setting a little "Stiff" it works like a charm! |

Hedgehog Mangeiri
Red Cold Chili Banderlogs Academy
0
|
Posted - 2016.03.10 06:18:04 -
[190] - Quote
Hi! What's happened to light missles? Now they deal 75 dmg instead of 200-300 with the same fit. 4 lvl mission, guristas pirate's BS, gila, 4 rapid LML scourge missles. |
|

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
377
|
Posted - 2016.03.10 06:19:44 -
[191] - Quote
Brokk Witgenstein wrote:You tried to tweak the camera? When disabling several options (like ... all of them) and hitting SHIFT-C (for tracking), and making the default setting a little "Stiff" it works like a charm!
I have a lot of trouble taking seriously any option for graphics labelled 'Stiff' 'Tight' 'Snug' or 'Rigid'.
There has got to be a better word in someone's vocabulary for this setting's slider 'ends'.
How about letting us keep the old camera as a working option? If we have choices for Scanning and Probe option, a choice in Map, why cancel having choice with the camera? An extra month tacked on to the old camera before it's deleted is not enough time for the new one to be ready for full play primetime. Needs a LOT more alteration before it's as Functional and Efficient as the old one.
BONG!
Idea!
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

OKISAD
Primus Inc. LEGIO ASTARTES ARCANUM
1
|
Posted - 2016.03.10 07:11:39 -
[192] - Quote
So.. is time to quit eve forever...is not our game we love to play all day long.. now is a program full whit bugs and useless *****..CCP is a bad gost now or get poded and lost all implants? |

Sullen Bear
Arctic Spirit
46
|
Posted - 2016.03.10 07:12:25 -
[193] - Quote
New kill animation and especially sound are worsest graphic change since gate jumping effect. Every time I jump through gate I must close my eyes. EVERY TIME. Now you want me to close eyes every time I kill or destroy something? And disable sound ofcourse? Trust me, playing EVE with closed eyes and ears is not exciting. But you really left no choice... except play something different ofcourse. Please, remove this flashing trash and sound ASAP. It really unacceptable. About watch list - by disabling it you simple remove from EVE some professions and gameplay tactics. What you add instead? Grathic trash? If you remove some good gameplay and not add something instead - then it is not right decision. Before yestaday I use watch list every day and I don't understand what was wrong with it. |

Regan Rotineque
The Scope Gallente Federation
376
|
Posted - 2016.03.10 07:22:30 -
[194] - Quote
Adding another (gong) ... voice to (gong) .. request (gong) ... the removal (gong) of the new (gong) ... destruction (gong gong) sound......
really CCP ?
really?
|

Tyranis Marcus
Bloody Heathens
1491
|
Posted - 2016.03.10 07:24:42 -
[195] - Quote
Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others."
Fire them all! Every last one!
Do not run. We are your friends.
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
106
|
Posted - 2016.03.10 07:25:46 -
[196] - Quote
Just want to take a moment to explain to you CCP, how much you suck for the CPU increases! All those tight fit ship, especially frigates just got the major screw over. It's another big kick in the ass for us long timers who have tons of ships that now need to be refitted. You really do hate your clients sometimes don't you? And you wonder why numbers shrink. It's because of stupid Crap like this that is just irritating. Renaming of mods that jack EFT fits. Just another step in the wrong direction.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà
|

Tig Shnifer
Federal Defense Union Gallente Federation
1
|
Posted - 2016.03.10 07:26:33 -
[197] - Quote
Vic Vorlon wrote:Other issue: I'm one of the few people who had the station environment turned off, to keep my laptop fan quiet while I'm in station. I understand why the feature was removed, but I'm sad to see it go. I hope you'll find a way to make better use of the station environment besides just spinning the ship. It should be functional in some way: cargo access or ship fitting, perhaps.
I LOVED static station. I could do all the admin stuff or just chat without my gpu spinning up for no reason. It spun up when I undocked, i.e. when I actually needed it. I'm pretty certain most station traders do the same.
Who can I invoice for my now-increased electric usage?
As for the gong, doesn't bother me I've had eve muted since month 2, but CCP I'm wondering how many times you are going to keep pulling this crap. The whole dscan-animation thing was just last patch. Please stop changing basic things for the sake of changing things. Or at least tell someone you have so you can get feedback before patch day rather than need a ton of replies after.
On a positive note thanks for not force-removing the old camera yet. |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
670
|
Posted - 2016.03.10 07:28:41 -
[198] - Quote
I know Im not the only one. Station load environment and closing of hangars upon ship changes for starters!!
With the tactical view Id love continuance of zoom level while docking/undocking or even entering warping while in the mode.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
|

Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
19
|
Posted - 2016.03.10 07:29:37 -
[199] - Quote
"The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu."
GET RKD CCP!!!!!!!!!!!!!!!!!!!
hjisdghjklsdghsdgahjklasdgjkhkalsdghjkalsdghjjkhsdgkhjgasdjkhsdgjkhsdghjkasdghjksdgahjkasdgjkasdgjkhasdjkjkasdg
**** this **** that I refuse to login until this retardedness is fixed.
Otherwise I can't really comment
Though the target painter changes sound **** |

Major Natalya
Systems Alliance
9
|
Posted - 2016.03.10 07:59:18 -
[200] - Quote
Sullen Bear wrote:New kill animation and especially sound are worsest graphic change since gate jumping effect. Every time I jump through gate I must close my eyes. EVERY TIME. Now you want me to close eyes every time I kill or destroy something? And disable sound ofcourse? Trust me, playing EVE with closed eyes and ears is not exciting. But you really left no choice... except play something different ofcourse. Please, remove this flashing trash and sound ASAP. It really unacceptable. About watch list - by disabling it you simple remove from EVE some professions and gameplay tactics. What you add instead? Grathic trash? If you remove some good gameplay and not add something instead - then it is not right decision. Before yesterday I use watch list every day and I don't understand what was wrong with it.
Yea, I close my eyes too so as not to see the warp tunnel when jumping through gates.
Considering the frequency that we have to jump through gates, the warp tunnel effect, which still has that sticky glitch in the middle of it, and the sound effect that accompanies it, is a constant energy-sucking irritation. Like banging your head on the wall every time you jump through a gate.
Make jumping gates smooth and painless please, we do it all day long.
And get rid of the kill animation and gong. "This is not Hello Kitty Adventure Island" |
|

Lucia Heart
Total Insecurity Solyaris Chtonium
2
|
Posted - 2016.03.10 08:04:48 -
[201] - Quote
Ive nearly had enough. The changes for nothing more than change has been doing my head in for a while but this patch with the arcade style gong when you kill a ship, with the big X that covers the explosion and the constant voice yakking in the station now has more or less proven to me that there has been some kind of disconnect between the players of the game and the developers. There seemed to be some kind of respect happening for peoples choices when we could opt out of new maps and new cameras etc but now its just rammed down our throats.Forcing the new camera on so many pvp'ers who don't want it and have spent years developing their intuitive use of the tracking camera is another. I think ccp should spend time working out how to get more players to play this once wonderful game rather than finding more ways to alienate the current players. Its gets to a point where you dont 'feel' the game anymore. Like i said Ive just about had enough. |

Klara Zufall
Stryker Industries
0
|
Posted - 2016.03.10 08:06:45 -
[202] - Quote
*flame mode on* My dearest thanks for this buddy-list. Now i can securely bring on all my PI-alts and nobdoy of those f***-WH-buggers will ever notice that, because they will be bored to death. And of course i can delete my 1000 bad standings contacts and just concentrate on my rocks. Thanks for making WH a little more safe. But btw: could you pretty please bring HS-Wh's, perhaps with sleeper-concord-ventures? *flame mode off*
|

March rabbit
Federal Defense Union
1706
|
Posted - 2016.03.10 08:12:13 -
[203] - Quote
Neadayan Drakhon wrote:It's NOT a buddy list no matter how much CCP thinks it is. the problem is: it IS buddy list since last patch  no matter what you and others say it's CCP who decides......
The Mittani: "the inappropriate drunked joke"
|

Tau Cabalander
Retirement Retreat Working Stiffs
5854
|
Posted - 2016.03.10 08:23:36 -
[204] - Quote
Why I'm done with Project Discovery:
1. I spend a _lot_ of time making a very careful and thorough analysis. 2. The results show I picked the same as most others have picked. 3. I get an accuracy reduction.
I can't advance. I hover around 50% (high 54%). No reward in that for me. |

Thorvald Debronur
Das Raumfahrer Syndikat The Volition Cult
0
|
Posted - 2016.03.10 08:48:11 -
[205] - Quote
Gong... |

Duke Killem
Center for Advanced Studies Gallente Federation
12
|
Posted - 2016.03.10 09:00:32 -
[206] - Quote
Tyranis Marcus wrote:Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others." Fire them all! Every last one!
Do these CSM members even player the ******* game? Did they also know about the kill gong? If they did don't just fire them, ban them from the game...
|

motie one
Secret Passage
73
|
Posted - 2016.03.10 09:16:09 -
[207] - Quote
helana Tsero wrote:Monite Harajem wrote:
I get Worm holers and super/titan pilotes didnt like being watch listed
.
Actually wormholers hate this change. Watchlisting prevented PVPers from wasting our time hunting a target if he had logged off. Without local channel you dont know if he is still there or not. It also let us know if someone had logged into their home wormhole. so we could go see if we could get a fight. On the otherside of the fence.. PVE players also like the watchlist becuase if they saw a hunter enter their wormhole (because they had effective scout/security procedures) they could watchlist him.. if he logs off they get a notification and now know its safe to go do their pve activities. Now they have no idea.. he could be still in their system cloaked.. so they will just log off instead of play. Net result. More time wasting.. less content for both PVPers and PVEers in wormhole space. Good job CCP !
It is not so much that we hate this change, It does make life harder for us, but it is the right thing for the game. Free intel in the game, needs a solid justification, the old watch lists did not have this.
It is a good change for good solid reasons.
|

Odelll
Project Valhalla. The Initiative.
25
|
Posted - 2016.03.10 10:16:08 -
[208] - Quote
came to say watchlist change is a good step in the right direction... now if we could only get rid of local  |

Natya Mebelle
Center for Advanced Studies Gallente Federation
338
|
Posted - 2016.03.10 10:27:50 -
[209] - Quote
March Patch wrote:1) The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu.
2) *tiericide and new Stasis module*
3) EVE Flight Academy tutorial videos can now be accessed in the game client from the F12 menu.
4) "Buddy list" mutual consent
1) Are you out of your mind or something? Why do you keep forcing things onto players? Is this Incarna again? For everyone having performance issues; bring up the OLD MAP and put it into system mode. That causes the least strain on your system.
2) Fine, I guess? Most of the time tiericide is "basically" doing a good job but those modules are not really that much up my interest-meter so I can't tell.
3) You're late. The flight academy videos have been in the game since last patch. They are still not really up to par to fix the issues with new player experience, and you still can't rewind them, and they still eat stupid amounts of system resources compared to letting HD youtube videos run in the background.
4) I'm torn on this one. Yes, free intel should be reduced. But I'd rather have ALL local chats put in "delay" mode than messing with the watchlist first. Because, you know, some people actually only engage in conversations with someone when they see them online, which only works when they are watchlisted. But I know, this is big-bad-eve-online, friends and buddies don't exist 
The biggest problem with the Watchlist I see here, is how the train of thought has been done. It is set to "deny information by default and allow by uncommunicated, mutual exception." instead of "allow by request and deny at will." What do I mean by that: If you want to watchlist someone, the other person should get a prompt that to see the watchlist request. They can either allow or deny it. And at any time, a person should be able to revoke the watchlist allowance through contact edit.
I could bring up a few lore points why removing the ability to watchlist someone freely is stupid.
But at the end of the day, you just did another bandaid fix without properly thinking it through. You are again ignoring consequences and proper, meaningful interactions. I agree that not everyone should watchlist anyone just "because" even when they don't even had any interaction so far. But I am all up for being able to one-sided watchlists after an engagement in pvp. Because then you have the "ID" so to speak.
However, all that is only ship-pvp related. Market pvp got a bit more "interesting" now, but without remedy.
But let me introduce something else, and again pointing out how you didn't think things through. You have something against free intel? Okay! How about PAID INTEL? We can pay locator agents to see where someone is currently located. We should also be able to pay a fee to watchlist someone without mutual consent. For a day / week / month / year. We need more ISK sinks, and that would be a perfect opportunity to bring one.
Oh and, edit; Make the "kill-gong-notification" optional and opted OUT by default. You are ridiculing your own game. Hard. |

Natya Mebelle
Center for Advanced Studies Gallente Federation
338
|
Posted - 2016.03.10 10:32:28 -
[210] - Quote
Niko Lorenzio wrote:Just heard/saw the new effects. Question, can we somehow wire the intercom at CCP office to play this gong every time someone posts on this thread?  Post the killmail you just did on their twitter account. That should substitute quite well for a "gong" c: IF everyone is doing that, then they'll soon see how annoying it can get. |
|

Emp Hazer
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.03.10 10:32:56 -
[211] - Quote
Hey,
Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. [...] No one thought these were use cases that were necessary to [...] "
my first intention for my first patch note post was to rant about CCP and the latest change regarding the watch list. But Nikos digging in protocols changed this completely. It makes the CSM totally pointless in my opinion, especially from Chance as a covert ops/WH pilot (I must admin that I dont know much about the other members...) I would have expected at least a comment, a doubt - but NO comment from NOBODY at all? What is this comitee for? Feeling important? Special? This change is absolutely rediculous, it really annoys in terms of war decs, opponent/victim management, WH security. The gong is ... strange, but I can deal with it - but this buddy list change is just useless.
I more and more get the impression, that changes are made just to have any changes and development within the game. No matter, how pointless they are, the length of chnage logs are what counts. Very sad.
Emp |

Souxie Alduin
Anarchy in the Eve
146
|
Posted - 2016.03.10 10:41:59 -
[212] - Quote
DIE GONG! DIE!
Wtf is going on at CCP? Why do they keep replacing/removing stuff that works perfectly with half-baked ****? The map, the probe scanner, the camera, the icons, the watch list, static station backgrounds - they're all inferior to what they already had and only make the game more frustrating to play. And don't get me started on skill trading.
Shiny != better. A game as complex as Eve needs functionality over form. They're going the opposite direction and it's stupid.
Over the last couple of "updates" I've completely lost faith in CCP's ability to improve the game. I'm starting to wonder if they have some greedy investor hanging over their shoulders shouting MOAR MONEYS NAOW!!!11!1 (It would beat the alternative, which is that they just don't have a clue).
/rant
Tl;dr: Needs less Psssshhhh. |

Damjan Fox
Fox Industries and Exploration
248
|
Posted - 2016.03.10 10:51:42 -
[213] - Quote
About the Gong:
Quote:How could anyone in the staff of ccp have come up with this and how did this get approval of anyone else?
This is the thing, that baffles me the most. I seriously doubt, that whoever finally approved that sound, is actually playing the game anymore.
Quote:You tried to tweak the camera? When disabling several options (like ... all of them) and hitting SHIFT-C (for tracking), and making the default setting a little "Stiff" it works like a charm! If i have to disable all options of a new feature, to make it usable, that might be a sign, that said new feature might not be ready for deployment.
Proposal: >>> New Inventory / Item Hangar <<<
|

Rivr Luzade
Kenshin. DARKNESS.
2371
|
Posted - 2016.03.10 10:52:17 -
[214] - Quote
the shut down notification tooltip needs to be more specific. Sure, a look at the tiny watch or an external watch tells you, how long it is until 11:00/12:00, but a timer in the tool tip like there is in the standard notification window would be beneficial. The tooltip even provides more than enough space to incorporate that timer without problems.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Shurra Davaham
Strivix
0
|
Posted - 2016.03.10 11:11:40 -
[215] - Quote
Changing it to a "Buddy List" does not at all reflect how anyone uses it. The contact list isn't for friends, its for important business contacts and our enemies. Removing the online/offline function eliminates half the usefulness of the list. Its a watch list because we want to watch for people who might kill us.
If you're going to be making changes, could you at least fix the rorqual? |

Duke Killem
Center for Advanced Studies Gallente Federation
16
|
Posted - 2016.03.10 11:12:44 -
[216] - Quote
Rivr Luzade wrote:the shut down notification tooltip needs to be more specific. Sure, a look at the tiny watch or an external watch tells you, how long it is until 11:00/12:00, but a timer in the tool tip like there is in the standard notification window would be beneficial. The tooltip even provides more than enough space to incorporate that timer without problems.
Just saw this, and a time on the notification would be appreciated please.
oh yeah.... GONG |

Duke Killem
Center for Advanced Studies Gallente Federation
16
|
Posted - 2016.03.10 11:30:56 -
[217] - Quote
motie one wrote:helana Tsero wrote:Monite Harajem wrote:
I get Worm holers and super/titan pilotes didnt like being watch listed
.
Actually wormholers hate this change. Watchlisting prevented PVPers from wasting our time hunting a target if he had logged off. Without local channel you dont know if he is still there or not. It also let us know if someone had logged into their home wormhole. so we could go see if we could get a fight. On the otherside of the fence.. PVE players also like the watchlist becuase if they saw a hunter enter their wormhole (because they had effective scout/security procedures) they could watchlist him.. if he logs off they get a notification and now know its safe to go do their pve activities. Now they have no idea.. he could be still in their system cloaked.. so they will just log off instead of play. Net result. More time wasting.. less content for both PVPers and PVEers in wormhole space. Good job CCP ! It is not so much that we hate this change, It does make life harder for us, but it is the right thing for the game. Free intel in the game, needs a solid justification, the old watch lists did not have this. It is a good change for good solid reasons.
Free intel, what like who's in local? Shall we get rid of that too in all areas of space? |

Jack 'GUN' Morgan
Morning Star Expeditionary Force
19
|
Posted - 2016.03.10 11:36:47 -
[218] - Quote
Jack 'GUN' Morgan wrote:I've not heard one person say they like the kill gong, please remove it tomorrow with the extended downtime that you'll need to fix the rest of the bugs!
Also I was really looking forward to Project Discovery. Now using it I'm hugely disappointed. the UI is annoying (not as annoying as the kill bong), when hovering over the examples it's hard to remember which one I was looking at!
We all know Eve is risk V reward but I feel PD needs more rewards.. I know there's no risk of getting blown up but there's a risk I'm going to need Broadcast4Reps if I even attempt to try and get 75k worth of points for the SoE suit. So I think you'll see a fall off of people doing this unless there are more varied rewards (not ISK) or the reward points are higher?
Yes I don't have to play the mini game (and I wont be) but it would be nice to help science while waiting for fleets etc.
Logged in hoping CCP had taken the mass feedback on board and removed utterly stupid kill sound... Logged out disappointed! |

Lara Divinity
Black Scorpion Nomads
153
|
Posted - 2016.03.10 11:39:13 -
[219] - Quote
new patch undocked killed one rat gong still up u guys must really love that sound docked up again goin to play facebook or som #KILLGONG
bump |

Hanna Hunter
Sandbox Castle
0
|
Posted - 2016.03.10 11:45:07 -
[220] - Quote
Hi,
I prefer the old camera...
And, please !!! How to shut off the Scope video's sound in Captain's Quarters ?!!!
With more than one client running, it's terrible !! |
|

Lord Milton
Thirsty Beaver Goonswarm Federation
2
|
Posted - 2016.03.10 11:50:41 -
[221] - Quote
The gong sound needs to go, needs to a requirement for all devs to actually play the game, if they did now at would this have been implemented.
Oh, that cross animation when something dies is abit over the top and childish |

motie one
Secret Passage
73
|
Posted - 2016.03.10 11:57:50 -
[222] - Quote
Lord Milton wrote:The gong sound needs to go, needs to a requirement for all devs to actually play the game, if they did now at would this have been implemented.
Oh, that cross animation when something dies is abit over the top and childish
Have you never had a job, where there is someone in a position that does not have a connection to the customer, and issues instructions that you knew was just a "bad idea"?
The best you can do is deliver what is asked, whilst limiting the damage as much as possible?
Or One can make it Just as commanded, and let the full horror of it be visible, so someone notices where the fault lies, internally to people more senior.
But that often is self destructive to your promotion prospects, or continued career.
If anything we should give the devs our deepest sympathy.
Hopefully someone in power hears their cry for help. |

motie one
Secret Passage
73
|
Posted - 2016.03.10 12:02:17 -
[223] - Quote
Thorvald Debronur wrote:Gong...
Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong, "your docking request has been accepted"
I think you meant to say? |

Makkuro Tatsu
Spontaneous Massive Existence Failure
63
|
Posted - 2016.03.10 12:03:33 -
[224] - Quote
Natya Mebelle wrote:For everyone having performance issues; bring up the OLD MAP and put it into system mode. That causes the least strain on your system. Good advice for now. Too bad the classic map is going away as well. 
"Make sure not to leave any loopholes for players. Make sure they have to use every last annoying "feature" we introduce. Muahahaha!" (CCP Evil Overlord, on his throne of crystallized player tears, in an obsidian black station in Polaris) |

Norio Tenjin
Sleeper Extinction Program Logistics
0
|
Posted - 2016.03.10 12:10:09 -
[225] - Quote
Time to give my feedback as well first the obvious:
- The gong sound is terrible and uncharacteristic of EVEs theme. I'm indifferent to the animation.
- I am sad that the station environment has to be loaded, my dekstop doesnt care but my laptop cringes.
Project Discovery:
- I was not aware (maybe i didnt read enough) that those AK would only be awarded upon rank up, that brings the costs of the rewards into whole new stratospheres of grind to reach holy crap
- This might be due to the server overload but after submitting my classification i dont get the reward screen but the project discovery window freezes and has to be closed and opened again (gewards get awarded though)
- Please ship a colorblind mode i have serveral friends who cannot distinguish the colors
Module Tiericide:
- No complaints
Buddy List:
- No complaints , while hunters cry that they miss their free intel i think this is closer to what the intent of sucha list should be and consent is imperative there in my opinion.
Some thoughts: While i dont particulary care about the death animation i seem to be seeing a trend with CCPs latest UI design philosophy to bring more "eleborate" animations into the mix (look at the d-scan fade in) and i am not sure i am a fan of that if that continues to be the case while it looks 'cooler' it also delays information and in my opinion it is the UI's main job to relay information to the player as precise as possible and function shouldn't be compromised in favor of aesthetics
Cheers |

Hra Neuvosto
FinFleet Northern Coalition.
364
|
Posted - 2016.03.10 12:11:13 -
[226] - Quote
Just adding my voice to the gong issue. It's not ideal.
The X-effect is a bit much, too, flashing was enough to show you something died instead of got away.
Also, the new camera still doesnt stick to your ship when you undock.
Good job on the Sensor Booster/ECCM though. |

Jack 'GUN' Morgan
Morning Star Expeditionary Force
19
|
Posted - 2016.03.10 12:15:59 -
[227] - Quote
motie one wrote:Thorvald Debronur wrote:Gong... Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong, "your docking request has been accepted" I think you meant to say?
You mean http://www.schildwall.info/screen/OneMinuteOfDONG.ogg |

Yossarian Toralen
M and M Enterpises
55
|
Posted - 2016.03.10 12:35:54 -
[228] - Quote
The flashy destroyed target animation makes the target you no longer need to see remain for that little bit longer, and it's annoying, really annoying.
I guess it's just a matter of logging in, shooting a rat, see red flashy thing, log off. Great game. |

Sergey Hawk
The Sith Syndicate REFORD
14
|
Posted - 2016.03.10 12:36:03 -
[229] - Quote
Don DoDon DoDon Pata Pata Pata Pon, Pata Pata Pata Pon
Oops, this is forum of EVE Online. Excuse me! I just played in PC version of Patapon 4 and did not notice how went to another game forums. 
May the Force be with You
|

Ni Neith
Hedion University Amarr Empire
16
|
Posted - 2016.03.10 12:50:08 -
[230] - Quote
Lara Divinity wrote:new patch undocked killed one rat gong still up u guys must really love that sound docked up again goin to play facebook or som #KILLGONG
bump They are busy fixing this totaly game changing minigame they call "science"....you have to excuse them. |
|

Gianozzo
Center for Advanced Studies Gallente Federation
6
|
Posted - 2016.03.10 13:20:25 -
[231] - Quote
Dear EVE,
day two of GONG and FLASHING CROSSES. Still unbearable. Would consider extra downtime to fix this more than acceptable. Would consider taking skillpoints from all of us to fix this acceptable.
See you tommorow after downtime.
|

Mishra San
289
|
Posted - 2016.03.10 13:35:17 -
[232] - Quote
Logged in this morning seriously expecting "dong" to be removed.
DONG!
Steve Ronuken for CSM XI!
sending virtual hug, virtual hug sent!
|

Sexy Cakes
Have A Seat
1072
|
Posted - 2016.03.10 13:36:00 -
[233] - Quote
Kaely Tanniss wrote:Please put the watchlist back the way it was. The change is ridiculous and it's getting old with CCP "fixing" things that were never broken. How about fixing the things that are actually broken and stop messing with mechanics that are, and have been, fine. On/offline notification of war targets is essential. To remove this is poor judgement and just plain dumb. Knowing someone is online doesn't tell you where they are..just that they are online..a necessary thing to know if only a few wts are on or 100. Is CCP going to remove locators next too?  I'm not sure what's going on over there at CCP..but you are not helping the game. Please stop messing with tried and true mechanics in an attempt to look like you are making "improvements"..and actually add some new content to the game.  "Buddy list"...pshh...90% of the ppl who watchlist are watchlisting targets..not friends. How ridiculous is it that when I want to watchlist a wt that I have to ask "hey wt, is it cool if I add an online notification to your red status?"  I love this game...but what is going on here.  EDIT: ..and why does it still show my alts offline..even when i cleared standing.and reset it on both ends. 
You should have never been able to get notifications of people coming on or going offline without their consent.
Not today spaghetti.
|

Oskor Nawik
Viziam Amarr Empire
0
|
Posted - 2016.03.10 13:43:50 -
[234] - Quote
Eve has sound?
|

Sexy Cakes
Have A Seat
1072
|
Posted - 2016.03.10 13:46:28 -
[235] - Quote
Anhenka wrote:Oh and none of this was in the patch notes.
This **** needs to stop before you guys get much worse on it. It's obvious that you are going so fast things are being missed. I want to get to the capital changes and citadels as much as the next player but stop being sloppy CCP.
Not today spaghetti.
|

Yogsoloth
IceBox Inc.
183
|
Posted - 2016.03.10 13:50:41 -
[236] - Quote
Seriously WTF CCP.
It's almost as if you want people to stop playing.
Where did anyone ever clamor for more Bell sounds, and flashing animations ?
Who was the genius that said I got it, this game needs moar cowbell ! (Dong).
And while youre at it, just go ahead and refit all your ships cause we borked all the CPU requirements.
Sorry if you thought you were gonna have any fun tonight, you have to EFT'n/Pyfa'n all your fits again.
One debacle after another that could be avoided by sharing these terrible ideas and/or listening to the feedback you get from your base pool of subscribers.
It just boggles the mind. |

Ni Neith
Hedion University Amarr Empire
17
|
Posted - 2016.03.10 13:50:51 -
[237] - Quote
Oskor Nawik wrote:Eve has sound?
Yes! Actually, if you are tabbed you can hear enemies warping in on your head. This can eventually safe you life. |

Asveron Durr
The Scope Gallente Federation
13
|
Posted - 2016.03.10 13:57:31 -
[238] - Quote
YES! YES!! STEP RIGHT UP FOLKS! WE FINALLY HAVE THE ARCADE GAME OF THE CENTURY CROSSING SPACE INVADERS WITH CENTIPEDE!! JUST PUT YOUR QUARTERS IN THE SLOT AND GIVE IT A WHIRL!
Come on EA!?! What happened to the points so i can register my Highscore world wide and oh yeah no more powerups? Or do i need to drop enough quarters in to get them?
Your games were **** enough for me to stop buying them, gave this one a try because i thought it had hope..... Rethinking about renewing my boycott on you. |

Misticue
ZERO T0LERANCE RAZOR Alliance
22
|
Posted - 2016.03.10 13:59:13 -
[239] - Quote
I wonder that there-¦s no feedback from CCP regarding all those complaints.
I thought that there would be at least an statement telling us why they did what they did, or any other sort of reaction. |

Lepton Epoch
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
0
|
Posted - 2016.03.10 14:01:03 -
[240] - Quote
Gianozzo wrote:Dear EVE,
day two of GONG and FLASHING CROSSES. Still unbearable. Would consider extra downtime to fix this more than acceptable. Would consider taking skillpoints from all of us to fix this acceptable.
See you tommorow after downtime.
I can only surmise that the GONG/FLASH has been introduced by a fanatical pacifist who wants to stop all killing, even of rats, in New Eden. Aversion therapy.
I'm a noob. Even I find this utterly pointless, seriously unhelpful and incredibly annoying.
Maybe a new Premium Subscription is coming, with the sole additional benefit being NO GONG. If so....sign me up. Or, much better: #KILLGONG |
|

Sexy Cakes
Have A Seat
1072
|
Posted - 2016.03.10 14:02:15 -
[241] - Quote
Yogsoloth wrote:Where did anyone ever clamor for more Bell sounds, and flashing animations ?
This seems to be the consensus. Sounds like CCP tried to dip a toe into the scrolling combat text that most other MMO's have these days with the flashing animations and sounds. I didn't actually log in and play EVE last night but this sounds mighty 'themepark'ish' to me.
Not today spaghetti.
|

JonnyPew
Imperial Academy Amarr Empire
25
|
Posted - 2016.03.10 14:05:05 -
[242] - Quote
'Improved kill feedback' needs to be adjusted
- Remove the 'GONG' sound effect - A destroyed target doesn't disappear from the locked target list fast enough
EVE Online is my hobby
http://www.youtube.com/JonnyPew
|

Jack 'GUN' Morgan
Morning Star Expeditionary Force
19
|
Posted - 2016.03.10 14:17:45 -
[243] - Quote
Asveron Durr wrote:YES! YES!! STEP RIGHT UP FOLKS! WE FINALLY HAVE THE ARCADE GAME OF THE CENTURY CROSSING SPACE INVADERS WITH CENTIPEDE!! JUST PUT YOUR QUARTERS IN THE SLOT AND GIVE IT A WHIRL!
Come on EA!?! What happened to the points so i can register my Highscore world wide and oh yeah no more powerups? Or do i need to drop enough quarters in to get them?
Your games were **** enough for me to stop buying them, gave this one a try because i thought it had hope..... Rethinking about renewing my boycott on you.
Maybe this is the direction of EVE and to add to the stupid kill sound and cross animation we'll next need to collect the dead capsuleers 'tags' to confirm the kill!!!! RIGHT-ON
|

Aida Nu
Relentless Terrorism Separatists
111
|
Posted - 2016.03.10 14:23:15 -
[244] - Quote
CCP can you please also implement a GONG sound whenever a module cycles? But why stop there? Just strap giant church bells on our ships that play GONG GONG GONG GONG every 10 seconds.
Because adding GONG to target kills only is not ******** enough.
#killGONG |

Merior
Class D In Space
16
|
Posted - 2016.03.10 14:27:08 -
[245] - Quote
CCP Please stop messing with my game unnecessarily. I say "my game" because I paid 6 months in advance. If you are going to insist on messing with the game that I paid for without consultation then I will have to regard it as a breach of contract and will be obliged to review the latest update on a monthly basis before I part with hard earned cash. At the very least that will affect your cash flow adversely if other subscribers follow the same line of thinking.
If we had an update every 6 months to change the gameplay with interim patches to correct the bugs then it would annoy far fewer people less often? |

Assan Reda
M-23
0
|
Posted - 2016.03.10 14:35:42 -
[246] - Quote
I don't like this new kill notification, too. The gong noise is awful, and the delay of destroyed targets dissapearing from the target list makes it difficult to select the next target beside the loss of time. |

Ploing
Blue Republic RvB - BLUE Republic
60
|
Posted - 2016.03.10 14:36:22 -
[247] - Quote
ccp party cause the release has all the bells and whistle.  |

Sativian Finch
OSVK
0
|
Posted - 2016.03.10 14:43:10 -
[248] - Quote
Disappointment re. the latest improvements. Scamming (cheat, lie and fraud) is okay but the half-dozen ways I used the Watch List (which did not include stalking) are eliminated. The doctrine of handicapping gameplay is as old as carnivals- it's one way to prevent players from becoming too accomplished, thus concepts like balancing, expansions, tiericide and the dumbing-down force us to invest more isk and time. I know it as handicapping game play. I know that this is a business and Seagull and all's first responsibility is to the investors. The pilot's come second. And I understand that they want to tap into the VR boom. It appears that CCP has limited skill and resources considering how poorly thought-out some of these expansions look like arcade-game updates and the crashes associated with the server upgrade/migration spotlight weaknesses. Please don't try and change the focus by telling us how much better it is compared to 5 years ago. I expect a smarter, more capable and more savvy CCP as time goes on. Maybe the CSM is the litmus test for the future. The absence of our brothers and sisters representing Eastern Europe, Russia and Asia should be troubling to all honorable and dishonorable veterans. The smartest thing they did to keep new players was compress/reduce skill training. After that I can't tell the diff most of the time between dumbing-down and handicapping. Wisdom just seems so lacking. It's frustrating. |

Silvenin
Umbra Syndicate
4
|
Posted - 2016.03.10 14:49:10 -
[249] - Quote
"The serpentis corporation has been suffering heavy losses both in ships and materials...."
Please for the love of god and all that is holy, add a "turn off" button on that TV. Or even better let us BROWSE news reports and MANUALLY activate them.
I'm becoming very alergic to scope.... after the milion-th time, it gets really old. Curently the only way to mute this is to mute the entire client. And it's so damn LOUD. Twice the volume of everything else.
Right now I have to play ping pong with mute - unmute volume on my laptop to retain a shred of sanity. |

Hadouken Hekki
KarmaFleet Goonswarm Federation
1
|
Posted - 2016.03.10 14:51:08 -
[250] - Quote
CCP Phantom wrote:The March release has been deployed on March 9th during an extended downtime. Please use this thread for general feedback and discussions. This release brings a whole host of changes to New Eden, including increased Drifter activity in Drifter wormhole systems, along with new boosters, more module tiericide and tweaks to ECM and ECCM, changes to the watch list system, the introduction of Project Discovery, user interface and camera improvements, new skills in preparation for the release of Citadels and new Stasis Grappler modules. The full details of all changes and improvements are available in the March release patch notes. Please report issues with the release on the PC in the March release issue thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
This game got betrayed by it`s own masters.........and foremost is becoming a pubbie nubbie welcoming comitee game....so....we can asume that in a year or so..we play World of Spacecraft....not EvE.....i dont know who comes with these stupid ideas....to meld ECCM!!! With Sensor boosters Freackin REALLY!!!! ..... ....i think that they hired a new dev team from Blizzard.....they should be fired ASAP.....they are SPAIS!!!!... and now really...the last 3 patches .....and the incoming ones.....there is a totaly new team thats pulling the strings...and the EVE core is getting nullified......assuming all goes as planned by CCP side...and all the **** goes even further and so on...alot of us in the upcoming 6-12 minths will ditch this beautifull life giving game...
|
|

Indahmawar Fazmarai
4898
|
Posted - 2016.03.10 15:01:03 -
[251] - Quote
Just adding my graing of salt to the pata-pata-pata-gong debange... err, debate.
1- toggle on/ff is a must for new features, just in case that something unforeseen goes wrong 2- test those features in worst case scenarios. Like, killing targets 100 times per hour. If they break... see point 1 3- use test groups. Let demographically meaningful players test non-NDAble stuff before going live with it. Or at least, ask PvErs what would they think of killing 100 NPCs in an hour and hearing 100 gongs, one per NPC.
Maybe the theory was right, but in practice the feature is needlessly detrimental to some players' experience.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Adeline Rais
KarmaFleet Goonswarm Federation
29
|
Posted - 2016.03.10 15:12:10 -
[252] - Quote
1) Stop having Alton Havery sneak into my CQ with a megaphone when I'm enjoying the view from my balcony.
2) Stop attempting to ring in the Chinese New Year every time I kill something (alternatively go the whole hog and have a huge message appear with a Chinese dragon draped round the lettering saying something like "Well done grasshopper!"). |

Miss Peregrine
Miss Peregrine Corporation
11
|
Posted - 2016.03.10 15:14:11 -
[253] - Quote
Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others."
It sounds as if Eve needs better managers in their Brainstorming meetings - Do you guys even think about or bring up how much you are going to be pissing off your long term "PAYING" customers when you discuss changes. You had better start getting better this - with all the complaints I see - your failing at the real game of maintaining long term customer satisfaction within you business model - from what I can see. I would really like to see some graphs on long term paying accounts going inactive after your changes verses new accounts starting and staying active for 1 year - all this over a ten year period with time tags for your changes.
Just looking at your http://eve-offline.net/?server=tranquility - the All time graph - Eve has been at a steady and alarming (to me anyway) player decline since Feb 3 2014. Did new Management start then - or a new team - what was the major change? Why??? Have you even asked yourselves those questions?
Sorry if this has hurt - I do this because I really like this game - I spend a lot of $$ and time on it - and I don't want to quit it od be kicked because of - untrained brainstorming - miss management - a pissed off GM - or the player base slowly disappearing and your business shutting it's doors and setting the Hamsters Free with no pizza and flip flops in the cold .
A Meeting suggestion,
A better way then changing the watch list - as it is not the Watch list that is losing our new paying customers - it's a lack of training, and early awareness to those game mechanics involved. From what I can see.
1. Put the watch list back to - pre-patch 2. Develop and add to the Opportunities map - a in depth training tutorial on watch list, corporate war in High/Low/Null sec, how to fly safely during these events, and how others will try to attack them. 3. Cover all the bases in this tutorial - scams, high sec ganks, Low sec dangers, and so on. 4. Test - then Test again - and when tired of testing - test it 3 more times.
|

Persephone Alleile
Nocx Initiative
119
|
Posted - 2016.03.10 15:15:27 -
[254] - Quote
Lost all my rigs and scripts and my MWD on my Lachesis when I switched ships at an SMA |

Duke Killem
Center for Advanced Studies Gallente Federation
19
|
Posted - 2016.03.10 15:17:47 -
[255] - Quote
Anyone from the CSM or CCP care to make a statement or reply regarding this wonderful release? |

Graabeerd Khagah
Moonfyre Science and Research Inc.
158
|
Posted - 2016.03.10 15:36:18 -
[256] - Quote
Is it really REQUIRED to have this *GONG* sound by default and I even tried disabling it thru the *GONG* advanced sound menu? The Scope news is much too loud and doesn't need to remind me what I can easily do without. NEW Camera is totally bugged, can NOT roll back to the Legacy camera the option there is gone *GONG**removed*
Not ranting of course but emphasing some very irritable sounds and miscues. |

Argento Jones
Bank of Marc Anneto
1
|
Posted - 2016.03.10 15:41:40 -
[257] - Quote
Graabeerd Khagah wrote:Is it really REQUIRED to have this *GONG* sound by default and I even tried disabling it thru the *GONG* advanced sound menu? The Scope news is much too loud and doesn't need to remind me what I can easily do without. NEW Camera is totally bugged, can NOT roll back to the Legacy camera the option there is gone *GONG**removed*
Not ranting of course but emphasing some very irritable sounds and miscues.
You can TURN OFF the "GONG" in advanced sound settings.! |

Damjan Fox
Fox Industries and Exploration
253
|
Posted - 2016.03.10 15:46:31 -
[258] - Quote
Quote: can NOT roll back to the Legacy camera the option there is gone *GONG**removed* It's still there for me. Under "Genereal Settings".
Quote:You can TURN OFF the "GONG" in advanced sound settings.! You can't turn off only the Gong, just the entire UI sound.
Proposal: >>> New Inventory / Item Hangar <<<
|

Spc One
The Chodak Void Alliance
297
|
Posted - 2016.03.10 15:50:35 -
[259] - Quote
Everytime i change a ship, window with all my ships disappears, after that i have to go to the menu again and recall ships windows again to get window back.
Please fix this "bug".

Also i'd like to have old camera behavior back please. |

Stumpy Joynes
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.03.10 15:54:30 -
[260] - Quote
I really hate to have to "pile on", but for the luvva Mike, *please* make the "improved kill notifications" at least toggleable, if not gone. I can try to work around some of the other issues, but damn, that is annoying, especially the time lag it introduces into acquiring a new target/refocussing drones/weapons. Reducing *all* the UI sounds is not a good option, and would do nothing about the "flashy bits", in any case.
Not crazy about the Watchlist change either, and haven't spent enough time in station to be annoyed by Scope yet, so we'll see on those, The new camera is tolerable if you turn all the switches off.
|
|

Vol Arm'OOO
Bagel and Lox
775
|
Posted - 2016.03.10 16:09:12 -
[261] - Quote
For the love of God please stop re-enabling the new camera. The new camera is crap. People, such as myself, have un-ticked the try new camera option because we do not want to "try" the new camera. (Actually I tried it and found it to be inferior in all meaningful respects to the old camera). So please, pretty please, stop reenabling it - it is very annoying.
I don't play, I just fourm warrior.
|

Milla Goodpussy
Federal Navy Academy
360
|
Posted - 2016.03.10 16:16:09 -
[262] - Quote
Miss Peregrine wrote:Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others." It sounds as if Eve needs better managers in their Brainstorming meetings - Do you guys even think about or bring up how much you are going to be pissing off your long term "PAYING" customers when you discuss changes. You had better start getting better at this - with all the complaints I see - your failing at the real game of maintaining long term customer satisfaction within you business model - from what I can see. I would really like to see some graphs on long term paying accounts going inactive after your changes verses new accounts starting and staying active for 1 year - all this over a ten year period with time tags for your changes. Just looking at your http://eve-offline.net/?server=tranquility - the All time graph - Eve has been at a steady and alarming (to me anyway) player decline since Feb 3 2014. Did new Management start then - or a new team - what was the major change? Why??? Have you even asked yourselves those questions? Sorry if this has hurt - I do this because I really like this game - I spend a lot of $$ and time on it - and I don't want to quit it or be kicked because of - untrained brainstorming - miss management - a pissed off GM - or the player base slowly disappearing and your business shutting it's doors and setting the Hamsters Free with no pizza and flip flops in the cold . A Meeting suggestion, A better way then changing the watch list - as it is not the Watch list that is losing our new paying customers - it's a lack of training, and early awareness to those game mechanics involved. From what I can see. 1. Put the watch list back to - pre-patch 2. Develop and add to the Opportunities map - a in depth training tutorial on watch list, corporate war in High/Low/Null sec, how to fly safely during these events, and how others will try to attack them. 3. Cover all the bases in this tutorial - scams, high sec ganks, Low sec dangers, and so on. 4. Test - then Test again - and when tired of testing - test it 3 more times.
the entire CSM has been a mockery and a complete fawkery all together, they only are there to protect their interest and their way of playing..point blank period.. you see the decline hit once those that be started the "you should play like me" fozzie especially with all the kittey crap.. needless to say its nothing but a gimmick used to pretend the devs are listening to the playerbase.. which they don't and as you can see they continue onward with a "play like me" mentality and that is the reason we're still on the decline.. ccp will continue to dangle carrrots asking for us to spend money on Plex for the new shiney and they'll still be there in those seats fighting for their way to win at eve.
i honestly don't even care about this year's nominations, elections, or who stays or goes.. the whole thing has been a joke to begin with. |

Makkuro Tatsu
Spontaneous Massive Existence Failure
65
|
Posted - 2016.03.10 16:17:45 -
[263] - Quote
I had the most beautiful dream...
CCP Seagull announced a "year of quality". All development effort would, for a year, be focused on quality. Fixing known bugs, getting things to finally work right. No wasting (wo)manpower on new gimmicks.
...but then GONGGG happened and I woke up.  |

Duke Killem
Center for Advanced Studies Gallente Federation
22
|
Posted - 2016.03.10 16:22:47 -
[264] - Quote
The GONG is gone (going)!
https://forums.eveonline.com/default.aspx?g=posts&m=6386436#post6386436 |

Sunset Airguitar
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.03.10 16:34:21 -
[265] - Quote
Jack 'GUN' Morgan wrote:motie one wrote:Thorvald Debronur wrote:Gong... Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong,Gong, "your docking request has been accepted" I think you meant to say? You mean http://www.schildwall.info/screen/OneMinuteOfDONG.ogg
How did you extract the audio file? Shoot me an evemail. |

Damjan Fox
Fox Industries and Exploration
255
|
Posted - 2016.03.10 16:38:23 -
[266] - Quote
Quote:The GONG is gone (going)! Thank god.
But what do we do with all the pitchforks and torches now? The stake is ready and all... Can we at least get CCP Gong, to make sure something like this won't happen again? Please?
Proposal: >>> New Inventory / Item Hangar <<<
|

Duke Killem
Center for Advanced Studies Gallente Federation
24
|
Posted - 2016.03.10 16:45:58 -
[267] - Quote
Damjan Fox wrote:Quote:The GONG is gone (going)! Thank god. But what do we do with all the pitchforks and torches now? The stake is ready and all... Can we at least get CCP Gong, to make sure something like this won't happen again? Please?
Well you can still use them for the flashing animation as it's just the sound going! |

Rena Monachica
Capital Hot Rods
41
|
Posted - 2016.03.10 16:54:15 -
[268] - Quote
blahblah Operation Frostline blahblah *30 second break* blahblah Ice Mining Stuff blahblah *30 second break* blahblah Operation Frostline blahblah
Mute button for that goddamn TV please |

Daerrol
Death By Design Did he say Jump
296
|
Posted - 2016.03.10 17:02:22 -
[269] - Quote
Amarrius Ibn Pontificus wrote:Only one thing to add to what previous posters stated.
The Project discovery, how about making a mobile app for it too? Play on your phone, reap the rewards ingame. Hire this man |

Duke Killem
Center for Advanced Studies Gallente Federation
24
|
Posted - 2016.03.10 17:02:46 -
[270] - Quote
Rena Monachica wrote:blahblah Operation Frostline blahblah *30 second break* blahblah Ice Mining Stuff blahblah *30 second break* blahblah Operation Frostline blahblah
Mute button for that goddamn TV please
Try opening the door to your quarters and taking a walk around the station....... Oh wait! |
|

Pandora Bokks
Caldari Provisions Caldari State
59
|
Posted - 2016.03.10 17:15:15 -
[271] - Quote
Renaming the fuel blocks was great - now everyone can update spreadsheets and 3rd party apps and such spend some extra time.
Of course it is much easier now especially once you have you renamed the towers (Caldari Control Tower -> Nitrogen Control Tower).
Even if POS go away one day, this was maybe the less needed change ever - making one thing easier to remember and another one harder does not really make anything better.
|

Skipper Riddles
Ivory Vanguard
13
|
Posted - 2016.03.10 18:17:55 -
[272] - Quote
I like to hear the game. I play late at night. Now it is play silent or wake everyone in the house up when I make a kill. I will not play silent, so I have only 1 other option. Thank you CCP for your continued support in making any attempt to enjoy your games simply miserable.
I am not sure I can do this anymore. I am just so disheartened by your poor decisions. Please take sometime to fix this horrible HORRIBLE mistake you have made. pLeAsE,,, |
|

CCP Lebowski
C C P C C P Alliance
680

|
Posted - 2016.03.10 18:25:24 -
[273] - Quote
Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Kell Taron
Brutor Tribe Minmatar Republic
6
|
Posted - 2016.03.10 18:32:52 -
[274] - Quote
That constant scope news in captians quarters is allready annoying. Is there a way to turn the sound off? |

Duke Killem
Center for Advanced Studies Gallente Federation
28
|
Posted - 2016.03.10 18:36:06 -
[275] - Quote
CCP Lebowski wrote:Hey all,
Thanks in advance for your feedback!
What about making the locator agent more useful, use them as another ISK sink. For a period of time they will notify you when the capsuleer is online? This of course wouldn't be cheap but something an agent could do????? |

Niko Lorenzio
United Eve Directorate
559
|
Posted - 2016.03.10 18:40:56 -
[276] - Quote
Milla Goodpussy wrote:Miss Peregrine wrote:Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others." It sounds as if Eve needs better managers in their Brainstorming meetings - Do you guys even think about or bring up how much you are going to be pissing off your long term "PAYING" customers when you discuss changes. You had better start getting better at this - with all the complaints I see - your failing at the real game of maintaining long term customer satisfaction within you business model - from what I can see. I would really like to see some graphs on long term paying accounts going inactive after your changes verses new accounts starting and staying active for 1 year - all this over a ten year period with time tags for your changes. Just looking at your http://eve-offline.net/?server=tranquility - the All time graph - Eve has been at a steady and alarming (to me anyway) player decline since Feb 3 2014. Did new Management start then - or a new team - what was the major change? Why??? Have you even asked yourselves those questions? Sorry if this has hurt - I do this because I really like this game - I spend a lot of $$ and time on it - and I don't want to quit it or be kicked because of - untrained brainstorming - miss management - a pissed off GM - or the player base slowly disappearing and your business shutting it's doors and setting the Hamsters Free with no pizza and flip flops in the cold . A Meeting suggestion, A better way then changing the watch list - as it is not the Watch list that is losing our new paying customers - it's a lack of training, and early awareness to those game mechanics involved. From what I can see. 1. Put the watch list back to - pre-patch 2. Develop and add to the Opportunities map - a in depth training tutorial on watch list, corporate war in High/Low/Null sec, how to fly safely during these events, and how others will try to attack them. 3. Cover all the bases in this tutorial - scams, high sec ganks, Low sec dangers, and so on. 4. Test - then Test again - and when tired of testing - test it 3 more times. the entire CSM has been a mockery and a complete fawkery all together, they only are there to protect their interest and their way of playing..point blank period.. you see the decline hit once those that be started the "you should play like me" fozzie especially with all the kittey crap.. needless to say its nothing but a gimmick used to pretend the devs are listening to the playerbase.. which they don't and as you can see they continue onward with a "play like me" mentality and that is the reason we're still on the decline.. ccp will continue to dangle carrrots asking for us to spend money on Plex for the new shiney and they'll still be there in those seats fighting for their way to win at eve. i honestly don't even care about this year's nominations, elections, or who stays or goes.. the whole thing has been a joke to begin with. I completely understand your sentiment but if you think about it, CSMs strength lies in its ability to build personal relationships with the devs and hold dialogue. I also feel like the current selection of CSM does not represent me very well and that's one of the reasons I decided to run this year.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Emmaline Fera
Interstellar Expeditionary Group Einstein-Rosen Brigade
7
|
Posted - 2016.03.10 18:41:14 -
[277] - Quote
As a CEO for a newbie-friendly wormhole corp, I have used the watchlist to keep track of newbros who have expressed an interest in our corp, or who I've had chats with.
Now, I'll have to resort to in-game mail, and asynchronous communication. Es no bueno. |

Damjan Fox
Fox Industries and Exploration
255
|
Posted - 2016.03.10 18:41:27 -
[278] - Quote
CCP Lebowski wrote:WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Not that it personally affects me, but what about CEOs or other important people in big corps alliances? If a regular line member wants to know, if his CEO is online, the CEO would have to add every one of them to his buddy list. Sounds like a lot of fun, if there are hundreds or thousands of poeple in your corp/alliance.
I'm sure there are many more cases, where the new buddylist ist lacking, but this example was the first, that came to mind.
Some options for the buddy list would be nice. Mabye something like: Show online status to: - friends (people you have added to your watchlist / buddylist - alliance members - corp members - everyone - noone
Proposal: >>> New Inventory / Item Hangar <<<
|

Skipper Riddles
Ivory Vanguard
14
|
Posted - 2016.03.10 18:43:10 -
[279] - Quote
Milla Goodpussy wrote:Miss Peregrine wrote:Niko Lorenzio wrote:From the winter Summit Minutes:
CSM Attendees GÇó Sugar Kyle GÇó Corbexx GÇó Gorski Car GÇó Jayne Fillon GÇó Chance Ravinne GÇó Steve Ronuken
Remote Attendees GÇó Cagali Cagali GÇó Endie GÇó Mike Azariah GÇó Sort Dragon
"Sort Dragon brought up the topic of the upcoming watch-list changes. CCP Fozzie asked if there was anyone that had any reasons to not go ahead with the change. Some points where people were using the watch list to help hunt targets in wormholes or in super capitals, some people used them to keep an eye on highsec war participants. No one thought these were use cases that were necessary to maintain. A point was raised of making the notifications you can send when adding a contact mention whether you were added to their watch list. Steve also brought up the idea of being able to mark yourself public, so that anyone can watch list you and see your status without you having to add them. Chance brought up the point of renaming the watch list due to it having the same name as the fleet watch list. Several suggestions were made for the name, with some being less appropriate than others." It sounds as if Eve needs better managers in their Brainstorming meetings - Do you guys even think about or bring up how much you are going to be pissing off your long term "PAYING" customers when you discuss changes. You had better start getting better at this - with all the complaints I see - your failing at the real game of maintaining long term customer satisfaction within you business model - from what I can see. I would really like to see some graphs on long term paying accounts going inactive after your changes verses new accounts starting and staying active for 1 year - all this over a ten year period with time tags for your changes. Just looking at your http://eve-offline.net/?server=tranquility - the All time graph - Eve has been at a steady and alarming (to me anyway) player decline since Feb 3 2014. Did new Management start then - or a new team - what was the major change? Why??? Have you even asked yourselves those questions? Sorry if this has hurt - I do this because I really like this game - I spend a lot of $$ and time on it - and I don't want to quit it or be kicked because of - untrained brainstorming - miss management - a pissed off GM - or the player base slowly disappearing and your business shutting it's doors and setting the Hamsters Free with no pizza and flip flops in the cold . A Meeting suggestion, A better way then changing the watch list - as it is not the Watch list that is losing our new paying customers - it's a lack of training, and early awareness to those game mechanics involved. From what I can see. 1. Put the watch list back to - pre-patch 2. Develop and add to the Opportunities map - a in depth training tutorial on watch list, corporate war in High/Low/Null sec, how to fly safely during these events, and how others will try to attack them. 3. Cover all the bases in this tutorial - scams, high sec ganks, Low sec dangers, and so on. 4. Test - then Test again - and when tired of testing - test it 3 more times. the entire CSM has been a mockery and a complete fawkery all together, they only are there to protect their interest and their way of playing..point blank period.. you see the decline hit once those that be started the "you should play like me" fozzie especially with all the kittey crap.. needless to say its nothing but a gimmick used to pretend the devs are listening to the playerbase.. which they don't and as you can see they continue onward with a "play like me" mentality and that is the reason we're still on the decline.. ccp will continue to dangle carrrots asking for us to spend money on Plex for the new shiney and they'll still be there in those seats fighting for their way to win at eve. i honestly don't even care about this year's nominations, elections, or who stays or goes.. the whole thing has been a joke to begin with.
I think they see us as simple pawns. Our long term money spends just as good as the new players who will be replacing us. Money is money and players are expendable.
|

FT Diomedes
The Graduates
2349
|
Posted - 2016.03.10 18:50:52 -
[280] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
How do I find out that my friends came back to game after taking a break for a few months?
Why does my Corp CEO show as offline in local, Corp chat, alliance chat, station? I have very good reasons for wanting to know when my CEO logs in. He probably does not need to know when EVERY single Corp member logs in.
At least make it so that I can buddy list my Corp mates without having to make them also buddy list me. Some of us had to add and re-add each other multiple times to get the system to realize we actually wanted to be buddies.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
|

Kaylin Drake
Profound Destiny
54
|
Posted - 2016.03.10 18:57:20 -
[281] - Quote
There used to be a camera zoom that was done by holding down control and left and right mouse buttons held while dragging.. I'm not sure the proper name for that zoom.. but that seems to no longer work, will functionality be added back eventually?
It doesn't work in station either... it used to work everywhere. I used to be able to zoom really close in and really far out with that. Doesn't even work now when new camera is turned off in the settings... |

Sexy Cakes
Have A Seat
1074
|
Posted - 2016.03.10 19:10:50 -
[282] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
I think I saw a CSM quote where someone said add the option to let anyone add you? Why wasn't this implemented?
Not today spaghetti.
|

Niko Lorenzio
United Eve Directorate
560
|
Posted - 2016.03.10 19:13:59 -
[283] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
Thank you for the response CCP Lebowski.
My response to that would be simple. It is a game. We are limited by that factor. Knowing when people are online or not cannot be replaced by other mechanics. Did he cloak in WH, jump or log off? Do I sit here and wait for him for hours? Do I shut down my corp pve activities because the 10 man corp of alts wardecced us and we can't afford scouts everywhere to sit in each ones location? Do we just sit in PvP ships all day waiting for them to show up? Did that duo I am chasing jump through the next gate or did they log off? Should I drop probes and scan for ships or keep going? Should I just spend all day traveling system to system checking if the targets I'm hunting are logged in there?
All of this not even considering how limited and ineffective locator agents are for finding more than one player at a time.
And regarding buddy list, I get that some people rely on out of game chat or are so anti social that their buddy list is small enough to ensure that everyone is watchlisted back. I believe many more people have many buddies that don't have them added back. It just creates a huge barried to interacting.
As I said, I'm all for interesting choices. I supported looking into overhauling clone grades, and Intel gathering. I assumed you wanted to develop both into interesting gameplay, not simply remove their functionality.
If you completely refuse the idea of bringing back the watchlist at least consider adding an option to show your status to all. It will have to be an annoying thing we will have to tell everyone to do like removing CSPA but it will be better than nothing.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Skipper Riddles
Ivory Vanguard
14
|
Posted - 2016.03.10 19:14:02 -
[284] - Quote
Just took the 1st and hardest step towards the door. I just made my #1 the new CEO
He deserves it... |

Brown Pathfinder
Black Spot on Parchment
7
|
Posted - 2016.03.10 19:14:59 -
[285] - Quote
Hey how do I shut off the weird Gong sound? |

Skipper Riddles
Ivory Vanguard
18
|
Posted - 2016.03.10 19:22:18 -
[286] - Quote
Brown Pathfinder wrote:Hey how do I shut off the weird Gong sound?
lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base.
Read the previous posts. Unbelievable at best.
Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours.
Irritating needless game changes blindside balancing time wasted looking for someone not even online time wasted avoiding someone not online
Yup all yours at just 1 low price.
GONG-GONG-GONG gone
|

Klunker Klash
Backwater Redux Tactical Narcotics Team
0
|
Posted - 2016.03.10 19:29:00 -
[287] - Quote
How does something like that "Gong"/"Boing" noise even make it to release?
How do you have a full team of developers and testers and still have it reach the live server?
What is the point of having all those paid employees if either A) you're not going to listen to them when they say it's not a good feature or B) you go ahead and add it without asking for their feedback, or considering how the community might react?
There are times I seriously want to know who is behind some of these "features", more rightly labeled "gimmicks" by the community. I hope whoever came with this idea is hugging their knees under their desk, praying they don't get fired, begging not to get put on the new Hello Kitty App project.
It wouldn't surprise me if this was another Fozzie debacle - he already has us playing Wack-a-Node; now he's trying to add sound effects to create some kind of sick space joke?
In space *gong* no one *gong* can hear *gong* you *gong* scream *gong gong gong* |

Brown Pathfinder
Black Spot on Parchment
8
|
Posted - 2016.03.10 19:33:34 -
[288] - Quote
After some more minutes i can see the gong sound might have been attempt to make a radar ping noise indicate a ship was destroyed but the sound fx is too loud and pushy and way cartoony in my opinion. Also i cant belive the ballistic control II still is 40 cpu in fitting when the others are 28-30 range in cpu req. |

Cien Banchiere
Extrinsic Arcadia Distribution
44
|
Posted - 2016.03.10 19:42:08 -
[289] - Quote
Since I saw a post directing pipe to this forum thread about the camera I will repeat what I posted on issues
I appreciate all the work and effort put into the new camera,but now the camera is even more broke than previous. It's what I imagine the pov of a lasso being thrown is. When I go to warp to something the camera spins around my ship nonstop until I warp. Then it jams into place.
It's awful to watch. |

Miss Peregrine
Miss Peregrine Corporation
13
|
Posted - 2016.03.10 19:42:28 -
[290] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
Doesn't wash - but it is better then the other one I was told. Still does not speak to the player fall off eve is seeing - it has not been this low since Late 2007.
You are effectively taking small group war-decking out of the game with this. And I really don't want to sit at the pinch points or market hubs waiting for a wt. It was fun seeing a wt log on - then hunt them down with locators and see if I could catch one or three. As far as free info - lol - what about the Employment history, Local chat, Eve Who (may not be yours but you let it happen) , Dotlan - and so on. As far as Risk free activity's - whats the risk to the pilots who run scam's - really? Or did you figure out that that activity makes the most $$ for you with little fall out from the losing player. Your reasoning needs the QA - too many holes. To many double standards. Not impressed with the team that comes up with these ideas. |
|

Scotsman Howard
S0utherN Comfort Circle-Of-Two
59
|
Posted - 2016.03.10 19:52:38 -
[291] - Quote
Skipper Riddles wrote:Brown Pathfinder wrote:Hey how do I shut off the weird Gong sound? lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base. Read the previous posts. Unbelievable at best. Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours. Irritating needless game changes blindside balancing time wasted looking for someone not even online time wasted avoiding someone not online Yup all yours at just 1 low price. GONG-GONG-GONG gone
Please tell me you did not already give away your stuff?
Not only is this wrong as you could silence it (along with a few other interface sounds that honestly did not do to much), but you have missed where they are disabling the gong tomorrow.
As for the rest of your list, let's address that:
- Irritating needless game changes - Irritating for you but not for others. Your problems are not everyone else's problems. There are some questionable changes that CCP makes (such as the insanely high tax changes), but in the end, they are making the changes because a change is needed and this is how they chose to do it.
- blindside balancing - Not sure how any of the balancing is "blindsiding" as they are announce well in advance and have honestly been good and needed. We can debate the need for module tiericide, but something needed to be done if they wanted each mod to have some use.
- time wasted looking for someone not even online - If you are talking about a group of friends or contacts, start a chat channel and invite them. Tells you if they are on or not. Or, tell them to add you as well so you both know if it is that important.
- time wasted avoiding someone not online - As opposed to logging it, seeing they are online, and not doing anything anyways since they are? Either way, your game changes. Outside of wormholes, you still have local to tell if a threat is there, and wormholes are suppose to be dangerous anyways. |

Draconas109
X-Fleet Phantoms Care Factor
4
|
Posted - 2016.03.10 20:01:48 -
[292] - Quote
gong: it's annoying as all hell, please remove it or better yet, add a volume button
station environment: you're killing my FPS while raising my temperature output for something's that was a pain in the ass for the devs, so now you make it a pain in the ass for your users, please add it back.
the scope: please add a volume button or a mute button, while I liked the novelty of the audio the first time, it's pissing me right the **** off after the third time, imagine how im feeling after 4 hours today.
I haven't been on much in the past few months, and the one day that I do come back, you're making me regret it CCP |

haralampijem
Fatal and The rabbit The G0dfathers
27
|
Posted - 2016.03.10 20:08:38 -
[293] - Quote
gong sounds like hells bells:) |

Zeronic
Zero Core Labs Corus Conglomerate
45
|
Posted - 2016.03.10 20:32:46 -
[294] - Quote
@CCP Lebowski
For a long time CCP has been removing Player Choice, I don't have a complete list but I think you need to address them or just put the game in to it's Grave already.
CCP removed people make their UI any color that wanted, Colorblind people are vastly effect by this. This can also be said about the Icon and some of the sounds of Eve Online.
The Watch List changes so much of how we play Eve Online, We can no longer prove logoff traps or counter hot droppers that get Covert Cyno in and log off right away.
|

Vincent Athena
V.I.C.E.
3785
|
Posted - 2016.03.10 20:37:23 -
[295] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! A suggestion: Have the watch list at least show me when a watched person is in the same system, even without their consent. That is, I get informed when they are in the local list. That way it will not show me any information I do not already have, it just saves me the trouble of looking through the local list over and over. After all, I have a computer, it should be able to do such mundane tasks for me while I make actual decisions.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Niko Lorenzio
United Eve Directorate
565
|
Posted - 2016.03.10 20:40:54 -
[296] - Quote
Miss Peregrine wrote:CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! Doesn't wash - but it is better then the other one I was told. Still does not speak to the player fall off eve is seeing - it has not been this low since Late 2007. You are effectively taking small group war-decking out of the game with this. And I really don't want to sit at the pinch points or market hubs waiting for a wt. It was fun seeing a wt log on - then hunt them down with locators and see if I could catch one or three. As far as free info - lol - what about the Employment history, Local chat, Eve Who (may not be yours but you let it happen) , Dotlan - and so on. As far as Risk free activity's - whats the risk to the pilots who run scam's - really? Or did you figure out that that activity makes the most $$ for you with little fall out from the losing player. Your reasoning needs the QA - too many holes. To many double standards. Not impressed with the team that comes up with these ideas.
I have to agree there. It seems reasoning was built around the idea rather than what lead to it.
It may be free Intel but it works both ways and drives conflict and results in things happening.
As far as suggestions, there are a thousand and one we can come up with but it's really not the players place. We don't exactly which problem you are trying to address, we don't know how much resources you can or are willing to dedicate to this. We don't know how difficult a proposal would be to implement.
I'll think over it and post a list when I get home, even though I've wasted a lot of time and effort in the past gathering and posting feedback on the forums. Feedback which had popular support from players but got completely ignored by CCP.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Lady Aesir
Ghost Recon Inc
21
|
Posted - 2016.03.10 20:42:09 -
[297] - Quote
Please allow us to turn off that annoying BONG |

Brokk Witgenstein
Extreme Agony The Wraithguard.
196
|
Posted - 2016.03.10 20:44:55 -
[298] - Quote
.....I'm confused.
I read stuff about "The Scope". Have they added video to the game? Where do I have to go to find these? Only place I found Scope vids is on Youtube and in the launcher, so I'm beginning to think perhaps these resources didn't load on mine for whatever reason...?
So, for troubleshooting purpose: where am I supposed to see The Scope? |

Indahmawar Fazmarai
4901
|
Posted - 2016.03.10 21:09:24 -
[299] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
Very simple. Allow players to toggle their online status notification so they can choose to hide it to non buddies, rather than hide it for everyone but buddies.
If some pilots are concerned to display their online status, then go bother them and leave the other players alone. Keep the status visible unless actively hidden, not passively hidden forever if the other player is unsubscribed and can't buddy you back.
*I* don't have any security concern about MY online status, so why should *I* be forced to do ANYTHING to un-hide it?
Now you have effectively cut me from every person who left the game and didn't buddylisted me (or my alts!) for whatever reason. They may come and go away without I ever noticing nor knowing.
And just FYI, It feels stupid to see people in my private chat channel and they're displayed as "offline"(!) because they don't have buddylisted this or that of my alts...
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Skipper Riddles
Ivory Vanguard
18
|
Posted - 2016.03.10 21:13:49 -
[300] - Quote
Scotsman Howard wrote:Skipper Riddles wrote:Brown Pathfinder wrote:Hey how do I shut off the weird Gong sound? lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base. Read the previous posts. Unbelievable at best. Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours. Irritating needless game changes blindside balancing time wasted looking for someone not even online time wasted avoiding someone not online Yup all yours at just 1 low price. GONG-GONG-GONG gone Please tell me you did not already give away your stuff? Not only is this wrong as you could silence it (along with a few other interface sounds that honestly did not do to much), but you have missed where they are disabling the gong tomorrow. As for the rest of your list, let's address that: - Irritating needless game changes - Irritating for you but not for others. Your problems are not everyone else's problems. There are some questionable changes that CCP makes (such as the insanely high tax changes), but in the end, they are making the changes because a change is needed and this is how they chose to do it. - blindside balancing - Not sure how any of the balancing is "blindsiding" as they are announce well in advance and have honestly been good and needed. We can debate the need for module tiericide, but something needed to be done if they wanted each mod to have some use. - time wasted looking for someone not even online - If you are talking about a group of friends or contacts, start a chat channel and invite them. Tells you if they are on or not. Or, tell them to add you as well so you both know if it is that important. - time wasted avoiding someone not online - As opposed to logging it, seeing they are online, and not doing anything anyways since they are? Either way, your game changes. Outside of wormholes, you still have local to tell if a threat is there, and wormholes are suppose to be dangerous anyways.
I respect your reply as well as your concern. As mentioned before I am not afraid of change, it is ridiculous changes. I see a trend here happening. It almost feels to me like they put the DUST 514 team on this EvE Update. Sometimes it is not always the actual change that affects ones decision, but the long running lack of consistency and lack of player concerns. Have you been reading these forums. Over time it just seems to keep getting worse and the graphs are my proof. EvE is becoming less of a play the way you want, and more of a play the way I want you too. That is what sours me. Updates are great Adding the new science project, great stuff. I have to ask myself; "how much better would the science be right out of the box if less time was spent on GONG! Station graphics, etc. you know things that were just fine. If that time was spent on the New additions, there would be less turmoil through expected fixes and updates to those new additions. Not sure I said that right, nor do I care anymore.
Drop me a line at [email protected] when EvE turns back into EvE
|
|

Saeger1737
Bite the pillow Archetype.
1391
|
Posted - 2016.03.10 21:23:46 -
[301] - Quote
Can't wardecs scope nor can I shut off their stupid lag inducing videos in captains quarters, took the watchlist away next your gonna take away local "because it interferes with super pilots" guess the rest of Eve doesn't matter. |

Jamwara DelCalicoe Ashley
Lords.Of.Midnight The Devil's Warrior Alliance
357
|
Posted - 2016.03.10 21:36:58 -
[302] - Quote
Lara Divinity wrote:to much releases to fast work on one release n deploy it properly u got sisi as testserver but still force stuff on tranquility even after negative feedback of ppl actually testing on testserver. feedback gets completly ignored why is this does our voice not count just our money??
will start beliving untill proven otherwise, but now its just a big nono
vote with your wallet
Thank me later :D
|

Skipper Riddles
Ivory Vanguard
18
|
Posted - 2016.03.10 21:39:49 -
[303] - Quote
Kaylin Drake wrote:There used to be a camera zoom that was done by holding down control and left and right mouse buttons held while dragging.. I'm not sure the proper name for that zoom.. but that seems to no longer work, will functionality be added back eventually?
It doesn't work in station either... it used to work everywhere. I used to be able to zoom really close in and really far out with that. Doesn't even work now when new camera is turned off in the settings...
Have you tried going to the General settings tab and switch back to the old camera? My self I have not, just putting it out there.
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14664
|
Posted - 2016.03.10 21:46:05 -
[304] - Quote
CCP Lebowski wrote:Hey all,
Thanks in advance for your feedback! Right now the issue for smaller entities is that we have no reasonable way of discerning if any given number of players from a larger one are actually worth looking for.
we dont need a dynamic feed of their login activity, we dont need 100% free omnipotent intell.
what we need is the ability to check if someone is actually playing the game or not before wasting time , effort and isk looking to go fight them. this ability could be tied to war mechanics (trivial to dodge and thus negate the intell, not free and comes with 24h notice) , agents , structures (this is a popular one) , you could notify the target that their online status has been checked and by whom and add whatever amount of non trivial player effort it would take to balance but for the love of [insert whatever deity you perscribe to] we are chasing ghosts right now.
personally i like the notion that locator agents wouldn't run on players that are not online. i have absolutely no interest in people that are not playing eve and its never made sense that i can find out where you are even when you are not online.
hers a quote from a discussion the mercs are having in c&p on the topic and its essentialy our problem
Lord Razpataz wrote:Fybs wrote:
Well said zues
Too many times in the past have I not been able to get the fights because the enemy fleet new my numbers.
For the case of fleet fights and against other mercs, I would agree. But from a business perspective CCP just took away my livelyhood. As a small(ish) highsec merc group that has specialized in hunting their contract target. Some of you will say "Good riddance" but do you really want yet another group in highsec blanket deccing everyone, just to be able to sit on gates and hubs and pick off people who does'nt know better then to stay away from hotspots? Thats the reality of it, we will adapt, dec more and become something we have worked very hard not to become. If we get another reasonable way to differentiate between logged off and online players we might be able to salvage the art of hunting the targets we are paid to kill. Most of Devils employers are/was looking for someone who would actually move out of the hotspots and kill them where they hide. We will still try our best to still be able to hunt our contract targets, but I fear this will burn out my guys rather fast. Empire is kinda big you now.. Oh.. and zues.. finding a Public-enemy pilot in the pipe is not hard  hers a link to the thread for some more context and opinions.
now im committed to adapting to the change regardless ,as are a few of us but what raz describes is going to be the norm for highsec entities i understand that in other circumstances the watch-list is op and i wouldn't say roll back but i have to point out that this change will result in more mass decks and hup/pipe camps than before which is one of the other popular whines this season.
Better the Devil you know.
=]|[=
|

Susie Homemaker
Shhh...No More Tears
3
|
Posted - 2016.03.10 21:50:15 -
[305] - Quote
Quote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
I was going to post yesterday, but decided to wait a day or so and see how the effects of this change would actually work out in practice.
What i've found is that this change of mechanics to the watch list is a huge kick in the nuts for small to medium size highsec wardeccing corps, who rely on frequent locates, constant roaming and actual hard work in order to locate their targets.
Meanwhile, the large merc alliances like Marmite and PIRAT see no change whatsoever and continue to get as many kills as usual, because they can bankroll 100 decs at a time, they barely worry about watchlisting anyone, and because all they need to do to find targets is station camp the trade hubs or roam the amarr-jita pipe all day long. The sheer amount of wartargets they have guarantees them content sooner or later.
But for other corps who put in considerably more effort, who don't bring a fleet of 10 to whore on a hauler kill, who take whatever fights they get and happily lose ships in the name of ;content; who provide advice, sometimes even reimbursement and recruitment to those we separate from their ships? At best life just became significantly more difficult, and at worst we decide that it's no longer worth the hassle and move on to other things.
Not all highsec pvp corps are made the same. Some of us sit our fat asses on a station all day grunting and making other guttural noises in local chat while others actually get out there and interact with the community in a manner that can be seen as at least somewhat constructive for more than just the aggressing party. While the results (Ship explosions) may be the same at the end of the day, the process of getting there is entirely different from corp to corp.
That aside, the fact remains that if your intent with changing the "buddy list" was to minimize the impact, consequences or attainability of "free intel," thereby nerfing things like highsec wars (Which, lets face it, has been a thing for quite a while now,) you've succeeded in doing literally nothing to discourage or hamper the ability of the large merc alliances. Small pvp corps like ours who dec a corp or two at a time aren't the problem. We account for maybe 10% of the highsec wars at any given time, yet you've caused us to question whether or not it's worth continuing due to the hassle now involved with finding targets.
Highsec PVP was already a giant boys club of blue donuts predominantly controlled by a small group of large alliances, who's only competition was smaller individual wardeccing corps. So congratulations for supporting the huge alliances of the highsec pvp world while discouraging smaller corps that more positively influence the community, thereby eliminating competition and compounding the problems created by the highsec wardeccing epidemic even further.
Do any of you at CCP actually play Eve? |

Jeven HouseBenyo
Fifty Shades of Funkyness LLC
388
|
Posted - 2016.03.10 21:57:30 -
[306] - Quote
Makkuro Tatsu wrote:I had the most beautiful dream... CCP Seagull announced a "year of quality". All development effort would, for a year, be focused on quality. Fixing known bugs, getting things to finally work right. No wasting (wo)manpower on new gimmicks. ...but then GONGGG happened and I woke up. 
I had a similar dream. It was complete with an eating crow Youtube video starring CCP Seagull and a Dev blog.
Must've been a shared hallucination. So the gong is going away. How about the other unwanted and unneeded changes for change's sake? Or the lack of follow-thru on promises made to the customer base?
CCPlease don't accept my happiness on the removal of the bong-hit tone as blanket coverage forgiveness for other complaints I have with changes and options removed from the game client. I squeak because I care about this game.
All I am asking is you keep your own word.
>Jeven
The rebuttal on no pics no proof!
https://www.youtube.com/watch?v=Qc_--zavBME
http://community.eveonline.com/news/dev-blogs/looking-behind-and-looking-ahead-an-update-from-executive-producer-ccp-seagull/ The end segment for 'Support the Future of Eve Online' is very telling in how the customer base has kept their end of the bargain. On CCP's side......?
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
|

Salina Roden
Strategic Exploration and Development Corp SpaceMonkey's Alliance
1
|
Posted - 2016.03.10 22:03:24 -
[307] - Quote
When I'm in the Inventory window and I right click the ship I'm currently sitting in, only show info and open in new window pops up. Only when I'm right clicking a bay, the correct context menu shows. if there is no bay on the current ship, only right clicking the ship in the background works. |

Helicia b
School of Applied Knowledge Caldari State
0
|
Posted - 2016.03.10 22:10:48 -
[308] - Quote
IF removing gallente control tower 100% bonus for coupling arrays was intended or bug ? |

Niko Lorenzio
United Eve Directorate
566
|
Posted - 2016.03.10 22:13:11 -
[309] - Quote
Skipper Riddles wrote:Scotsman Howard wrote:Skipper Riddles wrote:Brown Pathfinder wrote:Hey how do I shut off the weird Gong sound? lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base. Read the previous posts. Unbelievable at best. Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours. Irritating needless game changes blindside balancing time wasted looking for someone not even online time wasted avoiding someone not online Yup all yours at just 1 low price. GONG-GONG-GONG gone Please tell me you did not already give away your stuff? Not only is this wrong as you could silence it (along with a few other interface sounds that honestly did not do to much), but you have missed where they are disabling the gong tomorrow. As for the rest of your list, let's address that: - Irritating needless game changes - Irritating for you but not for others. Your problems are not everyone else's problems. There are some questionable changes that CCP makes (such as the insanely high tax changes), but in the end, they are making the changes because a change is needed and this is how they chose to do it. - blindside balancing - Not sure how any of the balancing is "blindsiding" as they are announce well in advance and have honestly been good and needed. We can debate the need for module tiericide, but something needed to be done if they wanted each mod to have some use. - time wasted looking for someone not even online - If you are talking about a group of friends or contacts, start a chat channel and invite them. Tells you if they are on or not. Or, tell them to add you as well so you both know if it is that important. - time wasted avoiding someone not online - As opposed to logging it, seeing they are online, and not doing anything anyways since they are? Either way, your game changes. Outside of wormholes, you still have local to tell if a threat is there, and wormholes are suppose to be dangerous anyways. I respect your reply as well as your concern. As mentioned before I am not afraid of change, it is ridiculous changes. I see a trend here happening. It almost feels to me like they put the DUST 514 team on this EvE Update. Sometimes it is not always the actual change that affects ones decision, but the long running lack of consistency and lack of player concerns. Have you been reading these forums. Over time it just seems to keep getting worse and the graphs are my proof. EvE is becoming less of a play the way you want, and more of a play the way I want you too. That is what sours me. Updates are great Adding the new science project, great stuff. I have to ask myself; "how much better would the science be right out of the box if less time was spent on GONG! Station graphics, etc. you know things that were just fine. If that time was spent on the New additions, there would be less turmoil through expected fixes and updates to those new additions. Not sure I said that right, nor do I care anymore. Drop me a line at [email protected] when EvE turns back into EvE
You turn it off by patching your client tomorrow. Relax.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Skipper Riddles
Ivory Vanguard
19
|
Posted - 2016.03.10 22:18:24 -
[310] - Quote
Susie Homemaker wrote:Quote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! I was going to post yesterday, but decided to wait a day or so and see how the effects of this change would actually work out in practice. What i've found is that this change of mechanics to the watch list is a huge kick in the nuts for small to medium size highsec wardeccing corps, who rely on frequent locates, constant roaming and actual hard work in order to locate their targets. Meanwhile, the large merc alliances like Marmite and PIRAT see no change whatsoever and continue to get as many kills as usual, because they can bankroll 100 decs at a time, they barely worry about watchlisting anyone, and because all they need to do to find targets is station camp the trade hubs or roam the amarr-jita pipe all day long. The sheer amount of wartargets they have guarantees them content sooner or later. But for other corps who put in considerably more effort, who don't bring a fleet of 10 to whore on a hauler kill, who take whatever fights they get and happily lose ships in the name of ;content; who provide advice, sometimes even reimbursement and recruitment to those we separate from their ships? At best life just became significantly more difficult, and at worst we decide that it's no longer worth the hassle and move on to other things. Not all highsec pvp corps are made the same. Some of us sit our fat asses on a station all day grunting and making other guttural noises in local chat while others actually get out there and interact with the community in a manner that can be seen as at least somewhat constructive for more than just the aggressing party. While the results (Ship explosions) may be the same at the end of the day, the process of getting there is entirely different from corp to corp. That aside, the fact remains that if your intent with changing the "buddy list" was to minimize the impact, consequences or attainability of "free intel," thereby nerfing things like highsec wars (Which, lets face it, has been a thing for quite a while now,) you've succeeded in doing literally nothing to discourage or hamper the ability of the large merc alliances. Small pvp corps like ours who dec a corp or two at a time aren't the problem. We account for maybe 10% of the highsec wars at any given time, yet you've caused us to question whether or not it's worth continuing due to the hassle now involved with finding targets. Highsec PVP was already a giant boys club of blue donuts predominantly controlled by a small group of large alliances, who's only competition was smaller individual wardeccing corps. So congratulations for supporting the huge alliances of the highsec pvp world while discouraging smaller corps that more positively influence the community, thereby eliminating competition and compounding the problems created by the highsec wardeccing epidemic even further. Do any of you at CCP actually play Eve?
Very well said... Nicely done
|
|

lexa21
KarmaFleet Goonswarm Federation
27
|
Posted - 2016.03.10 22:20:54 -
[311] - Quote
16 pages of pain and hate. Dear CCP maybe its good time to stop making crap and start listening? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1809
|
Posted - 2016.03.10 23:01:46 -
[312] - Quote
Vincent Athena wrote:CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! A suggestion: Have the watch list at least show me when a watched person is in the same system, even without their consent. That is, I get informed when they are in the local list. That way it will not show me any information I do not already have, it just saves me the trouble of looking through the local list over and over. After all, I have a computer, it should be able to do such mundane tasks for me while I make actual decisions.
Ooh, well that is actually a really smart answer, It removes the argument of free information is bad information, and retains an interesting focused use, not for wormholes though, as we do not have local, and honestly for us it always was a bit overpowered, but I would not object (too much) if a version of this limited to the current hole occured. Happy either way.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Arton Agittain
Federal Navy Academy Gallente Federation
4
|
Posted - 2016.03.10 23:11:13 -
[313] - Quote
lexa21 wrote:16 pages of pain and hate. Dear CCP maybe its good time to stop making crap and start listening?
Sure ... listening to the vocal minority who posts here sounds like a GREAT idea. Changes to watch list was long overdue.
|

Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
19
|
Posted - 2016.03.10 23:12:20 -
[314] - Quote
I hope they also remove the bong from the salvaging as well. In addition the new kill&salvage animation seems to slow down picking new targets as the kills&salvage animation completes. Completely get rid of both effects for kills and salvage. |

Tahhatunga
Behemoth Constructions
1
|
Posted - 2016.03.10 23:17:52 -
[315] - Quote
Sorry I didn't have time to read al posts.
Is there a way to get rid of the ******** animation when you blow up sth in the space? (other than unsubscribing) Also reverse zooming in stations? really?
I apologize again, maybe things like this are irrelevant to you but it really can ruin my game play.
|

Baldour Ngarr
British Federation
16
|
Posted - 2016.03.10 23:25:17 -
[316] - Quote
helana Tsero wrote:Monite Harajem wrote:
I get Worm holers and super/titan pilotes didnt like being watch listed
.
Actually wormholers hate this change. Watchlisting prevented PVPers from wasting our time hunting a target if he had logged off.
That sounds like the best possible reason to introduce it. In what world does it make any kind of sense whatever that your enemy will let you know he's leaving? |

Baldour Ngarr
British Federation
16
|
Posted - 2016.03.10 23:26:14 -
[317] - Quote
Tahhatunga wrote:Sorry I didn't have time to read al posts.
Is there a way to get rid of the ******** animation when you blow up sth in the space? (other than unsubscribing)
Epilepsy? Or migraines like me? I physically cannot play until I find a way to turn that off. (Well, I could still run level 4 hauling missions I suppose...) |

Selena Darkbringer
JnL Orecorp
2
|
Posted - 2016.03.10 23:35:47 -
[318] - Quote
OK, so yes, the sound for a kill and the new kill animation really need to be rethought. I can actually handle the animation just fine, but that sound is particularly out of place.
However, I'm digging the rest of the changes. Love what you've done to Damage Control, my freighter thanks you... LOVE the removal of the watchlist, it ALWAYS should have been optional to allow someone to watch your online status. There are douche-bags in every game, but the ones in EVE tend to be particularly brutal.
Thanks CCP, hope the feedback is helpful!
o7 |

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.10 23:38:52 -
[319] - Quote
Selena Darkbringer wrote:OK, so yes, the sound for a kill and the new kill animation really need to be rethought. I can actually handle the animation just fine, but that sound is particularly out of place.
However, I'm digging the rest of the changes. Love what you've done to Damage Control, my freighter thanks you... LOVE the removal of the watchlist, it ALWAYS should have been optional to allow someone to watch your online status. There are douche-bags in every game, but the ones in EVE tend to be particularly brutal.
Thanks CCP, hope the feedback is helpful!
o7
The 'Gong' will be removed shortly according to CCP. |

Skipper Riddles
Ivory Vanguard
20
|
Posted - 2016.03.10 23:51:52 -
[320] - Quote
Sativian Finch wrote:Disappointment re. the latest improvements. Scamming (cheat, lie and fraud) is okay but the half-dozen ways I used the Watch List (which did not include stalking) are eliminated. The doctrine of handicapping gameplay is as old as carnivals- it's one way to prevent players from becoming too accomplished, thus concepts like balancing, expansions, tiericide and the dumbing-down force us to invest more isk and time. I know it as handicapping game play. I know that this is a business and Seagull and all's first responsibility is to the investors. The pilot's come second. And I understand that they want to tap into the VR boom. It appears that CCP has limited skill and resources considering how poorly thought-out some of these expansions look like arcade-game updates and the crashes associated with the server upgrade/migration spotlight weaknesses. Please don't try and change the focus by telling us how much better it is compared to 5 years ago. I expect a smarter, more capable and more savvy CCP as time goes on. Maybe the CSM is the litmus test for the future. The absence of our brothers and sisters representing Eastern Europe, Russia and Asia should be troubling to all honorable and dishonorable veterans. The smartest thing they did to keep new players was compress/reduce skill training. After that I can't tell the diff most of the time between dumbing-down and handicapping. Wisdom just seems so lacking. It's frustrating.
Are the pilots not investors in some form or fashion?
|
|

Panzerledi
Weyland-Yutani deep mining expedition Brothers of Tangra
0
|
Posted - 2016.03.11 00:14:39 -
[321] - Quote
After the last patch there was a memory leak - launched and minimaized ( with no activity) client ( exefile process) per hour increased memory consumption from 700MB to 1400MB - is this normal? |

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
40
|
Posted - 2016.03.11 00:26:47 -
[322] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! The complete removal of the watchlisting of enemies with no reasonable alternative is unacceptable. It's not a matter of free intel, its a matter of wasted time.
For the aggressor/hunter - it wastes their time checking on targets who are not even online.
For the defender/hider - it wastes their time either hiding from someone who's offline, or wastes their time trying to find where that person is so they can go around another way, etc.
Most players don't have unlimited play time.
If you guys insist on killing the watchlisting of super pilots in null (which I personally disagree with but can see an argument for) then make watchlisting only work if the person watchlisted is either A: your buddy (has you watchlisted too) or B: is in Highsec *and* is a valid war target.
This gives highsec pvp back its watchlist while solving the problem of seeing all your enemy supercaps logging on.
For those who care - yeah I'm generally on the defend/hide/avoid side of the highsec stuff, but you know what, I can sympathise with the hunters, why waste their time and burn them out looking for a target that is offline.
Maybe make watchlisting non-instant, put a delay on it, make it only work if the watchlisted person changes systems after the log on (something to the nature of their ship gets logged with the gate network traffic control system). Something.
Maybe make it part of the locator agents (and reduce the cooldown delay on locators?) - they give you a location (with the same setup as now) and whether or not the pilot in question is "active" (online) or "inactive" (offline).
Completely removing it was horrible. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
249
|
Posted - 2016.03.11 00:33:48 -
[323] - Quote
So CCP Lebowski, the problem here is not keeping the people from getting hunted who are on watch lists, but those of us who use watch lists to keep ourselves safe.
I'm from Providence. Those who have been there know that Honorable Third Party and many other reds like to hotdrop us. Fine. The problem is that they log off in local and relog later and hot drop. Thus if we don't know if they've logged off in local, the can log back in and hotdrop the people in local there. Often, they log off in combat sites or mining sites so that they can instantly hot drop people in there. Once upon a time, these "log off traps" were considered illegal or at the very least people would get reimbursed for their losses as such. Since about 2012 or 2013, that stopped.
To me the problem isn't keeping the person safe who can't be arsed to make sure they're safe because their in a war dec or to figure out a good fitting so they dont' get ganked, but instead you have penalized the people who kept themselves from being hunted by hotdroppers who realistically have no counter with the current mechanics other than to have a counter hot drop fleet ready 23.5/7 or having people watch every system in the area 23.5/7 and never take their eyes off local. It's not feasible. Without the watchlist mechanic as it was, the gameplay of myself and my friends is severely hampered to the point where it's neither fun nor worth my time and effort to keep my numerous alt accounts running.
Since 2011, I've seen more and more ways to "have quick and easy fights". While this does in deed counter that to some extent in HISEC, it does the exact opposite for NULLSEC.
I plead with you, CCP, to add in some sort of compensation mechanic to know who is logged off in the systems in which you have Sov, be it some sort of structure or module. Otherwise, this game seems like it may become unplayable for me. I truly hope it does not as after nearly 7 years of sweat equity, I don't want to lose what I've built in the game both in fake space ships and in friendships. Please either reconsider this change or give us some mechanic to compensate for log off traps.
Sincerely, Makari Aeron
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
|

Elyia Suze Nagala
Republic Military School Minmatar Republic
87
|
Posted - 2016.03.11 00:48:16 -
[324] - Quote
Scope videos in station are actually really cool, BUT that + station graphics are killing my GPU, I think. I wish I had an option to not play them. I've been going to hanger view to avoid them. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1953
|
Posted - 2016.03.11 00:49:21 -
[325] - Quote
Kill animation feels too long and for me at least seems to lag the UI causing a delay/unresponsiveness when trying to switch targets quickly. |

ergherhdfgh
Imperial Academy Amarr Empire
1240
|
Posted - 2016.03.11 00:56:06 -
[326] - Quote
ever since the patch my hangars keep disappearing and I have to re-open them. When ever I change ships or undock and then redock my item and ship hangars are both gone. It is rather annoying. |

Oraac Ensor
678
|
Posted - 2016.03.11 00:56:15 -
[327] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! All of that applies equally well to local chat. Are you going to remove that too?
If not, please explain why, considering that you have just posted such a perfectly reasoned justification for doing so. |

ergherhdfgh
Imperial Academy Amarr Empire
1240
|
Posted - 2016.03.11 01:01:21 -
[328] - Quote
The new target icon changes with exploding ships feels like a huge PvE nerf. It takes so long for that animation to happen that it really interrupts the flow of my target switching. I bet this will be a slightly noticable nerf to income potential for anyone shooting NPCs for a living. Not sure if this is intended or not or if there is any way for you to track it. However if there is I'd love to see the numbers on it. |

Landon Elongur
EVE University Ivy League
0
|
Posted - 2016.03.11 01:05:12 -
[329] - Quote
Please fix the captain's quarters video.
We need the ability to mute the darn video and none of the sound controls except turning sound off works.
Also though I like the concept of the video, the frequency and the fact that this video is no longer valid makes it rather annoying.
I'd prefer not to disable sound for any character who is docked. |

ergherhdfgh
Imperial Academy Amarr Empire
1240
|
Posted - 2016.03.11 01:10:10 -
[330] - Quote
marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose. Yes please stop turning on stuff that I have already turned off. |
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
113
|
Posted - 2016.03.11 01:20:28 -
[331] - Quote
Xerxes Fehrnah wrote:Please post a scope video showing some pirate faction ships attacking something and play that gong noise 3 times a second throughout the video. Then have some drifters come in and loot the corpses. Each corpse should go GONG! when looted with a giant blinky red circle. Also add the gong to every station undock and dock around Amarr and Jita. Each time a ship disappears or appears... GONG!!! Also the gong should play at your desks every time you stand up, shift in your chair, and oh yes, with each keypress for every line of code you write. 
Not sure that would still get the point across.... Them skull are pretty thick. Must be the cold.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà
|

ergherhdfgh
Imperial Academy Amarr Empire
1240
|
Posted - 2016.03.11 01:26:32 -
[332] - Quote
So I am now reading through the posts. Three pages in and not one positive post. Ever since CCP took on venture capital there seems to be a trend of ignoring the player base and removing options and forcing new gameplay down everyone's throats.
You'd think that you guys would have learned your lesson when you removed ship spinning and forced captin's quarters on everyone. However I see that you have not and continue to force new stuff on players that don't like it or can't play with it.
Some people have issues with visual motion. I myself was a huge fan of battlestar galactica as a kid but when the new one came out a few years back I could not watch it. All the camera movement gave me headaches and made me sick to my stomach. You keep putting blinky and / or moving / floating stuff in this game and some of us can not handle it.
Seriously if you guys are going to make a percentage of your player base forced to choose between sea sick and not playing my guess is that the decision won't be hard. |

Celly S
River-Rats in space
431
|
Posted - 2016.03.11 01:32:32 -
[333] - Quote
Panzerledi wrote: After the last patch there was a memory leak - launched and minimaized ( with no activity) client ( exefile process) per hour increased memory consumption from 700MB to 1400MB - is this normal?
not as far as i know its not
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
114
|
Posted - 2016.03.11 01:34:41 -
[334] - Quote
Bemo wrote:*New annoying UI addition - CHECK *Forcing that **** new camera on us again - CHECK *New stupid annoying sound we cant turn off - CHECK
*My patients with CCP as a whole running thin - CHECK
Been a customer since early 2007. Its getting to the point of me saying screw it. You have SISI. A test server. You have a feedback thread and people post things and feedback yet you dont care to read or listen. Grow up CCP and LISTEN to feedback ffs.
QFT - 2008 player here and have been paying multiple account from then till now. I've been patient, adapted to so much.... Had to refit my ships so many times, there still so many I just haven't touched cause I'd rather play than waste time reworking it yet again. I'm also coming to that point of saying "Screw it" and go spend my money else where. The main issue I have with CCP is the fact that they STILL don't listen, don't think, and it shows that they just really and truly don't care.
Maybe if we ALL uncheck the Auto resub box in our accounts that feedback may actually wake people up there in Iceland. Dust514 was a failure and going offline.... Not like I cared but it shows how detatched CCP is from understanding what's important in a game and how to maintain it properly.
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà
|

Panzerledi
Weyland-Yutani deep mining expedition Brothers of Tangra
0
|
Posted - 2016.03.11 01:46:10 -
[335] - Quote
Celly S wrote:Panzerledi wrote: After the last patch there was a memory leak - launched and minimaized ( with no activity) client ( exefile process) per hour increased memory consumption from 700MB to 1400MB - is this normal?
not as far as i know its not
after 3.5 hour http://c2n.me/3vp99TX
http://c2n.me/3vp9diB |

Yu-Fang Gren
Corus Industrial and Mining Corus Conglomerate
2
|
Posted - 2016.03.11 01:58:22 -
[336] - Quote
Reposting this, because CCP you really need to read this.
Makari Aeron wrote:So CCP Lebowski, the problem here is not keeping the people from getting hunted who are on watch lists, but those of us who use watch lists to keep ourselves safe.
I'm from Providence. Those who have been there know that Honorable Third Party and many other reds like to hotdrop us. Fine. The problem is that they log off in local and relog later and hot drop. Thus if we don't know if they've logged off in local, the can log back in and hotdrop the people in local there. Often, they log off in combat sites or mining sites so that they can instantly hot drop people in there. Once upon a time, these "log off traps" were considered illegal or at the very least people would get reimbursed for their losses as such. Since about 2012 or 2013, that stopped.
To me the problem isn't keeping the person safe who can't be arsed to make sure they're safe because their in a war dec or to figure out a good fitting so they dont' get ganked, but instead you have penalized the people who kept themselves from being hunted by hotdroppers who realistically have no counter with the current mechanics other than to have a counter hot drop fleet ready 23.5/7 or having people watch every system in the area 23.5/7 and never take their eyes off local. It's not feasible. Without the watchlist mechanic as it was, the gameplay of myself and my friends is severely hampered to the point where it's neither fun nor worth my time and effort to keep my numerous alt accounts running.
Since 2011, I've seen more and more ways to "have quick and easy fights". While this does in deed counter that to some extent in HISEC, it does the exact opposite for NULLSEC.
I plead with you, CCP, to add in some sort of compensation mechanic to know who is logged off in the systems in which you have Sov, be it some sort of structure or module. Otherwise, this game seems like it may become unplayable for me. I truly hope it does not as after nearly 7 years of sweat equity, I don't want to lose what I've built in the game both in fake space ships and in friendships. Please either reconsider this change or give us some mechanic to compensate for log off traps.
Sincerely, Makari Aeron
|

Susie Homemaker
Shhh...No More Tears
7
|
Posted - 2016.03.11 02:18:43 -
[337] - Quote
Yu-Fang Gren wrote:Reposting this, because CCP you really need to read this. Makari Aeron wrote:So CCP Lebowski, the problem here is not keeping the people from getting hunted who are on watch lists, but those of us who use watch lists to keep ourselves safe.
I'm from Providence. Those who have been there know that Honorable Third Party and many other reds like to hotdrop us. Fine. The problem is that they log off in local and relog later and hot drop. Thus if we don't know if they've logged off in local, the can log back in and hotdrop the people in local there. Often, they log off in combat sites or mining sites so that they can instantly hot drop people in there. Once upon a time, these "log off traps" were considered illegal or at the very least people would get reimbursed for their losses as such. Since about 2012 or 2013, that stopped.
To me the problem isn't keeping the person safe who can't be arsed to make sure they're safe because their in a war dec or to figure out a good fitting so they dont' get ganked, but instead you have penalized the people who kept themselves from being hunted by hotdroppers who realistically have no counter with the current mechanics other than to have a counter hot drop fleet ready 23.5/7 or having people watch every system in the area 23.5/7 and never take their eyes off local. It's not feasible. Without the watchlist mechanic as it was, the gameplay of myself and my friends is severely hampered to the point where it's neither fun nor worth my time and effort to keep my numerous alt accounts running.
Since 2011, I've seen more and more ways to "have quick and easy fights". While this does in deed counter that to some extent in HISEC, it does the exact opposite for NULLSEC.
I plead with you, CCP, to add in some sort of compensation mechanic to know who is logged off in the systems in which you have Sov, be it some sort of structure or module. Otherwise, this game seems like it may become unplayable for me. I truly hope it does not as after nearly 7 years of sweat equity, I don't want to lose what I've built in the game both in fake space ships and in friendships. Please either reconsider this change or give us some mechanic to compensate for log off traps.
Sincerely, Makari Aeron
So what you're saying is that without the watchlist, nullsec is basically like wormholes?
Oh noes /o\
Maybe if the population of Provi weren't ******** nullbears and stopped giving HTP a reason to spend so much of their time in Provi with free marauder kills and the like, maybe HTP wouldn't bother Provi so much.
Every. Single. Time I roam through provi their intel is a disaster. I know from past experience that their recruitment practices are terrible, and they're flat out incompetent when it comes to dealing with spies.
No amount of fixing any game mechanic will fix what you're experiencing in Provi. Solution? Find an alliance with a backbone.
Just saying.
What happened to Eve's old motto; Here's a spaceship. Fuck you.
|

Daemun Khanid
Apollo Defence Industries
508
|
Posted - 2016.03.11 02:26:26 -
[338] - Quote
ergherhdfgh wrote:marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose. Yes please stop turning on stuff that I have already turned off. You are aware that its (the old camera) is going to go away completely in the near future right? You should use it and try to give constructive criticism instead of turning it off, for your own good.
Daemun of Khanid
|

FT Diomedes
The Graduates
2353
|
Posted - 2016.03.11 02:40:03 -
[339] - Quote
For the buddy list, might it be possible to have different trust levels?
Corporation Members Alliance Members +10 standings +5 standings Neutral -5 standings -10 standings
Then adjust the DEFAULT settings as follows:
Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.
Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.
+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's
+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's
Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.
Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Loccster Breau
SG Fourty Six
0
|
Posted - 2016.03.11 03:01:30 -
[340] - Quote
It would be grand if you could add an option to turn off that annoying gong every time something is killed/salvaged. |
|

ergherhdfgh
Imperial Academy Amarr Empire
1242
|
Posted - 2016.03.11 04:05:04 -
[341] - Quote
Daemun Khanid wrote:ergherhdfgh wrote:marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose. Yes please stop turning on stuff that I have already turned off. You are aware that its (the old camera) is going to go away completely in the near future right? You should use it and try to give constructive criticism instead of turning it off, for your own good. no I was not aware. thanks for the head's up.
However this is not a reason for me to try but a reason for me to cancel my subs. The way that my vision works I can't handle that much movement without getting headaches and motion sick. If they seriously want to force that much camera movement than they will loose anyone like me that physically is incapable of playing something like that. At least not without extreme discomfort. |

Anhenka
Infinite Point Violence of Action.
1556
|
Posted - 2016.03.11 04:07:37 -
[342] - Quote
ergherhdfgh wrote:Daemun Khanid wrote:ergherhdfgh wrote:marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose. Yes please stop turning on stuff that I have already turned off. You are aware that its (the old camera) is going to go away completely in the near future right? You should use it and try to give constructive criticism instead of turning it off, for your own good. no I was not aware. thanks for the head's up. However this is not a reason for me to try but a reason for me to cancel my subs. The way that my vision works I can't handle that much movement without getting headaches and motion sick. If they seriously want to force that much camera movement than they will loose anyone like me that physically is incapable of playing something like that. At least not without extreme discomfort.
Under the new camera options you can enable and disable lots of the options, and modify the rest. Experiment with Camera Inertia to change how fast it moves and how fast it stops, disable Camera Shake, Camera Bobbing, Dynamic Center Offset, and Dynamic Field of View.
You can basically get it back to the old camera |

ergherhdfgh
Imperial Academy Amarr Empire
1242
|
Posted - 2016.03.11 04:13:51 -
[343] - Quote
Makari Aeron wrote:So CCP Lebowski, the problem here is not keeping the people from getting hunted who are on watch lists, but those of us who use watch lists to keep ourselves safe.
I'm from Providence. Those who have been there know that Honorable Third Party and many other reds like to hotdrop us. Fine. The problem is that they log off in local and relog later and hot drop. Thus if we don't know if they've logged off in local, the can log back in and hotdrop the people in local there. Often, they log off in combat sites or mining sites so that they can instantly hot drop people in there. Once upon a time, these "log off traps" were considered illegal or at the very least people would get reimbursed for their losses as such. Since about 2012 or 2013, that stopped.
To me the problem isn't keeping the person safe who can't be arsed to make sure they're safe because their in a war dec or to figure out a good fitting so they dont' get ganked, but instead you have penalized the people who kept themselves from being hunted by hotdroppers who realistically have no counter with the current mechanics other than to have a counter hot drop fleet ready 23.5/7 or having people watch every system in the area 23.5/7 and never take their eyes off local. It's not feasible. Without the watchlist mechanic as it was, the gameplay of myself and my friends is severely hampered to the point where it's neither fun nor worth my time and effort to keep my numerous alt accounts running.
Since 2011, I've seen more and more ways to "have quick and easy fights". While this does in deed counter that to some extent in HISEC, it does the exact opposite for NULLSEC.
I plead with you, CCP, to add in some sort of compensation mechanic to know who is logged off in the systems in which you have Sov, be it some sort of structure or module. Otherwise, this game seems like it may become unplayable for me. I truly hope it does not as after nearly 7 years of sweat equity, I don't want to lose what I've built in the game both in fake space ships and in friendships. Please either reconsider this change or give us some mechanic to compensate for log off traps.
Sincerely, Makari Aeron This game used to be a complex game of intel management. Not so much who could get the most intel but who could sift through all the available intel in an efficient manner. We would literally get bombarded with more info than you possibly use and you'd have to figure out what to pay attention to and what to ignore.
It seems that once again you are on a path to dumb down and simplify the game in what I am calling the WoWification of Eve.
CCP while you are on the path of getting rid of intel sources that you can't opt out of why not get rid of the killboards? How about removing employment history from the game? Why not just allow names changes while you are at it? Watchlisting reds in an intel gathering mechanic no different from a myriad of other's that no one can opt out of.
Removing intel from the game is not adding content it is removing it. I seriously wonder if you guys even play this game. No joke. Do you play it? |

ergherhdfgh
Imperial Academy Amarr Empire
1243
|
Posted - 2016.03.11 04:19:56 -
[344] - Quote
Anhenka wrote: You can basically get it back to the old camera
Yes and I have done that. My original complaint was that CCP keeps turning it back on. However then Daemun said soon I won't be able to turn it off.
Daemun Khanid wrote: You are aware that its (the old camera) is going to go away completely in the near future right? You should use it and try to give constructive criticism instead of turning it off, for your own good.
Removing options and forcing specific gameplay is why I left other games and the sandbox is why I came here. It seems more and more CCP is moving in the direction of scripted linear gameplay and away from the sandbox. I'm not saying this is WoW yet. I'm just saying that they've turned the ship in that direction. |

Yacob Uddani
Wreckin' Shop
0
|
Posted - 2016.03.11 04:41:36 -
[345] - Quote
So besides ship's fits being buggered up now, module tiercide that doesn't seem to make sense, station environment toggles being removed, stupid kill animations and gongs, etc.......I have also lost a ton of ISK in modules that lost 60-80% of their values because they were changed..... |

Niko Lorenzio
United Eve Directorate
568
|
Posted - 2016.03.11 05:12:19 -
[346] - Quote
Oraac Ensor wrote:CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! All of that applies equally well to local chat. Are you going to remove that too? If not, please explain why, considering that you have just posted such a perfectly reasoned justification for doing so.
Are you insane? Stop giving them ideas! 
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Karma Bad
Evil Trade Market
7
|
Posted - 2016.03.11 05:15:01 -
[347] - Quote
How about Creating this concept like Overviews. A options Page, Where for Certain affects -
(npc kills, Player Kills, Salvaging, Podding, Looting everything in a Jet Can, etc)
All have options to choose what you want the sound to be (out of a list of any already in game sounds) or none at all. All of these can be traded just like the current overview. This Would allow the players to pay the game in anyway they choose to be "Their" way. Also the Giant X, Create a option to turn on / off.
So to be Clear, its not the Idea most people dislike, Its the overwhelming and overpowering choice of a sound that's the problem.
New Content IS OK wanted and expected but creating and mandating cosmetic changes should have a second, a third, a fourth look, and then have the option to override. Things like coding a new camera because the old one is running on outdated code is bound to happen, but baby steps should be the name of the game.
Also things like the buddy list vs watch list: Instead of completely changing the way things work, Adding things such as a disable option could have worked just as well for the majority of those that being watched affected.
Could have easily been 5 toggle, allow alliance, allow corp, allow blues, allow naturals, allow reds, Allow No one. And have it update the next time the client was restarted.
That way those that wish to be super hidden can, leaving those that don't mind others knowing (eve's teachers, business merchants, ect) to not have to add everyone and have there list spammed and grow uncontrollably just to let others know they are online, to continue the way of life they have chosen. |

FT Diomedes
The Graduates
2354
|
Posted - 2016.03.11 06:46:53 -
[348] - Quote
Anhenka wrote:ergherhdfgh wrote:Daemun Khanid wrote:ergherhdfgh wrote:marly cortez wrote:Hmmm...Taking a bit too much notice of our focus groups are we not CCP......Remember. you pay them to tell you exactly what YOU want to hear......Gong's indeed. I wonder who thought up that rather fantastic idea.
P.S. I saw what you did there.....reactivate my 'Try New Camera' would you....It was deactivated for a very good reason...It's Not fit for purpose. Yes please stop turning on stuff that I have already turned off. You are aware that its (the old camera) is going to go away completely in the near future right? You should use it and try to give constructive criticism instead of turning it off, for your own good. no I was not aware. thanks for the head's up. However this is not a reason for me to try but a reason for me to cancel my subs. The way that my vision works I can't handle that much movement without getting headaches and motion sick. If they seriously want to force that much camera movement than they will loose anyone like me that physically is incapable of playing something like that. At least not without extreme discomfort. Under the new camera options you can enable and disable lots of the options, and modify the rest. Experiment with Camera Inertia to change how fast it moves and how fast it stops, disable Camera Shake, Camera Bobbing, Dynamic Center Offset, and Dynamic Field of View. You can basically get it back to the old camera
What settings get it closed to the old camera? If you don't mind saving me some experimentation?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
197
|
Posted - 2016.03.11 07:07:58 -
[349] - Quote
Settings resembling the old cam:
uncheck all options (eg: no dynamic field of view, no chasing/leading moving targets, no bobbing, no nothing). set the inertia slider a little on the Stiff side. hit Shift-C to get auto-tracking
et voila!
I kind of like dynamic FOV and the chasing cam, but it's unpractical for decloaking and DScanning. For PvE though it looks mighty fine.
The above settings should do what you want it to, however: no sideways movement, just point-and-click tracking towards ships/stargates/... and no funny stuff during zoom-in.
Buddy of mine was wondering if they inverted the mousewheel controls and I honestly can't tell. Either they didn't or I got used to it ;-) |

Skipper Riddles
Ivory Vanguard
24
|
Posted - 2016.03.11 07:13:10 -
[350] - Quote
This is an interesting thing to think about.
While docked in a station, a former member opened up a chat with me right after log in. said he saw me pop up on his watch list.
I cannot even tell when my own corp members log in. What is that about? Works for some and not others...
Interesting twist I think. |
|

Daichi Yamato
Xero Security and Technologies
3141
|
Posted - 2016.03.11 07:13:29 -
[351] - Quote
Happy with module tieracide and all, but that new animation for destroyed targets is way over the top. A quick flicker before disappearing was perfect.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Sergey Hawk
The Sith Syndicate REFORD
16
|
Posted - 2016.03.11 07:33:43 -
[352] - Quote
Quote:What settings get it closed to the old camera? If you don't mind saving me some experimentation? The main difference of the new camera - is that the developers have made a stupid decision to move the point of rotation of the camera somewhere in space. With this camera can do cool pirouettes and aerobatic maneuvers. Maybe that's cool for video and getting headaches, but imo not for combat situations. Turning off Dynamic Center Offset converts the new camera to old, but without the ability to set custom position for tracking targets.
May the Force be with You
|

Garwill
DRRUSSEL
19
|
Posted - 2016.03.11 08:21:51 -
[353] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
So for a long time you have had concerns with the watchlist. If that is true why was there no discussion on this with customers? No blog? No discussion or feedback posts? It is a major change and appears to be the only one in the patch notes with no link to ANY blog or information. Why?
Hell it was listed in the patch notes under 'Miscellaneous changes' FFS.
As you admit it had many uses. You call it overpowered. All it did was tell you if someone - friend or foe - was online. It didn't tell you where they were, what they were flying - were they AFK - zip.
You took a major item people used for many reasons we have already stated and yanked it without discussion and nothing to take it's place.
Yes there are complex and time-consuming ways to get the same information, but get this - it's a game - games are SUPPOSED to be FUN - not annoying and boring WORK.
By the way 'short term inconvenience' is extremely patronizing.
Am starting to wonder why I am here.
|

Panzerledi
Weyland-Yutani deep mining expedition Brothers of Tangra
0
|
Posted - 2016.03.11 09:27:51 -
[354] - Quote
After the last patch there was a memory leak - launched and minimaized ( with no activity) client ( exefile process) per hour increased memory consumption from 700MB to 1400MB. After 3.5 hours above 1600MB and + 2000MB Virtual memory http://c2n.me/3vp9diB http://c2n.me/3vp99TX
Immediately after starting the client http://c2n.me/3vpx6Lx http://c2n.me/3vpxayw
Reproduction Steps 1.Launch client (any launcher - old or new) 2.Enter to the game 3.Minimize window 4.Launch process explorer and vmmap and select exefile process 5.Track used memory
EBR-71916: MEMORY LEAK |

Pandora Bokks
Caldari Provisions Caldari State
61
|
Posted - 2016.03.11 09:33:48 -
[355] - Quote
Helicia b wrote:IF removing gallente control tower 100% bonus for coupling arrays was intended or bug ?
Can we get an answer for this? CCPlease ...
Coupling Silo - Full or half full? |

Internet Spaceship Captain
Internet Spaceship Corporation
0
|
Posted - 2016.03.11 10:15:52 -
[356] - Quote
I really don't like this new camera that keeps getting turned on
It's just, imprecise?. I'm not sure how to describe it.
There's a certain amount of lag or play in the controls when you're zooming in and out and it's really damned annoying to use. It's like there's a drunk guy between the mouse wheel and the game client messing up the commands.
My other gripe is the "Cluster Shutdown Alert". Can you make it a bit less dramatic? It sounds like CCP Tuxford is mashing buttons again. Maybe something like "Daily Downtime Commencing" would be better. |

Shasz
Noir. Mercenary Coalition
45
|
Posted - 2016.03.11 10:59:58 -
[357] - Quote
ergherhdfgh wrote:ever since the patch my hangars keep disappearing and I have to re-open them. When ever I change ships or undock and then redock my item and ship hangars are both gone. It is rather annoying.
I have the same issue. Any time I change ships while docked, my item hangar and ship hangar windows close.
It also happens after undock and redocking.
Please fix! |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
3280
|
Posted - 2016.03.11 12:17:34 -
[358] - Quote
Neadayan Drakhon wrote:The complete removal of the watchlisting of enemies with no reasonable alternative is unacceptable. It's not a matter of free intel, its a matter of wasted time.
For the aggressor/hunter - it wastes their time checking on targets who are not even online.
For the defender/hider - it wastes their time either hiding from someone who's offline, or wastes their time trying to find where that person is so they can go around another way, etc.
Most players don't have unlimited play time.
If you guys insist on killing the watchlisting of super pilots in null (which I personally disagree with but can see an argument for) then make watchlisting only work if the person watchlisted is either A: your buddy (has you watchlisted too) or B: is in Highsec *and* is a valid war target.
This gives highsec pvp back its watchlist while solving the problem of seeing all your enemy supercaps logging on.
For those who care - yeah I'm generally on the defend/hide/avoid side of the highsec stuff, but you know what, I can sympathise with the hunters, why waste their time and burn them out looking for a target that is offline.
Maybe make watchlisting non-instant, put a delay on it, make it only work if the watchlisted person changes systems after the log on (something to the nature of their ship gets logged with the gate network traffic control system). Something.
Maybe make it part of the locator agents (and reduce the cooldown delay on locators?) - they give you a location (with the same setup as now) and whether or not the pilot in question is "active" (online) or "inactive" (offline).
Completely removing it was horrible. I couldnt agree more with you.
DELETE THE WEAK, ADAPT OR DIE !
Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.
TORA BUSHIDO FOR CSM XI
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Jade Gondar
Human Sacrifice for Dummies
6
|
Posted - 2016.03.11 13:18:03 -
[359] - Quote
As a wormhole inhabitant, I have my problems with the module changes, but I understand the necessity. Refitting a good percentage of my ships is a pain in the ass, but I'll manage. Fine by me.
The removal of the watchlist hits us, that we are used to hunt neighboring system inhabitants, a good bit harder. I used to watchlist neighbors based on their POS's, killboard entries and stray ships in POS fileds, and hit them after login, that's now impossible. I'd have to camp a tower. In other words, it made planned PvP and playing as a carnivore more difficult. That's bad. Especially as I don't see a use for the new buddy list. None of my friends was on watch list aynway. I see when they are online because they are part of my corporation and/or share a group chat with me. You replaced a working feature with one I don't need and probably never will.
I avoided the gong by not playing yesterday. Good choice, I guess.
Project discovery looks interesting. Had my problems with loading new images. But that's okay, babysteps are expected. It will be fine.
I was not able to avoid the new flashing icon and X after a kill/salvage/whatever. The old animation was unintrusive, clean and just perfect for my taste. I like my Eve clean and fast, it did just that. The new animation opposes that design philosophy. I get that making things easier to see is a good thing. I don't have to observe what's dead, but what's left to deal with! Right now that became more difficult. It's a step back and against the otherwise clean UI design. If you feel it has to be changed, change it. But make it please disappear in an unintrusive matter. Like the old animation did.
The camera is buggy from time to time. Missed the old tracking camera first (you put that in later) and changes between modes are still a bit clunky here and there, but I'll manage. |

Niko Lorenzio
United Eve Directorate
570
|
Posted - 2016.03.11 13:24:21 -
[360] - Quote
Panzerledi wrote:After the last patch there was a memory leak - launched and minimaized ( with no activity) client ( exefile process) per hour increased memory consumption from 700MB to 1400MB. After 3.5 hours above 1600MB and + 2000MB Virtual memory http://c2n.me/3vp9diB http://c2n.me/3vp99TX Immediately after starting the client http://c2n.me/3vpx6Lx http://c2n.me/3vpxayw Reproduction Steps 1.Launch client (any launcher - old or new) 2.Enter to the game 3.Minimize window 4.Launch process explorer and vmmap and select exefile process 5.Track used memory EBR-71916: MEMORY LEAK
You need to post that on the issues thread. It's right next to feedback thread.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
|

Azusa Asara
Asara Corporation
12
|
Posted - 2016.03.11 14:25:27 -
[361] - Quote
I am having some issues with the Project Discovery, mainly a classification issue.
I am finding a few images have what looks to be a Cytokinetic Bridge, however it comes up as incorrect.
Are these bridges only very short like in the examples and anything longer is considered incorrect?
The image below is just one of a few different ones I came across that looked to be Cytokinetic Bridges 100% but weren't correct.
Screen Shot!
Edit* Beyond that great feature!
Easy to start and get into, the tutorial could be a little longer to be honest, as I did it on 3 different characters and it was different each time, and didn't teach me that I can "Not" select a classification as well. |

Amarisen Gream
Divine Demise Apocalypse Now.
220
|
Posted - 2016.03.11 14:37:02 -
[362] - Quote
Could we get the death noise turned off for when we loot cans or salvage wrecks. maybe an option to turn it off for PVP/PVE. When i'm out ratting and kill like 6000 harmless frigates. that death noise gets very old fast. same for salvaging.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
|

CCP Turtlepower
C C P C C P Alliance
336

|
Posted - 2016.03.11 15:05:18 -
[363] - Quote
o7
Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.
Yana Shakti wrote:the new camera interactions are very flashy but unhelpful. i don't need the camera swing to add an extra layer of 'excitement' to the game. On the contrary, the pan should be smooth and graceful so i can focus on playing. the new camera effects and mouse interactions are disruptive. Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel closer to the old one.
Faffywaffy wrote:Please allow disabling the new camera marquee select, or at least assign it to a different key. I've had TS assigned to the right ctrl key for over 5 years now, and it's going to be hard to adjust. Go to the Esc menu, Shortcuts tab, Combat tab, and change the 'Lock Target' hotkey to something else, and you should be good.
Yossarian Toralen wrote:Having to zoom out every time I undock will get old quickly. This is not occurring for us, please file a bug report with some screenshots if you have the time. Thanks!
Hra Neuvosto wrote:the new camera still doesnt stick to your ship when you undock. Please try disabling "Dynamic Camera Offset" in the Esc menu, Display&Graphics tab.
Cien Banchiere wrote:I appreciate all the work and effort put into the new camera,but now the camera is even more broke than previous. It's what I imagine the pov of a lasso being thrown is. When I go to warp to something the camera spins around my ship nonstop until I warp. Then it jams into place. This sounds like a bug, could you please file an in-game bug report right after this happens? Thanks in advance!
Hope you all have a nice weekend, CCP Turtlepower |
|

Gali goyl
Vertical Industrial Innovations
7
|
Posted - 2016.03.11 15:21:41 -
[364] - Quote
ergherhdfgh wrote:Makari Aeron wrote:So CCP Lebowski, the problem here is not keeping the people from getting hunted who are on watch lists, but those of us who use watch lists to keep ourselves safe.
I'm from Providence. Those who have been there know that Honorable Third Party and many other reds like to hotdrop us. Fine. The problem is that they log off in local and relog later and hot drop. Thus if we don't know if they've logged off in local, the can log back in and hotdrop the people in local there. Often, they log off in combat sites or mining sites so that they can instantly hot drop people in there. Once upon a time, these "log off traps" were considered illegal or at the very least people would get reimbursed for their losses as such. Since about 2012 or 2013, that stopped.
To me the problem isn't keeping the person safe who can't be arsed to make sure they're safe because their in a war dec or to figure out a good fitting so they dont' get ganked, but instead you have penalized the people who kept themselves from being hunted by hotdroppers who realistically have no counter with the current mechanics other than to have a counter hot drop fleet ready 23.5/7 or having people watch every system in the area 23.5/7 and never take their eyes off local. It's not feasible. Without the watchlist mechanic as it was, the gameplay of myself and my friends is severely hampered to the point where it's neither fun nor worth my time and effort to keep my numerous alt accounts running.
Since 2011, I've seen more and more ways to "have quick and easy fights". While this does in deed counter that to some extent in HISEC, it does the exact opposite for NULLSEC.
I plead with you, CCP, to add in some sort of compensation mechanic to know who is logged off in the systems in which you have Sov, be it some sort of structure or module. Otherwise, this game seems like it may become unplayable for me. I truly hope it does not as after nearly 7 years of sweat equity, I don't want to lose what I've built in the game both in fake space ships and in friendships. Please either reconsider this change or give us some mechanic to compensate for log off traps.
Sincerely, Makari Aeron This game used to be a complex game of intel management. Not so much who could get the most intel but who could sift through all the available intel in an efficient manner. We would literally get bombarded with more info than you possibly use and you'd have to figure out what to pay attention to and what to ignore. It seems that once again you are on a path to dumb down and simplify the game in what I am calling the WoWification of Eve. CCP while you are on the path of getting rid of intel sources that you can't opt out of why not get rid of the killboards? How about removing employment history from the game? Why not just allow names changes while you are at it? Watchlisting reds in an intel gathering mechanic no different from a myriad of other's that no one can opt out of. Removing intel from the game is not adding content it is removing it. I seriously wonder if you guys even play this game. No joke. Do you play it?
It seems like all the chages/new content are geared towards the Mega Alliances. No wonder I'm the only one left in my corp from 8 years ago.
|

Rain6637
GoonWaffe Goonswarm Federation
33444
|
Posted - 2016.03.11 15:23:15 -
[365] - Quote
CCP Turtlepower wrote:Faffywaffy wrote:Please allow disabling the new camera marquee select, or at least assign it to a different key. I've had TS assigned to the right ctrl key for over 5 years now, and it's going to be hard to adjust. Go to the Esc menu, Shortcuts tab, Combat tab, and change the 'Lock Target' hotkey to something else, and you should be good. Hope you all have a nice weekend, CCP Turtlepower Hey. Between the most ubiquitous hotkey in the game and this new hardly-accurate or useful function, let's try giving precendence the more important one.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Rain6637
GoonWaffe Goonswarm Federation
33444
|
Posted - 2016.03.11 15:25:11 -
[366] - Quote
that is the most unbelievable dev post I've ever witnessed.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Tribal Trogdor
Trauma Ward
15
|
Posted - 2016.03.11 15:37:36 -
[367] - Quote
FT Diomedes wrote:CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! How do I find out that my friends came back to game after taking a break for a few months? Why does my Corp CEO show as offline in local, Corp chat, alliance chat, station? I have very good reasons for wanting to know when my CEO logs in. He probably does not need to know when EVERY single Corp member logs in. At least make it so that I can buddy list my Corp mates without having to make them also buddy list me. Some of us had to add and re-add each other multiple times to get the system to realize we actually wanted to be buddies.
You want to know if you CEO is on without having to buddy list? Cool feature they added awhile back called corp chat
|

Midnight Hope
Pator Tech School Minmatar Republic
190
|
Posted - 2016.03.11 15:39:16 -
[368] - Quote
New camera feels a lot better but therre are still a couple of deal breaker for me:
1. I can't CTRL+drag to select object. It works, maybe, once or twice then it stops working. This is in Orbit mode. In tactical mode I can never get it to work. I feel this is one of the greatest improvements of the new camera (not interested in Hollywood shenanigans myself) and I can't get it to work.
2. In tactical mode, after panning with right click, I want to recenter in my ship. I can't find any other way of doing this other than clicking on the Tactical Mode button again. This resets the camera and point it to my ship, but it zooms it all the way in, forcing me to zoom all the way out, manually, immediately after centering on my ship. This is unacceptable in the middle of a fight. Is there any other way? Can it preserve the zoom level after centering?
Also, project discovery fails to bring back results after I submit, or fails to bring in a new image. It may be because the hamsters are all stressed out in the first days of the release, but it's been a pain to use, most of the time being down.
PS: Seems that if I drag to the LEFT (like 2cm to the left) of my intended target (even though therre are no objects in space in the drag rectangle) then the lock works just fine. Is this a bug? |

Midnight Hope
Pator Tech School Minmatar Republic
190
|
Posted - 2016.03.11 16:15:05 -
[369] - Quote
Last patch removed the GONG! Which I admit was a bit too much, however, the audio clue was a good idea, can you bring it back a lot subtler. Maybe a tiny chirp instead of a GONG!?
Also add an option to disable it for those who still think EVE has no sound. |

Oraac Ensor
684
|
Posted - 2016.03.11 16:27:22 -
[370] - Quote
The gong has gone - thanks be.
Please let it and all its siblings stay dead.
The existing explosions give all the notice we need when targets are destroyed. |
|

Midnight Hope
Pator Tech School Minmatar Republic
190
|
Posted - 2016.03.11 16:53:07 -
[371] - Quote
JonnyPew wrote:... - A destroyed target doesn't disappear from the locked target list fast enough
I agree, the animation is welcomed, but it should be a LOT faster.
|

Niko Lorenzio
United Eve Directorate
572
|
Posted - 2016.03.11 17:03:45 -
[372] - Quote
Midnight Hope wrote:Last patch removed the GONG! Which I admit was a bit too much, however, the audio clue was a good idea, can you bring it back a lot subtler. Maybe a tiny chirp instead of a GONG!?
Also add an option to disable it for those who still think EVE has no sound.
There is a very subtle chirp when target if destroyed. At least there used to be.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

S GARG
Caldari Provisions Caldari State
0
|
Posted - 2016.03.11 17:30:35 -
[373] - Quote
Whatever they did last night my launcher no longer works, so here I am waiting for support or help with reinstalling. YAWN! |

Cara Forelli
Meticulously Indifferent
1682
|
Posted - 2016.03.11 17:46:42 -
[374] - Quote
CCP Lebowski wrote:We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! Use case you probably didn't consider: Wormhole space
The use of watchlist in wormholes was fundamentally different than K-space. Yes, there were some people who used it to gank ratting capitals (similar to watchlisting supers). However, the vast majority of it's use was in tandem with "active" intel activities - ie scouting targets.
This use case wasn't broken - it was fundamentally necessary. Because there is no local in WH space, there is no way to distinguish between a cloaked pilot and an offline pilot. You can be diligently watching someone (doing "active intel" , which should be encouraged!) when suddenly they warp off and disappear. Did they cloak or go offline? There is literally no way to find out now. This problem doesn't exist in K-space because of local and locators. You can infer that they are cloaked because they are still in local. If they disappear from local you can check nearby systems to locate them. If that fails, you can always run a locator to be sure. We don't even have locators in WH space! So there is literally no way to know if I'm wasting my time waiting on someone who isn't even playing the game.
This might seem like a short term inconvenience, but it is a HUGE permanent problem for content in WH space. 90% of pilots spend their time in cloaked ships unless actively ratting or pvping. It's also quite common for people to log out in cloaked ships for extra stealth when they log back in. When I'm scouting and watch someone cloak up, I now have to decide how long to wait and see if they will come back. 20 minutes? An hour? Three hours? I can't count how many times I've been watching a target and getting ready to fight when they suddenly log out and never come back. In which case I move on and find something else to entertain me. Apparently now I'm just supposed to wait around on the off chance they'll return?
One natural solution would be to allow locator agents in wormhole space. However I do not consider this an appropriate solution. It's absurd that I would need someone in k-space to tell me what happened to someone I was literally just looking at in a wormhole. In the real world people can't just disappear into a parallel universe. This a game - we need some way to distinguish between people playing it with us and those who are visiting their grandparents or baking cookies!
Another solution would be to implement watchlist in such a way that a pilot doesn't show as "online" until you have confirmed it by "seeing" them in space/chat etc. At which point the watchlist would function naturally and show you if they log out. I don't think this is a great solution either because it could be easily abused by logging in and out periodically (or accidentally with bad internet).
If the main concern was supers, there were other ways to solve that problem. Disable locators in null sec...allow them to dock (already coming with citadel changes!) etc. You seem to have been duped into believing that the watchlist is "free intel", a naughty buzzword. How is it freer than local? Or locators (cost is basically irrelevant unless you're hunting many targets, which of course now you must do since you don't know who is online!) ? Locators are particularly silly. You have to grind a bunch of unrelated standing just to use them. They're only useful if you have an alt since you need to fly around to get to your target. And there's no counter play for them either.
TLDR: Players need some way of collecting intel. Just because something can be used as "free intel" in certain situations doesn't mean it isn't absolutely necessary in others. You say you don't like non-choices. My choice now is to sit around and wait for content or sit around and wait for content, instead of going out and finding some actively. Help me CCP Lebowski. You're my only hope.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Draconas109
X-Fleet Phantoms Care Factor
6
|
Posted - 2016.03.11 17:53:48 -
[375] - Quote
Draconas109 wrote:gong: it's annoying as all hell, please remove it or better yet, add a volume button
station environment: you're killing my FPS while raising my temperature output for something's that was a pain in the ass for the devs, so now you make it a pain in the ass for your users, please add it back.
the scope: please add a volume button or a mute button, while I liked the novelty of the audio the first time, it's pissing me right the **** off after the third time, imagine how im feeling after 4 hours today.
I haven't been on much in the past few months, and the one day that I do come back, you're making me regret it CCP
One problem fixed CCP, two more still exist |

March rabbit
Federal Defense Union
1706
|
Posted - 2016.03.11 18:01:51 -
[376] - Quote
Cara Forelli wrote:This a game - we need some way to distinguish between people playing it with us and those who are visiting their grandparents or baking cookies! for some reason i think you have never heard about AFK cloaking..... 
The Mittani: "the inappropriate drunked joke"
|

Kelari
Fowl Play. Alternate Allegiance
0
|
Posted - 2016.03.11 18:04:16 -
[377] - Quote
Gali goyl wrote:ergherhdfgh wrote:Makari Aeron wrote:So CCP Lebowski, the problem here is not keeping the people from getting hunted who are on watch lists, but those of us who use watch lists to keep ourselves safe.
I'm from Providence. Those who have been there know that Honorable Third Party and many other reds like to hotdrop us. Fine. The problem is that they log off in local and relog later and hot drop. Thus if we don't know if they've logged off in local, the can log back in and hotdrop the people in local there. Often, they log off in combat sites or mining sites so that they can instantly hot drop people in there. Once upon a time, these "log off traps" were considered illegal or at the very least people would get reimbursed for their losses as such. Since about 2012 or 2013, that stopped.
To me the problem isn't keeping the person safe who can't be arsed to make sure they're safe because their in a war dec or to figure out a good fitting so they dont' get ganked, but instead you have penalized the people who kept themselves from being hunted by hotdroppers who realistically have no counter with the current mechanics other than to have a counter hot drop fleet ready 23.5/7 or having people watch every system in the area 23.5/7 and never take their eyes off local. It's not feasible. Without the watchlist mechanic as it was, the gameplay of myself and my friends is severely hampered to the point where it's neither fun nor worth my time and effort to keep my numerous alt accounts running.
Since 2011, I've seen more and more ways to "have quick and easy fights". While this does in deed counter that to some extent in HISEC, it does the exact opposite for NULLSEC.
I plead with you, CCP, to add in some sort of compensation mechanic to know who is logged off in the systems in which you have Sov, be it some sort of structure or module. Otherwise, this game seems like it may become unplayable for me. I truly hope it does not as after nearly 7 years of sweat equity, I don't want to lose what I've built in the game both in fake space ships and in friendships. Please either reconsider this change or give us some mechanic to compensate for log off traps.
Sincerely, Makari Aeron This game used to be a complex game of intel management. Not so much who could get the most intel but who could sift through all the available intel in an efficient manner. We would literally get bombarded with more info than you possibly use and you'd have to figure out what to pay attention to and what to ignore. It seems that once again you are on a path to dumb down and simplify the game in what I am calling the WoWification of Eve. CCP while you are on the path of getting rid of intel sources that you can't opt out of why not get rid of the killboards? How about removing employment history from the game? Why not just allow names changes while you are at it? Watchlisting reds in an intel gathering mechanic no different from a myriad of other's that no one can opt out of. Removing intel from the game is not adding content it is removing it. I seriously wonder if you guys even play this game. No joke. Do you play it? It seems like all the chages/new content are geared towards the Mega Alliances. No wonder I'm the only one left in my corp from 8 years ago.
^^^ Is why you need to bring back the old "Watch List" ability.
|

Kelari
Fowl Play. Alternate Allegiance
0
|
Posted - 2016.03.11 18:09:17 -
[378] - Quote
Cara Forelli wrote:CCP Lebowski wrote:We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback! Use case you probably didn't consider: Wormhole space The use of watchlist in wormholes was fundamentally different than K-space. Yes, there were some people who used it to gank ratting capitals (similar to watchlisting supers). However, the vast majority of it's use was in tandem with "active" intel activities - ie scouting targets. This use case wasn't broken - it was fundamentally necessary. Because there is no local in WH space, there is no way to distinguish between a cloaked pilot and an offline pilot. You can be diligently watching someone (doing "active intel" , which should be encouraged!) when suddenly they warp off and disappear. Did they cloak or go offline? There is literally no way to find out now. This problem doesn't exist in K-space because of local and locators. You can infer that they are cloaked because they are still in local. If they disappear from local you can check nearby systems to locate them. If that fails, you can always run a locator to be sure. We don't even have locators in WH space! So there is literally no way to know if I'm wasting my time waiting on someone who isn't even playing the game. This might seem like a short term inconvenience, but it is a HUGE permanent problem for content in WH space. 90% of pilots spend their time in cloaked ships unless actively ratting or pvping. It's also quite common for people to log out in cloaked ships for extra stealth when they log back in. When I'm scouting and watch someone cloak up, I now have to decide how long to wait and see if they will come back. 20 minutes? An hour? Three hours? I can't count how many times I've been watching a target and getting ready to fight when they suddenly log out and never come back. In which case I move on and find something else to entertain me. Apparently now I'm just supposed to wait around on the off chance they'll return? One natural solution would be to allow locator agents in wormhole space. However I do not consider this an appropriate solution. It's absurd that I would need someone in k-space to tell me what happened to someone I was literally just looking at in a wormhole. In the real world people can't just disappear into a parallel universe. This a game - we need some way to distinguish between people playing it with us and those who are visiting their grandparents or baking cookies! Another solution would be to implement watchlist in such a way that a pilot doesn't show as "online" until you have confirmed it by "seeing" them in space/chat etc. At which point the watchlist would function naturally and show you if they log out. I don't think this is a great solution either because it could be easily abused by logging in and out periodically (or accidentally with bad internet). If the main concern was supers, there were other ways to solve that problem. Disable locators in null sec...allow them to dock (already coming with citadel changes!) etc. You seem to have been duped into believing that the watchlist is "free intel", a naughty buzzword. How is it freer than local? Or locators (cost is basically irrelevant unless you're hunting many targets, which of course now you must do since you don't know who is online!) ? Locators are particularly silly. You have to grind a bunch of unrelated standing just to use them. They're only useful if you have an alt since you need to fly around to get to your target. And there's no counter play for them either. TLDR: Players need some way of collecting intel. Just because something can be used as "free intel" in certain situations doesn't mean it isn't absolutely necessary in others. You say you don't like non-choices. My choice now is to sit around and wait for content or sit around and wait for content, instead of going out and finding some actively. Help me CCP Lebowski. You're my only hope.
More things CCP is ignoring about the watch list, all because they are hell bent of stopping people hunting capitals, which is such a small % of the game and community. The rest of us have real reasons for wanting to be able to see who is online. |

Akira Kata
Goggles Inc.
5
|
Posted - 2016.03.11 19:13:28 -
[379] - Quote
Duke Killem wrote:CCP Lebowski wrote:Hey all,
Thanks in advance for your feedback! What about making the locator agent more useful, use them as another ISK sink. For a period of time they will notify you when the capsuleer is online? This of course wouldn't be cheap but something an agent could do?????
This could be interesting...
Glad the gong's gone, be nice if the seizure-inducing flashy kill thing followed.
Advanced audio/Station interior slider all the way to left seems to have solved Scope infomercial loop. |

Niko Lorenzio
United Eve Directorate
575
|
Posted - 2016.03.11 19:13:34 -
[380] - Quote
Draconas109 wrote:Draconas109 wrote:gong: it's annoying as all hell, please remove it or better yet, add a volume button
station environment: you're killing my FPS while raising my temperature output for something's that was a pain in the ass for the devs, so now you make it a pain in the ass for your users, please add it back.
the scope: please add a volume button or a mute button, while I liked the novelty of the audio the first time, it's pissing me right the **** off after the third time, imagine how im feeling after 4 hours today.
I haven't been on much in the past few months, and the one day that I do come back, you're making me regret it CCP One problem fixed CCP, two more still exist
By two you mean two thousand or two million?
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
|

Skipper Riddles
Ivory Vanguard
30
|
Posted - 2016.03.11 20:05:43 -
[381] - Quote
FT Diomedes wrote:For the buddy list, might it be possible to have different trust levels?
Corporation Members Alliance Members +10 standings +5 standings Neutral -5 standings -10 standings
Then adjust the DEFAULT settings as follows:
Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.
Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.
+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's
+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's
Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.
Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.
Whoa there my friend. You are making way too much sense here. WAY-way too much for CCP to grasp. Not sure why they are doing this too us, but it follows a long running decline so it much be in their plan somewhere to eliminate the enemy. We are the enemy. Most just have not realized it yet. I know this makes little sense as you read it, but it makes a lot more sense than what they are doing to us here.
|

Skipper Riddles
Ivory Vanguard
30
|
Posted - 2016.03.11 20:09:37 -
[382] - Quote
Azusa Asara wrote:I am having some issues with the Project Discovery, mainly a classification issue. I am finding a few images have what looks to be a Cytokinetic Bridge, however it comes up as incorrect. Are these bridges only very short like in the examples and anything longer is considered incorrect? The image below is just one of a few different ones I came across that looked to be Cytokinetic Bridges 100% but weren't correct. Screen Shot!Edit* Beyond that great feature! Easy to start and get into, the tutorial could be a little longer to be honest, as I did it on 3 different characters and it was different each time, and didn't teach me that I can "Not" select a classification as well.
however it comes up as incorrect.
And there it is. Too much time on stuff that had no problems, Not enough time on things that need attention during development.
To follow protocol, just have a beer a shrug it off.
|

Vic Vorlon
Aideron Robotics
47
|
Posted - 2016.03.11 20:13:21 -
[383] - Quote
CCP Turtlepower wrote:o7 Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.
Maybe the new camera should have its settings defaulted to mimicing the old camera? Then you can tell people to, if they're interested, go turn on the new settings and try different things out. There's a big psychological difference between being forced into a new feature and choosing to use the new feature.
It can take a while to get Eve set up the way you like it, and when CCP throws a new feature out that changes that "feel", players are going to react with hostility. "I had it the way I liked it!" is something you've probably read a lot.
If a feature can be released in way that invites the player to explore new settings and choices, rather than forcing them on him/her, I think you should do it that way. The camera is a perfect example - it CAN be made to feel like the old camera, but don't push me into it.
That said, I like the new camera - I have it set up very close to the old camera settings, with a couple of small tweaks.
|

Niko Lorenzio
United Eve Directorate
575
|
Posted - 2016.03.11 21:22:51 -
[384] - Quote
Vic Vorlon wrote:CCP Turtlepower wrote:o7 Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera. Maybe the new camera should have its settings defaulted to mimicing the old camera? Then you can tell people to, if they're interested, go turn on the new settings and try different things out. There's a big psychological difference between being forced into a new feature and choosing to use the new feature. It can take a while to get Eve set up the way you like it, and when CCP throws a new feature out that changes that "feel", players are going to react with hostility. "I had it the way I liked it!" is something you've probably read a lot. If a feature can be released in way that invites the player to explore new settings and choices, rather than forcing them on him/her, I think you should do it that way. The camera is a perfect example - it CAN be made to feel like the old camera, but don't push me into it. That said, I like the new camera - I have it set up very close to the old camera settings, with a couple of small tweaks.
In their defense, they want feedback from users who DONT use it so every time they update it they enable it so that when it is no longer optional most people are happy with it.
I hate the new camera too but at least they're trying to improve it and gather feedback before roll out.
Seriously so much bitching about things they're trying to do right. Makes all players look like whiners and legitimate feedback / problems get ignored.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Burbonizer
Corus Industrial and Mining Corus Conglomerate
3
|
Posted - 2016.03.11 21:35:28 -
[385] - Quote
Niko Lorenzio wrote: they're trying to improve it and gather feedback before roll out.
Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it.
Would have thought that would have been common sense.. |

Skipper Riddles
Ivory Vanguard
31
|
Posted - 2016.03.11 22:10:56 -
[386] - Quote
Having to zoom out to see ship after leaving station. - This is not a new bug!
I too have had the same issue for several months as far as undocking. Maybe even a year. Believe me, all my caches/game info has been reset at least four or five times through-out this zoom event leaving the station. I see through my ship and can easily see the station until I zoom out.
Does it have something to do with using 2 screens?
Would be great to correct the 1st person view for two screens. The cameras center slider that makes those adjustments does not work for centering the gimbal to the center of 1 monitor.
Tried all settings.
the left half of the gimbal is on the right side of my left monitor, the right side of the gimbal is on the left side of my right monitor. Perfectly centered congrats on that. However that means I am trying to focus on what is in front of me around the seam of the 2 monitors. Does not work for me. There are time I do like the 1st person view, in fact I really have no issues with the new camera other than that. I see posts here that indicate many may not know they can easily right click on the orbital view button to activate the 'snap' option. |

Niko Lorenzio
United Eve Directorate
576
|
Posted - 2016.03.11 22:11:02 -
[387] - Quote
Burbonizer wrote:Niko Lorenzio wrote: they're trying to improve it and gather feedback before roll out.
Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it. Would have thought that would have been common sense..
Test server has limited feedback results. I would rather have them beta test it on tq than for such an important feature to be unusable while they're patching it for several months. Not sure if you were around for the Unified Inventory overhaul, that was a ******* nightmare.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Skipper Riddles
Ivory Vanguard
31
|
Posted - 2016.03.11 22:19:01 -
[388] - Quote
Niko Lorenzio wrote:Vic Vorlon wrote:CCP Turtlepower wrote:o7 Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera. Maybe the new camera should have its settings defaulted to mimicing the old camera? Then you can tell people to, if they're interested, go turn on the new settings and try different things out. There's a big psychological difference between being forced into a new feature and choosing to use the new feature. It can take a while to get Eve set up the way you like it, and when CCP throws a new feature out that changes that "feel", players are going to react with hostility. "I had it the way I liked it!" is something you've probably read a lot. If a feature can be released in way that invites the player to explore new settings and choices, rather than forcing them on him/her, I think you should do it that way. The camera is a perfect example - it CAN be made to feel like the old camera, but don't push me into it. That said, I like the new camera - I have it set up very close to the old camera settings, with a couple of small tweaks. In their defense, they want feedback from users who DONT use it so every time they update it they enable it so that when it is no longer optional most people are happy with it. I hate the new camera too but at least they're trying to improve it and gather feedback before roll out. Seriously so much bitching about things they're trying to do right. Makes all players look like whiners and legitimate feedback / problems get ignored.
As pilots, many of us take the time to read every single post in this thread. We do that because we have concerns. "WE CARE" I feel it is there job to do the same. There have been replies that indicate they are answering questions. THank you for that! Where they take the information only God knows.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1958
|
Posted - 2016.03.11 22:32:10 -
[389] - Quote
Burbonizer wrote:Niko Lorenzio wrote: they're trying to improve it and gather feedback before roll out.
Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it. Would have thought that would have been common sense.. Here's the issue, it going to come to TQ sooner or later as a mandate. So when it's mandated would you rather it be fixed from the feedback of all the players who were forced to deal with it on TQ or have it shipped with the limited feedback from the 10 or so people that actually used it on sisi?
One way, the way their doing it, at least leaves a fallback for those that find the new camera unusable while still gathering feedback from those who didn't instantly turn it off but wouldn't have logged into sisi to test it. The other still has you dealing with a camera you don't like and no check box to get rid of it till the next patch. I know I'd want a wider test group to create a final product that's closer to what people want on top of not mandating a system those users don't want. That seems like common sense to me.
|

Harlei Quinn
Valhallas Gates Investment Not Yet Critical
0
|
Posted - 2016.03.11 23:09:06 -
[390] - Quote
This is what I did while I wait for ccp to fix this mess. Rate my art! http://postimg.org/image/4mwjdpsan/ |
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Cautious Kev
Federal Navy Academy Gallente Federation
1
|
Posted - 2016.03.12 00:02:28 -
[391] - Quote
How do I turn off the audio from the Scope news broadcasts? The 'station interior' slider had no effect. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
198
|
Posted - 2016.03.12 00:10:25 -
[392] - Quote
I'm absolutely ecstatic about this patch (many people aren't I gather) but that drawing was just .... +10 AHAHAHA |

Burbonizer
Corus Industrial and Mining Corus Conglomerate
3
|
Posted - 2016.03.12 00:17:41 -
[393] - Quote
Tyberius Franklin wrote:Burbonizer wrote:Niko Lorenzio wrote: they're trying to improve it and gather feedback before roll out.
Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it. Would have thought that would have been common sense.. Here's the issue, it going to come to TQ sooner or later as a mandate. So when it's mandated would you rather it be fixed from the feedback of all the players who were forced to deal with it on TQ or have it shipped with the limited feedback from the 10 or so people that actually used it on sisi? One way, the way their doing it, at least leaves a fallback for those that find the new camera unusable while still gathering feedback from those who didn't instantly turn it off but wouldn't have logged into sisi to test it. The other still has you dealing with a camera you don't like and no check box to get rid of it till the next patch. I know I'd want a wider test group to create a final product that's closer to what people want on top of not mandating a system those users don't want. That seems like common sense to me.
Pretty sure the mass tests have a few more than 10 players per test and more than 10 would most definitely have used it if it was default just like they threw on TQ, or if the absolute best option was indeed to put it in TQ for testing, why not have it disabled by default and have it incentivised in some way, that way it doesn't annoy the hell out of a huge amount of players, they get their feedback and everybody is a winner?
It doesn't really bother me much as it is only one check box at the end of the day (for now anyway) to uncheck after the patch, but my point is that I think it could have been introduced to the general player base in a much smoother way and worked with players to make it a really nice change instead of repeatedly forcing players to use it as a sure fire way to get hate in return with some feedback, someone back a few pages had a great way of putting it, il add it as an edit to this post if I find it again. |

Denver White
Fusion Enterprises Ltd Phoenix Company Alliance
5
|
Posted - 2016.03.12 00:24:22 -
[394] - Quote
Contacts - Buddy List
Please let us remove the red/green dots from people names in chat channels if we so wish. These distract from standing colours next to peoples names especially the red dots.
Thanks!
Come live in null sec! Join ingame channel PUBLICFUSEN today!
|

Divine Entervention
Hunters Elite Krab Republic
832
|
Posted - 2016.03.12 00:29:04 -
[395] - Quote
ECM sucks now.
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
77
|
Posted - 2016.03.12 01:53:45 -
[396] - Quote
To let the team know. I think many who used the option "disable station environment" would be ok if that feature would be reimplemented with simple static background. Even jsut black colour would be enough. Basically, something so the client doesn't need to do any 3d stuff on stations. Doesn't need to look anything or show your own ship. To my understanding the old/removed system created one (1) rebder if the 3d system and then used that render as background, so we don't need anything even that complicated.
If I understood correctly, the citadels are getting simple 2d background for now (subcap ships). Any case, the citadel had/has small wireframe image of your ship in top right and "undock" under it (saw that in development on duality). So basically if you add something like that or just ship icon (as shown in hangar inventory page) above "undock" button, on would know in what ship he is.
If implemented like this that there is only black background I think one could even drop that option from every patch test set and a) let users of that feature to send bugs if they occur or test it 2 times a year, to check it's still ok.
Personally, I'm fine without it, though I tend to use it with my laptop when playing with it.
ps. could this be option "Interior Effects: Disabled". |

Harlei Quinn
Valhallas Gates Investment Not Yet Critical
2
|
Posted - 2016.03.12 05:42:33 -
[397] - Quote
Brokk Witgenstein wrote:I'm absolutely ecstatic about this patch (many people aren't I gather) but that drawing was just .... +10 AHAHAHA
Thankyou! More to come im sure as I am always given LOTS to work with! |

SportBilly
GHOSTS OF THE FIRST AND ONLY
88
|
Posted - 2016.03.12 07:29:13 -
[398] - Quote
The Buddy list is now a waste of time, ...........Buddy's are in my chat windows.
We now don't know if our own corp members are on-line if not in a chat window?
Those that are on-line have a red icon?
My occasional contacts are now invisible to me. ......less opportunities for game play /business interaction
Our enemies are invisible to us ( they will like that, if they know anyone is on-line or not)
The interaction in the game has decreased
The different levels in the contacts list is now useless, if you don't know any of them are on. it makes the whole contact list pointless...How does that improve game play?
Except for the few in capital ships who are now harder to find as you don't know there on-line.
Thanks for removing the gong, the ship already exploded with sound, nothing else was needed, please take away the lagging X men flash. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
88
|
Posted - 2016.03.12 07:42:47 -
[399] - Quote
CCP Turtlepower wrote:o7 Azahar Ortenegro wrote:Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing. We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera. Yana Shakti wrote:the new camera interactions are very flashy but unhelpful. i don't need the camera swing to add an extra layer of 'excitement' to the game. On the contrary, the pan should be smooth and graceful so i can focus on playing. the new camera effects and mouse interactions are disruptive. Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel closer to the old one. Yossarian Toralen wrote:Having to zoom out every time I undock will get old quickly. This is not occurring for us, please file a bug report with some screenshots if you have the time. Thanks! Hope you all have a nice weekend, CCP Turtlepower
Having adjusted the settings as mentioned above, the camera inst the same as the old and even tweaking the sliders back a bit is a poor substitute.
Un-docking means having to re zoom out every time as mentioned by others
|

Helios Anduath
Signal Cartel EvE-Scout Enclave
116
|
Posted - 2016.03.12 09:19:55 -
[400] - Quote
This may have happened in an earlier release but I haven't been undocking as much lately ;)
The change in order of the options when you right click on the first routing point with an autopilot route set is a little annoying.
It used to be just right click > jump through stargate. Now, the first option is "look at" and there is another option before jump in the list. Surely jump is the most common and important task when right clicking a waypoint (or warp-to/dock for stations)) so shouldn't they be at the top? Also, muscle memory sucks... |
|

Amarisen Gream
Divine Demise Apocalypse Now.
222
|
Posted - 2016.03.12 09:27:22 -
[401] - Quote
There are lot lot of people complaining about the changes of watch list and buddy list -
A few post above this one, was probably the best idea for what the list should be.
But here are my two cents - the old watch list was to strong. The new buddy list is to weak.
CCP, not to bust any balls, ****** up by changing things with out creating a balance. The watchlist provided to much "free" intel. Now, CCP will at some point realize they half assed it, and will introduce something to offer players a way to know log in log off of other players.
Now, I remember CCP Seagull speaking about how they messed up in many ways with the smaller patches and that they would bring back the big patches because of the fracturing in features that should have been released together.
I have a twinkle of hope, this issue will be fixed by fanfest
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|

Uriam Khanid
New Machinarium Corporation
30
|
Posted - 2016.03.12 09:43:49 -
[402] - Quote
Module tiericide was something. many many likes for cap batteries, damage modules, sensor boosters. and grapplers. Fozzie you awesome. |

Dorian West
Native Freshfood Minmatar Republic
0
|
Posted - 2016.03.12 13:04:02 -
[403] - Quote
Captain headquaters > Scope news - they are so damn loud and there''s no way to disable it (except overall client mute). CCP, in the name of all the gods - save me from this because after 1000th time I am so alergic to "Serpentis syndicate". This drives me so mad. Hope you'll get rid of it |

Masao Kurata
Perkone Caldari State
419
|
Posted - 2016.03.12 14:01:51 -
[404] - Quote
CCP Lebowski wrote:There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this).
Calling that a non-choice is like calling not minimising your overview a non-choice, because minimising it will deprive you of information. There is nothing wrong with giving people information which assists interaction between players. The primary goal in an mmo should always be to maximise interaction (of all kinds) between players, and basic online/offline intel is not very strong except in ONE case: supercapitals.
The only reason it's strong for supercapitals is a different design choice: they're unable to dock, effectively forcing supercapital pilots to be dedicated to flying only their super. This is the real problem, not the watch list, and it's a problem you already have a solution in the works for: citadels. A supercapital pilot logging on is only perfectly useful intel currently because you know that he is going to be in space in his super. When supers are moored at citadels, he's just a pilot who can fly a super and has one, and it's his own fault if he makes the intel perfect by never doing anything else.
Quote:Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information.
The primary counter to being watch listed is to afk in station a lot. It's not a very interesting counter, but very effective and most people do it by accident. On that note, I would not be fundamentally opposed to the watch list being reintroduced but not changing status to online until you undock, and maybe until you warp if you log in in space, but I think any changes from the original design are unnecessary and probably undesirable. The change of completely removing it as a pvp feature, which is what you did, is certainly undesirable to say the least.
Quote:They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play.
Sorry, what? Did you suggest that people wanting to "hurt you" is a bad thing in EVE?
Quote:We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause.
Almost everything that I consider my core gameplay is completely reliant on the watch list. Hunting anyone without it is unreasonable, absolutely no life allowed 23/7 camping territory. You do realise that everyone is offline MOST of the time, right?
In order to hunt someone without a watch list, you locate them and they're in space or in station, either could be logged off. Now your only option is to go there and wait for days, weeks, months on end, staying logged in all day, every day watching until your eyes bleed for them to appear in local. Such great "gameplay" there. I know there are a few people who are willing to do this, and others who will abuse the log server to automate this, but even for them that's dedicating a character to just sitting in a system doing nothing instead of just doing other things while targets are offline. Removing the watch list is attacking the entire hunter play style, it's in no way just a "short term inconvenience", it's destroying a profession that creates interesting content. This isn't something that can be adapted to, you either have a life or you can very painstakingly hunt a single person at a time, maybe getting one encounter with a target (you certainly can't handle multiple targets) every couple of months at the expense of your job, family, health and sanity.
I am struggling to decide whether I can find enough gameplay left to justify continuing to play, and even if I do I'm definitely going down to a single account. EVE is at best on life support for me. |

Masao Kurata
Perkone Caldari State
422
|
Posted - 2016.03.12 14:16:24 -
[405] - Quote
And in case it's not clear, although citadels are the solution to supercapital intel issues, they are not in any way a jesus feature. The only thing worse than structure gameplay is unassailable structure non-gameplay. You have massively overspecified citadel defenses both in term of the basic man hour requirements to destroy one without, or even with, dreadnoughts, and in terms of their active defenses. Speaking of their active defenses I should point out that...
Quote:This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this).
Defending a citadel is an actual non choice in the sense you supposedly oppose, because there is absolutely no risk in boarding a citadel and using its defensive modules, unlike fielding a fleet. |

Arya Regnar
Darwins Right Hand
950
|
Posted - 2016.03.12 14:21:15 -
[406] - Quote
I just got a wartarget disappear from me in local and without running a locate I have no way of knowing if he is online or not, would be nice if we at least had watchlist for people in our local system.
EvE-Mail me if you need anything.
|

River Almond
Jelly Baby Corporation Fidelas Constans
0
|
Posted - 2016.03.12 14:43:19 -
[407] - Quote
I only came here because the station video is the most annoying thing ever.
Please give us an option to mute the audio sequence of station videos playing. Thx. |

Yeng Constantine
Entropic Platoon
15
|
Posted - 2016.03.12 15:03:55 -
[408] - Quote
Last night after update I was switching camera's turning on some new camera features and my laptop freeze for couple of minutes? And also when switching between columns in the overview. Did anyone notice this?
And oh yeah I lost my ship when my laptop froze. :( |

Niko Lorenzio
United Eve Directorate
579
|
Posted - 2016.03.12 16:04:57 -
[409] - Quote
Helios Anduath wrote:This may have happened in an earlier release but I haven't been undocking as much lately ;)
The change in order of the options when you right click on the first routing point with an autopilot route set is a little annoying.
It used to be just right click > jump through stargate. Now, the first option is "look at" and there is another option before jump in the list. Surely jump is the most common and important task when right clicking a waypoint (or warp-to/dock for stations)) so shouldn't they be at the top? Also, muscle memory sucks...
Good point but... Who the hell still uses right click menu for basic commands? I use shortcuts or the much improved radial menu.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Miss Peregrine
Miss Peregrine Corporation
21
|
Posted - 2016.03.12 16:17:05 -
[410] - Quote
Masao Kurata wrote:CCP Lebowski wrote:There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Calling that a non-choice is like calling not minimising your overview a non-choice, because minimising it will deprive you of information. There is nothing wrong with giving people information which assists interaction between players. The primary goal in an mmo should always be to maximise interaction (of all kinds) between players, and basic online/offline intel is not very strong except in ONE case: supercapitals. The only reason it's strong for supercapitals is a different design choice: they're unable to dock, effectively forcing supercapital pilots to be dedicated to flying only their super. This is the real problem, not the watch list, and it's a problem you already have a solution in the works for: citadels. A supercapital pilot logging on is only perfectly useful intel currently because you know that he is going to be in space in his super. When supers are moored at citadels, he's just a pilot who can fly a super and has one, and it's his own fault if he makes the intel perfect by never doing anything else. Quote:Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. The primary counter to being watch listed is to afk in station a lot. It's not a very interesting counter, but very effective and most people do it by accident. On that note, I would not be fundamentally opposed to the watch list being reintroduced but not changing status to online until you undock, and maybe until you warp if you log in in space, but I think any changes from the original design are unnecessary and probably undesirable. The change of completely removing it as a pvp feature, which is what you did, is certainly undesirable to say the least. Quote:They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. Sorry, what? Did you suggest that people wanting to "hurt you" is a bad thing in EVE? Quote:We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. Almost everything that I consider my core gameplay is completely reliant on the watch list. Hunting anyone without it is unreasonable, absolutely no life allowed 23/7 camping territory. You do realise that everyone is offline MOST of the time, right? In order to hunt someone without a watch list, you locate them and they're in space or in station, either could be logged off. Now your only option is to go there and wait for days, weeks, months on end, staying logged in all day, every day watching until your eyes bleed for them to appear in local. Such great "gameplay" there. I know there are a few people who are willing to do this, and others who will abuse the log server to automate this, but even for them that's dedicating a character to just sitting in a system doing nothing instead of just doing other things while targets are offline. Removing the watch list is attacking the entire hunter play style, it's in no way just a "short term inconvenience", it's destroying a profession that creates interesting content. This isn't something that can be adapted to, you either have a life or you can very painstakingly hunt a single person at a time, maybe getting one encounter with a target (you certainly can't handle multiple targets) every couple of months at the expense of your job, family, health and sanity. I am struggling to decide whether I can find enough gameplay left to justify continuing to play, and even if I do I'm definitely going down to a single account. EVE is at best on life support for me. EDIT: No, you can't have my stuff.
CCP, Five O, QA dept - Hope you guys are paying attention to this stuff.
|
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Niko Lorenzio
United Eve Directorate
579
|
Posted - 2016.03.12 16:17:42 -
[411] - Quote
Yeng Constantine wrote:Last night after update I was switching camera's turning on some new camera features and my laptop freeze for couple of minutes? And also when switching between columns in the overview. Did anyone notice this?
And oh yeah I lost my ship when my laptop froze. :(
That sucks. Petition it. I hear the time it takes them to answer petitions had gone up by a lot. Not sure if it's because they're cutting down on GM staff too or because they're breaking things every couple of weeks now or both but keep in mind might take over a week to answer.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Aknan
Engineering Evolutions Limited Phoenix Company Alliance
1
|
Posted - 2016.03.12 17:27:21 -
[412] - Quote
Somme bug enconters with discovery Lots of loading problemes with the dicovery project, some time it's changing wath you picked as answers.
some time it's do not give you some xp.
Sisters new items: Can't not be sold on market and do not show up if you try to find them in contract: |

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.12 17:35:15 -
[413] - Quote
I don-¦t get why hunters would be hurt by the loss of the extremly overpowered watch list (or hit list as it should have been called). I always imagined hunting meant looking for prey in general but since the hitlist appearantly is such a critical feature for hunters it must mean they (as in those who relied on the hit list) always hunt for specific targets which to me sounds more like harassment then actual hunting.
The only time going after a specific target would seem 'legit' to me is if said target had previously done something 'bad' but I get a feeling that's not the reason why many people want this overpowered feature back. Again I'm not aiming to be hostile but simply find it puzzling that so many seem to feel this particular change breaks the game.
Since I haven-¦t really played the game that much yet I assume I'm missing something so if anyone want to educate me on why the hitlist needs to be returned to it's previous state feel free to do so. |

Mortlake
Devils Rejects 666
2043
|
Posted - 2016.03.12 17:42:11 -
[414] - Quote
Arton Agittain wrote:
I don-¦t get why
Obviously.
Arton Agittain wrote:
Since I haven-¦t really played the game that much
Evidently.
Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours.
Poor trolling. 1/10.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
|

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.12 17:51:45 -
[415] - Quote
Mortlake wrote:Arton Agittain wrote:
I don-¦t get why
Obviously. Arton Agittain wrote:
Since I haven-¦t really played the game that much
Evidently. Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours. Poor trolling. 1/10.
Thank you for this very informative post. |

Niko Lorenzio
United Eve Directorate
579
|
Posted - 2016.03.12 17:59:44 -
[416] - Quote
Arton Agittain wrote:Mortlake wrote:Arton Agittain wrote:
I don-¦t get why
Obviously. Arton Agittain wrote:
Since I haven-¦t really played the game that much
Evidently. Arton Agittain wrote:
if anyone want to educate me on why the hitlist (#suchdrama) needs to be returned to it's previous state feel free to do so
No. Lots of decent posts about it preceding yours. Poor trolling. 1/10. Thank you for this very informative post.
Browse through the thread and you'll see plenty of explanations why its removal is a bad thing. There's a good one on this page above your post.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Arton Agittain
Federal Navy Academy Gallente Federation
5
|
Posted - 2016.03.12 18:06:41 -
[417] - Quote
FT Diomedes wrote:For the buddy list, might it be possible to have different trust levels?
Corporation Members Alliance Members +10 standings +5 standings Neutral -5 standings -10 standings
Then adjust the DEFAULT settings as follows:
Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.
Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.
+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's
+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's
Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.
Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.
Now this is a good post ... a constructive idea instead of just a big UNDO that most other posts seems to demand ... I endorse this idea (not that I think that matters much).
|

Masao Kurata
Perkone Caldari State
430
|
Posted - 2016.03.12 18:21:59 -
[418] - Quote
Arton Agittain wrote:I don-¦t get why hunters would be hurt by the loss of the extremly overpowered watch list (or hit list as it should have been called). I always imagined hunting meant looking for prey in general but since the hitlist appearantly is such a critical feature for hunters it must mean they (as in those who relied on the hit list) always hunt for specific targets which to me sounds more like harassment then actual hunting.
Yes of course it's a "hit list", what's wrong with that? Being a hit man is a wonderful ability in EVE that shouldn't have been removed. And yes it would be called harassment in other games, but EVE isn't other games, harassment has a very narrow definition for EVE. |

Elzek Thiesant
Power Bottoms Inc.
0
|
Posted - 2016.03.12 18:22:33 -
[419] - Quote
Not a huge fan of the bong but that isn't really killing it for me. No more watchlist is a huge change and makes long-term hunting targets really tough. With that being said, I haven't been able to locate anything CCP has put out as to why they made this change. I would like to see that before I react too harshly... |

Vol Arm'OOO
Bagel and Lox
779
|
Posted - 2016.03.12 18:34:02 -
[420] - Quote
OMG! the ship kill animation is awful. Please make it so it can be turned off. It is like a bad 80's videogame.
On a side night why do you guys keep tinkering with things that were not broken? And if you feel that it is absolutely necessary to mess around with things that work - at least dont make them measurably worse in every respect.
I don't play, I just fourm warrior.
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Amarisen Gream
Divine Demise Apocalypse Now.
224
|
Posted - 2016.03.12 19:13:37 -
[421] - Quote
Vol Arm'OOO wrote:OMG! the ship kill animation is awful. Please make it so it can be turned off. It is like a bad 80's videogame.
On a side night why do you guys keep tinkering with things that were not broken? And if you feel that it is absolutely necessary to mess around with things that work - at least dont make them measurably worse in every respect.
at least the gong in gone.
I do like the fact that CCP is trying to make little change here and there. but, I fear the issue is, most players have gotten used to the way things are, and the changes are to . . . BOOM UNICON FARTS AND RAINBOWS AND LOUD NOISES BOOM.
The gong, is dead. - the small tone we had for death of locked targets just needed a little increase.
The death animation - I like the way it like blinks off like an old TV. don't know if i like the X yet, but I can live with that. The gong was the issue - every rat, wreck, can that i consumed or destroyed or salvaged went DONG DONG DONG DONG.
I do a lot of ratting, and salvage up lots of loot. And when your popping frigate rats like an old man popping viagra - there is bound to be problems. 
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|

SportBilly
GHOSTS OF THE FIRST AND ONLY
91
|
Posted - 2016.03.12 21:58:53 -
[422] - Quote
Please give us the option of removing the X flash when a can, ship or wreck disappears, explodes. Previously you reduced all ship icons to a multitude of white squiggles, these are typically 2mm across on a screen. i don't play with a tracking camera, i zoom out to see all around me and have a great 3d perception of things, so when a can gets salvaged this icon at nearly 30mm across is a huge distraction and annoyance, and again unnecessary.
Didn't like the loss of the individual ECCM initially but the replacement combined sensor boost/ECCM adds versatility. |

Kibitt Kallinikov
Crimson Serpent Syndicate Heiian Conglomerate
17
|
Posted - 2016.03.12 23:32:33 -
[423] - Quote
Cap batteries are way better, but they have some old and new issues:
1. Small cap boosters take less PG to fit than a small cap battery. That's like spending MORE to do LESS. Medium and especially large cap boosters all take more PG to fit than a battery of the same size.
2. You may want to shave some GJ off of their potency and add it back in a % bonus form. This would reduce silly things like dualrep Sacrilege running capstable off of a large cap battery with MWD running "just because". It would also give larger ships more reason to fit a smaller cap battery, so be careful with how far you take that. |

LJoker Marliac
Arroz de Polvo
3
|
Posted - 2016.03.13 10:16:28 -
[424] - Quote
Buddy list = bad update.
If I want to talk to my friends I can simply see them online on chat/corp channels. There is no use to have them added in friends list. More then that. If someone"adds me, NOW I AM FORCED to add them back or they will always see me offline.
Why give "terrible standing" and "bad standing" or whatever standings to friends. Useless!
How can I now know my enemies are online?!? |

Eric de'Locke
Rapid Withdrawal
20
|
Posted - 2016.03.13 15:42:41 -
[425] - Quote
Hi
It's been a few days since the March release and while I haven't tested everything I've had a look at and compared some of the modules and thought it was time to comment.
First off, module tiericide, this is a step in the right direction as balance is always a good thing, but getting it right is hard. Before the tiericide you could follow a clear sign of progression via Meta Levels trading cost for effectiveness. This is now no longer the case as like modules seems to be giving the same functionality with higher costs and all being the same Meta Level. And using filters to search for modules via Meta Levels has now been made moot, losing a very powerful feature of your inventory tools. And the different CPU costs, hmmmmph!!! Back to the drawing board on this one guys.
I have disabled the new camera is I find that it doesn't enhance game play at the same level the current camera does, but will have a look at it again as and when it matures. Remember, once we get used to something it's very hard for us to change as most of your players have been playing for years.
Project discovery needs a boost to rewards as it is time consuming for what it offers.
Other than that you guys are doing a great job. My only suggestion is this: while I can understand you want to bring out new features every month or so to entice new players to join, you should start focussing on fixing what's wrong with the game and enhancing current game play before new features are added.
Just my two cents worth. |

ergherhdfgh
Imperial Academy Amarr Empire
1269
|
Posted - 2016.03.13 15:49:54 -
[426] - Quote
So I spend a decent amount of my time helping new players from the NC Q&A. This is a forum alt for me as I try to keep my main's identity separate from my forum posting.
Often new players will ask for a lot of help. More help than can easily be given on the forum at least not in any decent kind of time frame. So what I have done in the past is watch list them on my main. Then when I see them log on I log over to my forum alt and convo the player. I've helped several new players this way and you just took this option away.
CCP you are the ones that forced huge super cap battles into the headlines because you liked the out of game attention that you got from post real world dollar amounts converted from ship losses in huge super cap battles. Then when people started hunting super caps, which is the logical conclusion to those actions, you get all pissy and have to fuxor watchlist for everyone.
Super cap hunters are a direct result of the choice of frame that CCP has chosen for it's marketing propaganda. So then CCP you decide to punish everyone else for your own karma. Thanks CCP for once again being clueless. |

Tahhatunga
Behemoth Constructions
1
|
Posted - 2016.03.13 20:02:37 -
[427] - Quote
I see you are determined to keep this awful animation, well at least make it look as if it belongs in EVE. You are trying (yeah indeed) to design and deliver a sci-fi computer game to your customers. Usually sci-fi goes well with futuristic and believe me this giant red circle and the X is not something you want to see in a sci-fi game. Perhaps in some web based games few decades ago (oh but wait - there were no web based games at that time...). And you probably are going to be shocked but darkening the screen while you rename your stuff or using cyan to colour all interface is merely enough to get the impression you are playing a sci-fi game. Not being too hopeful though - looking how much it took you to get this shield effects animations going in the right direction is depressive... The least you can do is watch some sci-fi movies ffs...
Aaaand - I don't know how the other players feel but I think you have to reconsider rolling back to 2 expansions per year. I will leave you guess why, that is in case you can't figure it out for your selves. |

Baldour Ngarr
British Federation
20
|
Posted - 2016.03.13 22:31:18 -
[428] - Quote
Tahhatunga wrote:I see you are determined to keep this awful animation
I still can't play then? I take it that there are no laws in Iceland to prevent disabled people being discriminated against. Oh well. |

Anhenka
Infinite Point Violence of Action.
1569
|
Posted - 2016.03.13 22:41:10 -
[429] - Quote
Baldour Ngarr wrote:Tahhatunga wrote:I see you are determined to keep this awful animation I still can't play then? I take it that there are no laws in Iceland to prevent disabled people being discriminated against. Oh well.
While having issues with a flashing light in game is unfortunate and can hopefully be changed so it doesn't cause an issue, I'm 99.99% sure your problem no more falls under anti-discrimination laws than a pogo-stick manufacturer is intentionally discriminating against everyone in a wheelchair. |

Baldour Ngarr
British Federation
20
|
Posted - 2016.03.13 23:02:58 -
[430] - Quote
Anhenka wrote:Baldour Ngarr wrote:Tahhatunga wrote:I see you are determined to keep this awful animation I still can't play then? I take it that there are no laws in Iceland to prevent disabled people being discriminated against. Oh well. While having issues with a flashing light in game is unfortunate and can hopefully be changed so it doesn't cause an issue, I'm 99.99% sure your problem no more falls under anti-discrimination laws than a pogo-stick manufacturer is intentionally discriminating against everyone in a wheelchair.
My issue is only migraines, but you're wrong. Companies HAVE been prosecuted for not allowing epileptic players to turn off the flashing lights. |
|

Oraac Ensor
685
|
Posted - 2016.03.14 00:45:29 -
[431] - Quote
ergherhdfgh wrote:Often new players will ask for a lot of help. More help than can easily be given on the forum at least not in any decent kind of time frame. So what I have done in the past is watch list them on my main. Then when I see them log on I log over to my forum alt and convo the player. I've helped several new players this way and you just took this option away.
>>>
Thanks CCP for once again being clueless. ^^^This.^^^
Helping newbies in game was also one of my main uses of the Watchlist facility. |

Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
20
|
Posted - 2016.03.14 03:32:55 -
[432] - Quote
Appreciate getting rid of the dong.
Awaiting kill and salvage animation still seems to delay switching targets and the visible lag makes the game seem amateurish.
Oftentimes, projectile guns annoyingly fail to reload on their own (haven't' tried other types).
|

Greybuilt
Kerberos Inc. The Otherworld
0
|
Posted - 2016.03.14 06:54:38 -
[433] - Quote
Can we pretty, pretty, pretty please remove that god-awful X animation? What is the purpose anyway, seriously. You did a good job making an assploded target blink. Let it go, move on to something else. please... |

SilverDagger Hyacinthus
The Enclave Frontiers Holesale Operations
0
|
Posted - 2016.03.14 11:00:22 -
[434] - Quote
Please for the love of Bob: CCP, please quit making half-made changes to game mechanics such as the watchlist. I mean at least you didn't flat out remove it; but you did basically remove the majority of its functionality. If you guys are hard set on this change, consider these ideas: 1. Allow various stages of setting for allowing people to watchlist yourself, such as in-alliance, in-corp, blue (+10/+5), not red (-5/-10), at least something. Also I have 9 chars and really making a spiderweb of 'buddies' is annoying. 2. Consider certain additional mechanics which give more power to small-scale HS wardeccers and the like. I can't really make a suggestion on this but like, you know, maybe lisyen to them? 3. Goes with my initial statement: quit sort-of botching changes like this; actually make new systems robust ratger than seeing how things go and then making whatever you changed how it should be; listen to people beforehand. 4. Also, add a way for locator agents to discern between online/offline pilots (actually could help my #2 suggestion); maybe not so powerful as knowing immediately (like you can with WH dwellers (please keep that)), but possibly when a locate finishes it tells you if they are online or not.
Now as far as bugs, please we've been dealing with fitting issues for a long time now. I'd like to be able to see all my modules on the fitting window, and not get popups that require interaction when an issue is detected (usually a false positive). Maybe make that popup not a popup window but a banner.
The gong, I mean it's gone so whatever. Teircide breaking a lot of fits, I mean it happens but you really screwed with a lot of stuff and having to replace modules that no longer fit the way they should sucks a lot. |

Mortlake
Devils Rejects 666
2049
|
Posted - 2016.03.14 11:06:24 -
[435] - Quote
I want the gong back. I kinda liked it.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
|

Sergey Hawk
The Sith Syndicate REFORD
17
|
Posted - 2016.03.14 13:17:39 -
[436] - Quote
Another day, another downtime and no update that would remove annoying X animation, another day without EVE 
May the Force be with You
|

Skipper Riddles
Ivory Vanguard
38
|
Posted - 2016.03.14 15:19:09 -
[437] - Quote
Injectors:
When I first saw a pilot who only has been in the game for 14 days flying a Charon, I was sort of able to shrug it off. THEN, I was offered this piece of intel-
I have a screen shot of the information freely posted on his bio, so I don't believe it will be too wrong to post it here.
Pilot start date: 2016.02.11 on the bio it reads http://eveboard.com/pilot/IronBank
^^^ DEAL WITH IT GÖÑ
for those who do not follow the link, let me tell you what it says for a pilot in the game for 3 days longer than a month.
Every skill, I mean EVERY SKILL is level 5.
Now for those who feel you have just been kicked in the face by CCP, consider the long term affects of how we do thing in New Eden. Meanwhile; a large number of players pay for the game with '"ISK" and even more are using real hard earned cash. EvE is officially a pay to win game yet offers free to play for heavy ISK holders, then opens this injector BS. I understand changes in time. But this is not a good change by any means. I think the idea of playing free for those with the ISK could be modified and the injectors should be considered CCP's way of eliminating the dedicated pilots who put in the REAL time.
You always talk about your appreciation to your dedicated pilots, but you certainly have one hell-of-a way of showing it. I realize you the reader of this may need to try to bridge the gap in my words here, but honestly I am so angry, I'm luck to even be able to type at all. INJECT THIS, while you eject me. 1 month in the game and ALL skills to level 5. Are you freaking kidding me. Appreciation must mean something totally different in Iceland than it does in every other country.
Way to go CCP |

Skipper Riddles
Ivory Vanguard
39
|
Posted - 2016.03.14 15:50:15 -
[438] - Quote
Skipper Riddles wrote:Injectors:
I removed my post because I was too angry to make sense. Appreciation means something totally different in Iceland.
No pilot a month old should be able to max every skill to lvl 5
Way to go CCP
while they are Injecting, I am Ejecting..., POD THIS ! |

Oraac Ensor
686
|
Posted - 2016.03.14 15:59:50 -
[439] - Quote
Skipper Riddles wrote:Skipper Riddles wrote:Injectors:
I removed my post because I was too angry to make sense. Appreciation means something totally different in Iceland.
No pilot a month old should be able to max every skill to lvl 5
Way to go CCP while they are Injecting, I am Ejecting..., POD THIS ! Your post made perfect sense.
I think you should reinstate it. |

Skipper Riddles
Ivory Vanguard
39
|
Posted - 2016.03.14 16:18:26 -
[440] - Quote
Oraac Ensor wrote:Skipper Riddles wrote:Skipper Riddles wrote:Injectors:
I removed my post because I was too angry to make sense. Appreciation means something totally different in Iceland.
No pilot a month old should be able to max every skill to lvl 5
Way to go CCP while they are Injecting, I am Ejecting..., POD THIS ! Your post made perfect sense. I think you should reinstate it.
Okay then as per your request...
Injectors:
When I first saw a pilot who only has been in the game for 14 days flying a Charon, I was sort of able to shrug it off. THEN, I was offered this piece of intel-
I have a screen shot of the information freely posted on his bio, so I don't believe it will be too wrong to post it here.
Pilot start date: 2016.02.11 on the bio it reads http://eveboard.com/pilot/IronBank
^^^ DEAL WITH IT ?
for those who do not follow the link, let me tell you what it says for a pilot in the game for 3 days longer than a month.
Every skill, I mean EVERY SKILL is level 5.
Now for those who feel you have just been kicked in the face by CCP, consider the long term affects of how we do thing in New Eden. Meanwhile; a large number of players pay for the game with '"ISK" and even more are using real hard earned cash. EvE is officially a pay to win game yet offers free to play for heavy ISK holders, then opens this injector BS. I understand changes in time. But this is not a good change by any means. I think the idea of playing free for those with the ISK could be modified and the injectors should be considered CCP's way of eliminating the dedicated pilots who put in the REAL time.
You always talk about your appreciation to your dedicated pilots, but you certainly have one hell-of-a way of showing it. I realize you the reader of this may need to try to bridge the gap in my words here, but honestly I am so angry, I'm luck to even be able to type at all. INJECT THIS, while you eject me. 1 month in the game and ALL skills to level 5. Are you freaking kidding me. Appreciation must mean something totally different in Iceland than it does in every other country.
Way to go CCP
|
|

Brokk Witgenstein
Extreme Agony The Wraithguard.
203
|
Posted - 2016.03.14 16:38:11 -
[441] - Quote
Can I ask why this bothers you?
It'd be a different story if skills would go above level V, but I fail to grasp what useful information you extract from character age given the fact you can be adept in ONE ship in a few short months. More training merely opens up more options, does it not?
And don't PvPers usually argue that it's PLAYER skill, not CHARACTER skill that counts?
....well then? |

Skipper Riddles
Ivory Vanguard
40
|
Posted - 2016.03.14 16:48:34 -
[442] - Quote
Brokk Witgenstein wrote:Can I ask why this bothers you?
It'd be a different story if skills would go above level V, but I fail to grasp what useful information you extract from character age given the fact you can be adept in ONE ship in a few short months. More training merely opens up more options, does it not?
And don't PvPers usually argue that it's PLAYER skill, not CHARACTER skill that counts?
....well then?
From a PvP'r okay point taken. I however try to take FULL advantage of the game. PI, Trading, Exploration, Mining, New Eden is huge with a lot to do. It takes more than 1 ship and a handful of skills to maintain this adventure. I started in 2013. I have worked hard to skill and learn these other careers. In doing this, I still have a great deal of training to go. I still cannot place all the command centers on planets, Rather than list everything, I'll use just that one example. By pulling out your wallet, you can now accomplish every career offered, do it better and make a lot more ISK. THEN, use that ISK to play for free. If you cannot see where I am going with this. Then there is no need to further this conversation.
EvE is more than just flying around shooting people.
Prediction: Decline in Tranquility hit has little to do with DUST 514 closing, and the decline has only just begun. |

Brokk Witgenstein
Extreme Agony The Wraithguard.
203
|
Posted - 2016.03.14 17:02:08 -
[443] - Quote
.......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this way.
Even without skillpoints in the picture, Real-Life rich folks can buy all the deadspace mods / researched BPOs / ... they want. So, what of it? |
|

CCP Lebowski
C C P C C P Alliance
687

|
Posted - 2016.03.14 17:05:08 -
[444] - Quote
Thanks for all watchlist feedback great and small, thoughtful and mean! 
We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.
Thanks for your patience!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Destoya
Habitual Euthanasia Pandemic Legion
574
|
Posted - 2016.03.14 17:46:07 -
[445] - Quote
Honestly I'd like to see things go a step further and separate skill training from the ability to log in entirely. Quite a few of my accounts solely exist for the purpose of specialized alts (supercaps, boosters, cynos, scouts, etc). Once these specialized chars are fully skilled to where I need them to be, further training is essentially useless. There's a certain hard limit to how much SP a specialized character can actually use; a titan character certainly doesnt need any SP in subcaps for example.
It would be awesome if instead of simply paying 1 plex to log in AND train for a month, you could choose whether you had the ability to log in without activating a skillqueue for two months. I do realize that you can already extract enough SP per month through normal training to pay for a decent portion of a plex but it's irritating to go to Jita/etc to actually sell the injectors, especially if you need to find a holding alt for supercapitals.
Going even further down that path, my dream scenario would be where the 3 character per account limit was eliminated entirely and you instead paid for the desired amount of characters that you wished to login and/or train concurrently. Would probably pressure the financials too much to ever happen since a lot of players would significantly downsize their subscription numbers but to me that sort of system makes much more sense. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14765
|
Posted - 2016.03.14 17:58:35 -
[446] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! no worries , here is some further discussion we have been having on the topic .
Better the Devil you know.
=]|[=
|

Skipper Riddles
Ivory Vanguard
40
|
Posted - 2016.03.14 18:10:53 -
[447] - Quote
Brokk Witgenstein wrote:.......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this way.
Even without skillpoints in the picture, Real-Life rich folks can buy all the deadspace mods / researched BPOs / ... they want. So, what of it?
So your saying that the individual that took the time to build those skills, who sells the character and get something back for him/her self; Is now over shaded by an injector that CCP can take advantage of more so than the player who took the time, money, and effort to train? |

Sola Atruin
Mutant Space Kittens
5
|
Posted - 2016.03.14 18:46:46 -
[448] - Quote
Regarding the "buddy list" formerly known as the "watch list":
Problem:
With this change it'll become very exhausting and time-consuming to bring *cough* "content" into wormholes. 
How should a j-space content agent know if a wormhole is worth staying for a couple of days and stalk... errr "entertain" its inhabitants with free content?
Me personally, I don't have time to sit all day and watch a POS until my targets come online. It was also a very useful tool to evaluate when, where and how to make a move.
Wormholes are already pretty empty sometimes. Why did you make it even more difficult to get the right people together to create some content?
Idea:
Maybe such information doesn't have to come for totally free?
Maybe it could be a special service from a special NPC corp, like for example, some sort of "Information Brokers" (maybe an additional service from a locator agent?) who can be found all over New Eden, very delusive, very dubious, everybody needs them but nobody likes them and not very popular especially amongst the empire factions?
Of course, a player who would seek out such services (for LP and/or ISK) had to build positive standing towards such corporations and would loose standing towards the empire forces, but in return he would be able to gather special information about other players, like, for example, when they are online. The service could be activated from anywhere but would only, depending on the contract, last for a couple of hours to a couple of days.
Further more it would be also possible for a player to protect himself from such services, and disappear from all hostile watch lists for a while or even gather information about who currently has a watch list contract against him.
And of course somebody who seeks out such services would most likely get better prices and more powerful services in more lawless regions of New Eden!
Best regards,
Sola Atruin  |

Niko Lorenzio
United Eve Directorate
581
|
Posted - 2016.03.14 19:02:42 -
[449] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
Two use cases - It had more than two use cases. It had a third huge use case of tracking status of people who are neither mutual friends nor enemies. It could be a newbie youGÇÖre helping, a diplo, a prospect you want to talk to in person to find out more etc. It had a 4th use case of dealing with the realities of this being a game and disconnects/logon/logoff being a thing. This seems so elementary I canGÇÖt even comprehend having to explain this. If youGÇÖre going to ban the watchlist you should make disconnecting, logging in and logging off to engage or avoid combat illegal.
Design concernsGǪ where do you come up with these specifically? Is there an overarching design of what EVE should be like because it seems every dev team has their own. All youGÇÖre doing is pulling EVE in a hundred different directions and frustrating the players in the process. LetGÇÖs break it down.
100% accurate information - yes itGÇÖs a basic status that tell you whether someone is online or not, kinda important in a game which is about interacting with other people. There are a million use cases of 100% accurate information at no risk to the pilot receiving it. Local, dscan, market, alts, cloaking, cargo scanners, spies, killboards, etc. ThereGÇÖs nothing wrong with certain information being 100% accurate at no risk or cost including knowing whether or not someone GÇ£existsGÇ¥ in the universe or is offline.
Non choice - I agree with this concept but it doesnGÇÖt apply here. It is certainly a choice. It is a choice you could ignore because it takes effort. It takes effort to track down and find all of your GÇ£enemies.GÇ¥ It takes effort to add them to watchlist and having to manage that information. It still doesnGÇÖt tell you where they are or what theyGÇÖre doing or what theyGÇÖre flying so it gives you the opportunity to make choices of what to do when your enemies are online. Without that information, youGÇÖre always operating in the same mode regardless if a single one of your enemies is logged in, I call that a non choice.
Countering this overpowered source of information - Really? Knowing whether or not someone is online in a video game is an overpower source of information? Knowinig whether or not someone exists in a universe as an entity or is in some parallel universe with his accounts unsubbed for months is an overpower source of information? IsnGÇÖt doing the research, finding out who your enemies are and watchlisting them too a counter in itself? What is the counter to getting hot dropped? You donGÇÖt think that the ability for every frigate or cruiser to spawn a hellmob on top of your solo ship at any time with no warning or counter other than hot dropping yourself is overpowered?
Log in or not play - So here we are. This entire change that nerfed our ability to interact with and contact each other, to rediscover old friends, to make new ones, to open doors of opportunity, to manage time in finding targets and gameplay, it was all done because of people who donGÇÖt even log in because others might know that theyGÇÖre online. I usually try to consider everyone's playstyle but in this case, **** them. This is an MMO about working with and against other people. If their only gameplay choice is either not being seen by others or not playing, **** them, they donGÇÖt belong here. I canGÇÖt think of a single use case where this would apply. And before you say super/titan alts, these are huge strategic weapons which cannot dock in stations for a reason. That reason is that they require alliance level support to operate. Get a defence fleet up, have them setup a POS, set up the cyno chains, get everyone ready, log in and move your Super/Titan to where it needs to be.
Suggestions coming in the next post.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Niko Lorenzio
United Eve Directorate
582
|
Posted - 2016.03.14 19:55:31 -
[450] - Quote
CCP Lebowski wrote:Hey all, Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it. GǪ
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above. Thanks in advance for your feedback!
The obvious suggestion would be to bring it back in its old form, but that being highly unlikely here are some other:
- I think the need for setting your status visible to everyone or better yet granularly based on standings/corp/alliance/everyone etc. has been abundantly clear. Preferably make this an opt out feature so that newbies and others who don't care about being invisible are not forced to change yet another setting.
- Add ability to mass edit/watchlist/send notification to the other party. Dealing with hundreds of contacts is a pain in the ass.
- Without a watchlist, login/logoff tactics to avoid or engage in combat have become extremely overpowered. ThereGÇÖs no counter to seeing someone whoGÇÖs not online. Making them illegal would be nearly impossible to enforce without a watchlist so I would suggest either:
- Keeping all ships logged off in space visible at all times (terrible idea imo)
- Make it so that when a person logs in they are unable to do anything for a period of 1-5 minutes (canGÇÖt undock, warp, jump, engage in combat etc.) In this case they would need to be invulnerable during this timer and if they log off before it expires they are safely removed.
- Possibly bring back the watchlist with the ability to GÇ£go off the grid.GÇ¥ This would make that person not visible to others but would also make it so they canGÇÖt see anyone elseGÇÖs status either, pissibly with other penalties like unable to join fleets etc. Of course this could be worked around with alts but I think it would be an acceptable solution in most cases.
- Rework locator agents. Currently, lower level agents are pretty useless. All locator agents should be able to search for targets everywhere but lower level agents should take much longer, have a longer cooldown and be a lot more expensive. Lower the cooldown timer between searches for top tier agents. This would encourage people to rely on network of players with good standings but also expand the options you have at your disposal.
- If you have the resources, further rework locator agents to be able to track targetGÇÖs movement when they jumps through gates/docks at NPC stations. Rework them to show the targetGÇÖs last known location and time. If a target uses a stargate to jump into system XYZ and then goes through a wormhole to another system, the agent would tell you that the target was last seen jumping into XYZ at this date or time.
- If you really have the resources, completely overhaul how the tracking/watchlist system works. Put it in players hands. Allow player corporations to build networks of scanning structures that monitor an activity in the system and are able to track multiple targets. Have it cost a bit of fuel, make it shareable with others so that corporation X with a good tracking network in the Forge region can share/sell that intel to other players. Make it possible for different corporations to link their intel networks into a bigger one. This would encourage cooperation, give players an ability to develop their space, give others reason to attack it, etc.
There have been some other interesting suggestions in this thread that I wonGÇÖt re-list but you can check them out here: https://forums.eveonline.com/default.aspx?g=posts&m=6387332#post6387332
https://forums.eveonline.com/default.aspx?g=posts&m=6387479#post6387479
https://forums.eveonline.com/default.aspx?g=posts&m=6388627#post6388627
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
|

Beldantazar
Empyrean Acolytes
8
|
Posted - 2016.03.14 21:13:41 -
[451] - Quote
Skipper Riddles wrote:Brokk Witgenstein wrote:.......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this way.
Even without skillpoints in the picture, Real-Life rich folks can buy all the deadspace mods / researched BPOs / ... they want. So, what of it? So your saying that the individual that took the time to build those skills, who sells the character and get something back for him/her self; Is now over shaded by an injector that CCP can take advantage of more so than the player who took the time, money, and effort to train?
But the injectors are made from other players' skill points. You can't buy the injectors from CCP, you can only get them from other players. Every single skillpoint you see on the market was already trained up by somone. So the only difference between this and buying a character is that the character's name is different. |

Niko Lorenzio
United Eve Directorate
585
|
Posted - 2016.03.15 04:05:17 -
[452] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience!
Thank you CCP Lebowski. I'm looking forward to communications from your team on the matter. Your efforts, although late are not unappreciated.
Suggestion to maybe open an official thread on the matter so more people get to participate in the discussion.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
53
|
Posted - 2016.03.15 05:02:10 -
[453] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Check this thread too https://forums.eveonline.com/default.aspx?g=posts&t=472298 |

Eric de'Locke
Rapid Withdrawal
20
|
Posted - 2016.03.15 09:15:53 -
[454] - Quote
Skipper Riddles wrote:Brokk Witgenstein wrote:Can I ask why this bothers you?
It'd be a different story if skills would go above level V, but I fail to grasp what useful information you extract from character age given the fact you can be adept in ONE ship in a few short months. More training merely opens up more options, does it not?
And don't PvPers usually argue that it's PLAYER skill, not CHARACTER skill that counts?
....well then? From a PvP'r okay point taken. I however try to take FULL advantage of the game. PI, Trading, Exploration, Mining, New Eden is huge with a lot to do. It takes more than 1 ship and a handful of skills to maintain this adventure. I started in 2013. I have worked hard to skill and learn these other careers. In doing this, I still have a great deal of training to go. I still cannot place all the command centers on planets, Rather than list everything, I'll use just that one example. By pulling out your wallet, you can now accomplish every career offered, do it better and make a lot more ISK. THEN, use that ISK to play for free. If you cannot see where I am going with this. Then there is no need to further this conversation. EvE is more than just flying around shooting people. Prediction: Decline in Tranquility hit has little to do with DUST 514 closing, and the decline has only just begun.
Dude I've also been playing since 2013 and you know what, other than the first few months, or when I couldn't play Eve, I haven't paid real life money to play; and I have 3 accounts. There are so many ways to make lots of ISK if you put the time and effort into it no matter what your in-game skill level is. Skill Injectors may allow your character to do something quickly, but it's the player that has to figure out how to do it correctly. It doesn't matter if he now makes a ton of ISK to play for free as he's already used RL money to max out his skills, which consequently is more expensive than plexing his account. |

Trevize Demerzel
2
|
Posted - 2016.03.15 10:57:33 -
[455] - Quote
Tavr wrote:Are CCP lowering the age limit ? Coz new kill graphics and sounds will only appeal to 9yo. Aweful just aweful. Auto subscribe now removed!!!
Ummm not true! My 9 year old son asked me to turn off the gong sound. He said it was annoying!
|

Lara Divinity
Black Scorpion Nomads
165
|
Posted - 2016.03.15 15:38:26 -
[456] - Quote
was it intended to remove the tracer line from the tactical overlay with this update or is it just another bug ...these days idk anymore ?
|

marly cortez
Mercurialis Inc. RAZOR Alliance
151
|
Posted - 2016.03.15 16:55:04 -
[457] - Quote
Raphendyr Nardieu wrote:To let the team know. I think many who used the option "disable station environment" would be ok if that feature would be reimplemented with simple static background. Even jsut black colour would be enough. Basically, something so the client doesn't need to do any 3d stuff on stations. Doesn't need to look anything or show your own ship. To my understanding the old/removed system created one (1) rebder if the 3d system and then used that render as background, so we don't need anything even that complicated.
If I understood correctly, the citadels are getting simple 2d background for now (subcap ships). Any case, the citadel had/has small wireframe image of your ship in top right and "undock" under it (saw that in development on duality). So basically if you add something like that or just ship icon (as shown in hangar inventory page) above "undock" button, on would know in what ship he is.
If implemented like this that there is only black background I think one could even drop that option from every patch test set and a) let users of that feature to send bugs if they occur or test it 2 times a year, to check it's still ok.
Personally, I'm fine without it, though I tend to use it with my laptop when playing with it.
ps. could this be option "Interior Effects: Disabled".
Not a bad idea really, have often thought that the Station environment facility is something that players really needed to have basic options on, The minimalist ideal would be for a simple screen shot indicating that the player was actually in a station and not in Space as a background render overlaid by the station hangar tree, Which when you break it down is all you really need to have on the screen alongside the chat windows and station services.
This has been a creeping problem in Eve for years now were Dev's scribble out ideas based on Console type graphics believing in their very soul that the player base, really, really, REALLY!, needs this for game satisfaction, Loading up the game with fancy graphics simply because they can and never stopping to think for one moment on what is actually required to play Eve or even offer that option.
That is the true nature of the problem here ' Spud' mode being forced on many players who cannot afford to build maxi spec computers and find even the most basic settings still out strip there machines graphics capabilities reducing there game satisfaction with each new update feature designed by people to whom graphics capabilities are not a consideration on any level.
Not saying CCP are wrong in there attempts to improve graphics overall, Just pointing out that this myopic view is one they need to reconsider rather than by default introduce a real credit card barrier. |

Miner499er
Quantum Industrial Corporation Solar Citizens
0
|
Posted - 2016.03.17 05:11:12 -
[458] - Quote
Seriously.... Taking away the contact list and changing it to the buddy system has got to be one of the dumbest things you guys have done. Put it back the way it was and get rid of all the extra bongs and LARGE red x's. As a lot of people are saying its annoying and I think adds a dumbness to the game. CCP's success comes from pleasing the people who pay you not pissing them off. |

Cearain
Plus 10 NV Cede Nullis
1460
|
Posted - 2016.03.17 05:14:44 -
[459] - Quote
As far as the watchlist I will just say I used to use it in order to see if someone in local used ogb. If they did I would add them so I didn't fight them anymore.
Now I don't really need to know when they log off or log on. I would just use it so the extra symbol allowed me to easilly tell something about them. Perhaps allow players to add certain symbols to other players beyond the standings settings.
As for the other changes I feel this is good for the game and I generally like the changes as whole. However eve is becoming very high maintenance to keep up with. I would ask that ccp not keep making small adjustments every few months unless something really needs it. Some stability in the game is good for players who may be returning to the game.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Eric de'Locke
Rapid Withdrawal
20
|
Posted - 2016.03.17 10:52:33 -
[460] - Quote
Hey
Was wondering if you guys would word the Cluster Shutdown notification a little differently. When I first saw it I thought that dowwtime was about to commence and I had 5 minutes to get to saftly. Hell, I even logged off. Here's what I recommend:
Cluster Shutdown Preperation - for the 1 hour mark. Cluster Shutdown Eminent - for the 15 minute mark. Cluster Shutdown Initiated - for the 5 minute mark. |
|

Ja'e Ambraelle
Center for Advanced Studies Gallente Federation
3
|
Posted - 2016.03.17 11:46:35 -
[461] - Quote
Hey o/
I'd like to talk a little bit more about the improved kill feedback.
So now that you guys removed the "GONG" sound (which is a good thing, the sound itself was way too long, a couple seconds, too loud and didn't fit at all the eve atmosphere, but we're left without a replacement now) I still want to talk about the new ship kill animation (I don't know if this has been mentioned a lot, I didn't read the whole feedback thread).
Much like the "GONG" sound, I found that the animation itself takes way too long: it's something around 2 to 3 seconds of blinking and shrinking and then finally disappearing. My issue with that, and it applies especially with PvE but can apply anywhere really, is that the target list only updates and move entries around with the same delay. If I want to click the next target I'm going to shoot at (and that I have already locked), I often find myself either having to wait until the end of the animation to click it, or try to click it really fast before the animation ends, otherwise I'm at risk of clicking the wrong one when the killed ship finally disappear and the next locked targets are shuffled around. It's not a huge deal by itself, it's just really annoying and would be a nice quality of life change to be able to reduce the time it takes to animate and update the target list.
I'd be happy with an animation taking 0.3 to 1 second maximum, it's more than enough if you're actually looking at your screen.
If you could do something about that, that would be great, thanks! |

Sergey Hawk
The Sith Syndicate REFORD
17
|
Posted - 2016.03.17 12:23:22 -
[462] - Quote
Quote:I'd be happy with an animation taking 0.3 to 1 second maximum, it's more than enough if you're actually looking at your screen. It will be good if the developers will remove the effect of traffic lights and left only the final fading CRT effect. This flashing is very annoying and distracting, especially in PvE. But it seems the developers are very fond of annoying effects
May the Force be with You
|

sirgath
A New Dawn
1
|
Posted - 2016.03.17 14:04:48 -
[463] - Quote
Rain6637 wrote:I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.
It's also on repeat.
In several clients.
I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right?
This. I have to mute the whole client just to be able to tolerate being in my station. Please, make it stop. |

Dex Duchane
Luminous Onslaught
0
|
Posted - 2016.03.18 14:44:17 -
[464] - Quote
Quote:Give back the old watchlist PLEASE. People can share ingame chat windows or teamspeak with their buddies where they can see if online or not, we don't need a popup for that!!!
Targets who even dont know yet that they are a target is what we need on the watchlist for god sake.
I play this game every day for 7 years now and pay for several accounts dont make me quit EVE and download pokemon.
Give the one who tries to destroy EVE his resignation or loose subscribers.
My first forum post ever, i just can't let this go Ugh
I agree with all this as well...my first post...what a disappointing "downgrade". Well..ok...there was "ONE" update I liked in this...the "DAMN---age" control.
The watchlist thing is killing this game for me. One of the things I enjoy about eve is the cammraderie, and seeing when an old friend or rival logs on that I have not seen in a long time. I cannot make sense of this update at all. If anything, it will probably reduce your subscribers because a lot of Eve is interaction with others, and you have just killed a major facet of that. |

StarRanger
gaming is not a crime The Volition Cult
20
|
Posted - 2016.03.19 11:34:05 -
[465] - Quote
buttons left of the UI disappear for no reason, restarting the client didnt help ether 
Gÿà playing with spaceships since 2003, serious business!
|

Croda UK
Ironforge Commerce Guild
1
|
Posted - 2016.03.19 16:08:36 -
[466] - Quote
Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".
It can only make sense to be able to toggle this to play only once per log on session.
Technically, there are two videos being shown:
So here are some quick facts: They play every 6 minutes, one after the other. They use 22mb in total (11mb each)
So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.
And then if you have more than 1 account open . . . . . . .
If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.
author of the blog marketsforisk discussing making ISK in Eve Online.
|

Sergey Hawk
The Sith Syndicate REFORD
21
|
Posted - 2016.03.22 12:09:11 -
[467] - Quote
CCP Is it so hard to make the toggle to turn off the ******* X animation????
May the Force be with You
|

Quazided
Republic Military School Minmatar Republic
0
|
Posted - 2016.03.22 13:28:58 -
[468] - Quote
Sergey Hawk wrote:CCP Is it so hard to make the toggle to turn off the ******* X animation????
What he said ^
Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...
|

Rivr Luzade
Kenshin. DARKNESS.
2379
|
Posted - 2016.03.22 14:58:20 -
[469] - Quote
Great, now the target lock item animation when they get destroyed is unnoticeable faster, but you still have not removed the main issue that makes it slower than the old animation: the blip (the tiny dot that one of your hipster devs probably got from an old tube TV set) at the end of the animation that lingers there for at least half a second. This blip is completely, utterly unnecessary and serves virtually no positive function except for clutter up the target lock area for at least half a second longer. That blip MUST go away!
Furthermore, the target destroy animation has 1 flash too many. It should lose one blink sot hat it gets shorter overall in addition to the removed blip.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Masao Kurata
Perkone Caldari State
439
|
Posted - 2016.03.22 16:34:01 -
[470] - Quote
I sure hope the delay in getting back to us re. the watch list means you're seriously rethinking what you were trying to accomplish and not that you're penning a pretty but worthless statement on why you're going to leave it this way. |
|
|

CCP Darwin
C C P C C P Alliance
2040

|
Posted - 2016.03.22 17:58:44 -
[471] - Quote
Quazided wrote:Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...
Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Rain6637
GoonWaffe Goonswarm Federation
33482
|
Posted - 2016.03.22 18:09:41 -
[472] - Quote
Croda UK wrote:Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".
It can only make sense to be able to toggle this to play only once per log on session.
Technically, there are two videos being shown:
So here are some quick facts: They play every 6 minutes, one after the other. They use 22mb in total (11mb each)
So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.
And then if you have more than 1 account open . . . . . . .
If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.
Wait, they download every time?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Niko Lorenzio
United Eve Directorate
587
|
Posted - 2016.03.22 18:18:01 -
[473] - Quote
Rain6637 wrote:Croda UK wrote:Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".
It can only make sense to be able to toggle this to play only once per log on session.
Technically, there are two videos being shown:
So here are some quick facts: They play every 6 minutes, one after the other. They use 22mb in total (11mb each)
So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.
And then if you have more than 1 account open . . . . . . .
If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.
Wait, they download every time?
Surpassingly so. Read a blog saying the same thing. Poor chap completely went over his allocated bandwidth without realizing it in time.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Rivr Luzade
Kenshin. DARKNESS.
2381
|
Posted - 2016.03.22 19:35:36 -
[474] - Quote
CCP Darwin wrote:Quazided wrote:Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer... Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss. It's not just the length, it's the useless stuff that makes this target destroyed animation take longer than expected. What is the point of this blip at the end? Whose idea was that? It adds nothing to the game, it just looks fancy while at the same time making the UI less usable, appear random and cluttered. EVE is not an iPhone that needs this kind of useless eye candy, it needs a functional and unobtrusive UI. This kind of useless eyecandy makes fighting harder and is just another UI element added to the game that forces errors you cannot do anything about with piloting skills.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Sergey Hawk
The Sith Syndicate REFORD
21
|
Posted - 2016.03.23 08:29:55 -
[475] - Quote
Quote:What is the point of this blip at the end? the same questions about flashing traffic light animation after big X target should disappear as soon as possible without any fireworks, flashing lights and other eyecandy effects
May the Force be with You
|

Miss Peregrine
Miss Peregrine Corporation
26
|
Posted - 2016.03.23 14:46:12 -
[476] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience!
Any Idea on when we might see a reply on this? |

Niko Lorenzio
United Eve Directorate
587
|
Posted - 2016.03.23 16:03:50 -
[477] - Quote
Miss Peregrine wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Any Idea on when we might see a reply on this?
Hopefully this isn't like the 345 times they said that before and never got back to us. This time it's going to be different right?
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Cara Forelli
Meticulously Indifferent
1729
|
Posted - 2016.03.23 16:17:49 -
[478] - Quote
Miss Peregrine wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Any Idea on when we might see a reply on this? No news is good news!
Unless you're waiting for a war target to log in. In which case it's just no news. Because they removed that news.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|
|

CCP Darwin
C C P C C P Alliance
2045

|
Posted - 2016.03.23 19:23:07 -
[479] - Quote
I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14855
|
Posted - 2016.03.23 21:06:48 -
[480] - Quote
Niko Lorenzio wrote:Miss Peregrine wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Any Idea on when we might see a reply on this? Hopefully this isn't like the 345 times they said that before and never got back to us. This time it's going to be different right? "soonGäó" ...
Better the Devil you know.
=]|[=
|
|

Niko Lorenzio
United Eve Directorate
590
|
Posted - 2016.03.23 21:12:42 -
[481] - Quote
CCP Darwin wrote:I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
Someone must have hacked a dev account.. This doesn't sound like a CCP employee 
Seriously though, we truly appreciate this kind of open and honest communication. Thank you for restoring a bit of faith in CCP. Here's to hoping your team is not an exception.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Calorn Marthor
Standard Fuel Company
52
|
Posted - 2016.03.24 09:27:56 -
[482] - Quote
Maybe a bit late, but another question:
In a former Dev Blog about citadels, it was announced that the citadel components would be much smaller. Building your Citadel - Structure Components Chart
Yet the volume has not changed when the BPOs were changed. Will this still come? Or will they stay at 100,000m-¦ apiece? |

Indahmawar Fazmarai
4952
|
Posted - 2016.03.26 11:33:20 -
[483] - Quote
sirgath wrote:Rain6637 wrote:I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.
It's also on repeat.
In several clients.
I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right? This. I have to mute the whole client just to be able to tolerate being in my station. Please, make it stop.
Any news on this matter? It sucks being forced to disable the CQ just because an old bug has resurfaced and CCP can't get their act together and fix it.
Unless *tinfoil* it's intentional... */tinfoil* |

Jenn aSide
Smokin Aces.
13820
|
Posted - 2016.03.26 14:24:59 -
[484] - Quote
Niko Lorenzio wrote:[quote=CCP Darwin] Someone must have hacked a dev account.. This doesn't sound like a CCP employee 
Exactly, someone must be holding the real DEVs hostage and replaced them with androids. We'll find out at fan fest, androids short circuit if the drink beer  |

Botia Macracantha
Volition Cult The Volition Cult
22
|
Posted - 2016.03.27 10:37:55 -
[485] - Quote
Next up, how about a double check when the clocks change in a particular territory, that the "connection blocking" around downtime does not drop out of synch with the actual downtime ...
"server failure" errors abound for UK players today at exactly 11am ... instead of 12:00 ... |

Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2221
|
Posted - 2016.03.30 06:43:32 -
[486] - Quote
When will we be able to search the Contracts for the new Sisters of EVE stuff that got introduced with Project Discovery? Or, Bob beware, even put that stuff on market? |

Sergey Hawk
The Sith Syndicate REFORD
23
|
Posted - 2016.03.30 12:10:42 -
[487] - Quote
Patch Notes for March 2016 Release 1.8
- Simplified and shortened the kill feedback animation.
After reading about today's update, I was delighted. But then came on the first anomaly I was disappointed. The animation is fast, but it still flashes and distracting my attention.  I don't normally play EVE for three weeks. All I did is engaged in the management of planetary colonies, and few times cleared event sites in highsec. And it seems that next week I will not play EVE. Thank you dear CCP, because you always listen to us.
P.S. Just wonder how one small, but stupid change in the UI can completely discourage the desire to play the game.
May the Force be with You
|

Ja'e Ambraelle
Center for Advanced Studies Gallente Federation
7
|
Posted - 2016.03.30 13:32:42 -
[488] - Quote
CCP Darwin wrote:I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
Thank you! That's much better and sits in a kind of good spot right now.
Are you still thinking about adding a sound on top of it or not? I'm just curious. The issue with the "gong" wasn't the fact there was a sound for a kill but because it was so obnoxious (doesn't fit at all with the game + too loud + too long) |

Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
226
|
Posted - 2016.03.30 16:06:14 -
[489] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience!
It seems you guys have listen to the players about the gong and kill animation. Great!
Now what about the watchlist? Do we get any responses at all?
oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox.
|

Niko Lorenzio
United Eve Directorate
593
|
Posted - 2016.03.30 18:45:19 -
[490] - Quote
Sergey Hawk wrote:Patch Notes for March 2016 Release 1.8
- Simplified and shortened the kill feedback animation.
After reading about today's update, I was delighted. But then came on the first anomaly I was disappointed. The animation is fast, but it still flashes and distracting my attention.  I don't normally play EVE for three weeks. All I did is engaged in the management of planetary colonies, and few times cleared event sites in highsec. And it seems that next week I will not play EVE. Thank you dear CCP, because you always listen to us. P.S. Just wonder how one small, but stupid change in the UI can completely discourage the desire to play the game.
Probably because it follows a thousand other small stupid annoying changes that completely undermined your belief in CCP. I've seen many dedicated veterans who love and played EVE for a decade quit over stupider and smaller things.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
|

Niko Lorenzio
United Eve Directorate
593
|
Posted - 2016.03.30 18:51:20 -
[491] - Quote
Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox.
Different teams, different approaches and relationships to EVE and players. I realised this recently myself, can't put them all in one bag. They have no unifying vision.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Sergey Hawk
The Sith Syndicate REFORD
24
|
Posted - 2016.03.30 19:49:01 -
[492] - Quote
Niko Lorenzio wrote: Probably because it follows a thousand other small stupid annoying changes that completely undermined your belief in CCP. I've seen many dedicated veterans who love and played EVE for a decade quit over stupider and smaller things.
You are absolutely right. The bad thing is that all these small changes completely unnecessary but for some reason the developers waste their time on these changes.
May the Force be with You
|

Indahmawar Fazmarai
4982
|
Posted - 2016.03.30 19:50:45 -
[493] - Quote
Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP.  |

Rashid Starfury
The Ancients of Eternity Rebel Alliance of New Eden
1
|
Posted - 2016.03.31 17:06:09 -
[494] - Quote
Well I have not seen this posted previously so those of you who use jump clones and have not in the last 24 hours, beware! I was trying to jump from Serren to Choonka where I have a jump clone I havent used in 8 months. I stop my training, get in my pod, bring up character sheet, flip to jump clones and click JUMP on my Choonka clone. Next thing I know, I am still in Serren! According to my jump clone page, I have a jump clone in Serren, but I am still in Serren. This is ridiculous. I have logged in and out three times and I still haven't jumped.
On top of this, everytime there has been a new patch this month, I have been unable to get the game to patch at all. I have had to use the repair tool so many times I have addedv it to my desk top next to the EVE icon! I just submitted a bug report on the jump clone issue since it started just yesterday after a patch. Will be interesting to see the response, if any! |

Niko Lorenzio
United Eve Directorate
594
|
Posted - 2016.03.31 23:47:16 -
[495] - Quote
Rashid Starfury wrote:Well I have not seen this posted previously so those of you who use jump clones and have not in the last 24 hours, beware! I was trying to jump from Serren to Choonka where I have a jump clone I havent used in 8 months. I stop my training, get in my pod, bring up character sheet, flip to jump clones and click JUMP on my Choonka clone. Next thing I know, I am still in Serren! According to my jump clone page, I have a jump clone in Serren, but I am still in Serren. This is ridiculous. I have logged in and out three times and I still haven't jumped.
On top of this, everytime there has been a new patch this month, I have been unable to get the game to patch at all. I have had to use the repair tool so many times I have addedv it to my desk top next to the EVE icon! I just submitted a bug report on the jump clone issue since it started just yesterday after a patch. Will be interesting to see the response, if any!
They don't really reply to bug reports. Submit a petition (stuck in space).
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
|

CCP Darwin
C C P C C P Alliance
2051

|
Posted - 2016.04.01 01:20:08 -
[496] - Quote
Niko Lorenzio wrote:They don't really reply to bug reports. Submit a petition (stuck in space).
That's correct, bug reports are for reporting problems with the game to the dev team, but will not generally result in personalized support for your issue.
In your particular case, Rashid, filing a bug report is very helpful (thanks!) but you should also file a support ticket here.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Skipper Riddles
Ivory Vanguard
44
|
Posted - 2016.04.01 03:41:30 -
[497] - Quote
Has there been any discussion concerning the offset for the reticle using the new camera in first person view?
I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.
Hoping this fix is in the works. Thank you.
Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center. |

Badek Friday
Head shooter team inc.
0
|
Posted - 2016.04.01 13:33:12 -
[498] - Quote
Reactivate me pl0x aswell |

Rain6637
GoonWaffe Goonswarm Federation
33488
|
Posted - 2016.04.01 13:52:55 -
[499] - Quote
Skipper Riddles wrote:Has there been any discussion concerning the offset for the reticle using the new camera in first person view?
I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.
Hoping this fix is in the works. Thank you.
Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center. The best way to solve this is use three screens so one will be in the middle. That will sound insane to some people but others will wonder why they didn't think of it. Welcome to "but others."
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|

Miss Peregrine
Miss Peregrine Corporation
28
|
Posted - 2016.04.01 17:25:25 -
[500] - Quote
Niko Lorenzio wrote:Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox. Different teams, different approaches and relationships to EVE and players. I realised this recently myself, can't put them all in one bag. They have no unifying vision.
This is truly sad if it is true. As I renew my accounts every month- I will be thinking on that statement above very hard hoping that ccp gets it fixed soon , " They have no unifying vision ". wow
Why is there not a weekly update from CCP Lebowski on fixing the "Watch List" issue, ( and yes - it is broken - the change was a mistake)
1). It could be that CCP Lebowski has way to much on his/her plate? If that is the case - I recommend that this very important task be handed to one of your staff that can make this a Priority - as it should be. ASAP
2). CCP Lebowski could be collecting our tears as his form of PVP play?
3). CCP Lebowski is on a long Holiday eating shark and no one has stepped up to fill those shoes?
4). This change may have something to do with the big war going on and was a request from someone very eve powerful and CCP Lebowski is just delaying to give them time?
5). He is no longer on the team that made this mistake ? - it is a mistake.
Just some guess's - as it is simply UNBELIEVABLE that You - CCP Lebowski - have let this much time pass without some kind of real update.
as an example - see CCP Darwin last response post above this on and how fast that happen - now that is Quality Customer Support - and when your selling a product - that my friend - is the Name of The Game.
o7
|
|
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CCP Darwin
C C P C C P Alliance
2055

|
Posted - 2016.04.01 19:58:53 -
[501] - Quote
Miss Peregrine wrote:1). It could be that CCP Lebowski has way to much on his/her plate? If that is the case - I recommend that this very important task be handed to one of your staff that can make this a Priority - as it should be. ASAP I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.
The only reason I can engage a little more is that my discipline, tech art, is usually a couple steps removed from the craziness of a final release. CCP Lebowski and his team don't have that luxury, and I'd ask that you cut him some slack for the time being.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|

Circumstantial Evidence
272
|
Posted - 2016.04.01 22:46:45 -
[502] - Quote
I appreciate the iteration on the kill feedback animation, it's better but I think it still carries on for too long. Flashing is distracting: I disable it for overview color backgrounds, and I'd like to disable it here, too :)
It could be shortened further, to a "blink" : on / off / on / - target icon removed. Please   |

Cara Forelli
Meticulously Indifferent
1742
|
Posted - 2016.04.02 04:25:56 -
[503] - Quote
CCP Darwin wrote:I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape. Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.
I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this.
In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Niko Lorenzio
United Eve Directorate
594
|
Posted - 2016.04.02 05:39:24 -
[504] - Quote
Cara Forelli wrote:CCP Darwin wrote:I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape. Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this. In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.
I'm not sure but I think Lebowski is on the team which is very busy with citadel's and capitals n stuff. I wouldn't expect any changes to watchlist any time soon.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Sergey Hawk
The Sith Syndicate REFORD
25
|
Posted - 2016.04.02 07:23:03 -
[505] - Quote
Circumstantial Evidence wrote:I appreciate the iteration on the kill feedback animation, it's better but I think it still carries on for too long. Flashing is distracting: I disable it for overview color backgrounds, and I'd like to disable it here, too :) It could be shortened further, to a "blink" : on / off / on / - target icon removed. Please   It could be shortened to 'show big X' - 'target icon removed' without any red or white blinking and fireworks. All effect with blinking always distracting. But flashing is not necessary after the destruction of targets. There are three white scales shield/armor/structure on target that become red after hit and big X this is enough to notice that the target is destroyed without distracting. However, I do not believe that developers will remove a distracting flashing. Three weeks were needed to remove the white flash and make animation faster. To completely remove red flashing need at least six months.
[sarcasm] However, CCP can add cool inscriptions after the destruction of targets like in Unreal Tournament: DoubleKill, MultiKill, Rampage OR they can add fade screen effect with big red text 'Target Destroyed' as in the Dark Souls series after player death. [/sarcasm]
May the Force be with You
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CCP Darwin
C C P C C P Alliance
2056

|
Posted - 2016.04.02 20:07:08 -
[506] - Quote
Cara Forelli wrote:When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. The best place to provide feedback on Citadels, since they're unreleased, is probably the Test Server Feedback forum at this point.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Sial Harkonnen
Omni-InternOps
19
|
Posted - 2016.04.02 21:12:38 -
[507] - Quote
"Simplified and shortened the kill feedback animation." big thx for this.
looks like it is hard for you ccp to confess your mistakes? right?! quietly fixed the "gong" . now you fixed this "grip in the toilet"-animation without a comment. ccp you are on the right way. next thing to fix is what? now give us back the switch to turn OFF this cpu/gpu/ram sucking, lag producing, rotate ship on station grap.
|

Niko Lorenzio
United Eve Directorate
594
|
Posted - 2016.04.03 04:19:59 -
[508] - Quote
Sial Harkonnen wrote:"Simplified and shortened the kill feedback animation." big thx for this.
looks like it is hard for you ccp to confess your mistakes? right?! quietly fixed the "gong" . now you fixed this "grip in the toilet"-animation without a comment. ccp you are on the right way. next thing to fix is what? now give us back the switch to turn OFF this cpu/gpu/ram sucking, lag producing, rotate ship on station grap.
They did comment on both changes.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Akira Kata
Goggles Inc.
5
|
Posted - 2016.04.03 17:43:50 -
[509] - Quote
CCP Darwin wrote:Niko Lorenzio wrote:They don't really reply to bug reports. Submit a petition (stuck in space). That's correct, bug reports are for reporting problems with the game to the dev team, but will not generally result in personalized support for your issue. In your particular case, Rashid, filing a bug report is very helpful (thanks!) but you should also file a support ticket here.
Expecting customers to double-report problems is inefficient and costly in terms of customer goodwill. IMO, integrating bug reports and trouble tickets would be a cost-effective endeavor for a subscription-driven service since annoying customers tends to drive them away. |

Akira Kata
Goggles Inc.
5
|
Posted - 2016.04.03 18:08:48 -
[510] - Quote
Indahmawar Fazmarai wrote:Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP. 
Going out to the observation deck results in a volume drop, but the looping of old news vids persists... 
Seems the SCOPE files should remain in cache to avoid re-downloading the same file until bandwidth cap is reached. A checksum function could indicate new vid files need downloading, overwriting the old SCOPE vids. |
|

Indahmawar Fazmarai
4995
|
Posted - 2016.04.04 06:42:40 -
[511] - Quote
Akira Kata wrote:Indahmawar Fazmarai wrote:Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP.  Going out to the observation deck results in a volume drop, but the looping of old news vids persists...  Seems the SCOPE files should remain in cache to avoid re-downloading the same file until bandwidth cap is reached. A checksum function could indicate new vid files need downloading, overwriting the old SCOPE vids.
Yesterday I encountered the bug again while in the portrait maker. So guess that it hasn't been sorted yet, or maybe it was fixed and has retruned, or who knows.
Obviously it haves a low priority compared to the release of Citadel, but one month should be enough to fix an old bug when it resurfaces. |
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CCP Darwin
C C P C C P Alliance
2056

|
Posted - 2016.04.04 11:05:20 -
[512] - Quote
Indahmawar Fazmarai wrote:Doh. Yesterday I was working on a portrait and guess what? The Scope guy crashed in the party uninvited. Yes, I had the CQ enabled. And yes, this means that the bug with that video still is active. Can I ask you to file a bug report for this? If you can describe exactly what's happening, that would be very helpful. (Is the video appearing somewhere on the screen or is this an audio problem? What were you doing when it happened? Were you resculpting your character or just arranging a new portrait?)
Once you've filed a bug report, feel free to post the bug number here and I'll follow up with the graphics software team.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Indahmawar Fazmarai
4996
|
Posted - 2016.04.04 13:26:56 -
[513] - Quote
CCP Darwin wrote:Indahmawar Fazmarai wrote:Doh. Yesterday I was working on a portrait and guess what? The Scope guy crashed in the party uninvited. Yes, I had the CQ enabled. And yes, this means that the bug with that video still is active. Can I ask you to file a bug report for this? If you can describe exactly what's happening, that would be very helpful. (Is the video appearing somewhere on the screen or is this an audio problem? What were you doing when it happened? Were you resculpting your character or just arranging a new portrait?) Once you've filed a bug report, feel free to post the bug number here and I'll follow up with the graphics software team.
Thanks for the suggestion. It has taken 4 attempts but eventually the bug reporting site has allowed me to file a bug report to the audio team (what's wrong is the sound). This has been reported many times both on this thread and the other since March 9th, is it possible that nobody filed a bug report and so it wasn't noticed? 
The bug report number is EBR-75458 |

Cara Forelli
Meticulously Indifferent
1745
|
Posted - 2016.04.05 20:22:20 -
[514] - Quote
CCP Darwin wrote:Cara Forelli wrote:When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. The best place to provide feedback on Citadels, since they're unreleased, is probably the Test Server Feedback forum at this point. Thanks. It's really watchlist feedback which is why I mentioned it here. Citadels in J space are just one of the many unconsidered issues, and even without them the watchlist change has a huge negative impact on player interaction there.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Sergey Hawk
The Sith Syndicate REFORD
28
|
Posted - 2016.04.24 20:02:22 -
[515] - Quote
Dear CCP Is there any chance that you remove red flashing from targets and leave only X sign with Citadel expansion?
May the Force be with You
|

Tau Cabalander
Retirement Retreat Working Stiffs
6002
|
Posted - 2016.04.27 04:20:51 -
[516] - Quote
XL Cruise Missiles XL Torpedoes
Why can't we have sensible names like:
Capital Cruise Missiles Capital Torpedoes
and in Citadel:
Capital Cruise Missile Specialization Capital Torpedo Specialization |

Akira Kata
Goggles Inc.
11
|
Posted - 2016.05.02 18:07:34 -
[517] - Quote
Indahmawar Fazmarai wrote:Thanks for the suggestion. It has taken 4 attempts but eventually the bug reporting site has allowed me to file a bug report to the audio team (what's wrong is the sound). This has been reported many times both on this thread and the other since March 9th, is it possible that nobody filed a bug report and so it wasn't noticed?  The bug report number is EBR-75458
++irony points!  |

Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
271
|
Posted - 2016.05.07 02:03:41 -
[518] - Quote
Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox.
I'm still waiting for a response btw.
|

Starrakatt
Run and Gun Mercenary Corps FETID
507
|
Posted - 2016.05.07 03:10:19 -
[519] - Quote
Lord Razpataz wrote:Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox. I'm still waiting for a response btw. As am I.
Sneaky bastard.
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join Run and Gun
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Niko Lorenzio
United Eve Directorate
621
|
Posted - 2016.05.07 03:54:02 -
[520] - Quote
Starrakatt wrote:Lord Razpataz wrote:Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox. I'm still waiting for a response btw. As am I.
Tic toc..
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15808
|
Posted - 2016.05.14 18:56:50 -
[521] - Quote
Niko Lorenzio wrote:Starrakatt wrote:Lord Razpataz wrote:Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean!  We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox. I'm still waiting for a response btw. As am I. Tic toc.. Woke up, fell out of bed Dragged a cOoooo0mb across my head
Better the Devil you know.
=]|[=
|

Miss Peregrine
Miss Peregrine Corporation
31
|
Posted - 2016.05.18 13:32:48 -
[522] - Quote
Still waiting on some answers to the watch list questions??
Where is the feed back from CCP?? |

Rawmeat Mary
Hunter Killers. Complaints Department
106
|
Posted - 2016.05.23 14:25:56 -
[523] - Quote
Miss Peregrine wrote:Still waiting on some answers to the watch list questions??
Where is the feed back from CCP?? I think they are trying to let this thread quietly sink down to page 2.
It has been a while, what is CCP's take on practically killing the hunting of specific targets in EVE?
Hello CCP, answer?
Clock is still ticking.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
|

Valkin Mordirc
2084
|
Posted - 2016.05.24 07:33:57 -
[524] - Quote
An answer would great.
Not only did you not make a proper official post about the change, Most people found out from a shoddy low-res cellphone picture from some projector. You stealth-ed it in and...are you trying to ignore the feedback?
And then nothing really mentioned at all from there.
Like nothing. Even though it's been a rather hot topic for the last month.
Even an acknowledgement that you hear us would be fantastic.
Tic Toc.
#DeleteTheWeak
|

Skipper Riddles
Ivory Vanguard
44
|
Posted - 2016.05.26 02:40:39 -
[525] - Quote
Cara Forelli wrote:CCP Darwin wrote:I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape. Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this. In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.
In New Eden the needs of 1 ( or 5 in this case ) out weigh the needs of the many.
|

Skipper Riddles
Ivory Vanguard
44
|
Posted - 2016.05.26 02:46:32 -
[526] - Quote
Rain6637 wrote:Skipper Riddles wrote:Has there been any discussion concerning the offset for the reticle using the new camera in first person view?
I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.
Hoping this fix is in the works. Thank you.
Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center. The best way to solve this is use three screens so one will be in the middle. That will sound insane to some people but others will wonder why they didn't think of it. Welcome to "but others."
Really? smug is your path? Fine. I had other reasons for my question, reasons you may not understand. This is my rig and with these screens I maintain 117 FPS
http://assets.enjin.com/wall_embed_images/1459826477_skipsdesktop.jpg
Sorry, but I am not young enough to "know it all" |

Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
287
|
Posted - 2016.06.01 13:08:48 -
[527] - Quote
Still waiting for CCP Lebowski's respons on the watchlist feedback.
But... its more likly there will never be any respons I guess?
|

Dracvlad
Taishi Combine Second-Dawn
1751
|
Posted - 2016.06.13 19:00:51 -
[528] - Quote
CCP you need to talk to the war dec entities and Mercs, if you are going to use the Observatory Structures to give some watch list functionality please share your ideas as soon as possible, some of these people are long term and highly committed players and should not be ignored like this..
For my part I have a view on this in terms of giving the defender something to do that can get back at the war deccers because I want to see hisec develop away from the stake situation we have now and before the watch list removal.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Cara Forelli
Meticulously Indifferent
1855
|
Posted - 2016.06.13 20:42:07 -
[529] - Quote
Lord Razpataz wrote:Still waiting for CCP Lebowski's respons on the watchlist feedback.
But... its more likly there will never be any respons I guess?
That sounds like free intel. You need to fly to Iceland, guess whether or not he's in the office and where he sits, and tackle him.
You can't just have information for free.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16330
|
Posted - 2016.06.15 11:33:35 -
[530] - Quote
Cara Forelli wrote:Lord Razpataz wrote:Still waiting for CCP Lebowski's respons on the watchlist feedback.
But... its more likly there will never be any respons I guess?
That sounds like free intel. You need to fly to Iceland, guess whether or not he's in the office and where he sits, and tackle him. You can't just have information for free. Ah here, get a alt err ... Cousin in as a gm or something and he can just look at the roster.
Better the Devil you know.
=]|[=
|
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Cara Forelli
Meticulously Indifferent
1863
|
Posted - 2016.06.16 21:15:31 -
[531] - Quote
On second thought, they probably won't give you access rights to the office. I guess you'll just have to wait outside and see if anyone eventually comes out.
Better bring your battle bucket
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
|

Skipper Riddles
Ivory Vanguard
44
|
Posted - 2016.06.22 03:25:06 -
[532] - Quote
Skipper Riddles wrote:Rain6637 wrote:Skipper Riddles wrote:Has there been any discussion concerning the offset for the reticle using the new camera in first person view?
I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.
Hoping this fix is in the works. Thank you.
Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center. The best way to solve this is use three screens so one will be in the middle. That will sound insane to some people but others will wonder why they didn't think of it. Welcome to "but others." Really? smug is your path? Fine. I had other reasons for my question, reasons you may not understand. This is my rig and with these screens I maintain 117 FPS http://assets.enjin.com/wall_embed_images/1459826477_skipsdesktop.jpg
Sorry, but I am not young enough to "know it all"
HEY! they added my idea to be able to drag the screen up/down/left/right with the mouse to oofer more visual intel in first person. Thanks guys'N'gals at CCP.
They do hear requests. I was beginning to wonder there for a while. |

Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
347
|
Posted - 2016.06.27 00:08:47 -
[533] - Quote
Still here!
Waiting... |

Rawmeat Mary
Hunter Killers. Complaints Department
126
|
Posted - 2016.06.30 17:14:19 -
[534] - Quote
Lord Razpataz wrote:Still here!
Waiting... A good thing we aren't holding our breath for an answer, we'd be quite ripe after a 3 months wait...
And if CCP forgot what we are hinting at here: Watchlist removal, feedback on the change into the 'buddylist' and will there be something done to keep track of players, either Locator agents changes and/or Structure options to stop players to literally wasting their time looking for someone.
TY.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
|
|

CCP Larrikin
C C P C C P Alliance
517

|
Posted - 2016.07.01 16:29:07 -
[535] - Quote
Hey Space Friends,
Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.
We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.
We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.
We're sorry, we know this isn't the answer that many of you are looking for.
Cheers, CCP Larrikin and Team Five-0
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16569
|
Posted - 2016.07.01 17:31:45 -
[536] - Quote
Cheers for the update larrkin.
Better the Devil you know.
=]|[=
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Rawmeat Mary
Hunter Killers. Complaints Department
127
|
Posted - 2016.07.01 17:32:37 -
[537] - Quote
Thank you for the answer.
'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing.
And if we're very, very lucky, they'll do it in that order.'
Yeah, we're like that.
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Saeger1737
Bite the pillow Archetype.
1601
|
Posted - 2016.07.01 17:43:28 -
[538] - Quote
CCP Larrikin wrote:Hey Space Friends,
Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.
We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.
We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.
We're sorry, we know this isn't the answer that many of you are looking for.
Cheers, CCP Larrikin and Team Five-0 Protect the capital pilots damn the rest.
MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!
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Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
350
|
Posted - 2016.07.01 20:40:53 -
[539] - Quote
CCP Larrikin wrote:Hey Space Friends,
Regarding the Watch List changes, we have no plans to revert them. There are a couple of points we're not entirely happy with (such as the convo spamming issues and characters that want to be public) that we would like to iterate on.
We understand that the changes have had considerable impact on the mercenary lifestyle. We don't believe this style of gameplay is untenable, but is a lot harder than it used to be. Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.
We think there is some potential for the return of similar, but counterable, functionality in the future. When we have concrete designs we'll share them with you and be very interested in your feedback.
We're sorry, we know this isn't the answer that many of you are looking for.
Cheers, CCP Larrikin and Team Five-0 It wasn't the answer I was looking for, but what I expected.. Thanks for responding.
I doubt anyone was expecting watchlist to be reverted, atleast not after the deafening silence for months. And as expected you are now looking into how to remove the workarounds. "Character that wants to be public" +1
As for the mercenary lifestyle.. since the change happen the mercs have been using workarounds as previously mentioned. That made it a lot harder, yes.. and unfair for the target (he might not know about it). But when you remove those workarounds its gonna be impossible to be a merc that only hunts. Smaller groups or solo would suffer the most. Believe what you want.. I challenge you to try it out and see how much patience you have chasing after ghosts.
Can I ask if blanket dec's also are by design? How big isk sink is it?
I'm glad to hear there's a vague hope that we will get some replacement tools. Not sure how much comfort that is.. I was excited about the "mercenary marketplace" back in the day also. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16583
|
Posted - 2016.07.02 13:49:37 -
[540] - Quote
CCP Larrikin wrote:Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider. regarding this, why can i still locate someone who is not logged in?
it strikes me as distinctly unfair that locates run on someone without them even having to play the game.
if privacy was actually the concern rather than mewling nullbears then why can i easily find where you are logged off?
Better the Devil you know.
=]|[=
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Cara Forelli
Meticulously Indifferent
1885
|
Posted - 2016.07.02 14:52:24 -
[541] - Quote
Thanks for the response Larrikin.
I'm quite disappointed to see wormholes not even mentioned after the detailed feedback I offered. I have wasted many hours trying to play with people who have already logged out, without even the use of locators to confirm they are gone.
I still believe you made a fundamental mistake and nerfed the wrong source of "free intel". Knowing someone's online status was only "overpowered" (debatable) when it's was used in conjunction with other sources of free intel (local, locators, etc.). However this is your choice to make.
I'll be honest though, it really ruined the game for me. After a few weeks of burnout from grasping at ghosts, I really haven't had any desire to play. I very much hope you consider wormhole space if/when you come up with a new solution (and please keep in mind the problem there is somewhat different than what mercs face - see my earlier posts (1 & 2) for details). It might be too late for me, but at least the next generation of wormholers will benefit.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Remiel Pollard
Red Federation RvB - RED Federation
7566
|
Posted - 2016.07.03 18:19:55 -
[542] - Quote
CCP Larrikin wrote:...believe that players privacy is an important factor to consider.
In a single-shard MMO? Really?
Trammel, anyone? Incredibly counter-intuitive to the nature of EVE, I think. What's next, instancing? Best way to protect player privacy if you ask me.
This is the change that lead to me being gone for so long. This is the change that, despite loving EVE and wanting to come back, has made me sick enough to my stomach to make me want to play themepark MMOs like SWTOR instead. This is the change that, despite being back for now, has me spending more of my hours on Elite, and not being too keen on PVP in EVE anymore. Only reason I'm back is 2 for 1, and I don't intend to extend it unless I see something over the next two months that promises to return EVE to its true form. Because as it is, this ain't EVE. You just blatantly admitted to wrapping up players in cotton wool. This was not part of the EVE I signed up for. Fortunately, I have alternatives that have been thoroughly entertaining for me.
Privacy my backside. I have to agree with DWA on this one, you're pandering to nullbears.
#MakeEVEGreatAgain
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Niko Lorenzio
United Eve Directorate
624
|
Posted - 2016.07.04 04:21:44 -
[543] - Quote
Been an undying supporter of EVE and CCP since 2004. It's really a shame and hard to believe that as someone who always said that I would be a part of EVE till I died or they shut off the server, I find it impossible to muster the will to login or support this nonsense any longer. For the sake of all the wonderful people at CCP and the Icelandic economy, I hope all the selling out of the last few years has been worth it.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Pandora Carrollon
Kingsman Tailors
419
|
Posted - 2016.07.06 16:57:28 -
[544] - Quote
Niko, you need to change your sig.
Anyway, I agree with what has been said by many others and CCP Larrikin just acknowledged: the Merc play style took a huge hit. Now CCP is downplaying it, but they're wrong about the impact level and they know it, just the tone of that comment said buckets full.
Personally, I think it's possible to merge the Merc play style and bounty system into a proper Bounty Hunter play style. This way the targets KNOW they are targets and the Bounty Hunters get full bounty credit along with knowing whom the Bounty Hunters are. This makes it far more fair. I've posted on this concept before, but I really like the idea of licensed Bounty Hunters that can get full Bounty amount provided they keep their license up to date (maybe a monthly Concord Fee), they don't need to War Dec, and they get Kill Privileges in HiSec. However, placing a Bounty needs to done at a Concord Station, have a Concord Fee, and the target gets notified who placed the Bounty on them. It also might be Possible to Bounty an entire Corp or Alliance, but I'd expect a far larger fee and the payment is value vs what the Bounty is. Once it's all paid out (or time runs out- like a War Dec) then it's done and over.
Licensed Bounty Hunters should get little gold icon badges next to their names and ships and this way it truly becomes a hunt. If you are wanted, you see a Hunter come in system, you can bail and be chased or if you're in an armed ship, you can hunt them in return but you are limited by System Security so in HiSec, the BH would have to fire first. Bounty Hunters can also get perks like free or reduced cost use of locator agents, and better target notification when they enter a system with a Wanted person.
Now, Merc Warfare, that would be covered under the War Dec stuff for HiSec and it's just private contracts to make them work.
Just some thoughts on trying to fix a few things at once.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Areen Sassel
127
|
Posted - 2016.07.07 00:31:01 -
[545] - Quote
Pandora Carrollon wrote:I really like the idea of licensed Bounty Hunters that can get full Bounty amount provided they keep their license up to date (maybe a monthly Concord Fee), they don't need to War Dec, and they get Kill Privileges in HiSec.
This still has the old "collect your fat bounty on an alt" problem. Implement this system, I'll be a billion richer ten minutes later, at the expense of the person who bountied me. It also means rather than losing a ship, highsec aggression comes at the modest price of 100,000 isk each time.
Re mercs, I'd like to see a longer term service option from a locator agent. Rather than running one check right now to tell you where the target is (or would be if they were logged in), pay a somewhat fatter fee to get a report (reports?) back later when the target is definitely logged in.
What about the supercap pilots? One suggestion I have is that a) you hear back from the locator agent when your target is docked (or maybe as they undock?) and b) only if the target is docked somewhere you yourself could dock. Even as supercaps become dockable - no standings, no locator. |

Bobinu
THE THIRTEEN SAMURAI ChaosTheory.
56
|
Posted - 2016.08.10 13:41:48 -
[546] - Quote
How about a skill that increases the return time on finders or showing up on watch lists |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
3445
|
Posted - 2016.08.13 11:08:21 -
[547] - Quote
Bobinu wrote:How about a skill that increases the return time on finders or showing up on watch lists How about not.
DELETE THE WEAK, ADAPT OR DIE !
Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.
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Nina Lowel
Ministry of War Amarr Empire
29
|
Posted - 2016.08.16 00:46:55 -
[548] - Quote
Ralph King-Griffin wrote:CCP Larrikin wrote:Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider. regarding this, why can i still locate someone who is not logged in? it strikes me as distinctly unfair that locates run on someone without them even having to play the game. if privacy was actually the concern rather than mewling nullbears then why can i easily find where you are logged off?
Because real time info the moment they log in for every entity on your watch list is a lot dumber than having to get a locator agent do it for each pilot you want to know track. |

Rain6637
NulzSec
34155
|
Posted - 2016.08.16 13:37:30 -
[549] - Quote
I think there should be a locator agent mechanic where locator agents will either give wrong information or refuse information based on standings and the last time you stopped by just to chit-chat and whether you brought gifts like fedos or an apporpriately-gendered sex slave.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
NulzSec
34155
|
Posted - 2016.08.16 13:38:31 -
[550] - Quote
sorry. they prefer to be called exotic dancers.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Niko Lorenzio
United Eve Directorate
626
|
Posted - 2016.09.01 14:25:12 -
[551] - Quote
I guess their workaround to not seeing people online status is allowing unlimited alts so you can put one in every system and see if someone is there or not.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|

Linus Gorp
Ministry of Propaganda and Morale Black Marker
478
|
Posted - 2016.09.02 14:03:48 -
[552] - Quote
Niko Lorenzio wrote:I guess their workaround to not seeing people online status is allowing unlimited alts so you can put one in every system and see if someone is there or not. That's what the Russians already do. All over the drone regions, there are random guys in systems that sit there all day, every day. Those are intel bots. The moment you show up in local, they announce your presence somewhere and all the bears take notice. Bonus points for coupling those with ratting bots. And now that EVE will go free to play, they won't even have to sub an account for that.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Icarius
The Wings of Maak
30
|
Posted - 2016.09.08 12:12:08 -
[553] - Quote
CCP Larrikin wrote:Ultimately we're broadly happy with the design choice we've made and believe that players privacy is an important factor to consider.
It's a joke? what is the next step? an option to be visible on local chanel only from your friends, or worst(better may be) an other option to become not visible on chanel from specific target? corporations? alliance? Hooo i see , a button to disable any form of pvp?
You understand that when you are hunting you spend most of the time running after ghosts now? When your target disappear, did he logged of? you can't know, you have to check all neighbors systems may be with a flying tractor if ever you are mad enough to use a BS
On top of that .... , locator agent can't tell you if a target is in space or docked in a citadel. It means you have to check all citadels one by one ... what else?
you said you are broadly happy ... well ... good to know ... we are all happy for you too 
Well and what about player numbers decrease by half? like in osmon? and how long since gate were not closed in jita because of numbers ... still broadly happy? |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
1872
|
Posted - 2016.09.21 16:44:50 -
[554] - Quote
Since CCP has decided to get rid of small merc corps...like mine......I guess it's Elite for me.
So much for 'the sandbox'.
*gives CCP the finger*
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
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Crack Spawn
Sebiestor Tribe Minmatar Republic
17
|
Posted - 2016.10.20 21:38:28 -
[555] - Quote
CCP Larrikin wrote:
We're sorry, we know this isn't the answer that many of you are looking for.
Cheers, CCP Larrikin and Team Five-0
So even though MOST hate this feature/NERF you lot are so arrogant you go ahead with that ever feature you see fit. Way to run a customer based business |

Naye Nathaniel
New.Lab.Era
0
|
Posted - 2016.12.04 13:30:53 -
[556] - Quote
That explosions are ridiculous - laggy and uggly.... |
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