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Thread Statistics | Show CCP posts - 15 post(s) |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.22 14:51:00 -
[331]
Originally by: Baleorg silence! let the moaning about "lag" begin
QFW -
Originally by: CCP Sharkbait think the problem is found. last startup now.
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boldielocks
Amarr Murky Inc.
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Posted - 2007.03.22 14:51:00 -
[332]
for all of you whineing chumps out there here somethink to think about.
On avarage the server comes up early by 20mins at least 3 times a week 3x52/60=52hours a year now if they have more than 76hours of downtime not linked to a daily downtime (1 hour) or a server patch which goes over scedule, Then and only then should you complain. and since i can't think of it happening that often pls Shut the hell up!!!! There's no such thing as madness, just diffrent degrees of normality.
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Antebellum
Sunshine Carebear Crew
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Posted - 2007.03.22 14:53:00 -
[333]
Originally by: OMG Celizatis
Originally by: Antebellum I really hope they implement a skill training queue soon. Would be very handy for occations like this.
Not going to happen, that would let people set up a queue months long and never bother logging in until it finished....
Yeh, you must be right. I am sure CCP would detest having a chunk of their subscribers paying money, but not logging in to use server resources
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.22 14:57:00 -
[334]
Originally by: Antebellum
Originally by: OMG Celizatis
Originally by: Antebellum I really hope they implement a skill training queue soon. Would be very handy for occations like this.
Not going to happen, that would let people set up a queue months long and never bother logging in until it finished....
Yeh, you must be right. I am sure CCP would detest having a chunk of their subscribers paying money, but not logging in to use server resources
Yes, I think they would look poorly on character farming actually. -
Originally by: CCP Sharkbait think the problem is found. last startup now.
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CCP Sharkbait
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Posted - 2007.03.22 15:04:00 -
[335]
i'm busy atm, but i promise i will give you a report about it asap.
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Sgt Napalm
Synergy Evolved Serenity Fallen
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Posted - 2007.03.22 15:08:00 -
[336]
<3 --- [gold]Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes and yar |
Lora Decksaimer
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Posted - 2007.03.22 15:12:00 -
[337]
That ISD Hutch...says it belongs here... so here it goes... Sharkbait this is for you!
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Dei
Amarr Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.03.22 15:45:00 -
[338]
I can't help thinking that this is somehow my fault. Y'see I have a massive piece of coursework that I have to finish by 16:30, and I keep taking short breaks to check on the status of the server, only to find that it's always down.
Is this some form of deity making it so I'm not distracted by loading up EVE? If it comes up at 16:30 then you know why. ---
The true master paralyses his opponent, leaving him vulnerable to attack |
Frug
Zenithal Harvest
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Posted - 2007.03.22 15:49:00 -
[339]
Originally by: Lora Decksaimer That ISD Hutch...says it belongs here... so here it goes... Sharkbait this is for you!
There's also another one here sharky
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - "Your weapons deactivate as the eve servers begin to explode." |
Zaolen Ying
Eve University Ivy League
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Posted - 2007.03.22 16:19:00 -
[340]
thanks for the updates sharkbait, it was very appreciated :)
-Z
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CCP Sharkbait
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Posted - 2007.03.22 16:40:00 -
[341]
ok, it wasn't just me involved in making it work. it 3-4 of us all working together. i'm just the face you see because i'm not as ulgy as the others.
basically we put out a fix for the market problems, which worked perfectly on sisi but for some reason stopped the market even starting on TQ. this issue is being looked into right now. after trying to start the server a few times, we decided to role the fix back and run with the older code.
while trying to start up the server with the old code, 1 of the servers kept dying, but having over 100 servers, it's hard to find out which 1. once we found out the problem server, it was removed from the cluster and the cluster started up 1st time.
now there is still an issue with the market leaking memory serverside. this is currently our top focus, but as a temporary fix we have changed the market to use 30 nodes instead of only 4. this basically means we have 72gig of ram instead of 8gig. so there is now plently of memory for the market to eat, but this does not mean the problem is being ignored.
i would like to say sry bout all of this and thx for the support, it does help us tbh. even if it is only words
thx peeps
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.03.22 16:50:00 -
[342]
Originally by: CCP Sharkbait ok, it wasn't just me involved in making it work. it 3-4 of us all working together. i'm just the face you see because i'm not as ulgy as the others.
basically we put out a fix for the market problems, which worked perfectly on sisi but for some reason stopped the market even starting on TQ. this issue is being looked into right now. after trying to start the server a few times, we decided to role the fix back and run with the older code.
while trying to start up the server with the old code, 1 of the servers kept dying, but having over 100 servers, it's hard to find out which 1. once we found out the problem server, it was removed from the cluster and the cluster started up 1st time.
now there is still an issue with the market leaking memory serverside. this is currently our top focus, but as a temporary fix we have changed the market to use 30 nodes instead of only 4. this basically means we have 72gig of ram instead of 8gig. so there is now plently of memory for the market to eat, but this does not mean the problem is being ignored.
i would like to say sry bout all of this and thx for the support, it does help us tbh. even if it is only words
thx peeps
Thx for headsup --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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Captain Oat
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Posted - 2007.03.22 18:06:00 -
[343]
Dude i think you have given the forums opne of the best quotes to put in sigs ever :-p
------------------------------------------------- "i'm popping outside and I may be some time...." CCP Sharkbait : We're screwed.... |
Lab Technician071548
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Posted - 2007.03.22 18:06:00 -
[344]
Originally by: OMG Celizatis Edited by: OMG Celizatis on 22/03/2007 14:46:11
Originally by: Antebellum I really hope they implement a skill training queue soon. Would be very handy for occations like this.
Not going to happen, that would let people set up a queue months long and never bother logging in until it finished....
*edit* and it anyone else getting stuck when delocking with the Initializing Navagation Systems message? I'm getting the images of buddies loggin in an out, but I can't see anything else on the screen... at least I'm able to access the menu to quit the game.
Nonsense. Don't allow people to queue more than one skill. If that turns out to be months, it's because they have only very long skills to train and so what?
Personally, I'd love to be able to have something queued up for 4-8 hours after something ends in the middle of the night so I don't have to change skills and then change back after work to finish or chip away at the remaining time on the first skill.
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CCP Sharkbait
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Posted - 2007.03.22 19:58:00 -
[345]
just to follow this up. we have a possible fix for the market issues on TQ running on sisi over night. if you can please log in and test the basic market functions.
if i see nothing wrong with the market node in the morning and there are no errors in the logs, then the fix will be on TQ at downtime tomorrow.
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Matalino
Gallente
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Posted - 2007.03.22 20:03:00 -
[346]
Edited by: Matalino on 22/03/2007 20:00:20 Thanks for an open explaination for the extended downtime. There are few companies that would be so open and honest. Good luck hunting that bug, and thanks for finding a work around.
Edit - When I get home from work I will see what I can do for you with testing.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.03.22 21:17:00 -
[347]
Must be an interesting job maintaining the cluster.
At least until the novelty wears off. -
Originally by: CCP Sharkbait think the problem is found. last startup now.
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Nalar Marnith
Minmatar Sebiestor tribe
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Posted - 2007.03.23 00:09:00 -
[348]
I appreciate the information that's come out with this problem. Normally CCP keeps us in the dark, and although I missed a night's gaming (being an aussie and not having that many nights to play), I don't mind as much knowing WHY.
Being a programmer of complex apps myself, I know that things can work GREAT on the test machine and fail in a big fat heap on production. This is using identical hardware, I can't even imagine the issues deploying to a cluster.
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Maglorre
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Posted - 2007.03.23 01:19:00 -
[349]
Originally by: Jarphen Bard
Oh, ninja claw attack, um, 'My wings are like a shield of steel' kerching!
That was my absolute favourite cartoon as a kid!!
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CCP Sharkbait
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Posted - 2007.03.23 08:11:00 -
[350]
Originally by: Nalar Marnith I appreciate the information that's come out with this problem. Normally CCP keeps us in the dark, and although I missed a night's gaming (being an aussie and not having that many nights to play), I don't mind as much knowing WHY.
Being a programmer of complex apps myself, I know that things can work GREAT on the test machine and fail in a big fat heap on production. This is using identical hardware, I can't even imagine the issues deploying to a cluster.
i have not been here long, i was a player for 3 years before i started at CCP and i really hated it when there was no information, only a comment "server down". nothing is more anoying.
i decided to tell all information as i get it and as yet there is some people that think i shouldn't say everything i do, but you peeps (players) like it, Oveur (Senior Producer) likes it and Hellmar (CCP CEO)likes me doing it. so if those 2 don't stop me doing it, i will continue on opening my big fat mouth
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Jarphen Bard
Gallente
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Posted - 2007.03.23 08:19:00 -
[351]
Originally by: CCP Sharkbait
Originally by: Nalar Marnith I appreciate the information that's come out with this problem. Normally CCP keeps us in the dark, and although I missed a night's gaming (being an aussie and not having that many nights to play), I don't mind as much knowing WHY.
Being a programmer of complex apps myself, I know that things can work GREAT on the test machine and fail in a big fat heap on production. This is using identical hardware, I can't even imagine the issues deploying to a cluster.
i have not been here long, i was a player for 3 years before i started at CCP and i really hated it when there was no information, only a comment "server down". nothing is more anoying.
i decided to tell all information as i get it and as yet there is some people that think i shouldn't say everything i do, but you peeps (players) like it, Oveur (Senior Producer) likes it and Hellmar (CCP CEO)likes me doing it. so if those 2 don't stop me doing it, i will continue on opening my big fat mouth
You've summed up what all of us 'whiners' have been hitting the forum with at prolonged down times. I for one really appreciate being in the know, I can't help it, I'm just nosey.
Thanks again.
De motu corporum in gyrum |
Callthetruth
Caldari Logical Logtistics New Eve Order
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Posted - 2007.03.23 10:18:00 -
[352]
poor aussies
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DTson Gauur
Glauxian Brothers
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Posted - 2007.03.23 11:07:00 -
[353]
Originally by: CCP Sharkbait
i decided to tell all information as i get it and as yet there is some people that think i shouldn't say everything i do, but you peeps (players) like it, Oveur (Senior Producer) likes it and Hellmar (CCP CEO)likes me doing it. so if those 2 don't stop me doing it, i will continue on opening my big fat mouth
I vote Sharkbait for the Employee of the Year award , the man ain't scared of room full of techies growling "Ye nay tell thee rabble!"
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