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Cuseppa
Tardigrade
0
|
Posted - 2016.07.02 18:44:13 -
[1] - Quote
Hey !
An idea here.
Everyone agrees with the fact that bounty are curently useless. They bring no content in the game and they are barely used to annoy new players and nothing else.
Why do not bring a "bounty hunter licence" in the game, based on the same mechanism that Wardecs.
A player (or a corporation ?) is able to buy "bounty hunter" licence from concord. there is few of them :
The gold one - Cost a lot, like 500m a week - Allow you to hunt every people who has a bounty over 150m isk on his head in HS
The silver one - Cost less, like 200m a week - Allow you to hunt every people who has a bounty over 500m on his head in HS
The bronze one - Is Cheap, like 25m a week - Allow you to kill everyone who has a big bounty on his head in HS over 1b
To avoid exploid :
- 24h delay between a bounty addition and the Of bounty amount updated once a week at the DT, to avoid putting a bounty on someone blinky and kill them imediatly
- No one can hunt people between 0 and 150m bounty. To avoid the "i put 100k on your head and you're in trouble".
Pro :
- Bring content in the game exploiting actual feature. - Isk sink (cuz you like it CCP) - Brink a new career of "bounty hunter" in the game
- It's really expensive to annoy people with this feature, because you have to pay at least 150m on each people you want to kill and 500m a week to hunt them. Way more than with wardec.
Cons :
- You put 500m on a dear PVE guy and they can no longer play in HS until they've loss 2.5b, which seems so be slithly unfair.
What do you guys think ? |

Demolishar
United Aggression
1117
|
Posted - 2016.07.02 18:50:39 -
[2] - Quote
I think CCP hates highsec PVP and so although it would be fun, it will never happen. |

Alicia Sparks
Sparks Enterprise
0
|
Posted - 2016.07.02 18:50:41 -
[3] - Quote
Interesting Idea |

Cuseppa
Tardigrade
0
|
Posted - 2016.07.02 18:58:37 -
[4] - Quote
Illustration :
Remember this video
https://www.youtube.com/watch?v=hX0p0irEOls
Make this happen ! |

Roenok Baalnorn
Sadistically Sinister
147
|
Posted - 2016.07.02 19:07:19 -
[5] - Quote
So to clarify:
- You buy a license which basically gives you kill rights on anyone above the bounty threshold for the license you bought? - The bounty payout would be the same 20% of what the ship they were in was worth?
If so this is one of the better ideas for fixing the system. However i would adjust your tiers based on that you only get a portion of the bounty when you kill someone.
The changes i would make are:
- Silver cost 100 mil a week for bounties over 500 mil - Gold cost 250 mil a week for bounties over 100 mil - Platinum cost 500 mil a week for bounties over 10 mil.
I would be on board with something like that.
Edit to add: I would also add an icon ( such as war target , suspect, etc) on names that are valid for you to collect bounties on. Making bounty hunting more profitable( since you are now paying to do it) and more effective. As opposed to having to use locator agents, and check profiles. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1283
|
Posted - 2016.07.02 19:45:39 -
[6] - Quote
Sorry kids but we are content. It is not CCP's responsibility to give us content, we are supposed to create it.
"Highsec pvp" is some blobbers hugging a station and dock up when they have to commit to a real fight. If those don't have some links and 4000 guardians for their 30000 proteus, they don't even know what to do.
So very much no, go to places people provide content for you. Highsec blobbs is not content nor pvp.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Maria Dragoon
Brutor Tribe Minmatar Republic
103
|
Posted - 2016.07.02 20:26:09 -
[7] - Quote
elitatwo wrote:Sorry kids but we are content. It is not CCP's responsibility to give us content, we are supposed to create it.
"Highsec pvp" is some blobbers hugging a station and dock up when they have to commit to a real fight. If those don't have some links and 4000 guardians for their 30000 proteus, they don't even know what to do.
So very much no, go to places people provide content for you. Highsec blobbs is not content nor pvp.
Let me correct something for you, it actually both CCP and players responsibility to create content. That means players and developers must work together, it the whole reason why there a forum called player features and ideas Discussion.
As for you highsec pvp description... That actually a rather oddly specific scenario. Do you experience this scenario by chance? If so maybe you should change your tactic.
As for myself I support this thread of giving bounty hunters a stronger roll in the community, to make bounty something other than E-peen status.
However if we have to pay for a bounty hunter licenses to hunt down targets in high sec, is it possible that those will licenses will get a higher bounty payoff then those without them? This will help incentivize bounty hunting as well.
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
|

Madd Adda
163
|
Posted - 2016.07.02 21:30:39 -
[8] - Quote
So, place a bounty on someone's head, wait the amount of time to expire, then hunt them down endlessly? Surely this can never be abused.
Carebear extraordinaire
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Nevyn Auscent
Broke Sauce
3363
|
Posted - 2016.07.02 21:46:57 -
[9] - Quote
Can't imagine how this would affect freighter pilots with their 1-2 bil ships+cargo's at all..... Surely couldn't be abused. I.E. No. Bounty hunting can not ever be a mechanic to bypass concord, or it just becomes open season on industrialists (more so than it already is) |

darkneko
Black Cat mining Inc.
25
|
Posted - 2016.07.02 22:44:08 -
[10] - Quote
Add sec status so that players are hunting pirates and not just people who get a random bounty. Also remind people they can sell kill rights. |
|

Sitting Bull Lakota
Brave Newbies Inc. Brave Collective
100
|
Posted - 2016.07.02 23:10:28 -
[11] - Quote
Nevyn Auscent wrote: Bounty hunting can not ever be a mechanic to bypass concord, or it just becomes open season on industrialists (more so than it already is)
Frankly, I don't see that as a problem.
Bounty hunting, I've learned, is a real profession in EvE. The bounty model is built to encourage hunters to collect against bountied alliances in sov 0.0. If you know what you're doing, then you can plex a few accounts per month off the rewards (and wrecks). Working as intended as far as devs are concerned. Dangerous work, as it should be. I think I'll get into it in my next life in EvE. (which may be soon since devs don't seem to know what they want carriers to do)
It would be interesting to have bounty hunting in highsec, but it's not particularly feasible for a number of reasons. One big issue that would arise is the role of wars. War decs are basically confined to highsec. If we introduce an easy way to get pvp targets in highsec throufh bounties, then we've relegated wardecs' usage to structure bashing. Before we overhaul bounty hunting again, I'd like to see wardecs get a facelift. The watchlist removal killed off some of the best hunting highsec had to offer.
Highsec bounty hunting would be grand. No denying that. Before we get to that, we'll be needing a reevaluation of wardec mechanics and, especially for mercs, locator agents. Until we get those two things ironed out, I'm think bounties should probably stay as they are. |

Daichi Yamato
Xero Security and Technologies
3366
|
Posted - 2016.07.02 23:43:48 -
[12] - Quote
No.
Someone will pay that amount and top up a players bounty so they can hunt them forever. They even redeem whatever bounty they set on the player. So once you're over the threshold you're just paying the weekly fee.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Roenok Baalnorn
Sadistically Sinister
148
|
Posted - 2016.07.02 23:57:57 -
[13] - Quote
Nevyn Auscent wrote:Can't imagine how this would affect freighter pilots with their 1-2 bil ships+cargo's at all..... Surely couldn't be abused. I.E. No. Bounty hunting can not ever be a mechanic to bypass concord, or it just becomes open season on industrialists (more so than it already is) Use an escort. Or you could add to the system that you have the option to pay your bounty amount and remove it. After doing so no one else can place a bounty on you for say a week.
Quote:Someone will pay that amount and top up a players bounty so they can hunt them forever. They even redeem whatever bounty they set on the player. So once you're over the threshold you're just paying the weekly fee. Its a good way to get people out of high sec and into the actual game.
|

Daichi Yamato
Xero Security and Technologies
3366
|
Posted - 2016.07.03 00:21:52 -
[14] - Quote
You mean its a good way for the rich to make every where hostile space for players of their choosing.
And oh look, you just suggested a way for rich players to get out of it so they can still operate in hi-sec. Or an escort that cannot protect the target save for trying to gank the bounty hunter...genius.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

elitatwo
Eve Minions O.U.Z.O. Alliance
1283
|
Posted - 2016.07.03 00:52:18 -
[15] - Quote
Maria Dragoon wrote:...trolololl...
...said the marmite spy.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Cuseppa
Tardigrade
1
|
Posted - 2016.07.03 00:53:44 -
[16] - Quote
Daichi Yamato wrote:You mean its a good way for the rich to make every where hostile space for players of their choosing.
And oh look, you just suggested a way for rich players to get out of it so they can still operate in hi-sec. Or an escort that cannot protect the target save for trying to gank the bounty hunter...genius.
It's already the case, no ?
Everyone rich enough can hunt you down and suicid gank your ship relentlessly
And you can be perma wardeced.
@Madd Adda not relentlessly, because the bounty decrease each time the guy dies.
|

Maria Dragoon
Brutor Tribe Minmatar Republic
107
|
Posted - 2016.07.03 01:20:58 -
[17] - Quote
elitatwo wrote:Maria Dragoon wrote:...trolololl...
Oh hey we have a class A smartass right here
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
|

Iain Cariaba
3142
|
Posted - 2016.07.03 02:12:16 -
[18] - Quote
I support this idea. I spend 500m isk once a week, and then spend that week dropping 150m bounties on every single freighter in highsec, enabling me to gank them solo, and without any Concord intervention. With a kind loot fairy, one dead freighter easily replaces my 500m isk. Even with an unkind loot fairy, 20% of a billion isk freighter is more than the bounty I had to place to shoot them in the first place.
Yep, this is a wonderful idea, OP.
/sarcasm
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Brynjard
Virgin Plc Evictus.
25
|
Posted - 2016.07.03 11:09:25 -
[19] - Quote
It's clear to me that the bounty system doesn't work as it intend to. I belive the reason for the bounty system, was to have player restore justice. But it doesn't.
For those with insane high bounties, you would have to trick them to fly a really expencive ship who you can kill before CONCORD remove yours. So all in all, really not worth it. Or be lucky to get a bonus in a null sec PVP kill.
A total workover of the whole system:
Bounties follow pilots into corporations and alliances. If a pilot have 10mill bounty, joins a corp. The Corp gets it, and stay with pilot if he/she leaves. If a pilot have like 65bill in bounty, you don't want him/she in your corp. Because it's transfered to corp or alliance if you are in one. The destruction of structures should include bounty payouts. Meaning bounties does matter. Maybe it will unbalance, those rich corps can make a rival attractiv for others to war dec. Maybe also change the cost of war decs to 500 mill a week?
Then to the traditional bounty hunter. Have CONCORD agents in bounty office, give you kill rights in HS. As you get missions. You get rewarded with a price and LPs. If the system where set up strict by regions, standings and levels, as the missions are, the exploit could be harder and not to intressting. Kill rights could be generated everytime a pilot does a criminal action.
These two suggestions are separate.
|

baltec1
Bat Country Pandemic Legion
17681
|
Posted - 2016.07.03 11:30:13 -
[20] - Quote
The best bounty hunting system I have seen was the one in SWG.
The guy with the bounty gets no info, they have no idea how much isk is on their head or even that someone has put a bounty on them. The bounty hunter meanwhile get a list of bounties, this list only displays the estimated worth of the bounty ( for example: sub 500 mil, 500mil-1 bil, 1-2 bil, 2-3 bil, 4-5 bil and so on) but no names/corp info or alliance info until they accept the contract at which point they get the name of their target. This stops cherry picking and targeted ganking. The minimum bounty before they show up on the list would be set to, say, 100 mil and to stop people from dropping contracts until they find the name they want you can put a fine on equal to that minimum. The bounty is failed if you die to the target, no fine imposed.
I would also add a rating system based upon how many bounty hunters have failed to kill the target, so a target with 0 bounty hunter kills = nuetral threat, 1 kill = low threat, 5 kills = med threat, 10+ kills = high threat. makes surviving bountry hunters more rewarding as well as making it more rewarding for the bounty hunters. You could just use a colour code from blue(neut) to red(high risk) to keep the UI simple.
I would also add a monthly leader board for bounty hunters to add more competition between them. I would also have a warning sent to the "victim" telling them that joe bloggs has picked up their bounty, they can then look at the leaderboard to see just how dangerous the bounty hunter is.
Needs fleshing out but thats the general base idea I have. |
|

Daichi Yamato
Xero Security and Technologies
3367
|
Posted - 2016.07.03 11:52:40 -
[21] - Quote
Cuseppa wrote:Daichi Yamato wrote:You mean its a good way for the rich to make every where hostile space for players of their choosing.
And oh look, you just suggested a way for rich players to get out of it so they can still operate in hi-sec. Or an escort that cannot protect the target save for trying to gank the bounty hunter...genius. It's already the case, no ? Everyone rich enough can hunt you down and suicid gank your ship relentlessly And you can be perma wardeced. @Madd Adda not relentlessly, because the bounty decrease each time the guy dies.
Suicide ganking comes with a multitude of punishments. It has to be done fast, in ships that you expect to lose and, against bigger ships, requires a well organised team. This system allows me to hunt people without losing sec status. Without losing my ship. And i don't have to find a way to kill you in 20 seconds because it completely circumvents concord. i can tackle you and take my time.
Also i can drop corp if you wardec me.
@ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

baltec1
Bat Country Pandemic Legion
17683
|
Posted - 2016.07.03 15:59:49 -
[22] - Quote
Daichi Yamato wrote:
@ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Answer to those is simple, git gud.
A bounty hunter is a professional murderer, you should be ready to play in all of EVE and not limit yourself. -10 can be fixed easily enough. |

FT Diomedes
The Graduates
2619
|
Posted - 2016.07.03 18:50:04 -
[23] - Quote
Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere.
The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
83
|
Posted - 2016.07.03 19:31:01 -
[24] - Quote
elitatwo wrote:Sorry kids but we are content. It is not CCP's responsibility to give us content, we are supposed to create it.
"Highsec pvp" is some blobbers hugging a station and dock up when they have to commit to a real fight. If those don't have some links and 4000 guardians for their 30000 proteus, they don't even know what to do.
So very much no, go to places people provide content for you. Highsec blobbs is not content nor pvp.
Why does same people say always that the dev`s dont have to bring new contant? With your argument nothing will happen and the would be still the as in 2003.
I like the idea with the bounty but the prices of the license need a change as someone already said (only 20% bounty payout). More would be a big appeal for suicide ganker. |

elitatwo
Eve Minions O.U.Z.O. Alliance
1285
|
Posted - 2016.07.03 19:48:53 -
[25] - Quote
Sophia Mileghere wrote:... Why does same people say always that the dev`s dont have to bring new contant? With your argument nothing will happen and the would be still the as in 2003.
I like the idea with the bounty but the prices of the license need a change as someone already said (only 20% bounty payout). More would be a big appeal for suicide ganker.
You misunderstood. Content is not what new pirate faction titans we get but the stories we get to tell when we go out and fly dangerous.
What you think of content is just cosmetics in space and some more tools to overshadows the things that stay very broken for too long. That reminds me, need new lip-gloss 
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
83
|
Posted - 2016.07.03 20:26:51 -
[26] - Quote
elitatwo wrote:Sophia Mileghere wrote:... Why does same people say always that the dev`s dont have to bring new contant? With your argument nothing will happen and the would be still the as in 2003.
I like the idea with the bounty but the prices of the license need a change as someone already said (only 20% bounty payout). More would be a big appeal for suicide ganker. You misunderstood. Content is not what new pirate faction titans we get but the stories we get to tell when we go out and fly dangerous. What you think of content is just cosmetics in space and some more tools to overshadows the things that stay very broken for too long. That reminds me, need new lip-gloss 
Yeah and as a guy with bounty on your head can you say "Man it was so dangerous and we had a long fight till they got me". Thats is the same what you wrote, only in High Sec |

Nevyn Auscent
Broke Sauce
3366
|
Posted - 2016.07.03 22:14:02 -
[27] - Quote
Or you can just use the forums to work as a bounty hunter rather than trying for force a terrible game mechanic through. Because it won't be a 'long hard fight'. It will be 'I'm a freighter pilot and I got bountied then ganked, and my friends couldn't do anything, this game supports griefing, I quit' |

elitatwo
Eve Minions O.U.Z.O. Alliance
1286
|
Posted - 2016.07.03 23:25:47 -
[28] - Quote
Sophia Mileghere wrote:... Yeah and as a guy with bounty on your head can you say "Man it was so dangerous and we had a long fight till they got me". Thats is the same what you wrote, only in High Sec
That was from a CODE. dude who didn't like that I was trying to teach nooblings the way of EVE in a different forums section. EVE is not a level up game and no you should not get skillpoints for shooting a rat.
The broken things like svipuls I was referring to and "content" does still not prohibit any new things entering New Eden.
And I never said that CCP should not add things. I was explaining the difference between content and content.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

baltec1
Bat Country Pandemic Legion
17685
|
Posted - 2016.07.04 05:45:18 -
[29] - Quote
Nevyn Auscent wrote:Or you can just use the forums to work as a bounty hunter rather than trying for force a terrible game mechanic through. Because it won't be a 'long hard fight'. It will be 'I'm a freighter pilot and I got bountied then ganked, and my friends couldn't do anything, this game supports griefing, I quit'
If you get a 100 mil bounty on your head it stands to reason that you did something to deserve it. |

Nevyn Auscent
Broke Sauce
3368
|
Posted - 2016.07.04 06:49:36 -
[30] - Quote
baltec1 wrote: If you get a 100 mil bounty on your head it stands to reason that you did something to deserve it.
With this mechanic it would simply be flying a freighter as a reason though. Since you could just go nuts freighter hunting with this ignoring concord. Even as it stands now it can be as simple as daring to disagree with someone with too much isk to throw around. I.E. 'Breathing' is a good enough reason for some people to bounty.
So yeah, no. No mechanic like this is ever going to be practical without being abusable to the high heavens. |
|

Robert Caldera
Caldera Trading and Investment
1198
|
Posted - 2016.07.04 07:21:53 -
[31] - Quote
making bears to outlaws in high sec for ISK? Oh fck, yeah!!!
Isnt going to happen tho because
1) it violates fundamental principles of high sec, where bounty has no place or relevance. Just because someone wants you dead shouldnt make it all right for concord to look away, this would defy the only purpose of high sec. This is why wardecs make no sense in current form IMO.
2) bears are the biggest paying population of eve.
|

Brynjard
Virgin Plc Evictus.
30
|
Posted - 2016.07.04 09:58:53 -
[32] - Quote
I don't mean to be off limits on this forum. I mean trolling is ok, but why don't you get your head out of your ass?
Stop whining about EVE anno 2003-4-5 wtf. It's 2016. Stop whining about EVE is PVP only, Only sec is null sec. It's like hearing old men in RL whining about what is accepted and what's not. Youth now days, world is not standing two more years, ohhhh.
Im sure, if the trolls, made all their effort in fixing problems, there would be far less problems.
High sec ganking, is unbalanced. Why not balance it? Everything is in some kind of balance, in EVE and the whole world. It's just not equilibrium.
It's not messing up game mechanics, remember they where made once. So some stuff are just made good, and some other stuff are made bad. Fix the bad stuff. Simple logic, old men doesn't understand.
BTW I'm Old enough to be an Old man. And I am most days in null sec.
Wild West: back in the days. Consider High sec in the wild west? If a gun man, shoot and robs my neighbor, runs away. He's fine. Waiting in the mountains, after some time he's fine. Got a bounty, but that doesn't matter. The day after I shoot him to restore justice, he manage to last a couple of revolver barrels due to cover, the marshals arrives. Kills me because I shoot first. Make sense, right.
Oh no. It's in space, logic is different there, laws made of humans would be different. These space laws where made to balance the good, bad and ugly of HS. But they where present so long, the old men born and raised under those laws, adapted and exploit them. Doesn't see longer than 1 arms length.
Of course, the game may die one way or another, so it really doesn't matter does it? |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.04 17:50:06 -
[33] - Quote
Nevyn Auscent wrote: With this mechanic it would simply be flying a freighter as a reason though. Since you could just go nuts freighter hunting with this ignoring concord. Even as it stands now it can be as simple as daring to disagree with someone with too much isk to throw around. I.E. 'Breathing' is a good enough reason for some people to bounty.
So yeah, no. No mechanic like this is ever going to be practical without being abusable to the high heavens.
Its rather simple, you put a limit on the number of targets you can go for. If you cannot see who you are targeting or get accurate info on the worth of the bounty then you cannot use bounty hunting to get around concord to gank freighters. By the time to find your target you would have spent several billion minimum.
So what if people randomly dump a bounty on you? At 100 mil before you even show up and with a warning that someone has picked up your bounty its not like you are going to be shot at 24/7 with no warning. |

Frostys Virpio
Yet another corpdot.
2955
|
Posted - 2016.07.04 18:09:34 -
[34] - Quote
FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay.
Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine. |

Pound Cakeee
Strategic Sustainable Research and Development
4
|
Posted - 2016.07.04 21:57:04 -
[35] - Quote
I think this is a great idea. +1 |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.05 07:30:04 -
[36] - Quote
Frostys Virpio wrote:FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay. Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine.
Got an idea for that one too.
Locator agents tell you if they are online or not before you sink money and time into looking for a ghost. |

Nevyn Auscent
Broke Sauce
3368
|
Posted - 2016.07.05 07:57:40 -
[37] - Quote
baltec1 wrote:
Its rather simple, you put a limit on the number of targets you can go for. If you cannot see who you are targeting or get accurate info on the worth of the bounty then you cannot use bounty hunting to get around concord to gank freighters. By the time to find your target you would have spent several billion minimum.
So what if people randomly dump a bounty on you? At 100 mil before you even show up and with a warning that someone has picked up your bounty its not like you are going to be shot at 24/7 with no warning.
And with those limits it's back to being a useless frustrating mechanic since you have no idea if your target even still plays, let alone does anything. And if you have to put that level of limitation on something, you know it's a bad idea to begin with.
N.B. no complaints about locator agents telling you if they are online when you run the search. |

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.05 08:47:00 -
[38] - Quote
Nevyn Auscent wrote:And with those limits it's back to being a useless frustrating mechanic since you have no idea if your target even still plays, let alone does anything.
Given the right tools you would be able to deal with this problem.
Nevyn Auscent wrote: And if you have to put that level of limitation on something, you know it's a bad idea to begin with.
N.B. no complaints about locator agents telling you if they are online when you run the search.
Not at all. Having a robust system that works is the goal.We already know a similar system has worked well in the past. |

FT Diomedes
The Graduates
2619
|
Posted - 2016.07.05 12:05:48 -
[39] - Quote
Frostys Virpio wrote:FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay. Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine.
Because I am assuming a system like this would require a locator agent function that told someone where to go looking for the target. If you are going to make bounty hunting a profession, having no way to find a player who goes into one of 7000 wormholes seems kind of dumb. Then again, maybe I think the whole idea of bounty hunting in a game where people do not have to undock or log in is kind of dumb.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Frostys Virpio
Yet another corpdot.
2955
|
Posted - 2016.07.05 13:05:47 -
[40] - Quote
baltec1 wrote:Frostys Virpio wrote:FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay. Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine. Got an idea for that one too. Locator agents tell you if they are online or not before you sink money and time into looking for a ghost.
What about the "player" who do nothing but ISK double scams? They are clearly online and end up with bounty on them all the time yet more than likely haven't undocked ever since they made their first million off some idiot. Can I be an annoyance to every bounty hunter by just placing a bounty on my alt which I log in every morning as I am about to leave for work and let him be part of a random selection of troll bounty contracts just to **** off people because this is EVE and this is obviously something people would do because they can? |
|

baltec1
Bat Country Pandemic Legion
17686
|
Posted - 2016.07.05 19:30:14 -
[41] - Quote
Frostys Virpio wrote:baltec1 wrote:Frostys Virpio wrote:FT Diomedes wrote:Daichi Yamato wrote: @ baltec
Anonymous selection sounds good. But if im a high-sec player and the bounty i get is for a null sec player, it seems harsh to charge me 100mil or force me to try and travel into null. And vice versa, if I'm -10 it would be harsh to get a bounty that sends me to hi-sec.
Improvise, adapt, and overcome. If you want to be a bounty hunter, you should be prepared to go anywhere. The primary problems I see with most of these systems is that they are useless if you get a target who goes inactive. I think it would be hilarious to put a huge bounty on an alt, then move him into a high class WH and then never log him in again. But terrible gameplay. Why go through the trouble of getting him in a WH if it will never log? Jita 4-4 would do just fine. Got an idea for that one too. Locator agents tell you if they are online or not before you sink money and time into looking for a ghost. What about the "player" who do nothing but ISK double scams? They are clearly online and end up with bounty on them all the time yet more than likely haven't undocked ever since they made their first million off some idiot. Can I be an annoyance to every bounty hunter by just placing a bounty on my alt which I log in every morning as I am about to leave for work and let him be part of a random selection of troll bounty contracts just to **** off people because this is EVE and this is obviously something people would do because they can?
How about having a week or two to complete the contract before it drops?
Or CCP adds a "force undock"  |

Ben Ishikela
77
|
Posted - 2016.07.05 22:35:12 -
[42] - Quote
Its interesting.... However, imho....
1) stick with only one Licens Type. Take Silver for example. Why? The threshold (150mil upwards -> shootable) is the same, therefor easier to calculate for victims that have no time.
2) The Hunter should be huntable. So he should be suspect even with high security status all the time. Why? For the Victim to have some counterplay available.
3) Allow all kinds of Ewar in Highsec. CONCORD only intervenes on damage dealt. Why? again, counterplay. this time counterplay against remoterepairs. Allowes for all sorts of very interesting escalation. (in case you wonder, the scorpion's EcmBurst can have a range of 60km which should clear all rookieshiptacklemods)
4)....
Thats it so far.
ps.: if a victim is docked in astrahus, i will blow it up to get my revenge via that nice podkillmail!
Ideas are like Seeds. I'd chop fullgrown trees to start a fire.
|

Frostys Virpio
Yet another corpdot.
2957
|
Posted - 2016.07.05 23:26:45 -
[43] - Quote
baltec1 wrote:How about having a week or two to complete the contract before it drops? Or CCP adds a "force undock" 
The first one only mean they get re-cycled in the queue as potential target all the time thus costing people "slots".
The second one won't happen anyway. |

baltec1
Bat Country Pandemic Legion
17687
|
Posted - 2016.07.06 00:14:49 -
[44] - Quote
Frostys Virpio wrote:
The first one only mean they get re-cycled in the queue as potential target all the time thus costing people "slots".
Then they get recycled. There is no way to force jita scammers out of a station and frankly, there is not a lot of them shitting up local. |

Maria Dragoon
Veilo Six Voxis Accord
111
|
Posted - 2016.07.06 00:32:40 -
[45] - Quote
Ben Ishikela wrote:Its interesting.... However, imho....
1) stick with only one Licens Type. Take Silver for example. Why? The threshold (150mil upwards -> shootable) is the same, therefor easier to calculate for victims that have no time.
2) The Hunter should be huntable. So he should be suspect even with high security status all the time. Why? For the Victim to have some counterplay available.
3) Allow all kinds of Ewar in Highsec. CONCORD only intervenes on damage dealt. Why? again, counterplay. this time counterplay against remoterepairs. Allowes for all sorts of very interesting escalation. (in case you wonder, the scorpion's EcmBurst can have a range of 60km which should clear all rookieshiptacklemods)
4)....
Thats it so far.
ps.: if a victim is docked in astrahus, i will blow it up to get my revenge via that nice podkillmail!
number 2 is actually a really good idea, if concord turns a blind eye to your hunting activity, wouldn't that mean they also won't come to your defense if you get shot down by the huntee? That would encourage bounty hunter groups, but I can also see it be abused to get newbros to shoot at them because (Flashing targets)
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
|

Cuseppa
Tardigrade
2
|
Posted - 2016.07.06 11:15:25 -
[46] - Quote
I put this N 2 in the first post. Good idea. And this can make escorting a freighter of a valuable ship viable. |

Donnachadh
United Allegiance of Undesirables
898
|
Posted - 2016.07.06 15:42:25 -
[47] - Quote
Read the OP and scanned the rest. Before I get to the OP I want to address this.
Roenok Baalnorn wrote:Its a good way to get people out of high sec and into the actual game. When are people with your mind set going to learn. There are those among us that will never leave high sec and there is NOTHING you or CCP can do about it. If you try to force them out they will simply quit the game instead, good you may say and that by itself is short sighted and to be honest more than just a little idiotic. Every player (high sec or otherwise) that pays a subscription or plexes an account represents cash money in CCP's pocket and that cash money translates to a better game for everyone including you.
Getting back to the OP you ideas are some of the better ways I have seen posted to try and massage the existing system. However like all of the rest your idea simply ignores the root of the bounty problems in EvE. That root is the idea that any character can place a bounty on any other character at any time and for any reason or no reason at all. Remove this and tie the ability to place a bounty on some one to the fact that they committed a criminal act against you and all of the current problems with rules of engagement and Concord go away completely. However the problem with this is that most of the community seems to want the ability to place a worthless bounty on someone, anyone instead of a working system that can and would add another element to the game.
As your OP idea stands at the time I write this I have to give it a -1. Because there is nothing positive that comes out of it and there is a lot of possible ways it could be abused to the detriment of the game as a whole. |

Sy Tarn Thallion
Outcast Marine SF
4
|
Posted - 2016.08.24 04:15:46 -
[48] - Quote
you wanna know something folks we've been looking at this whole bounty hunting system the wrong way this whole time we've been thinking about doing an entire overhaul on the bounty hunting system, when the answer was right in front of us the whole flipping time.
two words: KILL RIGHTS!
think about it what does everyone want? control of their money and being able to make money doing what they want. the addition can be done in some simple changes and steps..
a kill right will no longer just be handed out by concord but can be "bought" by the player that was grieved and or pissed off. for a simple payout of we'll say for a minimum of 5 mil and can exceed to any price the player desires depending on how pissed off he is.
so that player has just bought the kill right on the other player for we'll say 200 mil isk. and he Holds the kill right on that player. now a few choices can be made by the player holding that kill right.
Choice 1:he can choose to demand that players request the kill right for the bounty. Thus solving the problem of high sec. because well, its a kill right.
Choice 2: player can choose if the bounty gets paid in full with the first person to destroy the pod of that player or in increments of the 200 mil. 25% or 50% for each time he is podded after the kill right is granted to a player.
Choice 3: after a Bounty Kill right has been granted by the holder the holder can place a time limit on how long the bounty hunter can hold the kill right 24h 48h 3 days a week etc. so if the bounty hunter doesn't kill him within that allotted time limit he loses the kill right and doesn't get the money (theres the incentive to actually hunt).
Choice 4: Bounty Kill right holder can decide to hand out to 1 player or several players to make sure he dies! so it adds a decent angle to the bounty hunting system on whose the better hunter.
now the matter of exploitation, it is legal per-say but there are things that can be done by the players to mitigate that, players that hold kill rights will receive and EVE-mail from a player 20 jumps away saying he has seen the guy you have a bounty on numerous times and has a good idea where he's hiding and where he likes to go. the player can then request an API key from the bounty hunter that contacted him thus being able to get a good idea if its an alt of the player he placed a bounty on and is trying to exploit him. if people don't do this then they get had by an alt account and if bounty hunters aren't willing to give out API keys like that then they don't do bounty hunting so precaution is a must. anyways, if the player holding the bounty kill right is satisfied that the player that contacted him isn't an alt and didn't see any signs that its an alt account belonging to the player he placed a bounty on then he grants the kill right and the hunt begins.
Alternatively, another choice can be made after the purchase of the bounty\kill right and decide if he wants it to be public knowledge so anyone can see the kill right\bounty and request to activate it or choose to keep it private until he finds someone to give the kill right\bounty to weather it be friends, corp mates or alliance mates he knows like to pursue the bounty hunter career.
tell me what you guys think. and DEVS i think this is actually brilliant. because lets face it how often to kill rights get bought by players? not very many. so you don't actually have to overhaul anything just tweak a couple game mechanics and kill two birds with one stone. |

Rocker Will
Rockstar federation
34
|
Posted - 2016.09.17 18:39:35 -
[49] - Quote
They totally need to sort out bounty hunting, the system atm is pretty lame. not for the fact that i cant shoot people in high sec, but because you only get a portion of the bounty on said person.
dont think it will change tho,
I'm Batman
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oiukhp Muvila
School of Applied Knowledge Caldari State
89
|
Posted - 2016.09.17 23:44:48 -
[50] - Quote
Demolishar wrote:I think CCP hates highsec PVP and so although it would be fun, it will never happen.
Anything I've seen in regard to this is when emergent behavior starts to go beyond what they intend for Hi Sec.
Hi Sec is still far more dangerous than it was 8-10 years ago.
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Christopher Mabata
Sentinel Incorporium
424
|
Posted - 2016.09.18 03:04:28 -
[51] - Quote
What if rather than making bounties bypass CONCORD laws these licenses instead allowed you to collect More of the bounty in a kill? So say the platinum license i saw someone talking about allows you to collect, i don't know 80% in one go? 90%? whatever the figure may be. (Not going with 100% because bounties are meant to be an ISK sink IIRC)
I just see using bounties as a way to circumnavigate CONCORD ROE becoming too routinely abusable given how crafty players are with the meta.
GÖú Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry GÖú 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing GÖú
This Message Brought to you by a sweet and sour bittervet
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Nevyn Auscent
Broke Sauce
3586
|
Posted - 2016.09.18 03:07:20 -
[52] - Quote
Christopher Mabata wrote:What if rather than making bounties bypass CONCORD laws these licenses instead allowed you to collect More of the bounty in a kill? So say the platinum license i saw someone talking about allows you to collect, i don't know 80% in one go? 90%? whatever the figure may be. (Not going with 100% because bounties are meant to be an ISK sink IIRC)
I just see using bounties as a way to circumnavigate CONCORD ROE becoming too routinely abusable given how crafty players are with the meta. The 20% they are currently at is almost break even for someone killing their own alts ships to clear a bounty. Any higher and you can make a profit clearing your own bounty. |

Christopher Mabata
Sentinel Incorporium
424
|
Posted - 2016.09.18 03:10:19 -
[53] - Quote
Nevyn Auscent wrote:Christopher Mabata wrote:What if rather than making bounties bypass CONCORD laws these licenses instead allowed you to collect More of the bounty in a kill? So say the platinum license i saw someone talking about allows you to collect, i don't know 80% in one go? 90%? whatever the figure may be. (Not going with 100% because bounties are meant to be an ISK sink IIRC)
I just see using bounties as a way to circumnavigate CONCORD ROE becoming too routinely abusable given how crafty players are with the meta. The 20% they are currently at is almost break even for someone killing their own alts ships to clear a bounty. Any higher and you can make a profit clearing your own bounty.
Guess that depends on the price of your bounty vs cost of said licence, but an excellent point that slipped my mind none the less
GÖú Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry GÖú 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing GÖú
This Message Brought to you by a sweet and sour bittervet
|

Lugh Crow-Slave
3133
|
Posted - 2016.09.18 04:09:42 -
[54] - Quote
Just make bounty contacts add a section for minimum isk destroyed for payout. Boom bounties are fixed.
You want to get really fancy let each kill count twords completion of the contract and put time limits on the contacts. I.e I give your alliance a contract to kill x amount of isk in damages to y alliance in a month. Each kill counts twords the contract. If you manage it you get the isk if not you get nothing.
Not only would this allow for actual bounties hunters to organize but it would help new merc corps get clients as there would be less risk in hiring them
BLOPS Hauler
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Sitting Bull Lakota
Ministry of War Amarr Empire
164
|
Posted - 2016.09.19 08:47:44 -
[55] - Quote
Cuseppa wrote: Everyone agrees with the fact that bounty are curently useless. They bring no content in the game and they are barely used to annoy new players and nothing else.
Only in highsec is this true. There is an avid bounty hunting community that preys on bountied corporations and alliances in 0.0. You might take a crack at it yourself.
I'm confident that your proposal would be used to inflict holy pew with CONCORD's blessing against the many players who choose to partake primarily in the pve and industrial side of EvE while flying the NPC corp banner. While I'm all for making highsec more dangerous, I don't believe painting large targets on everyone's backs and largely eliminating CONCORD's deterring presence as a healthy game mechanic.
Thank you for the idea, though. I like reading bounty proposals. |

Count Szadek
Sardaukar Merc Guild General Tso's Alliance
13
|
Posted - 2016.09.19 10:41:06 -
[56] - Quote
I like the idea - but would request a way to restrict who can get a bounty to avoid abuse. I would suggest:
Add suspect level offenses to the Kill Right listings, instead of a kill-right, you can add a bounty. They act similar to kill-rights but instead of suspect they give limited engagement to the hunter - the one with the bounty gains limited engagement once engaged. Also - the flow of ISK goes the other way.
Example: Somebody steals your loot from a site - you get a suspect notice, and can activate it for X ISK - you pay X ISK to give them the "Wanted Right". Interested parties may activate the wanted mark as they do for kill-rights - bounties are paid IN FULL only if ship is destroyed and can be activated as many times as players around. Payout is to players on Kill-Mail. ISK is returned after 30 days and "Wanted Right" expires.
To Avoid Abuse: "Wanted Rights" when created will have a setting for a minimum/select ship size. Example: 10 Million - but only if ship is bigger than a [Insert Ship Class(s)]. Essentially, would have select options for which ships classify.
Wanted Rights: - Amount of Bounty: $$ Required Ship Class: - Frigate - Navy Frig - Pirate Frig X - T2 Frig X - Cruiser - Navy Cruiser X - etc...
The person receiving the right / bounty will not get notice - but a full, search-able list should be available through the Bounty Office. |

Marcus Furius Camillus
Caldari Provisions Caldari State
0
|
Posted - 2016.09.22 23:29:04 -
[57] - Quote
Why not simplify it to how it works in real life?
A player or group of players gather funds to place a bounty. The Full amount is taken as the bounty and paid in full once the mission is complete.
CCP has nothing to do with it, other than allowing the kill rights to the Bounty hunter in 0.0 or High Sec.
If players have to put up the funds directly out of their own pockets, with no refund, there will not be spam bounties, and it will not turn high sec into 0.0 space.
The bounty is placed like a contract, and once a Hunter accepts the contract, the target is notified, and 24 hours later the kill right is activated. Similarly to War deck, only between individuals. Bounties are only active for ONE Kill. If they want to keep paying for additional bounties out of their own pockets, that's up to them.
I honestly have no idea how this mechanic became such an unworkable mess....BUT, they should either fix it (preferably how I just pointed out) , Or get rid of it, because it is pointless, and ineffective right now. |

Condor Kaenald
Kyodo-Kai
0
|
Posted - 2016.09.22 23:35:22 -
[58] - Quote
i think what needs to be done for making bounty hunting fun, its to remove the chasing factor of outlaws on high sec, isntead, let the police guard the gates and stations but leave the "hunting" to players so we can actually hunt players with low sec status when they go into high sec |

Nevyn Auscent
Broke Sauce
3598
|
Posted - 2016.09.24 04:37:58 -
[59] - Quote
Marcus Furius Camillus wrote: I honestly have no idea how this mechanic became such an unworkable mess....BUT, they should either fix it (preferably how I just pointed out) , Or get rid of it, because it is pointless, and ineffective right now.
Because people wanted an unscammable in game mechanic. Rather than just doing contracts privately. Also your method again allows people free hunting season on anyone they want, which isn't ok, and is an abusable mess. |

Marcus Furius Camillus
Caldari Provisions Caldari State
0
|
Posted - 2016.09.24 05:36:47 -
[60] - Quote
Nevyn Auscent wrote:Marcus Furius Camillus wrote: I honestly have no idea how this mechanic became such an unworkable mess....BUT, they should either fix it (preferably how I just pointed out) , Or get rid of it, because it is pointless, and ineffective right now.
Because people wanted an unscramble in game mechanic. Rather than just doing contracts privately. Also your method again allows people free hunting season on anyone they want, which isn't ok, and is an abusable mess.
The only way they could get around the abuse scenario would be to make bounty hunting an actual profession, like FW, so only Bounty hunters could take the bounties. That way you could regulate the hunters according to standing like they do in missions. Only Hunters with high enough standing can take targets of a higher payout. For example, the hunter would gain LP with the Hunters Assoc. (Factional Bounty office) and in order to take on a target they have to spend LP to get the contract. Then it's a profession, and not just anyone can join and self payout. Plus the larger targets that have huge bounties would cost more LP, so only payers who have been bounty hunters for a while could get them.
They should make an NPC corporation, or several, just for bounty hunters, with agents and missions to build up LP, and when players put up a contract it is assigned an LP value based on the amount of skill points the target has.
BOOM!...Bounty hunting Fixed Waiting for the update...lol |
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Ojore Itinen
Rebellion of the Dragon
0
|
Posted - 2016.10.16 12:42:59 -
[61] - Quote
I not extremely experienced with EVE and have been reading a lot about this bounty hunting thing and it being broken. I have compiled a bunch of ideas that I have read that together might work. No system is gonna be perfect, eventually people will learn how to abuse it; So read it poke as many holes in it as you can and I'll see what's left. BTW it's kinda long.
System setup using agent much like the current mission system. Agents would not be located in stations, but placed in location more like the Event or Incursion Agents.
Agent would have level 1 GÇô 4 bounties. Levels could be determined by the lethality of the pilot. An algorithm that calculate the pilots rate of success in PVP and the amount of fights. Pilots with very low success or PVP fights would be lowest level. Pilots with high success and low number of fights would be tier2. Pilots with high success and a large amount of experience would be tier 4. The number of fights rating would relative to the average amount PVP of all active pilot accounts.
Pilot A would report to a bounty agent and request an assignment. The agent would randomly pull a bountied pilots name from the database. Only restriction would be distance in jumps from the agent. No one wants to fly 30 jumps to chase someone down. The restriction could be picked by the pilot (i.e. 1 GÇô 5 jumps, 1 GÇô 15 jumps) or be predetermined. This will keep pilots from attempting to cherry pick the bounties of their friends.
Once the bounty assignment is accepted both the hunter and the hunted will receive journal updates. The hunted will be notified that there is an active bounty issued for them. Bounties should have an expiration time just like missions. The hunter will receive a notification of where the pilot is currently located, their name, and the expiration date of the bounty.
If the hunter and the hunted pilot are in the same system, they will be marked in local chat just as if they were at war. This will allow the pilot being hunted to decide if they want to logoff and wait it out or take their chances, much like a War Dec between two Corporations. While engaged in combat it would follow most of the same rules as a duel. An attack by either pilot will be allowed without Concord interference. Bounty hunting would be a one -on-one PVP event until loss of ship or podded. Bounty can be considered complete at the destruction of ship with a GÇ£cool down timerGÇ¥ that would allow for combat to continue for a set amount of time allowing the surviving pilot to decide (those details could be debated), or there could be a bonus for podding. Call it hunter/hunted bonus given to whichever pilot survives.
Bounty payouts would be equal to the average market price of the bountied pilots lost ship. So if Pilot X has a 300 mil ISK bounty, and Pilot A takes the bounty assignment for Pilot X and destroys Pilot X in an Ibis the hunter will only receive the amount of the Ibis and that same amount will be removed from the total bounty. If Pilot X is flying a Fleet Issue Typhoon and Pilot A is successful, then payout and remaining bounty is affected accordingly. Only the pilot with the assignment can receive payment and can choose to share the payout, if fleeted, same as when mission running. This should solve the issue of someone having their Corp mate blow them up in a cheap non fitted ship and splitting the ISK. For the bounty to be removed a pilot would have to an amount of ships equivalent to the bounty balance of the bounty to pilots with active bounty assignments.
Bounty hunting pilots would only be able to decline a certain number of assignments over a given amount of time. This could help reduce the ability for pilot to continuously decline mission with an alt until they landed on one of their own characters. A hunter will also not be issued bounties for pilots who are members of their own Corp or Alliance.
Another concern is that being able to freely attack freighters in High Sec could be disastrous. The idea being that pilots could place bounties on freighter pilots, take the bounty assignment, and pop freighters at will. With the bounty assignments being generated randomly the likely hood of one Pilot or Corp being able to target another is very low. This could also be addressed by making the bounty hunting of freighters in Hi Sec not allowed.
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Donnachadh
United Allegiance of Undesirables
1025
|
Posted - 2016.10.16 13:48:05 -
[62] - Quote
Ojore Itinen wrote:I not extremely experienced with EVE and have been reading a lot about this bounty hunting thing and it being broken. I have compiled a bunch of ideas that I have read that together might work. No system is gonna be perfect, eventually people will learn how to abuse it; So read it poke as many holes in it as you can and I'll see what's left. BTW it's kinda long.
snipped the rest. You have not addressed the issue of high sec rules of engagement in this idea. And the answer is yes as long as you can place a bounty on any character you want and when ever you want high sec rules of engagement must be maintained and adhered to or pay the price with loss of ship to omnipotent Concord. |

Ojore Itinen
Rebellion of the Dragon
0
|
Posted - 2016.10.16 14:48:12 -
[63] - Quote
You have not addressed the issue of high sec rules of engagement in this idea. And the answer is yes as long as you can place a bounty on any character you want and when ever you want high sec rules of engagement must be maintained and adhered to or pay the price with loss of ship to omnipotent Concord.[/quote]
Would it be an acceptable move to use the same mechanics as when 2 pilots whose Corps are at war run across each other? |
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