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Denavit
We are not bad. Just unlucky DARKNESS.
11
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Posted - 2016.07.17 15:08:53 -
[31] - Quote
Max Fubarticus wrote:Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? The answer is yes. After the "Big Bang", space time as we know it began to stretch. As a result... ...In conclusion, we are doomed. Everyone logs in on a different game when you log in to Eve. Every time we have an "Eve is dying troll thread", untold gazillions of neutrinos die, having never met the gluon of their dreams. You should be ashamed of the callous destruction you have caused Have a nice day Max
ooohh shiieeeitt!! =( , well i just want to play like always, but i want more ppl to play, i also left for a time, but i do thing NULL needs more incentive to be wanted, like a lot more! |
Yun Kuai
Justified Chaos Spaceship Bebop
327
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Posted - 2016.07.18 08:23:09 -
[32] - Quote
In my own personal opinion, I feel there are 4 main reaons why the player count is no longer at the 45k average and peaking in the 60k numbers about 5 years ago.
1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. That means 8 years of grinding the same anoms, the same missions, the same mining, the same industry, the same incursions, etc.
2) The inflation factor has a big turn of for a lot of people; i.e. too much work for to little reward. I remember when PLEX were first introduced and sat around 300mil. At the time those were still considered quite expensive, especially when you could buy a dominix hull for 50mil. That meant I could rat in a haven for 30mins each day and have enough isk to lose a BS doing silly stuff or I could buy a hand full of BCs, dozens of cruisers, etc. I had a lot more fun because I had a lot of time to actually go pew pew.
3) Cookie cutter class changes also took a lot of fun out flying different ships. Almost all hulls now follow 1-2 standard fits as nothing else really fits anymore. All of the ships lost a lot of their faction's uniqueness during tiericde and it suddenly became pretty much similar ships using slightly different weapon systems.
4) Nullsec decay and blue donoughts lead to a large number of people quitting the game as CCP dragged their feet years too long to change the nullsec mechanics. The new sov at least gets people actively playing again, but there's still room for improvement even if it was too little too late.
5)* I won't classify this one as a major issue but I feel with all of the 3rd party sites that monitor everything I feel like the game, espeically nullsec is no longer wild and dangerous. Too many areas are mapped down to the most minute details and have lost the appeal since there's nothing left to discover. More emergent gameplay that can't be calculated down to an exact science; read random generator, would be good for the game as it would add some much needed "newess" for everyone.
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Gimme Sake
State War Academy Caldari State
402
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Posted - 2016.07.18 08:55:54 -
[33] - Quote
I find it ironic how people complain about plex prices while stashing it by the thousands.
"Never not blob!" ~ Plato
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Remiel Pollard
Red Federation RvB - RED Federation
7625
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Posted - 2016.07.18 08:58:56 -
[34] - Quote
Yun Kuai wrote:the game's core mechanics (read pvp)
FTFY
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Malharrion
The Scope Gallente Federation
0
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Posted - 2016.07.18 11:11:03 -
[35] - Quote
If CCP had implemented Walking in stations , Walking on planets. PLanetary vehicles and planeraty industry / farming etc. Then the game would be busting the 100k Subs online mark right now. The server infrastructure would need upgrading it would be so active. |
Musashi IV
Off-World Mining
44
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Posted - 2016.07.18 11:13:47 -
[36] - Quote
Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?
The high price of PLEX is just one of the reasons EVE has fewer players. Changes to ICE mining is another reason. I had a 3 account ICE mining corporation. After the changes to ICE mining I could not mine enough ICE to buy PLEX for all 3 accounts so I closed 2 of them. Now rarely log into one of my accounts. |
Roenok Baalnorn
Sadistically Sinister
215
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Posted - 2016.07.18 12:59:03 -
[37] - Quote
Quote:1) The biggest problem area is that in my almost 8 of years of playing, the game's core mechanics (read pve) are almost exactly the same as when I started. The core of the game is pvp and to get people to fight. That core must be supported by a pve sector. I agree the PVE in this game is boring as hell. All the sites are the same across all factions. They basically used a template to reproduce the same site with a different faction of ships. I dont know how they do it, but when i do such things using dev tools to mod a game i can build a site as simple as an anom in about 10-15 minutes from scratch in other games. Sometime like a mission or plex would take me 15-45 minutes. And i just dabble in modding game. I didnt actually go to school for it.
Their answer for this: Lets add "god mode/ you will not survive" sites! Ghost sites some of which appear in high, you are just opening cans thinking finally they made sites worth doing, and then boom rats warp in and insta pop you with there IED cans. And you are like WTF this is a 0.8 system! Turns out you need a well tanked( read slow) ship to run them. And then we have the super dreads that just hotdrop you in anoms. Yes thats fun. Nothing like an Ewar toting, tacklenought, that does good dps and tanks like an entire wave of normal rats. None of this makes sites more fun. It makes it more of a pain in the ass and only enhances one displeasure of grinding. Pvers tend to want to do things that put their ships at grave risk when they have other options. That is why high sec is so overly populated and should be CCPs first big clue.
Mining is boring and always has been. I dont think there is anything you can do to making mining entertaining...well maybe if you seriously revamped the whole mining system. Any space game in which i had to mine in, it was the least enjoyable part of the game. The human mind is sort of built to enjoy rewards especially surprise high value rewards even if those rewards are few and far between. That is how P2Ws get people to spend their entire savings on a game. Mining, in any game, offers no reward. It is like cutting grass, washing dishes, or cleaning out your car. Its a necessary evil most people want to put off till the second tuesday of the week.
Quote:2) The inflation factor has a big turn of for a lot of people; i.e. too much work for to little reward. I remember when PLEX were first introduced and sat around 300mil. Plex went up slightly on the cash side. It use to cost $35 on a third party site( battleclinic) for 60 day GTC. It now cost $40. That contributed some to the increase in cost. Some more of the cost comes from flexibility in how you can convert real money into isk. Plex use to be the only way to do that. Now their are other ways to do that. I would say the AUR store in general has drove the price up.
Another big factor is Ihubs and the butterfly effect. Ihubs made deadspace and pirate faction more available on the market. Changes to locating sites also made it easier and faster to find combat sites. People that do this for isk started making a lot of isk. This influx of deadspace and faction made such things fairly cheap, while the people that find it got super rich. 900 mil isk is really nothing in null. thats like 300 mil in high sec. The price of the high end stuff has went down and the price of the low end stuff has went up.
The mineral market is actually much higher now than it was 5 years ago and i actually stumbled across an old grismar ore page that gave mineral prices...for early 2007. Trit = 2.37(5.79 now), Pyer= 4 (9.28 now), mexa=21(74.80 now), isogen=64.06(91.08), Nocx=93.76(479.96), Zydrine and Mega lost half their value while morphite lost about 15% of its value. That has to do a lot with the changes to ores, drone poop, and recycling of modules( which most people dont even bother to pick up anymore)
Over the price of a plex reflects how hard it is to make money in Eve. And its not that hard to make isk in eve unless you are a grind/wage slave and do the whole x amount of work= y amount of isk per hour. Risk and thinking outside of the box are the big pay offs in eve. Grinding missions and mining are like working front line at mc donalds.
Quote:3) Cookie cutter class changes also took a lot of fun out flying different ships. I disagree with the first part of your statement. People fly a lot more different ships now. Use too each race had a best in class for each class of ship and all the others were trash. Now each ship has more of a purpose based on what you are doing. I fly far more different ships now in pvp fleets than i ever did before. And i fit them differently. Usually having 2 or 3 fits per ship depending on situation.
However i do agree with you about module tiericide. What they should of did was cut the mat requirements of t1 modules in half, increased the cost of t2 modules by 50% And then adjusted drop rates of the t1 metas so meta 4 was more rare and more expensive than a meta 2. As you go up from meta 1 to meta 5 the pg/cpu requirements increase very slightly per meta. Then made some slight changes to faction mods and above. What they did was heavy handed and dumb the module part of the game down to WoW level.
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Roenok Baalnorn
Sadistically Sinister
215
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Posted - 2016.07.18 13:57:51 -
[38] - Quote
Quote:4) Nullsec decay and blue donoughts lead to a large number of people quitting the game as CCP dragged their feet years too long to change the nullsec mechanics. The new sov at least gets people actively playing again, but there's still room for improvement even if it was too little too late. Nullsec is generally more populated than when i first entered it 7-8 years ago. I could go several systems and not see a soul. Getting a system to myself in alliance space wasnt hard as long as i didnt care about true sec or a dock. Now you will be hard pressed to go more than 2 jumps without seeing people most times of day. And thats after they added 2500 WH systems which take probably a few thousand people out of sov null.
There are alliances that have few to no blues. The norm is to blue everything still. But some still only blue on a temp basis for certain reason and then the blue status is removed. It has always been an issue since i started playing eve. Its a hard problem to fix because certain alliance leaders have narcissistic issues that lead them to grow there alliance into a stupidly huge state and then blue a bunch of other alliances so they can keep their space using overwhelming numbers( to make up for a lack of pvp skill) and their ego intact.
Jedi mind link sov is boring as hell. Id rather bash POSes. at least the shoot back. Playing frigate chess with entosis frigs and jamming frigs is just a stupid way to do sov. It would be like Cuba and the US fighting over florida using cars to run around and hoist their countries flag at the city hall in select major cities in the state. and whoever gets all their flags up at the same time wins and takes control of florida.
Sov should be about fighting and require a commitment of assets to acquire and keep. Not 5 guys and some entosis links. I understand what CCP was trying to do. But making it more boring and less about fighting was not the answer. It didnt solve any problems really. A decent size alliance can still take control from a smaller one with relative ease. If they want to get rid of the mega alliances and blue donuts then they need to directly focus on them rather than skirting the issue and trying to lead people away from that tactic.
There is one alliance in this game that really keeps this blue donut and owning large amounts of space going. This one alliance that has a leader that tries to project their "influence" to areas of space that isnt even close to their actual boarders. They are basically the mafia of eve trying to get other alliances to pay "tribute" to them to keep them from invading their space. THAT alliance needs to die permanently and its narcissistic leader needs to be banned from the game. Because that one alliance is the major proponent of everything that is wrong with null sov warfare. Until people wise up and destroy that alliance and force it out of sov null forever, it will always be the cancer it has been for years on null sec.
Quote:5)* I won't classify this one as a major issue but I feel with all of the 3rd party sites that monitor everything I feel like the game, espeically nullsec is no longer wild and dangerous. Eve has lost the feeling of being in space. Space is suppose to feel vastly empty and like you can go places very few to no one else has been. Eve is pretty much like a metro area in space.
The problem is if you spread people out to much there is no reason to interact. If you pack them all together than it doesnt feel like a space game. You might as well be in a major city and alliances can own blocks and players building. Same thing difference graphics. So you have to find a balance that gets people to interact but makes space feel spacey. |
Demica Diaz
SE-1
388
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Posted - 2016.07.18 19:33:33 -
[39] - Quote
I am probably all alone on this boat but I started playing EVE during promise of human avatar gameplay and I would play much more EVE if that had come true. But it didnt. |
Judaa K'Marr
Power-Hug Training Bootcamp
15
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Posted - 2016.07.18 20:29:48 -
[40] - Quote
The game seems to be in a perpetual state of transition. |
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Burriac
Ministry of War Amarr Empire
0
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Posted - 2016.07.18 21:43:43 -
[41] - Quote
Judaa K'Marr wrote:The game seems to be in a perpetual state of transition. Transition implies going somewhere and it is just not clear that it is going anywhere.
The new "event", I suppose, is designed to make PVE more interesting. But, if you don't play 24/7, you can't find enough of certain sites to avoid falling into "farm the Serp Shipyards" i.e. do the same lvl 3 mission over and over again.
Just one example of the Eve malaise: PVE used to be simply dull and imaginative. CCP have now managed to add frustrating to dull and unimaginative.
If there is a "transition", it's not going to any place nice. A shame (which is another way of saying a cretinous ruining of a fundamentally different and interesting game). |
Teckos Pech
The Executives Executive Outcomes
4961
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Posted - 2016.07.18 21:48:52 -
[42] - Quote
PLEX prices have nothing to do with it. Just stop that nonsense please.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Elsia Browne
Aliastra Gallente Federation
2
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Posted - 2016.07.18 22:02:55 -
[43] - Quote
Honestly there are a lot of reasons to the decline in the EVE player base. Just to list some, that CCP could potentially fix and possibly maintain a stable growth in the player base.
1.) Complete started projects such as walking in stations/citadels, and bounty system.
2.) Rework Sov and war dec system. ( I know they are in the process of eliminated Fozzy Sov and creating this new Aegis Sov should be interesting)
3.) Bring back low sec separation between empire space (older players from beta know what I'm talking about)
4.) Shift PvE content to player created content. *
5.) Rework corporation and Alliance structuring systems.
6.) Rework Faction war-fare system.
All of those have been stated by players over and over again. Regardless the outside influences such as ageing veteran player base and mobile app gaming has had a massive impact on gaming in general. So has the creation of Free to play and Pay to win games.
* If CCP created a way for a player corp to higher a NPC as a mission agent. Then some sort of form that they could fill out that would use the player corps wallet for mission rewards etc. It would add some change to the PvE side of the game. Lots of possibilities and then they wouldn't be forced to create content. They would need to set a team aside for content approval. like editors etc. to prevent copy right infringement and keep it clean. However I believe it would add more content to the game. Just look at all the content generators out side of the game. Just imagine if they could generate that content in game. Crazy possibilites. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
414
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Posted - 2016.07.18 22:10:49 -
[44] - Quote
But I like Fozziesov? |
45thtiger 0109
AL3XAND3R.
170
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Posted - 2016.07.19 01:53:10 -
[45] - Quote
Joia Crenca wrote:Shae Tadaruwa wrote:About 70-80% of my recreational computer use is done via mobile devices now.
Not saying that's the reason. It's way too complex an issue to assign a single reason. For me anyway, it is a contributor to less overall time in game. I still play daily, but not the same amount of time I used to. Hmmm... so if CCP came out with an EVE-tie-in that was a little like Pokemon Go, where we'd hunt each other based on coordinates given on our smart phones? Wait, Never Mind! Real life ganking doesn't allow for waking up in a clone bay! Don't do it, CCP!!!
LOL
Do it CCP
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
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45thtiger 0109
AL3XAND3R.
170
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Posted - 2016.07.19 02:04:20 -
[46] - Quote
Elsia Browne wrote:Honestly there are a lot of reasons to the decline in the EVE player base. Just to list some, that CCP could potentially fix and possibly maintain a stable growth in the player base.
1.) Complete started projects such as walking in stations/citadels, and bounty system.
2.) Rework Sov and war dec system. ( I know they are in the process of eliminated Fozzy Sov and creating this new Aegis Sov should be interesting)
3.) Bring back low sec separation between empire space (older players from beta know what I'm talking about)
4.) Shift PvE content to player created content. *
5.) Rework corporation and Alliance structuring systems.
6.) Rework Faction war-fare system.
All of those have been stated by players over and over again. Regardless the outside influences such as ageing veteran player base and mobile app gaming has had a massive impact on gaming in general. So has the creation of Free to play and Pay to win games.
* If CCP created a way for a player corp to higher a NPC as a mission agent. Then some sort of form that they could fill out that would use the player corps wallet for mission rewards etc. It would add some change to the PvE side of the game. Lots of possibilities and then they wouldn't be forced to create content. They would need to set a team aside for content approval. like editors etc. to prevent copy right infringement and keep it clean. However I believe it would add more content to the game. Just look at all the content generators out side of the game. Just imagine if they could generate that content in game. Crazy possibilites.
WIS has been squashed for years and I do not think CCP will bring WIS back.
BTW I am a 10 year player and I still play eve.
I do recall when CCP years ago did a mass clean up of those people who did the wrong thing by buying isk for real life money. CCP had to do something and after the clean up the amount of people dropped playing EvE as they all had their accounts banned.
This happened 2 to 3 times this clean up happened and more people had been banned since then and the numbers have been a little slow.
I know lots of people like F2P games if I am allowed to mention one game I do play it is Warframe.
But I still like my EvE Online even if it is a 13 year old game.
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
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Lady Bug2
Viziam Amarr Empire
0
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Posted - 2016.07.19 03:23:00 -
[47] - Quote
Im a old returning play with two toons. I have played Eve for several years now and when I first started New Eden was a huge universe just begging to be explored. Deadspace complexes, worm holes, missions, planet mining, blueprints and constructing items needed by other players. And of course Null sec PVP. However, soon I discovered Eve seems to be more like a broken record of sorts with war being the center piece. The reason I say this is because Eve is advertised as a "Sand Box" Actions you take today affect game play tomorrow but it doesn't. And thats very disappointing. Example: You complete a mission and stick around to destroy the structures. Now this should have a visible affect on someone or something but it doesn't. You should even expect a physical altercation from the owners even if they are not real players. It affects your security standings but thats all. A very important point about being a more complete "Sand Box" is if I destroy a structure something should be affected. One side it should be easier to achieve something and the other should find that completing something becomes a struggle. But it affects nothing. In fact if you get the same mission a little later and return all the structures are back like nothing ever happened. Just like building a ship if I destroy any structure even in a mission it should take time for those structures to be replaced. I should be able to return to the site and find either the ruins of what I destroyed or some sort of rebuilding taking place. And of course a fight. But thats not what happens. One reason folks may be leaving is Eve really isn't a "Sand Box" with cause and effects. But rather a action without any reaction. If ccp would reconsider the Sand Box affect and better integrate cause and effect you might find a new player base and regenerate a greater interest in the older established players. Eve is old enough now instead of content ccp needs to focus in on integrations and cause and affect game play. Eve seems to lose its depth once you gain a understanding of the game. Give a reason for war and people will wage it. Better cause and affect within the game would add richness and a depth that seems to have been lost along the way and feed reasons for altercations large and small in both Null and high sec space. Eve would benefit from a deeper more integrated cause and effect. Even the market structure could stand to benefit from a better cause and affect. Good cause and effect with real consequences integrated into the game would lead to reasons to engage war in both High and Low sec space. Even simply integrating real player storylines into the news would help drive gameplay. Give me a real player that I can see what their actions have caused and give me a reason to engage them. Improve the sand box affect.... |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
61
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Posted - 2016.07.19 03:32:52 -
[48] - Quote
Joia Crenca wrote:Roenok Baalnorn wrote:Infinity Ziona wrote:Its a 13 year old game. Despite CCPs insistence that updates make it EvE not 13 years old it still is. Eve has had pretty much every part of it upgraded to new technology more than once. Its actually not really much different in terms of tech than other much newer space games ive played. That, and the gameplay remains very different than most other options out there. (If someone has experience with Star Citizen or No Man's Sky that can tell us differently, please do so.) I think SC will have a lot in common with eve. NMS is single player only so.... |
Kalpel
KBM
131
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Posted - 2016.07.19 06:32:47 -
[49] - Quote
Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?
Lack of content....... we've had the same lvl 4 missions since 2003, sure they added lvl 5's, but what solo player ( most mission runners) whats to go to low sec (toilet bowl of eve) in a shiny ship and get nuted in a mission or ganked on the way there? plus skilling in this game takes way way way tooooooooo long
Yea yea they added the serp (grind) event ....... last thing any normal person wants to do is grind!
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
61
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Posted - 2016.07.19 06:41:28 -
[50] - Quote
Kalpel wrote:Denavit wrote:Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit? Lack of content....... we've had the same lvl 4 missions since 2003, sure they added lvl 5's, but what solo player ( most mission runners) whats to go to low sec (toilet bowl of eve) in a shiny ship and get nuted in a mission or ganked on the way there? plus skilling in this game takes way way way tooooooooo long Yea yea they added the serp (grind) event ....... last thing any normal person wants to do is grind! The low sec missions are BS. |
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Daniel Blak
Aliastra Gallente Federation
0
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Posted - 2016.07.19 13:17:26 -
[51] - Quote
I think the game lacks on mystery now. Everything is well documented. Every change is deeply discoursed and explained ahead.
When I started playing in 2008 (or close) there was too many thing no one know for exactly. Aspects of the game that you have to talk to people to understand, or try by yourself. And a lot of thing was just suppositions.
I remember that no one knew that hitting the scanner close to planets would reveal site to be explored. You had to go close to planet and scan, but most of time simply there was noting as a result. Who must keep trying... without any certain about what was you exactly doing.
In this case, success feels much more rewarding. Most of new features now comes down to follow a documentation, just to check it's working as expected... I feel like a QA professional checking features ahead of publishing. No fun. No mystery, no need to talk to others, just go and do what is documented.
For sure skill matter (real life skill i mean). But most of player are not going spend a lot of time to just master a predictable task. It's fun for few.
There is no secret, you are not going to find anything unexpected.
I just wonder how would be magic if WH was introduced without any sort of communication. Just imagine someone scanning and finding this "thing" without having a clue about... Would be a WTF moment for a lot of people.
I'm not saying that CCP should not communicate changes at all. There are huge changes that affects huge operations and it's nice to have glimpse of what's going on. Like sovereignty changes, POS changes, ships change, and things like that.
But CCP should always put a little amount of secret stuff, a little amount of unknown. Just imagine someone working in a site and discovering a new ship blueprint !!! I ship than no one knows existed. Doesn't matter what kind of ship. Could be a speeder shuttle... It's just for WOW moment.
People are smart, soon or late someone will find out about secret things (it will be amazing cool for those). And after a while another one will write a tutorial in Internet and more people will find out. After a while a lot of people will know about that. And it becomes business as usual. But gave player a feel they can nor archive "following tutorials"
Well, just my two cents. I really missing the mystery the game used to offer
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Rek Seven
Art Of Explosions 404 Hole Not Found
2252
|
Posted - 2016.07.19 14:04:48 -
[52] - Quote
Take out the players and EVE is a pretty dull game a - I think this is the fundamental issue.
The majority of people probably only play this game for the social reasons or because they have been playing for so long that they feel they have invested too much to quit. For new players this game simply doesn't offer enough over other sci fi games.
It's probably way past time that CCP start adding big new features instead of only improving existing parts of the game.
The wishlist is pretty much complete...
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
61
|
Posted - 2016.07.19 18:54:18 -
[53] - Quote
Rek Seven wrote:Take out the players and EVE is a pretty dull game a - I think this is the fundamental issue.
The majority of people probably only play this game for the social reasons or because they have been playing for so long that they feel they have invested too much to quit. For new players this game simply doesn't offer enough over other sci fi games.
It's probably way past time that CCP start adding big new features instead of only improving existing parts of the game. I mean as someone who joined mid flight and has been retained on and off, this games biggest issues are its core systems that enforce being sociopaths. I agree bigger changes are needed, but big changes on existing things means near total replacement. Not saying this is the answer but I feel like they haven't done too much revisiting of existing things. |
aldhura
Bartledannians
71
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Posted - 2016.07.19 19:43:11 -
[54] - Quote
There is no need for speculation on these things. When you cancel your account, you get asked why, and I am pretty sure CCP reads them and has decided that whatever those responses mount up to, they happy with the way the game is progressing.
If I had to speculate based on those I speak to and leave, they are not comfortable in the current sandbox where you are forced to pvp, read all manner of crudeness in local, ganking, griefing, etc. They would rather spend their money and relax time elsewhere. If you only sell meat in your store, why would the vegetarians come in ??
My 2isk |
Dirty Forum Alt
Royal Amarr Institute Amarr Empire
242
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Posted - 2016.07.19 19:55:21 -
[55] - Quote
45thtiger 0109 wrote:WIS has been squashed for years and I do not think CCP will bring WIS back. If CCP had ever made WiS a meaningful part of EVE - people would suicide gank your implants *inside* the station 24/7. I've never understood why anybody ever actually wanted that... |
Pandora Carrollon
Kingsman Tailors
442
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Posted - 2016.07.19 19:56:45 -
[56] - Quote
This is one of the most hilarious threads I've ever read. Everyone complaining about everything. CCP has NO CHANCE of making all you people happy.
Let's hit some high points:
CCP isn't providing enough content!
CCP is too controlling!
CCP changes the game too much and doesn't tell us!
CCP tells us everything, there is no mystery!
etc. etc. etc.
Time to put on your big boy and big girl pants folks.
You have the most advanced sandbox game I'm even aware of, and while I don't know all of the games out there, I haven't seen anything close to EVE in complexity and freedom.
CCP could provide NO NEW content for a year and there would still be massive things you can do in the game.
The issue here isn't CCP, it's you the player. Either you have literally done everything there is to do in EVE, or you have blocked off certain parts of the sandbox because you find them uninteresting. Regardless, the issue is still you.
I am relatively new to this game and my read on it is that I have about 3-4 years of figuring stuff out and trying new things, so I'm not a grizzled vet that doesn't a closet full of "Been there, done that" T-Shirts. If I just described you, then maybe give EVE a break for a while if you're bored. There are about 3 good Space Sims that have just come out, try them.
If I didn't describe you as a grizzled Vet, then you are more likely along the newer vein such as I am. If you are bored now, then I can't help you other than to give you a piece of advice: "Broaden your horizon and take control of your game of EVE." It's not CCP's job to mother hen you. Take the blinders off and go play somewhere else in the sandbox. You might just find yourself doing something new, unexpected, and fun.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Dibz
Imperial Academy Amarr Empire
81
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Posted - 2016.07.19 20:08:36 -
[57] - Quote
People are becoming fatigued with the MMO genre. It grew when the internet was young and living in a virtual world with other people was a novel idea, enough by itself to draw people in, even if doing anything in the game took forever. Today virtual worlds are ten a penny, the novelty is gone and people want more in return for their time spent playing a game. EVE has a very bad fun-per-hour ratio compared to other games. |
Johan Civire
Caldari Provisions Caldari State
1107
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Posted - 2016.07.19 20:42:27 -
[58] - Quote
Well the reason is pokemon go |
Jonah Gravenstein
Machiavellian Space Bastards
26330
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Posted - 2016.07.19 22:03:27 -
[59] - Quote
aldhura wrote:If you only sell meat in your store, why would the vegetarians come in ?? To tell you that meat is murder and that you're a bad person for selling it
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Caleb Seremshur
The Atomic Fallout Kids
826
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Posted - 2016.07.20 04:44:07 -
[60] - Quote
Johan Civire wrote:Well the reason is pokemon go
A pretty damning condemnation of your product and/or service if Pokemon-Go has more pulling power over your own customer base than you do.
I've done the old double-dip unsub. Unsubbed, WWB happened, resubbed, realised I was still burnt out, unsubbed again.
Why?
It's tired. The game is tired. It actively fatigues me to play it. |
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