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Solecist Project
32224
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Posted - 2016.08.19 16:57:30 -
[241] - Quote
Brokk Witgenstein wrote:baltec1 wrote: So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.
Q: Then why don't you? A1: Because they shoot back. A2: Because they don't loiter in predictable locations: you have to probe them or tackle them quickly when they pass by. A3: Because of gate/stationguns. A4: Because of :reasons: Which one is it? Whether through fitting options or straight built into the hull, that tank is essential. I have to admit that while i notice the mild passive aggressiveness ... ... i'm kind of lost on this post of yours.
What are you trying to say?
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Brokk Witgenstein
Extreme Agony The Wraithguard.
633
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Posted - 2016.08.19 17:12:51 -
[242] - Quote
What I'm trying to say, is that the discussion around EHP tends to ignore the second half of the equation. A ship's combat worth = EHP x DPS. A ship with 80k EHP, 200 DPS is equivalent to a 40k, 400 DPS ship.
Comparing Zealots and battleships to barges is plain wrong. I get that they're supposed to be less combat-ready than a warship, but if DPS=150, then tank has to go up.
As I illustrated by saying that 8 catalysts will NOT gank a battleship, because the battleship will simply shoot them all before its tank caves in. |

baltec1
Bat Country Pandemic Legion
17952
|
Posted - 2016.08.19 17:21:01 -
[243] - Quote
Brokk Witgenstein wrote:What I'm trying to say, is that the discussion around EHP tends to ignore the second half of the equation. A ship's combat worth = EHP x DPS. A ship with 80k EHP, 200 DPS is equivalent to a 40k, 400 DPS ship.
Comparing Zealots and battleships to barges is plain wrong. I get that they're supposed to be less combat-ready than a warship, but if DPS=150, then tank has to go up.
As I illustrated by saying that 8 catalysts will NOT gank a battleship, because the battleship will simply shoot them all before its tank caves in.
I wouldn't be too sure about that |

Brokk Witgenstein
Extreme Agony The Wraithguard.
633
|
Posted - 2016.08.19 17:22:06 -
[244] - Quote
AHAHAHA LOOOOL
+1 Sir - it deserved to die  |

Dracvlad
Taishi Combine Second-Dawn
2271
|
Posted - 2016.08.19 18:15:14 -
[245] - Quote
baltec1 wrote:Brokk Witgenstein wrote:What I'm trying to say, is that the discussion around EHP tends to ignore the second half of the equation. A ship's combat worth = EHP x DPS. A ship with 80k EHP, 200 DPS is equivalent to a 40k, 400 DPS ship.
Comparing Zealots and battleships to barges is plain wrong. I get that they're supposed to be less combat-ready than a warship, but if DPS=150, then tank has to go up.
As I illustrated by saying that 8 catalysts will NOT gank a battleship, because the battleship will simply shoot them all before its tank caves in. I wouldn't be too sure about that
Actually my opinion is that the base EHP of Battleshsips are too low and I have felt that for some time.
Quote:So you are saying all t2 cruisers and most battlecruisers have too little tank? Because all of them can be killed by the same number of catalysts. Add a few more cats and you are killing battleships and pvp t3 cruisers. Escalate more and you can wipe out a dreadnought.
What you want is for CCP to make you safe rather than have the tools to do it for yourself, thats not good game balance.
The Balance I am after is having at least one mining ship that is a challenge to gank and that is the Skiff and to the lessor extent the Procurer, if CCP goes to the level you have requested then that means that there are no options to get into something really tanky other than sticking mining lasers onto a triple plated Domi. As I keep pointing out the mining ships are designed to mine, not for speed or agility, not to equip offensive weapons, this means that their tank can be better than cruisers and I totally reject any comparison with cruisers and HAC's, T3's or even BC's. My point of view is that the existing level of the Skiff is perfectly fine and if CCP reduces it then they are showing yet again that they don't care about hisec miners and their balance and making it a challenge for gankers.
Your fleet concept only works in null sec and low sec, it does not work in hisec.
EDIT: And your comment of asking CCP to give me the tools to enable me to be safe, damn right I want to be able to chose to tank a ship to be safe, you getting it down to the level you want would destroy that, so at that point I will be mining in a triple plated Domi.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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baltec1
Bat Country Pandemic Legion
17954
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Posted - 2016.08.19 18:45:05 -
[246] - Quote
Dracvlad wrote:
Actually my opinion is that the base EHP of Battleshsips are too low and I have felt that for some time.
Thats because you are bad at this game.
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Utremi Fasolasi
The Scope Gallente Federation
488
|
Posted - 2016.08.19 19:13:18 -
[247] - Quote
Brigadine Ferathine wrote:Moac Tor wrote:I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine. The retriever was the real issue for me. It cant even handle basic rats. It has no slots for a tank and has no base HP so it dies if anything sneezes on it.
Bulkheads in the lows and hull tank rigs boost it up quite a bit. |

Dracvlad
Taishi Combine Second-Dawn
2271
|
Posted - 2016.08.19 19:13:36 -
[248] - Quote
baltec1 wrote:Dracvlad wrote:
Actually my opinion is that the base EHP of Battleshsips are too low and I have felt that for some time.
Thats because you are bad at this game.
Well I don't get the rules changed to win mate...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
637
|
Posted - 2016.08.19 19:19:29 -
[249] - Quote
Utremi Fasolasi wrote:Brigadine Ferathine wrote: The retriever was the real issue for me. It cant even handle basic rats. It has no slots for a tank and has no base HP so it dies if anything sneezes on it.
Bulkheads in the lows and hull tank rigs boost it up quite a bit. It is peculiar though. A shieldtanker (as are all ORE ships) with no mids to speak of ... I may disagree on a lot of things with Baltec but as for fitting options he does have a point. |

Lugues Slive
Diamond Light Industries
40
|
Posted - 2016.08.19 19:33:04 -
[250] - Quote
Brokk Witgenstein wrote:I don't think I'm too happy with the kinds of barges the way they are now. They could easily be made into one hull with fitting options- for example using a Procurer as a baseline model. On that I have to agree with Baltec. There is of course the issue that, as someone else pointed out, there are no useful midslot modules that affect mining, and an expanded cargohold does not expand the orehold. These are however technicalities that can be worked out.
Now, adding such fitting options would of course obsolete the current lineup. Why? Because there is in fact only one relevant bonus a mining ship can receive: a yield bonus. And also because all three of them are roughly equivalent to two cruisers (or half a battlecruiser) -- it's not like one of them is a nimble destroyer-like miner and the other's a battlecruiser-style command ship miner. All three of them happen to be in the heavy-cruiser-almost-BC ballpark.
I am happy with the distinction between ninja mining frigates and barges; but rather than having a three-of-the-same lineup, perhaps we should repurpose one to be an armed platform which also happens to mine (some). The latter could be achieved by giving it a massive bonus to mining drones, freeing up (unbonused?) highslots with turret / launcher hardpoints to slap anything you like on there. More like a generic SOCT cruiser with an orehold than anything else, really.
As for the third one, I have some ideas but they feel like I'm trying to "invent" something just because there are three.
I doubt however CCP is going to do something outrageous like adding some combat capability to transports or barges. The tears would flood the old continent. Already some are flipping a gasket when a ship that costs two cruisers has a heavy cruiser's tank with a frigate's DPS.
Yet there it is: roll the current lineup into 1 model, and give us a Combat miner please.
What I was thinking along these lines is to add an ore bay expander that gives a fixed increase instead of %, make the MLU penalty be armor hp, and convert barges to armor tanks.
Fittings would be 2 high, 2-3 mid, and a ton of low.
That way you can choose to increase tank, drone dps, hold, or yield as you want. And as a side note MLU do not suffer diminishing returns at the moment. |
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Solecist Project
32231
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Posted - 2016.08.19 20:00:42 -
[251] - Quote
Brokk Witgenstein wrote:As I illustrated by saying that 8 catalysts will NOT gank a battleship, because the battleship will simply shoot them all before its tank caves in. i really don't know how many cats it takes at minimum, but suiciding a battleship in a 0.5 ... ... there's simply not enough time to kill a meaningfull amount, plus moving cats will be hard to hit.
It seems really unreasonable to me to assume that a bs would take down it's gankers in a 15-20 second window. And by "it's gankers" i mean an amount that actually increases its chance of survival, so most likely at least two. I mean, always bring at least one more than needed if you can, just to be sure. Right?
And even if it's the exact a,ount, we'd fit afterburners to avoid tracking ... ... or the final solution in this regard: sensor dampeners.
No way a BS has a chance unless the tank is bigger than accounted for... ... and i doubt the same for cruisers, but they might have a higher chance of succeeding.
Please correct me if i'm missing something.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Teckos Pech
The Executives Executive Outcomes
5106
|
Posted - 2016.08.19 22:50:24 -
[252] - Quote
baltec1 wrote:Dracvlad wrote: Those other abilities are not desired
It already has the drone damage bonus, it already has the dronebay. I'm asking to add a few more slots, more CPU and powergrid and for it to tank like a HAC. It will be the same ship for what you want it for only rather than have a huge base tank you have to fit one.
Perhaps a silly question...will it still fit at least 1 strip miner or something?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5106
|
Posted - 2016.08.19 23:02:56 -
[253] - Quote
Kueyen wrote:Batlec1, one issue I've not seen you address in your proposal is the problem that, if you give Barges and Exhumers more fitting options in return for lowered base stats, and *if* you allow (and I'm not sure you would) them to reach the same levels of tankiness the Procurer and Skiff do now through modules, these modules now become lootable. That would add to the profitability of suicide ganks and giving gankers even more incentive to go after vessels that through the very nature of their usage (having to sit still for hours on end) can never hope to enter fair combat against similarly-valued opponents.
Unless, of course, that is your hidden agenda: get the primary gank-proof barge and exhumer nerfed, and increase ganker payouts...
It's the same problem with faction mining modules: even if I were willing to risk several hundred million isk worth of modules to my exhumer, I would only be providing the next ganker a rich buffet in my wreck, attracting them like bears to honey. And thus those modules go entirely unused.
While I'm out and about faction mining modules: why are ORE Ice Harvesters longer-ranged versions of T2 Ice Harvesters, but ORE Stripminers only longer-ranged versions of T1 Stripminers?
He is only talking about lowering the base EHP on the procuror and skiff, which is pretty substantial, and also giving them more fitting slots so that they can be more versatile based on the situation.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Dirty Forum Alt
Forum Alts Anonymous
582
|
Posted - 2016.08.19 23:06:15 -
[254] - Quote
Rather than transforming mining ships into full-fledged combat vessels (more than they already are) it might be simpler to just re-introduce the old regular ships w/ mining bonuses... In addition to the previous frigate/cruiser levels they could introduce a new class of Heavy Assault Cruiser or battleship with the ability to fit strip miners - to make it so there would at least be a chance some miners might fly them.
Of course, the fact that these ships already existed and were transformed into logistics ships instead probably indicates this is not a direction CCP is interested in going... |

Teckos Pech
The Executives Executive Outcomes
5106
|
Posted - 2016.08.19 23:19:15 -
[255] - Quote
I get where baltec1 is going with this. To make mining interesting give them some real options in terms of fighting back.
So:
Covetor/Hulk are the dedicated mining ships. Some boosts to slots to allow for fitting more tank so they aren't just made of wet tissue paper.
Retreiver/Mackinaw are geared towards logistics ships, but can still mine.
Procuror/Skiff take on the primary combat roll, but again can still mine.
The reason I say they still mine is otherwise the whole exercise is pointless because then I'd say we can have that already but with,
Covetor/Hulk are the dedicated mining ships. Some boosts to slots to allow for fitting more tank so they aren't just made of wet tissue paper.
Actual logistics ships.
Actual combat ships.
That is, we are now back to having a standing fleet sitting around doing nothing while the mining ships gobble up the rocks. We already know that is a non-starter. Nobody is going to want to log in to sit and hope for a gank attempt or a gang comes by (for HS/NS respectively).
I further understand that baltec1 is suggesting that with more slots and PG and CPU these ships will all have more fitting options so that solo play is not completely nerfed out of existence.
I'll say this, interesting idea. However, not sure how many HS miners would want this. Seems that the dominant view expressed by the champions of HS mining is simply: more tank so we can be gank proof in all the ships.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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baltec1
Bat Country Pandemic Legion
17961
|
Posted - 2016.08.20 07:07:52 -
[256] - Quote
Teckos Pech wrote:baltec1 wrote:Dracvlad wrote: Those other abilities are not desired
It already has the drone damage bonus, it already has the dronebay. I'm asking to add a few more slots, more CPU and powergrid and for it to tank like a HAC. It will be the same ship for what you want it for only rather than have a huge base tank you have to fit one. Perhaps a silly question...will it still fit at least 1 strip miner or something?
I would keep the two CCP have decided to fit on it. |

March rabbit
Mosquito Squadron The-Culture
1871
|
Posted - 2016.08.20 07:43:51 -
[257] - Quote
Teckos Pech wrote: I'll say this, interesting idea. However, not sure how many HS miners would want this. Seems that the dominant view expressed by the champions of HS mining is simply: more tank so we can be gank proof in all the ships.
Idea is interesting for sure. The only thing needs to be worked on: workaround for logistics to be usable against attackers and not deal with suspect flag. Else this will only lead to death of the whole fleets.
The Mittani: "the inappropriate drunked joke"
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Kenrailae
The Scope Gallente Federation
572
|
Posted - 2016.08.20 07:53:46 -
[258] - Quote
You already have mining corps that 100% refuse to take the most simple precautions of even a single logistics cruiser to keep their ships alive through the half hearted ganks..... why in the heck do you think they'd want to give up those slots for anything but more mining yield?
A fully fit scythe is what? 40 mil? 20 mil if you make it cheap? a fraction of the cost of a Hulk.
You guys mention 'nobody wants to sit in a logi cruiser and hope for a gank,' but there are alot of roles in Eve that people don't want to do, that have to be done. Fueling towers and citadels. It's not fun. But it has to be done. Logi cruisers or other pre-emptive measures for a fleet of miners are the same sort of deal. Sure, it's not 'fun' per say, but it's part of the game, and needs done.
The Law is a point of View
The NPE IS a big deal
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baltec1
Bat Country Pandemic Legion
17961
|
Posted - 2016.08.20 08:03:29 -
[259] - Quote
Kenrailae wrote:You already have mining corps that 100% refuse to take the most simple precautions of even a single logistics cruiser to keep their ships alive through the half hearted ganks..... why in the heck do you think they'd want to give up those slots for anything but more mining yield?
A fully fit scythe is what? 40 mil? 20 mil if you make it cheap? a fraction of the cost of a Hulk.
You guys mention 'nobody wants to sit in a logi cruiser and hope for a gank,' but there are alot of roles in Eve that people don't want to do, that have to be done. Fueling towers and citadels. It's not fun. But it has to be done. Logi cruisers or other pre-emptive measures for a fleet of miners are the same sort of deal. Sure, it's not 'fun' per say, but it's part of the game, and needs done.
Are you willing to sit in a belt earning nothing for several hours with nothing to do? I know I'm not, I have limited time to play and spending it baby sitting miners rather than enjoying myself isn't good gameplay. At least this way the people mining can do the protecting at the same time. |

baltec1
Bat Country Pandemic Legion
17961
|
Posted - 2016.08.20 08:06:17 -
[260] - Quote
March rabbit wrote:Teckos Pech wrote: I'll say this, interesting idea. However, not sure how many HS miners would want this. Seems that the dominant view expressed by the champions of HS mining is simply: more tank so we can be gank proof in all the ships.
Idea is interesting for sure. The only thing needs to be worked on: workaround for logistics to be usable against attackers and not deal with suspect flag. Else this will only lead to death of the whole fleets. Just to clarify: - fleet is sitting on belt, working on roids, paying attention to surroundings - suicider comes in, attacks one hulk - logistics starts to work and all ships get suspect flag (suicider has LE with target) - more ships warping to belt and killing all the logistics - at the same time defenders (skiffs) are sitting still and doing nothing: they cannot join party because they will be CONCORDed
Thats more of an issue with the way crimewatch was set up. Incursion runners, pvp gangs and mission groups have the same problem. |
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Kenrailae
The Scope Gallente Federation
572
|
Posted - 2016.08.20 08:08:27 -
[261] - Quote
baltec1 wrote:Kenrailae wrote:You already have mining corps that 100% refuse to take the most simple precautions of even a single logistics cruiser to keep their ships alive through the half hearted ganks..... why in the heck do you think they'd want to give up those slots for anything but more mining yield?
A fully fit scythe is what? 40 mil? 20 mil if you make it cheap? a fraction of the cost of a Hulk.
You guys mention 'nobody wants to sit in a logi cruiser and hope for a gank,' but there are alot of roles in Eve that people don't want to do, that have to be done. Fueling towers and citadels. It's not fun. But it has to be done. Logi cruisers or other pre-emptive measures for a fleet of miners are the same sort of deal. Sure, it's not 'fun' per say, but it's part of the game, and needs done.
Are you willing to sit in a belt earning nothing for several hours with nothing to do? I know I'm not, I have limited time to play and spending it baby sitting miners rather than enjoying myself isn't good gameplay. At least this way the people mining can do the protecting at the same time.
I have and DO, Baltec. I randomly go to noob systems and do my damndest to give them orca and claymore boosts to try to help them out/teach them. I've spent the last couple weeks in them as I'm kinda taking a cool down from Super serious Low sec PVP.
You should try explaining fleet boosting mechanics and how much they're missing out to a brand new player.... THAT is some work.
I'm not opposed to expanding/diversifying the ORE ships, nor adding 'utility' cruisers to the Empire races. Variety is awesome. But I also have 0 expectations that if you were to try to give mining ships the same versatility of, loose example, a vexor, that they would get used for that at all. The core problem here is in attitude toward mining and high sec, not in the tools that are already available.
Industrialists have to factor transport and install costs into their build costs.... miners should also be of the mindset that they have to factor basic defense into their op shares.
The Law is a point of View
The NPE IS a big deal
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baltec1
Bat Country Pandemic Legion
17961
|
Posted - 2016.08.20 08:29:15 -
[262] - Quote
Kenrailae wrote: Industrialists have to factor transport and install costs into their build costs.... miners should also be of the mindset that they have to factor basic defense into their op shares.
Problem with miners is that their ships have never promoted anything other than tank and yield. They have no options (the covetor has zero options other than yield and prey nothing turns up) and with the way the ships were set up it has effectivly ment CCP has been doing the fitting for them.
If some highsec miners choose to not bother with anything other than yield then that would be up to them. But frankly, the poor adapability of some highsec players should not mean miners in null, lowsec and WH space along with smart highsec miners should be stuck with boring, pre fitted ships that you cant defend without concord. |

Kenrailae
The Scope Gallente Federation
572
|
Posted - 2016.08.20 08:49:56 -
[263] - Quote
baltec1 wrote:Problem with miners is that their ships have never promoted anything other than tank and yield. They have no options (the covetor has zero options other than yield and prey nothing turns up) and with the way the ships were set up it has effectivly ment CCP has been doing the fitting for them.
If some highsec miners choose to not bother with anything other than yield then that would be up to them. But frankly, the poor adapability of some highsec players should not mean miners in null, lowsec and WH space along with smart highsec miners should be stuck with boring, pre fitted ships that you cant defend without concord.
From that perspective, that's fine, sensible, reasonable, etc. But there's always going to be the back swing 'You gave my ship these but now I don't have enough of this to do this with it so buff this so I can be Ubertank!' There's also the can't defend them without concord bit. They can be defended. People just are not willing to view them the same way any other fleet is viewed, for fear of profit shares. Not losing a Hulk is a major profit share. But even then, people are not able to come to terms with there will still be cases where the 'other guy' just brought more to the table to gank you.
You don't take a T3 fleet out without logi, Ewar, DPS, and an oh crap plan. Or a null/low mining fleet. High sec Mining fleets should be bound to the same rules. I honestly don't know the best way to address that basic flaw in attitude towards high sec mining. But I still hold that that is the bigger share of the problems. Not opposed to diversifying the barges/re-introducing utility cruisers, but want it to be for the right reasons, not continuous bandaging of the actual problem.
The Law is a point of View
The NPE IS a big deal
|

Solecist Project
32258
|
Posted - 2016.08.20 09:15:39 -
[264] - Quote
Kenrailae wrote:baltec1 wrote:Problem with miners is that their ships have never promoted anything other than tank and yield. They have no options (the covetor has zero options other than yield and prey nothing turns up) and with the way the ships were set up it has effectivly ment CCP has been doing the fitting for them.
If some highsec miners choose to not bother with anything other than yield then that would be up to them. But frankly, the poor adapability of some highsec players should not mean miners in null, lowsec and WH space along with smart highsec miners should be stuck with boring, pre fitted ships that you cant defend without concord. From that perspective, that's fine, sensible, reasonable, etc. But there's always going to be the back swing 'You gave my ship these but now I don't have enough of this to do this with it so buff this so I can be Ubertank!' There's also the can't defend them without concord bit. They can be defended. People just are not willing to view them the same way any other fleet is viewed, for fear of profit shares. Not losing a Hulk is a major profit share. But even then, people are not able to come to terms with there will still be cases where the 'other guy' just brought more to the table to gank you. You don't take a T3 fleet out without logi, Ewar, DPS, and an oh crap plan. Or a null/low mining fleet. High sec Mining fleets should be bound to the same rules. I honestly don't know the best way to address that basic flaw in attitude towards high sec mining. But I still hold that that is the bigger share of the problems. Not opposed to diversifying the barges/re-introducing utility cruisers, but want it to be for the right reasons, not continuous bandaging of the actual problem. They wouldn't even need tank if the mining op was set up to warp out in a second or two.
The whole balancing around afk is the issue. It shouldn't be happening in the first place!
Instead of teaching miners how to be safe ... ... everyone's just telling them how to tank and thus be a victim.
Yes, relying on authority to protect you makes you a dependent victim.
And worse, there's people who want them to stay victims just so they can keep bitching.
#MinerLivesMatter #SocialJusticeMiners
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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baltec1
Bat Country Pandemic Legion
17961
|
Posted - 2016.08.20 09:26:29 -
[265] - Quote
Kenrailae wrote:
From that perspective, that's fine, sensible, reasonable, etc. But there's always going to be the back swing 'You gave my ship these but now I don't have enough of this to do this with it so buff this so I can be Ubertank!' There's also the can't defend them without concord bit. They can be defended. People just are not willing to view them the same way any other fleet is viewed, for fear of profit shares. Not losing a Hulk is a major profit share. But even then, people are not able to come to terms with there will still be cases where the 'other guy' just brought more to the table to gank you.
You don't take a T3 fleet out without logi, Ewar, DPS, and an oh crap plan. Or a null/low mining fleet. High sec Mining fleets should be bound to the same rules. I honestly don't know the best way to address that basic flaw in attitude towards high sec mining. But I still hold that that is the bigger share of the problems. Not opposed to diversifying the barges/re-introducing utility cruisers, but want it to be for the right reasons, not continuous bandaging of the actual problem.
Flying logi in a combat fleet actualy involves playing the game. A logi boat in a mining fleet doesn't do anything for hours on end other than twiddle their thumbs while watching netflix. Under my idea the logi for the mining fleet is right there mining with you. |

Kenrailae
The Scope Gallente Federation
572
|
Posted - 2016.08.20 09:31:17 -
[266] - Quote
baltec1 wrote:
Flying logi in a combat fleet actualy involves playing the game. A logi boat in a mining fleet doesn't do anything for hours on end other than twiddle their thumbs while watching netflix. Under my idea the logi for the mining fleet is right there mining with you.
IF and only IF you get into a fight. The rest the time you just sit there and warp to gates, or on a titan... and twiddle your thumbs while watching netflix.
The Law is a point of View
The NPE IS a big deal
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Elinarien
Center for Advanced Studies Gallente Federation
57
|
Posted - 2016.08.20 09:38:43 -
[267] - Quote
This discussion misses the fundamentally obvious point - which is that the root cause of the problem is that in Eve the resources are not scarce. Not only that, but resources should be depleted when over-extraction occurs, forcing players to identify new sources.
So, introduce scarcity and players will fight over their access. Otherwise it's just stupid suggestions such as mining mini-games. |

baltec1
Bat Country Pandemic Legion
17961
|
Posted - 2016.08.20 09:40:04 -
[268] - Quote
Kenrailae wrote: IF and only IF you get into a fight. The rest the time you just sit there and warp to gates, or on a titan... and twiddle your thumbs while watching netflix.
Spoken like a man who doesn't fly logi in fleets. |

Kenrailae
The Scope Gallente Federation
572
|
Posted - 2016.08.20 09:43:03 -
[269] - Quote
baltec1 wrote:Kenrailae wrote: IF and only IF you get into a fight. The rest the time you just sit there and warp to gates, or on a titan... and twiddle your thumbs while watching netflix.
Spoken like a man who doesn't fly logi in fleets.
Nah, I flew logi all the time. Was usually logi FC/Anchor.
You can do the research if you want.
The Law is a point of View
The NPE IS a big deal
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baltec1
Bat Country Pandemic Legion
17961
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Posted - 2016.08.20 09:51:49 -
[270] - Quote
Kenrailae wrote:
Nah, I flew logi all the time. Was usually logi FC/Anchor.
You can do the research if you want.
If you are a logi anchor you deffinatly don't watch netflix and twiddle your thumbs while roaming.
Look this is a rather simple thing, nobody supports a mining fleet with logi and dps ships because it is both boring and they get nothing from doing it. By making the very ships that mine able to provide both of those things you have people being rewarded while protecting the mining fleet. |
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