| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dominique Vasilkovsky
Techmart Industries
|
Posted - 2007.03.22 10:21:00 -
[31]
Originally by: Umbriele My last invention experience, after 1.4 patch:
10x invention jobs of cap rec II all skills lvl4 formation layout decryptor eutetic cap rec I BPC ME140 PE10 300 runs
results: 8 successfull, 2 failed, 1 was 19 runs, 1 was 11 runs, the others all 10 runs.
If you used the same decryptor for all 10 jobs the number of runs look really odd to me. I would say you used a Circular Logic for the 19 run, a Classic Doctrine for the 11 run and Formation Layouts on the rest. If not then this is the very first sign of random number of runs. Can you please provide the ME / PE for the 11 and 19 run BPCs?
We're sorry, something happened. |

Jags
Minmatar M. Corp M. PIRE
|
Posted - 2007.03.22 13:58:00 -
[32]
1 invention job done last night
1400mm Howis 300 run BPC ME100 3rd best named mod All skills @ 4 NO decryptor
Result : 10 run BPC ME -7 PE -4
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.22 20:28:00 -
[33]
Hulk invention: Encryption/GSE/ME skills at 4/3/3 NO decryptor, NO Covetor
So far: 0 for 5 success rate. I have another 6 attempts in the oven, will report on them tomorrow. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Miranda Milan
Milan Engineering
|
Posted - 2007.03.23 23:54:00 -
[34]
How did you go with the second batch Vlad?
|

Salvis Tallan
Gallente The Shadow Order Hydra Alliance
|
Posted - 2007.03.24 00:51:00 -
[35]
Back to skills needed for invention:
Quote: Instead of using the Invention skill, you have to use skills related to the datacores and interface needed for your invention process.
So, if you wanted to invent a Vagabond BPC using a Stabber BPC, you see that required datacores are: ôDatacore - Minmatar Starship Engineeringö ôDatacore û Mechanical Engineeringö And the following Interface: ôCryptic Ship Data Interfaceö
To get the best chance of a positive result you would have to have the following skills at level 5:
ôMinmatar Starship Engineeringö ôMechanical Engineeringö ôMinmatar Encryption Methodsö
found here
So this gives us more to go from as far as the skills math is concerned. Since each interface needs one skill, and there are two kinds of datacores needed for invention jobs, we are looking at three skill modifiers. ------
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.24 04:21:00 -
[36]
Edited by: Vladimir Tinakin on 24/03/2007 04:21:41 While it is possible that the skills have unique modifiers, given the range of modules and ships for invention it is more likely that there is a "primary" and a "secondary" skill for each invention job and the modifier is based on that. This is, of course, assuming that the skills aren't equally "weighted" or that they aren't taken on the same level of the encryptions skill (as in my original post).
As for my second round of 6 "naked" hulk invention attempts at 4/3/3....
0 for 6. This makes 0 for 11. Ouch.
Another 6 naked invention types put in for testing... ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

sahtila
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.03.24 12:54:00 -
[37]
Why you dont use at least some cheap decryptor? There could be big negative effect for not using any decryptor. Same with base item.
|

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
|
Posted - 2007.03.24 13:54:00 -
[38]
Originally by: Vladimir Tinakin Edited by: Vladimir Tinakin on 24/03/2007 04:21:41 While it is possible that the skills have unique modifiers, given the range of modules and ships for invention it is more likely that there is a "primary" and a "secondary" skill for each invention job and the modifier is based on that. This is, of course, assuming that the skills aren't equally "weighted" or that they aren't taken on the same level of the encryptions skill (as in my original post).
As for my second round of 6 "naked" hulk invention attempts at 4/3/3....
0 for 6. This makes 0 for 11. Ouch.
Another 6 naked invention types put in for testing...
no desryptor will give you worse chance than -60% i think and adding no base item i tihnk give no result at all but let us see if you get anything
i would not wonder if you get a chance of 1-3% or none (that would be 1 of 30 jobs)
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.24 19:48:00 -
[39]
Edited by: Vladimir Tinakin on 24/03/2007 19:45:55 The reason I'm throwing a ton of "naked" jobs in is to test the "Base chance" of a hulk invention with moderate skills.
Supposedly, the decryptor and the base item are not required...if it does nerf your chances down to 2% I'd say CCP is splitting hairs when they made that statement--its pretty damn well required then.
Also, while not really relevant on singularity, a covetor is a 20M isk ship--that is guaranteed to be destroyed with the invention attempt. determining what impact it has exactly is very much of interest...however to do that we need to establish a baseline first.
Edit: also, I believe the decryptors are multiplied against your chances, so a 60% chance job used with a 1.3 decryptor has an 80% chance of success (roughly). The +9, 0.4x decryptor would make a 60% chance into a 24% chance. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

xeom
Exit 13
|
Posted - 2007.03.24 23:25:00 -
[40]
Seems invention still as a long way to go. --- "Those nuclear missiles are for domestic heating." - Scagga
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.25 06:09:00 -
[41]
Latest invention attempt: 2 successes, 4 failures. This brings the total to 15 fail, 2 success, or about a 12% chance of success with no decryptor or base item. I'm going to do 7 more attempts to pad out the sample size, and then I'll add in a covetor and start a new round of testing to see what results.
BTW, for those interested, I'm using a ME/PE 0 BPC to run these, and the successes were me/pe -4 each. So adjust that with whatever decryptor you want to use. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Commander Morgoth
Caldari Hammerfall Industries
|
Posted - 2007.03.25 09:43:00 -
[42]
Edited by: Commander Morgoth on 25/03/2007 09:39:48 Vladimir: Will you make some profit after production and selling the hulk? Or is selling all these datacores in market more profitable?
|

Dominique Vasilkovsky
Techmart Industries
|
Posted - 2007.03.25 13:38:00 -
[43]
Originally by: Vladimir Tinakin BTW, for those interested, I'm using a ME/PE 0 BPC to run these, and the successes were me/pe -4 each. So adjust that with whatever decryptor you want to use.
Do you use 10 run Covetor BPCs? And if so did you get 1 run Hulk BPCs in the successful jobs?
We're sorry, something happened. |

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.25 15:10:00 -
[44]
For purposes of testing I'm using 1 run bpcs...remember, this is all on singularity, not TQ. I'm not that crazy! 
Datacore prices are going to crash hard once the lottery is totally over; plus anyone serious about invention will likely have their own source.
----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Jas Dor
Minmatar
|
Posted - 2007.03.25 15:42:00 -
[45]
Edited by: Jas Dor on 25/03/2007 15:41:41
Originally by: sahtila Why you dont use at least some cheap decryptor? There could be big negative effect for not using any decryptor. Same with base item.
Likely because a run is costing him around 10mil and if he get's anything he's going to make a huge profit.
or he could be doing this on the test server...
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.26 07:14:00 -
[46]
Just delivered the last 7 "naked" jobs at this skill level.
5 failures, 2 successes. Total: 20 failures, 4 successes, or about 1/6 success rate. 16.666% chance of success with 4/3/3 and no decryptor, no covetor. Sample size of 24 jobs...maybe not exhaustively conclusive, but 'good enough' for a baseline, I think.
Next up: 4/3/3, with covetor!
----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Pizi
Gallente
|
Posted - 2007.03.26 08:00:00 -
[47]
Originally by: Dominique Vasilkovsky
Originally by: Umbriele My last invention experience, after 1.4 patch:
10x invention jobs of cap rec II all skills lvl4 formation layout decryptor eutetic cap rec I BPC ME140 PE10 300 runs
results: 8 successfull, 2 failed, 1 was 19 runs, 1 was 11 runs, the others all 10 runs.
If you used the same decryptor for all 10 jobs the number of runs look really odd to me. I would say you used a Circular Logic for the 19 run, a Classic Doctrine for the 11 run and Formation Layouts on the rest. If not then this is the very first sign of random number of runs. Can you please provide the ME / PE for the 11 and 19 run BPCs?
some lucky guy linked an 8 run hulk BPC in the BP channel and he said he did it with an 1 run + stolen formula
dunno how this is possible, maybe their is a random factor
_______________________________________________ EVEpedia[Deutsch/German] add
|

Monica Foulkes
Hooligans Of War
|
Posted - 2007.03.26 10:00:00 -
[48]
Originally by: Pizi some lucky guy linked an 8 run hulk BPC in the BP channel and he said he did it with an 1 run + stolen formula
dunno how this is possible, maybe their is a random factor
Someone got a 100 run module BPC so it seems the lottery has moved over to the invention after the latest patch.
We're sorry, something happened. |

Qual
Gallente Cornexant Research
|
Posted - 2007.03.26 11:34:00 -
[49]
Ok, just a but of info for the wolfs...
I've found out the following:
There are "base stats" for inveted bpc's. THey are ME -4, PE -4. The decryptor used will modify these base stats. The numbers on the bpc going in to the job doesnt do anything. So no need to go for high, ME/PE prints.
(More here)
Runs have a base to. 1 for ships/rigs and 10 for modules. This number IS modified. You get a base number of runs equal to this formula:
base runs = round.down(bpc runs/max runs of bpc type)
So for ships and tuners only max runs gives you a base of 1. Anything lower will be rounded to 0. Fortunately decryptors will add the runs to 0 and give a print anyways, but invention with no decryptors on anything lower than max run will fail by default. (That should explain the failure of the Covetor tests earlier in this thread...)
For modules the gains for max runs are larger, obviously. But in short, if you want many runs, put in max run bpc's.
"The short version: Qual is right." -Papa Smurf |

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.26 13:59:00 -
[50]
Originally by: Qual Edited by: Qual on 26/03/2007 12:55:57 Ok, just a but of info for the wolfs...
I've found out the following:
There are "base stats" for inveted bpc's. THey are ME -4, PE -4. The decryptor used will modify these base stats. The numbers on the bpc going in to the job doesnt do anything. So no need to go for high, ME/PE prints.
(More here)
Runs have a base to. 1 for ships/rigs and 10 for modules. This number IS modified. You get a base number of runs equal to this formula:
runs = round.down((bpc runs/max runs of bpc type)*base runs) + datacore bonus
So for ships and tuners only max runs gives you a base of 1. Anything lower will be rounded to 0. Fortunately decryptors will add the runs to 0 and give a print anyways, but invention with no decryptors on anything lower than max run will fail by default. (That should explain the failure of the Covetor tests earlier in this thread...)
For modules the gains for max runs are larger, obviously. But in short, if you want many runs, put in max run bpc's.
EDIT: Fixed formula
I agree with the "base stats" for ME/PE--they jive with my findings on invention with the me/pe 0 covetor BPCs.
However, I've gotten 4 successes on 1-run covetor bpcs (max run is 10), resulting in 1-run hulk bpcs. So the job success is not related to the number of runs--if it succeeds, you get 1 run guaranteed. As for the impact of a max run, you may be correct in that it has no appreciable impact...I have a slave...er, alt...whipping up some max runs while I do different testing on SiSi. One would hope that a max run ship BPC nets you at least one additional run, but if you're right then we'll all be better off using single runs for ship invention. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Qual
Gallente Cornexant Research
|
Posted - 2007.03.26 17:47:00 -
[51]
Originally by: Vladimir Tinakin
However, I've gotten 4 successes on 1-run covetor bpcs (max run is 10), resulting in 1-run hulk bpcs. So the job success is not related to the number of runs--if it succeeds, you get 1 run guaranteed. As for the impact of a max run, you may be correct in that it has no appreciable impact...I have a slave...er, alt...whipping up some max runs while I do different testing on SiSi. One would hope that a max run ship BPC nets you at least one additional run, but if you're right then we'll all be better off using single runs for ship invention.
AH, you get me slightly wrong: My point is that a 9 run is just as good as a 1 run. A 10 run would give you one extra run.
Did you do those jobs without any use of decryptors?
"The short version: Qual is right." -Papa Smurf |

Lord Dynastron
Mystical Knights
|
Posted - 2007.03.26 17:53:00 -
[52]
Seems like the right place to post this...
7 Run Covetor + 1 Covetor + 2nd Best Decryptor (No stolen formulas laying around)
= 1 run Hulk
Seems to be 100% success rate too... but *knock on wood* I am sure that will eventually change.
Oh... 4 in all the relevant skills.
Soo,, if I upped it to 10 run covetors I would get 2 Hulks!? *kicks self*
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.26 19:05:00 -
[53]
When you say 2nd best, you mean Test Reports?
And yes, so far all my testing has not used any decryptors except for my initial "it works!" hulk invention testing.
I just finished the "naked" testing with no decryptors and no covetor...I'm now testing with a covetor but still no decryptor to get a feel for how much the cov helps.
And since it seems to escape a few people, yes this is all on singularity, the test server, where everything is 100 isk.  ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Lord Dynastron
Mystical Knights
|
Posted - 2007.03.26 19:25:00 -
[54]
Originally by: Vladimir Tinakin When you say 2nd best, you mean Test Reports?
And yes, so far all my testing has not used any decryptors except for my initial "it works!" hulk invention testing.
I just finished the "naked" testing with no decryptors and no covetor...I'm now testing with a covetor but still no decryptor to get a feel for how much the cov helps.
And since it seems to escape a few people, yes this is all on singularity, the test server, where everything is 100 isk. 
yeppers, test reports.... on tranquility. 
|

N'kano Hunyeq
|
Posted - 2007.03.26 19:56:00 -
[55]
Edited by: N''kano Hunyeq on 26/03/2007 19:55:10
Originally by: Vladimir Tinakin
Originally by: Qual Edited by: Qual on 26/03/2007 12:55:57 Ok, just a but of info for the wolfs...
I've found out the following:
There are "base stats" for inveted bpc's. THey are ME -4, PE -4. The decryptor used will modify these base stats. The numbers on the bpc going in to the job doesnt do anything. So no need to go for high, ME/PE prints.
(More here)
Runs have a base to. 1 for ships/rigs and 10 for modules. This number IS modified. You get a base number of runs equal to this formula:
runs = round.down((bpc runs/max runs of bpc type)*base runs) + datacore bonus
So for ships and tuners only max runs gives you a base of 1. Anything lower will be rounded to 0. Fortunately decryptors will add the runs to 0 and give a print anyways, but invention with no decryptors on anything lower than max run will fail by default. (That should explain the failure of the Covetor tests earlier in this thread...)
For modules the gains for max runs are larger, obviously. But in short, if you want many runs, put in max run bpc's.
EDIT: Fixed formula
I agree with the "base stats" for ME/PE--they jive with my findings on invention with the me/pe 0 covetor BPCs.
However, I've gotten 4 successes on 1-run covetor bpcs (max run is 10), resulting in 1-run hulk bpcs. So the job success is not related to the number of runs--if it succeeds, you get 1 run guaranteed. As for the impact of a max run, you may be correct in that it has no appreciable impact...I have a slave...er, alt...whipping up some max runs while I do different testing on SiSi. One would hope that a max run ship BPC nets you at least one additional run, but if you're right then we'll all be better off using single runs for ship invention.
I've tested using 10 runs and 5 runs, i will tell you i get more runs of the hulk bpc when using max runs and i will only be using max runs from now on. That extra run or so you get from using a 10 run is a lot of extra isk when you are talking about Hulks.
|

Salvis Tallan
Gallente The Shadow Order Hydra Alliance
|
Posted - 2007.03.26 20:27:00 -
[56]
Originally by: N'kano Hunyeq Edited by: N''kano Hunyeq on 26/03/2007 19:55:10
Originally by: Vladimir Tinakin
Originally by: Qual Edited by: Qual on 26/03/2007 12:55:57 Ok, just a but of info for the wolfs...
I've found out the following:
There are "base stats" for inveted bpc's. THey are ME -4, PE -4. The decryptor used will modify these base stats. The numbers on the bpc going in to the job doesnt do anything. So no need to go for high, ME/PE prints.
(More here)
Runs have a base to. 1 for ships/rigs and 10 for modules. This number IS modified. You get a base number of runs equal to this formula:
runs = round.down((bpc runs/max runs of bpc type)*base runs) + datacore bonus
So for ships and tuners only max runs gives you a base of 1. Anything lower will be rounded to 0. Fortunately decryptors will add the runs to 0 and give a print anyways, but invention with no decryptors on anything lower than max run will fail by default. (That should explain the failure of the Covetor tests earlier in this thread...)
For modules the gains for max runs are larger, obviously. But in short, if you want many runs, put in max run bpc's.
EDIT: Fixed formula
I agree with the "base stats" for ME/PE--they jive with my findings on invention with the me/pe 0 covetor BPCs.
However, I've gotten 4 successes on 1-run covetor bpcs (max run is 10), resulting in 1-run hulk bpcs. So the job success is not related to the number of runs--if it succeeds, you get 1 run guaranteed. As for the impact of a max run, you may be correct in that it has no appreciable impact...I have a slave...er, alt...whipping up some max runs while I do different testing on SiSi. One would hope that a max run ship BPC nets you at least one additional run, but if you're right then we'll all be better off using single runs for ship invention.
I've tested using 10 runs and 5 runs, i will tell you i get more runs of the hulk bpc when using max runs and i will only be using max runs from now on. That extra run or so you get from using a 10 run is a lot of extra isk when you are talking about Hulks.
Can we have more specifics on your invention jobs? runs started vs runs resulted, decrypter, ect? ------
|

ProSaturn
hirr Morsus Mihi
|
Posted - 2007.03.27 00:50:00 -
[57]
ME of the original BPC in my experience definately affects the chance of success. I have been inventing a mod with ME=131, max run BPC and getting 75% success. As a test I did 10 attempts with ME=0, max run BPC's and got only 30% success. Everything else in the invention attempts were the same. Anybody else have similar findings?
The reprocussions of this are that to be profitable in the future (when t2 prices stabilize) you won't be able to just pickup a cheap t1 BPO and start copying it, rather you would have to take the time to research it properly before copying.
|

ShadowRat
|
Posted - 2007.03.27 08:33:00 -
[58]
Edited by: ShadowRat on 27/03/2007 08:37:30 Lets start with multi formula:
succes rate= 1* (1+item in use) * (1+ enc.lev*0.02) * (1+ related science I.lev*0.02)* (1+ related science II.lev*0.02)* decryptor_mod
Multiply is resonable, but you can use 'add' too and results is not much diferent (form 67% to 85% at best config)
bpc:round_down(base_runs/30)+decryptor_mod+ little_lottery(after 1.4 patch) me:-4+round_down(oryginal_me/30)+decryptor_mod pe:-4+round_down(oryginal_pe/30)+decryptor_mod
If bpc runs after formula is 0 ... invention fail too, so this my be 'lost thing' that ppl dont consider in calculation.
Example: Encryption lev = 4 -> 1.08 modifier science I = 4 -> 1.08 modifier science II = 4 -> 1.08 modifier best descryptor =1.3 item in use = 0.07 (best!?!) -> 1.07 modifier
That give you around 75% of succes. When you dont use items only skils .. succes rate is around 25%
Seams resonable for me... any commnts so far? --------------------------------- Have a nice day
|

Meau
|
Posted - 2007.03.27 11:51:00 -
[59]
Edited by: Meau on 27/03/2007 11:51:27 Edited by: Meau on 27/03/2007 11:49:47
Originally by: ShadowRat Edited by: ShadowRat on 27/03/2007 08:37:30 Lets start with multi formula:
succes rate= 1* (1+item in use) * (1+ enc.lev*0.02) * (1+ related science I.lev*0.02)* (1+ related science II.lev*0.02)* decryptor_mod
Multiply is resonable, but you can use 'add' too and results is not much diferent (form 67% to 85% at best config)
bpc:round_down(base_runs/30)+decryptor_mod+ little_lottery(after 1.4 patch) me:-4+round_down(oryginal_me/30)+decryptor_mod pe:-4+round_down(oryginal_pe/30)+decryptor_mod
If bpc runs after formula is 0 ... invention fail too, so this my be 'lost thing' that ppl dont consider in calculation.
Example: Encryption lev = 4 -> 1.08 modifier science I = 4 -> 1.08 modifier science II = 4 -> 1.08 modifier best descryptor =1.3 item in use = 0.07 (best!?!) -> 1.07 modifier
That give you around 75% of succes. When you dont use items only skils .. succes rate is around 25%
Seams resonable for me... any commnts so far? --------------------------------- Have a nice day
The formula for runs was already correctly* posted in this thread and looks nothing like the above. Try getting MaxRunsInputBP, MaxRunsOutputBP(no, the two are nearly never the same) and ActualRunsInputBPC in there.
Furthermore, most important comment, the whole formula has a max(1;formula) around it (*that was missing from the formula post). There are no jobs failing cause of 0 runs.
About chance, i have a good guess about the formula and its wildly different from yours ;). I do need more statistics for any real hint of validity though.
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2007.03.27 23:52:00 -
[60]
Initial 4/3/3 + covetor (with no decryptor) tests on Singularity: 5 fail, 1 success. No change in BPC quality or runs (not that it was expected)
Initially no real difference in chance from without a covetor, but obviously this is a very limited sample size. over the next 3 days I'll be popping in 24 more attempts. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |
| |
|
| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
| First page | Previous page | Next page | Last page |