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Sever Aldaria
Agony Unleashed Agony Empire
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Posted - 2007.03.21 20:13:00 -
[181]
Removal of local definately increases the complexity and fun of pvp combat (experienced it with the little hour of time we had ). However, we don't want to make it one sided against miners/ratters. Miners and ratters dwell in asteroid belts in the inner systems and thats where I suggest a small change which would give them a fair chance while removing local in 0.0.
Make asteroid belts semi-static like exploration belts only easy to find. With a no local scenario, most people here say recons would be overpowered. Go in, directional scanner, find miner/ratter, warp in, blow up, sink back in to the shadows. To balance this out, there needs to be a mechanism where someone must reveal themselves momentarily before they can gank a ratter/miner. To do this, take asteroid belts off of the overview / rightclick menu requiring people to scan them out with a probe launcher. For a ratter/miner, this means launching a probe which returns a result for a belt in range. Ratter/miner goes in and gets to work. For someone to want to gank him, they'd need to drop a probe to scan them out and then warp to them (this means decloaking for a recon ship). As long as a ratter/miner in 0.0 isn't semi-playing then he should be able to notice a probe on his directional scanner and get to safety. Belts move after downtime so a pirate can't scan them all out one time and bm them all.
Something along those lines I think would give people a fair chance while not giving everything away just by looking at a chat channel. As far as the local channel goes, just don't have a list of people. If someone talks, they don't have to show up on a list. Everyone in local at the time would notice that person is in the same system but not be able to tell if he's still in system or if he said that before jumping out/logging.
[green]Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further d |

hotgirl933
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Posted - 2007.03.21 20:29:00 -
[182]
the removal of fixed belts is required before removal of local
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Cipher7
Sebiestor tribe
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Posted - 2007.03.21 21:48:00 -
[183]
no
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Kazire
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Posted - 2007.03.21 22:57:00 -
[184]
signed and please make low sec more valuable.... better ores, better rats etc. Lets make low sec have some life again.
As for local, give it to us in empire space, but in low sec and 0.0, get rid of it. It takes away from the game. However i can see a skill or two related to sensors that allow you to see more people. Range based etc within local.
Get rid of instant sight of everyone by using local in low sec and 0.0. Its rather rediculas, as are the arguements to keep it.
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Dahin
Maza Nostra RAZOR Alliance
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Posted - 2007.03.21 23:34:00 -
[185]
If only I had a penny for every time I b****ed in the forums about removing local...
Oh wait, that'd make me british. I take it back I tell you :P
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MrDisposable
Caldari Science and Trade Institute
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Posted - 2007.03.21 23:50:00 -
[186]
Ok.. take away local, but in addition remove static belts, and a POS structure that alerts you to # of people in system and their standings to you. Also add 300 second probes that do the same. Hell make the probe results look like local without the whole chatting, just the character listings.
That means hometurf and logistics give you an advantage, if not then its fair game. IT also makes ambushes possible against careless and wreckless fleets (no covert ops scout). ______________ BoB Alts
"This isn't about Dev misconduct.... ban the Ctrl+q'rs! They are the real problem behind it ALL!!!!!"
"Devs stole BPOs for the good of eve." |
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