Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 59 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Laurens Punani
La Luna Negro inPanic
6
|
Posted - 2016.09.16 07:16:25 -
[1381] - Quote
Tsukino Stareine wrote:And just to respond to your final comment, this actually reinforces my argument, it doesn't contradict. If ore prices went up and then someone decides to start 35 accounts to take advantage of it, he's killing his own economy and emulating what we have now with the increased yields and driving prices down again
yes... so basically ore prices wont change a lot, right? if they are too high someone will exploit that and drive them back down? |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1896
|
Posted - 2016.09.16 07:31:56 -
[1382] - Quote
No, ore prices will change. You're not measuring ore price in discrete terms of 1 veldspar = 5 isk you are measuring the effort to obtain it.
If it becomes harder to mine, the amount you get for your ore will be the same but you're most likely going to be selling less of it since it became harder to obtain. That's how economies work. A practical real life example would be fruits being more expensive or cheap depending on the season. In summer strawberries are plentiful and cheap in the UK because they grow naturally during that period. In winter they're almost double the price because they're either grown in greenhouses or imported. Simple supply and demand.
If the change meant that somehow people will get less isk for their ore and they're still mining he same amount, then we have a problem, but changing rorquals to be on grid is a global change and will apply to everyone so the entire economy will shift with it after an adjustment period.
Art of Explosions
|
Laurens Punani
La Luna Negro inPanic
6
|
Posted - 2016.09.16 07:46:00 -
[1383] - Quote
Tsukino Stareine wrote:No, ore prices will change. You're not measuring ore price in discrete terms of 1 veldspar = 5 isk you are measuring the effort to obtain it.
If it becomes harder to mine, the amount you get for your ore will be the same but you're most likely going to be selling less of it since it became harder to obtain. That's how economies work. A practical real life example would be fruits being more expensive or cheap depending on the season. In summer strawberries are plentiful and cheap in the UK because they grow naturally during that period. In winter they're almost double the price because they're either grown in greenhouses or imported. Simple supply and demand.
If the change meant that somehow people will get less isk for their ore and they're still mining he same amount, then we have a problem, but changing rorquals to be on grid is a global change and will apply to everyone so the entire economy will shift with it after an adjustment period.
how is mining becoming harder for me? not at all... i have enough backup to field a rorqual and yield for hulks is 5% up... also i get mining fighters... if all: its less effort. |
Lugh Crow-Slave
3117
|
Posted - 2016.09.16 12:29:38 -
[1384] - Quote
Yet if the end is nigh people are to be believed on average obtaining ore is going to be harder.
BLOPS Hauler
|
Laurens Punani
La Luna Negro inPanic
6
|
Posted - 2016.09.16 13:53:47 -
[1385] - Quote
Lugh Crow-Slave wrote:Yet if the end is nigh people are to be believed on average obtaining ore is going to be harder.
Which is the point... for some it gets a lot easier and for some it gets a lot harder. Right now, having a safe place to mine, getting huge anomalies and having enough paying customers, so you dont actually have to export are the perks of being an industrialist in a big alliance.
The proposed changes, as far as we know, will also add having significantly better boosts. Remember : dont fly what you cant afford to lose --> no indu-core for miners in 50 person alliances.
This is just too much of a benefit for us. --> Remove the need to siege the rorqual, so even smaller alliances can field them IF they either work on some intel or do the things you proposed earlier, like webbing them or having a cyno ready.
Fact is: small alliances cant defend a rorqual once it's tackled (they cant defend anything to be fair...) , so at least, give them a chance to run before getting tackled :D
ps. If you are fast or catch someone unprepared you might still get a Rorqual-killmail. I found one during WWB, it was a lot of fun ;) |
Lugh Crow-Slave
3119
|
Posted - 2016.09.16 15:29:34 -
[1386] - Quote
how about we give the smaller groups something to work towards you know have some progression maybe
BLOPS Hauler
|
Laurens Punani
La Luna Negro inPanic
6
|
Posted - 2016.09.16 15:56:49 -
[1387] - Quote
Lugh Crow-Slave wrote:how about we give the smaller groups something to work towards you know have some progression maybe
well... i dont really see any semi-aktive PVE alliance without any Sov or any ambitions to get any overroll Pandemic Legion anytime soon :D BUUUUUT for one of the first times in this thread i am close to agreeing with you :-P
The idea is great! Make the rorqual something entirely different from the boosting path! It has mining fighters and can possibly protect the whole Fleet with the PANIC mod. If it mines more than a hulk i might even get 13 of those and put them in a belt. thats something to work towards to, right?
Ratters dont NEED a supercapital, but they WANT one because its cool and does stuff... Why would you connect something as essential as a direct income boost to the, as you like to call it, endgame ship? Those boosts are something everyone should be able to work with. I dont see a reason why my hulk in safe space should be "better" than some small corps hulk. Having a capital mining ship is something completly different! It is cool, and it does stuff, but it really isn't essential for your mining op:)
ps. There are quite a few titans in this game, but i guess most of them dont get used regularly ;) BUT THEY ARE COOL AND THEY DO STUFF.... SOMETIMES ;) |
Lugh Crow-Slave
3119
|
Posted - 2016.09.16 16:01:59 -
[1388] - Quote
... by making the rorq a miner you actually nerf it. let it mine as much as 13 hulks it is now slower than if it was boosting 12 hulks.
there is nothing wrong with this being a booster.
ps i hope you are not disappointed when the excavater drones are not fighters in any way
BLOPS Hauler
|
Laurens Punani
La Luna Negro inPanic
6
|
Posted - 2016.09.16 16:15:10 -
[1389] - Quote
Lugh Crow-Slave wrote:... by making the rorq a miner you actually nerf it. let it mine as much as 13 hulks it is now slower than if it was boosting 12 hulks.
there is nothing wrong with this being a booster.
ps i hope you are not disappointed when the excavater drones are not fighters in any way
Put the booster into the porpoise and exchange the hulks with something that mines more (a rorqual mining twice as much as a hulk! AWESOMESAUCE #YOLO #IWANTABIGGERSHIP)... not a nerf in my eyes ;)... just a completly different use. if people dont like that, they can still sell the rorqual and continue mining. I bet there are plenty of people who would love to fly nothing but rorquals into a mining anomaly... just picture it. AWESOME! (and something to work towards to)
ps. when they were announced, they were called "fighter-sized mining-drones" hence : mining-fighters ... like fighter-bombers or support-fighters
i know that they wont be able to deal damage ;) |
Lugh Crow-Slave
3119
|
Posted - 2016.09.16 16:21:46 -
[1390] - Quote
but its not a different use both just add m3 to a fleet. your way just means people now need several 2.5 bill ships rather than one and a few 200mill ships to get the same effect.
BLOPS Hauler
|
|
March rabbit
Mosquito Squadron The-Culture
1895
|
Posted - 2016.09.16 16:24:45 -
[1391] - Quote
Lugh Crow-Slave wrote:how about we give the smaller groups something to work towards you know have some progression maybe grow bigger? That would solve many problems
The Mittani: "the inappropriate drunked joke"
|
Balder Verdandi
Czerka.
292
|
Posted - 2016.09.16 16:30:13 -
[1392] - Quote
Lugh Crow-Slave wrote:Balder Verdandi wrote:Lugh Crow-Slave wrote:they were used that way because players will always chose the option with the least risk. these ships have as much defense as you give them. you may need to give up yield to put some players in a combat ship or do what we do and call on people who are ratting near by should you get caught. these are civilian ships you are going to need military ships to defend them. or skiffs... skiffs are very scary... Explain to everyone how you give up mining yield on a boosting ship like the Orca. well its really quit simple.... you don't try re-reading this again Quote: you may need to give up yield to put some players in a combat ship
now take care to notice that you are not doing anything to an orca but rather changing ships you may be using in your mining fleet
We were discussing the Orca. Read my post again, then explain how decreasing yield on a ship, that has minimal defenses to begin with, that doesn't mine, whose sole purpose in life is to provide boosts and move ore, will get more defenses.
Now I understand CCP wants to balance risk and reward, but instead of shifting to a more balanced game play from what you call "no risk/total reward" (AKA, afk boosting in a POS) it's shifted 100% in the other direction (72km boosting range, and Orca sits in mining anom/belt; Orca cannot defend itself; it suffers from a suspect flag due to "shooting boosts" so it can now be shot at).
This is why I call it a horrible patch. It also reinforces my belief that there are individuals, both players and devs, that are not in touch with in game industry.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1898
|
Posted - 2016.09.16 19:45:27 -
[1393] - Quote
He clearly didn't read my orange story
Art of Explosions
|
Lugh Crow-Slave
3126
|
Posted - 2016.09.17 03:42:55 -
[1394] - Quote
Balder Verdandi wrote:Lugh Crow-Slave wrote:Balder Verdandi wrote:Lugh Crow-Slave wrote:they were used that way because players will always chose the option with the least risk. these ships have as much defense as you give them. you may need to give up yield to put some players in a combat ship or do what we do and call on people who are ratting near by should you get caught. these are civilian ships you are going to need military ships to defend them. or skiffs... skiffs are very scary... Explain to everyone how you give up mining yield on a boosting ship like the Orca. well its really quit simple.... you don't try re-reading this again Quote: you may need to give up yield to put some players in a combat ship
now take care to notice that you are not doing anything to an orca but rather changing ships you may be using in your mining fleet We were discussing the Orca. Read my post again, then explain how decreasing yield on a ship, that has minimal defenses to begin with, that doesn't mine, whose sole purpose in life is to provide boosts and move ore, will get more defenses. Now I understand CCP wants to balance risk and reward, but instead of shifting to a more balanced game play from what you call "no risk/total reward" (AKA, afk boosting in a POS) it's shifted 100% in the other direction (72km boosting range, and Orca sits in mining anom/belt; Orca cannot defend itself; it suffers from a suspect flag due to "shooting boosts" so it can now be shot at). This is why I call it a horrible patch. It also reinforces my belief that there are individuals, both players and devs, that are not in touch with in game industry.
since when does just boosting give it a suspect flag? and we were talking about defending the orca. the orca does not need to defend itself. these ships were already balanced to be put in belts players just opted not to because why risk if you didn't have to. in fact before the mtu orcas were a common sight in belts. So the risk is obviously not to high
EDIT:
with that said should these ships need to be balanced either with RR bonuses or some other form of defense that is fine but lets SEE if that is needed first and not change based on fear mongering speculations
BLOPS Hauler
|
S3ND3TH
Czerka.
22
|
Posted - 2016.09.17 03:45:48 -
[1395] - Quote
I'm with Balder
Balder Verdandi wrote:Using a quote from the Dev Blog: Fleet boosting should allow counter-play by enemies and involve risk appropriate to its powerAnd this is where I truly believe CCP has no clue about mining and/or mining operations. Generally in a mining fleet you have:
- One "Booster" toon - can be either an alt or an AFK player, because no one is just going to sit in space doing nothing ... which is why they sit inside the POS shields.
- One "Hauler" toon - because the nerf to the ore hold on the Hulk makes it necessary to dump into a fleet hangar or jet-can to a dedicated hauler like the Miasmos.
- At least 2 or 3 miners - usually looking at a minimum of three miners to make it profitable.
Now if we're going to "allow" counter-play I want CCP to explain how the risk is appropriate when a boosting Orca costs over 1 billion ISK fitted, but the "enemies involved" can field a fleet that costs significantly less than that with enough DPS to blow up a boosting Orca. Honeslty, there isn't enough CPU/PG on a Orca to allow on grid boosting AND have a fit that can warp away from incoming hostiles. Then we look at how the new on grid boosts go into effect, where you're basically "shooting" fleet mates to give them boosts but could trigger aggression so it makes the boosting pilot a suspect. This totally defeats the purpose of providing mining boosts because now you're a suspect and can be shot at by neutrals. I really don't think anyone has actually sat down and looked at it from the point of view of a miner/booster, much less an industrial corp, and asked them what they need, how they do mining ops, and what they would like in changes for boost. At this point, I might just pull that SP from my toons and forget about mining/boosting altogether, since there is far too much risk and no reward.
|
Lugh Crow-Slave
3126
|
Posted - 2016.09.17 03:56:53 -
[1396] - Quote
S3ND3TH wrote:I'm with Balder Balder Verdandi wrote:Using a quote from the Dev Blog: Fleet boosting should allow counter-play by enemies and involve risk appropriate to its powerAnd this is where I truly believe CCP has no clue about mining and/or mining operations. Generally in a mining fleet you have:
- One "Booster" toon - can be either an alt or an AFK player, because no one is just going to sit in space doing nothing ... which is why they sit inside the POS shields.
- One "Hauler" toon - because the nerf to the ore hold on the Hulk makes it necessary to dump into a fleet hangar or jet-can to a dedicated hauler like the Miasmos.
- At least 2 or 3 miners - usually looking at a minimum of three miners to make it profitable.
Now if we're going to "allow" counter-play I want CCP to explain how the risk is appropriate when a boosting Orca costs over 1 billion ISK fitted, but the "enemies involved" can field a fleet that costs significantly less than that with enough DPS to blow up a boosting Orca. Honeslty, there isn't enough CPU/PG on a Orca to allow on grid boosting AND have a fit that can warp away from incoming hostiles. Then we look at how the new on grid boosts go into effect, where you're basically "shooting" fleet mates to give them boosts but could trigger aggression so it makes the boosting pilot a suspect. This totally defeats the purpose of providing mining boosts because now you're a suspect and can be shot at by neutrals. I really don't think anyone has actually sat down and looked at it from the point of view of a miner/booster, much less an industrial corp, and asked them what they need, how they do mining ops, and what they would like in changes for boost. At this point, I might just pull that SP from my toons and forget about mining/boosting altogether, since there is far too much risk and no reward.
if you don't have enough to feel safe using it use the new one they are adding. it's only a what 5% dip?
also why are you becoming suspect fozzie even said they are not sure if combat boosts will flag you....
BLOPS Hauler
|
Balder Verdandi
Czerka.
293
|
Posted - 2016.09.17 04:25:46 -
[1397] - Quote
Lugh Crow-Slave wrote: if you don't have enough to feel safe using it use the new one they are adding. it's only a what 5% dip?
It's quite a bit more than that. The numbers have been posted already and we're talking on the order of roughly 10% to 20% loss compared to what we were previously getting. The range boost loss is a good example:
Previous: 25.7km
Now: 23km
25.7-23=2.7 or roughly a 10.5% loss in range.
Now if this is supposed to HELP miners, and new players that want to mine, I want the devs to explain how the loss is supposed to help. The numbers and math don't lie.
Lugh Crow-Slave wrote: also why are you becoming suspect fozzie even said they are not sure if combat boosts will flag you....
These are active boosts, which means you're basically "shooting" them from the new high slot boosting device. Now the way I understand this is if you shoot the boosts, it's a form of combat the way current game mechanics work, and will flag you as suspect. Even Fozzie isn't sure that you won't get flagged suspect, so that tells you:
1. This new boosting mechanic has NOT been the subject of serious thought.
2. This new boosting mechanic has NOT been prepared for testing, and has clearly NOT been tested otherwise Fozzie and the groupies would know.
3. The balance of game play using an Orca has gone from no risk/high reward to high risk/low reward. Unless the Orca gets a major update, no one will use the Orca for boosts because no one wants to lose a boost fitted Orca worth at least 1.5b ISK. In effect, CCP has done to the Orca what it's done to the Rorqual.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Lugh Crow-Slave
3126
|
Posted - 2016.09.17 04:36:10 -
[1398] - Quote
yet people already use boost fit orcas in belts -.-
and by "not sure" its not they don't know how the server will treat it but that they are not sure if they are going to make it so you go suspect.
BLOPS Hauler
|
Laurens Punani
La Luna Negro inPanic
6
|
Posted - 2016.09.17 06:21:34 -
[1399] - Quote
Lugh Crow-Slave wrote:yet people already use boost fit orcas in belts -.-
and by "not sure" its not they don't know how the server will treat it but that they are not sure if they are going to make it so you go suspect.
they do... in HIGH SEC which is only a small part of all mining ops. In Low- or Nullsec, people dont field them .(partly because there is no point right now...)
But Balder Verdandi in not completly right... in Sov-Null and Highsec people are gonna field Rorquals and Orcas. It's just not feasable to do it in Lowsec or NRDS space or ANYWHERE you are not completly sure you are safe or can be safed.
as i said earlier (it must have been 10 pages ago :D ) if there was no need to siege the rorqual, people might be able to safe it and therefore field it. (if they dont watch the intel or dont warp off if a WH pops up you can still kill them tho) (same goes fot the orca... thats why i said Balder is not right ;) )
- T2 Industrial Core (while active)
+30% bonus to Mining Foreman Burst strength combine that with 15% overall bonus from skills and people being boosted by a porpoise might have to mine significantly longer than rorqual boosted people, who will ALSO be able to mine more ore due to Mining-Fighters
--> More work for less minerals. a great way to promote the industrial part of the game for new players :D Well Played CCP :D |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1901
|
Posted - 2016.09.17 07:31:49 -
[1400] - Quote
Balder Verdandi wrote:Lugh Crow-Slave wrote: if you don't have enough to feel safe using it use the new one they are adding. it's only a what 5% dip?
It's quite a bit more than that. The numbers have been posted already and we're talking on the order of roughly 10% to 20% loss compared to what we were previously getting. The range boost loss is a good example: Previous: 25.7km Now: 23km 25.7-23=2.7 or roughly a 10.5% loss in range. Now if this is supposed to HELP miners, and new players that want to mine, I want the devs to explain how the loss is supposed to help. The numbers and math don't lie. Lugh Crow-Slave wrote: also why are you becoming suspect fozzie even said they are not sure if combat boosts will flag you....
These are active boosts, which means you're basically "shooting" them from the new high slot boosting device. Now the way I understand this is if you shoot the boosts, it's a form of combat the way current game mechanics work, and will flag you as suspect. Even Fozzie isn't sure that you won't get flagged suspect, so that tells you: 1. This new boosting mechanic has NOT been the subject of serious thought. 2. This new boosting mechanic has NOT been prepared for testing, and has clearly NOT been tested otherwise Fozzie and the groupies would know. 3. The balance of game play using an Orca has gone from no risk/high reward to high risk/low reward. Unless the Orca gets a major update, no one will use the Orca for boosts because no one wants to lose a boost fitted Orca worth at least 1.5b ISK. In effect, CCP has done to the Orca what it's done to the Rorqual.
All this speculation no facts
He said that they're not sure if they want it to yet which means it could be implemented that way but it also might not.
I love your arbitrary descriptions too, instead of using bland words like low high and medium, let's have some numbers?
Art of Explosions
|
|
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1901
|
Posted - 2016.09.17 07:33:27 -
[1401] - Quote
Laurens Punani wrote:Lugh Crow-Slave wrote:yet people already use boost fit orcas in belts -.-
and by "not sure" its not they don't know how the server will treat it but that they are not sure if they are going to make it so you go suspect.
they do... in HIGH SEC which is only a small part of all mining ops. In Low- or Nullsec, people dont field them .(partly because there is no point right now...) But Balder Verdandi in not completly right... in Sov-Null and Highsec people are gonna field Rorquals and Orcas. It's just not feasable to do it in Lowsec or NRDS space or ANYWHERE you are not completly sure you are safe or can be safed. as i said earlier (it must have been 10 pages ago :D ) if there was no need to siege the rorqual, people might be able to safe it and therefore field it. (if they dont watch the intel or dont warp off if a WH pops up you can still kill them tho) (same goes fot the orca... thats why i said Balder is not right ;) ) - T2 Industrial Core (while active) +30% bonus to Mining Foreman Burst strength combine that with 15% overall bonus from skills and people being boosted by a porpoise might have to mine significantly longer than rorqual boosted people, who will ALSO be able to mine more ore due to Mining-Fighters --> More work for less minerals. a great way to promote the industrial part of the game for new players :D Well Played CCP :D
As I've tried to explain to you multiple times already, more work for less minerals means prices go up. People pay for the effort required to mine the minerals, not the actual mineral itself.
Art of Explosions
|
Lugh Crow-Slave
3128
|
Posted - 2016.09.17 07:59:39 -
[1402] - Quote
What do you mean ppl didn't use orcas in belts out in null? That is where I was talking about before the mtu we would use them all the time. After the mtu was added there was no need anymore so they stayed in the position.
Like I said I have no issue with the orca/rorqual getting a buff if it is needed, however we will need to see if that is the case
BLOPS Hauler
|
TrinityNZXT
School of Applied Knowledge Caldari State
0
|
Posted - 2016.09.17 10:02:11 -
[1403] - Quote
Just so I understand correctly that the leadership skills are going away, does this mean I know longer need to have the following skills to get maximum boost for range, yield, and cycle time:
Mining Foreman 5 Mining Director 5 Ware Link Specialist 5
Just want to understand this a tad more, and if I will no longer need these skills will CCP refund the SP associated with them?
Thanks much,
Trinity |
HandelsPharmi
Pharmi on CharBazaar
1821
|
Posted - 2016.09.17 10:12:01 -
[1404] - Quote
TrinityNZXT wrote:Just so I understand correctly that the leadership skills are going away, does this mean I know longer need to have the following skills to get maximum boost for range, yield, and cycle time:
Mining Foreman 5 Mining Director 5 Ware Link Specialist 5
Just want to understand this a tad more, and if I will no longer need these skills will CCP refund the SP associated with them?
Thanks much,
Trinity
Leadership, Wing Commander and Fleet Commander for maximum range! |
TrinityNZXT
School of Applied Knowledge Caldari State
0
|
Posted - 2016.09.17 10:14:25 -
[1405] - Quote
So i will no longer need the 3 skills i listed above for cycle time and yield per cycle? I don't understand this sorry. |
Lugh Crow-Slave
3128
|
Posted - 2016.09.17 10:25:45 -
[1406] - Quote
TrinityNZXT wrote:So i will no longer need the 3 skills i listed above for cycle time and yield per cycle? I don't understand this sorry.
Yes You will.
Leadership wing command and fleet command are no longer needed to boost a fleet but they will boost your range
The yield bonus from mining Forman is being removed but you still need the skill to use the boosts
BLOPS Hauler
|
HandelsPharmi
Pharmi on CharBazaar
1821
|
Posted - 2016.09.17 10:34:41 -
[1407] - Quote
TrinityNZXT wrote:So i will no longer need the 3 skills i listed above for cycle time and yield per cycle? I don't understand this sorry.
Have you read this already?
https://community.eveonline.com/news/dev-blogs/command-bursts/?utm_source=discussion&utm_medium=eveforum&utm_campaign |
TrinityNZXT
School of Applied Knowledge Caldari State
0
|
Posted - 2016.09.17 11:01:13 -
[1408] - Quote
Lugh Crow-Slave wrote:TrinityNZXT wrote:So i will no longer need the 3 skills i listed above for cycle time and yield per cycle? I don't understand this sorry. Yes You will. Leadership wing command and fleet command are no longer needed to boost a fleet but they will boost your range The yield bonus from mining Forman is being removed but you still need the skill to use the boosts
what about warfare link specialst for the 10% bonus to the mining boosts will i need that still? |
Lugh Crow-Slave
3129
|
Posted - 2016.09.17 11:08:54 -
[1409] - Quote
TrinityNZXT wrote:Lugh Crow-Slave wrote:TrinityNZXT wrote:So i will no longer need the 3 skills i listed above for cycle time and yield per cycle? I don't understand this sorry. Yes You will. Leadership wing command and fleet command are no longer needed to boost a fleet but they will boost your range The yield bonus from mining Forman is being removed but you still need the skill to use the boosts what about warfare link specialst for the 10% bonus to the mining boosts will i need that still?
if you want 10% bonus to your.... you know what go read the blog there is a table at the bottom that shows you what skills do what after the change
But if you are just using it for mining probably not iirc it's just cycle time
BLOPS Hauler
|
TrinityNZXT
School of Applied Knowledge Caldari State
0
|
Posted - 2016.09.17 11:09:52 -
[1410] - Quote
Lugh Crow-Slave wrote:TrinityNZXT wrote:Lugh Crow-Slave wrote:TrinityNZXT wrote:So i will no longer need the 3 skills i listed above for cycle time and yield per cycle? I don't understand this sorry. Yes You will. Leadership wing command and fleet command are no longer needed to boost a fleet but they will boost your range The yield bonus from mining Forman is being removed but you still need the skill to use the boosts what about warfare link specialst for the 10% bonus to the mining boosts will i need that still? if you want 10% bonus to your.... you know what go read the blog there is a table at the bottom that shows you what skills do what after the change
It doesn't say anything about the warfare link specialist skill |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 59 :: one page |
First page | Previous page | Next page | Last page |