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1. remove T1 mission loot - rework loot tables - in EVE General Discussion [original thread]
remove the t1 loot? but that is what i make my money from... you cant guess how much money it is in t1 loot... buy it, refine in, build from it and you can make a ****load of money (about 70%-90% of the profit commes from buying the loot, not the...
- by Ohdows - at 2008.01.19 16:18:00
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2. Idea for new capship, or just another mad idea? - in Player Features and Ideas Discussion [original thread]
wouldnt that be a true bs-killer?
- by Ohdows - at 2008.01.07 22:28:00
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3. Javlin torps vs cruise missiles for NPC battleships - in Ships and Modules [original thread]
Originally by: Zeknichov Torps. oh, and I who thought it was the Correct One(TM)
- by Ohdows - at 2007.12.31 20:45:00
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4. PvP near jump gates - in EVE General Discussion [original thread]
Originally by: SKINK0429 Im not a ganker I just want to know the safe distance to engage so I dnt go pop! wasnt that what he said... a ganker...
- by Ohdows - at 2007.12.21 20:54:00
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5. Vargur - in Ships and Modules [original thread]
too weak sensors... a ecm-drone would be a nightmare fr it (5 of those and it is not fun at all) that seems to be the big thing with them...
- by Ohdows - at 2007.12.20 21:00:00
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6. NEW COLOURS =) - in EVE General Discussion [original thread]
seems like i have to download the premium forum patch... i dont see anything
- by Ohdows - at 2007.12.20 12:46:00
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7. A less biased view on the new triggers and a request. - in Missions & Complexes [original thread]
Edited by: Ohdows on 27/04/2007 13:32:44 Originally by: Trishan So, if understood correctly, in order to complete the mission while avoiding the unleashing of all waves of hell on you, you want to use a ship that tanks well while movin...
- by Ohdows - at 2007.04.27 13:35:00
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8. List of Useless(tm) Modules - in Ships and Modules [original thread]
Originally by: smallgreenblur The problem with cap flux is the penalty it gives makes it worse than a cap power relay, even for peak regen. Otherwise everybody would use it instead of a cap power relay :) sgb yea but power relays gi...
- by Ohdows - at 2007.04.27 13:29:00
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9. List of Useless(tm) Modules - in Ships and Modules [original thread]
heavy assault missiles can be used on some minmatar ac-setups for good function (why need the extra range of normal heavys above that little extra dps?) cap flux coild can be used on pve-ships to push the cap regen a little higher to be able to p...
- by Ohdows - at 2007.04.27 12:24:00
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10. Autopilot Can Be Faster? Yes.. - in Player Features and Ideas Discussion [original thread]
No, it is good as it is. if you want to travel faster, just jump manually. dont see the problem. if you are too lazy to jump to zero by hand, you can wait for your ship to travel those few km ------- sorry for any misspelling or type errors (act...
- by Ohdows - at 2007.04.27 08:04:00
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11. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
arnt they civilian ships? then why be able to fit other than civilian modules? that will prevent it from beeng used as a interceptor give it some inbuilt wcs and nice speed (together with civil ab (or a civil-mvd (stats of a normal ab with mwd dr...
- by Ohdows - at 2007.04.26 12:53:00
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12. Tux mind having a look ? (Blockade runner issue) - in Ships and Modules [original thread]
ok, that explains a thing or two. i've always wondered why the sip turns so fast at gates... (feels kinda stupid, not thinking it might be as mentioned) ------- sorry for any misspelling or type errors (actualy i am dyslectic... so i wont apolog...
- by Ohdows - at 2007.04.25 10:42:00
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13. Is there actual damage in self destruct and should there be? - in Ships and Modules [original thread]
the damage would have to be propotioned to hp left. else everyone that sees he is dying will blow his ship and killing his opponent ------- sorry for any misspelling or type errors (actualy i am dyslectic... so i wont apologise)
- by Ohdows - at 2007.04.25 08:58:00
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14. Tux mind having a look ? (Blockade runner issue) - in Ships and Modules [original thread]
Originally by: ManniXXX Well I found this formula on a different thread that is supposed to equate to time to warp in seconds: Inertia Modifier x 1.61 x (Mass/1,000,000) I don't know where the 1.61 comes from but from what I can tell it ...
- by Ohdows - at 2007.04.25 08:53:00
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15. Tux mind having a look ? (Blockade runner issue) - in Ships and Modules [original thread]
They have to make it possible for us to get things out of lo/no-sec. that is what keeps me in high. what good is 500 mill of loot if i cant sell it? if they want us to go to 0.0 we have to be able to move our things relatilvey safetly. (not that...
- by Ohdows - at 2007.04.24 07:55:00
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16. Lvl 2 Missions Ship Help - in Ships and Modules [original thread]
as previusly posted: Use destroyers! for lvl1-2 they are extremly good and cost next to nothing the 8 highslots and low cost makes them exelent
- by Ohdows - at 2007.04.20 08:09:00
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17. Mordus news about Flagship... new ship type hint? - in Ships and Modules [original thread]
Might be a ship designed to take down those darn titans?
- by Ohdows - at 2007.04.16 13:43:00
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18. Need for speed is killing my drones - in Missions & Complexes [original thread]
I realy like these new missions, they make it easyer to do with my art-maelstorm as there isnt as many small ships for my drones to kill. thought about killing tha triggership with small/medium so they have time to come back before they die?
- by Ohdows - at 2007.04.12 10:54:00
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19. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Ships and Modules [original thread]
you can also use a nos to counter a SB killing your drones, as it will make the SB focused on you, leaving your drones untouched. Or you can take the hit to save a friends pod. there is many ways to use the nos to your advantage against a SB as we...
- by Ohdows - at 2007.03.27 15:31:00
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