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Asuka Solo
Stark Fujikawa Stark Enterprises
914
|
Posted - 2011.12.21 22:41:00 -
[1] - Quote
Due to the sheer size of this proposal, I have compiled it into a pdf file and hosted it. Please download the 650kb file from the link provided below:
Planetary Interaction 2.1 |

Corazani
Oracle Phoenix
14
|
Posted - 2011.12.21 23:22:00 -
[2] - Quote
I'm getting warm fuzzies reading this beast. And I'm only on page 11. |

tankus2
Endless Destruction Imperial Ascension
20
|
Posted - 2011.12.22 00:05:00 -
[3] - Quote
At last!
well, at last we've gone from step one to two, but at last none of the less!
Where the science gets done |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
22
|
Posted - 2011.12.22 04:32:00 -
[4] - Quote
Finaly  |

Li'ara Katarn
Stark Industriez Stark Enterprises
0
|
Posted - 2011.12.22 06:59:00 -
[5] - Quote
My god man
Downloaded, skimmed through the areas I like
+ 10 internets! |

Asuka Solo
Stark Fujikawa Stark Enterprises
941
|
Posted - 2011.12.22 07:15:00 -
[6] - Quote
tankus2 wrote:At last!
well, at last we've gone from step one to two, but at last none of the less!
Edit: I've noticed that you could shave off a few pages by saying that 'MI will be the same as PI' without the need to descriptions, and in the few cases of there being changes just add those changes in. There is no need to repeat what was already said (also may want to consider such with the link and storage facility descriptions too)
I know.
Laziness set in.
If there is ever a revised and reposted version of this proposal, I'll keep that in mind.
|

Wolodymyr
Mando'a Navy Controlled Chaos
15
|
Posted - 2011.12.22 08:49:00 -
[7] - Quote
I didn't read it because the download site looks sketchy,
But if it makes PI take fewer mouse clicks to set up I'll support it. |

Evenus Battuta
15
|
Posted - 2011.12.22 09:10:00 -
[8] - Quote
The idea is well thought, liked and contributed by many players in the F&I channel. I hope CCP will prove their capability of GÇÖcommitment to excellenceGÇÿ through adopting wonderful ideas from player like this.
to OP, I will like you with all my accounts and hope for best, but seriously don't get too attached. |

Asuka Solo
Stark Fujikawa Stark Enterprises
942
|
Posted - 2011.12.22 13:31:00 -
[9] - Quote
Evenus Battuta wrote:The idea is well thought, liked and contributed by many players in the F&I channel. I hope CCP will prove their capability of GÇÖcommitment to excellenceGÇÿ through adopting wonderful ideas from player like this.
to OP, I will like you with all my accounts and hope for best, but seriously don't get too attached.
Every like counts. =)
My understanding (from CCP correspondence) is that this document is currently being circulated to CCP members and I hope to see some Dev feedback on this in the future.
The F&I PI 2.0 topic is also a debating ground that sees new ideas pop up almost weekly.
I think it's safe to say that if our masters that be didn't have any plans for PI on the table, they do now.
We'll have to wait and see what comes of this tho. |

Ciar Meara
Virtus Vindice
377
|
Posted - 2011.12.23 23:28:00 -
[10] - Quote
I look forward to its implementation! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
|

Gempei
Siberian Khatru. Shadow Operations.
19
|
Posted - 2011.12.24 09:40:00 -
[11] - Quote
+1 |

Zloco Crendraven
Eye of God Controlled Chaos
4
|
Posted - 2011.12.24 09:50:00 -
[12] - Quote
Reading trough it. Till now this is looking just brilliant. Well i went trough version 1.0 and u mate are just amasing. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 |

Asuka Solo
Stark Fujikawa Stark Enterprises
956
|
Posted - 2011.12.24 12:49:00 -
[13] - Quote
Zloco Crendraven wrote:Reading trough it. Till now this is looking just brilliant. Well i went trough version 1.0 and u mate are just amasing. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
But got one question. How u plan to do the population birth and death. I mean it should all go in real time.. And i dont know entirely the story of new eden, but i dont think there should be lot of population on those plantes.
I mean if every player can build cities of million of population wldnt be in line with the story i think. Shouldnt it be that every player can build a small encampment of few dozens of ppl who will work, support and defend the PI production.
1 player will not be able to build a city with many millions of people in it.. unless he has like... 10 accounts and uses each alt he has at a cost of many billions of isk to setup.
These populations will start at 500 (per civilian command center) and increase with a % every day or so (this is automatic, based on the type of planet and the type of buildings/setup the player opted for), ultimately taking many months to reach the hundred thousand mark (depending on how well they can play sim city). So in that aspect, individual players will have very small networks with very small "encampments" as you put it, with a small amount of people on it.
At the end of the day, the population on civilian networks and in larger cities will not defend themselves. That is the job of Eve pilots and Dust mercs. Actual players will have to defend their PI and MI civilian populations against:
Other Eve players Dust players Economic ruin Incursions |

Zloco Crendraven
Eye of God Controlled Chaos
5
|
Posted - 2011.12.24 13:36:00 -
[14] - Quote
Good good, it is excellent. I love sim city. Well if these ideas get implemented EVE online would just be a perfect game. Would offer so much contet for everyone. |

Daniel L'Siata
Echelon Conflict Resolution. Dragoons.
38
|
Posted - 2011.12.24 14:32:00 -
[15] - Quote
Holy crap...
+1 |

Two step
Aperture Harmonics K162
481
|
Posted - 2011.12.24 15:33:00 -
[16] - Quote
As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
In this specific case, CCP had a ton of stuff *planned* for PI, and it turned out to be too much work to implement, so they started cutting features, and we ended up with the system we have now, which is boring and lacks any sort of "game". PI is also where the DUST link will come into play, and they already need to figure out how to make that compelling, fun, and interesting. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

FlinchingNinja Kishunuba
Perkone Caldari State
20
|
Posted - 2011.12.24 16:16:00 -
[17] - Quote
CCP should start a developer program in a similar way that Smartphone app markets work. Create a framework where third parties can implement additions similar to this which are then accepted by CCP to be put in Eve.
Lot less work for CCP, lot more Sandbox. |

Asuka Solo
Stark Fujikawa Stark Enterprises
960
|
Posted - 2011.12.24 16:38:00 -
[18] - Quote
FlinchingNinja Kishunuba wrote:CCP should start a developer program in a similar way that Smartphone app markets work. Create a framework where third parties can implement additions similar to this which are then accepted by CCP to be put in Eve.
Lot less work for CCP, lot more Sandbox.
I think this is just an amazing idea.
Setup a new sandbox test server, or allow players to install an offline sandbox test server on their machines. Code the changes, que the changes for upload to a central test server. Get some feedback going.
Once we have consensus on that addition, it could be migrated to SiSi for community/User acceptance testing.
If it passes mustard, CCP migrates it to TQ. |

Jack Carrigan
Order of the Shadow The Revenant Order
402
|
Posted - 2011.12.24 16:43:00 -
[19] - Quote
Supported "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Montevius Williams
Eclipse Industrial Inc
172
|
Posted - 2011.12.24 19:32:00 -
[20] - Quote
Asuka Solo wrote:Due to the sheer size of this proposal, I have compiled it into a pdf file and hosted it. Please download the 624kb file from the link provided below: Planetary Interaction 2.1*The file is clean. The site itself is like imageshack or photobucket for small files. Feel free to scan the file for viruses if you are somewhat anal about security.
This is the most amazing proposal that I think I've ever seen on EVE. Great effrot. I REALLY hope CCP looks at this and takes it seriously.
CSM, now its your turn. Do your job and push this forth. |
|

Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
4
|
Posted - 2011.12.24 19:51:00 -
[21] - Quote
1st off I'd like to say that the work you've done in putting this together and thinking it thru is - brilliant, detailed and well thought out.
However, I believe you've got one very flawed assumption on which you efforts are based. That assumption is that CCP has the skills and management drive to implement it -- in short they do not. The development history of EVE is layered with so many half baked designs and implmentations and so there is no chance that CCP can do this within the code design size limits of 4GB that they have set. That limitation in their thinking and code architecture will ensure that this can not be implemented. The concept of a development architecture that encompesses DLC is not what they are setup for and skilled up to do.
I am truly sorry to point out these flaws that CCP has self imposed.
My suggestion is you should save you time and effort for now. |

Horus V
0
|
Posted - 2011.12.24 20:21:00 -
[22] - Quote
I like MI. Just look at the wormholes. we can setup POS in there but you cant interact with moons? PI ideas are just perfect !
+1
|

FeralShadow
Black Storm Cartel
22
|
Posted - 2011.12.25 04:01:00 -
[23] - Quote
Terrific, as always. |

bornaa
GRiD.
83
|
Posted - 2011.12.25 14:00:00 -
[24] - Quote
Supporting this! |

Susiqueta Muir
Disturbed Blood Astrometrics
8
|
Posted - 2011.12.25 15:37:00 -
[25] - Quote
Will read this fully once Christmas dinner is over and done with (Have a great one everybody BTW).
+1.
SM. |

Steveir
Hagukure
21
|
Posted - 2011.12.25 17:09:00 -
[26] - Quote
Brilliant, absolutely brilliant - for God sake give this person a job and make it happen :) +1 ^ 1000000000000000000000000 |

Mistress Terrify
Hagukure
1
|
Posted - 2011.12.25 17:12:00 -
[27] - Quote
Ye Gods, it must have take you months to do this. Great suggestions, I hope that CCP is listening; if they are not, then I'm up for some serious whipping! +1 |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
788
|
Posted - 2011.12.25 19:14:00 -
[28] - Quote
I guess the question to ask is this... someone running twenty, thirty-plus planets... how much work does this add to their already busy PI? How will it affect POS fuel prices? Will smaller corps dependant on less insane fuel prices wind up having their POS's shut down because of the side effects of this?
What are the ripple effects? How will it ultimately affect T2 production? Research? Everything the little guy with a POS in high sec does for a living? Six months in the hole... it changes a man. |

Velicitia
Open Designs
244
|
Posted - 2011.12.25 19:42:00 -
[29] - Quote
Steveir wrote:Brilliant, absolutely brilliant - for God sake give this person a job and make it happen :) +1 ^ 1000000000000000000000000
so, +1 then?  |

Asuka Solo
Stark Fujikawa Stark Enterprises
973
|
Posted - 2011.12.25 20:48:00 -
[30] - Quote
Ingvar Angst wrote:I guess the question to ask is this... someone running twenty, thirty-plus planets... how much work does this add to their already busy PI? How will it affect POS fuel prices? Will smaller corps dependant on less insane fuel prices wind up having their POS's shut down because of the side effects of this?
What are the ripple effects? How will it ultimately affect T2 production? Research? Everything the little guy with a POS in high sec does for a living?
1) It should be the same or similar time investment.
2) The little guy will shut down his hi-sec POS and do it all on hi-sec cities on planets. Or he can keep his POS. I don't care either way.
3) POS fuel prices should remain largely as they are now, if not suffer a reduction in prices. Cities will consume POS fuels, as well as make more of them via bonuses to industrial networks spitting them out, so there should be a bit of an equilibrium thing going.
4) There will be an increase in t2 production and moongoo, in the medium to long terms. SO expect a decrease in prices associated with those items.
5) More slots, no more cues for slots = more research. |
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
789
|
Posted - 2011.12.26 00:15:00 -
[31] - Quote
Asuka Solo wrote:Ingvar Angst wrote:I guess the question to ask is this... someone running twenty, thirty-plus planets... how much work does this add to their already busy PI? How will it affect POS fuel prices? Will smaller corps dependant on less insane fuel prices wind up having their POS's shut down because of the side effects of this?
What are the ripple effects? How will it ultimately affect T2 production? Research? Everything the little guy with a POS in high sec does for a living? 1) It should be the same or similar time investment. 2) The little guy will shut down his hi-sec POS and do it all on hi-sec cities on planets. Or he can keep his POS. I don't care either way. The costs of setting up individual networks with slots will be the same as a POS. Only drawback would be that the POS uses fuel where individual networks dont, but the networks will cost isk to operate each month where the POS doesn't. If on the other hand, that network joins a city, it'l be very much like a POS in terms of cost. So it'l depend on the player and what he prefers. 3) POS fuel prices should remain largely as they are now, if not suffer a reduction in prices. Cities will consume POS fuels, as well as make more of them via bonuses to industrial networks spitting them out, so there should be a bit of an equilibrium thing going. 4) There will be an increase in t2 production and moongoo, in the medium to long terms. SO expect a decrease in prices associated with those items. This will also open up invention and moongo items to the little guy and take the monopoly away from 0.0 alliances and coalitions who hoard up all the techmoons they can find. 5) More slots, no more cues for slots = more research.
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
976
|
Posted - 2011.12.26 09:09:00 -
[32] - Quote
Ingvar Angst wrote:
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space.
Cities will be setup as it is in empire, low sec or 0.0.
But cities can only be wiped out by sub caps and capital ships in teh whs, since Dust wont work in whs and incursions dont happen there, leaving it up to the Eve players to do all the work.
Industrial networks can provide ice for wh towers from ice planets, thus eliminating the need for wh players to bring stuff into the wh. They would still have to go sell their lewt in empire, or they can use the cities to turn their wh into a new drone region, where they recycle and use everything. They could even start constructing super caps in whs.
Cities would allow wh alliances to entrench themselves even more in a wh, making for more good fights in order to serve eviction notices.
So it makes perfect sense. |

Yin Akacha
Games Inc. EVE Trade Consortium
0
|
Posted - 2011.12.26 15:28:00 -
[33] - Quote
I fully endorse this proposal +100000 |

Xandralkus
Morior Invictus. Velocitas Eradico
3
|
Posted - 2011.12.26 17:30:00 -
[34] - Quote
CCP needs to contact Asuka Solo about becoming part of the dev team. This is the most impressive proposal I believe I've ever seen. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
792
|
Posted - 2011.12.26 17:49:00 -
[35] - Quote
Asuka Solo wrote:Ingvar Angst wrote:
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space.
Cities will be setup as it is in empire, low sec or 0.0. But cities can only be wiped out by sub caps and capital ships in teh whs, since Dust wont work in whs and incursions dont happen there, leaving it up to the Eve players to do all the work. Industrial networks can provide ice for wh towers from ice planets, thus eliminating the need for wh players to bring stuff into the wh. They would still have to go sell their lewt in empire, or they can use the cities to turn their wh into a new drone region, where they recycle and use everything. They could even start constructing super caps in whs. Cities would allow wh alliances to entrench themselves even more in a wh, making for more good fights in order to serve eviction notices. So it makes perfect sense.
I find myself intrigued. :-)
One last thought (for now...)
The transition to getting something like this set up from current would be expected to take how long and at what expense? People that rely on PI for their own pos fuel... would there be a significant period of fime of clenched bowels trying to get things running again before the pos goes belly up?
If the answer is to stock up prior, you're creating an artificial spike in prices as people take advantage of the transition.
(Note: not being critical at all, just trying to think of side-effects that may not be thought of initially.) Six months in the hole... it changes a man. |

Endovior
Brothers At Arms Intrepid Crossing
66
|
Posted - 2011.12.26 20:58:00 -
[36] - Quote
Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in. |

Asuka Solo
Stark Fujikawa Stark Enterprises
982
|
Posted - 2011.12.26 22:58:00 -
[37] - Quote
Ingvar Angst wrote:
I find myself intrigued. :-)
One last thought (for now...)
The transition to getting something like this set up from current would be expected to take how long and at what expense? People that rely on PI for their own pos fuel... would there be a significant period of fime of clenched bowels trying to get things running again before the pos goes belly up?
If the answer is to stock up prior, you're creating an artificial spike in prices as people take advantage of the transition.
(Note: not being critical at all, just trying to think of side-effects that may not be thought of initially.)
A single network, from 500 settlers to 1000 should take you about a week or two, at an average growth rate of 21%. It should reach it's capacity limit (the amount of vacancies from all your buildings) within 1 - 2 months, then it starts generating homeless and you need to put them to use, or get rid of them, which costs you isk.
So if that single network was part of a city with ice mines, you wouldn't have to export homeless, feed them into buildings that consume them and save you the isk cost automatically. Depending on the amount of civilian networks providing settlers to the city mechanism, you'r looking at about 2-4 months before a city would hit its capacity. That or you can train ship crews.
Single networksof the civilian, industrial or military network types should set you back around less than 8 mil.
Social /Establishment networks will set you back many hundreds of millions.
A City I was thinking should be in the 1 bil isk to register area, with monthly maintenance costs/bills payable or else.
Will there be a stockpiling? Maybe.
Will the prices spike? Maybe.
There will always be people looking to exploit the market made by new ships.technologies/game play styles. |

Samuella II
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
0
|
Posted - 2011.12.27 07:30:00 -
[38] - Quote
+1 |

Kemo Sabi
Stark Industriez Stark Enterprises
0
|
Posted - 2011.12.27 13:29:00 -
[39] - Quote
Give that man a Bells!
+1 Internets |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 14:00:00 -
[40] - Quote
The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity. Six months in the hole... it changes a man. |
|

Asuka Solo
Stark Fujikawa Stark Enterprises
987
|
Posted - 2011.12.27 15:14:00 -
[41] - Quote
Ingvar Angst wrote:The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity.
So go make POS fuels with your 20 separate industrial networks only.
Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0.
Enjoy clearing them one at a time for the rest of days as well.
I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
795
|
Posted - 2011.12.27 16:17:00 -
[42] - Quote
Asuka Solo wrote:Ingvar Angst wrote:The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity. So go make POS fuels with your 20 separate industrial networks only. Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0. Enjoy clearing them one at a time for the rest of days as well. I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me.
If the existing remains the same (or at least the level of work for the end results) that would be one thing... but would CCP really have a "one way or the other" thing? Even when they try that with the PCOs they screw up the taxes so badly that the original isn't really a viable option. Six months in the hole... it changes a man. |

Asuka Solo
Stark Fujikawa Stark Enterprises
988
|
Posted - 2011.12.27 20:47:00 -
[43] - Quote
Ingvar Angst wrote: stuff.
CCP have already allowed a "one way or the other thing" by allowing players a choice between:
NPC corps & Player corps Player corps and alliances Alliances and napfest coalitions sub-caps, capitals and supers player owned towers and outposts NPC tax and player tax NPCCOs and POCOs
or none of the above if you just can't be asked to invest the time or isk for any of it.
So yes, CCP will have many 1 way or the other approaches and I don't see the problem with that at all.
If you think the current tax system sucks, setup a POCO or two and charge nothing. Problem solved.
I would like my PI to mean something more in the bigger picture than just resetting and spamming POS fuels, even if you don't want that.
I'm prepared to spend billions to upgrade it into something better, when your not.
I'd love to spend more time building PI into a viable economic target that would make the news if it were ever lost like the titans of old, where as you wouldn't.
I know allot of guys who think nursing 1 planet is too much effort. I currently nurse in the range of about 190 across a crapton of accounts. So your arguments of time investment and isk and mouse clicks are not really holding allot of water here. More so in light of the fact that you've been asking me questions about side effects which were discussed in pain staking length in the pdf document. |

Natasha Sykova
State War Academy Caldari State
0
|
Posted - 2011.12.27 21:14:00 -
[44] - Quote
This is just the kind of thing that EVE is missing, This extremely in depth addition to the game. This is awesome, took me about 2 hours to read this thing (Very slow reader)
but i love this idea and support it 100%. |

Tinuelena
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
0
|
Posted - 2011.12.28 03:01:00 -
[45] - Quote
+1 |

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
26
|
Posted - 2011.12.28 13:27:00 -
[46] - Quote
I fully support this idea, especially the automated NPC-fleets moving your stuff from the planets. |

J Kunjeh
165
|
Posted - 2011.12.30 18:44:00 -
[47] - Quote
Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

Asuka Solo
Stark Fujikawa Stark Enterprises
1014
|
Posted - 2011.12.30 19:24:00 -
[48] - Quote
J Kunjeh wrote:Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them. Edit: I recall this original idea from another thread and I supported it then, so I can't imagine why I wouldn't now. Thanks for putting it all together into a PDF, I'll digest it over the next few days if I can. I'll give a pre-emptive +1 based on what I recall from the original thread. Great work!
Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself.
Even the ships we ended up getting were player designed.
So this CCP adopting and implementing player ideas thing does happen.... |

Komodo Askold
Rare Earth Elements LLC Order of the Void
20
|
Posted - 2011.12.31 16:43:00 -
[49] - Quote
Maximun idea. Amazing, refreshing, multiplying the in-game things to do and awesome. + lots of likes |

tankus2
Endless Destruction Imperial Ascension
22
|
Posted - 2012.01.02 04:10:00 -
[50] - Quote
Asuka Solo wrote:Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself. Even the ships we ended up getting were player designed. So this CCP adopting and implementing player ideas thing does happen....
This is one idea CCP should also consider adopting, though probably after DUST gets sorted out :d. Where the science gets done |
|

Daemon WolfeReign
T.O.R. Absolute Damage Inc.
0
|
Posted - 2012.01.04 20:30:00 -
[51] - Quote
This looks amazing!! +1000
Devs we know you are out there and some feedback or thoughts on this would be great. or at least an acknowledgement that you have seen and read this. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1043
|
Posted - 2012.01.06 07:12:00 -
[52] - Quote
Endovior wrote:Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in.
After giving it some much needed thought, I believe your right.
It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances. |

tankus2
Endless Destruction Imperial Ascension
25
|
Posted - 2012.01.06 16:46:00 -
[53] - Quote
not to mention it would keep people from creating alts, moving the isk elsewhere (say, to another alt or their main), then biomassing their alt. Where the science gets done |

Xantos Semah
SON OF RAVANA Blitzkrieg Federation Of The Dumpster Punchers
1
|
Posted - 2012.01.07 09:51:00 -
[54] - Quote
+10 |

Endovior
Brothers At Arms Intrepid Crossing
72
|
Posted - 2012.01.07 23:23:00 -
[55] - Quote
Asuka Solo wrote:Endovior wrote:Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in. After giving it some much needed thought, I believe your right. It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances.
Well, new players... who are legitimately new players, and not purpose-created alts... can gain access to funding soon enough, once they subscribe. That said, there should be absolutely no magic isk faucets in the proposal; the system should be a game-mechanically formalized means of transferring isk between players, not a way to abuse the system to game isk from nothing (say, by taking out 'loans' with unusued alts, giving the isk back to their mains, then having the loan expire, putting them into negative balance, then forgetting about the alt forever, or even biomassing them). I think it'd be fine if unpaid loans could show up on your profile, in the same way as failed contracts would. If some alliance is free enough with their cash that players can use the loan system to make off with money they can't, or don't intend to, pay back, that's the fault of the alliance in question, and not something CCP should be reimbursing (as per the negative isk thing). |

Asuka Solo
Stark Fujikawa Stark Enterprises
1092
|
Posted - 2012.01.15 08:14:00 -
[56] - Quote
Over the past few days, I've been getting inspiration for a proposal for Sovereignty 2.0 from all the ideas I've put into this one.
Might start penning it down. |

corvus acanum
Dead Space Alpha Shadow of xXDEATHXx
1
|
Posted - 2012.01.18 13:22:00 -
[57] - Quote
+1 I would like to see more done with PI
PI was an amazing idea making it so newer players can get into a industry nich not taken up by 0.0 alliances that control every single moon.
I would like to see some big additions added on to PI to make it do more then just make some parts and this sounds like a good idea. + . . . 1 . . . (lots of 0's) |

Borg Stoneson
SWARTA Mostly Clueless
1
|
Posted - 2012.01.22 09:01:00 -
[58] - Quote
I support this idea, +1 |

Martyri Sunstride
Vicon Torq Labs
4
|
Posted - 2012.02.28 10:57:00 -
[59] - Quote
Absolutely fantastic proposal.
Friendly bump.
To the pessimistic CSM Member: If CCP wanted to leave their game development to their game devs, you wouldn't be CSM because there would be no CSM, there would be no Features & Ideas discussion, it would look like all the other MMORPG's out there that are dying. have a little faith in the powers that are.
Surely, I think, if CCP does take on this proposal, it will have to be run through their game developers to fit in with a criteria that we are all clueless about, which may burn the concept down to some core elements, but hell, if only 20% of this proposal gets accepted I will be a happy camper.
+1 to EVE's evolution. |

Jace Errata
Lawlz Brawlz
109
|
Posted - 2012.03.01 10:04:00 -
[60] - Quote
This is an excellent idea. +1 Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter |
|

Kitt JT
Crimson Empire. Nulli Secunda
22
|
Posted - 2012.03.03 18:13:00 -
[61] - Quote
I like a lot of this. I've always wanted some type of rts eletment to eve, available to players.
a couple notes though: the "bank should NOT be able to generate ANY isk from nothing." Any setup where it does is wide open to abuse.
allowing moon goo to be extracted from wh's, would likely crash the market for it unfortunatly
also related to wh's, supercaps should NOT be able to be built in wh's, and here's why. At the moment, it is very difficult to conquer anyone entrenched in a wh due to mass limitations. The reason for these mass limitations was to promote some of the 'small gang pvp' that everyone loves. Allowing players to build supers inside a wh, would make said wh essentially invincible if even ONE were produced.
finally, as much as i hate to say it, it took ccp years to give the assault frigs a little bit of love. I doubt they're going to go doing anything as big as this unfortunately :( |

MeBiatch
Republic University Minmatar Republic
184
|
Posted - 2012.03.04 22:51:00 -
[62] - Quote
Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
In this specific case, CCP had a ton of stuff *planned* for PI, and it turned out to be too much work to implement, so they started cutting features, and we ended up with the system we have now, which is boring and lacks any sort of "game". PI is also where the DUST link will come into play, and they already need to figure out how to make that compelling, fun, and interesting.
sir i have to correct you... EVE players are extremely intelligent... Moreover a fair amount of former players now work at ccp...
I would not be so arrogant to suggest to us that this could never be incorporated into eve since the new direction ccp is headed in...
Plus one from me... |

Delici Feelgood
School of Applied Knowledge Caldari State
17
|
Posted - 2012.03.04 23:45:00 -
[63] - Quote
+1, Impressive piece of work. Huge smorgasbord of features which nicely interplay and add almost it's own game to EvE.
Hope you don't mind the cross reference but I found it atmospherically like an EvE version of sim city. (meant in a nice way).
Only problem I would see is it being an AH proposal, considered the bottleneck graveyard for designs, but I'm sure CCP will have seen it still. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1271
|
Posted - 2012.03.06 18:10:00 -
[64] - Quote
Kitt JT wrote:I like a lot of this. I've always wanted some type of rts eletment to eve, available to players.
a couple notes though: the "bank should NOT be able to generate ANY isk from nothing."
Each bank will be connected to a wallet division of a corporation. It can only supply isk for approved loans if the wallet has the funds.
To this end, Banks cannot generate isk out of thin air since they would need the isk to begin with. The only isk that could be generated out of thin air, would be the interest payable due to corp adjustable interest rates.
But to prevent abuse of interest spamming, no trial accounts would be allowed to take out loans. And if the character that took out the loan does not have the needed isk to repay the loan (or is biomassed), the bank will reclaim that isk from your non existent wallet and put it into a negative balance, regardless of your characters status. I also think it would be worth while to flag all characters that get loans approved. This loan flag would prevent the character from being biomassed during the loan period, or until the loan is repaid with interest due.
Loans will be subject to the interest rates they were approved under. In this way, a banking operation cannot extort more interest out of a loan than it agreed upon even if they hike their interest rates during the loan period.
While this suggestion is by no means a perfect system, I believe this working version is pretty air tight for Eve. Any cracks that could be identified and or exploited going forward, should be considered a legitimate risk of banking, much like scamming is a legitimate risk for trading. |

Paintchk
Legio Invicta Many Reckless Corps
7
|
Posted - 2012.03.08 15:02:00 -
[65] - Quote
THIS NEEDS TO GO INTO THE GAME.
+1 +1000 if I could.  |

Bugsy VanHalen
Society of lost Souls
60
|
Posted - 2012.03.08 21:15:00 -
[66] - Quote
Great Idea and a great proposal. This is like building an entirely new game but would fit really well with the ever expanding EVE universe. I would have to say that there would be very little chance of CCP doing this, just based on the massive amount of work it would be, but even a striped down version would add so much depth the the EVE universe and it could always be upgraded to what you propose gradually over several expansions.
That is if EVE survives the implementation of DUST 514 |

Hunter Cazaderon
What The French
8
|
Posted - 2012.03.29 08:17:00 -
[67] - Quote
Only read the first few pages !
This HAS to be the future !
I'm new to Eve and i since i play i have been thinking that planets lack some real life.
I mean. Not everybody lives in stations in New Eden right so why do those beautiful planets looks so empty ?
Founder of-á www.dust514-france.fr
|

hellwarz
Rising Thunder
0
|
Posted - 2012.04.04 04:50:00 -
[68] - Quote
+1 I'm all for this. this would be fun to play with |

Iosue
0verload. IMPERIAL LEGI0N
85
|
Posted - 2012.04.05 14:45:00 -
[69] - Quote
Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
In this specific case, CCP had a ton of stuff *planned* for PI, and it turned out to be too much work to implement, so they started cutting features, and we ended up with the system we have now, which is boring and lacks any sort of "game". PI is also where the DUST link will come into play, and they already need to figure out how to make that compelling, fun, and interesting.
i completely disagree, CCP listens to its player base. if enough people want something, they are pretty good about making it happen. this proposal needs more attention, and i'm sure that with enough player backing, this type of feature could be implemented, with or without the CSM's involvement.
some great work here Asuka. your suggestions will add meaningful depth and complexity to PI and the game overall. i strongly encourage the CSM and CCP to consider this for implementation. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1503
|
Posted - 2012.06.01 17:07:00 -
[70] - Quote
Bump |
|

Zach Arody
Callide Vulpis Curatores Veritatis Alliance
0
|
Posted - 2012.07.12 14:41:00 -
[71] - Quote
I've read the PDF, and from what I read, I give full support to it, and it would make my few planets all that much safer. |

Zloco Crendraven
BALKAN EXPRESS
14
|
Posted - 2012.07.14 14:45:00 -
[72] - Quote
Can anyone tell me is this even being taken in consideration? Because if it aint we should burn Jita again. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1565
|
Posted - 2012.07.14 14:54:00 -
[73] - Quote
Zloco Crendraven wrote:Can anyone tell me is this even being taken in consideration? Because if it aint we should burn Jita again.
I can tell you its been looked at by Team PI as per the mail below:
CCP Phantom wrote: PI 2.1 - The Assembly Hall version From: CCP Phantom Sent: 2011.12.22 10:39 To: Asuka Solo
Hello Asuka Solo,
Merry Christmas and a Happy New Year to you as well!
Thank you for very much for your almost overwhelming work on the PI 2.1 document. The link to the pdf file is, from my point of view, fine and certainly that amount of work deserves an applause.
I already wrote a mail to Team Pi, so that they can take a closer look. :-)
Personally I think your ideas to be excellent and exciting, but I am not a game designer and I do not know the constrains under which PI has to operate.
It was a good idea to post in the Assembly Hall, the CSM can be a powerful help. Maybe you can try to contact the CSM members directly too. Or you can even try to run for CSM yourself in the long run too!
Best regards, CCP Phantom Community Coordinator
But I have not yet heard anything from any of the other CCP gods... |

Zloco Crendraven
BALKAN EXPRESS
15
|
Posted - 2012.07.14 15:33:00 -
[74] - Quote
SPAM the CSM so they get it on table when they fly next time to Island! |

Armagedoom
SON OF RAVANA
0
|
Posted - 2012.07.24 11:41:00 -
[75] - Quote
+1
|

Coronus Vistule
Akakage Industries
0
|
Posted - 2012.07.26 19:31:00 -
[76] - Quote
+1
I would say that Caldari shouldn't create Homeless. They are The Machine, The Corporation. I would say that they should create Unemployed.
Will edit this suggestion most likely as time goes on. |

2pt
Tremor Recorded Variable Enterprise Training Standards
21
|
Posted - 2012.07.26 20:21:00 -
[77] - Quote
Asuka Solo
I give you +1000 for your effort, your insight and your "grace under fire".
Particularly, I want to commend you on being so willing to accept and consider variances from your original document. i also enjoyed how you dissected commenters who obviously had not read/understood your work, but demnostrated their resistance to change by wanting to protect their piece of the game from a fabulous idea which did not threaten them anyway.
I was very disappointed by the CSM comment which essentially seemed to imply that it is useless for players who spend a great amount of time looking at a single dimension of the game to make suggestions because a relatively tiny number of developers know best. Off topic comment follows: Just reinforced my belief in the uselessness of the CSM program. (no body of representives elected at large, will represent anything except their own agenda)
I understand your comment about how "laziness" can set in after dozens hours of squishing an idea into print, and I also know that positive interest in your idea can serve as a boost to the energy it takes to continue to refine/expand/review your work. So I send you my highest interstellar energy allowed to be sent via a forum post to continue to fight to the good fight every great idea deserves!
One more "Like" and big thank you!
And now I begin the "Dance of the Forum" to see how many tries it will take to get this posted! yay forum devs....
Editted in: got it posted on the second try! that's progress! |

Xantos Semah
3
|
Posted - 2012.07.29 05:21:00 -
[78] - Quote
+1000
|

Ximiana
The Scope Gallente Federation
0
|
Posted - 2012.07.29 06:40:00 -
[79] - Quote
This is pure new fresh content for ppl to play with. And thats is in essence what this game need. |

Artimus Utama
Chronoscape Enterprise
0
|
Posted - 2012.08.08 05:34:00 -
[80] - Quote
+1 |
|

Loius Woo
PATRIOT KNIGHTS
149
|
Posted - 2012.08.13 19:44:00 -
[81] - Quote
CCP, please do this ASAP.
+1 |

Lateris
Posiden Industrial
11
|
Posted - 2012.08.13 20:21:00 -
[82] - Quote
I support the proposal. Love it. |

Jason Irmitrij
Where No Man Has Gone Before
0
|
Posted - 2012.09.05 07:13:00 -
[83] - Quote
I support this proposal fully. +1
This is wery close to how I imagined PI should be...
If this will ever be realized (slim chances, but we could hope), EVE will gain entirely new dimension, that will make its universe much closer to ultimate SCI-FI game ever conceived.
And if it will be done, it could / would lay great foundation for next-generation gameplay - flying in planets atmospheres, and maybe even walking or driving on planets surfaces first person... (Dreams, dreams) |

Razgriz Shaishi
Helix Pulse Rolling Thunder.
12
|
Posted - 2012.09.07 08:24:00 -
[84] - Quote
Jason Irmitrij wrote:.CCP has been able to merge (read: bought) White Wolf Company. So, why not do same with Mindark, who produced great planet based game (Entropia Universe), and then use their system for planetary based gameplay? Just food for thought, but worth trying... One does not simply buy a company, lol.
|

Ellariona
The Elysian Agoge Elysian Empire
15
|
Posted - 2012.09.07 16:36:00 -
[85] - Quote
I fully support an expansion for PI, which will lure more people to the game.
But I have two issues with the whole concept:
* I disapprove of terraforming in any way, shape or form! * The increased supply of PI would have to be negated by using more and more PI in tech II (or tech IV, whatever ccp has to work out) manufacturing |

Lady Hanguko
Suicide Lemmings
2
|
Posted - 2012.09.10 08:03:00 -
[86] - Quote
Briliant, Absolutely lovable, perfectly perfect, sweet sxy time idea \o/  |

Nikodem Oskold
Pator Tech School Minmatar Republic
0
|
Posted - 2012.10.04 05:18:00 -
[87] - Quote
This is best idea I've seen on this forum ... ever .
definitely +1
This will allow extend game-play to planets - from harmless PI structures and outposts to extremely expensive (and build-ed trough many months/years) planet-size cities overgrowing poses and stations in size and capabilities (with defenses breaking titans like matches) + armies of dust mercenaries fighting for corporations interests ... this will be game changer for EVE, no doubt. |

Nikodem Oskold
Pator Tech School Minmatar Republic
0
|
Posted - 2012.10.04 05:41:00 -
[88] - Quote
Nikodem Oskold wrote:This is best idea I've seen on this forum ... ever  . definitely +1This will allow extend game-play to planets - from harmless PI structures and outposts to extremely expensive (and build-ed trough many months/years) planet-size cities overgrowing poses and stations in size and capabilities (with defenses breaking titans like matches) + armies of dust mercenaries fighting for corporations interests ... this will be game changer for EVE, no doubt.
Also one thing for me: It will be probably long and bumpy road to build meaningful cities (courscant-sized city could take years to build), so it could be nice to being able to merchandise city/planetary structures ownership. So you could simply sell/buy existed structures shares on market/contract, instead making military escalation only viable option to take them. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1706
|
Posted - 2012.10.04 15:46:00 -
[89] - Quote
Nikodem Oskold wrote:Nikodem Oskold wrote:This is best idea I've seen on this forum ... ever  . definitely +1This will allow extend game-play to planets - from harmless PI structures and outposts to extremely expensive (and build-ed trough many months/years) planet-size cities overgrowing poses and stations in size and capabilities (with defenses breaking titans like matches) + armies of dust mercenaries fighting for corporations interests ... this will be game changer for EVE, no doubt. Also one thing for me: It will be probably long and bumpy road to build meaningful cities (courscant-sized city could take years to build), so it could be nice to being able to merchandise city/planetary structures ownership. So you could simply sell/buy existed structures shares on market/contract, instead making military escalation only viable option to take them.
Ownership transfers have been included. So players can sell and transfer cities to other players/corps/alliances if they were so inclined.
And I believe its Coruscant.
Yes, I hope it would take quite a few months/Years to grind a city into a planet sized city spanning all PI grids on the surface. Then again, such a city would make Techmoons look like small change. |

Nastrata
Lightspeed Enterprises Fidelas Constans
0
|
Posted - 2012.12.05 22:24:00 -
[90] - Quote
This is a fantastic idea, and I support it. Yes, 1,000 times yes. Anyone who says that a successful drug dealer doesn't dip into their own produduct isn't harvesting their base materials and-ácooking them in their own spacegarage. Besides, you never know what that stuff you buy off the guy on the corner of Jita and Perimiter-áis cut with.-á >:3 |
|

Stegas Tyrano
GLU CANU Open Space Consultancy
55
|
Posted - 2012.12.06 13:22:00 -
[91] - Quote
Bump, because this is pretty epic. |

Anhil
StarFleet Enterprises Red Alliance
0
|
Posted - 2012.12.09 22:43:00 -
[92] - Quote
fantastic. it would put eve on everyones first page. again.
i like sandboxing 3rd party apps too as idea. |

Shanara As
Psy Corp Ltd.
558
|
Posted - 2012.12.18 11:32:00 -
[93] - Quote
as i am an industrialist at heart, and i do see the benfits of a PI revamp (especially the focos on team and corp activities got me hooked) i think this change would drastically alter the game itself.
eve is already called "excel in space" by a lot of people. its probably the most complex MMO-game out there. and adding to that with such a drastic "improvement" would make it even bigger, but not necessarily better.
maybe i would have to read and re-read it again, but as of now i think they should make PI more worthwhile and team-oriented, less tedious.
making it into a complex game itself while having appeal , will most certainly cost too much time and money and drive focus away from improving the core of the game: ships in space and the interactions they create between space and each other. its not a planetary simulation...
dont get me wrong: its probably the most rounded out idea ever presented. for that alone you guys deserve props.
"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
|

Paladinhunt
Helion Production Labs Mildly Sober
6
|
Posted - 2012.12.20 01:07:00 -
[94] - Quote
Hey, we've all got dreams here and I'm sure none of us are going to die anytime soon. Patience and we will all eventually see PI and Dust develop into fully mature game features.
You've got my vote though for CCP to see this through till the end. |

stg213
Loneops
0
|
Posted - 2013.01.05 16:22:00 -
[95] - Quote
+1 with terraforming version B or a modified A
In it's current state terraforming makes no sense. So you have a class M world, you destabilize it... and suddenly you have other minerals present that wheren't there before to mine ?! It does make some sense if you go from barren to lava (because volcanic activity brings new stuff up to the surface)... but if you go from barren to storm it makes no sense that there is new stuff just pops in. Neither does it in reverse, that if you make a barren world into an M class you suddenly loose access to minerals you had access to before... the change ain't that radical.
Additionally I would propose a system for tourism/migration for the npc's in the civilian PI part:
For example if your colony is "great" aka: low pollution, low taxes, nice beaches => a lot of people would like to live there so people on other planets would put up contracts to be shipped there.
Opposite, if your place is a stinking slum, then the people living there will want out, and would put up contracts to be taken out. You can try to lock down migration like the dictator you dream to be... which would only increase the demand to leave Cuba.
Players can then make ISK by "stealing" your population which wants to leave and shipping them away. There is much room for the idea to be more fleshed out... think: covert landing to get out fugitives, dock-master catching you... locking you down... contraband in slaves or in refugees... many possibilities. |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
40
|
Posted - 2013.01.07 16:37:00 -
[96] - Quote
Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
In this specific case, CCP had a ton of stuff *planned* for PI, and it turned out to be too much work to implement, so they started cutting features, and we ended up with the system we have now, which is boring and lacks any sort of "game". PI is also where the DUST link will come into play, and they already need to figure out how to make that compelling, fun, and interesting.
So, we shouldn't post ideas and new suggestions because CCP should of thought of it already?
I fully support this topic and hope CCP gives it some special consideration, because EvE online could be a more immersible experience and PI feel less... meaningless.
I also think if CSM's aren't going to take new game ideas seriously, they should be CSM's. Just an opinion. |

Da Dom
Wii R
22
|
Posted - 2013.01.07 18:26:00 -
[97] - Quote
Best mind-frack eva!
You have my support
:)(: If your liberty is won by others then you are not free, you are merely protected. Your freedom is parasitic and you suck the honourable man dry. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood |

Zloco Crendraven
BALKAN EXPRESS
250
|
Posted - 2013.01.15 13:01:00 -
[98] - Quote
Anything even close to happning? |

Bo Kantrel
GETCO Black Thorne Alliance
3
|
Posted - 2013.02.02 18:31:00 -
[99] - Quote
Bump |

Montevius Williams
Eclipse Industrial Inc
386
|
Posted - 2013.02.12 23:28:00 -
[100] - Quote
C'mon CCP. I hope you are watching this thread. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
|

anishamora
Atelierele Grivita
18
|
Posted - 2013.02.15 12:40:00 -
[101] - Quote
100% supported |

Terranid Meester
Tactical Assault and Recon Unit
131
|
Posted - 2013.02.18 05:31:00 -
[102] - Quote
Still relevant. |

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.18 15:31:00 -
[103] - Quote
Not agreeing with any specifics but thumbs up for more iteration on PI. "In the age of information, ignorance is a choice." |

SoOza N'GasZ
Geese Jugglers
46
|
Posted - 2013.02.22 11:48:00 -
[104] - Quote
I hope this gets put in game. Legba |

Asuka Solo
Stark Fujikawa Stark Enterprises
2322
|
Posted - 2013.03.18 15:34:00 -
[105] - Quote
Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Will Harold
InnerSphere Alliance The InnerSphere
4
|
Posted - 2013.03.18 18:44:00 -
[106] - Quote
Let's get this going! +1 |

Zap Zarrap
State War Academy Caldari State
8
|
Posted - 2013.03.19 16:19:00 -
[107] - Quote
1. please implement bookmarks and document links into the pdf. 96 pages as a plain pdf in this time of digital documents s just a painful read.
2. pi needs a revamp but should become a complete game within an already great game.
|

Lost True
Paradise project
2075
|
Posted - 2013.04.05 02:23:00 -
[108] - Quote
It's looks like a great idea, ilthough i've read just a few pages.
I think i'll read it all a bit later on the e-book :) How boring is this... |

Lost True
Paradise project
2076
|
Posted - 2013.04.05 03:54:00 -
[109] - Quote
Asuka Solo wrote:Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. So when do you plan to upload the PI 3.0?  How boring is this... |

Lost True
Paradise project
2078
|
Posted - 2013.04.05 06:08:00 -
[110] - Quote
Just reached page 30.
"oGame with graphics" - that's what i've thought about while reading the military part. cool 
And the Civilian one too... I don't want to spend much time on active gameplay, will it be ratting or ship PvP. So it'll be cool to play this game as the Caesar. To build a big city, and make it my main game style. Without a rush, just planning and watching it from my balcony in the command center :)
The very cool thing could be walking/driving around your city while waiting for somehing to complete, and maybe accidently come up with some new idea for the city... How boring is this... |
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Asuka Solo
Stark Fujikawa Stark Enterprises
2336
|
Posted - 2013.04.05 13:03:00 -
[111] - Quote
Lost True wrote:Asuka Solo wrote:Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. So when do you plan to upload the PI 3.0? 
I have hopes of publishing it in August 2013. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Lost True
Paradise project
2092
|
Posted - 2013.04.05 13:39:00 -
[112] - Quote
I've just read the part about the social banks and the loans.
The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit. How boring is this... |

Lost True
Paradise project
2092
|
Posted - 2013.04.05 13:40:00 -
[113] - Quote
Asuka Solo wrote:Lost True wrote:Asuka Solo wrote:Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. So when do you plan to upload the PI 3.0?  I have hopes of publishing it in August 2013. Oh, that's not very soon :) How boring is this... |

Lost True
Paradise project
2092
|
Posted - 2013.04.05 14:03:00 -
[114] - Quote
The Large, XL and Capital shipyards on the planet looks a bit strange.
Because the battleship or capital ship can't just take off the surface and fly to the orbit.
They can be constructed, of course. But how to deliver them to the orbit after that? In the RL, they're launching the large things in space part-by-part. The repackaged ship looks like a disasembled to the smaller parts to use the cargo space more efficiently... But such a large ships can only be transported via freighter, which i don't think can land on the planets... How boring is this... |

Asuka Solo
Stark Fujikawa Stark Enterprises
2337
|
Posted - 2013.04.05 19:34:00 -
[115] - Quote
Lost True wrote:I've just read the part about the social banks and the loans.
The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit.
The deposits are facilitated by the existing corp wallet payment mechanics.
Players can make direct deposits into the bank by giving isk to the corp wallet the bank is linked to. I dont see a reason to formally code an interface for deposits given the existing mechanics in place.
In terms of actually creating a "wallet division" for every person who "banks" with that corporation... might prove to be a massive albeit impossible undertaking given some technical limitations.... But I read some interesting things about hanger revamps with the Odyssey expansion.. so lets wait and see what that POS revamp brings before we start mulling over ideas about delimiting corp wallet divisions. Maybe the hanger revamp idea could be applied to wallet divisions. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Lost True
Paradise project
2100
|
Posted - 2013.04.07 04:41:00 -
[116] - Quote
Asuka Solo wrote:Lost True wrote:I've just read the part about the social banks and the loans.
The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit. The deposits are facilitated by the existing corp wallet payment mechanics. Players can make direct deposits into the bank by giving isk to the corp wallet the bank is linked to. I dont see a reason to formally code an interface for deposits given the existing mechanics in place. In terms of actually creating a "wallet division" for every person who "banks" with that corporation... might prove to be a massive albeit impossible undertaking given some technical limitations.... But I read some interesting things about hanger revamps with the Odyssey expansion.. so lets wait and see what that POS revamp brings before we start mulling over ideas about delimiting corp wallet divisions. Maybe the hanger revamp idea could be applied to wallet divisions. I think it's better to make the deposits support bu this bank mechanic too. There is a reasons.
1. The main reason why the people don't invest isk in deposits is that there is no guarantee - it's can be yet another scam, which is currently working, but can be closed anytime with all the money. In RL banks there is at least some insurance - if bank is collapsed, y'll be able to get your deposit back. It's an only reason to keep the money there - the lowest % in the world, it's hardly a income... Well, it's kinda hard to do such insurance in EVE, but there is at least can be a mechanism to prevent an obvious scams...
2. I was thinking about an opening some project like that when i'll have more time for game. But what stopped me is that when(if) i'll have many customers, i'll spend all of my time just checking the isk transfers... Well, with CREST i think it'll be easier. How boring is this... |

Lost True
Paradise project
2100
|
Posted - 2013.04.07 13:26:00 -
[117] - Quote
Just finished reading.
It's the first time i see such a detailed proposal.
Altough i can argue with a few things, the whole idea is great. I think i'd made it my main profession in eve, along with the current mining and industry.
The strong part of it is that there is a WiS elements. I'm still looking forward to the avatar gameplay, although there is no reason for any hopes.
The skills are cool too. A lot to train and this is good - the current PI are nothing without an alts, so it's not my type.
Well, good luck with that! Are there were any comments from CCP about this? How boring is this... |

Benar Ellecon
Avedis Corporation
0
|
Posted - 2013.04.12 15:46:00 -
[118] - Quote
Read the doc...and I love it. This would add so much more depth to the game and tie in the Dust Bunnies with the world in a seamless fashion. Let us hope CCP will take a look at the proposal.
Excellent work btw! |

Felsusguy
Archimedes RD Company
86
|
Posted - 2013.04.18 04:52:00 -
[119] - Quote
This idea is incredibly popular, despite the fact that it not only flies in the face of what CCP imagines Planetary Industry to be like, but also splits up PI into three categories even when it would be far better to have them all integrated with each other entirely. How droll. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2351
|
Posted - 2013.04.18 06:51:00 -
[120] - Quote
Felsusguy wrote:This idea is incredibly popular, despite the fact that it not only flies in the face of what CCP imagines Planetary Industry to be like, but also splits up PI into three categories even when it would be far better to have them all integrated with each other entirely.
CCP have been free to finish their PI mini-game with follow up expansions, post their plans for PI, or comment on this ever evolving suggestion for the last 3 years...... or as long as this topic and its predecessors have been running on the old forums lobbying for continued development of those gaming dimensions.
They haven't bothered.
More over, given the sheer lack of information in the public domain around what CCP's plans are for PI...it stands to reason that your making broad, unsubstantiated sweeping statements about what CCP wants...
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
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Harald Heminwe
DTS.Trainingscamp
4
|
Posted - 2013.04.19 17:06:00 -
[121] - Quote
Thank you for the link here. The document was a very interesting read. If you'd ever apply for CSM you'd surely had my vote to promote this.
Allow me to add some points of critisism tough:
There are many repetitive passages about the planetary an lunar facilities which in effect are the same. Possibly you could pull the two togheter and make emphasisized passages about the differences applying (eg POS effects, Custom offices, Atmosphere.)
I would also like to voice my disagreement about the habitability classification of the planets.
I'd suggest a Master of Orion approach on planet type boni/mali that are more diverse than just population growth effects such as population size bonus on planets with own atmosphere (upper four on the list), maintenance penalty on planets with harsh climate (more heating on ice planets), reinforced structures on storm, lava and plasma planets incurring a building cost penalty. Moons should be classified as barren planets imho.
To my opinion it should be more like
Habitable: Temperate
Oceanic Ice Storm ------------- upper have atmosphere (and water), lower have none and would need a complete hermetic sealed encapsulation -------------adding to building and maintenance cost) Barren/Moons Lava Plasma
Gas (no solid nor fluid ground to build on, basically a settlement of any kind would in effect be a very planet near space station facing gravity and grave atmospheric pressure) Hostile
In the Military Installations i miss some sort of Security Contracting Center as a kind of DUSTie base where the authorized city officials can contract mercs to assist local ground defense on a player set set of conditions like capturing/recapturing districts via domination, capture the flag or depletion of respawns, defending for an amount of time, sabotage, extraction and escort, emergency evacuation of goods roughly resembling the sidetasks in Mass Effect
Vice versa the invading fleet could have a ship-module (drop-off invason command center or so) allowing for troop deployment as soon as the ship is within range (usable for DUST-mercs with or without NPC soldiers, Vehicles, etc)
|

Asuka Solo
Stark Fujikawa Stark Enterprises
2384
|
Posted - 2013.05.17 08:11:00 -
[122] - Quote
Harald Heminwe wrote:Thank you for the link here. The document was a very interesting read. If you'd ever apply for CSM you'd surely had my vote to promote this.
Allow me to add some points of critisism tough:
There are many repetitive passages about the planetary an lunar facilities which in effect are the same. Possibly you could pull the two togheter and make emphasisized passages about the differences applying (eg POS effects, Custom offices, Atmosphere.)
I would also like to voice my disagreement about the habitability classification of the planets.
I'd suggest a Master of Orion approach on planet type boni/mali that are more diverse than just population growth effects such as population size bonus on planets with own atmosphere (upper four on the list), maintenance penalty on planets with harsh climate (more heating on ice planets), reinforced structures on storm, lava and plasma planets incurring a building cost penalty. Moons should be classified as barren planets imho.
To my opinion it should be more like
Habitable: Temperate
Oceanic Ice Storm ------------- upper have atmosphere (and water), lower have none and would need a complete hermetic sealed encapsulation -------------adding to building and maintenance cost) Barren/Moons Lava Plasma
Gas (no solid nor fluid ground to build on, basically a settlement of any kind would in effect be a very planet near space station facing gravity and grave atmospheric pressure) Hostile
In the Military Installations i miss some sort of Security Contracting Center as a kind of DUSTie base where the authorized city officials can contract mercs to assist local ground defense on a player set set of conditions like capturing/recapturing districts via domination, capture the flag or depletion of respawns, defending for an amount of time, sabotage, extraction and escort, emergency evacuation of goods roughly resembling the sidetasks in Mass Effect
Vice versa the invading fleet could have a ship-module (drop-off invason command center or so) allowing for troop deployment as soon as the ship is within range (usable for DUST-mercs with or without NPC soldiers, Vehicles, etc)
Thanks for the feedback
Apologies for the late reply, my forum notifications don't seem to be informing me if responses to my topics are made...
I'm aware of the current similarities between the MI and PI CC range detailed in the document. With the revised 3.0 version, this has been combined into a singular entry for Civilian, Military and Social network types. The differences being the Industrial networks on moons which now replace the whole moongoo processing functions served by towers.
With regards to your comments about planet habitability: Its an option to revise it, but we don't want to make valuable planets (like Storm, Lavas and Plasmas) more habitable for civilian PI since they'll become dominantly OP planet types given all the dimensions of this proposal.
Dust deployment buildings: And I don't see why Starports as they are proposed can't serve as the building type to drop off Dust mercs and equipment for planetary battles with Eve ships in addition to the already available orbital battle barge mechanics for Dust deployment...
Also why you'd need an office building on networks to tie in Dust contracts with District / City owners when this could b e a simple PI-UI upgrade.... Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2402
|
Posted - 2013.07.16 15:21:00 -
[123] - Quote
July Bump Eve is about Capital ships, WiS, Boobs, PI and Isk! |

killin en Thrillin
Helion Production Labs Mildly Intoxicated
0
|
Posted - 2013.08.11 23:21:00 -
[124] - Quote
Bump |

Moretic
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.08.13 18:46:00 -
[125] - Quote
Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
In this specific case, CCP had a ton of stuff *planned* for PI, and it turned out to be too much work to implement, so they started cutting features, and we ended up with the system we have now, which is boring and lacks any sort of "game". PI is also where the DUST link will come into play, and they already need to figure out how to make that compelling, fun, and interesting.
Dust should have been for PC too which would +++ increase dust players even more. I'd love to play dust but I am not gonna buy an inferior platform to do it. |

Arduemont
Rotten Legion Ops
1765
|
Posted - 2013.08.17 09:33:00 -
[126] - Quote
I've been doing a lot of PI recently, and once you've got your little network set up it does seem kind of lacking. It does need some development time spent on it at some point. "In the age of information, ignorance is a choice." |

Yong Tho Kung
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
0
|
Posted - 2013.11.04 01:58:00 -
[127] - Quote
Anything new happening in this field? Any hope for PI 3.0 anytime soon?
I highly appreciate the work!
I just started playing EVE and I think that there's a beautiful world out there, but you can do nothing with it... |

Lina Theist
Rosendal Research and Development
36
|
Posted - 2014.01.17 12:42:00 -
[128] - Quote
I'm still reading through 2.1, and it makes me happy to see that there's even a 3.0 in the making. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2635
|
Posted - 2014.01.23 18:15:00 -
[129] - Quote
Yong Tho Kung wrote:Anything new happening in this field? Any hope for PI 3.0 anytime soon?
I highly appreciate the work!
I just started playing EVE and I think that there's a beautiful world out there, but you can do nothing with it...
Thanks.
Yes, I am still working away on PI 3.0 when the mood to commit hours to walls of text and game mechanic crafting strikes me. Not to mention the graphics that go with this version (after having been omitted from the 2.1 version)
That having been said I must admit, work on it has slowed to a crawl over the last few months. Partly because of my growing disillusionment with Eve Online and its pro-sub capital, all pew pew at the expense of industry and very little focus on anything else approach we've seen in the flavors of CCP's last 4 expansions and their revised vision post incarna-gate, when compared to games in the making like Star Citizen.
I guess I'm scraping the bottom of the intellectual barrel for inspiration to finish the work (yet again) and wait for nothing to happen in Eve's dev's cycles with such a massive proposal (yet again)... while Star Citizen's pre-alpha access gives me everything I wanted out of Eve's WiS before even being in BETA stages without having to post a single word on their forums about the possibilities that "what-if" proposals could have for the game... Eve is about Capital ships, WiS, Boobs, PI and Isk! |

princess minervia
Iron Sun Explorations
3
|
Posted - 2014.01.24 00:00:00 -
[130] - Quote
A great number of interesting ideas that would certainly be a great improvement to what we have now.
Expect CCP to implement it in about 10 years. |
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Joe Boirele
Wrath of Shadows Manic State
7
|
Posted - 2014.02.24 08:10:00 -
[131] - Quote
Read until the "Military PI" part. Just because of that. The rest is great, but the military part is excellent. Supported, and +10000 Enemies are just friends who stab you in the front.
Might makes right! |
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