Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Captain Tardbar
Sunken Ships
1163
|
Posted - 2016.11.02 19:29:26 -
[181] - Quote
Merovee wrote:To: CCP Good job on the game , after playing Civ I was wondering when you will be planning a ground game for eve on the planets? Merovee
Bwahahahahahahahah!
I guess you didn't hear about Dust 514.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14872
|
Posted - 2016.11.02 19:30:36 -
[182] - Quote
Raca Pyrrea wrote:Jenn aSide wrote:Raca Pyrrea wrote:
from the official site
what is eve online
Player-created empires, player-driven markets, and endless ways to embark on your personal sci-fi adventure. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and carve your own niche in the massive EVE universe. Harvest, mine, manufacture or play the market. Travel whatever path you choose in the ultimate universe of boundless opportunity. The choice is yours in EVE Online.
I underlined the parts that include pvp. you also underlined the parts that are not pvp
If you are looking for a "not pvp" space game why aren't you playing Ascent? It's on steam.
|
Teckos Pech
The Executives Executive Outcomes
5457
|
Posted - 2016.11.02 19:40:02 -
[183] - Quote
Tiberius NoVegas wrote:
The risk vs reward aspect is the real issue. High sec is suppose to be secure for new players just learning the game and is designed not to over whelm them in the begining. Low sec is to help introduce them to PVP and the ultimate goal of pushing players into NULL/W-space. High sec does need to be safer for new players but with that we also need to push any experianced players out of high and into low. The issue arises from perspective and reality. the perspective that high sec is low risk with moderate reward is why so many players cling to it. the risk/reward need to reflect low risk and low reward for high sec. While low sec transisions to favor pvp in an aspect that appears to be high risk with moderate reward and this only occured because the only real protection in low sec is sentry guns that are about as useful as a chihuahua stoping an intruder.
Yes, risk vs. reward is the issue. But what every Bad PosterGäó here seems to miss is that you have control over the reward side if you are in a freighter. You do NOT need CCP to change anything. Change your imprudent and bad behavior.
And no, your roadmap to the game is not valid. People can pick any "route" in the game. Many join and go straight to NS and never look back. Groups like Karmafleet, Brave and others provide that route. Some never leave HS. Some prefer LS. All of these are totally valid and fine. This is video game where you can do whatever you want.
And these are not mechanics issues, but behavioral issues. Please tell me what mechanic will stop somebody from putting too much cargo value into their freighter? The "problem" here is either,
1. Risk seeking behavior which is not a problem. 2. Ignorance, which is not a problem. 3. A combination of the two, which is not a problem.
At least it is not a problem in terms of mechanics. Ignorance is corrected....by ganking. Risk seeking/imprudence is corrected by ganking. The combination is corrected by ganking.
Don't be imprudent and you'll be much better off.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Captain Tardbar
Sunken Ships
1163
|
Posted - 2016.11.02 19:45:53 -
[184] - Quote
You know there was someone on mining chat last night bragging how his Intel network in null made it safer to mine there than in high sec.
I mean I guess he's right. If someone shows up in local, you know to warp out. If ganker shows up in local in high sec, you won't notice it until you see flashing red ships blapping you.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Estuary Algaert
Petulant Luddite GmbH
8
|
Posted - 2016.11.02 19:49:08 -
[185] - Quote
This all reminds me of those sci-fi stories where the guardians of a race/culture ultimately destroy it "keeping it safe".
Nothing is ever "safe", thankfully, Hi-sec however is reasonably safe. Don't have to worry about so many things you do elsewhere thanks to CONCORD and the rules of Empire Space. No worries that someone is going to hot drop on you, or that your freighter will be bubbled even though your scout gave the all clear. No worries about belt rats that can eat your afk pilots as a lite snack or that the pilot who just blew up your ship illegally won't go unpunished. And no need for anyone to make this space safe for you to do as you wish. It is all nicely laid out for your enjoyment at your convenience, open ~24/7 and managed by your omniscient protectors.
To diverge a bit... when it comes down to it the rules are a bit draconian. The "punishment" for stealing ANYTHING (in space) is the same, 1B worth of loot from a wreck that isn't yours to a 1sk bit of trit, 15min free-fire on you, good anywhere. Can this punishment be forgiven, nope, once the sentence is carried out it must run out the time. Lets not get started on the flag carry from LS to HS on things... that just gets silly.
If you want more than what the automatons offer, well, you are a quasi-god after all. Empires fear you, mortals tremble before you, and the universe is your sandbox so lift a finger and do something, even if it is the middle one. Just remember, this isn't yours, it is ours (including you). |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14872
|
Posted - 2016.11.02 19:56:18 -
[186] - Quote
Captain Tardbar wrote:You know there was someone on mining chat last night bragging how his Intel network in null made it safer to mine there than in high sec.
I mean I guess he's right. If someone shows up in local, you know to warp out. If ganker shows up in local in high sec, you won't notice it until you see flashing red ships blapping you.
This unwittingly describes the problem of people in high sec. The game gives you Dscan which you can use to see if a ganking style ship is close to you. It doesn't get used in high sec. High sec miners don't align. High sec miners don't group up and form drone clouds that can blap gankers before they fir enough shots for a gank etc etc.
ALL safety in null is provided 95% by players and 5% by mechanics like local and dscan. Niether of which help you if someone suddenly rolls a wormhole into your system and shotguns the belts, or logs off in a static belt during a low traffic time. You can go to zkill and look at my corp killboard from last month and the month before, We've shattered HOT DROPs with tanked mining ships, I personally have killed 2 anom ganking Stratioses while ratting (on in a vni, another on an alt in na Ishtar).
And yet somehow highseccers can't stay alive in the most populous space that has magical space police that will spawn and save you if only you survive long enough.
The irritating thing is that rather than realize that the problem was their lack of preparation and planning along with their unwillingness/inability to group with the ONE trully good defensive resource in all EVE (other people), they blame it on gankers and game mechanics. I say to those types that it's not null sec groups fault you all can't figure out how to cooperate with other players in this MMO. We did, and we made the least mechancally safe space (null and wormholes) places where we can play. Stop blaming everyone else and figure it out. |
Teckos Pech
The Executives Executive Outcomes
5457
|
Posted - 2016.11.02 19:57:24 -
[187] - Quote
Captain Tardbar wrote:You know there was someone on mining chat last night bragging how his Intel network in null made it safer to mine there than in high sec.
I mean I guess he's right. If someone shows up in local, you know to warp out. If ganker shows up in local in high sec, you won't notice it until you see flashing red ships blapping you.
You could set them to red standings and keep an eye on local in HS...granted in a high population system it is harder.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
|
Posted - 2016.11.02 20:07:32 -
[188] - Quote
Jenn aSide wrote:Raca Pyrrea wrote:Jenn aSide wrote:Raca Pyrrea wrote:
from the official site
what is eve online
Player-created empires, player-driven markets, and endless ways to embark on your personal sci-fi adventure. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and carve your own niche in the massive EVE universe. Harvest, mine, manufacture or play the market. Travel whatever path you choose in the ultimate universe of boundless opportunity. The choice is yours in EVE Online.
I underlined the parts that include pvp. you also underlined the parts that are not pvp If you are looking for a "not pvp" space game why aren't you playing Ascent? It's on steam.
First, who is looking for a "non-pvp" space game? Second, why underestimating other features Eve offers that no other game can?
|
Teckos Pech
The Executives Executive Outcomes
5457
|
Posted - 2016.11.02 20:07:50 -
[189] - Quote
Let me try it this way....
Okay, you are Frank the freighter pilot. You stuff 6 billion ISK work of StuffGäó into your freighter and undock.
Now, lets look at this....
What is the upside to doing this? Even if you are going to make say, 30% on that cargo we are talking 1.8 billion ISK.
What is the downside to doing this? Well, if you are ganked you will lose about 7.3 billion ISK.
You are risking more than 4 times than what you stand to gain.
Why would you do this?
And the gankers, their downside is given. X*number of catalysts.
Their expected upside is 3 billion ISK.
Why would they not gank?
Why is this even a discussion?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Tiberius NoVegas
Undead Dragons Dragon Knights Inc
21
|
Posted - 2016.11.02 20:11:43 -
[190] - Quote
Teckos Pech wrote:Tiberius NoVegas wrote:
The risk vs reward aspect is the real issue. High sec is suppose to be secure for new players just learning the game and is designed not to over whelm them in the begining. Low sec is to help introduce them to PVP and the ultimate goal of pushing players into NULL/W-space. High sec does need to be safer for new players but with that we also need to push any experianced players out of high and into low. The issue arises from perspective and reality. the perspective that high sec is low risk with moderate reward is why so many players cling to it. the risk/reward need to reflect low risk and low reward for high sec. While low sec transisions to favor pvp in an aspect that appears to be high risk with moderate reward and this only occured because the only real protection in low sec is sentry guns that are about as useful as a chihuahua stoping an intruder.
Yes, risk vs. reward is the issue. But what every Bad PosterGäó here seems to miss is that you have control over the reward side if you are in a freighter. You do NOT need CCP to change anything. Change your imprudent and bad behavior. And no, your roadmap to the game is not valid. People can pick any "route" in the game. Many join and go straight to NS and never look back. Groups like Karmafleet, Brave and others provide that route. Some never leave HS. Some prefer LS. All of these are totally valid and fine. This is video game where you can do whatever you want. And these are not mechanics issues, but behavioral issues. Please tell me what mechanic will stop somebody from putting too much cargo value into their freighter? The "problem" here is either, 1. Risk seeking behavior which is not a problem. 2. Ignorance, which is not a problem. 3. A combination of the two, which is not a problem. At least it is not a problem in terms of mechanics. Ignorance is corrected....by ganking. Risk seeking/imprudence is corrected by ganking. The combination is corrected by ganking. Don't be imprudent and you'll be much better off.
I understand people making bad choices and there is no need for a mechanic for a choice. There are new players that do like to play it risky and go straight for null/low. however these guys usually are attached to some PVP corps that helps curve there experience level so they know how to be effective in low/null.
On that note I would also have to say there are many corps I have come across that are in high sec only because they lack the manpower or political power to move to low yet. This is something they will have to figure out on there own but by simply reducing high sec rewards, it will encourage them to make bolder moves to push into low/null.
My roadmap is just an example of how its suppose to be balanced. When EVE was first launched I guarantee there was players that jumped on and b-lined it straight for null sec without and experience and barely any skills. This was a risk they toke for the reward of gaining early access and possible control of null sec. While you may argue my road map is invalid, in the risk vs reward concept that new player has to weigh his lack experience, low SP and high probability of PVP vs the rewards he could make as a new player in low/null sec. this still maintains balance of the risk vs reward concept. |
|
Teckos Pech
The Executives Executive Outcomes
5457
|
Posted - 2016.11.02 20:51:16 -
[191] - Quote
Tiberius NoVegas wrote:
I understand people making bad choices and there is no need for a mechanic for a choice. There are new players that do like to play it risky and go straight for null/low. however these guys usually are attached to some PVP corps that helps curve there experience level so they know how to be effective in low/null.
On that note I would also have to say there are many corps I have come across that are in high sec only because they lack the manpower or political power to move to low yet. This is something they will have to figure out on there own but by simply reducing high sec rewards, it will encourage them to make bolder moves to push into low/null.
My roadmap is just an example of how its suppose to be balanced. When EVE was first launched I guarantee there was players that jumped on and b-lined it straight for null sec without and experience and barely any skills. This was a risk they toke for the reward of gaining early access and possible control of null sec. While you may argue my road map is invalid, in the risk vs reward concept that new player has to weigh his lack experience, low SP and high probability of PVP vs the rewards he could make as a new player in low/null sec. this still maintains balance of the risk vs reward concept.
There is no "supposed" to the game though. EVE is a game of spontaneous order and emergence. That is, we have a the game with a few basic rules from CCP. Then the players log in and interact. The players form groups and organizations, but there is no over-arching imposition of order or structure to the game. CCP does not come along and impose any kind of specific order. They don't determine who holds what space, or which corporations or players can mine in which systems. The players determine this either individually or as part of organizations.
So it isn't that your "road map" is invalid, it is just not the only one.
As for risk vs. reward there is no way a single player can out compete a group of players generally speaking. He might have an edge in one aspect of the game, but he can't be better at everything 10 players could do as a group. And this tends to be true largely independent of skill points. And there are ways to mitigate and manage that risk and improve your rewards, you already named the most obvious: join a group that can help you.
And careful with the "make HS less attractive and HS corps will move to LS or NS." Some might. Some won't, and if the rewards drop enough, they have another option...not logging in. Think of an evolutionary process, in such processes some will adapt others will not, those that don't go extinct.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Old IT Guy
Geriatric Capsuleers Inc
2
|
Posted - 2016.11.02 21:24:38 -
[192] - Quote
Tiberius NoVegas wrote:Old IT Guy wrote:Nick Bete wrote:Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.
You don't go to a poker tournament and demand the rules be changed to let people play Bridge. EveO is MASSIVELY PVP. If someone doesn't like it they *DO* need to leave. I find this a rather annoying notion that people try to imply EVE is strictly a PVP game. Yes PVP is a huge part of it but its entire economy is rooted in PVE game play.
I didn't say "ONLY PVP", did I? I said "massively", meaning (in the western world) "largely". You can't swing a dead cat in this game without finding some kind of PVP, not all of it pew.
Words matter. |
Tiberius NoVegas
Undead Dragons Dragon Knights Inc
21
|
Posted - 2016.11.02 21:30:34 -
[193] - Quote
Teckos Pech wrote:
There is no "supposed" to the game though. EVE is a game of spontaneous order and emergence. That is, we have a the game with a few basic rules from CCP. Then the players log in and interact. The players form groups and organizations, but there is no over-arching imposition of order or structure to the game. CCP does not come along and impose any kind of specific order. They don't determine who holds what space, or which corporations or players can mine in which systems. The players determine this either individually or as part of organizations.
So it isn't that your "road map" is invalid, it is just not the only one.
As for risk vs. reward there is no way a single player can out compete a group of players generally speaking. He might have an edge in one aspect of the game, but he can't be better at everything 10 players could do as a group. And this tends to be true largely independent of skill points. And there are ways to mitigate and manage that risk and improve your rewards, you already named the most obvious: join a group that can help you.
And careful with the "make HS less attractive and HS corps will move to LS or NS." Some might. Some won't, and if the rewards drop enough, they have another option...not logging in. Think of an evolutionary process, in such processes some will adapt others will not, those that don't go extinct.
Well placed statements and I agree.
As for the whole HS less attractive thing. High sec does need to be less attractive but Low sec also need to be more of a middle ground between High and NULL. Right now LS is treated more like NULL due to the lack of security over all. the fact that its LS empire space is about the only thing keeping corporations/alliances from moving and taking over.
As for players that don't log in and just give up, well CCP has stated they don't want those kind of players not to mention do you really want those kind of players populating EVE? EVE isn't for every one but those who have the drive and motivation to push and actually become effective with game know what it has to offer compared to any other MMO out there. |
Keno Skir
860
|
Posted - 2016.11.02 21:40:21 -
[194] - Quote
Captain Tardbar wrote:Hell, I even ninja'd null rats when I was bored with FW in 2013. But that's technically not living but rather working in null sec. Sure there are stations that tolerate neutrals but it still requires some politicking for the neutral. And I specifically said live. If you have to fly back and forth between high sec and null.... Well... You only visit there.
It's harder to travel to nul every time than to live there. No Intel, no allies and no controlled space to do your rediculous "PvE"
Gùï> 30 Day Buddy Trial + ISK Bonus & Starting Assistance <Gùï
Feel free to contact me regarding my posts, or my 30 Day EvE Buddy Trials \o/
|
Teckos Pech
The Executives Executive Outcomes
5461
|
Posted - 2016.11.03 00:52:59 -
[195] - Quote
Tiberius NoVegas wrote:Teckos Pech wrote:
There is no "supposed" to the game though. EVE is a game of spontaneous order and emergence. That is, we have a the game with a few basic rules from CCP. Then the players log in and interact. The players form groups and organizations, but there is no over-arching imposition of order or structure to the game. CCP does not come along and impose any kind of specific order. They don't determine who holds what space, or which corporations or players can mine in which systems. The players determine this either individually or as part of organizations.
So it isn't that your "road map" is invalid, it is just not the only one.
As for risk vs. reward there is no way a single player can out compete a group of players generally speaking. He might have an edge in one aspect of the game, but he can't be better at everything 10 players could do as a group. And this tends to be true largely independent of skill points. And there are ways to mitigate and manage that risk and improve your rewards, you already named the most obvious: join a group that can help you.
And careful with the "make HS less attractive and HS corps will move to LS or NS." Some might. Some won't, and if the rewards drop enough, they have another option...not logging in. Think of an evolutionary process, in such processes some will adapt others will not, those that don't go extinct.
Well placed statements and I agree. As for the whole HS less attractive thing. High sec does need to be less attractive but Low sec also need to be more of a middle ground between High and NULL. Right now LS is treated more like NULL due to the lack of security over all. the fact that its LS empire space is about the only thing keeping corporations/alliances from moving and taking over. As for players that don't log in and just give up, well CCP has stated they don't want those kind of players not to mention do you really want those kind of players populating EVE? EVE isn't for every one but those who have the drive and motivation to push and actually become effective with game know what it has to offer compared to any other MMO out there.
Have you seen the Eve Offline numbers...there are ALOT of players not logging in anymore...players CCP did want.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Steffles
University of Caille Gallente Federation
13
|
Posted - 2016.11.03 03:10:09 -
[196] - Quote
Tiberius NoVegas wrote: The risk vs reward aspect is the real issue. High sec is suppose to be secure for new players just learning the game and is designed not to over whelm them in the begining. Low sec is to help introduce them to PVP and the ultimate goal of pushing players into NULL/W-space. High sec does need to be safer for new players but with that we also need to push any experianced players out of high and into low. The issue arises from perspective and reality. the perspective that high sec is low risk with moderate reward is why so many players cling to it. the risk/reward need to reflect low risk and low reward for high sec. While low sec transisions to favor pvp in an aspect that appears to be high risk with moderate reward and this only occured because the only real protection in low sec is sentry guns that are about as useful as a chihuahua stoping an intruder.
Pushing players out of high is a very bad idea.
CCP has been trying it for a long time and they have had a stagnant playerbase because of it.
A healthy MMO has a large proportion of non-pvp'rs. They're the engine that drives development. A healthy game has a small proportion of pvp'rs, the mechanics of which are paid for by the large proportion of non-pvpr's.
A healthy MMO rather than pushing players out to pvp areas, rewards non-pvpr's for going out and taking risks.
One of the crucial elements that is lacking is EvE is for pvpr's to stfu and stop being salty about what other players are doing in their own gametime.
I'm a pvp'r and the last time I cared that someone was mining, ratting, missioning, or afkin'g gates in highsec was NEVER. |
Australian Excellence
Gate Tax Collection Agency CODE.
0
|
Posted - 2016.11.03 03:37:43 -
[197] - Quote
Steffles wrote:Tiberius NoVegas wrote: The risk vs reward aspect is the real issue. High sec is suppose to be secure for new players just learning the game and is designed not to over whelm them in the begining. Low sec is to help introduce them to PVP and the ultimate goal of pushing players into NULL/W-space. High sec does need to be safer for new players but with that we also need to push any experianced players out of high and into low. The issue arises from perspective and reality. the perspective that high sec is low risk with moderate reward is why so many players cling to it. the risk/reward need to reflect low risk and low reward for high sec. While low sec transisions to favor pvp in an aspect that appears to be high risk with moderate reward and this only occured because the only real protection in low sec is sentry guns that are about as useful as a chihuahua stoping an intruder.
Pushing players out of high is a very bad idea. CCP has been trying it for a long time and they have had a stagnant playerbase because of it. A healthy MMO has a large proportion of non-pvp'rs. They're the engine that drives development. A healthy game has a small proportion of pvp'rs, the mechanics of which are paid for by the large proportion of non-pvpr's. A healthy MMO rather than pushing players out to pvp areas, rewards non-pvpr's for going out and taking risks. One of the crucial elements that is lacking is EvE is for pvpr's to stfu and stop being salty about what other players are doing in their own gametime. I'm a pvp'r and the last time I cared that someone was mining, ratting, missioning, or afkin'g gates in highsec was NEVER. Don't know if you noticed, but EvE is a pvp sandbox based game.. If it was up to you, you would let these people sit in Highsec unapposed all day ruining the games economy even more than they already have.
You don't sound like much of a pvper, sound more like a miner... A miner who thinks sitting there all day afk or botting ruining the ore prices doesn't effect other players. Thank the lords you aren't the one deciding things at CCP. |
Gavascon
need more power inc. Murder By Numbers Alliance
18
|
Posted - 2016.11.03 04:03:40 -
[198] - Quote
after reading 10 pages of this thread it is quite apparent this is a twist on an old topic. fact: eve isn't fair. never has been, never will be. embrace this and move on!!!
the comedy: a miner will shoot an asteroid and not consider that a form of pvp. that miner will defend himself against a computer generated attacker....commonly called a belt rat. he will destroy those belt rats without thinking twice. nor will he begin a forum thread complaining how those belt rats are destroying his ability to mine or the quality of his game time. yet, when the attacker becomes a player everything changes. that is when "things need to be changed".
there are two ways any player can be 100% safe. 1) don't log in 2) stay in a station
once you undock, the game isn't safe - regardless of the type of space (high, low, null & w-space).
there have been many changes to the game during my 8+ years here. new ship icons for overviews renaming of skills and the categories where they can be found renaming of every module in game changes to war mechanics (most of which favor defenders) the loss of the watch list (a reason many people quit playing) ship rebalancing (or nerfed)
piracy has always been rewarded. i hope that never changes.
|
Teckos Pech
The Executives Executive Outcomes
5463
|
Posted - 2016.11.03 04:58:52 -
[199] - Quote
Steffles wrote:Tiberius NoVegas wrote: The risk vs reward aspect is the real issue. High sec is suppose to be secure for new players just learning the game and is designed not to over whelm them in the begining. Low sec is to help introduce them to PVP and the ultimate goal of pushing players into NULL/W-space. High sec does need to be safer for new players but with that we also need to push any experianced players out of high and into low. The issue arises from perspective and reality. the perspective that high sec is low risk with moderate reward is why so many players cling to it. the risk/reward need to reflect low risk and low reward for high sec. While low sec transisions to favor pvp in an aspect that appears to be high risk with moderate reward and this only occured because the only real protection in low sec is sentry guns that are about as useful as a chihuahua stoping an intruder.
Pushing players out of high is a very bad idea. CCP has been trying it for a long time and they have had a stagnant playerbase because of it. A healthy MMO has a large proportion of non-pvp'rs. They're the engine that drives development. A healthy game has a small proportion of pvp'rs, the mechanics of which are paid for by the large proportion of non-pvpr's. A healthy MMO rather than pushing players out to pvp areas, rewards non-pvpr's for going out and taking risks. One of the crucial elements that is lacking is EvE is for pvpr's to stfu and stop being salty about what other players are doing in their own gametime. I'm a pvp'r and the last time I cared that someone was mining, ratting, missioning, or afkin'g gates in highsec was NEVER.
I don't give a crap what other players want to do. If they want to eat rocks all day, fine by me. Of course, if I want to come along and blow one up and I'm willing to accept the consequences then that is fine too.
This is a game predominantly about players being competition with each other in one form or another. Thus, it is predominantly PvP centered game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Eugene Kerner
Tundragon Project.Mayhem.
1648
|
Posted - 2016.11.03 06:08:04 -
[200] - Quote
@OP
I disagree with your attitude son. You are playing a sandbox game with thousands of others. If you want to roam solo thats fine but dont bother us with your fear.
Nick Bete wrote:Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.
@Nick Bete The game needs game. That is what you are.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
|
|
Mark Marconi
Ministry of War Amarr Empire
70
|
Posted - 2016.11.03 06:43:35 -
[201] - Quote
Gavascon wrote:piracy has always been rewarded. i hope that never changes. Piracy has always been cool.
However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals? |
Shae Tadaruwa
Science and Trade Institute Caldari State
1223
|
Posted - 2016.11.03 06:52:20 -
[202] - Quote
Mark Marconi wrote:However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals? Any idiot knows the game does not protect -10 outlaws.
It takes a special idiot to think they are protected by any means other than through their own risk management.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Mark Marconi
Ministry of War Amarr Empire
70
|
Posted - 2016.11.03 06:56:52 -
[203] - Quote
Shae Tadaruwa wrote:Mark Marconi wrote:However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals? Any idiot knows the game does not protect -10 outlaws. It takes a special idiot to think they are protected by any means other than through their own risk management. So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people.
Oh and as to the any idiot bit. My apologies, I have a life. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1223
|
Posted - 2016.11.03 07:01:37 -
[204] - Quote
Mark Marconi wrote:Shae Tadaruwa wrote:Mark Marconi wrote:However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals? Any idiot knows the game does not protect -10 outlaws. It takes a special idiot to think they are protected by any means other than through their own risk management. So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people. Oh and as to the any idiot bit. My apologies, I have a life. No, no suspect or criminal flag if you kill a -10 outlaw. In fact, as soon as any character reaches -5 they are open season for everyone in highsec.
Is your knowledge of mechanics so vacuous that you don't know this, yet post on the forum like you have a clue?
It would seem it is. No surprise really.
As for having a life. Ho hum. We all do. That isn't unique, nor somehow a slight at those of us that actually know the rules of the game.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Mark Marconi
Ministry of War Amarr Empire
70
|
Posted - 2016.11.03 07:07:30 -
[205] - Quote
Shae Tadaruwa wrote:Mark Marconi wrote:Shae Tadaruwa wrote:Mark Marconi wrote:However being ganked by a bunch of carebears who hide behind the protection of CONCORD, is not and that needs to change. Why are the cops protecting -10 criminals? Any idiot knows the game does not protect -10 outlaws. It takes a special idiot to think they are protected by any means other than through their own risk management. So no flagging for killing a -10 and no Concord reaction? Sorry I read the crime watch blog and it does not state this and I am waiting for alpha before I go out ganking people. Oh and as to the any idiot bit. My apologies, I have a life. No, no suspect or criminal flag if you kill a -10 outlaw. In fact, as soon as any character reaches -5 they are open season for everyone in highsec. Is your knowledge of mechanics so vacuous that you don't know this, yet post on the forum like you have a clue? It would seem it is. No surprise really. As for having a life. Ho hum. We all do. That isn't unique, nor somehow a slight at those of us that actually know the rules of the game. Strangely enough gankers are hard to find when you want to try out a theory. It like they have a magical way of stalling freighter ganks until they decide to show up but that would just be stupid but if something like that were to exist only the biggest idiots could complain about removing something so ridiculous.
As to a life, there are a lot of people on here who would have no idea what that is. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1223
|
Posted - 2016.11.03 07:12:59 -
[206] - Quote
Mark Marconi wrote:Strangely enough gankers are hard to find when you want to try out a theory. It like they have a magical way of stalling freighter ganks until they decide to show up but that would just be stupid but if something like that were to exist only the biggest idiots could complain about removing something so ridiculous. A theory? **** me. It's clearly written rules. No theory involved.
What a dumb ****. Life perhaps. Brain distinctly lacking.
As to them appearing at opportune moments, that goes back to the first post I made above:
It takes a special idiot to think they are protected by any means other than through their own risk management.
Quote:As to a life, there are a lot of people on here who would have no idea what that is. Name them.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Mark Marconi
Ministry of War Amarr Empire
70
|
Posted - 2016.11.03 07:18:14 -
[207] - Quote
Shae Tadaruwa wrote:Mark Marconi wrote:Strangely enough gankers are hard to find when you want to try out a theory. It like they have a magical way of stalling freighter ganks until they decide to show up but that would just be stupid but if something like that were to exist only the biggest idiots could complain about removing something so ridiculous. A theory? **** me. It's clearly written rules. No theory involved. What a dumb ****. Life perhaps. Brain distinctly lacking. As to them appearing at opportune moments, that goes back to the first post I made above: It takes a special idiot to think they are protected by any means other than through their own risk management.Quote:As to a life, there are a lot of people on here who would have no idea what that is. Name them. But I will say thank you.
As not I haven't managed to get a ganker yet and my prior life as a miner, living in Null and living in WHs didn't really give me the information about ganking gankers.
Oh could you please link these clearly written rules as I looked as I said on the Dev Blog related to Crime Watch and it didn't say. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1223
|
Posted - 2016.11.03 07:29:07 -
[208] - Quote
Mark Marconi wrote:Oh could you please link these clearly written rules as I looked as I said on the Dev Blog related to Crime Watch and it didn't say. Certainly.
In game, press F12 and watch the limited engagements video involving CCP Rise:
http://puu.sh/s4U8V/ade67513d4.jpg
There he states it clearly.
Since CCP abandoned the eve wiki which had the clearest outline of it, they now recommend the Eve-Uni Wiki, which also states it clearly:
Engaging a Legal Target
If engaging a corporation member (with friendly fire enabled) or war target: - No additional timers
If engaging a criminal, suspect, outlaw (security status below -5), or corporation member (friendly fire disabled): - Gain a limited engagement timer with your target - Lasts 5 minutes from the most recent aggressive act - Allows the target to shoot back without consequences
http://wiki.eveuniversity.org/Aggression_101
The most basic class available from Eve-Uni on aggression. Clearly states outlaws (sec status below -5) are legal targets.
Now, Eve-Uni also state it even more clearly on the Security Status page:
Outlaw
Once your security status drops to -5.0 or below (technically -4.95) you become an ColorTag-SkullOrange9.gif outlaw, also commonly referred to as "perma flashy".
It means anyone can attack you at any time without CONCORD interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws).
http://wiki.eveuniversity.org/Security_status
Here is another site now also recommended by CCP since they abandoned their own wiki> Also extremely clearly written:
Outlaws
Once your security status hits -5 you become an outlaw. You will show as "blinky red" in the overview of other players.
You may attack and kill the ship and pod of an outlaw. Be very aware that if you engage the outlaw then they may defend themselves. In this case you get no help from any sentry guns.
If you attempt to repair an outlaw, you will be criminally flagged and station/gate guns WILL fire at you.
http://eve-wiki.net/index.php?title=Aggression_and_Criminal_Flagging
There are several other sources too, though since the removal of the CCP wiki, they have primarily recommended the Eve-Uni wiki as the place to go to.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Eugene Kerner
Tundragon Project.Mayhem.
1648
|
Posted - 2016.11.03 07:37:53 -
[209] - Quote
Shae Tadaruwa wrote:Mark Marconi wrote:Oh could you please link these clearly written rules as I looked as I said on the Dev Blog related to Crime Watch and it didn't say. Certainly. In game, press F12 and watch the limited engagements video involving CCP Rise: http://puu.sh/s4U8V/ade67513d4.jpg
There he states it clearly. Since CCP abandoned the eve wiki which had the clearest outline of it, they now recommend the Eve-Uni Wiki, which also states it clearly: Engaging a Legal Target
If engaging a corporation member (with friendly fire enabled) or war target: - No additional timers
If engaging a criminal, suspect, outlaw (security status below -5), or corporation member (friendly fire disabled): - Gain a limited engagement timer with your target - Lasts 5 minutes from the most recent aggressive act - Allows the target to shoot back without consequenceshttp://wiki.eveuniversity.org/Aggression_101
The most basic class available from Eve-Uni on aggression. Clearly states outlaws (sec status below -5) are legal targets. Now, Eve-Uni also state it even more clearly on the Security Status page: Outlaw
Once your security status drops to -5.0 or below (technically -4.95) you become an ColorTag-SkullOrange9.gif outlaw, also commonly referred to as "perma flashy".
It means anyone can attack you at any time without CONCORD interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws).http://wiki.eveuniversity.org/Security_status
Here is another site now also recommended by CCP since they abandoned their own wiki> Also extremely clearly written: Outlaws
Once your security status hits -5 you become an outlaw. You will show as "blinky red" in the overview of other players.
You may attack and kill the ship and pod of an outlaw. Be very aware that if you engage the outlaw then they may defend themselves. In this case you get no help from any sentry guns.
If you attempt to repair an outlaw, you will be criminally flagged and station/gate guns WILL fire at you.http://eve-wiki.net/index.php?title=Aggression_and_Criminal_Flagging
There are several other sources too, though since the removal of the CCP wiki, they have primarily recommended the Eve-Uni wiki as the place to go to. You should probably go and post your questions in New Citizens Q & A. There's no expectation there that you have knowledge, which in your case seems totally appropriate. Come back to GD when you understand what you are posting. B+ñm.... headshot.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
|
Mark Marconi
Ministry of War Amarr Empire
70
|
Posted - 2016.11.03 07:48:02 -
[210] - Quote
Shae Tadaruwa wrote:Mark Marconi wrote:Oh could you please link these clearly written rules as I looked as I said on the Dev Blog related to Crime Watch and it didn't say. Certainly. In game, press F12 and watch the limited engagements video involving CCP Rise: http://puu.sh/s4U8V/ade67513d4.jpg
There he states it clearly. Since CCP abandoned the eve wiki which had the clearest outline of it, they now recommend the Eve-Uni Wiki, which also states it clearly: Engaging a Legal Target
If engaging a corporation member (with friendly fire enabled) or war target: - No additional timers
If engaging a criminal, suspect, outlaw (security status below -5), or corporation member (friendly fire disabled): - Gain a limited engagement timer with your target - Lasts 5 minutes from the most recent aggressive act - Allows the target to shoot back without consequenceshttp://wiki.eveuniversity.org/Aggression_101
The most basic class available from Eve-Uni on aggression. Clearly states outlaws (sec status below -5) are legal targets. Now, Eve-Uni also state it even more clearly on the Security Status page: Outlaw
Once your security status drops to -5.0 or below (technically -4.95) you become an ColorTag-SkullOrange9.gif outlaw, also commonly referred to as "perma flashy".
It means anyone can attack you at any time without CONCORD interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws).http://wiki.eveuniversity.org/Security_status
Here is another site now also recommended by CCP since they abandoned their own wiki> Also extremely clearly written: Outlaws
Once your security status hits -5 you become an outlaw. You will show as "blinky red" in the overview of other players.
You may attack and kill the ship and pod of an outlaw. Be very aware that if you engage the outlaw then they may defend themselves. In this case you get no help from any sentry guns.
If you attempt to repair an outlaw, you will be criminally flagged and station/gate guns WILL fire at you.http://eve-wiki.net/index.php?title=Aggression_and_Criminal_Flagging
There are several other sources too, though since the removal of the CCP wiki, they have primarily recommended the Eve-Uni wiki as the place to go to. You should probably go and post your questions in New Citizens Q & A. There's no expectation there that you have knowledge, which in your case seems totally appropriate. Come back to GD when you understand what you are posting. Actually I did read the EvE Uni post but given it states "Non-faculty: notify the Teaching Department and add {{Update}} if this information is out-dated. "
I thought it was out of date but thanks for the info and I look forward to using and endless supply of alphas to gank you and well anything else that moves |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 22 :: one page |
First page | Previous page | Next page | Last page |