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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
treborr
Living the Dream
0
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Posted - 2016.10.04 23:14:26 -
[61] - Quote
WOW! Nice work on the rebalance CCP. Note to all. Eve is about entertainment, and I've been watching and participating in it for many years. If I would like to mine for a bit, I shouldn't have 400m isk loss take away from my entertainment. I fly my ships, I pay real money in entertainment expense, and yet I watch as 8 peeps blow up my mining fleet with but a few destroyers. I think this is a good rebalance of the entertainment process. You folks that are concerned really not be. Entertainment will still be there for your suicide ganks, people like me will have a fighting chance. Keep up the good work CSM and CCP |
Nevyn Auscent
Broke Sauce
3630
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Posted - 2016.10.04 23:15:02 -
[62] - Quote
Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale. |
David Grogan
The Motley Crew Reborn End of Life
330
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Posted - 2016.10.04 23:38:13 -
[63] - Quote
Dear CCP,
please change the mining foreman fleet boost mod for capacitor efficiency to agility boost on mining barges/exumers
NO rorqual pilots bothers to use it cos any miner in a barge or exumer can be cap stable fit with little effort
the mod is useless
if there was a mod that made mining barges/exumer more agile then every orca / rorqual pilot would use it
Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.
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Nevyn Auscent
Broke Sauce
3631
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Posted - 2016.10.04 23:54:01 -
[64] - Quote
David Grogan wrote:Dear CCP,
please change the mining foreman fleet boost mod for capacitor efficiency to agility boost on mining barges/exumers
NO rorqual pilots bothers to use it cos any miner in a barge or exumer can be cap stable fit with little effort
the mod is useless
if there was a mod that made mining barges/exumer more agile then every orca / rorqual pilot would use it There is, and Rorqual can fit them. It's just not part of the mining links. Try looking at ALL the links. |
Gou Litvyak
Random inactiva corporation
0
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Posted - 2016.10.05 00:09:17 -
[65] - Quote
Soooo if a Rorqual outmines a hulk, and boosts itself.... Whyyy would anyone mine in anything other than Rorquals? |
SurrenderMonkey
Space Llama Industries
2391
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Posted - 2016.10.05 00:27:16 -
[66] - Quote
Nevyn Auscent wrote:Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale.
Yeah, definitely don't do that.
You can always recoup the ISK, but that feeling of superiority you'll get from holding the line while all the sheep race for the bottom is basically priceless.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
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Posted - 2016.10.05 00:54:30 -
[67] - Quote
Gou Litvyak wrote:Soooo if a Rorqual outmines a hulk, and boosts itself.... Whyyy would anyone mine in anything other than Rorquals? Per the blog boosts don't work on drones so it can't boost it's own yield. |
Arcelian
Metentis
201
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Posted - 2016.10.05 01:21:05 -
[68] - Quote
I was liking these changes til I saw "By themselves a set of GÇÿExcavatorGÇÖ Superdrones make the Rorqual the most powerful mining ship in the game, and when boosted by an active Industrial Core module they each individually gain the yield of an Exhumer."
So you are saying a Rorqual, with 5 super drones, is like having a fleet of 5 unboosted hulks, but you only need one account to run it? So if you still had say, 5 hulks in the belt (which would be boosted by the rorqual), it would be the equivalent of having 10 exhumers going, half of them super boosted? Sweet baby jesus, you would need at least 3 transports going non-stop just to haul that much ore.
I don't know how this is going to pan out. Maybe the goons will save me from mineral prices hitting rock bottom by blowing up every rorqual they see, but I doubt they can keep up...
The bots are creaming their pants right now. |
Kenrailae
Syndicate Enterprise Northern Coalition.
634
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Posted - 2016.10.05 01:26:29 -
[69] - Quote
Aaaaannnndddddd the cove and reti are getting two more mids, right?
The Law is a point of View
The NPE IS a big deal
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
468
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Posted - 2016.10.05 02:07:22 -
[70] - Quote
Quote:This new module requires a new rank 8 skill called Invulnerability Core Operation that requires Tactical Shield Manipulation level 5 and Capital Shield Emission Systems level 3 to train. Can we us something other than Tactical Shield Manipulation 5? This is a skill that actually gets worse the higher you train it. If it wasn't required at 4 for T2 Invulns/hardeners I doubt that many people would have trained it that high. |
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Gou Litvyak
Random inactiva corporation
0
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Posted - 2016.10.05 02:08:28 -
[71] - Quote
Tyberius Franklin wrote: Per the blog boosts don't work on drones so it can't boost it's own yield.
So the rorq outmines exhumers, without the bonuses, as long as its core is active? |
Mara Rinn
Cosmic Goo Convertor
5897
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Posted - 2016.10.05 02:08:32 -
[72] - Quote
SurrenderMonkey wrote:Nevyn Auscent wrote:Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale. Yeah, definitely don't do that. You can always recoup the ISK, but that feeling of superiority you'll get from holding the line while all the sheep race for the bottom is basically priceless.
Which are the sheep: the people seeing future mining yield for the same fleet with the same ores increasing by about 20%, or the people clinging to blind faith that the value of minerals will not shift much?
Day 0 Advice for New Players
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
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Posted - 2016.10.05 02:40:28 -
[73] - Quote
Gou Litvyak wrote:Tyberius Franklin wrote: Per the blog boosts don't work on drones so it can't boost it's own yield.
So the rorq outmines exhumers, without the bonuses, as long as its core is active? Hadn't looked at that, just what the bonuses work on. But after looking at some numbers:
A max yield fit Rorq without an industrial core outmines an unboosted hulk. A max yield fit Rorq without an industrial core is outmined by a max boosted hulk.
A max yield fit Rorq with an industrial core is outmines anything else.
So the question is is it worth risking 2.2bil + fitting per immobile ship for the top end yield. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
395
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Posted - 2016.10.05 03:12:16 -
[74] - Quote
Are there any restrictions on entosis?
Can you use entosis and core at the same time?
Can you use entosis and Panic at the same time? |
Klatus Doshu
Space Pioneers Odin's Call
7
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Posted - 2016.10.05 05:29:20 -
[75] - Quote
Hi, the changes are very interesting, but I have 2 questions: Will the existing drone modules also apply on the mining drones? Especially the drone damage amplifier. Would be nice to get an extra mining boost from these. And the second: can you huff gas with the mining drones or will you implement that? It is quite time consuming, so some support there would be nice. But I like the upcoming changes...great work! |
Montgomery Black
Exit-Strategy Exit Strategy..
105
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Posted - 2016.10.05 07:00:57 -
[76] - Quote
These changes could be good for wormhole space. Encourage more corps to come to wormholes You cant be hot dropped in w space but the problem is the lack of ore sites. They currently just spawn randomely and a womhole may go a week without one !
CCP change the spawn so all wormholes have atleast one ore anom present in their system at all times.
Make wormholes great again. with mining !
preferably rorqual mining
WH Merc Services in AU TZ. Citadel defense / offense.
More details see forum post - Link
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Luscius Uta
235
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Posted - 2016.10.05 07:23:53 -
[77] - Quote
I am not really happy with the PANIC module requiring Tactical Shield Manipulation V, as not many people have that skill trained all the way up (I hope the prerequisite isn't just a sneaky advert for Skill Injectors). If you want to give people a reason to train it to V, give it a secondary effect, for example reducing capacitor cost of shield hardeners - just don't use level V as a prerequisite for any other skills. And it will screw up people who aren't on INT/MEM remap even more (which should just be another reason to remove remaps and attributes), so I don't think we'll see many PANIC modules being used in the first few months after these changes.
Workarounds are not bugfixes.
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Mara Rinn
Cosmic Goo Convertor
5898
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Posted - 2016.10.05 07:27:05 -
[78] - Quote
Tyberius Franklin wrote:A max yield fit Rorq with an industrial core outmines anything else.
So the question is is it worth risking 2.2bil + fitting per immobile ship for the top end yield.
Time is the enemy. If you can get your Rorqual into the belt, strip mine it, then get back to base before that caravan of reds/neuts trundles down to your system, yes it is worthwhile. Especially if the alternative is fielding the same players in exhumers with one Rorqual/Orca/Porpoise boosting/collecting, which increases the amount of faffing about with shifting ore from exhumers to cans and tractoring cans and emptying cans and loading haulers and GǪ you get the idea.
10 miners in sieged rorqs stripping the belt in twenty minutes vs fleet of exhumers and boosting rorq stripping the belt in thirty minutes? The trade off only gets better as the fleet gets larger, since you can now have multiple warfare links such as shield harmonization, rapid deployment, etc.
Then start lobbying for warfare links to enhance drone navigation speed :D
Day 0 Advice for New Players
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
468
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Posted - 2016.10.05 08:15:07 -
[79] - Quote
Luscius Uta wrote:I am not really happy with the PANIC module requiring Tactical Shield Manipulation V, as not many people have that skill trained all the way up (I hope the prerequisite isn't just a sneaky advert for Skill Injectors). If you want to give people a reason to train it to V, give it a secondary effect, for example reducing capacitor cost of shield hardeners - just don't use level V as a prerequisite for any other skills. The fix that Tactical Shield Manipulation needs is to offset the problem that is causes with Passive recharge, in the HP Bleed ranges. At the TSMV the Recharge from Shield HP 0 is not as good as at TSMIV from Shield HP 5%(cause it bled the other 5% into Armor). Basically helping to flatten out fhe Curve in the sub 25% Shield HP Range (example curve http://go-dl1.eve-files.com/media/corp/Corvax/Capacitor04.gif although this is for Cap regen, iirc same/similar formula is used for Shield HP Regen). Not sure how to implement the above, but I'm sure someone will work out the math on it. |
Lando Tarsadan
Imperial Academy Amarr Empire
27
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Posted - 2016.10.05 08:15:30 -
[80] - Quote
Arcelian wrote:
So you are saying a Rorqual, with 5 super drones, is like having a fleet of 5 unboosted hulks, but you only need one account to run it? So if you still had say, 5 hulks in the belt (which would be boosted by the rorqual), it would be the equivalent of having 10 exhumers going, half of them super boosted? Sweet baby jesus, you would need at least 3 transports going non-stop just to haul that much ore.
.
Well the rorq can compress on the fly if its deployed. (unless they changed that have not notised it mentioned) So it will acually take a long time to just fill the hulls of the rorq. and one hauler should easily be able to keep up. |
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Geronimo McVain
EVE University Ivy League
217
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Posted - 2016.10.05 08:21:34 -
[81] - Quote
why does the Roq has to relay on others to help? At least I would propose to make a new one-shot module that buffs the combat damage of drones in the fleet to 300+% This will give a significant boost in offensive because the damage output of the Roq is insignificant when you are dealing with a gang which is targeting your fleet. A fleet of skiffs with drones would become a real danger. IMHO there should be an option for people to choose which way they want to go: defense or offense. If you use 2 Roq you can refit the Panic module while staggering the use. And given the new mining strength using more then one will be an option. |
Mara Rinn
Cosmic Goo Convertor
5898
|
Posted - 2016.10.05 08:41:56 -
[82] - Quote
Personally, I'd have toned down the drone buff a little and achieved the higher yields through introducing medium and heavy mining drones.
- Reduce the output of small mining drones (the T2 will be buffed back to current capacity through Mining Drone Specialisation)
- Introduce medium mining drones, with output 25% higher than current "mining drone i"
- Add the proposed Excavator at the top end
Ideally a flight of 5 T2 drones flown by an all-5 pilot should be equivalent to a T2 mining laser + T2 crystal of the equivalent size in terms of theoretical maximum ore per minute (not counting travel time). Thus small drones vs mining laser, medium drones vs strip miner. Mining Laser or Mining Drone upgrade modules come after that.
All this is nice to have of course, whichever way you end up tweaking ships and modules.
I'd still like mining to be a different activity to what it currently is: warping to a bookmark, extracting ore from asteroids that spawn in exactly the same place every day, to the point that I already know which asteroids are the optimal targets to mine and have given them names.
Day 0 Advice for New Players
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Gou Litvyak
Random inactiva corporation
1
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Posted - 2016.10.05 09:17:48 -
[83] - Quote
Tyberius Franklin wrote:
A max yield fit Rorq without an industrial core outmines an unboosted hulk. A max yield fit Rorq without an industrial core is outmined by a max boosted hulk.
But to get max boosts you have to deploy the core, dont you? So if you have to deploy it to outmine hulks, and can use the rorqs large cargo to not have to haul. In the end the question is the same. Why even bring exhumers to mining when the Rorq is just plain better? At this rate they might just ditch the mining drones for remote piloted exhumer drones controlled by the rorq. |
Lavayar
Russian SOBR Dream Fleet
297
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Posted - 2016.10.05 10:19:01 -
[84] - Quote
CCPlz remove ship maintenance bay restrictions in Rorqual. It will be nice to have an opportunity to board combat ship from bay and participate in defence of Rorqual. |
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CCP Fozzie
C C P C C P Alliance
14495
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Posted - 2016.10.05 11:25:32 -
[85] - Quote
Thanks for the feedback so far everyone.
A couple quick answers to questions we see coming up multiple times:
- We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Penance Toralen
Compass Fox
12
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Posted - 2016.10.05 12:30:32 -
[86] - Quote
Can the skill Mining Drone Specialization, be released in advance of the drone units so that it is possible to hit the ground running for the November release? |
Galinius Valgani
Albertross Mining Corp. Off The Reservation.
9
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Posted - 2016.10.05 13:34:50 -
[87] - Quote
Penance Toralen wrote:Can the skill Mining Drone Specialization, be released in advance of the drone units so that it is possible to hit the ground running for the November release?
Since the new Skill will only affect the new Rorqual uber Drones this will only be useful if these Blueprints are released in advance as well?!
And since the new Ice Mining Drones take 50m3 bandwith...is there any ship able to field more than 2 now? |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1711
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Posted - 2016.10.05 13:39:21 -
[88] - Quote
CCP Fozzie wrote:Thanks for the feedback so far everyone. A couple quick answers to questions we see coming up multiple times: - We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
Apply a jump range nerf while carrying them maybe?
If Rorq's are going to be out in belt, having them loaded with a few combat ships would be a big boon. You might actually encourage miners to train some combat skills rather than sit and die when bubbled by a dictor. |
Gou Litvyak
Random inactiva corporation
2
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Posted - 2016.10.05 13:45:07 -
[89] - Quote
Wouldnt it be more fun to make the Rorq/Orca literal mining foreman ships?
The new boosts can stay as they are, but have the rorq/orcas drones haul ore from linked exhumers instead of mining, and make a new mining foreman interface for the Rorq/Orca which logs the amount and variety of ore it collected from each exhumer/pilot, which can be output along with the API or clipboard to external spreadsheets for payouts etc. The Rorq can ofc actively compress the ore it collects if it is deployed.
And have a fleet ore storage in the Rorq/Orca, which haulers can collect all the ore from.
Wasnt mining supposed to become more of a fleet OP anyways? |
Lady Ayeipsia
Red Federation RvB - RED Federation
1208
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Posted - 2016.10.05 15:18:48 -
[90] - Quote
How about a thread for Mining Drone feedback and suggestions? Also, any plans for a gas mining drone? |
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