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Steppa
Gallente Sturmgrenadier Inc R i s e
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Posted - 2007.02.15 17:36:00 -
[1]
Something's got to be done. I play with mostly older players that actually have lives outside Eve. Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
Just about everyone agrees this has got to stop.
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Raquel Smith
Caldari Freedom-Technologies
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Posted - 2007.02.15 17:43:00 -
[2]
Edited by: Raquel Smith on 15/02/2007 17:39:57
Originally by: Steppa Something's got to be done. I play with mostly older players that actually have lives outside Eve. Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
Just about everyone agrees this has got to stop.
If they're AFK then what's the problem?
Oh, I should mention:
Are you one of the people that whine for no local chat in 0.0? You'll always be at risk then.
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Alumion
Amarr Dragons of the Twilight Sun
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Posted - 2007.02.15 17:43:00 -
[3]
I completely agree! Covert Ops cloaking devices should hide you on local
---
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JeanClaude DuSoir
Gallente Anqara Industries
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Posted - 2007.02.15 17:46:00 -
[4]
If they're cloaked, they can't threaten you. They have to uncloak for that. They might be gathering intel, which can be a potential threat, but not by themselves. They'll have to bring in friends for that.
If they're just passing through while cloaked, then you're under no harm or threat.
I don't mean to be rude, but I think that's the whole point of cloaking and reconnaissance.
I, too, am an older player. Perhaps you could explain your problem with more logic and less rant.
Thank you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nothing to see here.
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Jamius
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Posted - 2007.02.15 17:47:00 -
[5]
"Just about everyone agrees this has got to stop"
I don't.
I believe there is another lengthy thread on this somewhere btw.
I have a life and it's a reason I may go afk in a cloaked ship at a SS while I speak to a friend, my wife or do some other RL thing. I'm also older so I fail to see what that point you made has to do with being afk in a cloaked ship??
Also, how do you know they are afk - I often just watch in systems with my cloaked alt and never say a word as I'm keeping an eye on things.
Why is your time wasted? I've NEVER had my play stopped by a cov ops pilot being in system doing something I can't see (afk or otherwise). You take note of it and play on.
Really, if it ruins your game time that much it's time to reconsider things.
It's a mild irritant at worst.
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Nargo Nextit
Amarr Imperial Academy
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Posted - 2007.02.15 17:48:00 -
[6]
im sorry but it sounds like you want everything nice and safe, I dont see a problem with peaple using this tactic at all, at least you can see them in local.
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Chrysalis D'lilth
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Posted - 2007.02.15 17:51:00 -
[7]
Originally by: Steppa Just about everyone agrees this has got to stop.
I'd request to see your statistical evidence to support this claim ? i sure don't.
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Kumu Honua
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Posted - 2007.02.15 17:54:00 -
[8]
Aren't you able to probe out cloakers now? Albeit a small chance?
Give them hell!
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Jamius
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Posted - 2007.02.15 17:58:00 -
[9]
Originally by: Kumu Honua Aren't you able to probe out cloakers now? Albeit a small chance?
Give them hell!
I can confirm I have probed a cloaked ship once - completely by accident. The ship was 8km from my cloaked cov ops so I know for a fact they never de-cloaked briefly during my scan and I found them while they cloaked for the full duration of my scan.
They were in a Moa at the time, I knew them and spoke to them at the time about it. Still not sure if it was a bug?
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.02.15 18:15:00 -
[10]
Originally by: JeanClaude DuSoir If they're cloaked, they can't threaten you. They have to uncloak for that. They might be gathering intel, which can be a potential threat, but not by themselves. They'll have to bring in friends for that.
If they're just passing through while cloaked, then you're under no harm or threat.
I don't mean to be rude, but I think that's the whole point of cloaking and reconnaissance.
I, too, am an older player. Perhaps you could explain your problem with more logic and less rant.
Thank you.
That's only true up until CCP invented Force Recon ships. They're expensive, but they'll blow most industrialists to pieces long before anyone can do anything about it. ---- AUS Corp Lead Megalomanic |

Toaster Oven
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Posted - 2007.02.15 18:17:00 -
[11]
Give cloaks a 1 hour duration with no autorepeat. Won't affect normal gameplay in the slightest. Only hurts afk cloakers.
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Turin
Caldari RONA Deepspace Rule of Three
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Posted - 2007.02.15 18:17:00 -
[12]
Originally by: Steppa Something's got to be done. I play with mostly older players that actually have lives outside Eve. Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
Just about everyone agrees this has got to stop.
Maybe just about everyone in your small little group.
All I can say is this. Put on your lasers and go mine anyways wuss.
________________________________________________________
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Shut up
Caldari United Mission Whores
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Posted - 2007.02.15 18:25:00 -
[13]
Now that I know that it bothers you Rise people so much, think I'll invest in a another covert ops cloak.
see ya's in local.
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Pika Chu
Caldari Caffeine Commodities Company
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Posted - 2007.02.15 18:30:00 -
[14]
Originally by: Toaster Oven Give cloaks a 1 hour duration with no autorepeat. Won't affect normal gameplay in the slightest. Only hurts afk cloakers.
Uh, so with a duration that long, me as a force recon pilot cant decloak, attack, and recloak... And thats affecting my normal gameplay?
You cant reactivate a mod until its duration is completed...
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Toaster Oven
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Posted - 2007.02.15 18:41:00 -
[15]
Originally by: Pika Chu
Originally by: Toaster Oven Give cloaks a 1 hour duration with no autorepeat. Won't affect normal gameplay in the slightest. Only hurts afk cloakers.
Uh, so with a duration that long, me as a force recon pilot cant decloak, attack, and recloak... And thats affecting my normal gameplay?
You cant reactivate a mod until its duration is completed...
Max duration. Not normal module duration.
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Jamius
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Posted - 2007.02.15 18:50:00 -
[16]
Edited by: Jamius on 15/02/2007 18:47:17 I'd rather the cloak did not have a max duration period tbh, but it's a fair solution to the "problem" - even though I disagree there is one 
I just know I'll forget and de-cloak at an in-opurtune moment at some point - lol.
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Tar Magen
Amarr Arx Amarria
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Posted - 2007.02.15 18:52:00 -
[17]
I think the point here is that the cloaked idlers can strike at any time, whereas the defenders have to be on guard 24/7 to be effective. Very disproportionate effort required. |

Psrina Dorsai
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Posted - 2007.02.15 18:59:00 -
[18]
Waaaa Waaaa.. FFS crybaby Carebears.. 
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Imas Pi
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Posted - 2007.02.15 19:23:00 -
[19]
1. How does an afk or semi-afk cloaked player waste your "precioius" game time.
2. I do not agree this has to stop. Nor do I agree that there should be some limit on duration.
3. What is with the name calling?
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Cpt Pugwash
BURN EDEN GoonSwarm
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Posted - 2007.02.15 19:40:00 -
[20]
Originally by: Steppa Something's got to be done.
Don't forget to stamp your foot after this opening for effect.
Originally by: Steppa
I play with mostly older players that actually have lives outside Eve.
I think Eve has a very hi proportion of older players so most of us inevitably play with a mostly older players.
Originally by: Steppa Our gaming time is too precious to have it wasted by idiots afk or semi-afk in cloaked ships incurring NO RISK or NO CHANCE OF INTERCEPTION that basically threaten an entire area of space and ruin our precious game time.
I am sure the guys camping you have similiar feelings about the people living in that same area of space paying rent to their enemies.
Originally by: Steppa Just about everyone agrees this has got to stop.
95% of statistics are made up
There are steps you can take to prevent this sort of tactic, if you are unwilling to take them then you do not deserve to be occupying 0.0 space
Go back to empire and run missions in an NPC corp if you don't want people competing with you for resources.
Movies: Make Mine a Bob Light
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B1G DAVE
Mining and Research Industrial Organisation Hell Hounds
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Posted - 2007.02.15 19:46:00 -
[21]
I think what hes trying to say is, that someone can just park up a cloaked ship in system and bugger of to work or w/e.
The people in system don't know whether your afk or not. For all they know you could be in a cloaked BS sitting at a belt waiting for a ratter etc. And there is nothing you can do about it.
I do see where hes coming from, and it can be annoying. Just get someone to play bait at a gate/belt for a while and see what happens :P
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Pinpisa Jormao
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Posted - 2007.02.15 20:09:00 -
[22]
I don't know if it's my connection but last time I tried AFK in space I got disconnected - today infact. It didn't say disconnected or anything, I only find out after trying to do something after coming back from afk.
1. There should be a way to disrupt a cloak of nearby ship, maybe a smartbomb that does no damage, has bigger range and allows you to see cloaked ships nearby but without the cloaked ship knowing that it has been detected until you decide to target them.
2. Cloaked players should not be visible in local - actually no non-friendlies should be, until they talk.
3. You should get somekind of subtle graphic distortion effect when someone is warping to your grid without needing to press Scan on scanner every second to see if there's incoming ships.



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Gorstag
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Posted - 2007.02.15 20:12:00 -
[23]
Edited by: Gorstag on 15/02/2007 20:09:02
Originally by: B1G DAVE I think what hes trying to say is, that someone can just park up a cloaked ship in system and bugger of to work or w/e.
The people in system don't know whether your afk or not. For all they know you could be in a cloaked BS sitting at a belt waiting for a ratter etc. And there is nothing you can do about it.
I do see where hes coming from, and it can be annoying. Just get someone to play bait at a gate/belt for a while and see what happens :P
But why should that be required?
My thoughts:
- I agree this mechanic in its current state is pretty shoddy. Removing localchat completely is not an option. However maybe displaying no players in localchat until they "broadcast" a message maybe a solution. This makes it "silent running" for both attackers and defenders. Attackers would actually have to scout to find prey.
- The (max)timer on the cloak would also be another solution as it would not effect normal gameplay mechanics.
- Making it possible to easily identify cloakers by probing would really break the cloak mechanic. This is definitly not an option
The key problem with this issue and why it bugs most non-combatant players or players who are currently flying these types of ships is because this game hugely favors the aggressor. While in most games and in real life a defender generally starts in the stronger position for survial.
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Florist Gump
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Posted - 2007.02.15 20:14:00 -
[24]
Originally by: Pinpisa Jormao
1. There should be a way to disrupt a cloak of nearby ship, maybe a smartbomb that does no damage, has bigger range and allows you to see cloaked ships nearby but without the cloaked ship knowing that it has been detected until you decide to target them.
There are actually Anti-Cloaking Pulses in the item DB, and I too thin kthey would be a good addition to the game.
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Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.02.15 20:23:00 -
[25]
Originally by: Gorstag
The key problem with this issue and why it bugs most non-combatant players or players who are currently flying these types of ships is because this game hugely favors the aggressor. While in most games and in real life a defender generally starts in the stronger position for survial.
The defender still has the upper hand here, you just have to, you know, defend? A mining op with any kind of half-assed defense shouldn't need to worry about whether the guy sitting in local cloaked somewhere is afk or not, he's not going to do much to you. Same thing with anyone who isn't alone and is paying attention.
This seems more like a "I can't rat solo in 0.0 half-afk with impunity" whine. If they're afk and cloaked, they're not doing anything to you but making you pay attention, which you should be anyway.
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Politocratis
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Posted - 2007.02.15 20:24:00 -
[26]
Originally by: Alumion I completely agree! Covert Ops cloaking devices should hide you on local
Agreed.. OP has an excellent POINT! Hide cloakers from Local.
Really.. what difference does it make to you if they are AFK anyway. Chances are that while you are sitting there worried about an AFK cloaker.. some NON-AFK gankers are gonna come by and help you modify your attention.
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Tetsujin
Caldari Band of Brosefs GoonSwarm
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Posted - 2007.02.15 20:36:00 -
[27]
Let's just get rid of Local entirely and your problems would disappear.
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Derovius Vaden
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Posted - 2007.02.15 20:46:00 -
[28]
OP is the kind of person who would smash someones camera for taking his picture without his permission. Do you not have anything better to whine about?
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Derovius Vaden
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Posted - 2007.02.15 20:53:00 -
[29]
Originally by: Snodipous The worst-case scenario with a cloaked AFK enemy that I can think of is that you have somebody cloaked in local, using a force recon ship, and they decloak and attack you immediately. CovertOps frigates are too fragile to attack anybody except undefended miners or haulers, far from any backup. This guy is no threat to you, the most damage he can do is gather intel. Cloaked BSes and BCs and any other non-CovertOps ship is no threat... their sensor recalibration time is so long after decloaking that you should be able to get away from them with ease (unless you are afk too, in which case buhu for yu).
So, the easy solution to your problem is to bring an escort with you that has enough juice to take out a Force Recon ship. That doesn't take much, Force Recons aren't that tough. If he decloaks and attacks your miner, you might lose your 10-mil mining ship, but he will lose his 200-mil FR. You win.
Summary: there are three scenarios possible:
a) Cloaked Force Recon ship. Solution: bring support like everybody else has to.
b) Cloaked CovertOps Frigate. Solution: let him waste his time and money. Cloaking setups aren't cheap.
c) Cloaked non-CovertOps combat ship. Solution: see above.
In other words, there is no problem here unless you are somebody who has no support (and so why are you mining / hauling / ratting in hostile space again...?), or you can't handle somebody gathering intel on you.
This brings up a rather interesting idea; why not just bring along your own cloaked friend? You can have a cloaked sit-in.
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Kolmogorow
Freedom Resources
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Posted - 2007.02.15 21:00:00 -
[30]
Originally by: Steppa ...semi-afk in cloaked ships...
The semi-afk cloakers are also called Explorers. They play in the windowed client and read South Park cartoons or articles about quantum physics in the web while they are cloaked to avoid dying from boredom. Every 3,5 minutes they use ALT-TAB to give you for 5 seconds a chance to catch them. So where is the problem? Improve your probing skills, it's a real challenge...
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