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LukaG
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Posted - 2007.04.27 08:52:00 -
[1]
Ok first golden rule of this post is DO NOT turn it into a flame fest.
Second golden rule is don't put a module on here just because you personaly don't use it, be OBJECTIVE! These modules should be ones where there intended purpouse is already done a lot better by something else completely.
Maybe just maybe, if the stars are aligned correctly and they have come out of their hybernation cycle one of the devs might stick their head in here and actually pay attention. So to kick us off my first few USELESS modules are:
1.) Large Capacitor batteries: ok so the little ones might concievably have some uses but these large ones are completely useless, there is simply no reason to fit one above a cap reacharger and in my entire time on these forums I have never ever seen or heard of someone fitting one of these to their ship.
2.) Dual Hybrid Turrets: again utterly useless, tracking is a bit better but the penalty to dmg and range is to severe to compensate. Remember that if you can engage targets further away you can get away with lower tracking anyway. Another example of a weapons system I haven't seen EVER mentioned as a viable alternative on these forums
3.) Defender Missiles: Seriously does anyone ever use these anymore? Their principle failure seems to be their complete inability to hit jack sh*t.
Thats it for now, there are others but ill keep adding later. Remember please keep your posts short and sweet and concise. Also this is a module post so please don't come in here waving your nerf stick and screaming about shield tanking or "my raven should be on this list" etc etc
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.04.27 09:03:00 -
[2]
1. Large cap batteries : they work better as cap rechargers on most cruisers. Of course, people still prefer to use injectors instead, as long as NOS is still the IWin button.
2. If you want to talk useless weapon systems, look at Heavy Assault Launchers. In comparison, "dual something" hybrids look yummy. Besides, there are advantages in fiting weapons below highest tier. I suppose you have never seen battleships use medium guns, nor cruisers using small guns before ? They usually allow for better tank fitings. Now, what if you DON'T fit under-classed/under-sized guns, but instead go with the lowest your ship class has any bonuses for ? There's your use right there. Limited use, granted, but a use nevertheless.
3. Agreed. They could just as well remove them from the game, as they are now. Or they could fix them instead :) _ MySkills | Module/Rig stacknerfing explained |

dalman
Finite Horizon
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Posted - 2007.04.27 09:09:00 -
[3]
Large cap batteries are useful, not on battleships though ;)
the lowend "dual rail" turrets are indeed very poor imo, that doesn't make them useless.
Most useless mod is: regenerative platings. Defender missiles and the smaller sizes of smartbombs are good contenders though... Bulkheads aren't all that hot either. Cap flux coils certainly also doesn't have much use, but like the dual rails there are situations where they can be used.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

LukaG
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Posted - 2007.04.27 09:10:00 -
[4]
Have no experiance with heavy assault launchers but ill take your word for it. Don't agree with you about the duel hybrids, obviously I have seen ships use a smaller weapon system then that which they were designed for but duel hybrids are just useless. For instance if you have a BS and want to fit guns and have PG to spare you would go for 350's instead of 425's, absolutly no reason to fit Dual's over 350's.
For the sake of the list can you give me a bit more detail about the heavy assault launchers?
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Odinegras
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Posted - 2007.04.27 09:12:00 -
[5]
My domi setup uses a large cap battery... where else am i supposed to put all that cap im nosing!
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LukaG
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Posted - 2007.04.27 09:12:00 -
[6]
Originally by: Odinegras My domi setup uses a large cap battery... where else am i supposed to put all that cap im nosing!
please tell me you are kidding me.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.04.27 09:23:00 -
[7]
Autotargeters
Can we have a thread with the 'almost worthless' modules too? (In a 'they do something, buy why would anyone ever fit one') sense.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.04.27 09:31:00 -
[8]
Heavy Assault Missile Launcher I + Heavy Assault Missile -vs- Heavy Missile Launcher I and Heavy Missiles
Heavy assaults : 45tf, 120 MW ; 8 sec RoF, damage 100 (base 12.5 DPS); base range 6.75 km (15+ km maxskills) Standard heavy : 50tf, 100 MW ; 15 sec RoF, damage 150 (base 10.0 DPS); base range 37.5 km (84+ km maxskills)
Both have an explosion radius of 125m, but heavy assaults DO NOT get reduced explosion radius from skills nor rigs (just like rockets and torpedos). While this technically has no effect on cruiser-sized and other above 125m sig targets, it matters a lot for small targets. Rage assault versions have 120 damage (15 base DPS), but an explosion radius of 200m, and a mere 6km base range.
The problems with them is that they use up more grid as heavies, and Caldari ships at least (the most heavy users) are pretty grid-sensitive as it is already. Combine that to the fact they (Caldari ships) are also the slowest ships around, so getting (and staying) in range is even harder, and you get one of the least useful weapon systems around.
Other than the fact they're dirt cheap (guess why), there's no good reason (normally) to use them over heavies. _ MySkills | Module/Rig stacknerfing explained |

Vasiliyan
Black Straw Research
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Posted - 2007.04.27 11:36:00 -
[9]
Capacitor batteries were more useful before someone increased the cap size of all ships without increasing the size of the batteries. They used to give you better cap regen than putting a cap recharger in that slot, but now there are cheap cap recharger II's there is no reason to waste slot and grid on a battery.
Dual rails often come out worse than fitting a single rail of the same name because their tracking sucks - a 150mm railgun I does about 80% of the raw DPS of a dual 150mm railgun I, at the same range, but with much better tracking and signature resolution. This gets slightly better if you have a bonus to medium hybrid turrets, but you still can't hit anything.
Nobody uses small smartbombs because of the pathetic range. They are only useful at Large and above sizes.
Some of the faction/T2 shield transferers are actually worse than named T1 versions. I think the same goes for some other T2 items (target painters).
Then there's rigs. There are certain types which are of very limited or questionable usefulness, that might be OK if they were cheap but use the same components as the very valuable rigs, so are never worth the money.
E.g. adding a powergrid rig so you can fit a full rack of large guns is always better than fitting a weapon rig then having to fit smaller guns, and costs about the same.
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Xeios
Caldari SniggWaffe Pandemic Legion
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Posted - 2007.04.27 11:41:00 -
[10]
Originally by: dalman
Most useless mod is: regenerative platings.
Bull. =)
With a load of these and t2 armor hp rigs you can get like 200k armor hp's out of a Augoror navy issue, Thats a cruiser btw 
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.27 11:44:00 -
[11]
Cap flux coils :P PDU gives only slightly less recharge bonus yet none of the penalties and more shield hp/recharge, too.
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.04.27 11:44:00 -
[12]
Rigs that give damage /rof bonuses.
To explain, the above rigs suffer from a stacking penalty when fitted on a ship with damage mods in place. It is common practice and knowledge that more than 3 damage mods is effectively useless on one ship, due to this stacking.
If you are setting up a gank ship, a rig that give damage or rof bonuses will be entirely useless, as you might as well fit damage mods in lows, which give dual bonuses rather than the single bonus the above rigs give.
To make them actually useful, the damage bonus should be massively increased and a corresponding rof penalty added. This will allow ships to be rigged for high alpha / low dps, thus staying in line with the point of a rig.
sgb
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Yoshimako
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Posted - 2007.04.27 11:46:00 -
[13]
Originally by: smallgreenblur Rigs that give damage /rof bonuses.
To explain, the above rigs suffer from a stacking penalty when fitted on a ship with damage mods in place. It is common practice and knowledge that more than 3 damage mods is effectively useless on one ship, due to this stacking.
If you are setting up a gank ship, a rig that give damage or rof bonuses will be entirely useless, as you might as well fit damage mods in lows, which give dual bonuses rather than the single bonus the above rigs give.
To make them actually useful, the damage bonus should be massively increased and a corresponding rof penalty added. This will allow ships to be rigged for high alpha / low dps, thus staying in line with the point of a rig.
sgb
That, actually, is a very nice idea 
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Pan Crastus
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Posted - 2007.04.27 12:00:00 -
[14]
- micro and small smartbombs (oh yeah, they kill Titans) - micro and small cap batteries (since all ships got much more cap now, so they can warp around fine despite MWD) - micro and small shield extenders (everyone fits oversized ones these days due to far too little PG use) - micro and small shield transporters (not gonna save anyone or anyone's POS) - most "basic" modules, esp. energized plating ... people just fit plates
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Rosalina Sarinna
KHM Corporation
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Posted - 2007.04.27 12:05:00 -
[15]
I use large capacitor batteries on my support ships :D High cap recharge + huge capacitor = win :)
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Maximillian Power
Minmatar WOLFPACK DELTA SMASH Alliance
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Posted - 2007.04.27 12:16:00 -
[16]
Originally by: Pan Crastus
- most "basic" modules, esp. energized plating ... people just fit plates
So useless is defined by the amount of people that use it rather than the actual usefulness of the module.
-------------------------------- So.... |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.04.27 12:17:00 -
[17]
Originally by: Maximillian Power
Originally by: Pan Crastus
- most "basic" modules, esp. energized plating ... people just fit plates
So useless is defined by the amount of people that use it rather than the actual usefulness of the module.
'basic' is another word for 'stuff a noobalt can use, and everybody else just refines'.
sgb
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Maximillian Power
Minmatar WOLFPACK DELTA SMASH Alliance
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Posted - 2007.04.27 12:19:00 -
[18]
Originally by: smallgreenblur
Originally by: Maximillian Power
Originally by: Pan Crastus
- most "basic" modules, esp. energized plating ... people just fit plates
So useless is defined by the amount of people that use it rather than the actual usefulness of the module.
'basic' is another word for 'stuff a noobalt can use, and everybody else just refines'.
sgb
aah k - misread that then - yeah basic modules suck - but comparing them to plates is a bit mad, no??? -------------------------------- So.... |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.27 12:20:00 -
[19]
Originally by: Akita T 2. If you want to talk useless weapon systems, look at Heavy Assault Launchers.
Don't dis HAM! I love them on my 450 dps ratting nanocurse!  (Of cource, you are right that they suck on most caldari ships)
And while we are at it, add amarr drones to the list.
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Ohdows
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Posted - 2007.04.27 12:24:00 -
[20]
heavy assault missiles can be used on some minmatar ac-setups for good function (why need the extra range of normal heavys above that little extra dps?)
cap flux coild can be used on pve-ships to push the cap regen a little higher to be able to perma tank.
none of these are useless, but perhaps not that useful as an ac-setup can benefit from noses instead of ham's and you can get extra shield and pg instead of that minimal extra cap regen ------- sorry for any misspelling or type errors (actualy i am dyslectic... so i wont apologise) |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.04.27 12:26:00 -
[21]
Originally by: Ohdows heavy assault missiles can be used on some minmatar ac-setups for good function (why need the extra range of normal heavys above that little extra dps?)
cap flux coild can be used on pve-ships to push the cap regen a little higher to be able to perma tank.
none of these are useless, but perhaps not that useful as an ac-setup can benefit from noses instead of ham's and you can get extra shield and pg instead of that minimal extra cap regen
The problem with cap flux is the penalty it gives makes it worse than a cap power relay, even for peak regen. Otherwise everybody would use it instead of a cap power relay :)
sgb
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.27 12:26:00 -
[22]
Regarding large cap batteries...
On quite a few HACs/cruisers a Large Cap Battery allows you to run permatank.
For example the dual mar II ishtar with ab which runs completely perma is not possible without a large cap battery...
It's the medium/smaller sized ones that are hardly used... especially the medium...
Guide to EW - Killboard Mirroring tool |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.04.27 12:32:00 -
[23]
Originally by: Maximillian Power
Originally by: smallgreenblur
Originally by: Maximillian Power
Originally by: Pan Crastus
- most "basic" modules, esp. energized plating ... people just fit plates
So useless is defined by the amount of people that use it rather than the actual usefulness of the module.
'basic' is another word for 'stuff a noobalt can use, and everybody else just refines'.
sgb
aah k - misread that then - yeah basic modules suck - but comparing them to plates is a bit mad, no???
Yeah i was agreeing with you but also pointing out you'd missed he was talking about basic platings.
What would have made more sense from the first dude was 'basic platings. Everybody just fits t1/2'.
sgb
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Malcanis
High4Life
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Posted - 2007.04.27 12:44:00 -
[24]
Originally by: Pan Crastus - micro and small smartbombs (oh yeah, they kill Titans) - micro and small cap batteries (since all ships got much more cap now, so they can warp around fine despite MWD) - micro and small shield extenders (everyone fits oversized ones these days due to far too little PG use) - micro and small shield transporters (not gonna save anyone or anyone's POS) - most "basic" modules, esp. energized plating ... people just fit plates
Small cap batteries are useful on scouting frigates, to save having to make multiple warps to cross large systems.
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Anas Damona
Caldari Splintered Shards of Europe
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Posted - 2007.04.27 13:13:00 -
[25]
Civilian Mining Drones seem kinda pointless, since they have the same skill requirements as the Mining Drone I. I suppose they're cheaper, otherwise I can't see why anyone would ever use them.
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dalman
Finite Horizon
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Posted - 2007.04.27 13:14:00 -
[26]
Originally by: Xeios
Originally by: dalman
Most useless mod is: regenerative platings.
Bull. =)
With a load of these and t2 armor hp rigs you can get like 200k armor hp's out of a Augoror navy issue, Thats a cruiser btw 
And I see we have another winner of the "post without math"-award. You can't look a HP without resistance. You must look at HP with the resistance factored in. And then it's the simple truth that these modules are useless. If you fit one, you are wrong. Period. There will always be a better mod for you to fit in that slot.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Ohdows
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Posted - 2007.04.27 13:29:00 -
[27]
Originally by: smallgreenblur
The problem with cap flux is the penalty it gives makes it worse than a cap power relay, even for peak regen. Otherwise everybody would use it instead of a cap power relay :)
sgb
yea but power relays give -shield boost ------- sorry for any misspelling or type errors (actualy i am dyslectic... so i wont apologise) |

Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.04.27 13:55:00 -
[28]
Originally by: Ryysa Regarding large cap batteries...
On quite a few HACs/cruisers a Large Cap Battery allows you to run permatank.
For example the dual mar II ishtar with ab which runs completely perma is not possible without a large cap battery...
It's the medium/smaller sized ones that are hardly used... especially the medium...
The problem isn't that the module is useless. It's actually not bad function wise. The problem is that the fitting for the module is nutty when compared to the alternates. Why use a cap battery when you can use a cap recharger for 1/10th the fitting cost usually?
Medium beam lasers are the same sort of thing, with nutty fitting requirements.
Raptor and Ares Fix |

Got b00ns
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Posted - 2007.04.27 14:45:00 -
[29]
1.Energized regenerative membrane/Regenerative platings 2.Logistic ships in general 3.Tracking disruptors (well they are only less usefull compared to other ewar)
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.04.27 15:38:00 -
[30]
Originally by: James Lyrus Autotargeters
Can we have a thread with the 'almost worthless' modules too? (In a 'they do something, buy why would anyone ever fit one') sense.
The irony is that these would actually be great for (drunken/stoned/lazy) PvE mission running if they'd target only red stuff and not think that a cargo rig is a bigger threat than a BS. --
CCP: PLEASE fix the forum software - thanks. |

ReePeR McAllem
The Carebear Stare Privateer Alliance
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Posted - 2007.04.27 15:59:00 -
[31]
Most useless item is: T2 Armour plates. Same armour as a Named but way more PG and CPU
1600mm reinforced rolled tungsten plates I PG: 500 CPU:28 Armour bonus 4200hp
1600mm reinforced steel plates II PG: 575 CPU: 33 Armour bonus 4200hp
For the small price difference, I see no point of the T2 plates.
Boost the Hp or Get rid of em.
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Kazuo Ishiguro
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Posted - 2007.04.27 16:04:00 -
[32]
Shield Flux coils - close relatives of capacitor flux coils 
Shield Flux Coil II : 30% reduction in shield recharge time, 15% shield HP penalty. Result: 0.85/0.7 = 21.4% higher peak recharge rate, but you lose a big chunk of your shields.
By contrast:
Shield Recharger II: 15% bonus to shield recharge time = 1/0.85 = 17.6% higher peak recharge rate, and you still have 100% of the hp you started with.
A Power Diagnostic System II does even better by comparison: 8.5% reduction in recharge time, 5% bonus to HP: 1.05/0.915 = 14.8% bonus to peak shield recharge, and 5% more HP than you had before. It also gives you the same bonuses to cap recharge, which equate to double (or more) the equivalent shield bonuses when converting cap to shield using a shield booster. So, arguably, up to 44% more shield replenished, assuming that peak cap recharge = shield booster consumption. It even gives you 5% more powergrid, and all this for the lowest fitting requirements of the three:
Shield Flux coil II: low slot, 22tf, 0mw Shield Recharger II: mid slot, 50tf, 1mw Power diagnostic System II: low slot, 20tf, 0mw ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Apsa1ar
Ex Coelis
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Posted - 2007.04.27 17:35:00 -
[33]
Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.27 19:31:00 -
[34]
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
I think we've got a winner. 1B ISK to anyone who can come up with a good and "reasonable" purpose of multi-spec ECCM over a racial ECCM.
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ReePeR McAllem
The Carebear Stare Privateer Alliance
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Posted - 2007.04.27 19:33:00 -
[35]
Originally by: VJ Maverick
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
I think we've got a winner. 1B ISK to anyone who can come up with a good and "reasonable" purpose of multi-spec ECCM over a racial ECCM.
Could it be... maybe... people are too lazy to fit there ship to what they are fighting. If people cruise around they may not know what ship they will find hence a Multi-spec will work better than a racial against a non racial target...
You win a medal
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.27 19:35:00 -
[36]
Edited by: VJ Maverick on 27/04/2007 19:33:38
Originally by: ReePeR McAllem
Originally by: VJ Maverick
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
I think we've got a winner. 1B ISK to anyone who can come up with a good and "reasonable" purpose of multi-spec ECCM over a racial ECCM.
Could it be... maybe... people are too lazy to fit there ship to what they are fighting. If people cruise around they may not know what ship they will find hence a Multi-spec will work better than a racial against a non racial target...
You win a medal
You're confusing ECM with ECCM. The point of ECCM is to boost YOUR OWN sensor strength. Why would you ever use anything other than your own race's specific ECCM??
You win... nothing.
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Sexorella hotz
Beasts of Burden YouWhat
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Posted - 2007.04.27 19:44:00 -
[37]
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
If you're a VERY VERY poor alliance, and your enemy really really really likes to use ECM, so you want to make ECCM available to all the pilots but you have only enough iskies to pick one ECCM BPO but lots of minerals that you for whatever reason can't sell(note also that the rats in your area don't drop ECCM mods, or bounties...). Of course the members of your alliance fly all different races, so if you wish to fit them out with ECCM it would only be feasible to go multispec. See, entirely plausible. Next module? Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.27 19:48:00 -
[38]
Originally by: Sexorella hotz
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
If you're a VERY VERY poor alliance, and your enemy really really really likes to use ECM, so you want to make ECCM available to all the pilots but you have only enough iskies to pick one ECCM BPO but lots of minerals that you for whatever reason can't sell(note also that the rats in your area don't drop ECCM mods, or bounties...). Of course the members of your alliance fly all different races, so if you wish to fit them out with ECCM it would only be feasible to go multispec. See, entirely plausible. Next module?
I knew that this would be the only reason - "absolute destitution." However, in this case, "absolute destitution" is a fallback position - and it doesn't even pass the "laugh test." Better than the guy above though. I'll send you 100K for the effort :)
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Aterna
Talon's Grasp
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Posted - 2007.04.27 20:09:00 -
[39]
If an alliance is in such dire straits that they can't afford 4 bpos that only cost a few hundred K each....that alliance is boned. How are they supposed to pay the bill on the alliance, if they can't afford 4 module bpos?
Dual rails:
D150's are about the only railgun you can fit on a thorax. 200mm rails take up too much grid unless you have ultra skills, and even then the tank will suffer for it. Perhaps at AWU 5 you can fit an MAR II on a rax with a full rack of 200mm rails. Downgrading to 150's is an option, but what will you use the extra grid for? a 1600mm plate? on a ratting setup it isn't necessary if you tank well, and the ship doesn't have the cap to sustain 2 reps or the cargo to sustain both guns and a cap booster. - - -
WTB new sig, evemail me please. |

Paradoxex
Einherjar Rising
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Posted - 2007.04.27 20:10:00 -
[40]
For close range fights, Rage HAMs present a stark increase in dps over their other missile counterparts on drakes. With decent missile skills, they hit out beyond 12k, which while constricting, doesn't make it much different from close-range BSes.
A t2 HAM drake does 25% more dps than a comparatively skilled t2 HM drake, for a fraction of the actual cost. Yes, you have to get in close. Yes, you might have to maneuver your ship around....but if you're in a close range gang, I fail to see what's so horrendous about HAMs.
I should say that I run drakes with totally passive amps, and while that doesn't make the resists as ridiculous as they could be, when you've got 16k sheild with 70% resists, you're still going to be fine if some BS decides to split you off from the pack.
I'm ok with people railing on HAMs though, so long as the t2 variants of the modules stay ridiculously cheap.
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ForeverKnight
Caldari Thundercats RAZOR Alliance
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Posted - 2007.04.27 20:56:00 -
[41]
Originally by: VJ Maverick
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
I think we've got a winner. 1B ISK to anyone who can come up with a good and "reasonable" purpose of multi-spec ECCM over a racial ECCM.
You'd use an Omni-ECCM on a Jovian Battleship, seeing as the Jovian BS has all four sensor types. Can I have 1b ISK now ?
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Kolwrath
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Posted - 2007.04.27 21:12:00 -
[42]
My votes:
1.T2 Target Painters They have the same stats as the best named one, and use more cap and fitting requirements.
2.Cap flux coils
3.Shield flux coils
4. All cap batteries save large ones. (they can come in handy now and then)
5. Smartbombs. Thier range is just way to small to be helpfull I find.
6. Webifier Drones. Why spend 125m3 to web a guy to 80% instead of loading a wave of heavies? (they are way too big)
7. resistance platings
Just some ideas.
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ForeverKnight
Caldari Thundercats RAZOR Alliance
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Posted - 2007.04.27 21:18:00 -
[43]
Edited by: ForeverKnight on 27/04/2007 21:15:27 1.T2 Target Painters They have the same stats as the best named one, and use more cap and fitting requirements.
-True of most EW, T2 are usually easier to find than best named, also EW ships usually have loads of CPU making fitting a non-issue.
2.Cap flux coils
-no argument
3.Shield flux coils
-useful for Pottsey's shield recharge rate record setting on Gallente ships
4. All cap batteries save large ones. (they can come in handy now and then)
-no argument
5. Smartbombs. Thier range is just way to small to be helpfull I find.
-Large Smartbombs are useful on some battleships, especially if you're going to go against drone-ships. Also Faction and Officer smartbombs are required fitting for some capital and supercapital ships.
6. Webifier Drones. Why spend 125m3 to web a guy to 80% instead of loading a wave of heavies? (they are way too big)
-You've never flown a Megathron have you?
7. resistance platings
-every now and then you have one lowslot, and no CPU whatsoever.
Just some ideas.
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Apsa1ar
Ex Coelis
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Posted - 2007.04.27 21:23:00 -
[44]
Am I the only one that uses a small cap battery on my CovOps? MWD + low starting capacity = problems with long warps.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.27 21:37:00 -
[45]
Originally by: ForeverKnight
Originally by: VJ Maverick
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
I think we've got a winner. 1B ISK to anyone who can come up with a good and "reasonable" purpose of multi-spec ECCM over a racial ECCM.
You'd use an Omni-ECCM on a Jovian Battleship, seeing as the Jovian BS has all four sensor types. Can I have 1b ISK now ?
No, you cannot. When it comes to jamming, your highest sensor strength is used for the purposes of jamming success. Therefore, it would still make more sense to use a racial ECCM on a ship with all 4 sensors to boost one higher than the others because only that one will ultimately matter.
Also, seeing as how I've never seen a player-flown Jove battleship, your example is outside the realm of "reasonableness".
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Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.04.27 21:47:00 -
[46]
Whoever said Elec Regen plating is useless is smoking *****. Try putting a few of these bad boys on your capital ship and see what your armor is.
Auto-targeter is the most USELESS ship module in the game, without a doubt.
Merc Blog |

ForeverKnight
Caldari Thundercats RAZOR Alliance
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Posted - 2007.04.27 21:50:00 -
[47]
Edited by: ForeverKnight on 27/04/2007 21:48:51 There are a couple of players with Jovian Battleships in their hangar, award or somesuch. And no, with a Jovian Battleship you'd have to do a successful jam on every sensor type to jam the ship for a cycle, which means 4 seperate checks on each sensor type.
an omni ECCM I gives +80% to all sensor types, whereas a racial gives +80% to just one, making Omni much better for a Jovian Battleship.
On top of that since Omni ECCM gives exactly the same boost to sensor strength as a racial, uses the same fitting, and only marginally more capacitor (on a decent sized ship), an alliance being lazy and stocking some Cheap Tech 2 omni ECCM instead of 4 kinds of regular ECCM isn't that far-fetched.
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Thanos Mortis
Caldari Provisions
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Posted - 2007.04.27 21:57:00 -
[48]
cap flux are pretty useless, they should turn that module into an antivampire mod making a certain recharge or amount un-nossable or divert something completely different into cap like shields/armor or powergrid maybe.
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Shinjuro
ToXiC. Coalition of Carebear Killers
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Posted - 2007.04.27 22:06:00 -
[49]
Originally by: Got b00ns 1.Energized regenerative membrane/Regenerative platings 2.Logistic ships in general 3.Tracking disruptors (well they are only less usefull compared to other ewar)
You must be kidding..
1. More useful then it's non-energized counterpart, See the post about the armor hp rigs .. these things can be used well.
2. What is useless about being able to send someone more cap then you actually have? These things are win @ complex support.
3. OMGLOL @ this one.. Tracking Disruptors and useless in the same sentence.. Someone tell me it ain't so. You can render any turret bs useless with just a couple of these. Come to think of it, you can render any class of turret based ship useless with a few of these.
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Ashrius
Caldari Caldari Provisions
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Posted - 2007.04.27 22:07:00 -
[50]
Does anyone use Passive Targeters?
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dalman
Finite Horizon
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Posted - 2007.04.27 22:17:00 -
[51]
Originally by: Karash Amerius Whoever said Energized Regen Membrane II is useless is smoking processed coco. Try putting a few of these bad boys on your capital ship and see what your armor is.
Why don't you do it yourself, and when you get killed we can all point and laugh at the mail?
You either 1. need to do math or 2. are one of the unlucky T2 BPO owners and flat out lying.
There is always a better module to fit. Ship and purpose matter not. Always.
(+HP rigs on the other hand are not useless, but that's another story) Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.04.27 22:24:00 -
[52]
Originally by: ForeverKnight Edited by: ForeverKnight on 27/04/2007 21:48:51 And no, with a Jovian Battleship you'd have to do a successful jam on every sensor type to jam the ship for a cycle, which means 4 seperate checks on each sensor type.
You just said exactly what I did but differently. Since you have to pass 4 separate checks to jam, a failure on any single one will produce a failed jam. Thus, in the end, it is the highest sensor strength that ultimately matters. But I will concede to you that you that if you fly a Jove BS, you can make all of your sensor strengths equally high for the sake of uniformity. However, even though there might be a "couple" of Jove ships in hangars around the universe, no one actually brings them into battle, so this example is purely theoretical and, like I said earlier, NOT reasonable. Thus the Omni ECCM probably ranks at the very top of a list of useless modules.
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ForeverKnight
Caldari Thundercats RAZOR Alliance
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Posted - 2007.04.27 22:26:00 -
[53]
what you fail to realize is that while a t2 racial jammer boosts sensor strength by 96 on one type, an omni II boosts them ALL by 96 in exchange for using a bit more cap.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.27 22:37:00 -
[54]
Originally by: ForeverKnight what you fail to realize is that while a t2 racial jammer boosts sensor strength by 96 on one type, an omni II boosts them ALL by 96 in exchange for using a bit more cap.
What you fail to realize is for all real-world practical purposes, 96/0/0/0 is no worse than 96/96/96/96 since only one failure will produce a failed jam. Therefore it doesn't matter if you can jam the lower three sensors, you will always get stuck on that one 96. And since most ships only have one sensor strength to begin with, there is no point in using more cap to boost something that isn't there.
The Jove ships, just like the very very poor alliance that can only afford one BPO, are the only exceptions. And these exceptions are so extreme, as to render them unreasonable.
I understand your argument, and it is a valid one - but purely in a theoretical sense. A lot of modules make "theoretical sense" but real gameplay reveals them to be useless. Such is the case with the Omni. ECCM
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Stakhanov
Shih Yang Tong
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Posted - 2007.04.27 22:54:00 -
[55]
Lots of useless rigs...
-hybrid discharge elutriation , turret cap (cap rigs are better and have no drawback) -liquid cooled electronics , electronics upgrade CPU (-10% to sensor booster is gonna pwn) -signal focusing kit , scanner module time (having a randomized ship scanner result 1 second earlier must win battles , sure) -warp core optimizer , warp cap (because those 100+ AU systems require a rig slot , really)
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Max Hardcase
Art of War Cult of War
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Posted - 2007.04.27 23:11:00 -
[56]
Edited by: Max Hardcase on 27/04/2007 23:07:13
Originally by: Stakhanov Lots of useless rigs...
-hybrid discharge elutriation , turret cap (cap rigs are better and have no drawback) -liquid cooled electronics , electronics upgrade CPU (-10% to sensor booster is gonna pwn) -signal focusing kit , scanner module time (having a randomized ship scanner result 1 second earlier must win battles , sure) -warp core optimizer , warp cap (because those 100+ AU systems require a rig slot , really
You've never flown a stealth bomber, have you ? I'm soo tempted to fit one you wouldnt believe it. I also believe that the warpcap use and warp speed rigs should have no drawbacks, very little appeal to them at any rate ( and certainly not as powerfull as the cap and grid rigs).
With regards to the T2 plates, instead of offering more HP they should offer lower mass compared to the lightest plate.
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Arushia
Nova Labs Empire Research
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Posted - 2007.04.28 01:14:00 -
[57]
Originally by: Ashrius Does anyone use Passive Targeters?
Fly a hauler through Jita and find out. Be sure to load up on Megacyte and T2 BPOs first.
Nova Labs and Empire Research |

ForeverKnight
Caldari Thundercats RAZOR Alliance
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Posted - 2007.04.28 01:16:00 -
[58]
You'd still use an Omni ECCM on a Jovian Battleship on the OFF Chance that some jerk will actually be able to jam your first sensor type.
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Kamen
SRBI Circle 0f Two
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Posted - 2007.04.28 01:42:00 -
[59]
I knew there was an non-arguably useless module and I couldn't remember, but yeah - it was the Omni ECCM!
I dunno what u guys are talking about. The ECCM Omni boosts sensor strenght by PERCENT, not by a fixed amount. So if my hsip has zero (read ZERO) magnetometric, ladar and radar strength, my resulting strength of those sensors will be zero (read ZERO).
"ECCM omni exists for the Jovian ship" argument is valid, assuming that you have to "blind" all sensors of a Jovian, and that seems to be a pretty reasonable assumption to me, because having multiple sensor types would be a disadvantage, as you would have multiple chances to "blind" one of those sensors.
However, if CCP thought about Jovian ships when they made Omni ECCM, pretty freckin unlikely! .. Well unless game mechanics were different when they "invented" them. The designer who came up with the idea, had to have had a lot of "funny salad" to come up with the idea for this module...
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Dahak2150
Chaos Monkeys
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Posted - 2007.04.28 01:51:00 -
[60]
T2 plates. Same armor added, but more mass, and more fitting.
Both species of flux coils. Yeah you can get uberfast recharge with shield flux, but you can get one-vollied by a BS when you've got 12 shield. ----------------
If you're on IE, pretend this is transparent while you get a browser that supports .png. |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.28 02:47:00 -
[61]
Originally by: ForeverKnight You'd still use an Omni ECCM on a Jovian Battleship on the OFF Chance that some jerk will actually be able to jam your first sensor type.
Notice that I have, several times, acknowledged the feasibility of using an Omni ECCM on a Jove ship - but for every other ship (you know, the ones that people actually fly into combat), that module is useless because 75% of its "usefullness" is wasted. If you have say, gravimetric sensor strength of 0, it doesn't make any sense to boost it by 80% because 0 + (.8)(0)= 0. Use a racial one instead and save some cap and fitting reqs. But if you have an Eidolon lying somewhere gathering dust and are just aching to put an Omni ECCM on it, be my guest. I personally would use that mid-slot for something else.
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Lyn Bunnions
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Posted - 2007.04.28 03:24:00 -
[62]
Originally by: dalman
Originally by: Xeios
Originally by: dalman
Most useless mod is: regenerative platings.
Bull. =)
With a load of these and t2 armor hp rigs you can get like 200k armor hp's out of a Augoror navy issue, Thats a cruiser btw 
And I see we have another winner of the "post without math"-award. You can't look a HP without resistance. You must look at HP with the resistance factored in. And then it's the simple truth that these modules are useless. If you fit one, you are wrong. Period. There will always be a better mod for you to fit in that slot.
You'd need 98% resists across the board to get the equiv of 200k hps on an auguror.
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Raasvuur Milenko
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Posted - 2007.04.28 07:33:00 -
[63]
I would like to remove Regenerative plating from the list, Cap ships, it provides more hps then a plate, so if you looking for a nice easy hp boost after working on your resists, there ya go.
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Shameless Avenger
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Posted - 2007.04.28 07:41:00 -
[64]
Large Cap Batteries - I use them on certain ships while traveling, to avoid running out of cap on very large jumps.
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FraXy
0utbreak
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Posted - 2007.04.28 08:17:00 -
[65]
Originally by: Raasvuur Milenko I would like to remove Regenerative plating from the list, Cap ships, it provides more hps then a plate, so if you looking for a nice easy hp boost after working on your resists, there ya go.
Another EANM, hardener, cap relay, WCS will be better.
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Kazuo Ishiguro
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Posted - 2007.04.28 09:16:00 -
[66]
Edited by: Kazuo Ishiguro on 28/04/2007 09:12:43
Originally by: Stakhanov Lots of useless rigs... -scanner module time (having a randomized ship scanner result 1 second earlier must win battles , sure) -warp core optimizer , warp cap (because those 100+ AU systems require a rig slot , really)
Well, if you want to scan down someone who's just logged off before their ship disappears, you need rigs to have a decent chance to do it, and they save a lot of time if you're exploring. The hyperspatial velocity optimiser rigs are quite popular in certain circles, too...
I really like the notion of a Jovian battleship with a multispectral ECCM fitted. I suppose the same applies to anyone flying CONCORD special ops cruisers, too. I'm honoured that my entry, the shield flux coil, has been pushed into second place. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

dalman
Finite Horizon
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Posted - 2007.04.28 11:43:00 -
[67]
Originally by: Lyn Bunnions
Originally by: dalman
Originally by: Xeios
Originally by: dalman
Most useless mod is: regenerative platings.
Bull. =)
With a load of these and t2 armor hp rigs you can get like 200k armor hp's out of a Augoror navy issue, Thats a cruiser btw 
And I see we have another winner of the "post without math"-award. You can't look a HP without resistance. You must look at HP with the resistance factored in. And then it's the simple truth that these modules are useless. If you fit one, you are wrong. Period. There will always be a better mod for you to fit in that slot.
You'd need 98% resists across the board to get the equiv of 200k hps on an auguror.
Think before you take your next guess.
Why don't you just post the suggested fitting with regeneratives... ...and then take them all off and put on resistance instead and come back and say it. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

FraXy
0utbreak
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Posted - 2007.04.28 11:46:00 -
[68]
I got a Navy Augoror to 64500 armor i think it was.
And i didn`t use a single Regen Membrane, because plates/hardeners work a lot better.
Just did a test for fun, found out a damnation could get 350k effective HP, undocked it and tried to warp.
Docked, Strip Fit, open Market. 
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Sniperpirate
Minmatar Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.04.28 11:53:00 -
[69]
t2 heavy energy neuts
their range sux compared to the best named t1
to fix this increase range or reduce cap usage amount from 600 to 500 to keep it more inline ---------------------
Memer Of The Xetic Alliance/Immensea Federation
The Good Ol Days ^^
Your signature exceeds the maximum allowed filesize of 24000 bytes -Elmo Pug ([email protected])
http://www.magic-night.net/waaa.jpg |

Blitz'Krieg
Caldari SkyMarshal Logistics
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Posted - 2007.04.28 12:50:00 -
[70]
Edited by: Blitz''Krieg on 28/04/2007 12:53:11
Originally by: VJ Maverick
Originally by: Apsa1ar Edited by: Apsa1ar on 27/04/2007 17:31:32 The true most useless module in Eve - multispec ECCM - like ECCM - Omni I
There is never a reason to use a multi-spec ECCM over the racial ECCM.
I think we've got a winner. 1B ISK to anyone who can come up with a good and "reasonable" purpose of multi-spec ECCM over a racial ECCM.
nvm. changed the stats :D
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Aries Acheron
The Valour Knights Of the Southerncross
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Posted - 2007.04.28 16:38:00 -
[71]
Eve-Tribune Article: Fitting for Failure
Take a look at that. Pre-patch Overdrives are there, bulkheads, shield flux coils... all disgustingly bad. ~~~
Action! Suspense! Jita! Eve Tribune
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.04.28 17:29:00 -
[72]
Edited by: Plutoinum on 28/04/2007 17:32:51
Originally by: Got b00ns 2.Logistic ships in general
Like my scimitar for remote shield support in pve (2 accounts).
Almost 1300 shield boost every 5 seconds with tech-1 stuff running permanently, every 4.5 seconds with tech-2 (if it fits) and it costs almost nothing for a tech-2 ship.
*edit* reminds me that I wanted to test the rigs on it that decrease the time even further. Just don't know, if they also work for remote boosters. ___________ Muuuhhh !!! |

Roan Pilgrano
Minmatar
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Posted - 2007.04.28 18:05:00 -
[73]
Originally by: Ashrius Does anyone use Passive Targeters?
Umm.. I use them for stacking tritanium, 15000 tri approxiametly in a 5 m3 stack. As far as actual ships, no.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.28 18:42:00 -
[74]
Originally by: VJ Maverick Also, seeing as how I've never seen a player-flown Jove battleship, your example is outside the realm of "reasonableness".
Machariel.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.28 21:01:00 -
[75]
Originally by: Janu Hull
Originally by: VJ Maverick Also, seeing as how I've never seen a player-flown Jove battleship, your example is outside the realm of "reasonableness".
Machariel.
What about it?
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Kazuo Ishiguro
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Posted - 2007.04.28 21:16:00 -
[76]
The Machariel's description:
Quote: While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Not Jove in the strict sense, but I think that's the idea... ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

VanDam
Caldari Celtic Anarchy Anarchy Empire
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Posted - 2007.04.28 21:21:00 -
[77]
passive targeter?
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Ling Xiao
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Posted - 2007.04.28 21:30:00 -
[78]
Passive Targeter has uses in Empire to cargo scan vessels without alerting them.
In other words, suicide ganking Iterons stuffed with riches. __________ If you think the game is rigged, why are you still playing? |

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.04.28 22:40:00 -
[79]
Originally by: Kazuo Ishiguro The Machariel's description:
Quote: While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
Not Jove in the strict sense, but I think that's the idea...
The discussion concerned actual Jove BS's like the Eidolon which have 4 sensor strengths. The Machariel only has LADAR. And it is not a true Jove ship as per its stats - only its background lore.
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Mr Mudd
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Posted - 2007.04.28 23:15:00 -
[80]
Codebreaker modules suck!!!
Also - fof missiles...
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Aggressive Salesman
Caldari
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Posted - 2007.04.29 09:57:00 -
[81]
Target painters hands down  |

lyrenna
Caldari
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Posted - 2007.04.29 12:37:00 -
[82]
Originally by: Aggressive Salesman Target painters hands down 
you never flyed a torpedo cnr for pve isnt:D ============================
when you armor tank a raven god kills a kitten.
Technica impendi Caldari generis. Pax Caldaria!!! "sig hijack!"
============================ |

Sirilonwe
Caldari
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Posted - 2007.04.29 16:56:00 -
[83]
Mmmm...
- Cobra/Pythons mine. Yes they still exists and i have some in my hangar :). Thoses are really unusable since no launcher can handle them anymore :P. - autotargetter: still buggy I think - Cargo scanner/Ship scanner: Maybe usefull in some rare cases. They would be a lot more usefull if usable when cloaked in combination with a passive targeter (intelligence report FTW). ____________________________________ A gift for pirates |

Shacksman
Gallente Dark Knights of Deneb
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Posted - 2007.04.29 22:04:00 -
[84]
Remote sensor booster
zors costom navigation link {the afterburner one}
any type of regenerative plating
tracking links will almost result in friendly fire
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