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VanNostrum
Caldari
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Posted - 2007.03.13 05:15:00 -
[1]
I was playing around in Quickfit and i came up with 499.92hp/sec passive shield regen on a Hurricane. Here's the setup
6x 425mm Autocannon II (Barrage M) 2x Heavy Missile Launcher II -------------- 4x LSE II -------------- 6x Shield Power Relay II -------------- 3x Shield recharge rigs
4x Hobgoblin II, 1x Hammerhead II
Shield hp (regen): 18496.25 (92.5 sec) Max Shield regen: 499.92/sec Total raw DPS: 458.386
This shield passive regen seems ridiculously high to me, is there a limit on max shield regen? Is this viable?
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Jackal79
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Posted - 2007.03.13 05:22:00 -
[2]
If thats true thats basically a hurricane running a capital shield repper w/o boost amp. Good lord... It might not do much damage - but who cares? Its not like you'd die.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.13 05:26:00 -
[3]
It would only tank 500 raw em dps,which means its an awesome tank outright yes but wouldnt tank aswell as a domi or hyperion etc....though for a bc thats not bad. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

VanNostrum
Caldari
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Posted - 2007.03.13 05:30:00 -
[4]
Edited by: VanNostrum on 13/03/2007 05:26:51
I just came up with 575.4 hp/sec shield regen on a myrmiddon with a similar setup, and since myrmiddon can use drones for dmg it's even more fun 
6x 425mm Autocannon II (Barrage M) 5x LSE II 6x Shield Power Relay II ------------------ 3x Shield recharge rigs
5x Ogre II
Total Raw DPS: 653.775 Total Shield hp (regen): 21288.75 (92.5sec) Max Shield Regen: 575.4 hp/sec
obviously cant pvp without nos, WD and web, but that's hell of a tank & DPS!  any thoughts?
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Jackal79
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Posted - 2007.03.13 05:32:00 -
[5]
Whats the drake capable of doing? I got 100/s playing around with quickfit. Thats using my skills though.
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Nether Haze
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Posted - 2007.03.13 05:33:00 -
[6]
I wouldnt fly it even if i was paid
Sure, you can tank nicely, but with unbuffed resistances, relatively low dps, its not really worth it
Id much prefer a drake, sure, i cant get that high passive regen since i need some cap regen to run invul fields, but still, itll tank more dps after resistances than this setup
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VanNostrum
Caldari
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Posted - 2007.03.13 05:41:00 -
[7]
Originally by: Nether Haze I wouldnt fly it even if i was paid
Sure, you can tank nicely, but with unbuffed resistances, relatively low dps, its not really worth it
Id much prefer a drake, sure, i cant get that high passive regen since i need some cap regen to run invul fields, but still, itll tank more dps after resistances than this setup
I also tried drake with LSE and SPR2 but couldn't get anywhere near 575hp/sec regen like on the Myrmiddon, and leaves no PG for high slots even with maxed shield & AWU skills. Considering you get same base shield resists on all BCs the more lower slots the better since you can fit more SPR2 (for higher hp/sec regen i mean). And myrm here gets better dps due to +10% drone dmg per BC level.
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Jackal79
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Posted - 2007.03.13 05:44:00 -
[8]
Originally by: VanNostrum
Originally by: Nether Haze I wouldnt fly it even if i was paid
Sure, you can tank nicely, but with unbuffed resistances, relatively low dps, its not really worth it
Id much prefer a drake, sure, i cant get that high passive regen since i need some cap regen to run invul fields, but still, itll tank more dps after resistances than this setup
I also tried drake with LSE and SPR2 but couldn't get anywhere near 575hp/sec regen like on the Myrmiddon, and leaves no PG for high slots even with maxed shield & AWU skills. Considering you get same base shield resists on all BCs the more lower slots the better since you can fit more SPR2 (for higher hp/sec regen i mean). And myrm here gets better dps due to +10% drone dmg per BC level.
Thats not quite true the drake has better base resists than other BCs (bonus - 5% resists per level)
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VanNostrum
Caldari
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Posted - 2007.03.13 05:48:00 -
[9]
Edited by: VanNostrum on 13/03/2007 05:44:25
Ahh true, i missed that
Though i swapped 1 LSE2 with an invuln2 on Myrmiddon and still got higher shield resists than the drake, and still with 486.71 hp/sec regen. Not to mention the 3 times higher DPS. nice innit?
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

MikadoK
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Posted - 2007.03.13 05:49:00 -
[10]
Edited by: MikadoK on 13/03/2007 05:49:08 Can get 632 shield/sec on a Titan (avatar)  5 LSE II 8 SPR II recharge rigs
or...
600hp/sec with all shield resists at 80%
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.13 05:56:00 -
[11]
Raw regen alone is almost irrelevant, DPS "tankable" is the only thing that matters.
Oh and for the record the max possible passive peak shield regen would be from a maxed-out relevant skills pilot with the 5% Gnome implants plugged in, in a Myrmidon full with T2 LSE/SPR/Purger.
Shield amount : (3906 + 5*2625)*1.25*1.05 = 22353.1875 HP Recharge time : 1250*0.75*0.95 * 0.76^6 * 0.75^3 = 72.403610859 seconds Peak recharge : aprox 771 shield HP / second DPS tanked: 771/1927/1285/963
Extra style points for siege-mindlinked squad commander flying a Vulture running a siege warfare resists link (25.875% resists, wasn't it?), and a wing/fleet commander in a Leviathan with L5 Caldari Titan (+37.5% maxshield). Not like it will happend soon, just saying   
In this "ultrastylish" setup, you'd get 30735.63 shield HP recharge in 72.4 sec. That's a peak recharge of 1061 shield/second. Resists 25.88/70.35/55.53/40.70. DPS tanked : 1431/3578/2385/1789
Aaaand, cut. _ MySkills | Module/Rig stacknerfing explained |

Cutie Chaser
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Posted - 2007.03.13 06:10:00 -
[12]
Originally by: VanNostrum Edited by: VanNostrum on 13/03/2007 05:26:51
I just came up with 575.4 hp/sec shield regen on a myrmiddon with a similar setup, and since myrmiddon can use drones for dmg it's even more fun 
6x 425mm Autocannon II (Barrage M) 5x LSE II 6x Shield Power Relay II ------------------ 3x Shield recharge rigs
5x Ogre II
Total Raw DPS: 653.775 Total Shield hp (regen): 21288.75 (92.5sec) Max Shield Regen: 575.4 hp/sec
obviously cant pvp without nos, WD and web, but that's hell of a tank & DPS!  any thoughts?
That would be a tough nut to ***** in a decent amount of time!
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VanNostrum
Caldari
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Posted - 2007.03.13 06:19:00 -
[13]
ohh yes, I didn't even calculate myrmiddon's regen with full implants lol
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.13 07:09:00 -
[14]
Dont forgot 10% hitpoints from gang skills and another 5% from mindlink. Passive shield tanking guide click here |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.13 07:35:00 -
[15]
Originally by: Pottsey Dont forgot 10% hitpoints from gang skills and another 5% from mindlink.
Well, more like 10% from siege warfare, overriden by 15% from mindlink, overriden by anything past L2 in Caldari Titan 
But yeah, a 15% from mindlinked squad leader is a feasable bonus to add. ~771 per sec peak regen -> ~887 per sec peak regen. _ MySkills | Module/Rig stacknerfing explained |

Vellaron
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Posted - 2007.03.13 08:12:00 -
[16]
Edited by: Vellaron on 13/03/2007 08:09:28 Drake can get up to 330 hp/s with 75-85% to all resists (100% passive), which means it can take a lot more damage than your passive hurricane (since you're on default resists) AND it doesnt need cap to fire.
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VanNostrum
Caldari
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Posted - 2007.03.13 08:28:00 -
[17]
Originally by: Vellaron Edited by: Vellaron on 13/03/2007 08:09:28 Drake can get up to 330 hp/s with 75-85% to all resists (100% passive), which means it can take a lot more damage than your passive hurricane (since you're on default resists) AND it doesnt need cap to fire.
Care to share that setup? I fail to come up with that shield regen and those resists on a drake in Quickfit using maxed skills.
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Uzriel
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Posted - 2007.03.13 08:30:00 -
[18]
well, the hurricane does not need any cap to fire projectiles. too. 
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VanNostrum
Caldari
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Posted - 2007.03.13 08:38:00 -
[19]
Originally by: Uzriel well, the hurricane does not need any cap to fire projectiles. too. 
indeed projectiles can also be used on myrmidon, as myrmidon doesn't get bonus on hybrid turrets anyway.
drake might get +5% shield resist per BC level but still fails to come up with a shield regen close to myrm put an invuln II on myrm and myrm still gets higher resists and regen. Plus, drake PG is so low, with a high shield regen using LSE II in mid slots it has no PG left for decent DPS. Even with decent DPS, will still get 1/3 the DPS of a myrm.
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Disco Flint
Caldari
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Posted - 2007.03.13 10:07:00 -
[20]
Nighthawk
High Slots whatever fits (rack of Assault Missile Launcher II's)
Medium Slots Photon Scattering Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Low Slots Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Rigs Core Defense Field Purger II Core Defense Field Purger II
Assuming max. skills and the 5% implants for HP and regen: 20087 HP / 127.02s -> 395 HP/s EM 66.25 Exp 70.0% Kin 71.88% Thm 77.5%
Assuming 15% mindlink bonus and a 25% resistance bonus from the warfare link (actually 25.8...blah I was way too lazy): 23100 HP / 127.02s -> 454.65 HP/s EM 74.69% Exp 77.5% Kin 78.91% Thm 83.13%
This translates into: EM 1796 tanked dps Exp 2020 tanked dps Kin 2155 tanked dps Thm 2695 tanked dps
Vulture
High Slots whatever fits, still plenty grid & cpu
Medium Slots Photon Scattering Field II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II Large Shield Extender II
Low Slots Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Assuming max. skills and the 5% implants for HP and regen: 23533 HP / 167.14s -> 352 HP/s EM 66.25 Exp 70.0% Kin 77.5% The 85.0%
Assuming 15% mindlink bonus and a 25% (again, lazy) resistance bonus from the warfare link: 27062 HP / 167.14s -> 405.12 HP/s EM 74.69% Exp 77.5% Kin 83.13% Thm 88.75%
This translates into: EM 1600 tanked dps Exp 1800 tanked dps Kin 2400 tanked dps Thm 3600 tanked dps
The implants and rigs are pretty costly no doubt and it's very skill intensive. But hey, if you choose the vulture for passive tanking you only need an ibis as gangmate to receive the bonus.
Actually, I don't know why I even started calculating all that with those two ships... I think I wanted to prove ... ... something. Yes.
Well, something should be proven I guess.
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Great Artista
Veto. Veto Corp
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Posted - 2007.03.13 10:46:00 -
[21]
OMFG 
NURF MINMATAR^TM!!!!11eleven!1  ___________________________________
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Grytok
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Posted - 2007.03.13 12:07:00 -
[22]
All your calculations are made by: (Shield HPs / ShieldRecharge) x 2.4
Thats not quiet correct, as the multiplier in the end has to be 2.3
I tested this on a few Ships and different Fittings, and the 2.3 is more close to the reality in EvE.
But thats not so relevant, it lowers your HP/s only by 60 or so.
The bigger Problem I have with your setups, that you won't catch a fish on the beach with this thingy. With no Scram/Web and AB your opponents will just run away  .
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VanNostrum
Caldari
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Posted - 2007.03.13 12:13:00 -
[23]
True, need a tackler m8 for PVP but still would tank the world in missions
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.13 13:14:00 -
[24]
ôAll your calculations are made by: (Shield HPs / ShieldRecharge) x 2.4 Thats not quiet correct, as the multiplier in the end has to be 2.3 I tested this on a few Ships and different Fittings, and the 2.3 is more close to the reality in EvE.ö No its x2.5. You can use 2.2 or 2.3 as an average over a battle but x2.5 is the peak and if dps is under that your tanks holds.
You can still fit a Scram,Web and AB myrmiddon's and have a very good tank.
Passive shield tanking guide click here |

WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.03.13 19:08:00 -
[25]
Adding two Invulnerability Field IIs to the Myrmidon setup will increase your effective tankable DPS. Even though you take a hit on the raw amount of shield hp restored per second the added resists allows you to tank more DPS for each of the 4 damage types.
The difference is of course the fact that now you have to run the two invuln fields. Even with great cap skills you can't regen enough to run the two fields non-stop, so you have to fit a NOS and suck your enemy whenever you turn on the fields. In PvE, I think you're better off just fitting 1 passive EM amplifier instead and you can do pretty much any level 4 mission if you're playing smart (e.g.: avoiding the drone mass agro missions and not doing things like summoning the extra waves for Blockade mission before clearing the current NPCs, etc.)
Wred ----- If everyone had to have at least a room-temperature IQ in order to post in these forums, we'd all end up reading a hell of a lot less verbal-diarrhea. |

Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.03.13 19:29:00 -
[26]
Originally by: Pottsey
You can still fit a Scram,Web and AB myrmiddon's and have a very good tank.
just not a good passive tank ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 21:44:00 -
[27]
Originally by: Jackal79 If thats true thats basically a hurricane running a capital shield repper w/o boost amp. Good lord... It might not do much damage - but who cares? Its not like you'd die.
That Hurricane would get utterly destroyed by any damage oriented battleship.
Even a Raven will break that (with Mjolnir torps) tank.
Don't get me wrong, 500shield for a peak regen is huge, but it's not nearly as uber as it seems.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 21:45:00 -
[28]
Originally by: MikadoK Edited by: MikadoK on 13/03/2007 05:49:08 Can get 632 shield/sec on a Titan (avatar)  5 LSE II 8 SPR II recharge rigs
or...
600hp/sec with all shield resists at 80%
Why are you fitting LSE IIs on a titan? Fit the Shield rechargers since they'll actually boost the regen.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.13 21:48:00 -
[29]
öjust not a good passive tankö http://www.dissonance-corp.com/Files/pvpsetup.JPG Why is that not good? Web, scam, AB and cap to use it all along with almost 190 HP/s regen with good resistance (knock of a few % from each due to a dread field which would be T2 when PvPing) Passive shield tanking guide click here |

Fswd
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Posted - 2007.03.13 21:52:00 -
[30]
Never knew you could get a tank line that by using only raw HP and some energy rerouting  --- So I flame and troll when the occasion calls for it. So what are you gonna do about it? |
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.13 21:53:00 -
[31]
ôWhy are you fitting LSE IIs on a titan? Fit the Shield rechargers since they'll actually boost the regen. ö HP regen is a waste on a Titan shield extender are better but scarp the SPRÆs and fit PDS. Go for massive shields over 200k with resistance. The idea is get the shield as big as possible with extenders then add on PDS which give a x% to hitpoints this stacks after the extenders. Fit max PDS then look at the shield hitpoints with and without extenders itÆs a decent amount.
SPR's are bad for jump drives as well. Passive shield tanking guide click here |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 21:53:00 -
[32]
Originally by: Pottsey ôAll your calculations are made by: (Shield HPs / ShieldRecharge) x 2.4 Thats not quiet correct, as the multiplier in the end has to be 2.3 I tested this on a few Ships and different Fittings, and the 2.3 is more close to the reality in EvE.ö No its x2.5. You can use 2.2 or 2.3 as an average over a battle but x2.5 is the peak and if dps is under that your tanks holds.
Not always. You can be hit with an alpha that completely bypasses your peak regen, IE, you may go from 37% to 32%, regen to 36%, then get hit to 31%, then hit to 29, then 27...etc. However with 20k+ shields, and 75+ in resists, you'd have to be hit by something like a POS or seige dread for that to happen since even a gank mega would need multiple wrecking shots to pull it off.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 22:01:00 -
[33]
Originally by: Pottsey ôWhy are you fitting LSE IIs on a titan? Fit the Shield rechargers since they'll actually boost the regen. ö HP regen is a waste on a Titan shield extender are better but scarp the SPRÆs and fit PDS. Go for massive shields over 200k with resistance. The idea is get the shield as big as possible with extenders then add on PDS which give a x% to hitpoints this stacks after the extenders. Fit max PDS then look at the shield hitpoints with and without extenders itÆs a decent amount.
SPR's are bad for jump drives as well.
You're saying 3k shields is better than 20% more regen? Sorry but that's just not true Pottsey. The difference in tankiong by dropping LSE for sheidl relays on a capship is rather large, considering a LSE II is only a few % of an increase to max shields.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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SauronTheMage
Caldari
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Posted - 2007.03.13 22:55:00 -
[34]
I'm looking at some of these setups (full LSE II on mids w/ no resist mods, and man these are dumb unless you happen to...
A) Get a % resist boost per lvl B) Also have a ship running the shield resist mod in gang
Even then, if you have lvl 5 ship skill for 25% em resist.... and get someone with max skills for gang mod... that total is approx 44% em.
Although this would be tolerable, swap out an extender for a T2 shield resist amplifier. The above setups with no resist mods are fine for pve (provided your highest resists are what your enemies do) but for pvp, you need to bring up your lowest resists as that is what the enemy will try to locate.
On my vulture & nighthawk, running 1 x T2 em amplifier (45% @ compensation lvl 4) provides me with approx 58% EM (and 70% ex being next lowest). This is before the gang mod @ ~23%. Running 2 x T1 em hards brings you to approx 72%-74% em.. making explosive your lowest at 70% now.
Since nos is not your friend, you do NOT want to be using active hardeners. Once those hardeners shut off, there goes your resists. This is why you run shield amplifiers instead of active hards (which were being used on previous post setups).
Also, once you activate the shield resist gang mod, your lowest resist goes up to approx 75%-78% explosive depending on your gang bonus. You do have to remember though that once your cap is gone, no more gang mod bonus.
I would rather play with a 70%+ lowest resist buffer, then more regen w/ 25% - 44% em resist buffer.
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xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.03.13 23:56:00 -
[35]
Originally by: VanNostrum I was playing around in Quickfit and i came up with 499.92hp/sec passive shield regen on a Hurricane. Here's the setup
6x 425mm Autocannon II (Barrage M) 2x Heavy Missile Launcher II -------------- 4x LSE II -------------- 6x Shield Power Relay II -------------- 3x Shield recharge rigs
4x Hobgoblin II, 1x Hammerhead II
Shield hp (regen): 18496.25 (92.5 sec) Max Shield regen: 499.92/sec Total raw DPS: 458.386
This shield passive regen seems ridiculously high to me, is there a limit on max shield regen? Is this viable?
I get almost as good a passive shield tank on a myrmidon, with more dps. And yes, its just scary tough.
This signature space for rent |

xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.03.13 23:59:00 -
[36]
Originally by: VanNostrum Edited by: VanNostrum on 13/03/2007 05:26:51
I just came up with 575.4 hp/sec shield regen on a myrmiddon with a similar setup, and since myrmiddon can use drones for dmg it's even more fun 
6x 425mm Autocannon II (Barrage M) 5x LSE II 6x Shield Power Relay II ------------------ 3x Shield recharge rigs
5x Ogre II
Total Raw DPS: 653.775 Total Shield hp (regen): 21288.75 (92.5sec) Max Shield Regen: 575.4 hp/sec
obviously cant pvp without nos, WD and web, but that's hell of a tank & DPS!  any thoughts?
Take out one of the shield extenders and put in a t2 invulnerability field. With good skills, even with the SPR on your natural cap recharge should keep up with the drain from the Invul. field, and your tank will be much tougher with the resists.
Thats basically my ratting myrmidon setup.
This signature space for rent |

Sionide
Panzershrek Privateer Alliance
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Posted - 2007.03.14 05:59:00 -
[37]
I am thinking that after this nano-craze is done with and is hit with the bat (whatever it is), I think passive shield tanking is the next in line.
Some of the possible builds are just unfair compared to their armor tanking counterparts (which are slower, do less repair and take cap). But whatever, I am not going to hold my breath.
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Graalum
Foundation R0ADKILL
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Posted - 2007.03.14 06:10:00 -
[38]
Originally by: Sionide I am thinking that after this nano-craze is done with and is hit with the bat (whatever it is), I think passive shield tanking is the next in line.
Some of the possible builds are just unfair compared to their armor tanking counterparts (which are slower, do less repair and take cap). But whatever, I am not going to hold my breath.
QFT!
how about a preemptive nerf already. This is assinine.
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Graalum
Foundation R0ADKILL
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Posted - 2007.03.14 06:11:00 -
[39]
oh, have fun warping in one of thses setups . Two sysems and your out of cap 
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Vellaron
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Posted - 2007.03.14 06:53:00 -
[40]
Edited by: Vellaron on 14/03/2007 06:55:06
Originally by: VanNostrum
Originally by: Vellaron Edited by: Vellaron on 13/03/2007 08:09:28 Drake can get up to 330 hp/s with 75-85% to all resists (100% passive), which means it can take a lot more damage than your passive hurricane (since you're on default resists) AND it doesnt need cap to fire.
Care to share that setup? I fail to come up with that shield regen and those resists on a drake in Quickfit using maxed skills.
Shield HP (regen) : 16680.0 HP (131.95sec) Max Shield Regen : 316.03 per sec (approx.) Shield EM : 71.5 % Shield Explo : 70.0 % Shield Kinetic : 82.9 % Shield Thermal : 77.2 %
Estamel's Modified Kinetic Deflection Amplifier Estamel's Modified Magnetic Scattering Amplifier Estamel's Modified Heat Dissipation Amplifier Large Shield Extender II Large Shield Extender II Large Shield Extender II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Core Defence Field Purger II Core Defence Field Purger II Core Defence Field Purger II
Thats without any other bonsuses like implants. Obviously this would cost a few billion but yeah. If you switch out an LSE2 for Estamel's Modified Invulnerability field:
Shield HP (regen) : 13398.75 HP (131.95sec) Max Shield Regen : 253.86 per sec (approx.) Shield EM : 85.75 % Shield Explo : 85.0 % Shield Kinetic : 91.5 % Shield Thermal : 88.6 %
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Vidar Kentoran
Minmatar Provenance.
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Posted - 2007.03.14 07:00:00 -
[41]
Edited by: Vidar Kentoran on 14/03/2007 07:01:45 It's mainly the battlecruisers(or battlecruiser-based command ships) that produce ridiculous shield tanks, because their base recharge time is quite low vs their total shield hp.
They have the same base shield recharge time as cruisers, with like 3-4x as many shield hp. This doesn't make a whole lot of sense, they should really have a base recharge time somewhere between that of a cruiser and that of a battleship.
If they ever release tier 3 bc-based command ships, without changing the current stats, they will be able to fit insanely invincible passive shield tanks.
It's also good to point out that Shield Power Relay IIs are not cheap :P
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.14 07:23:00 -
[42]
Edited by: Pottsey on 14/03/2007 07:21:02 ôoh, have fun warping in one of thses setups . Two sysems and your out of cap ô My domi with max relays got 6+ systems on avenge. Fit 1 PDS and you donÆt have a problem. Just have good warp skills and warping is not as much as a problem as people think. I often do 20jumps afk without a problem.
ôYou're saying 3k shields is better than 20% more regen? Sorry but that's just not true Pottsey.ö Yes because 20% more regen is a tiny amount of HP regen and you get more then 3k shields I thought at least it used to be. Work out how much HP regen a recharger would give you then work out how long it would take to heal the same amout of hitpoints as 1 extender gives you with PDS.
You can hit way over 600k shield hitpoints. Then again I havenÆt looked closely since some of the recent changeÆs. I better look at Titans again. Still SPRÆs are a bad idea for other reasons like cap as you need that jump drive.
Passive shield tanking guide click here |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.14 07:29:00 -
[43]
Battlecruisers and Command ships, no question... most (non-Amarr ones) can have incredible passive shield regen tanks.
Out of the Destroyers, the Thrasher makes a half-decent passive shield-tank. The rest of the destroyers are not feasable. Strangely, none of the Interdictors either.
Iteron V is the beast of industrial shield passive tanking. Badger 2 and Mammoth work too, but not so well. Out of the transport ships, the Mastodon has the most impressive all-round passive tank. Occator and even Bustard can work, but the EM hole is a problem.
Vagabond can pack a good passive tank, but only if it sacrifices its advantage (speed), so not very good unless as bait. Ishtar however works like a charm, and to a lesser degree of usefulness the Caracal and Moa too.
Hawk (the DPS ain't so great) and Ishkur can make it work, but the Jaguar has the most impressive AF passive tank while still keeping a decent punch.
Trying to passive tank interceptors, covops and recons kind of defeats their purpose even if they COULD work, so I wouldn't advise it. Well, except for the Curse. That one can and does work as a passive shieldtank.
The only battleship that can get away with a good passive regen shieldtank is Dominix, but only barely... instead, the Dominix (and the Rokh too) can work as mostly HP-based (not regen-based) passive tanks (so PDUs instead of SPRs).
If you try to passive shieldtank anything above a battleship, you have to get your head checked. Sure, you CAN passive-tank them, but no matter how you twist and turn it, the active tank you can get out of them (even under moderate NOSare) is lightyears ahead, so don't even bother. _ MySkills | Module/Rig stacknerfing explained |

Aft Sight
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Posted - 2007.03.15 00:06:00 -
[44]
Having toyed around with a passive set up before losing my ship last night, you CAN get decent DPS on the hurricane and a mix of decent resistances to help tank the damage. Did well in lvl 2 missions(character's not to 3's yet) and didn't get around to testing the set up against corp mates.
The problem is, with the extra SPR's in the low slots, your jumping range IS limited. So if you are at war, and must run from someone i wouldn't recomend this ship set up. But i know my drake can get about 6-8 jumps in(short jumps) before i'm stranded for a good long while.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.15 01:31:00 -
[45]
Originally by: Sionide I am thinking that after this nano-craze is done with and is hit with the bat (whatever it is), I think passive shield tanking is the next in line.
Some of the possible builds are just unfair compared to their armor tanking counterparts (which are slower, do less repair and take cap). But whatever, I am not going to hold my breath.
The solution is to jack up the shield regen time on Gallente ships.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.03.15 07:20:00 -
[46]
I agree passive tanking needs rebalancing but there has to be a better option then making the shield recharge slower. Historically Gallente have always had the fastest shield recharge much faster then Caldari but less hitpoints. I would much prefer some sort of + to shield recharge and û to shield hitpoints or - to extenders. That way we can keep our fast shield recharge but shield HP regen goes down. Passive shield tanking guide click here |

Cherab
Minmatar The Marathon Order
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Posted - 2007.03.15 08:37:00 -
[47]
What is the role of this extreme shield ship to hang out with gangs and eat up dps? Well i got to say im about to go in to a hurricane soon and that setup is a bit tempting.
Regarding nerfs & boosts:
Nerf rocks, paper is fine /Scissors |

Zip Gordon
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Posted - 2007.03.17 16:48:00 -
[48]
Originally by: Malthros Zenobia
Originally by: Jackal79 If thats true thats basically a hurricane running a capital shield repper w/o boost amp. Good lord... It might not do much damage - but who cares? Its not like you'd die.
That Hurricane would get utterly destroyed by any damage oriented battleship.
Even a Raven will break that (with Mjolnir torps) tank.
Don't get me wrong, 500shield for a peak regen is huge, but it's not nearly as uber as it seems.
On an interesting note, it would seem that as passive sheild tanks become viable, so will alpha strike damage supercede damage over time due to passive tanking having a threshold for its prime operation. Hmm...missiles and artillery anyone?
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ilah
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Posted - 2007.09.03 21:09:00 -
[49]
Originally by: Akita T Raw regen alone is almost irrelevant, DPS "tankable" is the only thing that matters.
Oh and for the record the max possible passive peak shield regen would be from a maxed-out relevant skills pilot with the 5% Gnome implants plugged in, in a Myrmidon full with T2 LSE/SPR/Purger.
Shield amount : (3906 + 5*2625)*1.25*1.05 = 22353.1875 HP Recharge time : 1250*0.75*0.95 * 0.76^6 * 0.75^3 = 72.403610859 seconds Peak recharge : aprox 771 shield HP / second DPS tanked: 771/1927/1285/963
Extra style points for siege-mindlinked squad commander flying a Vulture running a siege warfare resists link (25.875% resists, wasn't it?), and a wing/fleet commander in a Leviathan with L5 Caldari Titan (+37.5% maxshield). Not like it will happend soon, just saying   
In this "ultrastylish" setup, you'd get 30735.63 shield HP recharge in 72.4 sec. That's a peak recharge of 1061 shield/second. Resists 25.88/70.35/55.53/40.70. DPS tanked : 1431/3578/2385/1789
Aaaand, cut.
Howcome that myrm fitting can be possible ?! I did exactly the same thing, ended up with about 17000 shield hp, 127 sec. recharge time... What am i doing wrong ?!
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Falkrich Swifthand
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Posted - 2007.09.03 22:22:00 -
[50]
1: Old thread. 2: Skills.
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ilah
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Posted - 2007.09.03 22:43:00 -
[51]
i guess its really hard to make some explanations ?
Well, skills. yes; iş heard that. But there is just one skill that changes te recharge rate. Am i wrong ?
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Aaron Mirrorsaver
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.09.03 23:27:00 -
[52]
try using the rigs which give you shield amount instead of shield recharge. -- Greater Love hath no man than this; that a man lay down his life for his friends.
Mercenary Services Recruiting |

Pottsey
Enheduanni Foundation
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Posted - 2007.09.04 06:09:00 -
[53]
ôWell, skills. yes; iş heard that. But there is just one skill that changes te recharge rate. Am i wrongö One skill changeÆs recharge rate. 3 skills boost shield HP regen.
Passive shield tanking guide click here |

Cpt Cosmic
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Posted - 2007.09.04 06:21:00 -
[54]
Edited by: Cpt Cosmic on 04/09/2007 06:23:34
Originally by: VanNostrum I was playing around in Quickfit and i came up with 499.92hp/sec passive shield regen on a Hurricane. Here's the setup
6x 425mm Autocannon II (Barrage M) 2x Heavy Missile Launcher II -------------- 4x LSE II -------------- 6x Shield Power Relay II -------------- 3x Shield recharge rigs
4x Hobgoblin II, 1x Hammerhead II
Shield hp (regen): 18496.25 (92.5 sec) Max Shield regen: 499.92/sec Total raw DPS: 458.386
This shield passive regen seems ridiculously high to me, is there a limit on max shield regen? Is this viable?
since rigs are stacking penalized with modules those numbers are not correct like some other numbers here and btw necro ftl  |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 06:24:00 -
[55]
Since SPRs and purgers are not stacking-penalised at all, those numbers are 100% accurate.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Cpt Cosmic
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Posted - 2007.09.04 06:24:00 -
[56]
Originally by: Akita T Since SPRs and purgers are not stacking-penalised at all, those numbers are 100% accurate.
l2read |

Dominia Kray
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Posted - 2007.09.04 06:35:00 -
[57]
Of course, a Drake can be fitted thus:
Hi 7 x 'Arbalest' Heavy Missile Launcher 1 x Drone Link Augmentor I
Mid 2 x Invulnerability Field II 1 x Shield Recharger II 3 x Large Shield Extender II
Lo 2 x Beta Reactor Control: Diagnostic System I 2 x Ballistic Control System II
Rigs 2 x Core Defence Field Purger I 1 x Core Defence Field Extender I
Drones 5 x Hobgoblin II
Solid little tank with over 21k shield at ~460 secs regen, and a minimum 65% resist across the board for shield and missile/shield skills to match (all at least III with most at 4 or 5). Scourges were hitting at 285 (not great but tidy) and Widows at 232 in alternating slots. T2 Hobs took care of most frigs/cruisers. Hadn't seen any mission group take it under 54% shield...until I lost it today to 9 BS's throwing Banes at me, along with a dozen or so smaller NPC boats. Yeah I agged the wrong ship, but still took the tree almost 2 mins to finish off poor lil Betcee May. Would have made it out except for the badly timed last 5 secs of being webbed :P
Anyway, point is was a very tidy setup that could still do enough damage to take out 1mill + BS although would have a very difficult time taking down anything over about 1.2 mill ISK BS...would need complete missile skills for that and bigger implants than the 1% I had.
Now, I'm in a Rokh. Let's see them get close enough to do that again ;)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 06:41:00 -
[58]
Originally by: Cpt Cosmic
Originally by: Akita T Since SPRs and purgers are not stacking-penalised at all, those numbers are 100% accurate.
l2read
No, YOU learn to read. And I'd suggest to start with the link in my sig explaining how stacknerfs work.
It doesn't matter if a rig WOULD get stacking-nerfed together with a module when the attribute affected by those modules does NOT carry the "stack-nerfable" flag. In this case, the attribute is "shield recharge time bonus %", and it does not have the flag set. No modules NOR RIGS affecting shield recharge time get slapped with any stacking-nerfs.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Cpt Cosmic
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Posted - 2007.09.04 07:11:00 -
[59]
Originally by: Akita T
Originally by: Cpt Cosmic
Originally by: Akita T Since SPRs and purgers are not stacking-penalised at all, those numbers are 100% accurate.
l2read
No, YOU learn to read. And I'd suggest to start with the link in my sig explaining how stacknerfs work.
It doesn't matter if a rig WOULD get stacking-nerfed together with a module when the attribute affected by those modules does NOT carry the "stack-nerfable" flag. In this case, the attribute is "shield recharge time bonus %", and it does not have the flag set. No modules NOR RIGS affecting shield recharge time get slapped with any stacking-nerfs.
o rly? then its my fault but then the numbers are not correct anyway. slap the fit on your hurricane and it will have more than 92.5 recharge time (about 103 with max skills)  |

Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.04 07:18:00 -
[60]
My favorite Myrmidon fit:
5* Shield Power Relay II 1* Capacitor Flux Coil II 3* Large Shield Extender II 1* Dread Guristas Invulnerability Field (hey, they're cheap nowadays!) 1* Magnetic Scattering Amplifier II 6* 425mm AutoCannon II (Hail will kill your cap tho') 3* Core Defense Field Purger II
Tanks 967 EM/692 thermal/923 kinetic/1385 explosive/934 uniform damage and does up to 647dps with cap that sustains forever.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 08:45:00 -
[61]
Originally by: Cpt Cosmic o rly? then its my fault but then the numbers are not correct anyway. slap the fit on your hurricane and it will have more than 92.5 recharge time (about 103 with max skills) 
Have you accounted for the fact back then the base shield recharge time for battlecruisers was 1250 sec (same as cruisers), but now it's 1400 seconds ?
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Pottsey
Enheduanni Foundation
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Posted - 2007.09.04 09:53:00 -
[62]
"1* Capacitor Flux Coil II" That seems odd, wouldnt you be better off with a Cap relay or even another PDS. Passive shield tanking guide click here |

ilah
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Posted - 2007.09.04 10:30:00 -
[63]
Originally by: Pottsey ôWell, skills. yes; iş heard that. But there is just one skill that changes te recharge rate. Am i wrongö One skill changeÆs recharge rate. 3 skills boost shield HP regen.
And the names please ?
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Rib0
coracao ardente Triumvirate.
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Posted - 2007.09.04 11:38:00 -
[64]
i was considering using this setup for the myrmidon (calculated on EFT)
--------- hi: 4x medium dim nos, 1x energy neut, 1x siege warfare shield harmonizing (+shield resistance) --------- mid: 2x LSE II, 1x MWD, 1x 24km scram, 1x invuln II --------- low: 6x shield power relay II --------- rigs: 3x shield purger I --------- drones: 5x ogre II ---------
statistics: average dps tanked (uniform damage distribution) = 855 EM damage tanked = 598 THERM damage tanked = 748 KIN damage tanked = 997 EXP damage tanked = 1496 shield amount = 13820 hp recharge time = 98.4 s peak recharge rate = 337 hp/s
damage dealt = 475 dps (thermal)
capacitor drained = 39 cap/s
i havent actualy tried this setup on tranquilty, does anyone think it would perform less favourably than the armour tanked equivilent?
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Arakidias
Murky Inc. FATAL Alliance
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Posted - 2007.09.04 12:07:00 -
[65]
navy hookbill, with its shield bonus, should make for a pretty nifty passive shield tank, no?
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Thorek Ironbrow
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Posted - 2007.09.04 14:15:00 -
[66]
Where is this "quickfit" you speak of?
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Lux Exterior
Gallente Critical Analysis Te-Ka
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Posted - 2007.09.04 14:36:00 -
[67]
Vulture has the ultimate passive tank followed by Nighthawk and Rattlesnake, Drake is next closely followed by Myrmidon then the Ferox.
Anything can be passive tanked but the Moa is probably the best T1 cruiser for it (a use for the Moa?), any T1 Battlecruiser is ok as long as it has at least four midslots for 3 x LSE2 plus a T2 Invuln. Most T2 ships do it quite well due to the resists.
Passive tanking is pants for PvP since you cannot fit MWD, Web, Scram etc. might be useful for immortal gang fire support vessel (read Drake) but the DPS suffers too much for much else.
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Pottsey
Enheduanni Foundation
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Posted - 2007.09.04 16:03:00 -
[68]
ôVulture has the ultimate passive tank followed by Nighthawk ....ö What about the Eos? I put that ahead of the Vulture my self.
ôAnd the names please ?ö Shield Management Shield Operation Siege Warfare - only works in gang/fleets Siege Warfare - Specialist doesnt do anything to boost HP regen but at lvl 5 you can fit a mindlink implant for a hitpoint boost.
Passive shield tanking guide click here |

Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.04 16:24:00 -
[69]
Edited by: Ather Ialeas on 04/09/2007 16:26:34
Originally by: Pottsey "1* Capacitor Flux Coil II" That seems odd, wouldnt you be better off with a Cap relay or even another PDS.
Can't run the dg invufield without it since Shield Power Relays nerf cap recharge. OK, Capacitor Power Relay II would be just as good but I think flux coil II is cheaper atm...
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Odium47
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Posted - 2007.09.04 17:14:00 -
[70]
Stop complaining about the shield regeneration of the battlecruisers. Battlecruisers are the most used ships in war. So it should be in Eve. They should be the answer to everything. Legions of frigs, commandos of battleships, swarms of destroyers or any god damn bunch of lowlifes. Invincible regeneration you say ? LoL How can you be invincible when 10 peaople is shooting upon you ? There are missions in which i got fired upon with more than 7000 dps. I really dont want to thing again at 10 ravens shooting with torps... Anyway, the amount of money put by anyone in a Bc varies, from 40 mils. to 2 digit bils. So shut up about bc regeneration rates. Anyway it is too slow ! Ah, yes. And more BC introduced in game would be a blessing. 50-60 more bc would indeed a cool thing.
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Lux Exterior
Gallente Critical Analysis Te-Ka
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Posted - 2007.09.04 17:19:00 -
[71]
Originally by: Pottsey "What about the Eos? I put that ahead of the Vulture my self."[/quote
The Vulture has higher resistances with the ship bonus remember, the Eos ain't even close (about a third down).
On Battlecruisers one extra midslot > one extra lowslot since the patch.
The Drake can stll tank better than the Eos, and also is now better than the Myrmidon due to the extra midslot.
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.04 17:28:00 -
[72]
Originally by: ilah
Originally by: Akita T Raw regen alone is almost irrelevant, DPS "tankable" is the only thing that matters.
Oh and for the record the max possible passive peak shield regen would be from a maxed-out relevant skills pilot with the 5% Gnome implants plugged in, in a Myrmidon full with T2 LSE/SPR/Purger.
Shield amount : (3906 + 5*2625)*1.25*1.05 = 22353.1875 HP Recharge time : 1250*0.75*0.95 * 0.76^6 * 0.75^3 = 72.403610859 seconds Peak recharge : aprox 771 shield HP / second DPS tanked: 771/1927/1285/963
Extra style points for siege-mindlinked squad commander flying a Vulture running a siege warfare resists link (25.875% resists, wasn't it?), and a wing/fleet commander in a Leviathan with L5 Caldari Titan (+37.5% maxshield). Not like it will happend soon, just saying   
In this "ultrastylish" setup, you'd get 30735.63 shield HP recharge in 72.4 sec. That's a peak recharge of 1061 shield/second. Resists 25.88/70.35/55.53/40.70. DPS tanked : 1431/3578/2385/1789
Aaaand, cut.
Howcome that myrm fitting can be possible ?! I did exactly the same thing, ended up with about 17000 shield hp, 127 sec. recharge time... What am i doing wrong ?!
Oi necroing much? __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Pottsey
Enheduanni Foundation
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Posted - 2007.09.04 18:45:00 -
[73]
ôThe Vulture has higher resistances with the ship bonus remember, the Eos ain't even close (about a third down).ö The Eos has higher HP regen making up for less resistance. Not to mention double DPS output. Overall I much prefer an Eos over a Vulture. Am Eos also gets extra points for its green paint work :) Passive shield tanking guide click here |

grab man
Caldari Deep Core Mining Inc.
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Posted - 2007.09.05 03:39:00 -
[74]
the eos's extra regen doesnt make up for crappy resists, the vulture is hit with smaller numbersvs eos hit with big numbers and a little bit more regen. Theres no competion vulture has best tank, eos is down a ways.
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Murtific
Caldari Ore Mongers R0ADKILL
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Posted - 2007.09.05 04:18:00 -
[75]
Originally by: Malthros Zenobia
Originally by: Jackal79 If thats true thats basically a hurricane running a capital shield repper w/o boost amp. Good lord... It might not do much damage - but who cares? Its not like you'd die.
That Hurricane would get utterly destroyed by any damage oriented battleship.
Even a Raven will break that (with Mjolnir torps) tank.
Don't get me wrong, 500shield for a peak regen is huge, but it's not nearly as uber as it seems.
my friend. you forget taht minmitar get 70% base resist for EM =] That raven will still have a hard time breaking the tank. Althought after ur peak dies.. Ur toast anywho =/
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Aretmis
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Posted - 2007.09.05 04:30:00 -
[76]
Originally by: VanNostrum I was playing around in Quickfit and i came up with 499.92hp/sec passive shield regen on a Hurricane. Here's the setup
6x 425mm Autocannon II (Barrage M) 2x Heavy Missile Launcher II -------------- 4x LSE II -------------- 6x Shield Power Relay II -------------- 3x Shield recharge rigs
4x Hobgoblin II, 1x Hammerhead II
Shield hp (regen): 18496.25 (92.5 sec) Max Shield regen: 499.92/sec Total raw DPS: 458.386
This shield passive regen seems ridiculously high to me, is there a limit on max shield regen? Is this viable?
How in Zues' butt hole do you get around with no AB and using Auto's? not to mention its a great tank I am sure but what do you to, make coffee while you chew a NPC down slowly?
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port22
The Scope
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Posted - 2007.09.05 06:41:00 -
[77]
Originally by: Aretmis
Originally by: VanNostrum I was playing around in Quickfit and i came up with 499.92hp/sec passive shield regen on a Hurricane. Here's the setup
6x 425mm Autocannon II (Barrage M) 2x Heavy Missile Launcher II -------------- 4x LSE II -------------- 6x Shield Power Relay II -------------- 3x Shield recharge rigs
4x Hobgoblin II, 1x Hammerhead II
Shield hp (regen): 18496.25 (92.5 sec) Max Shield regen: 499.92/sec Total raw DPS: 458.386
This shield passive regen seems ridiculously high to me, is there a limit on max shield regen? Is this viable?
How in Zues' butt hole do you get around with no AB and using Auto's? not to mention its a great tank I am sure but what do you to, make coffee while you chew a NPC down slowly?
Not to troll your post but i seem to remember the thread is about tanks not dps.
No one argues that ships that are fully passive (all shield rigs, spr II's and large shield exenders) do not have good dps.
In saying that my passive rattlesnake still puts out some numbers.
Originally by: Temp Boi Port FTMFW Period.
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Markus Aurelian
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Posted - 2007.09.05 07:05:00 -
[78]
Originally by: Murtific
Originally by: Malthros Zenobia
Originally by: Jackal79 If thats true thats basically a hurricane running a capital shield repper w/o boost amp. Good lord... It might not do much damage - but who cares? Its not like you'd die.
That Hurricane would get utterly destroyed by any damage oriented battleship.
Even a Raven will break that (with Mjolnir torps) tank.
Don't get me wrong, 500shield for a peak regen is huge, but it's not nearly as uber as it seems.
my friend. you forget taht minmitar get 70% base resist for EM =] That raven will still have a hard time breaking the tank. Althought after ur peak dies.. Ur toast anywho =/
no...just no
minmatar get 70% base ARMOR EM resist, shield is still 0. Meatwad FTW |

ilah
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Posted - 2007.09.05 09:43:00 -
[79]
What about the best DPS - WITHOUT drones with a similar passive fitting on myrm ? How will we do it ? I can just hold them, not kill them.
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Neena Valdi
Art of War Cult of War
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Posted - 2007.09.05 11:11:00 -
[80]
Apoc Imperial Issue (no imps, no gang mods)
28.3k shield 83s recharge
769 hp / s
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