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Ingvar Angst
Nasty Pope Holding Corp Talocan United
789
|
Posted - 2011.12.26 00:15:00 -
[31] - Quote
Asuka Solo wrote:Ingvar Angst wrote:I guess the question to ask is this... someone running twenty, thirty-plus planets... how much work does this add to their already busy PI? How will it affect POS fuel prices? Will smaller corps dependant on less insane fuel prices wind up having their POS's shut down because of the side effects of this?
What are the ripple effects? How will it ultimately affect T2 production? Research? Everything the little guy with a POS in high sec does for a living? 1) It should be the same or similar time investment. 2) The little guy will shut down his hi-sec POS and do it all on hi-sec cities on planets. Or he can keep his POS. I don't care either way. The costs of setting up individual networks with slots will be the same as a POS. Only drawback would be that the POS uses fuel where individual networks dont, but the networks will cost isk to operate each month where the POS doesn't. If on the other hand, that network joins a city, it'l be very much like a POS in terms of cost. So it'l depend on the player and what he prefers. 3) POS fuel prices should remain largely as they are now, if not suffer a reduction in prices. Cities will consume POS fuels, as well as make more of them via bonuses to industrial networks spitting them out, so there should be a bit of an equilibrium thing going. 4) There will be an increase in t2 production and moongoo, in the medium to long terms. SO expect a decrease in prices associated with those items. This will also open up invention and moongo items to the little guy and take the monopoly away from 0.0 alliances and coalitions who hoard up all the techmoons they can find. 5) More slots, no more cues for slots = more research.
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
976
|
Posted - 2011.12.26 09:09:00 -
[32] - Quote
Ingvar Angst wrote:
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space.
Cities will be setup as it is in empire, low sec or 0.0.
But cities can only be wiped out by sub caps and capital ships in teh whs, since Dust wont work in whs and incursions dont happen there, leaving it up to the Eve players to do all the work.
Industrial networks can provide ice for wh towers from ice planets, thus eliminating the need for wh players to bring stuff into the wh. They would still have to go sell their lewt in empire, or they can use the cities to turn their wh into a new drone region, where they recycle and use everything. They could even start constructing super caps in whs.
Cities would allow wh alliances to entrench themselves even more in a wh, making for more good fights in order to serve eviction notices.
So it makes perfect sense. |

Yin Akacha
Games Inc. EVE Trade Consortium
0
|
Posted - 2011.12.26 15:28:00 -
[33] - Quote
I fully endorse this proposal +100000 |

Xandralkus
Morior Invictus. Velocitas Eradico
3
|
Posted - 2011.12.26 17:30:00 -
[34] - Quote
CCP needs to contact Asuka Solo about becoming part of the dev team. This is the most impressive proposal I believe I've ever seen. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
792
|
Posted - 2011.12.26 17:49:00 -
[35] - Quote
Asuka Solo wrote:Ingvar Angst wrote:
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space.
Cities will be setup as it is in empire, low sec or 0.0. But cities can only be wiped out by sub caps and capital ships in teh whs, since Dust wont work in whs and incursions dont happen there, leaving it up to the Eve players to do all the work. Industrial networks can provide ice for wh towers from ice planets, thus eliminating the need for wh players to bring stuff into the wh. They would still have to go sell their lewt in empire, or they can use the cities to turn their wh into a new drone region, where they recycle and use everything. They could even start constructing super caps in whs. Cities would allow wh alliances to entrench themselves even more in a wh, making for more good fights in order to serve eviction notices. So it makes perfect sense.
I find myself intrigued. :-)
One last thought (for now...)
The transition to getting something like this set up from current would be expected to take how long and at what expense? People that rely on PI for their own pos fuel... would there be a significant period of fime of clenched bowels trying to get things running again before the pos goes belly up?
If the answer is to stock up prior, you're creating an artificial spike in prices as people take advantage of the transition.
(Note: not being critical at all, just trying to think of side-effects that may not be thought of initially.) Six months in the hole... it changes a man. |

Endovior
Brothers At Arms Intrepid Crossing
66
|
Posted - 2011.12.26 20:58:00 -
[36] - Quote
Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in. |

Asuka Solo
Stark Fujikawa Stark Enterprises
982
|
Posted - 2011.12.26 22:58:00 -
[37] - Quote
Ingvar Angst wrote:
I find myself intrigued. :-)
One last thought (for now...)
The transition to getting something like this set up from current would be expected to take how long and at what expense? People that rely on PI for their own pos fuel... would there be a significant period of fime of clenched bowels trying to get things running again before the pos goes belly up?
If the answer is to stock up prior, you're creating an artificial spike in prices as people take advantage of the transition.
(Note: not being critical at all, just trying to think of side-effects that may not be thought of initially.)
A single network, from 500 settlers to 1000 should take you about a week or two, at an average growth rate of 21%. It should reach it's capacity limit (the amount of vacancies from all your buildings) within 1 - 2 months, then it starts generating homeless and you need to put them to use, or get rid of them, which costs you isk.
So if that single network was part of a city with ice mines, you wouldn't have to export homeless, feed them into buildings that consume them and save you the isk cost automatically. Depending on the amount of civilian networks providing settlers to the city mechanism, you'r looking at about 2-4 months before a city would hit its capacity. That or you can train ship crews.
Single networksof the civilian, industrial or military network types should set you back around less than 8 mil.
Social /Establishment networks will set you back many hundreds of millions.
A City I was thinking should be in the 1 bil isk to register area, with monthly maintenance costs/bills payable or else.
Will there be a stockpiling? Maybe.
Will the prices spike? Maybe.
There will always be people looking to exploit the market made by new ships.technologies/game play styles. |

Samuella II
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
0
|
Posted - 2011.12.27 07:30:00 -
[38] - Quote
+1 |

Kemo Sabi
Stark Industriez Stark Enterprises
0
|
Posted - 2011.12.27 13:29:00 -
[39] - Quote
Give that man a Bells!
+1 Internets |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 14:00:00 -
[40] - Quote
The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
987
|
Posted - 2011.12.27 15:14:00 -
[41] - Quote
Ingvar Angst wrote:The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity.
So go make POS fuels with your 20 separate industrial networks only.
Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0.
Enjoy clearing them one at a time for the rest of days as well.
I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 16:17:00 -
[42] - Quote
Asuka Solo wrote:Ingvar Angst wrote:The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity. So go make POS fuels with your 20 separate industrial networks only. Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0. Enjoy clearing them one at a time for the rest of days as well. I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me.
If the existing remains the same (or at least the level of work for the end results) that would be one thing... but would CCP really have a "one way or the other" thing? Even when they try that with the PCOs they screw up the taxes so badly that the original isn't really a viable option. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
988
|
Posted - 2011.12.27 20:47:00 -
[43] - Quote
Ingvar Angst wrote: stuff.
CCP have already allowed a "one way or the other thing" by allowing players a choice between:
NPC corps & Player corps Player corps and alliances Alliances and napfest coalitions sub-caps, capitals and supers player owned towers and outposts NPC tax and player tax NPCCOs and POCOs
or none of the above if you just can't be asked to invest the time or isk for any of it.
So yes, CCP will have many 1 way or the other approaches and I don't see the problem with that at all.
If you think the current tax system sucks, setup a POCO or two and charge nothing. Problem solved.
I would like my PI to mean something more in the bigger picture than just resetting and spamming POS fuels, even if you don't want that.
I'm prepared to spend billions to upgrade it into something better, when your not.
I'd love to spend more time building PI into a viable economic target that would make the news if it were ever lost like the titans of old, where as you wouldn't.
I know allot of guys who think nursing 1 planet is too much effort. I currently nurse in the range of about 190 across a crapton of accounts. So your arguments of time investment and isk and mouse clicks are not really holding allot of water here. More so in light of the fact that you've been asking me questions about side effects which were discussed in pain staking length in the pdf document. |

Natasha Sykova
State War Academy Caldari State
0
|
Posted - 2011.12.27 21:14:00 -
[44] - Quote
This is just the kind of thing that EVE is missing, This extremely in depth addition to the game. This is awesome, took me about 2 hours to read this thing (Very slow reader)
but i love this idea and support it 100%. |

Tinuelena
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
0
|
Posted - 2011.12.28 03:01:00 -
[45] - Quote
+1 |

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
26
|
Posted - 2011.12.28 13:27:00 -
[46] - Quote
I fully support this idea, especially the automated NPC-fleets moving your stuff from the planets. |

J Kunjeh
165
|
Posted - 2011.12.30 18:44:00 -
[47] - Quote
Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Asuka Solo
Stark Fujikawa Stark Enterprises
1014
|
Posted - 2011.12.30 19:24:00 -
[48] - Quote
J Kunjeh wrote:Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them. Edit: I recall this original idea from another thread and I supported it then, so I can't imagine why I wouldn't now. Thanks for putting it all together into a PDF, I'll digest it over the next few days if I can. I'll give a pre-emptive +1 based on what I recall from the original thread. Great work!
Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself.
Even the ships we ended up getting were player designed.
So this CCP adopting and implementing player ideas thing does happen.... |

Komodo Askold
Rare Earth Elements LLC Order of the Void
20
|
Posted - 2011.12.31 16:43:00 -
[49] - Quote
Maximun idea. Amazing, refreshing, multiplying the in-game things to do and awesome. + lots of likes |

tankus2
Endless Destruction Imperial Ascension
22
|
Posted - 2012.01.02 04:10:00 -
[50] - Quote
Asuka Solo wrote:Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself. Even the ships we ended up getting were player designed. So this CCP adopting and implementing player ideas thing does happen....
This is one idea CCP should also consider adopting, though probably after DUST gets sorted out :d. Where the science gets done |

Daemon WolfeReign
T.O.R. Absolute Damage Inc.
0
|
Posted - 2012.01.04 20:30:00 -
[51] - Quote
This looks amazing!! +1000
Devs we know you are out there and some feedback or thoughts on this would be great. or at least an acknowledgement that you have seen and read this. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1043
|
Posted - 2012.01.06 07:12:00 -
[52] - Quote
Endovior wrote:Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in.
After giving it some much needed thought, I believe your right.
It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances. |

tankus2
Endless Destruction Imperial Ascension
25
|
Posted - 2012.01.06 16:46:00 -
[53] - Quote
not to mention it would keep people from creating alts, moving the isk elsewhere (say, to another alt or their main), then biomassing their alt. Where the science gets done |

Xantos Semah
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
1
|
Posted - 2012.01.07 09:51:00 -
[54] - Quote
+10 |

Endovior
Brothers At Arms Intrepid Crossing
72
|
Posted - 2012.01.07 23:23:00 -
[55] - Quote
Asuka Solo wrote:Endovior wrote:Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in. After giving it some much needed thought, I believe your right. It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances.
Well, new players... who are legitimately new players, and not purpose-created alts... can gain access to funding soon enough, once they subscribe. That said, there should be absolutely no magic isk faucets in the proposal; the system should be a game-mechanically formalized means of transferring isk between players, not a way to abuse the system to game isk from nothing (say, by taking out 'loans' with unusued alts, giving the isk back to their mains, then having the loan expire, putting them into negative balance, then forgetting about the alt forever, or even biomassing them). I think it'd be fine if unpaid loans could show up on your profile, in the same way as failed contracts would. If some alliance is free enough with their cash that players can use the loan system to make off with money they can't, or don't intend to, pay back, that's the fault of the alliance in question, and not something CCP should be reimbursing (as per the negative isk thing). |

Asuka Solo
Stark Fujikawa Stark Enterprises
1092
|
Posted - 2012.01.15 08:14:00 -
[56] - Quote
Over the past few days, I've been getting inspiration for a proposal for Sovereignty 2.0 from all the ideas I've put into this one.
Might start penning it down. |

corvus acanum
Dead Space Alpha Shadow of xXDEATHXx
1
|
Posted - 2012.01.18 13:22:00 -
[57] - Quote
+1 I would like to see more done with PI
PI was an amazing idea making it so newer players can get into a industry nich not taken up by 0.0 alliances that control every single moon.
I would like to see some big additions added on to PI to make it do more then just make some parts and this sounds like a good idea. + . . . 1 . . . (lots of 0's) |

Borg Stoneson
SWARTA Mostly Clueless
1
|
Posted - 2012.01.22 09:01:00 -
[58] - Quote
I support this idea, +1 |

Martyri Sunstride
Vicon Torq Labs
4
|
Posted - 2012.02.28 10:57:00 -
[59] - Quote
Absolutely fantastic proposal.
Friendly bump.
To the pessimistic CSM Member: If CCP wanted to leave their game development to their game devs, you wouldn't be CSM because there would be no CSM, there would be no Features & Ideas discussion, it would look like all the other MMORPG's out there that are dying. have a little faith in the powers that are.
Surely, I think, if CCP does take on this proposal, it will have to be run through their game developers to fit in with a criteria that we are all clueless about, which may burn the concept down to some core elements, but hell, if only 20% of this proposal gets accepted I will be a happy camper.
+1 to EVE's evolution. |

Jace Errata
Lawlz Brawlz
109
|
Posted - 2012.03.01 10:04:00 -
[60] - Quote
This is an excellent idea. +1 Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |
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