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Mandar Amelana
The Derelict
14
|
Posted - 2016.11.03 13:35:33 -
[241] - Quote
Jenn aSide wrote: Explained in lore. "because they are capsuleers and the empires don't want a war with immortals".
Where did you get that?
I don't doubt you, I'm just curious.
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pajedas
Special Activities Division
342
|
Posted - 2016.11.03 13:39:11 -
[242] - Quote
Captain Tardbar wrote:I've got a question...
Why do NPC stations in hi-sec allow -10 criminals to dock?
Also why does Jita 4-4 let players who are at war with the Caldari state also dock?
It just seems rather odd. Like the NPCs care about it enough to send ships to hunt you down while you are in their space, but as soon as you dock you apparently have sanctum on holy ground. Obvious double standard. (doesn't apply to null sec alliances)
The -10's are the real crybaby here. They expect to be treated equally in HS. They cry about how difficult it is to be an "outlaw" in HS when in reality it's extremely easy. After setting up a few insta-undock pings you're golden.
I'd love to see the little "c0d3 types" out in 0.0 with everyone shooting at them and NO STATIONS allowing them to dock.
For some reason ccp has applied your standings to tax rates and clones but not the most obvious. You come to my space, shoot my citizens and expect to dock? Really? Sure, makes perfect sense.
CCP Falcon wrote:EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe. Except when you dock...
=ƒÉ» Here come the c0d3/ganker tears! =ƒÉ»
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Galaxy Duck
Galaxy Farm Carebear Repurposing
138
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Posted - 2016.11.03 13:39:37 -
[243] - Quote
The political situation in 200th century society is complicated. |
Steffles
University of Caille Gallente Federation
14
|
Posted - 2016.11.03 13:39:56 -
[244] - Quote
Risk noun 1. a situation involving exposure to danger.
Danger noun the possibility of something unwelcome or unpleasant happening.
Now pretending you are risking something by undocking a suicide catalyst is stupid. A suicide catalyst is supposed to die, you are not risking it, you are expending it as ammunition. It therefore cannot possibly be in danger since its not something unwelcome or unpleasant, its something you are doing deliberately and something you are expecting.
Since many if not all suicide gankers kill empty freighters as well as freighters with loot there is also no risk in "loot not dropping" since for loot to drop there needs to be loot in the ship. Now since you kill ships without loot that cannot be a "risk factor" at all.
Looking at recent kills of freighters its quite obvious that the killing of freighters is so easy it can be done with a single person using ISBOXER and 6 or 7 stealth bombers and certainly doesn't require the claimed 100 person catalyst fleet. Since ISBOXER broadcasting is illegal in EVE it must be assumed that one code dweeb does it using multiple clients or computers and manual input (sure he does right?) and is doing for under 250 million per gank.
The often vomited, use a webber, fast aligning, scouting bullcrap is of course worthless since almost all ganks are conducted with a 100,000 isk scrambler which makes fast aligning and webbing pointless.
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Galaxy Duck
Galaxy Farm Carebear Repurposing
138
|
Posted - 2016.11.03 13:45:54 -
[245] - Quote
Steffles wrote:Risk noun 1. a situation involving exposure to danger.
Danger noun the possibility of something unwelcome or unpleasant happening.
Now pretending you are risking something by undocking a suicide catalyst is stupid. A suicide catalyst is supposed to die, you are not risking it, you are expending it as ammunition. It therefore cannot possibly be in danger since its not something unwelcome or unpleasant, its something you are doing deliberately and something you are expecting.
Since many if not all suicide gankers kill empty freighters as well as freighters with loot there is also no risk in "loot not dropping" since for loot to drop there needs to be loot in the ship. Now since you kill ships without loot that cannot be a "risk factor" at all.
Looking at recent kills of freighters its quite obvious that the killing of freighters is so easy it can be done with a single person using ISBOXER and 6 or 7 stealth bombers and certainly doesn't require the claimed 100 person catalyst fleet. Since ISBOXER broadcasting is illegal in EVE it must be assumed that one code dweeb does it using multiple clients or computers and manual input (sure he does right?) and is doing for under 250 million per gank.
The often vomited, use a webber, fast aligning, scouting bullcrap is of course worthless since almost all ganks are conducted with a 100,000 isk scrambler which makes fast aligning and webbing pointless.
Sounds like you're pretty powerless to protect yourself. You might want to consider just getting a permit. |
Mandar Amelana
The Derelict
14
|
Posted - 2016.11.03 13:49:39 -
[246] - Quote
Galaxy Duck wrote: Sounds like you're pretty powerless to protect yourself. You might want to consider just getting a permit.
As much as I hate CODE, its responses like this that make it hard to do sometimes.
Honestly, maybe a rework in the bounty system could help with certain situations of ganking. Won't help with CODE, but is there anyway to add a bounty contract, that upon the destruction of a certain player, in a certain minimum ISK fit, you'd receive the benefit of the contract?
Just a thought. |
Steffles
University of Caille Gallente Federation
14
|
Posted - 2016.11.03 13:53:57 -
[247] - Quote
Galaxy Duck wrote:Steffles wrote:Risk noun 1. a situation involving exposure to danger.
Danger noun the possibility of something unwelcome or unpleasant happening.
Now pretending you are risking something by undocking a suicide catalyst is stupid. A suicide catalyst is supposed to die, you are not risking it, you are expending it as ammunition. It therefore cannot possibly be in danger since its not something unwelcome or unpleasant, its something you are doing deliberately and something you are expecting.
Since many if not all suicide gankers kill empty freighters as well as freighters with loot there is also no risk in "loot not dropping" since for loot to drop there needs to be loot in the ship. Now since you kill ships without loot that cannot be a "risk factor" at all.
Looking at recent kills of freighters its quite obvious that the killing of freighters is so easy it can be done with a single person using ISBOXER and 6 or 7 stealth bombers and certainly doesn't require the claimed 100 person catalyst fleet. Since ISBOXER broadcasting is illegal in EVE it must be assumed that one code dweeb does it using multiple clients or computers and manual input (sure he does right?) and is doing for under 250 million per gank.
The often vomited, use a webber, fast aligning, scouting bullcrap is of course worthless since almost all ganks are conducted with a 100,000 isk scrambler which makes fast aligning and webbing pointless.
Sounds like you're pretty powerless to protect yourself. You might want to consider just getting a permit. Permit Free Space - But Please come down to the Beanstar and try sell me one. |
pajedas
Special Activities Division
342
|
Posted - 2016.11.03 13:55:14 -
[248] - Quote
Galaxy Duck wrote:Sounds like you're pretty powerless to protect yourself. You might want to consider just getting a permit. You help make his point. You don't want change and/or improvement because it's perfect for people like you.
You are not the majority (except for GD trolls). .001% of the player base makes 99% of the troll posts.
I propose that CCP start charging people to post in the forums. Like text messaging, give a 500 "text" base and then charge (per post) anyone that goes over...
=ƒÉ» Here come the c0d3/ganker tears! =ƒÉ»
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Captain Tardbar
Sunken Ships
1165
|
Posted - 2016.11.03 13:58:22 -
[249] - Quote
Perhaps, we shouldn't be looking to make hi-sec safer for law abiding citizens, but making it more dangerous for criminals.
Currently, a Merc Corp can really do nothing to catch a -10 criminal.
What mechanics would open up criminals to non-consensual PVP?
[edit]
I've got one but it might make a lot of people mad...
Add a 10 to 30 second cool down before you can warp after undocking.
Apply it to everyone to be fair.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
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Steffles
University of Caille Gallente Federation
15
|
Posted - 2016.11.03 14:04:35 -
[250] - Quote
Captain Tardbar wrote:Perhaps, we shouldn't be looking to make hi-sec safer for law abiding citizens, but making it more dangerous for criminals.
Currently, a Merc Corp can really do nothing to catch a -10 criminal.
What mechanics would open up criminals to non-consensual PVP? There are none that would be acceptable to CCP.
The -10's are of course alts. They are in ships designed to die. Killing one of their ships is not a deterrent nor costly to them - to do so would require you losing the isk war by a very large margin. The only real solution would be CCP identifying their mains however CCP will never do that. You are therefore SOL. |
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Captain Tardbar
Sunken Ships
1165
|
Posted - 2016.11.03 14:06:20 -
[251] - Quote
Steffles wrote:Captain Tardbar wrote:Perhaps, we shouldn't be looking to make hi-sec safer for law abiding citizens, but making it more dangerous for criminals.
Currently, a Merc Corp can really do nothing to catch a -10 criminal.
What mechanics would open up criminals to non-consensual PVP? There are none that would be acceptable to CCP. The -10's are of course alts. They are in ships designed to die. Killing one of their ships is not a deterrent nor costly to them - to do so would require you losing the isk war by a very large margin. The only real solution would be CCP identifying their mains however CCP will never do that. You are therefore SOL.
I've got one but it might make a lot of people mad...
Add a 10 to 30 second cool down before you can warp after undocking.
Apply it to everyone to be fair.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Steffles
University of Caille Gallente Federation
15
|
Posted - 2016.11.03 14:16:49 -
[252] - Quote
Captain Tardbar wrote:Steffles wrote:Captain Tardbar wrote:Perhaps, we shouldn't be looking to make hi-sec safer for law abiding citizens, but making it more dangerous for criminals.
Currently, a Merc Corp can really do nothing to catch a -10 criminal.
What mechanics would open up criminals to non-consensual PVP? There are none that would be acceptable to CCP. The -10's are of course alts. They are in ships designed to die. Killing one of their ships is not a deterrent nor costly to them - to do so would require you losing the isk war by a very large margin. The only real solution would be CCP identifying their mains however CCP will never do that. You are therefore SOL. I've got one but it might make a lot of people mad... Add a 10 to 30 second cool down before you can warp after undocking. Apply it to everyone to be fair. Not sure why anyone would get mad. They are after all allowed and are part of the game.
Your suggestion would make a shiteton of people mad though but it'd be pretty nice not just for -10's but for all of EvE. 10 seconds after timer expires or turns off since there's an immunity timer after undocking.
Realistically for -10's though I think pod only travel, for the purpose of buying / utilizing tags is a good option. Not like tags are that expensive anymore. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14879
|
Posted - 2016.11.03 14:19:46 -
[253] - Quote
Captain Tardbar wrote:
I've got one but it might make a lot of people mad...
Add a 10 to 30 second cool down before you can warp after undocking.
Apply it to everyone to be fair.
I don't understand the need some have to make things easier for people. EVe already provides all the tools one needs to be extremely safe.
The real problem is high security space. unlike the other 84% of EVE space, high sec doesn't teach players to protect themselves, so they don,t, and they get preyed upon, and they blame the game rather than putting the fault where it really lies (on themselves), and some of them come to a forum asking for developer intervention.
In 9+ years I've lost 2 shuttles and a pod to 'criminals' in high sec. Even when I've gone back to high sec to run missions and incursions and even now when I haul loot to jita I have zero problems (because I treat ALL space as hostile space, I mjd'claok gate to gate between jita and amarr for example). Being that I've played outside of high sec most of that time (in space where there is no help except other people and maybe a weak gate gun in low sec), the habits formed there make high sec 'criminals' a non issue.
But somehow you can't teach that to high seccers at all. They are like the privileged kids of EVE, you can't convince them that they have to make an effort for what they want (safety) rather than just rely on their butler and chauffeur lol. Time and again CCP has buffed these types (buffed mining ships, safeties, pop ups that won't let you make a mistake etc) and they STILL complain.
Which shows that CCP also has a hard time learning, in this case it's learning that you can't coddle some people enough for them to be comfortable in a harsh game, and trying is stupid. IMO high sec players were less stupid before all the safeties/pop ups and such, because hihgh sec was more dangerous and it was easier to learn that you had to protect your self a little at least. |
Captain Tardbar
Sunken Ships
1165
|
Posted - 2016.11.03 14:26:27 -
[254] - Quote
Steffles wrote:Captain Tardbar wrote:Steffles wrote:Captain Tardbar wrote:Perhaps, we shouldn't be looking to make hi-sec safer for law abiding citizens, but making it more dangerous for criminals.
Currently, a Merc Corp can really do nothing to catch a -10 criminal.
What mechanics would open up criminals to non-consensual PVP? There are none that would be acceptable to CCP. The -10's are of course alts. They are in ships designed to die. Killing one of their ships is not a deterrent nor costly to them - to do so would require you losing the isk war by a very large margin. The only real solution would be CCP identifying their mains however CCP will never do that. You are therefore SOL. I've got one but it might make a lot of people mad... Add a 10 to 30 second cool down before you can warp after undocking. Apply it to everyone to be fair. Not sure why anyone would get mad. They are after all allowed and are part of the game. Your suggestion would make a shiteton of people mad though but it'd be pretty nice not just for -10's but for all of EvE. 10 seconds after timer expires or turns off since there's an immunity timer after undocking. Realistically for -10's though I think pod only travel, for the purpose of buying / utilizing tags is a good option. Not like tags are that expensive anymore.
I don't know. I think podding people undocking would be legit.
Also I'm surprised no one has suggested warp cool downs after undocking as a thing before.
Sure it would make undocking at Jita while at war a bad thing, but it would be a small price to pay to balance everything out.
I never did like the concept of instant warping after undocking anyways.
This would increase overall risk I suppose... Worth it though.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Steffles
University of Caille Gallente Federation
15
|
Posted - 2016.11.03 14:28:33 -
[255] - Quote
What I think would make things more even is the following:
Utilizing the same code as jump fatigue:
Suicide gank - 15 minutes suspect - 6 hour timer Suicide gank in that 6 hour timer - 30 minute suspect - 12 hour timer Suicide gank in that 12 hour timer - 1 hour suspect - 24 hour timer and so on and so on...
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Galaxy Duck
Galaxy Farm Carebear Repurposing
139
|
Posted - 2016.11.03 14:28:40 -
[256] - Quote
pajedas wrote:Galaxy Duck wrote:Sounds like you're pretty powerless to protect yourself. You might want to consider just getting a permit. You help make his point. You don't want change and/or improvement because it's perfect for people like you. You are not the majority (except for GD trolls). .001% of the player base makes 99% of the troll posts. I propose that CCP start charging people to post in the forums. Like text messaging, give a 500 "text" base and then charge (per post) anyone that goes over...
Oh hi Pajedas! Glad to see you're still in the game! I thought you rage-quit, bro? What happened with that? |
Captain Tardbar
Sunken Ships
1165
|
Posted - 2016.11.03 14:34:04 -
[257] - Quote
Jenn aSide wrote:Captain Tardbar wrote:
I've got one but it might make a lot of people mad...
Add a 10 to 30 second cool down before you can warp after undocking.
Apply it to everyone to be fair.
I don't understand the need some have to make things easier for people. EVe already provides all the tools one needs to be extremely safe. The real problem is high security space. unlike the other 84% of EVE space, high sec doesn't teach players to protect themselves, so they don,t, and they get preyed upon, and they blame the game rather than putting the fault where it really lies (on themselves), and some of them come to a forum asking for developer intervention. In 9+ years I've lost 2 shuttles and a pod to 'criminals' in high sec. Even when I've gone back to high sec to run missions and incursions and even now when I haul loot to jita I have zero problems (because I treat ALL space as hostile space, I mjd'claok gate to gate between jita and amarr for example). Being that I've played outside of high sec most of that time (in space where there is no help except other people and maybe a weak gate gun in low sec), the habits formed there make high sec 'criminals' a non issue. But somehow you can't teach that to high seccers at all. They are like the privileged kids of EVE, you can't convince them that they have to make an effort for what they want (safety) rather than just rely on their butler and chauffeur lol. Time and again CCP has buffed these types (buffed mining ships, safeties, pop ups that won't let you make a mistake etc) and they STILL complain. Which shows that CCP also has a hard time learning, in this case it's learning that you can't coddle some people enough for them to be comfortable in a harsh game, and trying is stupid. IMO high sec players were less stupid before all the safeties/pop ups and such, because hihgh sec was more dangerous and it was easier to learn that you had to protect your self a little at least.
My suggestion actually increases risk for everyone.
I suspect people in low sec would love warp cool downs.
It doesn't actually make it safer or prevent ganking if the miners choose to be whimps about it.
My suggestions just gives the opportunity to engage criminals or war targets on undock.
It creates more opportunity for PVP and does not make mining or hauling any safer.
It just gives those who want to actually PVP an opportunity to get it.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Galaxy Duck
Galaxy Farm Carebear Repurposing
139
|
Posted - 2016.11.03 15:09:27 -
[258] - Quote
pajedas wrote: You are not the majority...
Of course we're in the minority! That's why it's called "Elite PvP". |
pajedas
Special Activities Division
342
|
Posted - 2016.11.03 15:38:36 -
[259] - Quote
Galaxy Duck wrote:Oh hi Pajedas! Glad to see you're still in the game! I thought you rage-quit, bro? What happened with that? Eve is like a really, really, REALLY nice septic system...why would I leave it?
=ƒÉç Here come the c0d3/ganker tears! =ƒÉç
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14881
|
Posted - 2016.11.03 16:20:27 -
[260] - Quote
Captain Tardbar wrote:Jenn aSide wrote:Captain Tardbar wrote:
I've got one but it might make a lot of people mad...
Add a 10 to 30 second cool down before you can warp after undocking.
Apply it to everyone to be fair.
I don't understand the need some have to make things easier for people. EVe already provides all the tools one needs to be extremely safe. The real problem is high security space. unlike the other 84% of EVE space, high sec doesn't teach players to protect themselves, so they don,t, and they get preyed upon, and they blame the game rather than putting the fault where it really lies (on themselves), and some of them come to a forum asking for developer intervention. In 9+ years I've lost 2 shuttles and a pod to 'criminals' in high sec. Even when I've gone back to high sec to run missions and incursions and even now when I haul loot to jita I have zero problems (because I treat ALL space as hostile space, I mjd'claok gate to gate between jita and amarr for example). Being that I've played outside of high sec most of that time (in space where there is no help except other people and maybe a weak gate gun in low sec), the habits formed there make high sec 'criminals' a non issue. But somehow you can't teach that to high seccers at all. They are like the privileged kids of EVE, you can't convince them that they have to make an effort for what they want (safety) rather than just rely on their butler and chauffeur lol. Time and again CCP has buffed these types (buffed mining ships, safeties, pop ups that won't let you make a mistake etc) and they STILL complain. Which shows that CCP also has a hard time learning, in this case it's learning that you can't coddle some people enough for them to be comfortable in a harsh game, and trying is stupid. IMO high sec players were less stupid before all the safeties/pop ups and such, because hihgh sec was more dangerous and it was easier to learn that you had to protect your self a little at least. My suggestion actually increases risk for everyone. I suspect people in low sec would love warp cool downs. It doesn't actually make it safer or prevent ganking if the miners choose to be whimps about it. My suggestions just gives the opportunity to engage criminals or war targets on undock. It creates more opportunity for PVP and does not make mining or hauling any safer. It just gives those who want to actually PVP an opportunity to get it. And I'd be fine increasing the timer it takes for the faction police to compensate to be fair. I'd also be open to increasing concord times to balance this out. Shift the police from NPCs to players. How can you be against that? \
Because there is no need. The starting assumption is that there is something wrong. There isn't. PVP players of all kinds don't need a buff.
One of the problems with "bright ideas" (especially when there is no pressing need for the idea in the 1st place) is that the idea person doesn't think things through. In this case, the idea is to give people some way to attack gankers in high sec so you make EVERYONE have a warp delay (it's like swatting a nat with a nuke).
The gankers simply won't dock then, they will reship (and log out/in) in space until whatever arbitrary timer is up etc. Meanwhile, the tens of thousands of other players who don't gank will have to deal with a whole new type of station gaming, one that will HELP gankers as high sec mission runners (who HAVE to dock to talk to their agents) get blown away by gankers rather than being able to insta-warp off the station and proceed on to their mission like they can now.
I can't tell you how stupid the idea is, it wouldn't negatively affect gankers (again, they would simply adapt, like they do every time CCP tries to nerf them) , it would HELP them as well as making playing in low sec and npc null PURE HELL and it would SCREW the rest of us who have zero to do with ganking.
How can you not take the 13 seconds I did to think through the implications?
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Captain Tardbar
Sunken Ships
1167
|
Posted - 2016.11.03 16:30:06 -
[261] - Quote
I am well aware that it would result in bad days for lots of people.
That is my point.
How would you bring non-consensual PVP to hi sec criminals?
I mean the only other thing I can think of is to force anyone in an NPC Corp to green safeties until they join a player Corp.
Won't stop throw away corps though.
The key problem now is that the behavior can't really be countered by PVP.
The optimal solution would not to nerf ganking or buff mining and hauler EHP, but make a system where the miners or mercs can become the police themselves.
How would you propose for that to happen?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
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Captain Tardbar
Sunken Ships
1167
|
Posted - 2016.11.03 16:36:06 -
[262] - Quote
Hrm... What might make throw away corps less problematic if if you quit or disband the decced Corp that you remain a war target for 7 days unless the Corp agrees to a peace deal.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Hilti Enaka
State War Academy Caldari State
121
|
Posted - 2016.11.03 16:44:48 -
[263] - Quote
Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.
All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.
Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.
Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.
I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.
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Black Pedro
Yammerschooner
2883
|
Posted - 2016.11.03 16:48:29 -
[264] - Quote
Captain Tardbar wrote:How would you bring non-consensual PVP to hi sec criminals? You can't. They are seeking PvP therefore it can never be non-consensual.
You could try to find their scouts and logistic haulers that are not seeking direct PvP, but alas, since highsec is so safe now it really is hard to explode someone who takes precautions, like the associates of criminals are likely to do.
Funny how that works.
Captain Tardbar wrote:I mean the only other thing I can think of is to force anyone in an NPC Corp to green safeties until they join a player Corp.
Won't stop throw away corps though. CODE. is an alliance that is wardeccable by anyone and harbours a significant fraction of the gankers in the game. The others will just use throwaway corps to dodge wars like the recalcitrant carebears do (funny how that works?).
More relevant though, most criminals are already outlaws and free-to-shoot to anyone. No wars are necessary at all. They are literally as vulnerable as game mechanics can make them. There is no way to turn the risk up any further for them.
Captain Tardbar wrote:The key problem now is that the behavior can't really be countered by PVP. Of course it can. Fitting tank is PvP. Scouting is PvP. Bringing logi or ECM support is PvP.
You can stop gankers in their tracks if you spend any effort. You can protect a single freighter, or ice/ore belt with only a small fleet that will require several-fold more criminal players to overcome.
But no, you can't stop all criminals everywhere, but why do you think you should have that ability? The criminals can't explode everyone everywhere. Why should you be able to lock me out from playing the game as a criminal everywhere? How would that be balanced.
You can protect yourself in a multitude of ways. The PvP encounter is heavily stacked against the criminals as it should be in highsec. But you should not have the ability to stop the criminal from playing the game just like everyone else.
That would be something close to "griefing".
The 8 Golden Rules of Eve
Why Do They Gank?
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Captain Tardbar
Sunken Ships
1167
|
Posted - 2016.11.03 16:55:24 -
[265] - Quote
You know what I mean by non-consensual PVP...
Targets that shoot back.
How do you make this happen?
If you can't make this interaction symmetrical then you just get discouraged players who eventually lack to will to login.
And keep in mind this is coming from someone who has never been ganked outside of faction warfare despite hundreds of hours mining.
And if you google my name, you might find that I'm listed on a kill while in an NPC Corp on a freighter.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
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Steffles
University of Caille Gallente Federation
15
|
Posted - 2016.11.03 16:55:54 -
[266] - Quote
Hilti Enaka wrote:Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.
All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.
Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.
Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.
I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.
Not sure they actually have a plan. Perhaps they'll get someone in who will one day address:
Suicide Ganking Cyno's Cloaky Camping N+1 Capital Proliferation Killboard Fallout Gates Alpha War Decs
But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them.
They did finally address:
Capital Projection Sov
2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh |
Ima Wreckyou
The Conference Elite CODE.
3039
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Posted - 2016.11.03 17:03:19 -
[267] - Quote
They rather just address you
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Black Pedro
Yammerschooner
2884
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Posted - 2016.11.03 17:12:32 -
[268] - Quote
Captain Tardbar wrote:You know what I mean by non-consensual PVP...
Targets that shoot back.
How do you make this happen?
If you can't make this interaction symmetrical then you just get discouraged players who eventually lack to will to login.
And keep in mind this is coming from someone who has never been ganked outside of faction warfare despite hundreds of hours mining.
And if you google my name, you might find that I'm listed on a kill while in an NPC Corp on a freighter. You can't. Well not without buffing criminals some.
The faction police make it impossible for criminals to give a good fight even if they want to. If you want a symmetrical fight with a chance of escalation you have to at least allow the criminals to bring a proper combat ship that won't necessarily be destroyed. Otherwise they just won't undock in anything not disposable and only undock for the minimum time required. Without the faction police they might get lazy or hang around in space purposely looking for a real fight and you could get some more symmetrical PvP.
You either make highsec very safe and the NPC's handle the punishment preventing any lasting player law enforcement or escalation, or you make highsec less safe and build mechanisms for the players to call for help and act as vigilantes to fight in more 'traditional' ways. You can't have both.
So far CCP has chosen to go with the first paradigm, but I am hopeful a complete revamp of CrimeWatch someday could produce a more interesting way to commit crime that would enable escalation on both sides. But I wouldn't worry as Eve has had such unbalance and harsh PvP mechanics since day one and has done just fine. As long as it is indeed possible to protect yourself, everything is working as intended.
The 8 Golden Rules of Eve
Why Do They Gank?
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Cien Banchiere
Extrinsic Arcadia Distribution
121
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Posted - 2016.11.03 17:19:04 -
[269] - Quote
Steffles wrote:Hilti Enaka wrote:Personally i'm struggling to find the game engaging and I think when you take off all of the sugar it really comes down to two mechanics that over the years have become real engagement killers.
All over the game I see a similar story from small fleets wanting to go out and blap stuff and test skill to watching PERUNGA sitting in Tama with his sebo keres and a fleet of logi and ecm backing him up.
Despite the research coming out of how gaming styles are changing and how people want to work in groups of no more than 15 people, CCP still keep push content that evolves around massive hordes of people grinding.
Some of us who remember the game before the nano nerf, before warp disrupter and ecm and ewar and killboards and remember what it was like to roam around and shoot stuff and compete against home defences because someone was tress passing. These days the story is, dock up and wait it out, same for fleets who sit on gates in null and low. And don't get me started on the war mechanic.
I don't know what the fix is and i am done thinking about how to achieve the type of dynamic fast moving game Eve used to be but i would like to see CCP at least trying to incentivise engaging game play instead of the boring, predictable choke points of gates and pipe blanket war dec campers.
Not sure they actually have a plan. Perhaps they'll get someone in who will one day address: Suicide Ganking Cyno's Cloaky Camping N+1 Capital Proliferation Killboard Fallout Gates Alpha War Decs But I wouldn't hold my breath, these negative things have been around for years, generated thousands of posts describing the negative aspects and they have failed miserably to address any of them. They did finally address: Capital Projection Sov 2 out 11+ aint bad... actually yeah its pretty bad in 10 years tbh
Maybe because most of those aren't a problem. Maybe the problem is... people? Maybe they should start addressing people who constantly nag all the time instead of figuring out how to work around these "problems"
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.03 17:23:00 -
[270] - Quote
Teckos Pech wrote:Raca Pyrrea wrote:So whats the loophole to kills similar to this then? https://zkillboard.com/kill/56924661/
10 purifiers(t2) in the killmail, but only the t1 catalyst and caracal were killed by CONCORD it does not look like it was a wardec target. What? Looks like he lost the bombers to CONCORD. Working as intended.
did he?
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