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NightmareX
Caldari Infinitus Odium
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Posted - 2007.03.18 05:26:00 -
[61]
Edited by: NightmareX on 18/03/2007 06:47:31 I will say Remote Sensor Dampeners is kinda overpowered atm, and that's because a Raven actually had me dampened for like 5 mins on sisi without any breaks, and my lock range was like 7-10 km max. So i just sat there and tanked the hell out of everybody that was shooting me in my Tempest, until i got bored of not be able to lock anyone after the 5 minutes i was in FFA, so i warped out.
And that's not funny at all, so maybe it would be an idea to make them chance based like the ECM or maybe lower the Targeting Range Bonus from -48% to like 30%?
Infinitus Odium - We Are The Bringers Of Hatred |

Darth Kenzie
Amarr Hammer Of Light
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Posted - 2007.03.18 06:50:00 -
[62]
Originally by: Vandrion You all are looking at NOS all wrong. NOS is nothing more then another weapon, much like a 425mm rail without the 150+ km ranges.
Want stacking penalties for NOS? Then I want stacking penalties for launchers and guns!

the day i can fit missles or ammo that stops my foe from being able to tank my dmg or fire their own guns is the day i will advocate nos being treated like guns/missles. ------- HROLT Personnel Director Even my barge has kills... |

Scirinyx
Antares Fleet Yards
|
Posted - 2007.03.18 08:18:00 -
[63]
Instead of constant nerfing, why not remove all ships in the game and then we all fly around in pods bumping each other. Oh wait, someone will whine that pods are overpowered too.
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Jim McGregor
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Posted - 2007.03.18 09:01:00 -
[64]
Maybe bring the caldari in line with the rest of the races...  --- Eve Wiki | Eve Tribune |

Sebroth
FinFleet Lotka Volterra
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Posted - 2007.03.18 09:02:00 -
[65]
- Nos, If nos is nerfed it might even be the boost amarr need since imho the biggest reson people use eanm is the cap vs nos combat. I prefer active harders but almost never use them since even with capless guns my cap will die vs nos way to fast and 2 sec later my hardners go off line and then you are ****ed even if your foe only using 3 light drones :( - Sensor Damps, just move them a bit closer to sensor boosters
----- Never knock on Death's door; ring the doorbell and run (he hates that) |

Gainremi
|
Posted - 2007.03.18 10:19:00 -
[66]
Myrmidon
Large Shield Extender II Large Shield Extender II X5 Prototype I Engine Enervator Fleeting Warp Scrambler I Invulnerability Field II
Damage Control II Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I Shield Power Relay I
Rigs : Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
10987 shield, 174.64/s, E/T/K/Ex=37/50/62/75 5625 armor, E/T/K/Ex=65/44/44/23 3515.625 cap, +3.41/s, -7.793/s 187.0 m/s

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TZeer
BURN EDEN GoonSwarm
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Posted - 2007.03.18 10:29:00 -
[67]
Originally by: NightmareX Edited by: NightmareX on 18/03/2007 06:47:31 I will say Remote Sensor Dampeners is kinda overpowered atm, and that's because a Raven actually had me dampened for like 5 mins on sisi without any breaks, and my lock range was like 7-10 km max. So i just sat there and tanked the hell out of everybody that was shooting me in my Tempest, until i got bored of not be able to lock anyone after the 5 minutes i was in FFA, so i warped out.
And that's not funny at all, so maybe it would be an idea to make them chance based like the ECM or maybe lower the Targeting Range Bonus from -48% to like 30%?
Get a clue on how they work before u suggest how to fix it...
They are already chancebased like ecm. When you get out of their optimal they start failing. Optimal with max skills are about 45km.
Another question. How many sensorbooster did you have fitted? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

NightmareX
Caldari Infinitus Odium
|
Posted - 2007.03.18 10:40:00 -
[68]
Originally by: TZeer
Originally by: NightmareX Edited by: NightmareX on 18/03/2007 06:47:31 I will say Remote Sensor Dampeners is kinda overpowered atm, and that's because a Raven actually had me dampened for like 5 mins on sisi without any breaks, and my lock range was like 7-10 km max. So i just sat there and tanked the hell out of everybody that was shooting me in my Tempest, until i got bored of not be able to lock anyone after the 5 minutes i was in FFA, so i warped out.
And that's not funny at all, so maybe it would be an idea to make them chance based like the ECM or maybe lower the Targeting Range Bonus from -48% to like 30%?
Get a clue on how they work before u suggest how to fix it...
They are already chancebased like ecm. When you get out of their optimal they start failing. Optimal with max skills are about 45km.
Another question. How many sensorbooster did you have fitted?
Well they aren't much of chance based when you are in the optimal or within the optimal + falloff. The raven that dampened me on sisi 1 month ago was 130 km from me, and he had me perma damped for 5 mins without any breaks.
And how many Sensor Booster II's would you fit on a close range AC fitted tempest? I could have fitted 1, but tht wouldn't help me much tbh.
Infinitus Odium - We Are The Bringers Of Hatred |

TZeer
BURN EDEN GoonSwarm
|
Posted - 2007.03.18 11:03:00 -
[69]
In other words you wasnt fit to deal with it.
Saying that you dont want/cant fit sensorbooster cause you have fitted for closerange doesnt mean the damps are overpowered... That mean you are not fitted to deal with that threat.
We can turn this thing the other way:
If you had been in your optimal, no matter how many damps he had put on you you would have targeted him and killed him easily. Does it mean that the AC tempest you where flying was overpowered??
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.18 11:03:00 -
[70]
Well, you couldn't have done anything to it then (and even targeted it) with your pest *anyways* even if it had no damperners 
At > 45k damps work pretty much the same as ECM, one has at 100-120k about a 60% chance to work. Must have had all 6 meds filled with damps to have that effect on you (or have been very lucky). Thats quite a lot of meds to partly disable one ship.
I would agree through, that damps could use a slight nerf. Not a 50% effeciency reduction as some people suggest, though.
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TZeer
BURN EDEN GoonSwarm
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Posted - 2007.03.18 11:11:00 -
[71]
This also applies to many other modules/setups in this game.
Tanking: Some peopple are bragging about having a unbeatable tank in 1 Vs 1, firepower from 1 BS is not enough to break it... Does it mean it`s overpowered??
And this thread is stupid in my eyes...
Enjoy the damn game, dont go looking for stuff that you might not like, or a setup that "your" setup is not able to do much against.
Just face it that sometimes you loose, sometimes you win. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

mizz yaya
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Posted - 2007.03.18 11:43:00 -
[72]
My opinion:
Would be nice if they reduced the amount of nos one ship can use to ONE. Only specialized ships should be able to use more.
One problem with this idea is that those specialized ships would get used more, any comment?
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NightmareX
Caldari Infinitus Odium
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Posted - 2007.03.18 11:47:00 -
[73]
Edited by: NightmareX on 18/03/2007 11:54:41 Ok i have been on sisi now and tested this out again with a Bug Hunter that have maxed skills in EW.
First time he did use a raven with 3-4 t2 damps on me, and the we tested from 120km. From 120km he had me dampened all the time for like 4 mins. After that, i moved to 160km, but here the damps started to fail a little, i got some few secs break sometimes. And then from 170km, there i got more breaks from the damps, and could actually have a chance to fight.
And from this test, my Lock range went from 78km to 14km, and my scan res went from 120 mm to 21.98 mm.
The second test was with a Gallente Recon. And here we started from 120km again, and i had better lock range and scan range now than i had with the raven dampening me. But then the Gallente Recon moved into optimal range on the t2 damps. The he dampened me from 78km lock range 3.8 km lock range and 5.83 mm scan res. Not 100% sure on how many he t2 damps he had on me, but i believe maybe 2 or 3.
All of this is without Sensor Booster II fitted.
If this isn't overpowered, then i don't know. But in my eyes, that's waaaaay to much dampening only from 1 single ship.
Infinitus Odium - We Are The Bringers Of Hatred |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2007.03.18 12:02:00 -
[74]
Well, a rook with 3 multies has a 83% chance to keep you jammed from 0-108k. A lachesis has a 100% chance to keep you "jammed" from 3.8-45k. It's not really that different.
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Admiral Pieg
Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.18 14:08:00 -
[75]
nos are the biggest problem atm imo. they should just make them into turrets with tracking and falloff etc etc. Their "damage" could be ammount of energy drained or something. ______________
Pod from above. |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.03.18 15:02:00 -
[76]
Edited by: Deschenus Maximus on 18/03/2007 14:59:31 -Nos: needs to go completely as far as I'm concerned, but I'll settle for a nice stacking nerf + tracking/sig radius.
-Damps not so much a problem, IMO. Sensor boosters are pretty effective as a counter, plus they are still very usefull on a ship even if you don't face damps, unlike ECCM, which really has no use if you don't run into ECM. Maybe make it so 1 Damp will counter 1 SB and vice versa?
-EANM: wouldn't be an issue if resists were racially-based.
-Dominix: would be fine if it weren't for nos.
-Passive shield tanks: would only become a problem if they became massively used, as otherwise, their DPS output is generally quite pathetic.
FLAMING
When you can't think of logical arguments and are too dumb to STFU |

Hugoo Thraxxer
Astral Descendants
|
Posted - 2007.03.18 15:26:00 -
[77]
Originally by: NightmareX Edited by: NightmareX on 18/03/2007 06:47:31 I will say Remote Sensor Dampeners is kinda overpowered atm, and that's because a Raven actually had me dampened for like 5 mins on sisi without any breaks, and my lock range was like 7-10 km max. So i just sat there and tanked the hell out of everybody that was shooting me in my Tempest, until i got bored of not be able to lock anyone after the 5 minutes i was in FFA, so i warped out.
And that's not funny at all, so maybe it would be an idea to make them chance based like the ECM or maybe lower the Targeting Range Bonus from -48% to like 30%?
Ehmm... so? You met a raven that armortanked and used midslots for ew, in this case dampeners? Nothing odd in that. You got a lockrange of 7-10km - just as expected with this perfectly valid tactic. Fine.
A lot of things can make you a useless vegetable on the battlefield IF you do not have the right counter. Thats EVE. Just because you, in this specific situation, could not counter what you met, and thought it was "no fun" (ofc not) - ccp should nerf dampeners? Right! *cough*
Dampened? How about sensorbooster? Or close the distance to your enemy? About to get nossed dry? Try injector, or nos back, or jam, or damp or... whatever..
It seems that there is always something proclaimed "monthly subject of extreme whinage" no matter what. Nos is fine. Dampening is fine.
I eagerly await the next logic step in this kind of reasoning: "It really hurts when i get hit with nasty pewpew - make ALL aggressive systems chancebased please!" 
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NightmareX
Caldari Infinitus Odium
|
Posted - 2007.03.18 16:26:00 -
[78]
Edited by: NightmareX on 18/03/2007 16:35:27 Anyways, a bs is not supposed to damp the crap out of you, that's the recon ships job to do.
So it would be cool if the dampeners would works in the same way as ECM. ECM wont work pretty well on a Hurricane for example, but on a Rook, the ECM works alot better.
Infinitus Odium - We Are The Bringers Of Hatred |

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.03.18 18:22:00 -
[79]
Originally by: Akita T 1. Sensor Dampners vs Sensor Boosters
Think T2 dampner with basic skills on non-specialized ship barely neutralizing a T2 sensor booster. Right now, it's *1.6 and *0.52 -> *0.832 with one of each, so a clear advantage of the dampening ship, even without any skills nor any specialised ship bonuses whatsoever.
T2 damps should be more like -35% or so, not -48% as current.
2. NOS (mostly, heavy NOS, but rest too)
Unlike any other weapon in the game, it does not USE any capacitor and at the same time ALWAYS hits "in range", and for FULL damage at all times. That's just screaming "overpowered" no matter how you put it.
Adding tracking values and sigradius to all NOS, even adding a falloff value and modulating crystals (more range and less drain, or less range and more drain), basically making them turret-like (without the need to fill a turret slot, but being affected by all generic turret skills and modules)... now that's one of the possible ideas.
3. Adding stacking nerfs on capacitor and shield recharge time affecting modules.
It would surely hurt passive shield tankers to a degree (the recharge-based ones), but it would also hurt all other forms of active tanking and even remote support (because all other tanks rely on capacitor recharge a lot too). It will however hugely boost the Capacitor Booster/Charge using ships in comparison (well, they'd be the same while all others went down in tanking ability). It will and also hugely boost all hitponits-based tanks.
Personally, I would see most of my ships suffer a huge drop in effectiveness, but I really don't mind. Combine this change with the previous NOS change and you have something interesting.
QFT Completely. I don't care getting my own setups weakened, if it makes the game more interesting and challenging. As far as Nos is concerned - definitely a stacking penalty. Perhaps in addition.
___________________________________ _/_/ Game balance isn't just a luxury _/_/ |

Hugoo Thraxxer
Astral Descendants
|
Posted - 2007.03.18 19:00:00 -
[80]
Originally by: Darth Kenzie
Originally by: Vandrion You all are looking at NOS all wrong. NOS is nothing more then another weapon, much like a 425mm rail without the 150+ km ranges.
Want stacking penalties for NOS? Then I want stacking penalties for launchers and guns!

the day i can fit missles or ammo that stops my foe from being able to tank my dmg or fire their own guns is the day i will advocate nos being treated like guns/missles.
Nos stops you from fire/tank?
Projectiles and missiles do not use cap. Passive tanks do not use cap.
If thats not enough and you really must rely on cap that much - fit injector, nos or capgenerating stuff if you really wanna be "nosproof"!
What is it with people? The counters are there - use them!
Then.. when you have your totally "nosproof" setup.. head out and meet something else you are not fitted for, like damping, die and immediately go create another 100pagethread about X being overpowered.
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Darth Kenzie
Amarr Hammer Of Light
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Posted - 2007.03.18 20:35:00 -
[81]
Originally by: Hugoo Thraxxer
Originally by: Darth Kenzie
Originally by: Vandrion You all are looking at NOS all wrong. NOS is nothing more then another weapon, much like a 425mm rail without the 150+ km ranges.
Want stacking penalties for NOS? Then I want stacking penalties for launchers and guns!

the day i can fit missles or ammo that stops my foe from being able to tank my dmg or fire their own guns is the day i will advocate nos being treated like guns/missles.
Nos stops you from fire/tank?
Projectiles and missiles do not use cap. Passive tanks do not use cap.
If thats not enough and you really must rely on cap that much - fit injector, nos or capgenerating stuff if you really wanna be "nosproof"!
What is it with people? The counters are there - use them!
Then.. when you have your totally "nosproof" setup.. head out and meet something else you are not fitted for, like damping, die and immediately go create another 100pagethread about X being overpowered.
Right there are counters the problem is 1)injectors really only protect you from same sized nos and single nos against a nos domi for example most of your injected cap goes to feeding their tank not yours. 2) for some of us who like to fly amarr we doen't excatly have a lot of midslots, so other then dmg soak armor passive tanking is out and sometimes you can't fit a injector cause you need a web/scram/ab/mwd... a big issue on ships with 1-2 midslots and even the 3s. 3) I fly amarr i should be able to use the weapons my ships are built around... and i don't have missle slots and with no bounses projectiles are lackluster to say the least. 4) all my ships have nos.. i just think it is crap that the only viable amarr counter to nos is to out nos our oponents. ------- HROLT Personnel Director Even my barge has kills... |

Hugoo Thraxxer
Astral Descendants
|
Posted - 2007.03.19 20:15:00 -
[82]
Originally by: Darth Kenzie
Right there are counters the problem is 1)injectors really only protect you from same sized nos and single nos against a nos domi for example most of your injected cap goes to feeding their tank not yours. 2) for some of us who like to fly amarr we doen't excatly have a lot of midslots, so other then dmg soak armor passive tanking is out and sometimes you can't fit a injector cause you need a web/scram/ab/mwd... a big issue on ships with 1-2 midslots and even the 3s. 3) I fly amarr i should be able to use the weapons my ships are built around... and i don't have missle slots and with no bounses projectiles are lackluster to say the least. 4) all my ships have nos.. i just think it is crap that the only viable amarr counter to nos is to out nos our oponents.
Funny... I do not share your opinion at all and guess what? I only fly amarr.
Nos is being used against you as a weapon, like every other turret, bay or ew. There are very good counters to nos and you are simply saying that no, it¦s not enough because you want to fit X and Y also..and probably some Z and it won¦t fit if you have to use that counter? Come on...
Even if you had 8 midslots on your amarrship you would NOT be totally protected against dampening, trackingdisruption, jamming and nossing... alongside having a total tacklingsetup PLUS speed AND everything else you¦d probably want in order to be a cheerful little pilot. All cap- and electronic warfare have the potential to mess you up big time, just as intended, and personally I think it¦s perfectly ok.
You mention nosdomi. What¦s the problem? Don¦t engage a nosdomi if you must rely on cap and don¦t have setup to ensure capfeed long enough to bring it down. There are amarr battleship-setups quite capable of ruining a nosdomi¦s day btw. Try thinking outside of your oh-so-tiny-box for a second plz.
Every ship has its ups and downs and suits better or worse for different tactics and situations. If a low amount of midslots bothers you and mess up your kind of gameplay it¦s alright to invest skillpoints in other ships.
One can not and sure as **** should not master every situation in every ship at all times! That kind of thinking sickens me and is the seed for all these "nerf blabla overpowered yadayada"-threads! Why is that?.. Is it ex-WoW players that found their way to EVE and just can¦t cope with the fact that in this game you actually have to use your brainmatter and that losses do hurt, a lot.
If CCP were to listen to all this we would soon have a eve|wow-hybrid where, after a fight, you wake up in Jita with a fresh nice clone.. all your sp¦s intact. The ship you lost?.. Nono! It¦s not lost.. you see.. it survived and got towed to your station along with all your modules except one.. repaired and everything, free of charge ofc. Just hop in and get back to where you were five minutes ago. Would that be the EVE you are looking for perhaps?
*/me pukes in a corner*
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NIkis
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.19 20:31:00 -
[83]
Edited by: NIkis on 19/03/2007 20:28:31 lol lol lol So nice seeing the damp-of-doom FOTM arrive It was about time people cry to nerf other EW forms 
About using counters sure me and others have posted about using ECCM but ECM got nerfed anyway. So bite it like men and await the new nerf soon ☺
To the one who posted about rook vs lachesis EW comparison, the specialized ships arent as much in question , it's the NOT specialized ships using EW to great effect which are the problem
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Darth Kenzie
Amarr Hammer Of Light
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Posted - 2007.03.19 20:38:00 -
[84]
look i love the fact that no one ship/setup can do everything in eve, its the fun of the game. But I feal that if there is a certian mod and everyone is fittin' it is a good indication that that mod needs to be nerf'd and nerfing that mod actually help increase the veriety. evidence... lets look at the ecm nerf... now people are actually using dampers, tracking disruptors ect because ecm has been brough en line with the other ew. I want nos brought in line with the other weapons systems, if everyone was fittin' hybrids on everyship reguardless of ship bounses or desighn it would indicate that hybrids where likely overpowered and needed to adjusted. I'm seein' way to much nos out there and what annoys me is that i have to build ever setup around using it/countering instead of palying with fun anti- ecm/damp/tracking/drone/nos. over powered mods remove variety they don't add to it. ------- HROLT Personnel Director Even my barge has kills... |

magnus amadeus
Amarr Obliteration Inc.
|
Posted - 2007.03.19 21:20:00 -
[85]
Edited by: magnus amadeus on 19/03/2007 21:20:04
Originally by: Hugoo Thraxxer
Funny... I do not share your opinion at all and guess what? I only fly amarr.
Nos is being used against you as a weapon, like every other turret, bay or ew. There are very good counters to nos and you are simply saying that no, it¦s not enough because you want to fit X and Y also..and probably some Z and it won¦t fit if you have to use that counter? Come on...
Even if you had 8 midslots on your amarrship you would NOT be totally protected against dampening, trackingdisruption, jamming and nossing... alongside having a total tacklingsetup PLUS speed AND everything else you¦d probably want in order to be a cheerful little pilot. All cap- and electronic warfare have the potential to mess you up big time, just as intended, and personally I think it¦s perfectly ok.
I also only fly amarr, I can fly all amarrian ships barring interdictors.
Nos does two things to amarr/blasterboats, it hurts tank and gank. Thats more than another other weapon out there does, and it does it while benefiting the users tank/gank.
Before you get into some retarded examples, can you think of any other slot that hurts both your opponents tank and gank at the same time, while ontop of that giving a third benefit (cap)? Ok then stfu. What other module can knock out a cruiser/frigate class ship in one cycle, guaranteed when in optimal?
Quote: You mention nosdomi. What¦s the problem? Don¦t engage a nosdomi if you must rely on cap and don¦t have setup to ensure capfeed long enough to bring it down. There are amarr battleship-setups quite capable of ruining a nosdomi¦s day btw. Try thinking outside of your oh-so-tiny-box for a second plz.
Every ship has its ups and downs and suits better or worse for different tactics and situations. If a low amount of midslots bothers you and mess up your kind of gameplay it¦s alright to invest skillpoints in other ships.
One can not and sure as **** should not master every situation in every ship at all times! That kind of thinking sickens me and is the seed for all these "nerf blabla overpowered yadayada"-threads! Why is that?.. Is it ex-WoW players that found their way to EVE and just can¦t cope with the fact that in this game you actually have to use your brainmatter and that losses do hurt, a lot.
Your right.. no weapon should be able to hurt gank and tank and utility of any ship regardless of size, speed, and difference of skill and strategy.... oh wait NOS does this. Stop being stupid on purpose.
Quote: If CCP were to listen to all this we would soon have a eve|wow-hybrid where, after a fight, you wake up in Jita with a fresh nice clone.. all your sp¦s intact. The ship you lost?.. Nono! It¦s not lost.. you see.. it survived and got towed to your station along with all your modules except one.. repaired and everything, free of charge ofc. Just hop in and get back to where you were five minutes ago. Would that be the EVE you are looking for perhaps?
*/me pukes in a corner*
The wow defense lol. This means two things. #1 you do not have a leg to stand on, and since your retarded arguments hold absolutely no water its time to do personal attacks.
#2 you think you are somehow superior to others based upon MMO preference. Rabid fanboyism muddies any opinions you have, and as such should be taken with a grain of salt.
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

magnus amadeus
Amarr Obliteration Inc.
|
Posted - 2007.03.19 21:21:00 -
[86]
Edited by: magnus amadeus on 19/03/2007 21:19:14 sry dbl post.
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Jas Dor
Minmatar
|
Posted - 2007.03.19 21:38:00 -
[87]
Originally by: NIkis Just cant wait to see new whine threads about being damped to 3 km target range, now that jamming is almost useless and pvpers will inevitably train for dampening :) People always whine instead of fitting counters, saves them thinking.
My blaster ship does best damage at 3km. Albeit if folks are going to start using a bunch of damps I'm going to need to level up that skill that decreases lock time...
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Kayl Butcher
|
Posted - 2007.03.19 21:42:00 -
[88]
Originally by: Hugoo Thraxxer
What is it with people? The counters are there - use them!
Then.. when you have your totally "w/ever-proof" setup.. head out and meet something else you are not fitted for, die and immediately go create another 100pg thread about X being overpowered.
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Lirt
State War Academy
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Posted - 2007.03.19 21:53:00 -
[89]
Edited by: Lirt on 19/03/2007 21:52:32 Edited by: Lirt on 19/03/2007 21:51:01 Yeah nerf passive shield tank, ofc why not cause one(1) ship can get good shield recharge. But while you are at it can you explain me why shield gets 0% to em when armor gets 10% to explosive? Can you explain me why armor repairers are easier to fit than shield repairers? Can you explain me why armor plates are waaaaaaay better than shield extenders? If you mess with one thing you mess with others too, you cant just nerf something and be happy. If a ship becomes overpowered with passive shield tank maybe nerf that ship, its shield recharge time for example. Point is that there isnt such ship anyway cause even if you get good shield recharge you cant do anything else like scrambling, webbing etc. So:
PASSIVE SHIELD TANK IS FINE. LIVE WITH IT.
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Rudy Metallo
G.H.O.S.T
|
Posted - 2007.03.19 22:04:00 -
[90]
I dont see the problem with the Domi, as long as you nerf nos.
The teir three BS cost 60-80M more for a reason, that reason being a tank. Since nerfing nos wouldnt effect your ability to nos these ships, I again see no problem.
Drake needs to have it's shield tanking nerfed, Myrm possibly needs to have tank a nerf as well.
Titan needs to be nerfed tbh, if you have one deployed you win, basically.
Wtf at the EANM nerf? They already have a stacking penalty, and they only give you +15. It's already better to go EANM-DC combo rather than two EANM and leave the extra CPU, so yeah, wtf. Say what? |
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