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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.03.21 00:15:00 -
[121]
Originally by: Chewan Mesa
  at this thread.
"Guys, they fixed the speed imbalances, can someone point me to a new nerf I can ask for plz?"
 _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.21 10:00:00 -
[122]
Originally by: MikadoK Has there been anyone besides amarr complain about NOS so far??
I think it's fine the way it is, can be countered easily as long as your willing to fit to counter it.
Maybe the prob isn't nos, but amarr.
Oh and stop looking to nerf everything!!!! Something will always kill you
I dare you man...For one day fit our guns on your ship...See how you function and ill be happy to fit your guns to my ship
As for nos i fly amarr and the thing i have against it is if im in a small ship(inty af certain cruisers)my guns turnoff,i sit there and wait for my death...Im not saying frigates are suppose to kill bses but jeez dont give bses the insta win button. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Xequecal
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Posted - 2007.03.21 11:08:00 -
[123]
Recon cruisers with multiple sensor damps are pretty ridiculous. Think Pilgrim with 3x NOS and 3x T2 sensor damps, and two armor repairers in the lows. You can fly around until you find a solo ratting target. Orbit at 10km, web, scram, and turn on your damps. He can't lock **** and is helpless.
This is VERY difficult to counter. If he calls in friends, you can immediately recloak since you are not locked. If he has a sensor booster, with two armor repairers and 3x NOS you stand a good chance of draining his cap dry and deactivating it before he can kill you.
Basically, to kill a player doing this, you basically need to have either a sensor booster equipped AND friends who can come help you on very short notice, or have booster, 2+ Heavy NOS, web, and scram equipped to kill him.
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Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.03.21 11:47:00 -
[124]
Originally by: Xequecal Recon cruisers with multiple sensor damps are pretty ridiculous. Think Pilgrim with 3x NOS and 3x T2 sensor damps, and two armor repairers in the lows. You can fly around until you find a solo ratting target. Orbit at 10km, web, scram, and turn on your damps. He can't lock **** and is helpless.
This is VERY difficult to counter. If he calls in friends, you can immediately recloak since you are not locked. If he has a sensor booster, with two armor repairers and 3x NOS you stand a good chance of draining his cap dry and deactivating it before he can kill you.
Basically, to kill a player doing this, you basically need to have either a sensor booster equipped AND friends who can come help you on very short notice, or have booster, 2+ Heavy NOS, web, and scram equipped to kill him.
i fail to see a problem with that. solo ratters in 0.0 who cant call for quick backup always die when a random solo pvper comes along. Recons should be able to get away and hide easily, that is their only advantage. If you force a solo recon to engage anything other than a solo target where it has an advantage, all it can do is run away or die.
sigs are for the weak |

bolo young
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Posted - 2007.03.21 11:57:00 -
[125]
Originally by: Evil Carebear I think it's unfair that guns / launchers do different damage. We should normalize them, so everything does the same amount of damage. Do the same with tanking...so that shield and armor tanking is EXACTLY the same except that you need different slots.
Finally EVE will be fair 
you a muppet!!!!!! i demand 90mill sp.. cos i think its unfair that some one has more sp than i do... to be honest all you little girls are making a great game boring to play, taking away options
but i do think missiles should be nurfed... they should miss some times
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bolo young
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Posted - 2007.03.21 11:59:00 -
[126]
Originally by: goodby4u
Originally by: MikadoK Has there been anyone besides amarr complain about NOS so far??
I think it's fine the way it is, can be countered easily as long as your willing to fit to counter it.
Maybe the prob isn't nos, but amarr.
Oh and stop looking to nerf everything!!!! Something will always kill you
I dare you man...For one day fit our guns on your ship...See how you function and ill be happy to fit your guns to my ship
As for nos i fly amarr and the thing i have against it is if im in a small ship(inty af certain cruisers)my guns turnoff,i sit there and wait for my death...Im not saying frigates are suppose to kill bses but jeez dont give bses the insta win button.
then dont get into a fight witha bs in a frig then brains
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Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.03.21 12:05:00 -
[127]
Originally by: bolo young
Originally by: goodby4u
Originally by: MikadoK Has there been anyone besides amarr complain about NOS so far??
I think it's fine the way it is, can be countered easily as long as your willing to fit to counter it.
Maybe the prob isn't nos, but amarr.
Oh and stop looking to nerf everything!!!! Something will always kill you
I dare you man...For one day fit our guns on your ship...See how you function and ill be happy to fit your guns to my ship
As for nos i fly amarr and the thing i have against it is if im in a small ship(inty af certain cruisers)my guns turnoff,i sit there and wait for my death...Im not saying frigates are suppose to kill bses but jeez dont give bses the insta win button.
then dont get into a fight witha bs in a frig then brains
inties absolutely should be able to tackle battlships. thats their whole purpose. they should not be able to kill a BS without damage dealing support, but they need to be able to tackle a BS without always getting nossed out immediately.
sigs are for the weak |

bolo young
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Posted - 2007.03.21 12:11:00 -
[128]
Originally by: Fenderson
Originally by: bolo young
Originally by: goodby4u
Originally by: MikadoK Has there been anyone besides amarr complain about NOS so far??
I think it's fine the way it is, can be countered easily as long as your willing to fit to counter it.
Maybe the prob isn't nos, but amarr.
Oh and stop looking to nerf everything!!!! Something will always kill you
I dare you man...For one day fit our guns on your ship...See how you function and ill be happy to fit your guns to my ship
As for nos i fly amarr and the thing i have against it is if im in a small ship(inty af certain cruisers)my guns turnoff,i sit there and wait for my death...Im not saying frigates are suppose to kill bses but jeez dont give bses the insta win button.
then dont get into a fight witha bs in a frig then brains
inties absolutely should be able to tackle battlships. thats their whole purpose. they should not be able to kill a BS without damage dealing support, but they need to be able to tackle a BS without always getting nossed out immediately.
i agree but if you have other bs's with you, you wont die will you
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The Economist
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Posted - 2007.03.21 14:33:00 -
[129]
I don't think I've seen any calls for a dampener nerf since they had infinite range...
Since they haven't changed in a looong time...why the sudden rabbling about them?
What's catalysed this sudden spate of nerf demands? Boredom? Running out of things to complain about? Noticing them on market and thinking "hmmm, what do these do?"? Inability to see the counter?
Please enlighten me; as far as I can see they work the same as they always have done.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.21 15:53:00 -
[130]
Originally by: bolo young
Originally by: Fenderson
Originally by: bolo young
Originally by: goodby4u
Originally by: MikadoK Has there been anyone besides amarr complain about NOS so far??
I think it's fine the way it is, can be countered easily as long as your willing to fit to counter it.
Maybe the prob isn't nos, but amarr.
Oh and stop looking to nerf everything!!!! Something will always kill you
I dare you man...For one day fit our guns on your ship...See how you function and ill be happy to fit your guns to my ship
As for nos i fly amarr and the thing i have against it is if im in a small ship(inty af certain cruisers)my guns turnoff,i sit there and wait for my death...Im not saying frigates are suppose to kill bses but jeez dont give bses the insta win button.
then dont get into a fight witha bs in a frig then brains
inties absolutely should be able to tackle battlships. thats their whole purpose. they should not be able to kill a BS without damage dealing support, but they need to be able to tackle a BS without always getting nossed out immediately.
i agree but if you have other bs's with you, you wont die will you
I dont engage battleships alone,although i have before once our twice i usually have a gang if im in a frig,but if they can shut down my weapons almost automatically i might as well be dead in the water...Especially if its a domi.
Oh yeah about dying with support,somehow no matter what i fly i get primary...It might have to do with them knowing im the leader or something but whatever...
Heres basically what im complaining about,they hit 2-3 buttons and take away 99% of my dps and my scram,its kinda like jammers but its not chance based...Its 100%. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

bolo young
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Posted - 2007.03.21 16:40:00 -
[131]
anyway taking (read nerf) a battleships only defence other than light drones for killing small ships is a bit harsh, if you choose to fly within its range and you are the only tackler then you have to accept the fact that you will loose the odd ship... same as if you do pvp at all
and if you insist on being in a intie jsut make sure your not the only one and that you dont get in range of the nos.. think that will solve the problem dont you think
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Xequecal
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Posted - 2007.03.21 17:29:00 -
[132]
Originally by: The Economist I don't think I've seen any calls for a dampener nerf since they had infinite range...
Since they haven't changed in a looong time...why the sudden rabbling about them?
What's catalysed this sudden spate of nerf demands? Boredom? Running out of things to complain about? Noticing them on market and thinking "hmmm, what do these do?"? Inability to see the counter?
Please enlighten me; as far as I can see they work the same as they always have done.
There is a counter, the problem against dampeners is if you don't have the counter fitted, you're WORTHLESS. As in, you can't do anything. Against one ship with ECM you can still get a target some percentage of the time. Against tracking disruptors you can still target people, use NOS, and send drones.
If you get sensor damped and don't have boosters equipped, you can do nothing. You can't acquire targets, you can't even order drones to attack anything. Sensor damps also do an excellent secondary job of breaking you out of traps, target the inti that's scrambling you and turn on your dampeners, three damps against an inti will cut him down to <1000m targeting range and break his lock and the web. If he flies next to you, it'll take him minutes to retarget you with the dampeners trained on him.
NOS Pilgrim with 3x Dampener is autowin against any ship that doesn't have boosters AND multiple Heavy NOS equipped, and the cloak means you can pick only vulnerable targets, go straight through gate camps, etc.
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Kruel
Blunt Force Syndicate
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Posted - 2007.03.21 17:40:00 -
[133]
Yes nos and damps are ftw, but only against a solo target. If tracking disruptors affected more than just turrets, like say missiles and drones, we'd have more of a reason to use them.
The thing about damps though is that the counter is actually useful other than just being a countermeasure. Sensor boosters are always useful, unlike eccm.
IMO leave damps as they are, but make tracking disruptors more useful and give eccm some other bonus in addition to just countering ecm.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.03.21 17:41:00 -
[134]
Originally by: bolo young anyway taking (read nerf) a battleships only defence other than light drones for killing small ships is a bit harsh, if you choose to fly within its range and you are the only tackler then you have to accept the fact that you will loose the odd ship... same as if you do pvp at all
and if you insist on being in a intie jsut make sure your not the only one and that you dont get in range of the nos.. think that will solve the problem dont you think
There could be 5-10 ships within nos range he will nos me,why?Well first of all i have little to no cap,secondmy ship is paper and uses cap heavily to do its job therefore i lose all cap i cant create dps,go fast,tackle him.
As for me against inties i can say the the same thing happens to the inty im fighting,if im in a cruiser it might be a different story that results in if the inty pilot is smart or not...In a bs there is no possible way an inty could kill me unless theres alot of them or my eve freezes up etc.. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Kagura Nikon
Minmatar MASS HOMICIDE The Foundation.
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Posted - 2007.03.21 17:42:00 -
[135]
If no one not even CCP gt the thred.. ALL Modules that are an always hit for full effect on whatever target are PROBLEMS.
NOS and Dampeners nowadays remove most fun of game because they are so good that they are overused.
If brute force doesn't solve your problem... you are not using enough |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.05.13 19:27:00 -
[136]
Originally by: Xequecal Recon cruisers with multiple sensor damps are pretty ridiculous. Think Pilgrim with 3x NOS and 3x T2 sensor damps, and two armor repairers in the lows. You can fly around until you find a solo ratting target. Orbit at 10km, web, scram, and turn on your damps. He can't lock **** and is helpless.
This is VERY difficult to counter. If he calls in friends, you can immediately recloak since you are not locked. If he has a sensor booster, with two armor repairers and 3x NOS you stand a good chance of draining his cap dry and deactivating it before he can kill you.
Basically, to kill a player doing this, you basically need to have either a sensor booster equipped AND friends who can come help you on very short notice, or have booster, 2+ Heavy NOS, web, and scram equipped to kill him.
It neither here nor there tho is it? Its no different to being caught in a belt with a Deimos. NPC fit you'll still die, and the Deimos is borked.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Jim McGregor
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Posted - 2007.05.13 19:50:00 -
[137]
Amarr needs a nerf or two...  --- Eve Wiki | Eve Tribune |

turnschuh
Beyond Divinity Inc
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Posted - 2007.05.13 19:53:00 -
[138]
ishkur thorax myrm curse dominix
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Megadon
Caldari Deathshead Inc.
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Posted - 2007.05.13 20:24:00 -
[139]
Nerf Gallente
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Altrex Stoppel
Sniggerdly Pandemic Legion
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Posted - 2007.05.13 20:26:00 -
[140]
Edited by: Altrex Stoppel on 13/05/2007 20:24:29
Originally by: NIkis About not having different damaage types.. lol, why not go play mario theres only one damage type there ?
That's a lie. There's two damage types! Kinetic for jumping on their heads thermal from the fireballs.
Real Men Shield Tank Armor Tank Hull Tank Gank |

Anaalys Fluuterby
Caldari
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Posted - 2007.05.13 20:48:00 -
[141]
Pretty soon the Uber ship is going to be the Ibis, because with complete T2 fittings it can own a new in any other beginning ship.
Can we stop nerfing anything that has an edge in a one area?  <-----------> Factional Warefare:
The LowSec wars which never happened. |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.13 21:19:00 -
[142]
Originally by: Goumindong
Originally by: NIkis
That goes to prove that no weapon system is perfect. If you think missiles are, train and give them a try Lets just nerf damps for now 
I was just saying that as a counterpoint to saying that missiles were worse than turrets. They arent. They are better in some situations, and worse in other situations.
As for damps.
They are very strong in one versus ones[or many vs 1] against larger ships that are unable to dictate their range against the damper or any other targets.
They can even be devastating with the proper application of high quality gang coordination and fitting.
But other than that, they are not as strong as people claim them to be.
I'm not so sure. I mean, they also seriously increase your locking time. Between maneuvering to close, and the long time you spend locking, I've found the fight tends to be pretty much over at that point. And yes, frigates don't have this (as much, anyway, although they do still have to come very close indeed to be able to lock at that point) but cruiser sized up certainly does.
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Sieges
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Posted - 2007.05.14 02:29:00 -
[143]
I don't think anything is overpowered and needs to be nerfed. I hate nerf threads. ----------- We need a way to Repackage and Transport Rigged Ships. |

Zao Jin
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Posted - 2007.05.14 03:05:00 -
[144]
Nos Nerf - Probably. Make them like turrets, and subject to the same restrictions and bonuses. This allows Inty's to tackle BS's again, but doesn't allow Inty's to solopwn BS's. It also doesn't completely scr*** the <strike> Curse </strike> Amarr.
Sensor Damps - Not so much. The only reason people are crying about them is because they can't see the obvious counters, and they succeeded with ECM. Let's take all the brains out of the game, and just mash F1-F8. Anyone who can find those keys quickly can be a winner. Lame herd mentality.
Passive Tank - WHY? There are only four ships that do this well. The Drake (mission running.. whoopee). The Myrmidon (weird PvP ineffective fit), The Nighthawk (PvP ineffective while passively tanked, effective when active tanked) and the Vulture (the lone ship effective in PvP with passive tank, acting in it's role OMGNOTACTINGWELLINITSROLE NERFFFF!)
Boost Amarr - A little. Like, rework lasers so they are comparable in utility to rails and blasters.
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Kol Uk'ai
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Posted - 2007.05.14 03:53:00 -
[145]
Originally by: Sieges I don't think anything is overpowered and needs to be nerfed. I hate nerf threads.
says the guy flying the nos boat with sensor damps
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Ione Hunt
Imperial Shipment
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Posted - 2007.05.14 08:36:00 -
[146]
Amarr!! _______________
*random sig with a hot chick*
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.14 08:39:00 -
[147]
Originally by: James Lyrus I'm not so sure. I mean, they also seriously increase your locking time. Between maneuvering to close, and the long time you spend locking, I've found the fight tends to be pretty much over at that point. And yes, frigates don't have this (as much, anyway, although they do still have to come very close indeed to be able to lock at that point) but cruiser sized up certainly does.
The dual locking time + locking range reduction is a bit too much IMO. If you screw up and your target gets too close you still have plenty of time to bail out due to it needing ages to lock you. Also, due to their HUGE falloff damps are IMO a a bit too effective ECM alternative for longrange EW for up to 150-160k.
Oh, and damp spec skill lvl 5 at 9% Although I recently paused it to train up some leadership skills.
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Amelia Valkiery
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Posted - 2007.05.14 09:16:00 -
[148]
They should nerf whining about nerfing....
No but serious, they should really change the balance of the game so the guns start doing the talking again. All this ECM/dampener/NOS/etc ubergeek stuff irritates me.
- Look ma' I got a Super-ECM module! - Ha you fool! I have the anti-Super-ECM module! yarrr! - Idiot! I got the anti-anti-Super-ECM module! hehe I'm the geekiest ubergeek! Now you can't hit me and we wil be here forever, circling around each other and telling love stories till the end of time.

This is how I feel EVE is now. Won't say its necesarrily bad, if the other player is euhm someone like Ms. Kournikova. But I would rather see some more conversations being carried out by the guns...
PS.: This post has some (slight) exaggerations, and I know balance is tricky thing, but for Amelia Valkiery's and her two alts sake, don't make the game an "Einheitswurst" where everything is the same. I picked gallente for a reason, after reading its description.
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Caffeine Junkie
Caldari Elite Storm Enterprises Storm Armada
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Posted - 2007.05.14 11:59:00 -
[149]
Originally by: Majin82 I think a simple fix to Nos is to make them stack nerf. Extremely Stack Nerf 1st = 100% 2nd = 50% 3rd = 1%
So long as the stack nerf only applies when targetting the same ship.
Firing two heavy NOS at two different tackling frigates is not overpowered.
Also you should be able to NOS capital ships without penalty.
Doing this will however make faction-tanked shield boosting battleships very very tough to kill, but i'm all for that ;)
___________________
Don't worry i'll put your loot to good use ;-) |

The Rincewind
Reign in Blood Hydra Alliance
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Posted - 2007.05.14 12:14:00 -
[150]
no nos penalty
i remember those wheaner who comes along with their 5400 m/s phoons..... onliest way to kill em is suck their cap empty.....
ohhhhhhhh u lost your ubber ganking ship... get a new one and come along again :D
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