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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Zan Shiro
Alternative Enterprises
829
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Posted - 2016.09.14 21:05:56 -
[1321] - Quote
Donmadefy wrote:This change is limiting the smaller groups to compete vs the unfair mob. I'm not out looking for fair fights. I'm looking for a fight where I have a chance. By letting that larger group which I so love to engage have a boosting alt on grid. Vs me with no booster because I have no support to keep it alive unlike the said larger group which I fight.
So how is this balance?
You boost before the jump, unless I missed a change boosts stay on ship after gate jumps. Docking and structure shield only remove them as I read it. Your booster is on the other side of the gate. It only gets shot if you jump it.
The change is the booster is on grid to kill now. You boost before jump, now you can see their booster and try to kill it if there. Your booster is on the other side of the gate if so desired. As I read the changes if trained up these boosts are a few minutes. Lets be honest...if the fight is that bad 5-10 people will drop you long before your boost timers run to need a new burst.
Its not grrr cloaky boost t3 hiding somewhere in space. what was asked for...well we got it. Can't kill it that's on the player(s). And we don't even have test files to pyfa/eft yet to see how hard or easy to kill yet to see where this is going. T3 I am not sure if this will keep them in check or not as an example. That switch to rigs for +1 boost mod....could or could not hurt some fits since t3 can rely on rigs for their edge.
This game is an mmo. Its designed around group play not solo. game can't balance on the solo player having a chance against 5 players (all skills equal and all play to an average level at least).
Its a case of scaling dilemma. A game that makes solo easier, makes group play even easier.
Poof, magic balance pass. Your solo ship can now passably tank and shoot at a 5 man gate camp with better success. Guess what....so do theirs now. They have 5 ships just like yours....SSDD only now with more EHP and DPS.
Inb4 other MMO's do pvp lake boosts to lower level players to raise some stats to not be cannon fodder to the uber max levels. A. even with buffers cannon fodder still happens. B. you'd have people not join fleet and be solo too. If solo "buff" good enough, its just the headache of coordination. Also worth noting not much of a headache on gate camps or fights by structures. Former you are all right there. latter...is a bm the game always drops you to the same area anyway. |
Alexis Ford
Good Names All Gone Southern Sitizens
12
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Posted - 2016.09.14 21:35:30 -
[1322] - Quote
i think what most industrial people upsets with the Rorqual Boost changes is following.
"The Rorqual needs love" was a long time used joke thrown around.
What people hoped: 1. Give it NEW functions cause many got "lost" cause of new moduls/changes/bugs/etc. Compressing Ore --- now can be done in a Pos everywhere and anytime (even standing is not counting anymore) Create Jumpclones --- since the "Standing bug" hit, its not needed anymore The cheap JF --- Jumprange and Fatique killed that
2. DO NOT EVER GET US TO PUT IT INTO THE BELT --- Never ever Especially since the Mining Anos are "1 click warp" now. And even more cause "Industrial Core" is a dead trap (an interceptor travel 30 systems in 5 minutes including Dscan-Warp to belt / an Interdictor makes 15+ System etc.) -- there is NO Intel that reaches this far out.
What we actualy get: 1. Put it into the Belt 2. NO new function --- that "stopwatch until death" is NOT a new function its a Modul with no real benefit. Its like "if a Rorqual is in a Pos you have to wait 5minutes until you can shot it freely" And NO ... i dont believe the talking "oh null sov holders have so many people ready all the time to save miners" thats completly negating the reality. 3. And please use MANY of them ... everything gets better with MANY ? and PLEASE Cuddle up as near as possible ... give the roaming gangs a clear info where "all the easy prey" sits. 1 Dscan - 1 click "warp to belt" and you at least have a Rorqual.
What could help: 1. Make the "Hidden Mining Belts" in 0.0 and Lowsec hidden again ... there shouldn`t be a "warp to the Jackpot" button with this changes. 2. Make the Rorqual not Scanable with probes when in Industrial Mode (7 seconds until pinned down cause of its insane signature would negate the "Hidden Mining Belts" completly ) 3. Change the "5 minutes safety Burst" to a "Microjumpfield-burst" which involves any now "secured" ship, to get shoot in the actual direction they are heading in this very moment ... like a fishswarm dashing out of the center when it gets attacked. And make the regeneration time of this funtion to 1+hour or Burn out completly after one use.
I too would realy like to see some "Mningprotection fleets" BUT that will not happen ... not anymore with the accutal amount of accounts in eve online in the same Timezone/Alliance/Region AND the capability to react fast enough. |
Lugh Crow-Slave
3107
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Posted - 2016.09.14 22:01:46 -
[1323] - Quote
all the ppl who think the invuln is a death trap obviously don't have enough ppl to support using a rorq
BLOPS Hauler
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Zan Shiro
Alternative Enterprises
829
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Posted - 2016.09.14 22:12:03 -
[1324] - Quote
Alexis Ford wrote:2. Make the Rorqual not Scanable with probes when in Industrial Mode (7 seconds until pinned down cause of its insane signature would negate the "Hidden Mining Belts" completly ).
2 was removed from the game long ago. CCP controls this via math. namely sig radius/sig strength. they changed the floor of that function so you can't bottom it out like in the past. magic value used to be 1.4 iirc...below this and my tengu can and did disappear from probes.
Lowest value the equation will support is the value a max skill prober, sisters gear with virtues can still generate for scna strengths. You can go below it....but the equation(s) stopped counting at that uber probers max value point.
They'd have to do something to have that function recognize an unprobable ratio again. I have a few fit/implant combo's on standby for when they adjust that function to work like the old days. Many would.
CCP actually doesn't make things immune. they boost stats to play with the math. Example: bastions jam proofing comes from they max the hell out of sig strength. It shoots up to like 300+, well above any known way (player or NPC) to get that high a jam strength. Worth noting its probably also why in bastion sig radius goes to crap. Otherwise you'd have hard to probe bs's real easy and real fast lol. |
Alexis Ford
Good Names All Gone Southern Sitizens
13
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Posted - 2016.09.14 22:39:43 -
[1325] - Quote
@Lugh Crow-Slave
You can only talk of "obviously not a death trap" if you ever have experienced the function of such a modul in live state on the server. there IS no ship or modul now in existance ... but you insist you know that everyone which warns that this can be seen as Deathtrap should never own the ship he used for years now ?
So then let us take a fictional look from the other side: Okay ... DPS for ships needs a Booster now on grid: Without it your "guns" have doubled Cycle times ... halfed optimal and fall off ... Volleydamage gets reduced to 85%. ... All Guns for annos are "special marked" and cant be used against attacker. ... you will get a tiny dronebay to fight with these instead ... but your lookrange is reduced to "Forget it" ... oh fitting a cyno on your DPS ship is also not possible to cal in help.
You need too bring now a 3Bil ship into every single Anomaly which cant move for 5 minutes to get back your DPS ? And the anomaly you do is 1 of only 3 in the whole system on d-scan. And only this Boostership can lite a cyno when in an Anno.
Now the comparison to the reality in: Anno runner in 0.0 Sov space with upgrade @L5 have aprox 30-50 possible signatures they can use. with 10-15 with good Isk for the Bang and can be hold @L5 with 3-4 chars easily
Miner have 5 signatures absolut maximum ... need weeks with 15+ Max boosted Miners to reach it AND hold it ... and only 2 are worth it do be done (L1-L3 much to small) ... and you now have 15 miners already in system ... which have to to cuddle near the bosster in one place ... and cant change system cause the L5 Belt is hard to get and to Hold ... and now we get a ship in it that sits up to 5 minute in its industrial mode and cant move
The change for Anno hunters is minor (if it was boosted). Maybe loose 5-9% effective killspeed
The change for the Miner is hughe. Risk 3bil in Trapmode or lose 50% of Miningyield
And now think what would happen to be introduced in the same manner but only for Anno hunting PVE pals. may i than get you answer that its "obviously" you should not do ratting in annos ? |
Lugh Crow-Slave
3107
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Posted - 2016.09.14 23:04:14 -
[1326] - Quote
so you are telling me that you should be able to safely use the end game mining booster w/o having to have people to defend it?? at the point that you should be using the end game rorq you should have enough people in your alliance to show up and defend it in five minutes. if not use one of the lower level boosters OR use the rorq w/o the core and have an E-cyno set up. you want the reward of max boosts you are going to need to take the risk
just because you have always just been given these HUGE boosts for free does not mean that was balanced
BLOPS Hauler
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Zan Shiro
Alternative Enterprises
829
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Posted - 2016.09.14 23:49:36 -
[1327] - Quote
Lugh Crow-Slave wrote:
just because you have always just been given these HUGE boosts for free does not mean that was balanced
this really. CCP has been aware of the long ass mining ops for years. Kind of too long. Not accusing of botting but...if appearances are there that for some is all you need.
Some deep in the blue ball (you know, the jump fatigue rants as people still go but ccp we need to use 3 jb's to clear our system to have fights...these timers suck), those who don't set up in empire near code heavy systems....had their fun. All parties must end. Its now met mr. nerf bat. Not much empathy here. My hopefully funny take on this....
first they came for the unprobable CA tengus...and the miners said nothing since they did not run unprobable tengu.
then they came for the afk drone boats with npc aggro shift, and the miners said nothing since they did not run "afk" domi/rattler
then they came for can be safer mining boost setups...and there was no one left to speak for them.
Sure as hell not rat killers speaking up. Some bitter still to some level about loot table nerfs to make miners happy. Now they want sympathy....and find none. They can find that sympathy in the same place drone poop loot went. In the trashcan lol. Should have let us rat killers keep that...we'd be in their corner then.
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Gyrr Sie
W.O.R.M-S.W.A.R.M
0
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Posted - 2016.09.15 00:14:48 -
[1328] - Quote
I read posts up into the 500's then skipped ahead to the second dev post when it became clear that nothing new was really going to be added to the conversation. What I have not seen mentioned yet though is that CCP is not following the boost structure for miners that they are for combat pilots. I could argue that mining boosts != combat boosts but seeing as they are being treated the same way lets really treat them the same way.
The Rorqual, as a capital class ship should be giving less of a boost over a wider area than the Orca does. The Orca is the "Command Ship" equivalent in this scenario and should actually be the one applying max boost. This would open up the Rorqual to become something completely different and dare I say epically cool instead of the trailer queen that it currently is. Make it the mining equivalent to a ratting carrier and be done with it. You want risk vs reward... make the thing actually get some reward for being actively piloted instead of giving it all away for free to the exhumers/barges/ventures in the fleet. I don't know... maybe make it act like a capital ship or something... |
Lugh Crow-Slave
3107
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Posted - 2016.09.15 00:19:56 -
[1329] - Quote
says nothing new was going to be added... adds nothing new
BLOPS Hauler
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Gyrr Sie
W.O.R.M-S.W.A.R.M
0
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Posted - 2016.09.15 00:28:43 -
[1330] - Quote
Lugh Crow-Slave wrote:says nothing new was going to be added... adds nothing new
for some reason hasn't been banned from this thread for trying to sound intellectual when in actuality has only been trolling people the whole time. Also has yet to add any content worth reading for the initial 500+ posts as well as the last 200 where I picked it back up again. |
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Lugh Crow-Slave
3107
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Posted - 2016.09.15 00:59:27 -
[1331] - Quote
Idk i have pointed out many ways to use the rorq in these changes. as well as how to deal with standard boosts when solo
BLOPS Hauler
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Gyrr Sie
W.O.R.M-S.W.A.R.M
0
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Posted - 2016.09.15 01:47:32 -
[1332] - Quote
Didn't give myself enough credit... I only skipped ahead around 100 posts or so. Read more than I thought I did while I was at "work".
My opinion is still along the lines of radically changing the Rorqual from being an afk alt whose only job is to increase other characters mining output to something that would actually be fun to fly. Just like you can't assign your carrier fighters to ratters and then go afk anymore you shouldn't be able to give it all away (boost) while you sit there doing nothing in your Rorqual. You should just like in a carrier have to actually be piloting the thing to get any benefit from it. Give them boosts with a bigger range but less affect than an Orca just like the command ship / carrier relationship they have for combat boosts. Don't treat the Rorqual any more or less special than the other capital ships. if you want the additional output from flying a Rorqual make the pilot actually mine for his m3 instead of leaching off his minions.
I'll give you a little credit for having some useful posts along the way Lugh Crow-Slave however most of your posts come across as elitist trolling and its really rather pathetic especially in a thread this long. |
Lugh Crow-Slave
3107
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Posted - 2016.09.15 02:58:53 -
[1333] - Quote
Gyrr Sie wrote: if you want the additional output from flying a Rorqual make the pilot actually mine for his m3 instead of leaching off his minions.
You mean like the new High yield mining drones? something like that?? the ones only the rorqual gets to use?
as for your idea of don't treat them any different than other capitals that is just a dull and boring way to go about things. look at the carriers you want to compare them too they are now way to similar to HAW dreads that there are very few areas in eve that they are worth using in over a dread
BLOPS Hauler
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Gyrr Sie
W.O.R.M-S.W.A.R.M
1
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Posted - 2016.09.15 03:04:44 -
[1334] - Quote
Other areas that have been mentioned but should be mentioned again regarding mining boosts just to give weight where I think it really needs to be.
1. Bumping macharials in the HS ice belts. Skiffs can orbit at 500 to mostly avoid these d-bags or fit an afterburner to your procurer and they generally can't get a good hit on you anymore. However an Orca is going to be their play toy until they let it go or they invite their gank fleet to finish it off. The only fix to this is going to also have a bumping macharial on standby to bump the other boosters / freighters off field as well... which happens to be my current stategy... they mess with my HS miners I return the favor. Had the last guys freighter on lockdown for two hours because I wouldn't let him warp off until he apologized for screwing with my Orca pilot. Of course that cost me 400 Million to buy the Macharial and fit it for bumping... but well worth it just for the salt.
2. Range of boost in NS belts, completely inadequate. Mining boosts != combat boosts... bring them on grid for obvious risk vs reward reasons but there is no reason not to give mining boosts a much larger range than the combat boosts. I don't hear the roids complaining about going pop too easily and forcing the miners into a furball is just making them an even easier target than they already are. I can see the Bombers Bar trailers now as they warp in click click boom...
3. Leadership/WC/FC skill points refund... There's way too much change in the mechanics to not refund these to people who skilled them up. If they want to put those points back into those skills for the range boost let them do so but they are no way the same or even close to what they were originally used for and saying otherwise is being disingenuous.
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Gyrr Sie
W.O.R.M-S.W.A.R.M
1
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Posted - 2016.09.15 03:09:44 -
[1335] - Quote
Lugh Crow-Slave wrote:Gyrr Sie wrote: if you want the additional output from flying a Rorqual make the pilot actually mine for his m3 instead of leaching off his minions. You mean like the new High yield mining drones? something like that?? the ones only the rorqual gets to use? as for your idea of don't treat them any different than other capitals that is just a dull and boring way to go about things. look at the carriers you want to compare them too they are now way to similar to HAW dreads that there are very few areas in eve that they are worth using in over a dread
exactly like the high yield mining drones... but go a step further and nerf their boosts. Capital pilots get enough advantage for themselves without taking the OP nature of being a capital pilot and compounding that affect exponentially across an entire fleet. Whether you consider that boring gameplay or not at least its actual gameplay which is a cut above mashing the button on boost and refilling the fuel bay every once in a while. |
Lugh Crow-Slave
3107
|
Posted - 2016.09.15 03:10:07 -
[1336] - Quote
I will agree with number two i see no real reason there should be a "range" on mining boosts if they were built in code that means they need range just set it to 10000k
BLOPS Hauler
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Lugh Crow-Slave
3107
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Posted - 2016.09.15 03:11:23 -
[1337] - Quote
Gyrr Sie wrote:Lugh Crow-Slave wrote:Gyrr Sie wrote: if you want the additional output from flying a Rorqual make the pilot actually mine for his m3 instead of leaching off his minions. You mean like the new High yield mining drones? something like that?? the ones only the rorqual gets to use? as for your idea of don't treat them any different than other capitals that is just a dull and boring way to go about things. look at the carriers you want to compare them too they are now way to similar to HAW dreads that there are very few areas in eve that they are worth using in over a dread exactly like the high yield mining drones... but go a step further and nerf their boosts. Capital pilots get enough advantage for themselves without taking the OP nature of being a capital pilot and compounding that affect exponentially across an entire fleet. Whether you consider that boring gameplay or not at least its actual gameplay which is a cut above mashing the button on boost and refilling the fuel bay every once in a while.
how is simply lowering the boosts adding any gameplay? it will be just the same in its mining but weaker boosts. and capitals are supposed to be fleet force multipliers the best way to do that in a mining capital is boost yield
BLOPS Hauler
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Gyrr Sie
W.O.R.M-S.W.A.R.M
1
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Posted - 2016.09.15 03:25:37 -
[1338] - Quote
My reasoning for lowering the boost rate on the Rorqual is for balancing purposes. Command ships get better boosts than capitals... Orca is the industrial Command ship... You shouldn't have to have a capital in that case to get the best boosts. The capital pilot will be able to do more than any other miner but also being the max boost puts an unequal pressure on the smaller corps / alliances that can't field one.
I thought the whole point of reworking boosts was to make them counterable and equitable across the board. Granted mining boosts don't really need to be counterable but they should be equitable across the board for smaller corps / alliances. They might not be able to get to the best spots to mine but at least they should be on even footing with the big power blocks when it comes to the actual mechanics of mining. |
Lugh Crow-Slave
3107
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Posted - 2016.09.15 03:34:44 -
[1339] - Quote
the point of reworking boosts was to get them on grid and un break some of the broken ones...
(would also like to point out that orca is a capital as well....)
BLOPS Hauler
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Laurens Punani
La Luna Negro inPanic
3
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Posted - 2016.09.15 05:58:27 -
[1340] - Quote
Lugh Crow-Slave wrote:the point of reworking boosts was to get them on grid and un break some of the broken ones...
(would also like to point out that orca is a capital as well....)
so.... i guess a 130% dps boost for missiles would be a good thing to add? You sound stupid as **** to be honest :D
broken mining boosts have not been fixed, they have only been brought onto grid. I really think giving the Orca the strongest boosts is not a bad idea. If you dont have to siege your capital in 1 out of 5 anomalies in a system but bring it there in order to mine tons of ore with fighter sized mining drones, WHILE recieving boosts from a command ship --> now that would be a huge change for every single rorqual pilot :D
let the shitstorm continue....
Lugh Crow-Slave, you are actually my favourite shitposter because you keep it short! I really like that :) There arent many things that are more useful than i proper troll .. except maybe someone who is interested in helping :D
since my first post some of my ideas have been buried ins ****, so here it goes again:
1)remove indu core , or at least the sieging - Mining fighters should be enough of a reason to field a rorqual. if they are not, tough...
2) DECREASE the difference between the raw ore-yield of ppl recieving boosts and people not recieving them - 132% maximum boost. You kiddin me CCP?
3)Someone tell those guys that this update is not a buff for the industrial sector please :D |
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1886
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Posted - 2016.09.15 09:47:21 -
[1341] - Quote
You're actively contributing to the game while boosting on grid and a valid target, something that the rorqual never had to deal with.
I think the reward is appropriate to the risk
Art of Explosions
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Resa Moon
New Eden Miners Association
23
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Posted - 2016.09.15 10:13:56 -
[1342] - Quote
Tsukino Stareine wrote:You're actively contributing to the game while boosting on grid and a valid target, something that the rorqual never had to deal with.
I think the reward is appropriate to the risk
In other words, you've become a valid target.
The risk far outweighs the reward.
Another troll for those who need more squishy targets.
New Eden Mining Blog
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Zan Shiro
Alternative Enterprises
830
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Posted - 2016.09.15 11:58:15 -
[1343] - Quote
Resa Moon wrote:Tsukino Stareine wrote:You're actively contributing to the game while boosting on grid and a valid target, something that the rorqual never had to deal with.
I think the reward is appropriate to the risk In other words, you've become a valid target. The risk far outweighs the reward. Another troll for those who need more squishy targets.
Thing is we really don't know this yet since it hasn't even been tested. Unless 0.0 mining ops changed out there since I left SSDD way of things was exhumers jets can mine, rorq boosts somewhere and flies by once in a while to clean out the jet cans. Ops planned and coordinated with these exposed never really practiced in at least 3 homes I was in.
Here is my only empathy for the miners. Us combat pilots (pve and/or pvp) even though no sisi, or data dumps for the kind people who make test data files for fitting tools for us, can at least draw up some plans for when this hits. Some like me whined and moaned (we all have to vent lol), accepted and moved on. I just need test files to see wth I can do with this mess to make the best of it (not happy with a few changes myself, oh well what I settled upon in time).
Miners...yeah, you can't plan strategies well since not in testing even yet. Since most played hide the rorq games for years some learning curve there. But its only empathy. Hide the rorq became a long stayed practice, that was a choice made. Choice not viable soon.
Also for those going but but my isk making backbone. Lose that argument and find a better one. Some tried this before. When they put in NPC aggro shift. Initially we even had good data it was flawed initially. rats hopped on drones like fiends. We even had backing from pvp pilots who hated it. Rats were on them like white on rice when jumping pve'ers. CCP did not care about our isk hits, or any of this. TBH your best bet is to hope and pray when on test server people pop rorq's like a pop star pops pills.
Want this to change some of you all need to organize the grandest hulkaggedon of all time on test server to prove your fears valid. Barring that this change will happen. |
Laurens Punani
La Luna Negro inPanic
4
|
Posted - 2016.09.15 12:46:00 -
[1344] - Quote
A properly organized mining op consists of a frighter, a carrier/super as a belttank, 10-30 hulks, a few enourmoous fright containers and a rorqual sitting in a pos.
moving the rorqual into a belt wont change anything for sov-null miners. they've got 10-15b sitting in a belt anyway and since the rorqual can be insured to only lose some hundred million isk when shot, it does not matter. --> Mining fighters will increase the income further.
Sieging the rorqual is kind of different. you would only do that if you had "enough" backup. If you dont feel thats the case most of the time, you just stop mining because you've got 6 titans anyways.
So far for the well organised miners :D
other minig ops consist of 1 procurer. alone.... and an afk rorqual. remove that afk rorqual and those miners are ******. big industrialists dont give a ****. they dont neet empathy and they dont risk more than 30 minutes of income when sieging a rorqual.
i know its hard for "bitter vets" to imagine what its like to only have a few million SP, but right now, i dont see how someone, interested in industry, starting in november, can aktually "make it" with these changes
EDIT: If you feel like those people dont deserve it... dont bother answering, just quote me and add "Dumb'a's's" |
FT Diomedes
The Graduates
2683
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Posted - 2016.09.15 12:51:33 -
[1345] - Quote
I'm really looking forward to when this hits Sisi - to see if I can put a Higgs anchor on my Rorqual and mine while aligned using the new mining Fighters. It could be like Carrier ratting.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1888
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Posted - 2016.09.15 13:34:17 -
[1346] - Quote
Resa Moon wrote:Tsukino Stareine wrote:You're actively contributing to the game while boosting on grid and a valid target, something that the rorqual never had to deal with.
I think the reward is appropriate to the risk In other words, you've become a valid target. The risk far outweighs the reward. Another troll for those who need more squishy targets.
The more rorquals that blow up the higher mineral prices will go
Them becoming valid targets actually helps miners
Powwwwww mind blown
Art of Explosions
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Zan Shiro
Alternative Enterprises
830
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Posted - 2016.09.15 13:34:22 -
[1347] - Quote
FT Diomedes wrote:I'm really looking forward to when this hits Sisi - to see if I can put a Higgs anchor on my Rorqual and mine while aligned using the new mining Fighters. It could be like Carrier ratting.
lots of us waiting. Was not a fan of how this will be implemented, kind of on the fence now, but I think once we see this work in test and get test data to theory craft in fitting tools it could win some people over. Or at least quiet things down a bit. Won't ever make 100% people happy but could have some go meh, not what I wanted but its doable for the most part. |
Resa Moon
New Eden Miners Association
23
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Posted - 2016.09.15 15:51:09 -
[1348] - Quote
Tsukino Stareine wrote:Resa Moon wrote:Tsukino Stareine wrote:You're actively contributing to the game while boosting on grid and a valid target, something that the rorqual never had to deal with.
I think the reward is appropriate to the risk In other words, you've become a valid target. The risk far outweighs the reward. Another troll for those who need more squishy targets. The more rorquals that blow up the higher mineral prices will go Them becoming valid targets actually helps miners Powwwwww mind blown
More like a mind wasted.
New Eden Mining Blog
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1889
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Posted - 2016.09.15 16:20:18 -
[1349] - Quote
Like all you angry miners (some one needs to make a phone game for this or something) seem to think that all your problems will go away if you get more ore.
Do you know what your ore turns into? Like honestly think to yourself and REALLY dig deep. Don't worry I have time, don't strain yourself.
Art of Explosions
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Laurens Punani
La Luna Negro inPanic
4
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Posted - 2016.09.15 16:35:34 -
[1350] - Quote
Tsukino Stareine wrote:Like all you angry miners (some one needs to make a phone game for this or something) seem to think that all your problems will go away if you get more ore.
Do you know what your ore turns into? Like honestly think to yourself and REALLY dig deep. Don't worry I have time, don't strain yourself.
noone wants more ore... i never said i wanted more ore... nore did the others. we would accept having less ore and we are not happy with big alliances getting a lot of ore while small alliances are getting less ore.
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