Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Janetri
Artisans of Vulcan Dirt Nap Squad.
0
|
Posted - 2017.03.19 16:48:34 -
[241] - Quote
Hi CCP,
Please remove the inertia effect on the new solar system map for probe scanning. The old map allowed one to precisely and efficiently pan/rotate the map but the new one seems to be connected to your mouse with a flimsy rubber band and lags behind the mouse movements making scanning very annoying with the new UI.
I cannot even go back to the old one as the increase/decrease probe radius and scan hotkeys bound only work in the new UI. |

Ni Neith
Hedion University Amarr Empire
73
|
Posted - 2017.03.19 19:07:25 -
[242] - Quote
Impossible to d-scan now: can't delete the number in range window, and if you do it is impossible to type a new one. V button does not work if you have your cursor in the number window...broken beyond repair. |

Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
358
|
Posted - 2017.03.19 23:48:41 -
[243] - Quote
@ccp you broke combat probe scanning
theres nearly a 15 second delay between hitting scan and the scan actually starting... then the normal 8 second cycle on top of that.
its made it near impossible to combat probe anything smaller than a cap before its moved |

Skef Hakaari
The White Stag
3
|
Posted - 2017.03.20 18:30:14 -
[244] - Quote
CCP:
Patch 119.3, release 1.3, seems to have not only affected the nebula lighting, but also the lighting on ships.
They seem to be darker again. When I logged in yesterday, my ship was very well lit and looked amazing. Today, it seems the lighting values have reverted to their previous, very dark setting.
Is there any way you could reset the values? Alternatively, is there a Gamma setting somewhere in the Graphics tab which I have not been able to find?
|

Nana Skalski
Taisaanat Kotei
29555
|
Posted - 2017.03.20 23:27:04 -
[245] - Quote
It seems that whole UI needs separate audio settings window so people can change the volume for particular sounds and put their own sound files even.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|

nate albush
Major League Infidels Size Really Doesn't Matter
26
|
Posted - 2017.03.21 01:33:39 -
[246] - Quote
well i'm not a fan of the new dscan because it changed the scan button to the bottom and then switched its side which is fine and i will get used to it but i think it would be cool where you could change where the buttons are so it could be more customization. another thing that bothers me is the fact that it has a noise that comes with it that isn't so great in my opinion and id like a way to turn it off without turning any of the other sounds off(unless i missed something in the sound menu because i couldnt find a specific turn off dscan sound). though it has some things i didn't like i do love the fact that it has the ship sign so you know if its a frigate or a titan just if you don't know off the top of your head which is super useful plus you can plug the map right in with it which is also super cool and useful but i just wanted to write this as my opinion on it. hopefully the devs look at this ^^
fly safe
nate albush o7 |

Mustache Dealer
Hedion University Amarr Empire
0
|
Posted - 2017.03.21 03:47:36 -
[247] - Quote
Some feedback:
1) I like the new dscan/probe integration, and ability to undock each respective window. Sounds don't bother me. I like to keep the probe window open a lot while wormholing and dscan docked separately. I can't shrink the system map as small as I could previously, but it still works okay at 90% UI scaling.
2) I also like the quality of life changes to probe scanning. Although, it is difficult to select your probe square mover thing when its directly over a celestial when scanning. This forces you to use the arrow to move it first and is annoying. It typically happens when I am moving to a new sig to scan down. It would be better if you would not be able to 'select' a celestial when your probe selector is directly over it
3) I was used to shrinking the 'AU range' bubbles while scanning sigs, and find the slider bar less convenient. However I just bound the 'decrease/increase AU' function to [ ] and its even easier now.
4) It is still difficult to pick out selected sigs when they're a bunch of others around (Thera :o). The selected sig should be a lot brighter, or better yet, add a new checkbox option that hides all other sigs when the one you're working with is selected. This would be a lot simpler than having to ignore everything then clear them every time you just want 1 sig shown in the scanner.
Overall pretty good changes that could still use some tweaks. |

Lan-Tui Aylet
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.03.21 12:14:35 -
[248] - Quote
Mustache Dealer wrote:Some feedback:
2) I also like the quality of life changes to probe scanning. Although, it is difficult to select your probe square mover thing when its directly over a celestial when scanning. This forces you to use the arrow to move it first and is annoying. It typically happens when I am moving to a new sig to scan down. It would be better if you would not be able to 'select' a celestial when your probe selector is directly over it
This, please. It's not a game breaker but it's definitely a pain.
|

Sergey Hawk
The Sith Syndicate REFORD
189
|
Posted - 2017.03.21 15:56:08 -
[249] - Quote
Feedback after patch 119.3 release 1.4
Sergey Hawk wrote:Feedback after patch 119.3 v1.2
- Please remove this WOOOOO sound, and d-scan sound too.
Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless. Why every time we need to fight with DONGS, crickets and "You need to be within range" sh-ùt and this "WOOOOO" scanner sound?
- Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
- Probes sphere and cube is too bright and anomaly sphere is too dimmed. Make corrections.
PS. Still hope and waiting Custom Tracking Position implementation. ....
and fix those damned sound of explosions that i hear during every warp.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|

Sp3ktr3
Unicorn Rampage
50
|
Posted - 2017.03.21 16:31:47 -
[250] - Quote
Gong. Delete. NOW. Thanks. |
|

Arrek Lemmont
EVE University Ivy League
10
|
Posted - 2017.03.21 22:22:58 -
[251] - Quote
PROBE RADIUS SHORTCUT KEYS DO NOT WORK WHILE PROBE MAP HAS KEYBOARD FOCUS
Probe scanning has lost a feature with this iteration: you used to be able to use keyboard shortcuts to decrease (and increase) the radius of your probes WHILE THE probe map had keyboard focus. Now you have to click in space before you can use these shortcuts. CLUNKY. Quick to fix, so please do it CCP |

Vokan Narkar
New Eden Traders Aliance
5
|
Posted - 2017.03.22 17:24:43 -
[252] - Quote
As a player who enjoy exploration the most I would like to post my feedback on recent probeing/dscan changes:
1) Please create a new sound category for the newly added probing/dscan sounds so those who doesn't like them can disable them in sound advanced settings without disabling other sounds in UI Interaction category.
2) gong sound is quite annoying and should be removed. Removed, because I think a lot of players including me don't mine other sounds of the new update and dislike only the dscan "gong" sound. Also it seems to me that there is secondary sound that is played at the end of d-scan - this sound should be completely sufficient for some kind of d-scan feedback in my opinion.
3) I often have low fps when I try to move the probes on solar map. Not everytime, but very often. It usually gets self-fixed when the window is open longer but its very annoying to work with when the position indicator is jumping because I have 5 fps.
4) Sometimes, especially when the probe AU is 16 and more when I double click on a signature it won't make the circle around it. Happens randomly it seems, but happens.
5) In old probing system, double-clicking on signature temporarily removed all others from solar map. This wasn't bad idea, why it got removed? I'm not sure it so much needed now as the circle around the signature is enough to choose the right one but perhaps the multiple signatures and their visuals are what causing low fps?
Overall good work. I like that npc ships now shows as NPC and MTU and Depot as Deployables so its easier to find them in all of the structure mess. It also make easier to find drones. Scanning now takes a bit longer as there seems to be some addiional delay but thanks to other changes probing something is still faster than under old system. And this delay adds a window to avoid getting combat-scan ganked.
One extra request for further probing changes: please either reset the probes position when changing a sector to 0,0 (ie sun) automatically or create a button which will do this (which would be even better I suppose as it could then be used to quickly reset probe position in further scanning). This is annoying especially if you are scanning very large system which means that in next system probe position is completely off in dead space and I have to manually reposition it to sun where is usually the highest concentration of signatures. |

Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
134
|
Posted - 2017.03.23 00:38:16 -
[253] - Quote
I would like to see two changes:
1. In the old system we could change the radius of the probes directly with the mouse --> Just make the probe balls smaller or larger with mouse. Please bring that back!
2. If we clicked in the old system on an signature then all others was blank out on the scan map- Please bring that back too!
One last wish: Please, make all new changes on the UI optional. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.03.23 02:25:06 -
[254] - Quote
Ni Neith wrote:Impossible to d-scan now: can't delete the number in range window, and if you do it is impossible to type a new one. V button does not work if you have your cursor in the number window...broken beyond repair.
I saw something about this being fixed in the patch notes. And even if it isn't 100% fixed, I can tell you it's not quite impossible to type a new range in, just difficult. For instance, I tend to use 0.2 AU as my default and as that isn't on the slider, I have to type 0.2 once I'm done scanning at various ranges. Because of last week's patch, typing 0.2 left the range reading "0.0" instead.... If you type 0.2 (or whatever) and then hit the left arrow and then type the 2 again, 0.2 will be restored, however.
It's the "." throwing things off. I guess a coder forgot we might be typical a decimal in the range slot...
Ncc 1709 wrote:@ccp you broke combat probe scanning
theres nearly a 15 second delay between hitting scan and the scan actually starting... then the normal 8 second cycle on top of that.
its made it near impossible to combat probe anything smaller than a cap before its moved
I've been doing a lot of combat probe scanning (mostly of lost drones, but ofc some ships as well when it turned out the drones were still active) since the patch day, and I haven't been noticing the 15 second delay before the usual 8 second scan you mention. Your 15 second delay may be indicative of some major lag issues particular to your client. Bug report that, yo.
Skef Hakaari wrote:CCP:
Patch 119.3, release 1.3, seems to have not only affected the nebula lighting, but also the lighting on ships.
They seem to be darker again. When I logged in yesterday, my ship was very well lit and looked amazing. Today, it seems the lighting values have reverted to their previous, very dark setting.
Is there any way you could reset the values? Alternatively, is there a Gamma setting somewhere in the Graphics tab which I have not been able to find?
I'm guessing you have Post Processing on. They've been fiddling with a bit in the past few patches, if your lighting levels are increasing and then decreasing again due to patches, I'll bet it's due to PP.
Try setting it to none.
Improves so much (including turning off horrible sansha incursion visual effect blandness in all 4 empires blotting out the natural beauty of space). |

Serious Desire
Annoyance. Darwinism.
14
|
Posted - 2017.03.23 18:20:03 -
[255] - Quote
The mouseover popup sucks ass when you have the d-scan and probe windows married and try and switch between the two. stupid popup comes up all the frick'n time and blocks you from selecting the other.
Please, move the dumb thing.
And having these windows docked in the new map by default when people first logged in... frick'n HUGE mistake. #1 complaint out there. |

Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
320
|
Posted - 2017.03.24 01:18:54 -
[256] - Quote
So I have a very weird Dscan behavior now. Sorry if I describe this badly.
Before the patch I had my Dscan set up to move the camera (and scan cone) when I used my Dscan hotkey after selecting an object in the overview (so the Dscan angle would scan that object). After the patch this only works very randomly now. I tried to fill out an in game bug report but it crashed while filling it out (I'll try one again). I managed to get a video of it happening but I'm not sure how to get that to a Dev. |

Sgt Ocker
What Corp is it
1331
|
Posted - 2017.03.26 11:33:49 -
[257] - Quote
So it's Sunday night, nice fast reset at DT to end up with a broken launcher. 
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

The Hun Terona
Lone Wolf Union Yulai Federation
1
|
Posted - 2017.03.26 12:04:07 -
[258] - Quote
is there a fix for the launcher?
|

Miss Mephala
Quantum Decoherence
0
|
Posted - 2017.03.27 11:25:02 -
[259] - Quote
Day number 2 in a row, DT and getting a installer which wont let you log into the game
Please CCP fix this ****
Connection reset Can' not connect to account Problem logging into account
No way of starting eve without the 'broken' installer
getting annoying
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
193
|
Posted - 2017.03.28 00:54:00 -
[260] - Quote
The dscan and scanning tool continues to feel like s*** to use.
Please fix/revert. |
|

Oraac Ensor
755
|
Posted - 2017.03.29 01:54:54 -
[261] - Quote
Salvager I and Salvager II now have identical external models. Is that intentional? |

Wulphzlayre Sylvrephayng
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.03.30 10:53:15 -
[262] - Quote
Sorry, I didn't know what I was doing. |

Aves Asio
56
|
Posted - 2017.03.30 11:29:04 -
[263] - Quote
Oraac Ensor wrote:Salvager I and Salvager II now have identical external models. Is that intentional?
It is.
Currently only energy turrets and missile launchers have difference in appearance between t1 and t2.
There was no discussion about this, it wasnt mentioned in any devblog.
They just did it without understanding what they did. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.04.01 00:36:25 -
[264] - Quote
Tonto Auri wrote:Sylvia Kildare wrote:Have you tried the alt-mousewheel up/down method? It requires two hands.
Seraph Essael wrote:So, two things I got from this: A) You dont live in a wormhole and B) you don't scan a lot... I have my shortcuts set for dscan, but sometimes my other hand is occupied woth a cup of tea or whatever.
Point 2, it's a pain in the arse, when you scan something all the time, being able to see only the sig youre scanning is key. Wormhole living is dependent on scanning and this is breaking it for some people (not me, as i am having to deal with it). Scanning was one of the things I enjoyed in EvE. Now not so much.
As for the dragging edges, yeah they changed it, but wasnt sure if they made another changes and had it optional. I have the up and down set to shirtcuts too, but sometimes its easier to use just one hand.
Dunno how I missed these the last time I was reading through this topic. Anywho.
You're right, I don't live in a WH, though I've passed through many and helped with an astrahus defense in one, and did plenty of scanning. Most of my scanning has been in high and NPC null, but I've done a mix of core probe and combat probe scanning. I wouldn't call myself a great scanner, but I've certainly done it more than some people have (meaningless statement, I know).
ANYwho... I get the one vs. two hand thing you guys are saying. I guess I've never tried to scan one-handed before. I tend to use keyboard shortcuts almost whenever possible, and an alt+stuff going on with the mouse (if it saves me time over just doing stuff with the mouse) is something I'm going to find easier/better to do, even though it's two-handed.
Sorry for neglecting all you one-handers out there by not thinking about how the changes affected you, I will have to try one-handed scanning some time to see what you mean now! |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.04.01 00:37:31 -
[265] - Quote
Aves Asio wrote:Oraac Ensor wrote:Salvager I and Salvager II now have identical external models. Is that intentional? It is. Currently only energy turrets and missile launchers have difference in appearance between t1 and t2. There was no discussion about this, it wasnt mentioned in any devblog. They just did it without understanding what they did.
What the... that's so freakin' weird. STEALTH NERF...
I remember training my first toon to salvaging 5 (this toon, in fact!) and being blown away by how different the salvager II looked from the salvager I.
Why, CCP, why? ;_; |

X Mayce
Manson Family Advent of Fate
17
|
Posted - 2017.04.01 22:46:51 -
[266] - Quote
The list of items that are allowed inside the cargoholds of ships within ship maintenance arrays and ship maintenance bays has been expanded to include boosters, liquid ozone and strontium in addition to charges.
Now please also add scripts to be allowed
Manson Family
Advent of Fate
|

Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.05 15:12:27 -
[267] - Quote
Camera: General feedback - Reposting my feedback to a general issues thread as per CCP Darwin
Attn: Team Psycho Sisters
Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.
Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.
It was also nice being able to set a custom tracking position while watching a wormhole up close to activation. Typically I would offset my left and right monitors while sitting with my view right on the wormhole itself so when it fired I would be able to instantly tell which hole fire I heard based on left ear vs. Right ear directions rather then having to pan all 3 instead of having to wait for decloaks and hope I can get to the client in time to get info.
@dominousnolen
|

nate albush
Major League Infidels Size Really Doesn't Matter
29
|
Posted - 2017.04.05 18:39:03 -
[268] - Quote
Dominous Nolen wrote:Camera: General feedback - Reposting my feedback to a general issues thread as per CCP Darwin
Attn: Team Psycho Sisters
Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.
Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.
It was also nice being able to set a custom tracking position while watching a wormhole up close to activation. Typically I would offset my left and right monitors while sitting with my view right on the wormhole itself so when it fired I would be able to instantly tell which hole fire I heard based on left ear vs. Right ear directions rather then having to pan all 3 instead of having to wait for decloaks and hope I can get to the client in time to get info. i do agree with the camera settings. |

Dominous Nolen
V0LTA WE FORM V0LTA
281
|
Posted - 2017.04.24 01:49:37 -
[269] - Quote
EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels
Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.
Example Here
@dominousnolen
|

Matthias Ancaladron
Wrath of Angels Solitaire.
288
|
Posted - 2017.04.30 22:13:32 -
[270] - Quote
Dominous Nolen wrote:EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue. This has been on going on multiple accounts, created a new profile and reset game settings. Opened EBR-115982 as well for the issue, but was closed by the bug hunting team. Example Here Omg is that what's doing that?
Mines actually moving my overview up |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page |
First page | Previous page | Next page | Last page |