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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.03.17 18:32:00 -
[1]
Edited by: madaluap on 17/03/2007 18:29:44 What should be anti-boosted in your opinion? Im having trouble finding something new to whine about. Thanks for your input.
Recent whine threads: -Warpcorestabs anti-boost *check* -Speed anti-boost *check* -Amarr boosting *...*
Coming up?:
-Passive shield tanking nerf? -Nos nerf? -Dominix removal? -Energized adaptive membranes require 50 cpu?
Or other changes you can think of.
Discuss  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

ArtemisEntreri
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Posted - 2007.03.17 18:39:00 -
[2]
After all this I think tier 3 bs will be nerfed for having overpowered tanks with repping bonuses (You can't kill a decently fitted one solo without nos
But good list
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Imechal Ravpeim
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.03.17 18:46:00 -
[3]
Passive tanks aren't very overpowered for pvp since you need to use so many mid slots.
Nos... yeah. Nos alone aren't bad, it's using 6 nos with no real disadvantage. If a geddon wants to fit six nos it's left with 2 turrets and 5 large unbonused drones doing all the damage for example.
Dominix removal... \o/ I'm waiting for this ship to be nerfed...
I think EANM are fine... but since they are energized maybe they shouldn't provide that full bonus to energized attacks.
But I think ccp really did great with this upcoming patch. I'm looking foward to it being released.
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Pinky Denmark
The Cursed Navy Apocalyptica.
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Posted - 2007.03.17 18:48:00 -
[4]
Nos and the Amarr/Omni-tank issue is pretty much only thing left, except for BLOBs and quite possible bubbles, though not many have complained about them (perhaps because fast ships can mwd back to gate in most cases) - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.17 18:55:00 -
[5]
Why nerf the Dominix ?
It's the Nosferatus in the "NOSDom of Doom" that make it overpowered ...
And I suspect, seeing its bonuses, that it was never intended to fit those ...
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Shania Eria
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Posted - 2007.03.17 19:01:00 -
[6]
dampners.. the next in line is these buggers, with 3 of them and 1 rig you can reduce someones lock range from 100km to 3km
Originally by: Ealiom
Oh yeah and trust me on this you will feel like a complete muppet after youve killed your millionth murloc in a search for 20 pairs of there balls.
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God forbid
Amarr Turbulent
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Posted - 2007.03.17 19:19:00 -
[7]
Nerf Amarr Ships.. The Win Button tbh... 
Quote: "Dont Be too Cool for your Mam"
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Majin82
Caldari g guild
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Posted - 2007.03.17 19:19:00 -
[8]
I think a simple fix to Nos is to make them stack nerf. Extremely Stack Nerf 1st = 100% 2nd = 50% 3rd = 1%
------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Aragog
Caldari Dark Entropy
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Posted - 2007.03.17 19:27:00 -
[9]
Ahem, if you nerf nos, what exactly is the curse left with? I think guns should be nerfed, because, one day you know, someones going to get hurt with them things
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Jak Silverheart
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Posted - 2007.03.17 19:38:00 -
[10]
Originally by: Aragog Ahem, if you nerf nos, what exactly is the curse left with? I think guns should be nerfed, because, one day you know, someones going to get hurt with them things
You tell him Aragog my brother lost his eye from one of them ol frigate mounted guns (as well as the rest of his body an pod). Them buggers are dangerous, ye hear me DANGEROUS. One of these days it just might accidently go off on some rich unsuspecting carebear miner, an than when that day comes all I have to say is. I told ya so.
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.03.17 19:40:00 -
[11]
Nanos, because the nerf wasn't enough.
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DeadRow
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.03.17 19:42:00 -
[12]
Originally by: Shania Eria dampners.. the next in line is these buggers, with 3 of them and 1 rig you can reduce someones lock range from 100km to 3km
Leave my damps alone  /DeadRow
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.03.17 19:46:00 -
[13]
1. Sensor Dampners vs Sensor Boosters
Think T2 dampner with basic skills on non-specialized ship barely neutralizing a T2 sensor booster. Right now, it's *1.6 and *0.52 -> *0.832 with one of each, so a clear advantage of the dampening ship, even without any skills nor any specialised ship bonuses whatsoever.
T2 damps should be more like -35% or so, not -48% as current.
2. NOS (mostly, heavy NOS, but rest too)
Unlike any other weapon in the game, it does not USE any capacitor and at the same time ALWAYS hits "in range", and for FULL damage at all times. That's just screaming "overpowered" no matter how you put it.
Adding tracking values and sigradius to all NOS, even adding a falloff value and modulating crystals (more range and less drain, or less range and more drain), basically making them turret-like (without the need to fill a turret slot, but being affected by all generic turret skills and modules)... now that's one of the possible ideas.
3. Adding stacking nerfs on capacitor and shield recharge time affecting modules.
It would surely hurt passive shield tankers to a degree (the recharge-based ones), but it would also hurt all other forms of active tanking and even remote support (because all other tanks rely on capacitor recharge a lot too). It will however hugely boost the Capacitor Booster/Charge using ships in comparison (well, they'd be the same while all others went down in tanking ability). It will and also hugely boost all hitponits-based tanks.
Personally, I would see most of my ships suffer a huge drop in effectiveness, but I really don't mind. Combine this change with the previous NOS change and you have something interesting.
_ MySkills | Module/Rig stacknerfing explained |

Lowanaera
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.03.17 19:53:00 -
[14]
Originally by: Aragog Ahem, if you nerf nos, what exactly is the curse left with?
The idea is to fix NOS like EW was fixed, so that it isn't useless, but it's far less useful on ships not designed specifically for it. Curse still has a decided edge, but not everyone is running around with a ton of NOS.
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Riddick Valer
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Posted - 2007.03.17 19:55:00 -
[15]
Passive tanking isn't overpowered. To get that kind of tank, it uses all of someone's mid slots. This severely cuts into PvP ability. If someone decides to massively passive-tank, they can't PvP as effectively. If they want to PvP, they cut back on their tank.
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Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.17 20:07:00 -
[16]
Originally by: ArtemisEntreri After all this I think tier 3 bs will be nerfed for having overpowered tanks with repping bonuses (You can't kill a decently fitted one solo without nos
But good list
I think that is precysely the intention. This game is not to be solo played. And even like they are now many people consider them inferior to the tier 2 and tier 1. They are pretty balanced.
Without any doubt the next thing that need URGENT nerfbet hit is NOS
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar MASS HOMICIDE
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Posted - 2007.03.17 20:08:00 -
[17]
Originally by: Aragog Ahem, if you nerf nos, what exactly is the curse left with? I think guns should be nerfed, because, one day you know, someones going to get hurt with them things
You can nerf NOS but compensate boosting Curse bonus. That is pretty simple. The problem is every ship need NOS nowadays. That is stupid.
If brute force doesn't solve your problem... you are not using enough |

Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.03.17 20:25:00 -
[18]
me
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VanNostrum
Caldari
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Posted - 2007.03.17 20:27:00 -
[19]
Multiple NOS should also have stacking effects imo
That's a Templar, an Amarr fighter. It is a combat drone used by carriers. |

NIkis
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.17 20:45:00 -
[20]
Of course damps gotta be nerfed All ewar is bad as it actually needs abit of intelligence unlike just mashing f1-f8 
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Elain Reverse
Caldari Shokei
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Posted - 2007.03.17 20:59:00 -
[21]
Another whine about pasive shieldtank ? When you need 8-9 modules +3 rigs (yes, thats 12 slots Drake wasting to be ubertank - all midle, most of lows and 3 rigs, thats prety all except highs) for comparably same armortank, then we can speak again.
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Xori Ruscuv
Repo Industries
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Posted - 2007.03.17 21:06:00 -
[22]
Edited by: Xori Ruscuv on 17/03/2007 21:02:41
Originally by: madaluap -Passive shield tanking nerf?
Yes
Quote: -Nos nerf?
Yes
Quote: -Dominix removal? -Energized adaptive membranes require 50 cpu?
Now you're just being silly.
Originally by: Elain Reverse Another whine about pasive shieldtank ? When you need 8-9 modules +3 rigs (yes, thats 12 slots Drake wasting to be ubertank - all midle, most of lows and 3 rigs, thats prety all except highs) for comparably same armortank, then we can speak again.
 
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Aries Acheron
The Valour United Confederation of Corporations
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Posted - 2007.03.17 21:14:00 -
[23]
passive shield tanking doesn't need a nerf, since there's only 2 ships that can do it normally (Not counting the weirdass SPR Myrmidon), and both ships have tanks that are easilly defeated once you cross their regeneration threshhold with just enough DPS. Passive tanks are not for PVP, unless you expect massive amounts of NOS.
What needs a nerf is station-gaming. I mean the stupid 'I'll aggro you in front of an NPC station, then dock when I start to lose my tank'. The 1 minute timer really does not work, and a lot of groups in low and hisec 'fight' this way, that if they ever have a remote chance of dying, they either jump the gate or dock into a station. ~~~
Action! Suspense! Jita! Eve Tribune
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AstroPhobic
Minmatar
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Posted - 2007.03.17 21:27:00 -
[24]
-Nos -Sensor Damps
And an amarr boost.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.17 21:41:00 -
[25]
If only they could nerf "whining" and "lack of brains" ... but I'm dreaming (or I will be, last post before going to sleep).
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Xori Ruscuv
Repo Industries
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Posted - 2007.03.17 21:42:00 -
[26]
Originally by: Aries Acheron passive shield tanking doesn't need a nerf, since there's only 2 ships that can do it normally (Not counting the weirdass SPR Myrmidon), and both ships have tanks that are easilly defeated once you cross their regeneration threshhold with just enough DPS. Passive tanks are not for PVP, unless you expect massive amounts of NOS.
Rubbish.
It should not take a 5 man well fit gang to take down a single ship.
With all other tanks, cap is life. THAT is what makes passive tanking overpowered.
Agreed on nerf station-gaming. 
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Evil Carebear
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Posted - 2007.03.17 21:45:00 -
[27]
I think it's unfair that guns / launchers do different damage. We should normalize them, so everything does the same amount of damage. Do the same with tanking...so that shield and armor tanking is EXACTLY the same except that you need different slots.
Finally EVE will be fair 
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NIkis
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.17 21:50:00 -
[28]
Originally by: Evil Carebear I think it's unfair that guns / launchers do different damage. We should normalize them, so everything does the same amount of damage. Do the same with tanking...so that shield and armor tanking is EXACTLY the same except that you need different slots.
Finally EVE will be fair 
Fair and dull like the above about passive shield tank
If anything missiles should do more dps because it is delayed
About not having different damaage types.. lol, why not go play mario theres only one damage type there ?
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Nether Haze
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Posted - 2007.03.17 21:50:00 -
[29]
so, ur whining about not getting an easy kill? well tough luck, not like a drake can really do much else than take dmg with a passive tank..
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Xori Ruscuv
Repo Industries
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Posted - 2007.03.17 21:52:00 -
[30]
Edited by: Xori Ruscuv on 17/03/2007 21:50:02
Originally by: Nether Haze so, ur whining about not getting an easy kill? well tough luck, not like a drake can really do much else than take dmg with a passive tank..
 This is obviously not worth discussing with you... Just remember: passive shield tank is the new WCS!
Originally by: NIkis About not having different damaage types.. lol, why not go play mario theres only one damage type there ?
ooo... mario...!
Passive shield tank is the new WCS! |
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