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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
JanSVK
Gladiators of Rage ChaosTheory.
13
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Posted - 2016.10.09 12:17:58 -
[121] - Quote
I like the boosts to the Mining Foreman Ship. Finally the Rorqual is worth it's price. The boost to defense and offence is great and it gives miners more options to balance risk/ reward.
Now! By design the Mining Foreman Ship (Porpoise, Orca, and Rorqual) are AFK miner/boosters. Warp to belt, activate boosts, launch drones, done. There is no interesting nor engaging gameplay here. It is even more dull than current mining in an afk mackinaw.
What are the plans with cloaky campers? If these changes are implemented without sorting this out a cloaky camper more then ever will be able to disrupt mining in 0.0.
P.A.N.I.C. - It is great that it can give you extra 5 minutes for your ally to react. Unfortunatel in EVE 5 minutes is a very very short time to organize a defense fleet. - All pilots and ships are trapped with the Rorqual in P.A.N.I.C. where the only thing they can do is mine and wait. They can not switch ships and all the pilots in a Retriever, Covetor, Mackinaw or Hulk are basically just sitting ducks waiting to be killed. - Keeping an active defense fleet in system just sitting and waiting in case something happens is ineffective and booring for all the pilots involved.
possibel solutions: - Anty AFK cloak !!!!!! - Anty AFK cloak !!!!!! - Allow all barge/exhumer pilots to switch their ships in the Rorqual. The rorqual could have a fleet of combat procurer/skiff in maintnance bay. Ideal would be some viable PVP ships (Cruiser, BC, BS...) but the Rorqual can hold olny mining ships.... - Allow a certain number of mining barge/exhumers (with an upper limit) to warp off so they can switch to PVP ships and help defend an a PVP ship.
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Geronimo McVain
EVE University Ivy League
218
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Posted - 2016.10.10 07:12:46 -
[122] - Quote
Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? |
Sgt Ocker
Caldari Provisions Caldari State
1144
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Posted - 2016.10.10 07:34:24 -
[123] - Quote
Steve Ronuken wrote:teloded wrote:Thank you I missed the Batch count statement in the post. But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?) Do that or just buy a second orca and jet can mine via the Orca You have the larger bay, to give the people you're supporting more time on grid. With hulks, for example. That's it. The extra 3 or 4 minutes on grid will make all the difference.
Orca needs a watered down compression module, 50% of Rorqual compression. If the damn thing is to be forced on grid, make it viable to use and keep on grid.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Caldari Provisions Caldari State
1144
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Posted - 2016.10.10 07:42:27 -
[124] - Quote
Geronimo McVain wrote:Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? You can only have one character per account active, so yes there is a restriction. You would need to log in a character from an alternate account (an alt with combat capabilities)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Anthar Thebess
1651
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Posted - 2016.10.10 08:56:13 -
[125] - Quote
Sgt Ocker wrote:Geronimo McVain wrote:Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? You can only have one character per account active, so yes there is a restriction. You would need to log in a character from an alternate account (an alt with combat capabilities) Or leave mining barges logged out while you warp in 15 carriers and 5 fax to the grid.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Geronimo McVain
EVE University Ivy League
218
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Posted - 2016.10.10 14:42:31 -
[126] - Quote
Anthar Thebess wrote: Or leave mining barges logged out while you warp in 15 carriers and 5 fax to the grid.
That's exactly the question: it is possible to let the mining barges floating (toon unlogged but still there because of combat timer) and log in to another toon on the same account. |
NeoShocker
The Dark Space Initiative Scary Wormhole People
226
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Posted - 2016.10.10 23:49:30 -
[127] - Quote
Man, I do like the change, but needing the rorqual on field for fleet bonus with industrial core... Tech 1 is 5 minutes, fine. But I'd like to see Tech 2 industrial core's timer down to 1 minute, or 30 seconds! |
Sgt Ocker
Caldari Provisions Caldari State
1144
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Posted - 2016.10.11 00:25:22 -
[128] - Quote
Geronimo McVain wrote:Anthar Thebess wrote: Or leave mining barges logged out while you warp in 15 carriers and 5 fax to the grid.
That's exactly the question: it is possible to let the mining barges floating (toon unlogged but still there because of combat timer) and log in to another toon on the same account. NO, the logout timer means the character is technically still in space. You can scan down and kill a ship (and pod) of someone with a log out timer because they can not not log out of the game, they can close that instance of the EXE but the character remains logged in. Jump on SISI and try it - You can't have more than one character per account logged in.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
143
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Posted - 2016.10.12 00:56:58 -
[129] - Quote
I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended?
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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HandelsPharmi
Pharmi on CharBazaar
1824
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Posted - 2016.10.13 11:39:57 -
[130] - Quote
Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended?
2 Ice Harvestings drones and 3 Warriors... and your problem is solved :)
I think, they want to ensure on the one side, that ships with a smaller bandwidth cannot use the drones. And on the other side, it is limited up to 2 ice drones.
If you half it, you can use 5/2 = 25 % more than intended. |
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Penance Toralen
Compass Fox
19
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Posted - 2016.10.14 00:21:07 -
[131] - Quote
Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended?
The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. |
Sgt Ocker
Caldari Provisions Caldari State
1155
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Posted - 2016.10.14 13:44:22 -
[132] - Quote
HandelsPharmi wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? 2 Ice Harvestings drones and 3 Warriors... and your problem is solved :) I think, they want to ensure on the one side, that ships with a smaller bandwidth cannot use the drones. And on the other side, it is limited up to 2 ice drones. If you half it, you can use 5/2 = 25 % more than intended. Actually at 50mb/s bandwidth it is ONE ice drone for all except the Rorqual, which can use 2. (that is unless Devs are increasing drone bandwidth on the Orca and exhumers to 100mb/s, which according to the Orca blog, they aren't, 50/200.
You are right about one thing, lower skilled pilots using Procurers and Retrievers for ice mining will not be able to use the new drones - This is just a way to ensure their income stays over 50% less than higher skilled pilots. The casual miner who uses barges will just have to accept, he will not benefit from the coming (extreme) buff to ice mining.
As for the Rorqual and its drones, it should have 1 flight of light or support fighters - After all, it should be able to defend a mining fleet from more than just belt rats.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Caldari Provisions Caldari State
1155
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Posted - 2016.10.14 13:47:09 -
[133] - Quote
Penance Toralen wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. So the whole fleet has to sit at 2500m/s from the Orca, that works
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3129
|
Posted - 2016.10.15 15:12:41 -
[134] - Quote
Geronimo McVain wrote:Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? I don't think there is a mechanical restriction. Your barge would still be stuck in space (also not receiving any kind of bonuses) but the second character slot could probably log in and do stuff |
Penance Toralen
Compass Fox
19
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Posted - 2016.10.15 18:37:29 -
[135] - Quote
Sgt Ocker wrote:Penance Toralen wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. So the whole fleet has to sit at 2500m/s from the Orca, that works
If they are transferring directly onto the fleet hangar, then it is required.
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Sgt Ocker
Caldari Provisions Caldari State
1157
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Posted - 2016.10.15 23:41:57 -
[136] - Quote
Penance Toralen wrote:Sgt Ocker wrote:Penance Toralen wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. So the whole fleet has to sit at 2500m/s from the Orca, that works If they are transferring directly onto the fleet hangar, then it is required. But that isn't what you were referring to - sitting on top of an orca just so you can switch out drones is bad (and quite silly) for 2 reasons. 1; you can't cover enough of a belt when you have everything sitting clumped up 2; all those drones being stored in an Orca's tiny fleet hangar just leaves less space for whatever your mining.
sitting on top of an orca (for any reason), it just ins't practical, that's why you have a tractor beam
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Chan'aar
State War Academy Caldari State
46
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Posted - 2016.10.16 15:38:21 -
[137] - Quote
As has been mentioned several times in the Propoise and Orca threads the command ships are just going to get bumped away from their fleets.
That didn't matter so much when the links were system wide but it is going to make a huge difference when the command bursts only have a 50km range.
Any thoughts on bumping CCP Fozzie? |
HandelsPharmi
Pharmi on CharBazaar
1825
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Posted - 2016.10.16 16:27:02 -
[138] - Quote
A 5 minutes "Bastion module" with +900 % mass or even more but -100 % speed would be nice. So you have to think about, if you want to slow-boat trough the belt or if you want to be immune to bumpers. |
Amarisen Gream
Divine Demise
294
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Posted - 2016.10.16 20:04:37 -
[139] - Quote
Sgt Ocker wrote:Steve Ronuken wrote:teloded wrote:Thank you I missed the Batch count statement in the post. But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?) Do that or just buy a second orca and jet can mine via the Orca You have the larger bay, to give the people you're supporting more time on grid. With hulks, for example. That's it. The extra 3 or 4 minutes on grid will make all the difference. Orca needs a watered down compression module, 50% of Rorqual compression. If the damn thing is to be forced on grid, make it viable to use and keep on grid.
Bring Freight containers - fill them off the orca, have them picked up by a freighter. Or just bring the freighter and fill it off the Orca.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Mara Rinn
Cosmic Goo Convertor
5942
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Posted - 2016.10.17 01:57:28 -
[140] - Quote
Why ship ore back to station in the Orca? I use a nano-warp-Miasmos. 62k m3 ore hold. Park it in the SMB, mine away. As the Orca starts to fill, switch one of the miners to hauler duty, fly one or two loads back to station. Then switch back to mining. No loss of boosts, much less time spent warping/aligning/etc.
I would far prefer to have an actual ORE hauler (eg: specialised Transport Ship equivalent to blockade runner and deep space transport), but the Miasmos does the job just fine.
I usually have very small mining fleets, so having a freighter standing by is really a waste of a character.
Make sure your hauler is a Gallente character if you use an Alpha account.
Day 0 Advice for New Players
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RainReaper
RRN Assembly INC
75
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Posted - 2016.10.17 09:01:22 -
[141] - Quote
Mara Rinn wrote:Why ship ore back to station in the Orca? I use a nano-warp-Miasmos. 62k m3 ore hold. Park it in the SMB, mine away. As the Orca starts to fill, switch one of the miners to hauler duty, fly one or two loads back to station. Then switch back to mining. No loss of boosts, much less time spent warping/aligning/etc.
I would far prefer to have an actual ORE hauler (eg: specialised Transport Ship equivalent to blockade runner and deep space transport), but the Miasmos does the job just fine.
I usually have very small mining fleets, so having a freighter standing by is really a waste of a character.
Make sure your hauler is a Gallente character if you use an Alpha account.
Back in the day. we dident have the miasmos with its 62k ore hold, also we dident have ore holds on the mining barges/exhumers, we where stuck with having 1k cargohold for the proc (and super weak tank) 2k for the retriever and then 4k for the covetor, and the skiff had bonuses to mercoxit mining, the mackinav had ice mining bonuses and then the hulk was the king of the mining ships. but the orca was the only ship that had a ore hold, fleet hold and good cargohold (the current orca) with these changes it can fullfil its roles as ore hauler and be good att boosting the fleet as well as be strong in its tank. so it will be the core of a efficient mining op again and not be stuck of grid cause there is no reason to ever bring it on grid currently. |
Sgt Ocker
Caldari Provisions Caldari State
1162
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Posted - 2016.10.17 11:23:06 -
[142] - Quote
Amarisen Gream wrote: Bring Freight containers - fill them off the orca, have them picked up by a freighter. Or just bring the freighter and fill it off the Orca.
So how much is subbing the extra character to haul worth to you? Mining is a profession where every character has to earn its keep - If you have to either pull a character off mining duty every 10 minutes or sub an extra one as a dedicated hauler - Your losing isk or having spend more time mining each day to pay for the lost earnings and or extra sub. Not to mention the time taken to train a dedicated hauler....
Another issue with these new boosts is the very common cherry picking of belts - If your not able to do your mining straight after DT each day, your often left with belts that have been picked clean of some ores leaving others. While this itself is not bad (it is the nature of Eve); I often find I have half my fleet in one belt while the other half can be on the other side of the system in another. On grid boosts, especially such short cycle ones just won't work for efficient productive mining.
Don't even bother mentioning the Porpise - Tried it on SISI using a cruiser (same warp speed as the porpise) and stop watch - even with hyperspacials fit, your not able to keep boosts up on a fleet that is in 2 belts. So, if you hit belts after they have been cherry picked, your sheer out of luck when it comes to productive mining.
Mining productivity being so closely tied to EU TZ will be a huge loss for everyone else.....
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Red Leader1
Upwell Research and Manufacturing
0
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Posted - 2016.10.17 22:21:10 -
[143] - Quote
Will the Ice Harvester Drone blueprint and GÇÿExcavatorGÇÖ Mining Superdrones blueprints seeded only in the Outer Ring ORE stations or will they be seeded in empire space? |
Vumelyan
Thunderwaffe Goonswarm Federation
0
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Posted - 2016.10.20 22:35:23 -
[144] - Quote
And each Excavator class drone will cost 290-310mil isk, not counting BPO/BPC or shipping cost for a 900hp faction drone that moves along at 1-200 m/s.
Mats - 60x Elite Drone AI - 360x Drone Synaptic Relay Wiring - 360x drone Capillary Fluid - 300x Drone Cerebral Fragment - 240x Drone Tactical Limb - 120x Drone Epidermal Shielding Chunk - 90x Drone Coronary Unit
200x Morphite
15x R.A.M. - Robotics 1x Modulated Strip Miner II / Ice Harvester II 10x Mining Laser Upgrade II / Ice Harvester Upgrade II
20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter |
Sgt Ocker
Caldari Provisions Caldari State
1165
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Posted - 2016.10.21 06:55:22 -
[145] - Quote
Vumelyan wrote:And each Excavator class drone will cost 290-310mil isk, not counting BPO/BPC or shipping cost for a 900hp faction drone that moves along at 1-200 m/s.
Mats - 60x Elite Drone AI - 360x Drone Synaptic Relay Wiring - 360x drone Capillary Fluid - 300x Drone Cerebral Fragment - 240x Drone Tactical Limb - 120x Drone Epidermal Shielding Chunk - 90x Drone Coronary Unit
200x Morphite
15x R.A.M. - Robotics 1x Modulated Strip Miner II / Ice Harvester II 10x Mining Laser Upgrade II / Ice Harvester Upgrade II
20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter Source?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Vumelyan
Thunderwaffe Goonswarm Federation
0
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Posted - 2016.10.21 10:59:24 -
[146] - Quote
you can search the market on SiSi, not for sale yet but they show up in the search |
HandelsPharmi
Pharmi on CharBazaar
1825
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Posted - 2016.10.21 11:36:54 -
[147] - Quote
Vumelyan wrote:And each Excavator class drone will cost 290-310mil isk, not counting BPO/BPC or shipping cost for a 900hp faction drone that moves along at 1-200 m/s.
Mats - 60x Elite Drone AI - 360x Drone Synaptic Relay Wiring - 360x drone Capillary Fluid - 300x Drone Cerebral Fragment - 240x Drone Tactical Limb - 120x Drone Epidermal Shielding Chunk - 90x Drone Coronary Unit
200x Morphite
15x R.A.M. - Robotics 1x Modulated Strip Miner II / Ice Harvester II 10x Mining Laser Upgrade II / Ice Harvester Upgrade II
20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter
If the data is true: ME 0/PE 0
http://evepraisal.com/e/13247326 |
Sgt Ocker
Caldari Provisions Caldari State
1166
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Posted - 2016.10.22 12:07:13 -
[148] - Quote
Vumelyan wrote:you can search the market on SiSi, not for sale yet but they show up in the search Thanks. My bad, was searching via drones not BPO's.
Those build requirements are a little over the top but then,., they will make nice lossmails.
A single drone with a max velocity of 100m/s (before skills, not that they will help much) at the cost of a pirate battleship - Interesting concept, not really a viable one though.
Question - 25Mbit bandwidth going by the bpo? Has something changed? I thought they were meant to be 50Mbit.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
HandelsPharmi
Pharmi on CharBazaar
1826
|
Posted - 2016.10.22 22:15:50 -
[149] - Quote
I doubt, that these are the final material requirements... it is more to prevent some market speculations. |
Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
10
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Posted - 2016.10.25 03:02:13 -
[150] - Quote
Really CCP? An aggro timer for my orca cause I used mining bursts???? Bursts by their nature are passive and should not cause me a timer.
Nerfing Hisec has never fixed Losec or Nullsec
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