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DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.02.21 03:06:00 -
[61]
Originally by: Serilla Edited by: Serilla on 21/02/2007 01:58:43
Originally by: DarkMatter This game is crap right now...
You'd think from all this whining that this was something new, but its not, everyone experiences it and has to adapt. It would be lovely if there was no lag or node crashes but there is lag, and given large enough fleets, node crashes. So what can you do about it? Either boycott fleet battles in 0.0 territorial wars (lol), or give it your best and hope that you prevail.
Hey, you know what, how 'bout we don't have to adapt to play a steaming pile of ****?
Hou 'bout that for a change???
There should be no need to "hope" you prevail, get lucky and get the login priority, blah blah blah... That's a load of ****...
I'd like to see CCP get their ******* game working once in a ******* while, how about that?
Goons may be having fun breaking nodes, but seriously, c'mon, you don't want the game to function as it should?, you want to adapt to a broken game?
I've been playing for a long time, and this really sucks right now... CCP should be ashamed of this **** performance... If they are not, then yeah, better learn to adapt or go play something else, cause they'll see no need to change it if ppl just accept to recieve **** for their monthly payments...
I don't care about losing ships & whatnot, part of the game. I do care about not being able to even get in the fight when your enemy has log-in priortity and can *****your home system while you look at a black screen... That's total ****... Why bother?
Building the homestead
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Serilla
The Syndicate Inc INVICTUS.
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Posted - 2007.02.21 03:20:00 -
[62]
Originally by: DarkMatter
Originally by: Serilla Edited by: Serilla on 21/02/2007 01:58:43
Originally by: DarkMatter This game is crap right now...
You'd think from all this whining that this was something new, but its not, everyone experiences it and has to adapt. It would be lovely if there was no lag or node crashes but there is lag, and given large enough fleets, node crashes. So what can you do about it? Either boycott fleet battles in 0.0 territorial wars (lol), or give it your best and hope that you prevail.
Hey, you know what, how 'bout we don't have to adapt to play a steaming pile of ****?
Hou 'bout that for a change???
There should be no need to "hope" you prevail, get lucky and get the login priority, blah blah blah... That's a load of ****...
I'd like to see CCP get their ******* game working once in a ******* while, how about that?
Goons may be having fun breaking nodes, but seriously, c'mon, you don't want the game to function as it should?, you want to adapt to a broken game?
I've been playing for a long time, and this really sucks right now... CCP should be ashamed of this **** performance... If they are not, then yeah, better learn to adapt or go play something else, cause they'll see no need to change it if ppl just accept to recieve **** for their monthly payments...
I don't care about losing ships & whatnot, part of the game. I do care about not being able to even get in the fight when your enemy has log-in priortity and can *****your home system while you look at a black screen... That's total ****... Why bother?
Like I said there's 2 options, either you curl up in the fetal postition and gtfo of 0.0 or you keep fighting despite the server performance. Fixing the servers isn't like flicking a light switch, I'd imagine CCP is working on it (at least I'd hope so).
As for your strawman argument, "c'mon, you don't want the game to function as it should?" Of course I want there to be no lag but baring CCP discovering Robin Williams in a lamp you just have to persevere, or take your ball and go home . __________________
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Ryoma Sakamoto
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Posted - 2007.02.21 03:38:00 -
[63]
One thing CCP can consider: Buy 2 Sunfire (or its IBM equivalent) servers, and label one as "Jita", and the other as "the Mother of all battles", and assign the first one to Jita permanently, and the second to the system of the BIGGEST battle going on. If you can't devote multiple blades to a singly system, forget blades and devote an old-style mainframe server for a particularly heavy-traffic system instead.
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DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.02.21 03:40:00 -
[64]
Quote: Like I said there's 2 options, either you curl up in the fetal postition and gtfo of 0.0 or you keep fighting despite the server performance
I have been, when I can log in that is... 
However, you get to a point where it's no longer fun, then you want to move on to something else (that's actually worth your time, a black login screen is not these days, for me anyways)... It's like letting someone kick you in the nuts every day, I don't know about you, but I don't put up with that **** indefinitely...
I'm not someone in RL who gives too many chances to someone/something that is broken b4 I fix the problem myself or realize it's hopeless and move on. None of us are in a position to fix this piece of crap.
I have given EVE more leeway, and adapted to it's ****ty mechanics more than I normally would to anything else in my life, but keep getting kicked in the nuts...
GJ to those of you who can keep playing this piece of **** and find entertainment value in it, I guess you have more patience than I ever will...
Building the homestead
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Richard Aiel
Caldari The Funkstars Guild
|
Posted - 2007.02.21 03:42:00 -
[65]
Originally by: Serilla
Originally by: DarkMatter
Originally by: Serilla Edited by: Serilla on 21/02/2007 01:58:43
Originally by: DarkMatter This game is crap right now...
You'd think from all this whining that this was something new, but its not, everyone experiences it and has to adapt. It would be lovely if there was no lag or node crashes but there is lag, and given large enough fleets, node crashes. So what can you do about it? Either boycott fleet battles in 0.0 territorial wars (lol), or give it your best and hope that you prevail.
Hey, you know what, how 'bout we don't have to adapt to play a steaming pile of ****?
Hou 'bout that for a change???
There should be no need to "hope" you prevail, get lucky and get the login priority, blah blah blah... That's a load of ****...
I'd like to see CCP get their ******* game working once in a ******* while, how about that?
Goons may be having fun breaking nodes, but seriously, c'mon, you don't want the game to function as it should?, you want to adapt to a broken game?
I've been playing for a long time, and this really sucks right now... CCP should be ashamed of this **** performance... If they are not, then yeah, better learn to adapt or go play something else, cause they'll see no need to change it if ppl just accept to recieve **** for their monthly payments...
I don't care about losing ships & whatnot, part of the game. I do care about not being able to even get in the fight when your enemy has log-in priortity and can *****your home system while you look at a black screen... That's total ****... Why bother?
Like I said there's 2 options, either you curl up in the fetal postition and gtfo of 0.0 or you keep fighting despite the server performance. Fixing the servers isn't like flicking a light switch, I'd imagine CCP is working on it (at least I'd hope so).
As for your strawman argument, "c'mon, you don't want the game to function as it should?" Of course I want there to be no lag but baring CCP discovering Robin Williams in a lamp you just have to persevere, or take your ball and go home .
Node breaking is now a sanctioned tactic, like bumping a titan so it cant escape an u can kill it. AND According to CCP, there is no lag... like the matrix... there is no spoon... A little later ill comb thru the forums and find the right links as backup but im too lazy right this second.
Its extremely sad that instead of fixing a problem the jokers at CCP are turning them into features. Like POS and passive targeters... Like node crashing... Like bumping... |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.21 03:49:00 -
[66]
Edited by: Goumindong on 21/02/2007 03:46:19 Node breaking isnt a "sanctioned tactic"
The "sancationed tactic" is "bringing as many people as you can or is nessesary to break a camp"
What did you expect the Goons to do, say "Oh well, they have 300 people with 100 fighters and 22 bubbles on the gate so we will just sit here and do nothing while they build a titan?"
Any force that would be given an even chance to break that camp was going to break the node. No one can be faulted in bringing enough people to break the camp.
You have a number of options
1) bring enough people, node crashes
2) Dont bring enough people, lose chance to kill titan
3) Dont come, lose chance to kill titan
If option 1 is a possibility who in this game is going to pick 2 or 3 becasue the node might go down?
And how can you fault them for that? ---------------------------------------- Thou Shalt "Pew Pew" |

Richard Aiel
Caldari The Funkstars Guild
|
Posted - 2007.02.21 03:55:00 -
[67]
Originally by: Goumindong Edited by: Goumindong on 21/02/2007 03:46:19 Node breaking isnt a "sanctioned tactic"
The "sancationed tactic" is "bringing as many people as you can or is nessesary to break a camp"
What did you expect the Goons to do, say "Oh well, they have 300 people with 100 fighters and 22 bubbles on the gate so we will just sit here and do nothing while they build a titan?"
Any force that would be given an even chance to break that camp was going to break the node. No one can be faulted in bringing enough people to break the camp.
You have a number of options
1) bring enough people, node crashes
2) Dont bring enough people, lose chance to kill titan
3) Dont come, lose chance to kill titan
If option 1 is a possibility who in this game is going to pick 2 or 3 becasue the node might go down?
And how can you fault them for that?
Better than that... #4:) bring the node down do the login thing and have free reign to kill anything in the system cause everyone else is gonna be staring at a char login screen for god knows how long.
Why the hell would anyone do anything else? If done right, theres NO defense, you have almost no chance for losses, and you will always win!
Its extremely sad that instead of fixing a problem the jokers at CCP are turning them into features. Like POS and passive targeters... Like node crashing... Like bumping... |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.02.21 04:01:00 -
[68]
Originally by: Richard Aiel
Better than that... #4:) bring the node down do the login thing and have free reign to kill anything in the system cause everyone else is gonna be staring at a char login screen for god knows how long.
Why the hell would anyone do anything else? If done right, theres NO defense, you have almost no chance for losses, and you will always win!
And the goons employed tactics specifically to break the node? No, they did not. They employed the same tactics that anyone else would use; "bring more people".
The question is "could it be done in a way that would not break the node?" and if the answer is no, which, with 300 people, 100 fighters, and 22 bubbles[jebus, who needs 22 bubbles] sitting on a gate there is no tactic that will break it without also breaking the node. ---------------------------------------- Thou Shalt "Pew Pew" |

Pattonator
CRICE Corporation Lotka Volterra
|
Posted - 2007.02.21 04:07:00 -
[69]
Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins. |

Serilla
The Syndicate Inc INVICTUS.
|
Posted - 2007.02.21 04:16:00 -
[70]
Originally by: Pattonator Edited by: Pattonator on 21/02/2007 04:04:41 To the idiots who think we should have defended by not defending I don't know what to say. ... Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins.
They should let the node sink or swim, otherwise what's the point in fighting when you can just stack as many people in a system so that only 1 hostile can jump in at a time. __________________
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Gneiss Phace
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Posted - 2007.02.21 04:20:00 -
[71]
Originally by: Lubaduba 9.30 i and other 20 from our fleet are able to login and load the grid. (6am - 9.30) 3.5 hours of starring at logon screen. <snip> Like i said - its all about dedication. If ur members stayed and tried to login - there could have been a complete diffrenent situation.
When I read that, I don't see "dedication," I see "horribly broken game."
I don't personally have a stake in this war, I'd like to see both sides take beatings, but man, when it takes 3.5 hours of just TRYING TO LOG IN, the game is broken.
That seems outrageously obvious.
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Gneiss Phace
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Posted - 2007.02.21 04:25:00 -
[72]
Originally by: Tetsujin
Were most of your members closing and re-opening the client to try to get in every few minutes or did you guys just click your character portraits and then let it sit there? :\
When "intel" like this can decide a battle, what does that say about the game?
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James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.02.21 04:37:00 -
[73]
Originally by: Pattonator Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
You were really shot in the foot once you mistimed the stront to the Goon/RA primetime vs 4am in the morning for most of LV. The fact it was 4am in the morning was more or less the key thing which made the situation what it was.
Originally by: Pattonator We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Other members said that the node was obviously lagging from all the firepower you had on the grid. Which is a point - you didn't just put 450 people in one system, you put them all on the same grid, with a 100 fighters and however many drones. If the node was lagging with nothing happening, then it should have been OBVIOUS that an equivalent number of people jumping in onto the same grid again, was going to crash it. You even said, you expected to win, because people jumping in would be lagged to hell trying to load the grid. So stop being hypocritical.
Originally by: Pattonator Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins.
Restart the node. Because you shouldn't be allowed to camp a system so hard that the force required to break it isn't allowed to jump in. Why don't we just let people turn off the gates if that's to be the case.
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Hubris
Sniggerdly Pandemic Legion
|
Posted - 2007.02.21 04:42:00 -
[74]
Edited by: Hubris on 21/02/2007 04:39:13 well its funny that LV say those jumping in got an advantage.
I didn't see that advantage one bit. I jumped in with the second fleet since i was late to the fight. Coalition local was near 300 from the info on TS. I sat at a gate with the second fleet of about 150 or so on the gate. It said jumping for about 1/2 hour. No one was jumping that i saw when the node went booom.
Everyone on comms was complaining that they couldn't load. Some saw the gate and that they were in a pod and that was it.
A couple could see the insane lag causing fleet at the gate with lag inducing Fighter, drones and bubbles not even showing up for the 1 or so frames per minute. The only way the intel of the number of bubbles, fighters, and drones got out was someone waited about 20 minutes for a scan result.
Then it was like magic my client said i was jumping. WOOOTT!!!
Only to black screen for about an hour and a half.
At that point i logged out logged back in for about 1/2 hour of black screen. SO i got tired of that and filed a stuck petition to be moved.
I didn't see JV1V at all. Couldn't load couldn't do anything. Just like last time, but at least i didn't lose my ship while in black screen this time.
There is no way your defending fleet would not have crashed the node when the coalition jumped in.
It was entertaining to read spy intel about how it was the plan to get such a large defence fleet together that it would crash the node when the attackers came in. NBut that was pretty much all the entertainment i had for the night.
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HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.02.21 04:50:00 -
[75]
Originally by: Hubris
It was entertaining to read spy intel about how it was the plan to get such a large defence fleet together that it would crash the node when the attackers came in. NBut that was pretty much all the entertainment i had for the night.
lol. i think from the #'s we have all established both sides were expecting a node crash.
but you know.... keep pointing finger it really makes sense 
i'm much more interested in how ccp plans to deal with it in the future (its gonna be more and more common) as opposed to... "lv caused the crash" "no, coalition did" "nuh-uh, LV" "coalition, no take backs! touch blue make it true!"
------------------------ From here on out i'm pretty sure CAOD forums = Jerry Springer
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Iamatrader
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Posted - 2007.02.21 04:52:00 -
[76]
there wasnt that much lag in the system befor the jump ins, the first 100 odd man fleet that was decemated, and the nodecrash fleet, well we all know what happened after that

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Iamatrader
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Posted - 2007.02.21 04:52:00 -
[77]
Edited by: Iamatrader on 21/02/2007 04:49:21 dbl post
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Tetsujin
Caldari Band of Brosefs
|
Posted - 2007.02.21 04:53:00 -
[78]
Edited by: Tetsujin on 21/02/2007 04:51:00
Originally by: Pattonator
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
JV1V is like a bathtub see, it's full of water almost up to the top right, but you've been sitting in the bathtub now for an hour just enjoying the soak and the water's getting kind of cold and you need to warm it up so you turn the hot water tap on but you don't want to let any of the water that's already in the tub out because it's been so good to you for the last hour but pretty soon it will overflow and that's not really the fault of the water already in there or the water coming out of the tap it's the size of the tub that's the problem. You see?
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.21 04:55:00 -
[79]
Edited by: James Duar on 21/02/2007 04:53:19
Originally by: Iamatrader there wasnt that much lag in the system befor the jump ins, the first 100 odd man fleet that was decemated, and the nodecrash fleet, well we all know what happened after that

Since you still haven't worked it out, I'm not going to tell you what the actual target of that first fleet was, but I am going to say that you were still dependent on knowing it would take a long time to load the grid for any fleet jumping in. But what the **** did you think was going to be jumping in after that first fleet? There was still 600-800 pilots ready to come in, another 200 or so logged off in system and your defense force obviously needed a HUGE fleet in order to defeat. In what world does the node not crash here?
EDIT: Or put it this way, you still seem to be under the impression that it was only T1 cruisers and frigs that were going to be coming at you, that the coalition didn't know about the gatecamp and that the T1 gang that jumped in wasn't going in as a suicide gang with specific targets.
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Hubris
Sniggerdly Pandemic Legion
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Posted - 2007.02.21 04:57:00 -
[80]
Originally by: Tetsujin Edited by: Tetsujin on 21/02/2007 04:51:00
Originally by: Pattonator
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
JV1V is like a bathtub see, it's full of water almost up to the top right, but you've been sitting in the bathtub now for an hour just enjoying the soak and the water's getting kind of cold and you need to warm it up so you turn the hot water tap on but you don't want to let any of the water that's already in the tub out because it's been so good to you for the last hour but pretty soon it will overflow and that's not really the fault of the water already in there or the water coming out of the tap it's the size of the tub that's the problem. You see?
QFT
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Hellown
Shinra Lotka Volterra
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Posted - 2007.02.21 04:59:00 -
[81]
Of course the node is going to crash, but the way the goons ect. kept it at 100% load AFTER the crash is what annoys me. 20-30 of our 450 man fleet were able to log on to see 600+ of the swarm in local. We amassed a force during our down time, the least we should be able to do is log it on and have a freaking chance.
Shinra, the good guys. |

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.02.21 05:05:00 -
[82]
Originally by: Hellown Of course the node is going to crash, but the way the goons ect. kept it at 100% load AFTER the crash is what annoys me. 20-30 of our 450 man fleet were able to log on to see 600+ of the swarm in local. We amassed a force during our down time, the least we should be able to do is log it on and have a freaking chance.
What? So the Goons should have logged off most of their forces to give LV a fighting chance? Let me highlight the problem: you still didn't have 1000 ships, and it would be impossible to tell everyone, across 3-4 alliances, they they're not allowed to play.
This is just bull****. If LV were in the same situation during their primetime, you would've been relogging as fast as you could to try and get into the system and shoot people.
Additionally, by the time the dreads were in system, the cap yard died in 15 minutes.
The fact is, the Goons waited out the login queue like everyone else - LV got bored and went to bed. Endurance pays off.
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Brunswick2
eXceed Inc. INVICTUS.
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Posted - 2007.02.21 05:07:00 -
[83]
And to all those people complaining about the "broken game" it isn't that easy to getrid of lag and node crashes when it comes to big fleet battles.
I'm pretty sure CCP would like to get rid of one of the biggest complaints about EVE and one of the things that take up most of the dev's and GM's time.
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Hubris
Sniggerdly Pandemic Legion
|
Posted - 2007.02.21 05:07:00 -
[84]
Originally by: Hellown Of course the node is going to crash, but the way the goons ect. kept it at 100% load AFTER the crash is what annoys me. 20-30 of our 450 man fleet were able to log on to see 600+ of the swarm in local. We amassed a force during our down time, the least we should be able to do is log it on and have a freaking chance.
I doubt 600+ is a REAL NUMBER. And I also doubt 20 - 30 is a real number either.
The great thing about percentages is that they are always 95% wrong.
Stop crying. It was a lottery of who got in and who didn't.
Or could it have been dev intervention when they reset the node 6 times to give the coalition a better percentage? Ohhh tinfoilhattery time!!!!!
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Hellown
Shinra Lotka Volterra
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Posted - 2007.02.21 05:08:00 -
[85]
Goons did NOT wait out the log in que, they jumped people in from M-R which was on a different node so it did not crash, apparently jump ins get more priority than log ons. They intentionaly jumped people in to crash the node, they intentionally continued to jump people in after the node crashed to keep it at 100%.
Shinra, the good guys. |

Tetsujin
Caldari Band of Brosefs
|
Posted - 2007.02.21 05:09:00 -
[86]
Originally by: Hellown Of course the node is going to crash, but the way the goons ect. kept it at 100% load AFTER the crash is what annoys me. 20-30 of our 450 man fleet were able to log on to see 600+ of the swarm in local. We amassed a force during our down time, the least we should be able to do is log it on and have a freaking chance.
JV1V is kind of like a bathtub you see, after it starts overflowing you go, "Oh crap!" and the plug gets pulled out and all the water starts flowing out but the hot water tap wasn't turned off right so you can't really blame the hot water for that can you?
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altposter
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Posted - 2007.02.21 05:44:00 -
[87]
Originally by: Pattonator Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins.
Bolded the important bit. Finally the truth. You based your entire defense around hoping the attackers would be so lagged at the gate due to your camp that they would never load grid and be 'slaughtered' like the first 100 you like to brag so much about.
You wanted node crushing lag because that favors you. You did not want a crash. Well, you flipped a coin and it landed on the railroad tracks.
How about you stop developing plans that require lag in your favor as a factor to win and see how that works out for you.
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hotgirl933
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Posted - 2007.02.21 05:46:00 -
[88]
Originally by: altposter
Originally by: Pattonator Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins.
Bolded the important bit. Finally the truth. You based your entire defense around hoping the attackers would be so lagged at the gate due to your camp that they would never load grid and be 'slaughtered' like the first 100 you like to brag so much about.
You wanted node crushing lag because that favors you. You did not want a crash. Well, you flipped a coin and it landed on the railroad tracks.
How about you stop developing plans that require lag in your favor as a factor to win and see how that works out for you.
theres always a biased opinion at work so yes if it had have favoured one party they would be happy and the others would be upset.
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Arushia
Nova Labs
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Posted - 2007.02.21 05:47:00 -
[89]
Originally by: Pattonator Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Contradictory. You intentionally created lag at the gate, but are upset that that lag+the lag of your enemies jumping it was too much for the node to handle?
Quote:
Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins.
Restart. Jump/login queues artifically limit how many attackers can enter at a time, favoring the defenders, that's why CCP removed them.
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Pattonator
CRICE Corporation Lotka Volterra
|
Posted - 2007.02.21 06:06:00 -
[90]
Edited by: Pattonator on 21/02/2007 06:05:29 I said we expected lag. I didn't say that we expected lag would bring us the victory. Are you new to Eve? If your noobish a** didn't know there was lag in Eve then please quit now.
Again we knew that the system was under stress is not the same as we wanted the node to crash. Any node crash would be to our disadvantage as we would not hold our gate camp. We expected that if the node did crash that everyone would crash. The vast majority of the oncoming horde never did crash. Some have complained that it took them a half hour to jump in while it took hours to login.
Let me think which I would prefer to wait.
Quote: Restart. Jump/login queues artifically limit how many attackers can enter at a time, favoring the defenders, that's why CCP removed them.
So the new system has been shown that it vastly favors the attacking force. No point trying to defend a system with a single gate entry if the node can me crashed and the entire defending fleet erased from the map.
Some many claim that they wanted to fight. Was there a fight? CCP's inept system prevented a fight.
Then there are idiots saying that we had too many people trying to defend a key POS while others are saying that we were too few. Which is it? The second goon wave may not have been all T1 but they would have been facing an entrenched force.
LV had about 450 pilots in system. Goons say that had 1,000. If the fight played out and an LV pilot lost his ship or was podded the would be back in the fight within minutes while Goon pilots had to come another 15 jumps to get back into the fight. So you can't even look at this as a straight numbers game.
Why is it whining to say that I wanted to fight and was prevented from doing so. You carebears who don't want to fight shouldn't complain about LV saying that we never got the fight that we were prepared for despite the time of day. |
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