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Swirler
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Posted - 2007.02.16 19:48:00 -
[61]
Well, sounds like they need an AFK boot from server instance.
What you say makes sense. The legitimate cloaked scout in your system who moes around or is active on their client, can stay. The inactive client, where no command has been issued by the user for 15 minutes, should be disconnected from the server.
Problem fixed.
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ghosttr
Amarr The Department of Resource Control
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Posted - 2007.02.16 19:53:00 -
[62]
Originally by: Pinpisa Jormao Edited by: Pinpisa Jormao on 16/02/2007 13:48:54
Originally by: ghosttr
Quote: A grief player, or "griefer," is a player who devotes much of his time to making othersĘ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players.
This should not be confused with standard conflict that might arise between two players.
It's important to note for the OP here that GOON/LV/RISE carebears are being targeted by recons gangs to disrupt money making and logistics of the alliance members. So the griefing as defined above doesn't stand for the OP because there is a conflict and a gain to be had here -> carebears leave -> no money to fuel POS etc.
Though if they are inactive in system, and are just staying there for the sole purpose to grief the players in system that can be petitioned after a few days.
Looking to join an allaince with 0.0 access where i am allowed to build poses. EVE-Mail me if you have any opportunities. |

Jimblob
Celestial Horizon Corp.
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Posted - 2007.02.16 20:12:00 -
[63]
Had you considered moving to another system...? If the AFK cloaker strikes so much fear into your heart then mine somewhere else, like Empire for example.
Moving to 0.0 space for profits and then complaining that people are out to get you using game mechanics that have existed for months seems a bit whiney. occupants of 0.0 space have to deal with it until someone kicks them out, if you can't deal with it then i guess you'll be out pretty soon. Maybe if you were to reconsider the lease terms things would change...
Just about everyone = people who don't use cloakers at all apparently. -0-0-0-0-0-0-0-0-0-0-0-0-0- Data i post are my opinions, I am not a spokesperson for my corp or alliance. |

Blue Pixie
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Posted - 2007.02.16 20:24:00 -
[64]
Originally by: ghosttr Though if they are inactive in system, and are just staying there for the sole purpose to grief the players in system that can be petitioned after a few days.
Maybe next you should petition stargates for harassment and exploitation?
They're in the system 23/7 and at any moment something could come through that might go after your industrialists!
Better petition NPC rats too; their sole purpose is to grief players!
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SerialTurd
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Posted - 2007.02.16 20:39:00 -
[65]
Edited by: SerialTurd on 16/02/2007 20:39:46 Edited by: SerialTurd on 16/02/2007 20:39:25 All MMO's are suppose to be balanced (yes I know that is hard to do and it isn't always the case), but currently there is no counter to a cloaked ship. Nearly everything else in the game has a counter ie. scram/wcs, ecm/eccm etc but not for cloaking. There should be a ship (preferable a special kind of destroyer) that has a "ping" ability to seek out cloaked ships, much like submarines do with each other.
Possible ways to use this ping ability would be to have certain charges much like probes. Each charge type would ping out a certain AU out and would work very much like probing. Heck you can even use the current probes in game as the charge, just make a new type of high slot item that doesn't launch the probes but instead consumes the prob to send out a ping. Maybe you can even include a ability to allow multiple destroyers to work together to ping out a ship which would show up in the system map.
This is all just thought. Everyone's got their opinions, but if you want to at least try to stick to the theory of having a balanced game, then there needs to be a counter balance to the cloakers.
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Inertia Foryu
Caldari Quantum Warfare Research and Development
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Posted - 2007.02.16 20:44:00 -
[66]
Just a couple of things:
Tying up the petition queue with "exploit" or "harassment" for someone you presume to an afk cloaker would explain why it takes people forever to get help for "real" harassment or exploit petitions.
In all honesty, I agree with those fellow pod pilots who say that you should really consider moving back to empire if you feel the mental anguish is so great that it inhibits you from functioning properly in losec.
------ Sci-Fi Fan? Geek? The WarpZone Podcast |

Blue Pixie
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Posted - 2007.02.16 20:59:00 -
[67]
Originally by: SerialTurd ...if you want to at least try to stick to the theory of having a balanced game, then there needs to be a counter balance to the cloakers.
Where's the counter for being instantly detected via local chat?
Whilst cloaked you are under the following restrictions:
1. You can't Target anything 2. You can't warp (Except with the Covert Ops Cloak) 3. You move slower (Exact speed loss depends on the cloaking module used) 4. You can't Launch Drones 5. You can't open cans 6. You can't collect loot 7. You can't Activate Smartbombs 8. You can't use FOFs 9. You can't change Ammo Types 10. You can't use a MWD 11. You can't activate a docking sequence 12. You can't jump through a Stargate 13. You can't activate Armour repairers or Structure Repairers 14. Essentially you can't activate *any* modules whilst cloaked. 15. You can't Releod weapons or charges 16. You can't perform a scan probe analysis
What exactly are you so worried about? You're about as much at risk from a cloaked ship as you are from someone docked in a station. Want to suggest a counter for that too?
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SerialTurd
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Posted - 2007.02.16 21:09:00 -
[68]
Originally by: Blue Pixie
Originally by: SerialTurd ...if you want to at least try to stick to the theory of having a balanced game, then there needs to be a counter balance to the cloakers.
Where's the counter for being instantly detected via local chat?
Whilst cloaked you are under the following restrictions:
1. You can't Target anything 2. You can't warp (Except with the Covert Ops Cloak) 3. You move slower (Exact speed loss depends on the cloaking module used) 4. You can't Launch Drones 5. You can't open cans 6. You can't collect loot 7. You can't Activate Smartbombs 8. You can't use FOFs 9. You can't change Ammo Types 10. You can't use a MWD 11. You can't activate a docking sequence 12. You can't jump through a Stargate 13. You can't activate Armour repairers or Structure Repairers 14. Essentially you can't activate *any* modules whilst cloaked. 15. You can't Releod weapons or charges 16. You can't perform a scan probe analysis
What exactly are you so worried about? You're about as much at risk from a cloaked ship as you are from someone docked in a station. Want to suggest a counter for that too?
But you also can't be uncloaked unless bumped and who knows what the odds of that happening are when you have no idea where the ship is... Everything you've stated is a result of being cloaked. That needs to be in place because if you were able to do all those things cloaked... well... I don't even want to think what kind of griefing would be going on.
I think the biggest roles cloaked ships play is 1) intel/recon 2) probing 3) provding a warp point. As it currently stands there is no way to know if 1) your being watched from a cloaked ship 10k away cause heck, he's cloaked. 2) your about to have a fleet of ships jump on you because you got a cloaker sitting next to you and there's no way of knowing it. Of course we always asume a cloaker is probing us out or providing intel, and our presumptions are usually right when we have a ship warp next to us or our SS found.
There's tons of useless exmaples people can provide but the simple fact comes down to there's no counter to a cloaker.
My suggestion for a destroyer ship would be used for only seeking out cloaked ships and thats it. It's ping results wouldn't return anything else but cloaked ships and it would employee the same mechanics as current probing.
To say you can't do this or that while cloaked is not a valid reason why not to introduce an anti cloaker ship. It's a must that you are not able to do those things cloaked or you would be a wtfIpwnedu ship.
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Rangkai
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Posted - 2007.02.16 21:19:00 -
[69]
I have never used a cloak before.. but now that I have found out that I can strike fear and terror into the hearts of many just by being cloaked when I go afk... That is awesome. And I am going to train the skills I need to do it. I won't need to kill anyone, I won't need to be killed.. my mere presence will leave thousands cowering in stations. I can't wait.
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Kylania
Gallente Phoenix Industries
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Posted - 2007.02.16 21:24:00 -
[70]
Originally by: SerialTurd As it currently stands there is no way to know if 1) your being watched from a cloaked ship 10k away cause heck, he's cloaked. 2) your about to have a fleet of ships jump on you because you got a cloaker sitting next to you and there's no way of knowing it. Of course we always asume a cloaker is probing us out or providing intel, and our presumptions are usually right when we have a ship warp next to us or our SS found.
Deploy a ring of ships with drones orbiting your formation. Move around rather than simply sitting there in one spot waiting. Arrange your fleet across systems ready to jump in rather than all in one spot. Fly around with smartbombs on? Move systems if you can't find the people in local.
There's a lot you can do to mitigate anything a cloaked person could do to you already. -- Lil Miner Newbie Skills Roadmap | How to Build from a BPO |

Davlin Lotze
Raging Destruction The Imperial Order
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Posted - 2007.02.16 21:28:00 -
[71]
Originally by: Steppa Something's got to be done. I play with mostly older players that actually have lives outside Eve. Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
Just about everyone agrees this has got to stop.
I dont agree AT ALL. I think your whining and want game mechanics to change in order to help you "watch local" so you can carebear in a more risk free environment.
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SerialTurd
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Posted - 2007.02.16 21:29:00 -
[72]
Originally by: Kylania
Originally by: SerialTurd As it currently stands there is no way to know if 1) your being watched from a cloaked ship 10k away cause heck, he's cloaked. 2) your about to have a fleet of ships jump on you because you got a cloaker sitting next to you and there's no way of knowing it. Of course we always asume a cloaker is probing us out or providing intel, and our presumptions are usually right when we have a ship warp next to us or our SS found.
Deploy a ring of ships with drones orbiting your formation. Move around rather than simply sitting there in one spot waiting. Arrange your fleet across systems ready to jump in rather than all in one spot. Fly around with smartbombs on? Move systems if you can't find the people in local.
There's a lot you can do to mitigate anything a cloaked person could do to you already.
I was just using the 10k away as an example... what if they are 50k or 100k away. There's no way of every getting within 2k to decloak them.
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Kazire
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Posted - 2007.02.16 21:35:00 -
[73]
If you are going to get a device to spot cloaked ships.... then remove cloaked ships from local as balance.
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Blue Pixie
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Posted - 2007.02.16 21:40:00 -
[74]
Originally by: SerialTurd There's tons of useless exmaples people can provide but the simple fact comes down to there's no counter to a cloaker.
The point you conveniently keep overlooking is that through metagaming you're able to detect a pilot in a system (whether cloaked or not) simply by glancing at the local chat tab.
This fundamental issue undermines the entire purpose of stealth/reconnaissance. And coupled with the fact that cloaked ships can only observe, this is precisely why you can't "counter" them. One or the other has to go.
Essentially, you're asking to counter a pilot who you already know is in the system (when you shouldn't)... a pilot who has already gimped him/herself to the degree that the only thing they can do while cloaked is spy. In a nutshell, you're asking to remove spying from the game.
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SerialTurd
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Posted - 2007.02.16 21:42:00 -
[75]
Originally by: Blue Pixie
Originally by: SerialTurd There's tons of useless exmaples people can provide but the simple fact comes down to there's no counter to a cloaker.
The point you conveniently keep overlooking is that through metagaming you're able to detect a pilot in a system (whether cloaked or not) simply by glancing at the local chat tab.
This fundamental issue undermines the entire purpose of stealth/reconnaissance. And coupled with the fact that cloaked ships can only observe, this is precisely why you can't "counter" them. One or the other has to go.
Essentially, you're asking to counter a pilot who you already know is in the system (when you shouldn't)... a pilot who has already gimped him/herself to the degree that the only thing they can do while cloaked is spy. In a nutshell, you're asking to remove spying from the game.
good point...
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Kolwrath
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Posted - 2007.02.16 22:05:00 -
[76]
Originally by: SerialTurd
Originally by: Blue Pixie
Originally by: SerialTurd There's tons of useless exmaples people can provide but the simple fact comes down to there's no counter to a cloaker.
The point you conveniently keep overlooking is that through metagaming you're able to detect a pilot in a system (whether cloaked or not) simply by glancing at the local chat tab.
This fundamental issue undermines the entire purpose of stealth/reconnaissance. And coupled with the fact that cloaked ships can only observe, this is precisely why you can't "counter" them. One or the other has to go.
Essentially, you're asking to counter a pilot who you already know is in the system (when you shouldn't)... a pilot who has already gimped him/herself to the degree that the only thing they can do while cloaked is spy. In a nutshell, you're asking to remove spying from the game.
good point...
Yeah ... bang on.
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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.02.16 22:09:00 -
[77]
how about an agro timer on cloak? That way he won't want to leave his char afk cloaked while he goes to work (i know people who do this) incase he gets disconnected, then you just scan him down and kill him.
and a covert ops is very dangerous in system, especially a recon ship :p which do alot more than recon -------------------------------------
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.16 22:18:00 -
[78]
People seem to be forgetting that cloaks are sometimes used to simply hide. A non-combat ship using the cloak to hide from aggressors is pretty screwed if they can be scanned down anyway, so in this context cloaks would be replaced with logoffs. ----------
IBTL \o/ Fix the ******* map! No such thing as griefing in Eve |

Blue Pixie
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Posted - 2007.02.16 22:24:00 -
[79]
Originally by: Nicholas Barker how about an agro timer on cloak? That way he won't want to leave his char afk cloaked while he goes to work (i know people who do this) incase he gets disconnected, then you just scan him down and kill him.
and a covert ops is very dangerous in system, especially a recon ship :p which do alot more than recon
How 'bout instead flying as if everything in EVE is dangerous (particularly 0.0 space)... you know, like CCP intended?
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Snodipous
Amarr Blue Star Brotherhood
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Posted - 2007.02.16 23:08:00 -
[80]
Originally by: SerialTurd There's tons of useless exmaples people can provide but the simple fact comes down to there's no counter to a cloaker.
Those 'useless examples' were intended to show you that cloakers are their own counter. If there is no way to automatically reveal a cloaked ship, so what? Read my previous post. Cloaked ships are no threat to you unless you want to mine or rat in low/no sec without any backup. And if a single cloaked ship is too threatening for you, I humbly suggest you gtfo and go back to empire. You are throwing a tantrum because somebody is using a legitimate game mechanic - in its intended role - to disrupt your get-rich-easy carebear lifestyle.
Originally by: SerialTurd As it currently stands there is no way to know if 1) your being watched from a cloaked ship 10k away cause heck, he's cloaked.
Again, so what? Deal with it. It's a part of the game - in fact, a part of the game that a lot of us enjoy very much. If you can't figure out how to engage a single ship when it uncloaks next to you, then you shouldn't be playing anywhere you might encounter one.
Originally by: SerialTurd 2) your about to have a fleet of ships jump on you because you got a cloaker sitting next to you and there's no way of knowing it. Of course we always asume a cloaker is probing us out or providing intel, and our presumptions are usually right when we have a ship warp next to us or our SS found.
Erm... local chat? If you are flying around in a system with a HOSTILE FLEET I'm afraid you are just going to have to learn to deal with it. And as for having your safes probed out, buhu. What is your alternative idea of how this should work? Safe spots are unfindable? (quick hint: this might bring about a situation similar to having cloaked ships in your system) There are a lot of ways to prevent your SS from being busted, and if you just sit there waiting to die, don't be surprised when it happens.
The 'counter to cloakers' that you are looking for is a crutch so you don't have to learn to play. Get over it. ___________ Composed primarily of meat. |

Katana Seiko
Made in Germany
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Posted - 2007.02.16 23:25:00 -
[81]
Everyone should agree? Doubt that... Anyway, what's the positive thing if a new player to go outside the empire in a non-cloaked ship if he just gets blown up after 10 seconds? Somehow more players need to get outside the empire, even if it means being in a cloaked ship...
Vote for covert ops cruisers and battleships ftw - just change the distance they can approach objects before they decloak... if you have a huge red sign that says "i am here" behind a carmouflage net - won't be hidden on short range, would it? --- The future begins now - in EVE we live it, in real life we create it!
Your sig is too big. Please keep it under 400x120, and less than 24,000 bytes. -<enter mod name here> ([email protected] |

Grez
Minmatar The Collective Against ALL Authorities
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Posted - 2007.02.16 23:40:00 -
[82]
One question:
How do you know if he's AFK?
For all you know, he's ignoring local chatter, and just happily making sniper bookmarks, or other. ---
Cache Clearer |

Jimblob
Celestial Horizon Corp.
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Posted - 2007.02.17 07:08:00 -
[83]
He isn't afk by the way. If it's who i think it is, he's plotting your imminent demise and stuff. Sorry, that's how the game works.
............................... Data i post are my opinions, I am not a spokesperson for my corp or alliance. |

Fantome
Section XIII Tau Ceti Federation
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Posted - 2007.02.17 09:14:00 -
[84]
Little story.. : One arazu and one abbadon were playing that game in one of our system : both cloacked, waiting a target in belt or afk. During 2 days they got some peeps, third days we successuly traped them with a nice Bait, arazu was pod killed, abbadon got some luck and escaped : we never saw them coming back.
So, you can get them if you take the time to organize your peeps, if you want only safe/carebear stuff : go to safe empire.
Si Vis Pacem, Para Bellum. |

Moostang
Celestial Horizon Corp.
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Posted - 2007.02.17 13:12:00 -
[85]
Originally by: Steppa Something's got to be done. I play with mostly older players that actually have lives outside Eve. Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
Just about everyone agrees this has got to stop.
Well, I just talked to everyone that was online in my division and NONE of them agree with you, so your "just about everyone agrees" statement has no foundation what-so-ever!
[CLS] Moostang Celestial Horizon "G" Spot Division
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Alumion
Amarr Dragons of the Twilight Sun
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Posted - 2007.02.17 13:38:00 -
[86]
Isn't it a big enough counter that I have to fit a 40-50m ISK module on the most fragile frigate/cruiser in the game? Guess what, I also lose a high-slot.
And if I fit a Prototype cloak I can't warp cloaked so it's only good for laying in ambush (with a 10-20 second targeting delay) or hiding. ---
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Torg Jupiter
Minmatar Exploration Inc.
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Posted - 2007.02.17 13:50:00 -
[87]
so, the AFK cloaker is making a 0.0 system dangerous and insecure (much like any other cloaker)? and a recon cruiser can strike at miners and haulers? does anyone really ask for fortified 0.0? is the nano-battleship worse, or any more acceptable than a cloaker? how will we tell carebears from fighters? is the majority always right? what is this whole discussion about?
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Dendrin Koljn
Minmatar Elite United Corp
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Posted - 2007.02.17 15:00:00 -
[88]
Simple solution to all your AFK worries...
After a set time, 1hr say, all modules switch off and the ship warps to the star.
This happens if and ONLY if there is no new instruction/interaction from the client for that hour.
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vipeer
Celestial Horizon Corp.
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Posted - 2007.02.17 15:13:00 -
[89]
I nominate this thread the EVE-O whine thread of the year
Why?
1. Let's face it. The OP is complaining about one pilot against his whole alliance 2. The alliance in question has more than one pilot so they should be able to fend off a lone cov ops. 3. He is whining that people are there to kill him and his mates. Duh. It's 0.0 space so that's kinda the point of the space itself 4. RISE did NOTHING to gain the area of space they occupy now. 5. They are a soft target and griefers should look for easy targets in RIT triangle because there are a LOT. 6. He pays the rent to his slave masters which in turn promised to protect him but they lied so now he's crying a river here instead of taking his complaint to the people to whom he gives his isk. 7. They are funding BOD wars.
I am sure someone can add t the list. I for one gotta run now. RL calling. Chaining BoBo in south Feyth:
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Serilla
The Syndicate Inc INVICTUS.
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Posted - 2007.02.18 18:12:00 -
[90]
hahaha  __________________
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