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Thread Statistics | Show CCP posts - 1 post(s) |

Mesacc
New Big Dog Mining
19
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Posted - 2016.06.03 13:35:47 -
[121] - Quote
Aves Asio wrote:If you took the effort to find all the feedback threads and read them you will find that all the issues have been laid out to the devs but they remain unaddressed.
The silence on this issue could only mean two things, either they dont care enough to address them or they dont know how to address them.
In any case the smart decision would be not to remove a proven, stable tool and replace it with something that is still a work in progress, if even that.
Your right. I have been following every thread on the camera and of the 3 main issues- no custom tracking point/pan speed, zoom and uneven up/down vs left right scrolling, I have not seen one reply from them.
They added right click/look option which tells me they can make the camera however they want it. Why not address these issues? Why not make the tracking point moveable? Why not give us sliders to adjust zoom and up/down scrolling? It doesn't make sense to me. I'm not anti-new camera and i understand old code needs to be replaced but what we have is half-assed and clunky. Considering how junky most other new games are now days, I guess I expect better from CCP.
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Varren Dar'khel
Starforged Ascendancy Order of the Exalted
54
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Posted - 2016.06.03 20:03:47 -
[122] - Quote
Galendil wrote:Now I remember why I never read the official EVE-Online forums.
You're reading them now you ignorant ****. You don't like our opinions fine, then don't ******* read them.
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Crosi Wesdo
War and Order
1936
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Posted - 2016.06.03 21:12:05 -
[123] - Quote
I think ive managed to figure out whats wrong with the zoom on the orbit camera.
Once you zoom out beyond a certain point, into the zoom levels that are practical for kiting (you cant see your ship model and can only see other brackets). The increments of zoom as very large. Its very hard to get a zoom level that i am comfortable with since there are no micro adjustments, there are only huge leaps of zoom.
The result there being so few increments of zoom, is that the zoom becomes far too fast on my ratchet-less mouse. And even if i turn the ratchet on it rarely feels like im at the zoom level i would want.
On the old camera, i could make slight adjustments all the time, to help with my situation awareness and judge the distance of ships using parallax.
With this camera, the movement between zoom 'levels' are smooth, but the distance between them is huge once you are at the kind of zoomed out view required for nano-kiting.
Add this to the generally slow to respond camera panning and the extra input needed to look up and down and i am left with far less confidence that the game is going to allow me to do what i used to be able to do. |

Angry Arnst
W.O.R.M-S.W.A.R.M Spartan Republic
2
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Posted - 2016.06.04 03:46:43 -
[124] - Quote
So whos bright idea was it for new camera it fooking suxs and being older player I like the old camera much better. I don't see why CCP can add it as option use or not like did new map and scan probes I like new map but prefer old scan map I like have same option for camera. Come on CCP quit messing with game every week damn. MAKE IT OPTION ATLEAST . Also old camera if scroll over load out showed optimals and such I like that a lot better also can adjust fast on fly now it only a circle okay unless changed ammo it use be odd ranges for optimal not even so wtf another reason want option so can use old camera which I like a lot better and more comfortable unless CCP plans on supplying me plex for ship loses for retraining in pvp add option use or not period end subject |

Octavius Gaius
Row Row Fight the Power Test Alliance Please Ignore
4
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Posted - 2016.06.04 04:14:00 -
[125] - Quote
Ok the new camera is getting better. However I still have a few problems.
1. The Reduced amount of Zoom (FOV) compared to old camera, I need the extra zoom for making insta-undocks perfectly aligned. Plus I just like the increased amount of zoom the old camera had. I don't care if when I zoom in all the way if "space Looks pixelated" please give back the more powerful FOV of the old camera please.
2. The different mouse sensitivity between horizontal and vertical.
3. I like that you added right click look option space, But why does it not work in stations like It previously did in the past? |

Samantha Caldwell
Federal Navy Academy Gallente Federation
1
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Posted - 2016.06.05 18:59:34 -
[126] - Quote
One more thing that may have been mentioned already. Why does the zoom position reset on every jump? Can you please fix this, its incredibly annoying having to zoom in every single jump. It's even worse when you're in something like a travel interceptor. |

Strykr X
X-COM Navy SpaceMonkey's Alliance
15
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Posted - 2016.06.05 19:04:47 -
[127] - Quote
Custom Tracking Position. That's all I wanted from the new camera :( |

Sergey Hawk
The Sith Syndicate REFORD
35
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Posted - 2016.06.07 14:40:50 -
[128] - Quote
Quote:Patch notes for May 2016 Release 1.3 Published on Tuesday, June 7th, 2016 Defect Fixes: Miscellaneous:
- A few small improvements to make New Eden a better place for everyone.
Seriously, CCP? Seriously? When you lift your lazy asses and start releasing fixes for your "awesome" new camera? When Custom Tracking Position will be added to new camera?? When you fix ultra fast zoom with Dymanic Center Offset? Wait, I do not need DCO if you add CTP. When you synchronize sensitivity for X,Y camera axes?? Just do not tell me that this piece of crap you called camera works as intended.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Oraac Ensor
706
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Posted - 2016.06.07 15:33:36 -
[129] - Quote
CCP Turtlepower wrote:Carrion Crow wrote:Why oh why do I now have to click "track" to track targets with the camera? Why are you making work for us?
Shift+C will toggle auto tracking on, please try that. CCP Turtlepower
Shift+C is Reconnect to Lost Drones. |

Rumbless
43
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Posted - 2016.06.08 11:13:42 -
[130] - Quote
2 patches and still no patch notes. I have no idea what you are doing to my game. Your game. Err our game? .. Just your game then. |
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ISD Max Trix
ISD Community Communications Liaisons
269
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Posted - 2016.06.09 14:23:40 -
[131] - Quote
Working on getting this thread back on track. You post is important to us. Please stand by.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Sergey Hawk
The Sith Syndicate REFORD
38
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Posted - 2016.06.10 06:39:54 -
[132] - Quote
You have removed my comment with important questions to which for three months we have not received any response. We are customers. Our subscription pay developers salary. And if developers not answered for our important questions for 3 months and nothing fixed and instead they exclude old working camera, then we have the right to use the word "lazy". Well, I will write the question again.
- When will be added Custom Tracking Position for new "awesome" camera?
- When ultra fast zoom with Dynamic Center Offset will be fixed?
- When we will have identical sensitivity for X,Y camera axes?
- When will be removed unnecessary intermediate centering of camera before starting rotation?
CCP please answer this questions with specific dates and not with vague "SOONGäó"
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Raferau
The Scope Gallente Federation
1
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Posted - 2016.06.10 09:41:16 -
[133] - Quote
Why ohh Why after all this time do we still have to reload overviews and other stuff when you just change the launcher?
You undock look at overview and are blind |

Raferau
The Scope Gallente Federation
1
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Posted - 2016.06.10 09:44:25 -
[134] - Quote
Why does tactical overlay now only show effective range of mods in the horizontal plane ? range of mods is a sphere not flat !!!! |

Mesacc
New Big Dog Mining
20
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Posted - 2016.06.10 10:38:05 -
[135] - Quote
Sergey Hawk wrote:
CCP please answer this questions with specific dates and not with vague "SOONGäó"
I'd be happy with SOON over the silence we have been getting. Not a word so far so we dont even know if these features are being considered. |

Killer NenYim
Black Scorpions Inc Infensus
10
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Posted - 2016.06.10 22:06:23 -
[136] - Quote
this post is a copy of my original post, minus the bit where someone was flaming someone else, which is why ISD pulled it down I'm guessing even when it was quoting someone else and not me doing the flaming
normally i would agree with you, but the way the camera behaves ATM is making me SICK, the movement isn't fluid, mainly its the way the camera behaves when zooming out and when I'm taking gates, - when zooming in/out the goes slow then goes super fast. fast then really slow, try it and see for yourself (this action will make people feel sick due to motion sickness, something i didn't have a issue with before the new camera was mandatory) - moving left to right and up and down requires to different inputs, i have to move twice as far to look up as i would to turn my camera left, again this is a brain thing that helps cause motion sickness, again this is a problem (not as big a issue as the first point) - when i take gates the camera accelerates slowly then goes extremely fast without giving me a point to focus on (no ship to look at as i accelerate) and that again dude to the nature of the acceleration, it causes motion sickness, again something i didn't have a issue with when using the old camera, the old camera was at a good acceleration/speed
i like to point out this is the first game that has EVER! given me motion sickness to any degree, and it has only come about since the changes to the new camera
i hope this helps you, hell even some of my corp m8's didn't notice the change until l pointed it out, some like it, others do not. |

Sergey Hawk
The Sith Syndicate REFORD
38
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Posted - 2016.06.11 07:23:54 -
[137] - Quote
Quote:- when i take gates the camera accelerates slowly then goes extremely fast without giving me a point to focus on (no ship to look at as i accelerate) and that again dude to the nature of the acceleration, it causes motion sickness, again something i didn't have a issue with when using the old camera, the old camera was at a good acceleration/speed This occurs not only during gate jump, but then when we switch targets with autotracking enabled. If one target ahead of ship and another one behind the ship, then after target selecting camera rotates at such high speed that pilot can fall from the chair. And this "feature' of the new camera NASA wants to use in its training program for astronauts.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
97
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Posted - 2016.06.11 20:08:02 -
[138] - Quote
ISD Max Trix wrote:Removed some post for the above reasons. Thread Opened.
You removed my post with a list of problems to fix. That's nothing to do with moderation. I'm happy Lazarus has a good memory. Here's my post, and i'll add a couple of things to fix.
1) Give the old camera back
or
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
Moreover, you need to:
1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify. 2/ Either make all Overview Icons the same size, or get back to the old ones. Right, most of them are too small. 3) Get the sliders back for choosing UI colors. Less choice isn't a good thing. 4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing. 5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason. 6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid. 7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day.
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ISD Max Trix
ISD Community Communications Liaisons
269
|
Posted - 2016.06.11 22:46:00 -
[139] - Quote
Quote: 12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category.
I have removed a post for the above reason. If you have an issue with the way the forums are moderated please fill a support ticket.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|

Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
97
|
Posted - 2016.06.12 20:12:58 -
[140] - Quote
Deleting feedback isn't moderation. Again, Lazarus to the rescue.
1) Give the old camera back
or
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
Moreover, you need to:
1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify. 2) Either make all Overview Icons the same size, or get back to the old ones. Right now, most of them are too small. 3) Get the sliders back for choosing UI colors. Less choice isn't a good thing. 4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing. 5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason. 6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid. 7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day. |
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Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
97
|
Posted - 2016.06.13 09:34:33 -
[141] - Quote
Not quite the same. Feedback was askef, feedback is given. It's quite simple really: don't remove feedback.
1) Give the old camera back
or
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
Moreover, you need to:
1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify. 2) Either make all Overview Icons the same size, or get back to the old ones. Right now, most of them are too small. 3) Get the sliders back for choosing UI colors. Less choice isn't a good thing. 4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing. 5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason. 6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid. 7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day. |

Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
97
|
Posted - 2016.06.13 16:36:21 -
[142] - Quote
Again: feedback was asked, feedback is given. It's quite simple really: don't remove feedback.
1) Give the old camera back
or
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
Moreover, you need to:
1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify. 2) Either make all Overview Icons the same size, or get back to the old ones. Right now, most of them are too small. 3) Get the sliders back for choosing UI colors. Less choice isn't a good thing. 4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing. 5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason. 6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid. 7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day. |

Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
97
|
Posted - 2016.06.13 20:16:35 -
[143] - Quote
CCP Phantom wrote:Please use this thread for general feedback and discussions. Should be clear enough with this. Anyway. Feedback.
1) Give the old camera back
or
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
Moreover, you need to:
1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify. 2) Either make all Overview Icons the same size, or get back to the old ones. Right now, most of them are too small. 3) Get the sliders back for choosing UI colors. Less choice isn't a good thing. 4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing. 5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason. 6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid. 7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day. |

Azahar Ortenegro
Astromechanica Maxima Astromechanica Federatis
97
|
Posted - 2016.06.14 08:50:30 -
[144] - Quote
It's a place to provide feedback when feedback is asked. Hey, here's feedback!
1) Give the old camera back
or
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
Moreover, you need to:
1) Allow us to change the UI icons. Two years later, the new ones are still a mess to identify. 2) Either make all Overview Icons the same size, or get back to the old ones. Right now, most of them are too small. 3) Get the sliders back for choosing UI colors. Less choice isn't a good thing. 4) Get back the 'old' (something like 2 years) char skin tone selection. Again, less choice isn't a good thing. 5) Remove the ads in station, or allow us to disable them permanently. Ad blockers exist and are widely used for a reason. 6) Make it so the new launcher can manage several installs of the game separately. Removing features is bloody stupid. 7) Train your moderators properly. It's the second time in less than a month that two of them abuse their powers. In my team, they would have been removed from the program before the end of the day. |

Crosi Wesdo
War and Order
1940
|
Posted - 2016.06.14 17:38:45 -
[145] - Quote
Azahar Ortenegro wrote:Here's feedback!
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
I would add f) add more increments to the zoom when zoomed to the extent that the ship is not visible.
As it is, when in the outer limits of the zoom, the increments are huge which often makes finding a zoom 'level' that is comfortable for a given situation awkward. |

Hamasaki Cross
Scumbag Logistics INC PTY LTD Tactical Supremacy
17
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Posted - 2016.06.14 20:53:48 -
[146] - Quote
ISD Max Trix wrote:Quote: 12. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a support ticket under the Community & Forums Category. I have removed a post for the above reason. If you have an issue with the way the forums are moderated please file a support ticket. 2016.06.12 23:21 Removed the same post 2016.06.13 15:42 Removed the same post. If you have issue with any CCL member file a support ticket. 2016.06.13 18:14 Removed the same post. 2016.06.13 23:16 Removed the same post. if you have issue with the moderators File A Ticket. The forums is not the place to air grievances. 2016.06.14 15:28 Removed the Same Post.
lol @ CCP
Forum: If you don't like how forum moderation is done, file a ticket. Ticket: If you don't like how forum moderation is done, post on the forum in the suggestions thread so we can ignore you. |

Mesacc
New Big Dog Mining
21
|
Posted - 2016.06.14 21:06:24 -
[147] - Quote
Since I know the ISDs are watching, i will ask them.....Think you guys could mention to the developers that we would love a little feedback from them in this feedback thread? Feedback works better when it's a 2 way street....
Thanks in advance |

ISD Max Trix
ISD Community Communications Liaisons
269
|
Posted - 2016.06.14 23:22:30 -
[148] - Quote
Removed a post discussing Forum Moderation.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|

Vol Arm'OOO
Central Co-Prosperity Union
815
|
Posted - 2016.06.17 16:35:21 -
[149] - Quote
The introduction of citadels - while mostly positive - has introduced something that imo is demonstrably bad for the game; namely invulnerable nullsec logistics. Specifically, in the past null sec groups would move jump freighters back and forth mainly through lowsec into highsec for sale and/or resupply as may be required. To do this jump freighter pilot would have to light a cyno - somewhere in an appropriate system - sometimes it would be on a gate, station or pos, depending upon the system and circumstances. In each case, depending upon the skill of pilot, luck and other circumstances, the jump freighter might be vulnerable to interdiction. For instance, the cyno might be lite too close to a station causing the jf to bounce or he might appear out of jump range from the gate. If it is lite on a pos - it would be at a perch allowing the jf to be tackled if the tackle can get there before he warps into the force field of the pos.
Now citadels have changed everything making logistics essentially invulnerable. An alliance sets up a citadel in its homesystem, the jf undocks from the citadel and is instantly immune because of tethering. The Jf jumps while immune to its destination onto another citadel where it is rendered instantly immune by tethering. Bouncing is unlikely because citadels have huge docking rings. The Jf then aligns to its high sec gate while tethered and warps in total safety to highsec.
The reason why this immunity has come about is because CCP has conflated POS'es and outposts. CCP stated that because a jf could jump straight to an outpost and dock - it wanted to retain that same usability for citadels. However, outposts were hugely expensive and could not be put anywhere. POS on the otherhand while being vastly cheaper did not afford the same protection. You could not jump into a pos forcefield to be immune. In fact, you could not garage door - where you have the pos offline jump to the tower and then turn on the forcefield either. Further as POS'es developed you could not lite a cyno within 25k of a pos.
In short for the price of about 1bil isk per citadel, a null sec alliance can now render its logistic chain wholly immune. This circumstances hurts the small pirate groups that live in lowsec the most. Many of these groups are all ready red headed stepchilden largely ignored by ccp. And while yes citadels can be destroyed - many of the smaller lowsec grps that preyed on the null sec logistics chains lack the wherewithal to go toe to toe in fleet battles with the null sec alliances as the reinforcement timers of citadels encourages.
IMO there should be no situation of perfect safety for a player, yet that is exactly what citadels currently afford the jf pilot. With citadels it is certainly odd that the most dangerous portion of the logistics trip to high sec for a jf pilot is now in high sec.
How would I fix this circumstance? Simple - as with POS'es make it so a cyno cannot be lite within 25k of the medium and large citadels. I would leave the xl alone as it is functionally the equivalent of an outpost and its cost prevents it from being abused for logistic chain immunity.
I don't play, I just fourm warrior.
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ISD Buldath
ISD STAR
393
|
Posted - 2016.06.19 04:02:36 -
[150] - Quote
Quote: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
31. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
I have further removed Posts in regards to the aforementioned Rules. You can disagree with changes without making a mess.
~ISD Buldath
Commander
Support, Training and Resources Division
Interstellar Services Department
I do not respond to EVE-Mails regarding forum moderation.
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