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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
sandamar
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.05.01 11:13:00 -
[61]
Hello
Very good guide, i found answers to different question.
So free bump, and let's hope they will put it sticky.
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WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.05.01 13:43:00 -
[62]
Ryysa, I'm not sure if you'd want to mention or link to it at all, but yesterday I found a great website calc for helping people figure out sensor dampeners and how they stack, etc. You can find it here if you want to take a look.
Wred ----- Think out of the box, consider passive shield tanking your Myrmidon, you'll be pleasantly surprised! |
Eraggan Sadarr
Caldari Phoenix Tribe 5th Column
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Posted - 2007.05.02 13:32:00 -
[63]
Great guide Ryysa
This has really clarified some concepts for me, thx. Keep up the good work.
Sincerely Eraggan
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stoicfaux
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Posted - 2007.05.02 20:12:00 -
[64]
Originally by: Ryysa Edited by: Ryysa on 27/04/2007 20:56:43
The other modules are ECM Bursts, which in case of success cause everything in their area of effect to lose lock, but don't prevent the target from reaquiring the lock during the duration of the cycle. Also only one ECM burst may be active at the same time, meaning that fitting more than one is fairly pointless.
Just to be clear: If an enemy drone loses lock due to a Burst ECM, the enemy drone carrier can simply order the drone to re-attack immediately?
Excellent guide, btw.
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bwill220
North Face Force Anarchy Empire
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Posted - 2007.05.02 20:34:00 -
[65]
Quote: The other modules are ECM Bursts, which in case of success cause everything in their area of effect to lose lock
So ECM burst is all or nothing, or is it a seperate chance for each ship with a lock.
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Devon Hunt
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Posted - 2007.05.03 06:46:00 -
[66]
Very nice guide Ryysa! I have a question though: If you manage to target jam a ship and immediately after that you are destroyed/unlock/warp away/cloak, the ship remains jammed for the full cycle of jammers (20s) or is unjammed in the moment you loose lock?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.03 07:08:00 -
[67]
Originally by: stoicfaux If an enemy drone loses lock due to a Burst ECM, the enemy drone carrier can simply order the drone to re-attack immediately?
Yes.
Originally by: bwill220 So ECM burst is all or nothing, or is it a seperate chance for each ship with a lock.
Seperate for each ship. It works just like a normal jammer, exept that it is AOE and only breaks locks. It's chancebased depending on the ecm burst strength/ship sensor strength relation.
One thing to note about ECM burst is, btw, that apparently the falcon and rook ship boni do NOT work with the module, but the scorpions bonus is. Couldn't verify that myself though.
Originally by: Devon Hunt If you manage to target jam a ship and immediately after that you are destroyed/unlock/warp away/cloak, the ship remains jammed for the full cycle of jammers (20s) or is unjammed in the moment you loose lock?
Fully cycle. You can, for example, jam with a falcon and cloak right afterwards.
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velmistr Ecco
Caldari InNova Tech Inc Xelas Alliance
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Posted - 2007.05.03 11:14:00 -
[68]
Originally by: Aramendel
One thing to note about ECM burst is, btw, that apparently the falcon and rook ship boni do NOT work with the module, but the scorpions bonus is. Couldn't verify that myself though.
I can verify that neither falcon nor blackbird has any bonuses with cetus ecm burts. Scorpion has strength and range bonuses. I've bug reported it - still no response.
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Halock
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Posted - 2007.05.03 17:41:00 -
[69]
Good guide...sticky?
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Ryysa
Caldari
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Posted - 2007.05.04 10:56:00 -
[70]
Originally by: WredStorm Ryysa, I'm not sure if you'd want to mention or link to it at all, but yesterday I found a great website calc for helping people figure out sensor dampeners and how they stack, etc. You can find it here if you want to take a look.
Wred
Why, sure... knowledge is power! :)
Originally by: stoicfaux Just to be clear: If an enemy drone loses lock due to a Burst ECM, the enemy drone carrier can simply order the drone to re-attack immediately?
Excellent guide, btw.
Correct, unless carrier gets ecmbursted also, then it has to relock too. I am not 100% sure on the effect of ECM burst on drones, needs to be checked. Also any of your "new" aggression will count as the trigger. For example, if you are shooting someone with a gun, then you reload it and re-activate it, you trigger a "new" aggression. If you have a module already cycling it doesn't count as "new" aggression.
Originally by: Halock Good guide...sticky?
Well, the mods don't think so, I've mailed them :) However they were nice to me and put the guide into the guide index sticky.
Oh and, I'm kinda MIA right now, so I'm sorry if I take forever to reply sometimes. Guide to EW - Killboard Mirroring tool |
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Dowey
Caldari State War Academy
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Posted - 2007.05.16 15:34:00 -
[71]
Edited by: Dowey on 16/05/2007 15:33:30
Originally by: Demonique reserving this space for my comments once ive finished reading
something tells me he/she didn't finish reading
Nice guide btw very well explained
Dowey |
The'Chosen
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Posted - 2007.05.16 15:36:00 -
[72]
Fantastic guide - thank you. The only thing missing in the jamming section was a quick note about race specific ECM modules. ie. Caladari are susceptible to Gravimetric etc.
Great guide - thanks you!
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Ryysa
Caldari
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Posted - 2007.05.16 15:56:00 -
[73]
Originally by: The'Chosen Fantastic guide - thank you. The only thing missing in the jamming section was a quick note about race specific ECM modules. ie. Caladari are susceptible to Gravimetric etc.
Great guide - thanks you!
Hmm, perhaps I should add this indeed, however the ECM section is getting way too long, I'm running out of room there due to the character limit.
I will see what I can do about it, perhaps I can shorten some other part... Guide to EW - Killboard Mirroring tool |
Ryysa
Caldari
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Posted - 2007.05.24 22:38:00 -
[74]
Added some more info on stasis webifiers.
Also added examples for stasis webifying and target painting. If anyone has a good suggestion how to reasonably show the effect of tracking disruptors on turrets, I'm all ears :)
Preferrably, something where the calculation is already done
I was thinking something in the line of a scenario where a tracking disruptor would mean a chance between hitting and not hitting.
But how to illustrate it best? using optimal range or tracking speed?
EW Guide - KB Tool - PVP Event |
Lindee Cruz
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Posted - 2007.06.09 23:19:00 -
[75]
What a great Guide. ECM is what i want to do in Eve and this is going to help alot. Thanks
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Ryysa
Caldari
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Posted - 2007.06.09 23:21:00 -
[76]
Hehe, you bumped my other guide too :)
I'm glad you found this one! And you're welcome, I hope this helps you get started.
If you have any questions, feel free to ask, I'm around every now and then.
EW Guide - KB Tool - PVP Event |
Ryysa
Caldari
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Posted - 2007.06.10 00:51:00 -
[77]
Since people are showing interest in this... did a couple updates:
* Better worded the way falloff works. * Added modules and rigs which affect certain EW types, also mentioned talisman implants in case of NOS/Neuts. * Added a pagelong example about the effect of tracking disruptors.
EW Guide - KB Tool - PVP Event |
KD.Fluffy
The Refugees
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Posted - 2007.06.10 01:17:00 -
[78]
do you need a troll? I think i can help you there hehe Behold my evidince of BOB favoritism.
Originally by: Dianabolic We have a "special" line (if you want to call msn that) to our FRIENDS.
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Ryysa
Caldari
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Posted - 2007.06.10 01:19:00 -
[79]
Originally by: KD.Fluffy do you need a troll? I think i can help you there hehe
Hehe, I think we can do that in other threads, this one has been been fairly constructive so far :P
But if you can find any spelling mistakes in the guide, you can troll me with those, have fun :D
EW Guide - KB Tool - PVP Event |
Jack Icegaard
The Omega Project
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Posted - 2007.06.10 02:42:00 -
[80]
Originally by: Ryysa
Originally by: KD.Fluffy do you need a troll? I think i can help you there hehe
Hehe, I think we can do that in other threads, this one has been been fairly constructive so far :P
But if you can find any spelling mistakes in the guide, you can troll me with those, have fun :D
Being a few days from finishing my training for the Lachesis i find this guide very helpful, thx.
In the example where a Huginn damps a falcon you write
"Falcon signature resolution after lvl5 ..."
"Falcon signature resolution after dampeners..."
I troll you with "scan resolution"
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Ryysa
Caldari
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Posted - 2007.06.10 04:14:00 -
[81]
Thank you for pointing that out.
I fixed it everywhere within the guide, it was a bit more than just those three places. If you find any more, feel free to notify me :)
EW Guide - KB Tool - PVP Event |
FarScape III
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Posted - 2007.06.12 18:08:00 -
[82]
Thnaks for the info, I got a question, do ECM's work at let's say about 7k or even 12k?
They are out of range of the Bursts and way under the optimal for the others.
If some one can stay at 12k even if i web them or whatever, how can I jam?
Do what you want to EVE, as long as nothing fun is taken away and anything new is fun.
A Minmater City... Cool! |
Skuld OdinsDottir
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Posted - 2007.06.12 18:58:00 -
[83]
thank you very much :-)
BAD VISTA |
Samson Simpson
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Posted - 2007.06.12 21:10:00 -
[84]
Great article Ryysa thanks for your work on it!
I am curious on the other effects of target painters. Faster lock time is a pretty straight forward concept but what is this about the tracking bonus? I have heard that there is increased chance to hit a ship which has a larger signature radius but haven't seen any real numbers on this. Any input?
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Khel'tar
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Posted - 2007.06.13 06:13:00 -
[85]
How do damps work regarding a target that has you locked? For what I've picked up around the place, if you're already lock (by them) the damps don't work...
I'm getting the picture this is incorrect (I probably misunderstood the person that explained it to me).
Also, if you're locking me and I get my evil damps onto you before you finish, what happens to your lock? (ie. start over with new lock time, or continue lock for percentage of damped lock time, or continue lock)
Much appreciated, I'm changing over from minmatar and their incredibly useful EW.
-- Achura, the best stats. Pity it had to be caldari.
Gallente 4tw. |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.13 10:08:00 -
[86]
If they get a lock, you damp them and you are within their reduced targeting range - nothing happens.
If they get a lock, you damp them and you are outside their reduced targeting range - the loose lock.
Lets say they need 6 seconds to target you normally and 60 seconds while being dampened. If you damp them in the middle of their locking time (after 3 seconds therefore) they'll need 30 secs to complete the lock. If you damp them after 5 secs they will need 10 secs to complete the lock. And so on. Assuming you are still within targetting range of cource.
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Ryysa
Caldari
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Posted - 2007.06.13 13:11:00 -
[87]
Originally by: FarScape III Thnaks for the info, I got a question, do ECM's work at let's say about 7k or even 12k? They are out of range of the Bursts and way under the optimal for the others. If some one can stay at 12k even if i web them or whatever, how can I jam?
You have the common misconception that anything "below" optimal range is bad. A target can not be "below" optimal range in eve. If your optimal is marked at 100km, the entire range from 0km to 100km is the optimal range. So an ECM with an optimal range of 100km will work just as well at 0km as it will at 100km. Same goes for any other module in eve. The reason why certain turrets hit badly at extremely low ranges is because their tracking is insufficient, not because of anything associated with their optimal range.
Quote: I am curious on the other effects of target painters. Faster lock time is a pretty straight forward concept but what is this about the tracking bonus? I have heard that there is increased chance to hit a ship which has a larger signature radius but haven't seen any real numbers on this. Any input?
Best would be for you to take the damage computations spreadsheet and play with it. Basically, each turret has a signature resolution and every target has a signature radius. If the target's signature radius is smaller than the turret's signature resolution, then chance to hit is reduced. If the target's signature radius is larger than the turret's signature resolution, then chance to hit is increased.
EW Guide - KB Tool - PVP Event |
Agent Li
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Posted - 2007.06.13 13:53:00 -
[88]
Originally by: Ryysa
Originally by: FarScape III Thnaks for the info, I got a question, do ECM's work at let's say about 7k or even 12k? They are out of range of the Bursts and way under the optimal for the others. If some one can stay at 12k even if i web them or whatever, how can I jam?
You have the common misconception that anything "below" optimal range is bad. A target can not be "below" optimal range in eve. If your optimal is marked at 100km, the entire range from 0km to 100km is the optimal range. So an ECM with an optimal range of 100km will work just as well at 0km as it will at 100km. Same goes for any other module in eve. The reason why certain turrets hit badly at extremely low ranges is because their tracking is insufficient, not because of anything associated with their optimal range.
Quote: I am curious on the other effects of target painters. Faster lock time is a pretty straight forward concept but what is this about the tracking bonus? I have heard that there is increased chance to hit a ship which has a larger signature radius but haven't seen any real numbers on this. Any input?
Best would be for you to take the damage computations spreadsheet and play with it. Basically, each turret has a signature resolution and every target has a signature radius. If the target's signature radius is smaller than the turret's signature resolution, then chance to hit is reduced. If the target's signature radius is larger than the turret's signature resolution, then chance to hit is increased.
I guess the question I have is this:
Let's say I have the max skills for the various ECM skills. I'm Caldari, and flying a Rook. I fit one of each racial ECM jammer, and an ECM Burst II.
Sure, if I can lock people first, the racial jammers have a decent range, and a chance to jam.
But if they lock me first (as say, an interceptor locking me to warp scramble me), they can stay well outside the range of the ECM Burst - it's essentially useless, and since he already has the lock, my jammers don't do any good against him. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |
Ryysa
Caldari
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Posted - 2007.06.13 14:05:00 -
[89]
Originally by: Agent Li Sure, if I can lock people first, the racial jammers have a decent range, and a chance to jam.
How does it matter if you lock them first or not ?
Quote: But if they lock me first (as say, an interceptor locking me to warp scramble me)
Again, it does not matter if they lock you first or not.
Quote: they can stay well outside the range of the ECM Burst - it's essentially useless.
Correct. [quite]and since he already has the lock, my jammers don't do any good against him.
Err, wrong, if you succeed a jam chance on him while he has you locked, he will lose the lock and be unable to lock ANYTHING for 20 seconds.
I hope this clears up your confusion
EW Guide - KB Tool - PVP Event |
Augeas
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Posted - 2007.06.13 14:32:00 -
[90]
Does ECM Burst have any effect upon a lock in progress? |
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