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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Phantom
C C P C C P Alliance
7618

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Posted - 2017.03.14 10:16:33 -
[1] - Quote
The release 119.3 has been deployed on March 14. Please use this thread for general feedback.
Enjoy an improved scanning system, interesting tweaks to dangerous nullsec space, a rebalance of the industrial behemoth, the Rorqual, beautiful new ship designs, improvements to player controlled Upwell structures, and much more!
EVE Updates with high level info Patch notes with full details
To report issues, please us the thread 119.3 - Issues (PC). For Mac users, there is a thread on the Mac forums 119.3 - General feedback and issues (Mac).
CCP Phantom - Senior Community Developer
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Kebabski
No.Mercy Triumvirate.
20
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Posted - 2017.03.14 11:30:34 -
[2] - Quote
You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg
It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range. |

Niraia
Nocturnal Romance The Initiative.
523
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Posted - 2017.03.14 11:37:18 -
[3] - Quote
Can you make the state of "Align with Camera" persist? It seems like the kind of thing I'd want to always leave on, so it would be nice if I don't have to enable it every time I open the scanner.
GÖÑ
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Chan'aar
State War Academy Caldari State
97
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Posted - 2017.03.14 11:37:48 -
[4] - Quote
Oooooo my Flycatcher is now as pretty as I am.
Thank you thank you thank you  |

Zstorm
Hell Hound's
0
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Posted - 2017.03.14 11:41:15 -
[5] - Quote
The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it.
As this saves on time when you need to use it rather than reopening it.
Thank You
Zstorm |

Majura KIseki
Eagle Construction Worx
0
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Posted - 2017.03.14 11:46:00 -
[6] - Quote
Can we PLEASE get the launch drone hotkey behave like a weapon hotkey ?
hotkey + no drone in space = launch drones hotkey + drones in space = return ..
else I'had to define a strange hotkey shortcut which I'll soon forget and all your work for nothing |

Inya Soldaris
INTRACOM
0
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Posted - 2017.03.14 11:47:07 -
[7] - Quote
I have a problem regarding my key bindings:
I binded my modules to the number keys 1-6(below the F1,F2,... keys).
As you may know you can change the filters with the same keys, which wasn't a problem before this patch since it only changed the filter if you had the dscan/probe window selected and then pressed one of the buttons.
Since the new patch it ALWAYS changes my filters. That means if I use a module it changes the dscan filter.
Any solution to this besides changing my key bindings(which is not acceptable of course)?
Btw this also means that you ALWAYS change filters of BOTH the Dscan and the Probe window if you press use one of the number keys. I don't think this is intendet.
I also found out that the numpad keys to change anything in the dscan/probe window.
I looked through all the key bindings options but found no way to make the number keys NOT change the filters.  |

Rivr Luzade
Kenshin. DARKNESS.
2947
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Posted - 2017.03.14 11:54:42 -
[8] - Quote
The sound when you open the dscan (or is it the probe window?) or when you switch systems is already getting on my nerves.
Why are the buttons in the probe and dscan window placed at the bottom of the window? This does not make any sense in if the window is attached to the map and is outright annoying when it's in a separate window and the button is at the bottom of the screen, far away from any other UI element that you commonly use.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Bear Templar
iMine Industries The Five
16
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Posted - 2017.03.14 11:57:47 -
[9] - Quote
The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention).
If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)
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cromtoth Plaude
anti war corp
0
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Posted - 2017.03.14 12:01:15 -
[10] - Quote
how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much |
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Duchessofdarkness
Homies with extra chromies
0
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Posted - 2017.03.14 12:12:48 -
[11] - Quote
cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much
This, bump |

Rivr Luzade
Kenshin. DARKNESS.
2947
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Posted - 2017.03.14 12:14:27 -
[12] - Quote
A general observation: Your sound department is underworked or overstaffed. Sounds are meant to highlight important features, not be present with every single completely mundane task you do. That works against the purpose of sound notifications and turns them all into meaningless noise. Stop using so much sound in places and situations where it is not needed!
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2947
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Posted - 2017.03.14 12:15:28 -
[13] - Quote
cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much You detach it from that useless map and have it in the separate window as it is supposed to be the case.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Circumstantial Evidence
385
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Posted - 2017.03.14 12:15:45 -
[14] - Quote
cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much That crosses into Problem territory, its answered here in the issues thread.
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Perkutor Jakuard
Justified Chaos Spaceship Bebop
5
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Posted - 2017.03.14 12:16:07 -
[15] - Quote
I see changes in dscan that looks better, more compact, more usable, quite better.
But I'd suggest to fix some problems too.
Per example d-scan do not obey totally to the overview settings; controls towers always appears even you have disabled them in the settings.
Thanks CCP for the efforts made. |

Lexia Nova
GeneSia-IRC Axiom Vocation Alliance
12
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Posted - 2017.03.14 12:22:02 -
[16] - Quote
I have only been using the new scanning window for 5 minuts and already I have found many flaws in the design.
While scanning, it is very difficult to see the location of the "box" to move my set of probes in space as the green circles for anoms clutter the view. I'm sure I can remove them but this is just more additional steps I didnt have to do before.
The bleeping sound as I move probes around is also quite annoying.
My muscle memory is thrown off too as the locations of things seem all backwards. As others have also said it appears that the D-SCAN is having problems although I have not really used it much yet so cannot comment.
I'm just curious CCP, what possesed you to make these changes as they seem unnecessary. |

Vigirr
263
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Posted - 2017.03.14 12:23:10 -
[17] - Quote
- the Scanner probe button order makes no sense, why is destroy probes so prominent next to launch probes. Best order (imo) would be Analyse, launch spread, launch pinpoint, launch custom, recover probes, reconnect, destroy. That way there's the least chance of mishaps
- the probe spheres look terrible, not that it's bad as such or unreadable just bland and uninspired
- I have cascaded the Dscanner window together with the probe scanner (see here), this means that closing the system map now also closes both windows which is not what I want. |

Majura KIseki
Eagle Construction Worx
0
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Posted - 2017.03.14 12:26:54 -
[18] - Quote
Can you please re-arrange the controls in the new d-scan to appear all on top , instead up mixed between top and bottom ?
its especially disturbing if you got used to the previous D-Scan window that had all controls on top - while especially those controls now appear at bottom of the new d-scan
and since when does D-Scan require a target ?
Hit the shortcut "v" for D-Scan . all you hear is a sound and above your capacitor is displayed "DIRECTIONAL SCANNER CLICK TARGET"
WTF? - bug report already filed on that one |

Sgt Ocker
What Corp is it
1314
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Posted - 2017.03.14 12:27:55 -
[19] - Quote
New Dscan Nuisance annoying sound effect - Can't people at CCP just do something without screwing it up by adding unnecessary noise to it?
Try the New Probe and Directional Scanners - Had a little cross in there for a long time (I liked the previous scanners, simple to use without noise), it has now been removed. Sadly the only option is the OLD scanners but anything is better than that "sound" every time I hit "scan".
On sisi I thought it was just unbalanced and the volume would be lowered considerably before hitting TQ. Should have known better.
At least give those who don't want the "noise" associated with the new scanners an off switch or at least the option of using the scanners you just removed.
I do wish Devs would stop "fixing" things that aren't broken.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Aves Asio
53
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Posted - 2017.03.14 12:30:30 -
[20] - Quote
I tried the new probe launcher, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.
Thanks but i prefer the old system.
Now i just have to learn to deal with the awful sounds. |
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Lexia Nova
GeneSia-IRC Axiom Vocation Alliance
12
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Posted - 2017.03.14 12:31:41 -
[21] - Quote
Rivr Luzade wrote:cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much You detach it from that useless map and have it in the separate window as it is supposed to be the case.
Thankyou very much kind sir! I thought for a second that it was fixed with the map window open.... so stupid. Thanks again. |
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CCP Claymore
C C P C C P Alliance
428

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Posted - 2017.03.14 12:33:01 -
[22] - Quote
Kebabski wrote:You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg
It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range.
We are investigating this, please use the new system until we have a fix. I promise this was not planned!
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
428

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Posted - 2017.03.14 12:33:56 -
[23] - Quote
Zstorm wrote:The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it. As this saves on time when you need to use it rather than reopening it. http://imgur.com/a/ZLb88 Like in this photo  Thank You Zstorm
We are investigating this functionality, as it was not part of the new window format.
Quality Assurance Analyst
Team Psycho Sisters
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Sergey Hawk
The Sith Syndicate REFORD
174
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Posted - 2017.03.14 12:36:04 -
[24] - Quote
Attention Idi... CCP!
- Why Custom Tracking Position still not implemented for Incarna camera???
- How to turn that freaking sound that appears when i drag probe sphere?
- Who made the decision to separate Solar Map button from scanners? Shoot this guy!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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lanyaie
Nocturnal Romance The Initiative.
1211
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Posted - 2017.03.14 12:39:41 -
[25] - Quote
Hello,
Previously there was a cap set on contract fees regardless of the contract value. This included brokers fee/deposit/sales tax... Previously the cap was: Sales tax: 50m Brokers fee: 12m Deposit: 12m
Currently it is: 500m sales tax 123m brokers fee 100m deposit
Why was this changed? Why did no one bother including this in patch notes? Why did I just have to find out about this?
Spaceprincess
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Tamara Jade
Anonymous Four
5
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Posted - 2017.03.14 12:40:35 -
[26] - Quote
How can you open the d-scan panel and not have to look at the solar system map? |

Sergey Hawk
The Sith Syndicate REFORD
174
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Posted - 2017.03.14 12:42:48 -
[27] - Quote
Zstorm wrote:The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it. As this saves on time when you need to use it rather than reopening it. http://imgur.com/a/ZLb88 Like in this photo  Thank You Zstorm
Scanners can be pinned and collapsed. You just need to undock both scanners from solar map. http://i.imgur.com/VNAHF4z.png
http://i.imgur.com/piMF7mZ.png
http://i.imgur.com/df30Crd.png
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Sykes Makar
EVE University Ivy League
6
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Posted - 2017.03.14 12:43:19 -
[28] - Quote
Moving the vertical bars in d-scan that keep the categories split don't show a 'preview' during moving, only when you let the mouseklick go, unlike the normal overview. |

Xander Fade
S C O R P
0
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Posted - 2017.03.14 12:48:08 -
[29] - Quote
Probe Scanner has some useless shortcuts for a type of a signal. 1 - for anomalies, 2- for signatures. Dont know who uses it. But a lot of ppl uses 1,2,3 etc shortcuts for their needs so it was annoying when using numeric shorcuts you get changes in probe scanner filter. But a least it happened only when scanner window accidentally gets focus. And now after great update it changes filters on Scanner window always has it focus or not. I hate you. |

Porucznik Borewicz
Broski North
71
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Posted - 2017.03.14 12:51:25 -
[30] - Quote
Sergey Hawk wrote:Attention Idi... CCP!
- Why Custom Tracking Position still not implemented for Incarna camera???
- How to turn that freaking sound that appears when i drag probe sphere?
- Who made the decision to separate Solar Map button from scanners? Shoot this guy!
The Solar System Map button wasn't actually separated, but I think it needs to be waaaaay smaller. OK? 
And please listen to this man.Rivr Luzade wrote:Why are the buttons in the probe and dscan window placed at the bottom of the window? This does not make any sense in if the window is attached to the map and is outright annoying when it's in a separate window and the button is at the bottom of the screen, far away from any other UI element that you commonly use. The same goes for the rest of the control elements. Why are they split between a narrow area at the top and a narrow area at the bottom of the window? Control elements should be in one place instead of requiring you to move your mouse across the entire window to access them.. |
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