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Osiris Warp
E X O D U S Imperial Republic Of the North
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Posted - 2007.02.21 06:07:00 -
[91]
Originally by: Arushia
Originally by: Pattonator Edited by: Pattonator on 21/02/2007 04:04:41 What LV expected was the gate would be lagged, not the system crashing. We heard the number of forces that were coming and we rallied. To the idiots who think we should have defended by not defending I don't know what to say.
We've proven that the node was stable with the current numbers in system so stop saying that LV made the system unstable.
Contradictory. You intentionally created lag at the gate, but are upset that that lag+the lag of your enemies jumping it was too much for the node to handle?
Quote:
Simple question that you should honestly answer: When system starts becoming unstable is the best solution to restart node or limit the number of jumpins/logins.
Restart. Jump/login queues artifically limit how many attackers can enter at a time, favoring the defenders, that's why CCP removed them.
Agreed LV are just havin a whinge cause there plan of killing RAGOON 5 or 6 at a time as they Laged through the gate was foiled from node crash.
So stop whinging LV just get on with the game you keep saying OH NO we wanted a fair fight but all ur actions before seem to point to trying to Lag out RAGOON so you can kill them as they slowly lag through a gate you never wanted to fight 300 - 1000 in an open battle and tbh i dont blame you who the hell would want to fight that.
But comeon its over you lost accept it "ACHTUNG! Osiris Warp may actually be a spider-human hybrid
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Osiris Warp
E X O D U S Imperial Republic Of the North
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Posted - 2007.02.21 06:10:00 -
[92]
Originally by: Pattonator
Why is it whining to say that I wanted to fight and was prevented from doing so. You carebears who don't want to fight shouldn't complain about LV saying that we never got the fight that we were prepared for despite the time of day.
Um i bet Cyvok and D2 titan pilot would have loved to fight eh dont you reackon instead they where loged off just like you so dont feel like ur the only ones that lose titans to LOGED OFF errors "ACHTUNG! Osiris Warp may actually be a spider-human hybrid
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hotgirl933
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Posted - 2007.02.21 06:12:00 -
[93]
the lag is regrettable i think but still an aspect of the game
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Serrano Balthar
Section XIII Tau Ceti Federation
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Posted - 2007.02.21 06:13:00 -
[94]
hum yesterday we siege a POS. 320 PPl in local ...
i was transfering strong and ... when i see a things.
I get 0 (when i mean 0, no lag, instant response), surprised i ask on TS.
Nobody get lags, kudo to ccp to improve each time the lag issue.
----------- Igvar Thorn arn ! |

Okkie2
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Posted - 2007.02.21 07:44:00 -
[95]
Originally by: Osiris Warp
Agreed LV are just havin a whinge cause there plan of killing RAGOON 5 or 6 at a time as they Laged through the gate was foiled from node crash.
Lag at the gate would also be bad for LV. They were planning to kill as much hostiles as possible as they entered the system. Much lag would result in nobody being able to shoot and more RAgoons to enter the system. Because RAgoon had more people this would have been a big advantage for them (just like the node crash)
BTW, i'm on neither side in this war, but imho it's just plain wrong if the outcome of a battle is determined by a node-crash
Quote:
So stop whinging LV just get on with the game you keep saying OH NO we wanted a fair fight but all ur actions before seem to point to trying to Lag out RAGOON so you can kill them as they slowly lag through a gate you never wanted to fight 300 - 1000 in an open battle and tbh i dont blame you who the hell would want to fight that.
But comeon its over you lost accept it
Both sides probably would have wanted a fair fight. LV because they would have had a chance to kill as much hostiles as possible and put their POS back online (and ready for another reinforcement thus winning time). RAgoons because they had much more ships and therefore had a good chance of winning the battle and killing a lot of LV. But as i said before it's just wrong a battle is won because of a node-crash.
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Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.02.21 08:03:00 -
[96]
The node crash was caused as much by LV tactics as by RedSwarm from my readings of the situation.
You had 15 to 20 bubbles on the Jump in Gate. This forced everyone to remain on the same grid overloading it and causing the node to crash. At least that seems to be the consensus.
You had a fleet of over 400 ships, 70 of which you claim were capital ships. Very few nodes in EVE can take that kind of load.
You had previously along with BoB used 2 Titans to defend the system. This necessitated that the attackers had to assemble the largest attack fleet seen to date in EVE. They fully believe their first wave perhaps even the second would be destroyed, but they hoped enough would make it through.
Thus both sides equally contributed to the node crash.
Given the recent events which cannot be mentioned I do believe the GMs have acted accordingly. They simply cannot afford to show favortism in this case when in all past cases the rulings have been as they have ruled here. Thus their decision is in accordance with restoring faith of fairness to all, and this is very important for the survival of EVE long term.
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invaderzim
A.W.M Ka-Tet
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Posted - 2007.02.21 08:06:00 -
[97]
Does ccp have the ability to swap nodes on the fly? Can they detect large fleet movements approaching a system already heavily populated? Is it possible to implement this mechanism? Is it possible to automate this mechanism? ----------------- "Oh, he's very popular Ed. The sportos, the motorheads, geeks, ****s, bloods, waistoids, dweebies, ****heads - they all adore him. They think he's a righteous dude." |

Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.02.21 08:27:00 -
[98]
Originally by: invaderzim Does ccp have the ability to swap nodes on the fly? Can they detect large fleet movements approaching a system already heavily populated? Is it possible to implement this mechanism? Is it possible to automate this mechanism?
From what I've read Valar ( I think I'm spelling that right) was brought out of bed. He did attempt to fix the node and did switch it to a Jita like node from a laptop at the edge of his bed at home.
Automation of it would be good and perhaps the devs will put that into place.
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prsr
Gallente JuBa Corp Lotka Volterra
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Posted - 2007.02.21 08:40:00 -
[99]
Originally by: Bienurdau Hywoaf
You had 15 to 20 bubbles on the Jump in Gate. This forced everyone to remain on the same grid overloading it and causing the node to crash. At least that seems to be the consensus.
Stop whining about bubbles, i loaded that system twice within 10 seconds when jumping in before the action. Nobody cares who caused the node crash if anyone at all. All we care about is that we had a very good chance to take out all the hostiles that wanted to attack us that night nevermind what all the experts among our enemies are claiming.
When answering the petition CCP denied there is a difference getting into the system when you're logged in there and jumping/cynoing in there.
CCP can resolve petitions however they want, we just want the explanation make sense and be true to the facts which it is not. -- .sig apathy ftw |

Otellus
Imperial Shipment
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Posted - 2007.02.21 08:41:00 -
[100]
Switching a node means you have to take it down (restart) it first. So its not entirely 'on the fly'.
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Kalroth
The Initiative
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Posted - 2007.02.21 08:41:00 -
[101]
Man I'm tired of seeing all these RAGOON (+ various biaches) who cried, whined, cried, whined and cried some more when the whole BoB thing was going on now have made a complete U-turn about exploiting because it's now done by them.
WHERE IS YOUR MORALS NOW?
Right - out the window as you stand to gain from the exploiting/unfair advantages.
As I see it - this willing crashing a node, causing grief for a huge amount of players vastly outweighs a few crappy blueprints etc.
GG RAGOON & Co. for being the universe's biggest hypocrits! And to CCP for validating their exploiting as a tactic - crashing a node ON PURPOSE should never be allowed!
I guess CCP are more worried about the subscribing totals from GoonSwarm than their own EULA....

<sig> 0x4B656972657473752C20746865 0x0D0A 0x57616E7420746F206A6F696E20436F7265546563683F 0x4D657373616765204B616C726F7468206E6F7721 </sig> |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.21 08:44:00 -
[102]
Originally by: Pattonator 5) LV's defense numbers and bubbles did not lag out the system. The first wave of goons that jumped in which were all T1 frigs and cruisers were annihilated without too much lag and we have fraps to prove this. What killed the node was RAGOONS doing mass logons as they all jumped in. Then your plan to jump more waves after the node crashed succeeded. We had covert ops in M-RP who watch your forces jump through the gate unhindered. When we finally got one on in JV1 we could tell that jump-ins had very little delay compared to the log-ins. Please deny this fact to show your dishonesty.
So let me get this straight. Because your enemy did not form a nice orderly queue in order to be annhilated; the node crashed; and now you're upset?
LV had the advantage through a heavily bubbled gate, scouts, and a large capital fleet; it would have taken a forc 1.5-2.0 times the size of yours to do anything. The only things RAGOON could have done is jump their fleet in en-masse (which is what they did), or pack up and go home.
It is a sad fact though that the nodes cannot support fights on this scale, and as your GM says, the knife cuts both ways (what if LV had jumped from J1V into the RAGOON system, crashing it in the process?).
To be honest though. Titans arent all that great. Sure, they do lots of kills when they go bang, but getting people lined up to look at that bang is sometimes like herding cats.
What I do the rest of the time - Vote for a Jita bypass! |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.02.21 08:45:00 -
[103]
Reading through this you've got LV saying they were staring at login screens while the coalition had priority, but then you have coalition pilots here giving real examples of staring at black screens trying to jump in...
So all in all it probably was no different for those logging in vs. those jumping in, and everyone but a lucky few were lagged out.
Well **** happens, but like they say, lag affects all. 
----------
Video - 'War-Machine' |

Caia
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Posted - 2007.02.21 09:39:00 -
[104]
In a perfect world, er galaxy, lag wouldn't be an issue. But this ain't perfect. I started EVE during the summer of '05. It was lag heaven. I keeped getting disconnected, or stuck, or both, and THEN shot down. Joy. Eve was going through some growing pains at the time.
Fast forward 6 weeks and everything is working great. Minimal lag, never stuck, and I'm still being blown up. Eh, 2 out of 3 ain't bad. CCP generally does a good job with hardware/software issues.
Let's be fair, the OP's corp loaded the system to the breaking point. The only way they could be attacked is if the attackers had at least as many ships. Well, they did and attacked and the node blew up. Is anyone here surprised?
So, we can let a group of 400 players own a system simply by being there 23/7. No one would be able to attack without them being labled exploiters.
OR... We can have the node crash when such an event happens. You know, as much as it sucks, the second option is a lot more fair than the first.
Now, ideally, CCP could adress this issue. Being able to automatically give a node more priority as it gets more populated, for example. I'm fairly certain this is possible, I'm just not at all certain how hard it would be to implement.
I have to say I agree with CCP. It was as "fair" as it can be.
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Jags
Minmatar M. Corp Lotka Volterra
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Posted - 2007.02.21 09:42:00 -
[105]
What is forgotten about is the admitted (in another thread) 300+ logged off by the attackers already IN SYSTEM. Hence why LV had to have the numbers there to defend. If we defended one jump out they wouldve had free reign over attacking the POS just by logging on those already there.
TBH I think we did all we could do , camp the entry gate massively , pray the node holds and we get to kill them as they try to jump in.
Jump queues would IMO have stopped the node crashing and give us a chance to see if our defence wouldve worked.
Is a difficult call to make whether it wouldve given the numbers against us , IMO it wouldve had a 75%+ chance of success.
As I said when talking to KIATolon and Hippoking in JV local last night , it was a chance for EVE to have a truly legendary battle which was pulled from under our feet by CCPs woefully inadequate node handling ability.
The fact that CCP have now officially sanctioned node crashing as a way of winning a battle will be the end of EVE as we know it. A 500 alt fleet flying ibis could crash a node allowing the true attackers to cyno/jump in to the target system as it comes back up from its crash.
Disappointing response from the GMs tbh , makes me think they truly dont understand the game and how its mechanics work.
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Darken Two
Gallente Hybonashi Industries Kith of Venal
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Posted - 2007.02.21 09:51:00 -
[106]
Originally by: Jags What is forgotten about is the admitted (in another thread) 300+ logged off by the attackers already IN SYSTEM. Hence why LV had to have the numbers there to defend. If we defended one jump out they wouldve had free reign over attacking the POS just by logging on those already there.
TBH I think we did all we could do , camp the entry gate massively , pray the node holds and we get to kill them as they try to jump in.
Jump queues would IMO have stopped the node crashing and give us a chance to see if our defence wouldve worked.
Is a difficult call to make whether it wouldve given the numbers against us , IMO it wouldve had a 75%+ chance of success.
As I said when talking to KIATolon and Hippoking in JV local last night , it was a chance for EVE to have a truly legendary battle which was pulled from under our feet by CCPs woefully inadequate node handling ability.
The fact that CCP have now officially sanctioned node crashing as a way of winning a battle will be the end of EVE as we know it. A 500 alt fleet flying ibis could crash a node allowing the true attackers to cyno/jump in to the target system as it comes back up from its crash.
Disappointing response from the GMs tbh , makes me think they truly dont understand the game and how its mechanics work.
Question is, what would you have them do?
CCP have pretty much painted themselves in a corner with the whole cheating fiasco. They cannot take the risk of appearing biased towards any side.
Also to be considered is that if the reimbursed LV for this particular case of server instability, it opens up a whole can of worms with regard to past incidents where people were not reimbursed.
And tbh you can't blame LV for the measures they took to protect the system and neither can you blame the GOONS for the measures they took to counter the defense fleet. Any talk of either side exploiting in this particular instance is pure unadulterated bullcrap.
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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Zeveron
Generals Of Destruction Syndicate X-PACT
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Posted - 2007.02.21 10:02:00 -
[107]
Originally by: Darken Two
Originally by: Jags What is forgotten about is the admitted (in another thread) 300+ logged off by the attackers already IN SYSTEM. Hence why LV had to have the numbers there to defend. If we defended one jump out they wouldve had free reign over attacking the POS just by logging on those already there.
TBH I think we did all we could do , camp the entry gate massively , pray the node holds and we get to kill them as they try to jump in.
Jump queues would IMO have stopped the node crashing and give us a chance to see if our defence wouldve worked.
Is a difficult call to make whether it wouldve given the numbers against us , IMO it wouldve had a 75%+ chance of success.
As I said when talking to KIATolon and Hippoking in JV local last night , it was a chance for EVE to have a truly legendary battle which was pulled from under our feet by CCPs woefully inadequate node handling ability.
The fact that CCP have now officially sanctioned node crashing as a way of winning a battle will be the end of EVE as we know it. A 500 alt fleet flying ibis could crash a node allowing the true attackers to cyno/jump in to the target system as it comes back up from its crash.
Disappointing response from the GMs tbh , makes me think they truly dont understand the game and how its mechanics work.
Question is, what would you have them do?
CCP have pretty much painted themselves in a corner with the whole cheating fiasco. They cannot take the risk of appearing biased towards any side.
Also to be considered is that if the reimbursed LV for this particular case of server instability, it opens up a whole can of worms with regard to past incidents where people were not reimbursed.
And tbh you can't blame LV for the measures they took to protect the system and neither can you blame the GOONS for the measures they took to counter the defense fleet. Any talk of either side exploiting in this particular instance is pure unadulterated bullcrap.
CCP should have end hostilities on the node till it gets reinforced, then allow an epic fleetbattle occur.
They didnt do that, and now we have this: 1. LV is f..ed up. 2. Ragoons cannot enjoy their victory
I dont know what they can do now, but claiming that crashing the node is a valid tactc and giving the attacker the priority advantage is nonsense, insane as a matter of act.
At least admit it CCP, you done wrong on that case, and some of the players may forgive you ----------------------------------
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Venkul Mul
Gallente
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Posted - 2007.02.21 10:09:00 -
[108]
Originally by: Fubear
Originally by: Haas Tabris LV lost the fight because the adjacent node supporting M-R did NOT crash. So, as soon as the JV1V node was reset, their fleet could begin jumping into the system. The LV fleet had to go back to their login screens, log into the game, and then wait in queue to get back into the system. This gave the goonfleet an unfair advantage. It's really about that simple.
Let me get this straight... you are now complaining that other nodes didn't crash? In that hour and a half it took for you to log in, a Goon could have logged into Jita and autopilot down to that system and jumped in. Are you then to petition that they didn't take the Jita node offline because of the battle?
The most fair method of determining the outcome of a battle like this is to let things play out as they did. Both sides got hit equally with the crash, both had equal chances of logging back in, and I assume jump-ins had the same lag or a queue or something.
If you got your stuff back, the whole fight would have to be done over and the same thing would just happen again. The battle took place, **** happened, you lost, get over it and stop crying all over the forums already!
Tri tath in Jita when it is busy: loggin in with a character in Jita is very slow and painful, with a god chance to get struck, jumping in will require some time, but it is possible. So after the crash the advantage is cleary for the force jumping in.
A solution could be to implement a "queue" for the jump in in system, someting like 1 player logging in system, 1 player jumping in. The fortified position at the gates would be still busted, but at least the defending force would have a chance to re-entrench.
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prsr
Gallente JuBa Corp Lotka Volterra
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Posted - 2007.02.21 10:14:00 -
[109]
Originally by: FireFoxx80
So let me get this straight. Because your enemy did not form a nice orderly queue in order to be annhilated; the node crashed; and now you're upset?
Stop trolling and read pls. You're just setting up strawmen.
Originally by: FireFoxx80
It is a sad fact though that the nodes cannot support fights on this scale, and as your GM says, the knife cuts both ways
The knife cut both ways for the people that ctd in JV1. Not for the people jumping/cynoing in which is the whole friggin' point that you've managed to miss in your great contribution to this thread. After the last node crash the only people getting into JV1 en masse were our enemies coming in from another system while the 450+ defenders in JV1 could do nothing but stare at login screens with a few exceptions. CCP is deliberately ignoring the broader situation in their petition response.
Originally by: FireFoxx80
(what if LV had jumped from J1V into the RAGOON system, crashing it in the process?).
And leave JV1 to the 300+ people that logged off in the system earlier... right, sure thing man.
-- .sig apathy ftw |

Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.02.21 10:58:00 -
[110]
Originally by: prsr
Originally by: Bienurdau Hywoaf
You had 15 to 20 bubbles on the Jump in Gate. This forced everyone to remain on the same grid overloading it and causing the node to crash. At least that seems to be the consensus.
Stop whining about bubbles, i loaded that system twice within 10 seconds when jumping in before the action. Nobody cares who caused the node crash if anyone at all. All we care about is that we had a very good chance to take out all the hostiles that wanted to attack us that night nevermind what all the experts among our enemies are claiming.
When answering the petition CCP denied there is a difference getting into the system when you're logged in there and jumping/cynoing in there.
CCP can resolve petitions however they want, we just want the explanation make sense and be true to the facts which it is not.
I can tell you didn't bother to read my whole post. Because if you had you would have seen that actions taken by both sides contributed to the node crash.
That many warp bubbles forced everyone to remain on the same grid, while not alone the only contributing factor it was a factor in the node crash.
Stop whining that you aren't going to be reimbursed. ASCN was never reimbursed, G was never reimbursed. Huzzah was never reimbursed. Noone previously has been reimbursed in such cases. Why should you be any different?
You've filed the petition, it was denied, accept it and move on.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.02.21 11:08:00 -
[111]
Edited by: DarkMatter on 21/02/2007 11:10:10 It's really sad this game has come down to node crashing and login lottery...
If that's what 0.0 space is going to be about in the future, I really don't want any part of it tbh...
Some of you may be able to not let these things bother you, but they sure as hell bother me... It's like buying a brand new car that may or may not run in heavy traffic, depends on a lottery whether or not you get to work that day... Sorry, that's utter crap... CCP's game is crap, and they can't make it smell any better to me no matter what content they add in the future.
It's a pretty disgusting feeling to continually support this game for so long, and then feel like there is no hope for it. The one light at the end of the tunnel for me was always empire building & fleet battles to defend/attack said empires. That's not even possible right now unless you want to plan around node crashes and paying to wait at the login screen for hours... For those who like to do that, you must be in heaven, you don't even have to engage in a real battle... GJ to you, and enjoy 0.0 space.
Building the homestead
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.21 11:11:00 -
[112]
Originally by: Jags The fact that CCP have now officially sanctioned node crashing as a way of winning a battle will be the end of EVE as we know it. A 500 alt fleet flying ibis could crash a node allowing the true attackers to cyno/jump in to the target system as it comes back up from its crash.
Yes, because clearly the node wouldn't have crashed if 450 T2 sniper battleships had jumped in instead?
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Lubaduba
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Posted - 2007.02.21 11:18:00 -
[113]
Originally by: Hellown Goons did NOT wait out the log in que, they jumped people in from M-R which was on a different node so it did not crash, apparently jump ins get more priority than log ons. They intentionaly jumped people in to crash the node, they intentionally continued to jump people in after the node crashed to keep it at 100%.
Originally by: Hellown Of course the node is going to crash, but the way the goons ect. kept it at 100% load AFTER the crash is what annoys me. 20-30 of our 450 man fleet were able to log on to see 600+ of the swarm in local. We amassed a force during our down time, the least we should be able to do is log it on and have a freaking chance.
Complete BS. After the node crashed - the only ones jumping from m-r was the RA fleet. Well there were about 5-6 goonies with us too. All other goons LOGGED IN after the crash INSIDE jv1v. And they had the same chance as u. Like i said before from the whole RA fleet - only about 20 people were able to jump finally in. Local was 480 with 80 LV's.
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Zeveron
Generals Of Destruction Syndicate X-PACT
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Posted - 2007.02.21 11:24:00 -
[114]
Originally by: Lubaduba
Complete BS. After the node crashed - the only ones jumping from m-r was the RA fleet. Well there were about 5-6 goonies with us too. All other goons LOGGED IN after the crash INSIDE jv1v. And they had the same chance as u. Like i said before from the whole RA fleet - only about 20 people were able to jump finally in. Local was 480 with 80 LV's.
And thats LVs point. You gained advantage of the situation. They had 400 b4 the crash and 80 after the crash. You had 50% of your forces and they 20%, if the numbers tou say here are correct. ----------------------------------
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.21 11:27:00 -
[115]
Originally by: prsr
Originally by: FireFoxx80
(what if LV had jumped from J1V into the RAGOON system, crashing it in the process?).
And leave JV1 to the 300+ people that logged off in the system earlier... right, sure thing man.
So either way you were damned.
I agree with you though, node mechanics need a serious looking into.
What I do the rest of the time - Vote for a Jita bypass! |

Noriath
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Posted - 2007.02.21 11:27:00 -
[116]
This is completly stupid... Eve just isn't fun anymore, whenever something "great" gets accomplished it's not because someone has the better strategy or more people, it's because some bugged/broken game mechanic works to their advantage in a major way.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.21 11:29:00 -
[117]
Originally by: Zeveron
Originally by: Lubaduba
Complete BS. After the node crashed - the only ones jumping from m-r was the RA fleet. Well there were about 5-6 goonies with us too. All other goons LOGGED IN after the crash INSIDE jv1v. And they had the same chance as u. Like i said before from the whole RA fleet - only about 20 people were able to jump finally in. Local was 480 with 80 LV's.
And thats LVs point. You gained advantage of the situation. They had 400 b4 the crash and 80 after the crash. You had 50% of your forces and they 20%, if the numbers tou say here are correct.
And as has been repeatedly stated, lots of people were logged in unable to move, control their ship or load whatever grid they were on before the node crashed again, yet the LV posting here act like somehow this was only affecting them when they got into the game.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.02.21 11:32:00 -
[118]
Edited by: DarkMatter on 21/02/2007 11:33:16
Originally by: Noriath This is completly stupid... Eve just isn't fun anymore, whenever something "great" gets accomplished it's not because someone has the better strategy or more people, it's because some bugged/broken game mechanic works to their advantage in a major way.
That's so damn true.
Either your lose and feel cheated, or you win and feel embarrassed and the victory is hollow.
I don't log on to EVE for either of those, but that's all we have right now...
The hollow victory is the lesser evil, and many are clinging to that right now...
I don't know what the answer is, but it appears CCP doesn't either. I'm not sure where to go from here. I have more invested in this game than many other pursuits in my life, that's sad, but that's the truth... Maybe a new hobby is in order lol.
Building the homestead
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Van'Klomp
Minmatar RedSun Inc
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Posted - 2007.02.21 11:32:00 -
[119]
Edited by: Van''Klomp on 21/02/2007 11:29:24 I'm pretty new to the game but have ambitions to join a corp in an Alliance such as LV, BOB, etc. I've been getting to know some of the guys in LV who are pretty decent and have given me alot of help, and I mean ALOT. But I've also met and gotten to know a few from Curse (who podded my alt :)), a couple of Goons and I also think somebody from Dusk & Dawn (and these guys are equally cool).
Apology for caps.
THIS IS A GAME
I am sure all pilots involved would prefer a straight, fair and lag-free fight... Yes, No? I am also sure that all pilots are passionate about their Alliances, as illustrated by the flaming that seems to have erupted here.
If LV would like a CCP explanation regarding node/server/system stability in public then fair enough, they are well within their right to do so and players of other affiliations should leave the thread alone. Likewise, if other players have an opinion of LV then you are entitled to that, but flaming does nothing to improve or resolve the situation (see the previous thread for proof).
CCP have alot of work to do, I bet we ALL agree on that.
Ultimately CCP have the final say here, so just get on with playing the game.
P.S. http://www.slavebritain.org.uk/ - This is my "noble" bit, sign the petition and help peoples lives improve! *------* SLAVE-BRITAIN // SIGN THE PETITION
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.02.21 11:35:00 -
[120]
Quote: Ultimately CCP have the final say here, so just get on with playing the game.
True, but the game is broken, I guess it's hard for me (and many others I suspect) to invest any real time and energy into something that is a failure...
If my alliance was wining the node crash battle, I'd feel the same way...
Building the homestead
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