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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Axhind
Eternity INC. Goonswarm Federation
290
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Posted - 2017.03.14 19:12:01 -
[121] - Quote
Rivr Luzade wrote:cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much You detach it from that useless map and have it in the separate window as it is supposed to be the case.
That is terrible as it eats up even more space for no good reason and makes it harder to move around on the map. EVE already has tons of windows that are up all the time, no need to add ones that show useful information fraction of the time.
What is wrong with having the map toggle button like the old one had? I like the changes to the actual maps but there should be a toggle button to flip quickly between real space and the map.
Edit: Did you just reverse the mouse scroll effect on probe scan range (alt+mouse scroll)? PLEASE get it back to old behaviour.
While you are at it the analyze button should be on top (to the left if possible) not at the bottom which is far away from the centre of the screen (if you want to be able to see many scan results). |
Andrard Andrard
60 Squadron Black Armada
0
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Posted - 2017.03.14 19:15:47 -
[122] - Quote
Buttons at the bottom for the scanners really doesn't make any sense in terms of usability is that just another
'they will just have to get used to it'
because i don't understand what motivated you to move them.
Also why is the default to have all scanners pop open right in the middle of the screen until we adjust the settings, the customer (that's us not you) friendly approach is to give us the option i.e. we get to choose when to dock it in solar system map not you forcing it by default. Saves me drifting around aimlessly in hostile space trying to work out how to fix the stuff that's completely blocking all my controls.
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Nicola Arman
Blackrise Elite
149
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Posted - 2017.03.14 19:19:17 -
[123] - Quote
Probe Scanner filters are bound to the 1-6 number keys.
In Shortcuts you can bind 1-6 onto anything in the Shortcuts window.
The Probe Scanner filters continue to check and uncheck themselves when using your custom 1-6 bindings.
There is no visible way to Clear Shortcut on the Probe Scanner filter...
Also no way to Clear Shortcut on D-Scan but luckily those 1-0 binds only work when the window is selected. Probe Scanner binds keep working regardless of which window you're selecting :/
Please help. |
Penny Pound
Science and Trade Institute Caldari State
0
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Posted - 2017.03.14 19:23:52 -
[124] - Quote
Instead of the maps opening automatically when you open the scanner, why can't we just have the list view first and the map on a button? |
Arma Rina
NBaces
0
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Posted - 2017.03.14 19:29:22 -
[125] - Quote
For me there is several things in game are most uncomfortable to use:
D-Scan window:
1. Filters on hotkeys 1-9 are in conflict with my bindings and no way in settings to change it.
Probe scan window:
1. "Turn back" buttom on the top left corner is very bad, before that changes was much better.
Both windows:
1. The most important buttons and the distance/angle scrolls on the bottom 2. Very small image button of solar system
Solar System scan map:
1. Alt + scroll mouse to change probes range was inverted and no options to use it as you like. 2. When you highlight 1 signature, others are visible too. In pre-patch that moment was better.
Hope you'll fix these points or at least let people choose between pre-patch version and modern, not that very very old scan system.
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Tarasken
Belters
0
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Posted - 2017.03.14 19:32:22 -
[126] - Quote
No idea if its just me but the graphics don't look right now. It's like the stars (skybox) is too bright as if the gamma is up too high. If I turn the brightness down to an acceptable level the shadows on the ship are way too dark. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
422
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Posted - 2017.03.14 19:42:22 -
[127] - Quote
1. You made the gong, again. 2. You flipped dscan UI made it unusable for me. 3. You turned my Chimera into a Rokh.
Worst patch ever. |
Nuhrp
The Ascended Refugees
3
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Posted - 2017.03.14 19:46:41 -
[128] - Quote
You added some cool features but PLEASE, PLEASE, PLEASE allow me to change the size of probes by going to the edges. The benefit you gained by not having this there is not worth the loss of ability. |
Sp3ktr3
Unicorn Rampage
40
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Posted - 2017.03.14 19:47:32 -
[129] - Quote
Skia Aumer wrote:1. You made the gong, again. 2. You flipped dscan UI made it unusable for me. 3. You turned my Chimera into a Rokh. Worst patch ever.
It's not so much a Rokh as it is a Rokh/upside-down-Jackdaw hybrid. Someone dubbed it the "Jokh". I think it's fitting. |
Eva Yves
Federal Defense Union Gallente Federation
3
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Posted - 2017.03.14 19:49:58 -
[130] - Quote
Remove the dam filters hotkeys or make a way to change them, its killing my game by making d-scan switch as i activate modules and making it useless |
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DS9
Perkone Caldari State
3
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Posted - 2017.03.14 19:55:03 -
[131] - Quote
1. Fighter changes aren't really a problem as you can adapt and not let the rats destroy them. Carriers/supercarriers ISK generation should be either nerfed a bit or they should be made easier to catch (right now they are immune to ganks if their pilots have brain) - so a module that makes them immobile for some time after deploying fighters.
2. Rorqual's nerf was necessary and I'm not sure if it was nerfed enough. Ppl complaining that they now make "only" 120m/hour per toon (so x10 for multiboxers) by safe, afk mining (in null, surrendered by blues and emptiness) are really not understanding how eve should work. Rorqual has still 2-3 times better yield than the 2nd best mining ship (hulk) and they are like 500 times harder to kill than hulks. IMO Rorqual's and Orcas should be mostly a boosting ship, increasing the yield of exhumers while mining a bit (1/3 of exhumer's yield) with it's own drones. Not the other way around (like it is right now) 15 rorquals and 1-2 exhumers.
3. Warp bubbles changes are welcome but the timers should be lower.
4. New probe/d-scan ui is really cool but the keybinds should be configurable or removed - otherwise ppl who use 1-9 for modules are really screwed.
Overall the changes are great but need some polish.
PS. Remember that most ppl that like the changes won't comment in here, so the all that negativity here probably reflects only a small percentage of players who hate when thing change.
PSS. It is good for your brain to change habits. So change your trash bin spot from time to time and accept that scan button being on the bottom of scanning screen isn't the end of the world, but actually makes your brain function a bit better. |
Embla Svanhildur
Caldari Provisions Caldari State
1
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Posted - 2017.03.14 20:05:56 -
[132] - Quote
Quote:CCP WHY YOU KEEP FUC*ING UP EVERYTHIN I LOVED IN THIS GAME |
Naye Nathaniel
COBRA INC
64
|
Posted - 2017.03.14 20:07:45 -
[133] - Quote
What have you done to this game! Sounds are AWFULL I feel myself like swiming in a submarine! Sound is blank, except the one with DSCAN sound and Jumpgate which are... like sitting in a submarine! |
Naye Nathaniel
COBRA INC
64
|
Posted - 2017.03.14 20:08:32 -
[134] - Quote
Embla Svanhildur wrote:Quote:CCP WHY YOU KEEP FUC*ING UP EVERYTHIN I LOVED IN THIS GAME THIS |
Naye Nathaniel
COBRA INC
64
|
Posted - 2017.03.14 20:15:52 -
[135] - Quote
DS9 wrote:
2. Rorqual's nerf was necessary and I'm not sure if it was nerfed enough. Ppl complaining that they now make "only" 120m/hour per toon (so x10 for multiboxers) by safe, afk mining (in null, surrendered by blues and emptiness) are really not understanding how eve should work. Rorqual has still 2-3 times better yield than the 2nd best mining ship (hulk) and they are like 500 times harder to kill than hulks. IMO Rorqual's and Orcas should be mostly a boosting ship, increasing the yield of exhumers while mining a bit (1/3 of exhumer's yield) with it's own drones. Not the other way around (like it is right now) - 15 rorquals and 1-2 exhumers.
get a rorq and you can speak if its should be nerfed or not. doubt if you can even get it as it cost more than a jf and its just a hull - exluding the drones... |
Abagah Khan
Absolute Massive Destruction Test Alliance Please Ignore
1
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Posted - 2017.03.14 20:28:33 -
[136] - Quote
DS9 wrote:
2. Rorqual's nerf was necessary and I'm not sure if it was nerfed enough. Ppl complaining that they now make "only" 120m/hour per toon (so x10 for multiboxers) by safe, afk mining (in null, surrendered by blues and emptiness) are really not understanding how eve should work. Rorqual has still 2-3 times better yield than the 2nd best mining ship (hulk) and they are like 500 times harder to kill than hulks. IMO Rorqual's and Orcas should be mostly a boosting ship, increasing the yield of exhumers while mining a bit (1/3 of exhumer's yield) with it's own drones. Not the other way around (like it is right now) - 15 rorquals and 1-2 exhumers.
Spoken by someone who has obviously never mined in a rorq. I can now make more ish/hr by ratting in my carrier. by a fair margin. Your whole argument seems to be "boo hoo nullsec miners" You also make the assumption that everyone multiboxes rorqs. Newsflash, they dont. there are a lot of "solo" industrialists who literally use 1 rorq and were able to compete with those who previously had 10 exhumers in a belt sucking hard. Rorqs now have at best 1.3/1.4 mining output of a hulk after the changes. which given that a rorq costs ~11bn vs the hulks few hundred mil is not smart.
All this change will do, is push null sec industrialists back into buying compressed ore in high sec, and importing it to nul sec. One of the very reasons they made rorqs usefull miners to prevent.
the fact that you seem to think rorqs are invulnerable and super safe shows how daft you are. Look how many die each week for example. Maybe we should uber nerf capital ship tank because they make 120m+/hr ratting and are super safe in nullsec too |
Traxanas Suruklemes
X-M.MagnetS Wings Wanderers
0
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Posted - 2017.03.14 20:39:41 -
[137] - Quote
hi. i tried to rat with my carrier and i had several strokes. brilliant changes again. the first time was from sitadel... and i concluded that u must hate ratters allot.
increasing the signature radius of them fighters is not a bad idea for some excitement and some more extra clicks. (not that we weren't fed enough with micromanagement after the citadel release. but hey this is eve after all...)
but i think you came even with them hotkeys that help allot. seriously. took you long time but you did it. they need work though cause the conflicts are getting exiting again to an extent that, i need 3 beers to start ratting. still though gr8 stuff. hotkeys opened a hole new world of exploration. more hotkeys for drones, others for fighters. overlapping 1 hotkey 2 hotkey with the probe scanner filters etc selecting and deselecting. its gr8. gr8 gr8 gr8...
following your resolve pattern, with former problems ill by an extra keyboard and ill have a midi keyboard and an extra piano right next to it. dont warry . im a pianist. I CAN, AND WILL PULL THIS OFF!!! practice beats talent. i have both fyi. and your sound department.... omg im not gonna even start. (warcraft solved the keybinding chaos with a macro option. in wich u can make your life easy. but hey. this is eve. and life is hard)
i think though, you took it to the next level with them fighter damage intakes. they were squishy. what were you thinking??? its not enough that each fighter costs like 11 mil. they are so squishy that if they get targeted which they are allot now, they get to 50% damage before u finish saying supercalifranjalisticexprialidosius. i know its a pain to spell out but still its fast enough. although, i can tune the speed from my part with an other couple of beers. cheers :)
do u even test bra?
and for a t2 fighter with t2 fighter support units thats allot of damage intake for a very short ammount of time. and if i m lazy witch is never, (not that you should care) i will not respond that fast and i lose them drones. its as if you did it on purpose.
and im not happy. (not that you should care again but just saying so you know) team five o made me sad in sitadel for ratting. took the sentrys away. now they come again to give a big slap in the face. why ??? why ??? why ??? you're ccp. stick to the plan. gimme my space to rat lik'a gentleman. with all them neuts hovering arrownd its like you do it on purpose for me not to pay attention to local. or multybox 4 that matter...
if i stop whining and think, i can see that if u increase the toughness of them drones you make them an awesome pvp tool. though i can see your dellema still i think you chouse the low road. if that was the case anyway...
thats why i concluded that you hate ratters.
this is eve afterall.
cheers
although the real delema is if the egg made the chick or vice versa.
forgive my irony. im just fed up. peace out. |
Mister McQueen
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
15
|
Posted - 2017.03.14 20:39:41 -
[138] - Quote
Focusing on an object in the solar system map is offset.
Playing with the map open constantly now gives off a constant sound that can only be described as a high pitched whine.
The sounds played whilst dragging the probes through space are completely unnecessary. In the 15 mins I've been scanning, the sounds alone have made me rush the scans so that I don't have to hear them for very long.
The buttons on the dscan and probe scan windows are now in the wrong place. The option to move them would be nice but forcing them where they are is not at all streamlined for my particular window configuration (I imagine others have similar issues with theirs).
The Scanner Probe marker on the system map doesn't show Scanner Probes.
The buttons for top view and side view are a great functional addition. Can we move them to different locations on the system map or bind the functions to keys? If not, that would make them perfect.
Sorry to say, but CTRL ALT SHIFT F12 is the only thing that has made the new scanner interface tolerable. |
Daemun Khanid
Virtus Crusade Curatores Veritatis Alliance
700
|
Posted - 2017.03.14 20:41:09 -
[139] - Quote
Don't know if anyone has pointed this out yet, but the tracking camera seems much more snappy since todays patch. No more "cushiony" feel as it moves from target to target. If that was intentional then thank you o7.
Daemun of Khanid
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erik destroyer
L.S.C CORPORATION Manifesto.
7
|
Posted - 2017.03.14 21:14:16 -
[140] - Quote
I do not understand why all of these changes keep coming.
As far as i could see the old D-scan was working perfectly fine and was easy to overlook and do everything whit it. It was a bit slow yes but i did not need to open an full map and things.........
I really hate the adjustments to the bottom of the range and things while the rest is kept at the top.....
the new probe scanner is the same no space left for my probes i cannot adjust it and it looks pretty lame the green it looks now like an sex shop light only in green like in Amsterdam where i live.
i like to be able to adjust things instead of having to have my screen fille dup whit maps and all kinds of things at a certain moment i can't even see local anymore and do not know if there is a neut or anything near to me.
by the time u notice those things ur tackled and pbly mostly already death by that time.....
It is the same whit the rorqual first u want people to fly the rorquals in the belts to mine then u want the exhumers back into the belts........ nobodys is gonna fly any exhumer if they can fly an rorqual cause it is ming like 2 times more minimal and does not need to unload and well they are beeing hunted now cause they are worth lots of cash...... means the smaller allainces lose more get set back more exctra and much more......
I do not understand why most of the changes are so silly and have not been looked into more before even doing them. |
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Arthur Aihaken
CODE.d
6070
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Posted - 2017.03.14 21:26:43 -
[141] - Quote
Can I just say why? I don't think there is anything in this patch that was well-received by anyone. You know the expression "there's something for everyone?" Well, I think it's guaranteed that "there's something for everyone to b*tch about" in this release.
There's a serious lack of QOL improvements that have been happening to EVE for the past 6 months - and I'm not alone in this view. Mind you, the new hotkeys for launching drones, mining repeatedly and fighter controls are probably the only saving grace of this patch.
I am currently away, traveling through time and will be returning last week.
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Tequila Sunnrise
SniggWaffe WAFFLES.
1
|
Posted - 2017.03.14 21:26:59 -
[142] - Quote
I believe there is now a problem with the repair facilities in the Upwell Structures. It works for assembled ships, but you can't seem to repair modules or any item located in the hanger bay or the cargo hold. Assume this is a bug that needs fixing as that is different from the main-line stations.
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Urduri
Chaotic Legion
10
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Posted - 2017.03.14 21:51:59 -
[143] - Quote
Barry Ryan wrote:the range with rorq works but the m3 I mine is not with a hulk and a rorq boosting and getting only the amount of one strip not 2 when I am use 2
I've noticed the same sort of mining bug. After mining for some time it stops adding the amount from the 2nd miner. If I turn the offending module off and then back on it looks like it dumps the actual amount mined into the ore hold. It's a glitch it didn't have before about a month ago.
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Demonspawn 666
The Dirty Rejects ChaosTheory.
264
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Posted - 2017.03.14 22:09:01 -
[144] - Quote
I'm normally a pretty supportive person..... BUT THE PROBE INTERFACE SUCKS!!!!!
And choosing to not use the 'new improved' version doesnt actually give me back the one we had before????
WTF?
EDIT...
PS You do realise that not everyone can play on the latest system with 2 or 3 screens dont you?
Just so you know....the many people out there who play on laptops can now see nothing because of the HUGE windows for probes.
The Dirty Rejects are recruiting!
Come play with me...... I like being played with!
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Lord Toecutter
No.Mercy Triumvirate.
2
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Posted - 2017.03.14 22:33:01 -
[145] - Quote
If you force the new probe and Dscan on me I will quit EvE. |
Vladimir Carter
Caldari Provisions Caldari State
0
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Posted - 2017.03.14 22:37:08 -
[146] - Quote
0-9 buttons changing the scanning filters even though the probe/dscan windows aren't focused is making the new system pretty much impossible for me to use effectively.
Having to hold ALT to change the probe size is somewhat of a minor annoyance but I'm sure I'll get used to it.
Let's not even get started on the D-Scan sound, can you give us an option to turn it down without turning all of the other UI interaction sounds off with it.
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Zinn Tesla Hadron
Quantum Convent
30
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Posted - 2017.03.14 22:39:46 -
[147] - Quote
Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?
It's almost like you're trying to make these forums irrelevant.
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Vladimir Carter
Caldari Provisions Caldari State
0
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Posted - 2017.03.14 22:42:56 -
[148] - Quote
Zinn Tesla Hadron wrote:Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?
It's almost like you're trying to make these forums irrelevant.
Damage control |
bobbisue
Independence Laboratories Rate My Ticks
6
|
Posted - 2017.03.14 23:02:18 -
[149] - Quote
Bear Templar wrote:The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention).
2 Kilos
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Drigo Segvian
Black Fox Marauders
27
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Posted - 2017.03.14 23:28:46 -
[150] - Quote
Can you stop the scanner window from coming up everytime we have a new session change? Jumping through gate, undocking and logging in.
Can you splite the Dscan from the probe scanner.. -1
I don't like it. |
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