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ED Grubermann
Boot To The Head
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Posted - 2007.03.19 12:40:00 -
[121]
i don't mind cloaking..
but i mind game mechanics that have no counters... basically there is no counter for a cloaked ship.
I think that they should introduce a 1% chance or some such thing, of actually scanning down the spot to 0km radius. Nothing in this game should be unstoppable.
And as i wrote in another post, i think you should be able to deploy decloaking bubbles, that has a 30km radius or something. Make it so it cannot be within 30km's of any structure and you cannot use it at a gate. But fits perfect when having an op in a mining belt.
Give people some tools to actually combat this, because currently cloaking is a win only situation.
Remove local, but give them some tools to actually have a small chance. So that even a cloaked ship have to warp from safe to safe often, to be sure he isn't scanned down.
And yes, my next ship on my list is to fly a pilgrim.
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Frogzuk
Dragonian Freelancers
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Posted - 2007.03.19 12:42:00 -
[122]
Originally by: Trev Kachanov It's a legitimate tactic. during the BoB ASCN war there was like 1 guy with a rapier and arazu that camped near lx5 24/7 he single handidly stopped all ratting and mining in lower paragon, it's a legitimate tactic. It sucks, deal with it bait them kill them, support your mops with combat ships, get your ratters to gang together to assist each other in trouble... 5 ratting ravens are deadly =)
It is physically not possible to be sat at the computer for 24/7 thus afk cloaking is NOT a valid tatic its borderline griefing tbh.
I am a great fan of the arazu, i fly it and i sit cloaked in systems causing havoc but i do not and will not leave my character in space whilst i go to bed, go to work, go shopping and return from the pub ...... then to sit at the pc fior 5 mins to see if there are any 'easy' kills.
The way to solve this issue i believe is to actually have the cloaking device issue some from of decloak warning every 30 mins, this means if the claoker does not reactivate the claok within that period the ship will uncloak and can be found by the enemy.
This would remove the true AFK cloaker, the ones that leave their character in game but are actually not physically sitting at the screen, but will statisfy the claoker that is actually at the screen cause all they do is cliok to reactivate the modual ! easy really.....
froggy
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ED Grubermann
Boot To The Head
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Posted - 2007.03.19 12:54:00 -
[123]
i could live with that... *SS*
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.03.19 12:59:00 -
[124]
Originally by: ED Grubermann i don't mind cloaking..
but i mind game mechanics that have no counters... basically there is no counter for a cloaked ship.
Before I start, I like the idea of making it possible tor track down a covert ops with a lot of effort and luck, especially if the covert ops is not being careful.
Having said that, I don't see why covert ops must have a counter. Most tactics should have counters, it is wrong that an enemy can kill you with imunity. But covert have a massive weakness in combat because they are so specialised.
In any case, CCP lets people spy on corps from inside and that tactic has no counter.
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Jotan Veer
Wings of Turul Curse Alliance
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Posted - 2007.03.19 13:54:00 -
[125]
Edited by: Jotan Veer on 19/03/2007 13:50:53 I sometimes fly cloaked ships to terrorize hostile home systems.
A few friendly tips:
1, fly with escort, even one combat fitted ship will stop the cloaker from engaging in most cases (ask for help, I know strange idea in an MMO)
2. if you insist on flying a hauler solo then fit a tank and warpcore stabs and NOT a full rack of local hull cargo expanders (I have seen some very clever hauler fits that pretty much garanteed immunity from solo gankers, figure them out).
3. If everything else fails, bait and bait and bait. You know, warp scramble fitted badger mkII's
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Ms Freak
Amarr NCN Corp Chaos Incarnate.
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Posted - 2007.03.19 14:43:00 -
[126]
Originally by: Steppa Something's got to be done. I play with mostly older players that actually have lives outside Eve. Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
Just about everyone agrees this has got to stop.
What? i obviously missed the point of your well constructed post and argument!!
So whats your problem again? People going AFK? Cloaks? Both? Rabbit?
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.03.19 14:57:00 -
[127]
Our local cloaker came off on the short end this weekend. We saw his wreck in a belt, we believe he go uncloacked by NPC's and then popped by those same npc's. Hehe and the cloak survived in the loot.
One of his corpmates(probably his main since they work together daily) tried to get his nanodomi ito the system but was chased off by some of our guys on the gate, this was enough of a distraction for him to stop warping his(the cloaker alt) pod about long enough for our probe jockey to get a fix on him. We can only hope he had implants installed.
This is very likely since: 1. he did not simply self destruct the pod to go get a new ship and 2. He was semi-afk cloaked in our system 23/7 every single day.
I can only hope that he was using implants in it to cut training time since this was a dedicated cloaker alt and he never used it to get a tackle. Either way, implants or not that was one of the most satisfying pods I have ever had the privilage to squish.
F4T4L - Recruitment |

Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.19 15:40:00 -
[128]
Originally by: Tetsujin Let's just get rid of Local entirely and your problems would disappear.
signed
If brute force doesn't solve your problem... you are not using enough |
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