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Thread Statistics | Show CCP posts - 3 post(s) |

Obil Que
Star Explorers Reckoning Star Alliance
451
|
Posted - 2016.10.04 18:46:53 -
[31] - Quote
Mukuro Gravedigger wrote:Unless I am reading this incorrectly, the various mining foreman links are becoming command burst modules that require an ammo charge to obtain the area affect bonus? If so, then it seems in the past the hindering factor was time spent training the skills for the best results. But now, the hindering factor will be the ammo. And instead of limiting your abilities to your group, anyone 'caught" in the burst affect can mine right in your area free of charge.
I'll have to reread this again.
Fleet boosts
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Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 18:47:41 -
[32] - Quote
Valterra Craven wrote:Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible.
a noctis needs tank? o.O |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3113
|
Posted - 2016.10.04 18:48:02 -
[33] - Quote
Did you miss the part about mining a small moon in one cycle? |

Valterra Craven
603
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Posted - 2016.10.04 18:48:23 -
[34] - Quote
Airi Cho wrote:Valterra Craven wrote:Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible. a noctis needs tank? o.O
Yeah, its become a ganking target. At least on barges you can fit tank. |

Covering YrBack
Wolfspack Soviet-Union
0
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Posted - 2016.10.04 18:49:42 -
[35] - Quote
Assuming that barges under rorqual will mine 34% faster but 15% less (19% effective ore yeld in total) with a great threat to rorqual in industrial core there are no things to be happy about. Plus hulk ore cycle will be 44 sec which is very big stress for pilots running several windows. |
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Chribba
Otherworld Enterprises Otherworld Empire
15646
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Posted - 2016.10.04 18:58:37 -
[36] - Quote
nom nom nom!
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6201
|
Posted - 2016.10.04 18:59:05 -
[37] - Quote
Mukuro Gravedigger wrote:Unless I am reading this incorrectly, the various mining foreman links are becoming command burst modules that require an ammo charge to obtain the area affect bonus? If so, then it seems in the past the hindering factor was time spent training the skills for the best results. But now, the hindering factor will be the ammo. And instead of limiting your abilities to your group, anyone 'caught" in the burst affect can mine right in your area free of charge.
I'll have to reread this again.
5 hours worth of charges without a reload.
That's 3m3 of charges.
and 500 charges will cost on the ballpark of a quarter million to make. (5m3 of charges)
And it's everyone, in your range, and _also_ in your fleet. (your position in the fleet is now unimportant)
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.04 19:00:23 -
[38] - Quote
Please Increase heavy water in nullsec ice. reduce ozone
Please please please |

Mukuro Gravedigger
Republic University Minmatar Republic
44
|
Posted - 2016.10.04 19:00:32 -
[39] - Quote
Vincent Athena and Obil Que - thank you for the clarification since initially I glossed over it.
Looking into these command burst modules, it seems silly to me. Your skill training "taught" you the knowledge to bestow onto others - thus the various bonuses offered in a leadership role. But now your training appears to offer how to fire a module that magically offers knowledge for a brief time (as long as you have ammo to continue firing off knowledge). If CCP wanted to limit the distance, then make the old links have a range limitation and not this "firing of magic knowledge bullets" to fleet members.
"I'm out of ammo, so I guess I forgot how to lead a mining expedition." |

Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 19:01:58 -
[40] - Quote
Mukuro Gravedigger wrote:Vincent Athena and Obil Que - thank you for the clarification since initially I glossed over it.
Looking into these command burst modules, it seems silly to me. Your skill training "taught" you the knowledge to bestow onto others - thus the various bonuses offered in a leadership role. But now your training appears to offer how to fire a module that magically offers knowledge for a brief time (as long as you have ammo to continue firing off knowledge). If CCP wanted to limit the distance, then make the old links have a range limitation and not this "firing of magic knowledge bullets" to fleet members.
"I'm out of ammo, so I guess I forgot how to lead a mining expedition."
The system used to improve the mining operations runs on that fuel. Your knowledge how to operate that system is separate from that. |

AddleVie
Tinkers Collective
0
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Posted - 2016.10.04 19:06:26 -
[41] - Quote
Valterra Craven wrote:Airi Cho wrote:Valterra Craven wrote:Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible. a noctis needs tank? o.O Yeah, its become a ganking target. At least on barges you can fit tank.
I'll second that...
it'd be great if you could invite a friend along in a noctis so they could see the action while salvaging for you. If it was able to tank damage from a lvl4 mission then it would be a great way for beginners to make isk while meeting new people.
as it is, I just let most of the loot sit there because it's more efficient isk per hour to just move to the next mission and kill npc's for the bounties instead of waiting for the mobile tractor to haul in the wrecks. |

TigerXtrm
KarmaFleet Goonswarm Federation
1717
|
Posted - 2016.10.04 19:10:35 -
[42] - Quote
Looks like the Rorq is back on the menu boys!
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Aliana Heartborne
Center for Advanced Studies Gallente Federation
26
|
Posted - 2016.10.04 19:14:02 -
[43] - Quote
My thinking here is that these changes are in general horrible for new (and or casual/social) players looking for fleets, so i really hope you will revamp the fleet history so those organizing fleets actually have a way to tell who mines what, from where not just player looted x, along with autosaving the logs (still doesnt fix the issue of DC'ing and losing x amount of log because of it)
Please try to improve the new player experience, instead of nothing but those with plenty of means already :\ |

Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.04 19:29:41 -
[44] - Quote
Fix the Heavy water Balance |

Arronicus
Fusion Enterprises Ltd Badfellas Inc.
1514
|
Posted - 2016.10.04 19:34:47 -
[45] - Quote
Huge heavy water usage increase, bad ratio of liquid ozone to heavy water.
Worthless LO, and HW shortages, even with respawning ice belts. Nice. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
|
Posted - 2016.10.04 19:35:18 -
[46] - Quote
Mukuro Gravedigger wrote:Vincent Athena and Obil Que - thank you for the clarification since initially I glossed over it.
Looking into these command burst modules, it seems silly to me. Your skill training "taught" you the knowledge to bestow onto others - thus the various bonuses offered in a leadership role. But now your training appears to offer how to fire a module that magically offers knowledge for a brief time (as long as you have ammo to continue firing off knowledge). If CCP wanted to limit the distance, then make the old links have a range limitation and not this "firing of magic knowledge bullets" to fleet members.
"I'm out of ammo, so I guess I forgot how to lead a mining expedition." Seems odd to be selectively deciding that having a module confer "magic knowledge" only now is an issue. That's exactly what links did. Why is cap ok for the purpose but magic bullets not? Also don't links/bursts not actually confer knowledge but enhance ships and mods? |

Polly Fera
Solar Pride MIDAS 22
129
|
Posted - 2016.10.04 19:40:25 -
[47] - Quote
Max Yield (with Industrial Core): ~18,400 m3 per minute + drone travel time WTF??? 1 Rorqual = 300 mil isk/hour. 10 Rorqual = 3 bill isk/hour. Hulk to throw in the trash
 |

Beta Maoye
142
|
Posted - 2016.10.04 19:41:57 -
[48] - Quote
With these powerful mining boosters and super drones, current asteroid belt will be too small to house a mining team operation. Teams with these giant excavation machines need more and bigger rocks to cast their lasers on. |

Mariko Musashi Hareka
Kaishin.
1
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Posted - 2016.10.04 20:13:42 -
[49] - Quote
Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players. |

TigerXtrm
KarmaFleet Goonswarm Federation
1718
|
Posted - 2016.10.04 20:16:37 -
[50] - Quote
Mariko Musashi Hareka wrote:Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players.
So you want ALL of the advantages and NONE of the drawbacks? Cry some more.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Covering YrBack
Wolfspack Soviet-Union
0
|
Posted - 2016.10.04 20:25:18 -
[51] - Quote
TigerXtrm wrote:Mariko Musashi Hareka wrote:Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players. So you want ALL of the advantages and NONE of the drawbacks? Cry some more.
actually there are practically no advantages . 19% increase vs high chanses to loose rorqual. excavator drone speed of 100m/s hardly makes it 'advantage' |

Rowells
ANZAC ALLIANCE Mercenary Coalition
3113
|
Posted - 2016.10.04 20:32:06 -
[52] - Quote
Would have probably just been easier to give it a reinforcement timer tbh |

Shallanna Yassavi
Imperial Academy Amarr Empire
423
|
Posted - 2016.10.04 20:32:34 -
[53] - Quote
Assuming 3B in fits, a Rorqal will pay for itself in 10h just mining on its own. A fit hulk costs about 10% of that and has... about 1% of that yield.
Forcing the Rorqal to stay in the belt = a bigger blue donut of death. If you've got a capship blob ready to go, there's not a lot of reason not to use a Rorq, or won't be once the nullbears train for them.
Buffing mining yield=how you get bigger supercap blobs faster. Those were supposed to be so stupid expensive only a few of them would ever fly.
A signature :o
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Mariko Musashi Hareka
Kaishin.
1
|
Posted - 2016.10.04 20:36:00 -
[54] - Quote
TigerXtrm wrote:Mariko Musashi Hareka wrote:Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players. So you want ALL of the advantages and NONE of the drawbacks? Cry some more.
Drawback is putting a 3+ bil ship in the belt plus whatever other ships are fielded I still see no reason it should be made stationary for the indy core, just putting it in the belt is bad enough, plus your a goon so who cares what you think this is about the people who actually use these ships not the ones who shoot at them dufus |

Querns
GoonWaffe Goonswarm Federation
2511
|
Posted - 2016.10.04 20:46:16 -
[55] - Quote
Mariko Musashi Hareka wrote: Drawback is putting a 3+ bil ship in the belt plus whatever other ships are fielded I still see no reason it should be made stationary for the indy core, just putting it in the belt is bad enough, plus your a goon so who cares what you think this is about the people who actually use these ships not the ones who shoot at them dufus
This statement is adorable, for more than one reason.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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RainReaper
RRN Assembly INC
43
|
Posted - 2016.10.04 20:50:27 -
[56] - Quote
I LOVE YOU CCP! MY BEAUTIFUL ORCA! SAdgadfh AHAHAHAHAHAHHAHA |

Algarion Getz
Aideron Corp
213
|
Posted - 2016.10.04 21:15:25 -
[57] - Quote
Do we really need 3 new mining drone skills? Maxxing out all skills related to mining takes long enough already. Mining is just a secondary occupation for most players. Not something you want to spend a lot of skill training time on.
I guess the goal is to incentivise the use of alts. (More money for CCP.) |

Market PriceCheck Alt
Science and Trade Institute Caldari State
0
|
Posted - 2016.10.04 21:55:21 -
[58] - Quote
would rather see shield boost amount rather than range... would make ganking a little more difficult. |

Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
204
|
Posted - 2016.10.04 22:07:28 -
[59] - Quote
I plan on running a fleet of mining orcas in high sec just for fun till I get bored of it. The yield is good enough combined with the storage and EHP tank that using a barge or exhumer in high sec would seem silly.
Protip for T2 Rig Builders. Stock the Market with Large Mining Drone Augmentor IIs |

Mara Rinn
Cosmic Goo Convertor
5896
|
Posted - 2016.10.04 22:19:03 -
[60] - Quote
So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing?
Day 0 Advice for New Players
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