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Thread Statistics | Show CCP posts - 4 post(s) |

Manks Girl
Balkan Mafia Circle-Of-Two
37
|
Posted - 2017.03.14 13:45:20 -
[61] - Quote
So i'm about 50% nerf to mining yield in a rorq now, excavators are orbiting around a 15k roid literally 19k orbit from me. Moving at 500m/s with a sig the size of a cruiser...
I can understand nerfing rorqs to reduce the amount of ore in game, however the current change has broken it. How can you now defend orbiting excavators fro 15k away moving so slowly? They have the sig size of a cruiser!!
Suggestion: Make excavators stationery like Sentries, rorqs have been nerfed enough. No point in breaking them so much that they aren't used anymore. It's a skill intensive ship and isk/reward should be considered.
You CCP created the monster, you can at least defang the beast without destroying it all together. |

Partsking
THORN Syndicate Circle-Of-Two
64
|
Posted - 2017.03.14 13:47:14 -
[62] - Quote
D scan sucks. Further reinforcing the fact that your developers don't play this game.
|

ParkerJ
Dead's Prostitutes Circle-Of-Two
38
|
Posted - 2017.03.14 13:47:37 -
[63] - Quote
There is currently issues with viewing market items that are located in citadels or just keepstars anyways I have submitted a bug report along with screenshots.
Edit - Placed this in the Issues thread |

Leila Pegasus
Sneaked In Circle-Of-Two
1
|
Posted - 2017.03.14 13:50:59 -
[64] - Quote
new scan things buggy as always ... fail ccp betatesting was a thing back in the days also there was a time u would lisen to feedback
Excavator Drones are painfull to use at this point they are to slow for the size of the asteroids. Km for them well i guess i dont care about what gives kms and what not.
T2 indi core basicly nets u less isk than a t1 core cause u pay double on Water.
Rorquals do will not be able to panic if there is no roid left for them to lock but stupidly still can use points.
all in all i dont know but i guess u didnt dare to write in your dev blog that u want to nerf minig drones by 60% so we make a 25% nerf with rock size changes that nets to a hidden 60%.
good job ccp.
PS: Please call me wen i can undock my rorqual again and do something usefull with it beside dropeing supers in belts that try to clear a domination titan spawn. |

Clluisse Eriker
MIRINAE. Sleeper Conservation Association
0
|
Posted - 2017.03.14 13:53:34 -
[65] - Quote
There is T3C Exploration Subsystem bonus Issue. http://imgur.com/cjnyZR5 |

Evan Giants
Plundering Penguins Solyaris Chtonium
18
|
Posted - 2017.03.14 13:55:32 -
[66] - Quote
Can you please listen to feedbacks? Especially scan button position? Goddamn it. |

Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
129
|
Posted - 2017.03.14 13:57:39 -
[67] - Quote
You make more and more bad changes like the new D-Scan.
Therefore I have a request: Can you make all your new "great" stuff of the UI optional? |

Barry Ryan
Caldari Provisions Caldari State
4
|
Posted - 2017.03.14 14:02:34 -
[68] - Quote
the range with rorq works but the m3 I mine is not with a hulk and a rorq boosting and getting only the amount of one strip not 2 when I am use 2 |

Shadowlance
Shadow Wings.
2
|
Posted - 2017.03.14 14:03:48 -
[69] - Quote
All fine, but D-Scan. As i've told before - add "use overwiev profile" CHECKBOX near the scan button as it was before! That is simply equivalent to "show all" when unchecked, and return back to my scan profile when it's checked.
Now It takes unacceptable long time to scroll all the overview presets to find one u need. And is located on the opposal side of the scan button = totally bad design.
P.S. Yes i've found 1-9 shortcuts to choose scan profile from overview tabs and it's good. BUT i don't use any of my tabs for direct scannig - so it's useless for me, i still forced to scroll my 20+ presets(and many people have much more) every time i need to check something not shown on currend D-Scan profile  |

Krah Kohrama
Ten Jumps Away Axiom Vocation Alliance
0
|
Posted - 2017.03.14 14:13:23 -
[70] - Quote
That's how amazing new scaner looks like on my monitor.
http://imgur.com/a/d7FW0
Find signatures. |

Rivr Luzade
Kenshin. DARKNESS.
2954
|
Posted - 2017.03.14 14:16:21 -
[71] - Quote
The "new" probe window is rubbish still, in addition to what I said earlier I just had the pleasure to try to find certain anomalies and right click the right lines. This is ******* annoying with the small bars instead of the fully filled row. These narrow barrs are bullcrap on the launcher and they are bullcrap in the probe scanning window. I thought we had hammered that into your thick skulls the last time you did the probe window rework!
Furthermore, scrolling to manipulate the size of the probe scan radius is also utterly inaccurate and takes way too much effort -- a lot more effort than grabbing the sphere with your mouse and reducing their size with a quick drag. And where has the time left on probes gone?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Wokum
EVE University Ivy League
2
|
Posted - 2017.03.14 14:24:03 -
[72] - Quote
How do I open just the dscan window without the map? And is there a way to get rid of some of the sounds, like maybe deleting those particular sound files? |

William Carson
Space Dandies Wormlife
0
|
Posted - 2017.03.14 14:24:54 -
[73] - Quote
Why has the Dscan button moved to the bottom of the Dscan window?
I keep the Dscan window nested along with people & places and the probe scanning windows. Now when I have the Dscan window nested I have to move to the bottom of the window to scan. Then back to the top to switch tabs. Before it was right next to the window tabs.
I tried switching to the old Dscan, however the old Dscan does not nest.
Anyone else feel the same?
Are ccp going to move the Dscan button back to the top of the window?
|

altarnas alt
Imperial Academy Amarr Empire
0
|
Posted - 2017.03.14 14:29:51 -
[74] - Quote
Inya Soldaris wrote:I have a problem regarding my key bindings: I binded my modules to the number keys 1-6(below the F1,F2,... keys). As you may know you can change the filters with the same keys, which wasn't a problem before this patch since it only changed the filter if you had the dscan/probe window selected and then pressed one of the buttons. Since the new patch it ALWAYS changes my filters. That means if I use a module it changes the dscan filter. Any solution to this besides changing my key bindings(which is not acceptable of course)? Btw this also means that you ALWAYS change filters of BOTH the Dscan and the Probe window if you press use one of the number keys. I don't think this is intendet. I also found out that the numpad keys to change anything in the dscan/probe window. I looked through all the key bindings options but found no way to make the number keys NOT change the filters. 
This really need to be fixed or atleast commented on... Can't play (wont rebind after all this time) and thus wont pay |

Sp3ktr3
Unicorn Rampage
38
|
Posted - 2017.03.14 14:31:46 -
[75] - Quote
Gong 2.0: underwater edition needs to go. Every time I undock, or go through a stargate, or actually run a dscan the new sound effect rattles my skull. I can see you were going for some kind of underwater sonar thing but it's beyond terrible. It's actually worse than the original gong. I think this one contains infrasonic frequencies designed to drive humans mad. |

Krah Kohrama
Ten Jumps Away Axiom Vocation Alliance
0
|
Posted - 2017.03.14 14:32:41 -
[76] - Quote
Old direct scan have been broken. Shows nothing. Nice. |

Obil Que
Star Explorers Reckoning Star Alliance
485
|
Posted - 2017.03.14 14:32:46 -
[77] - Quote
CCP, regarding the 1-9 hotkeys. I'm out of game now but if this is related to the long standing issue where the signature list window would filter if the mouse was hovered over it even if you were typing in an unrelated box that had focus, then I refer you to EBR-54658 from November 2015 where I reported this and it was just closed with basically that hover supercedes focus in the UI. I think maybe you need to rethink this now if the mouse position is what's influencing which hotkeys are used. |

Elendor Xanadaph
Redwind Trading Facility Ikusaro
5
|
Posted - 2017.03.14 14:33:20 -
[78] - Quote
"D scan sucks. Further reinforcing the fact that your developers don't play this game. "
I think this is exactly the problem.
The new D scan is non intuitive, things are too small and too spread out to see whats going on. In the old window everything you needed was only a glace at the top of the window. Why add in filters dropdown menu? It takes twice as long to get things done that the old system had in place. Just like Windows 10, stop burying things inside GUI menus, we want quick and simple.
There are no advantages to the new D scan over the old.
I switched back to the old system and its bugged, you can not D scan anything outside of 1 AU or so.
CCPlease stop changing things because your people need things to do, your not helping with people leaving the game by changing things that dont need to be changed. |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
72
|
Posted - 2017.03.14 14:33:34 -
[79] - Quote
Something weird seems to be going with the lights & fog generators in citadels
The super hanger is dark and foggier than Beijing on a bad day. The normal ship hanger seems to have a 5 year old messing around with the dimmer switch every now and again. |

Myxx
Black Eclipse Corp
776
|
Posted - 2017.03.14 14:40:45 -
[80] - Quote
William Carson wrote:Why has the Dscan button moved to the bottom of the Dscan window?
I keep the Dscan window nested along with people & places and the probe scanning windows. Now when I have the Dscan window nested I have to move to the bottom of the window to scan. Then back to the top to switch tabs. Before it was right next to the window tabs.
I tried switching to the old Dscan, however the old Dscan does not nest.
Anyone else feel the same?
Are ccp going to move the Dscan button back to the top of the window?
I agree, please fix the dscan window and put the buttons back at the top where they should be and should not have moved from. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20620
|
Posted - 2017.03.14 14:42:38 -
[81] - Quote
The patch notes wrote:To prevent impersonation/obfuscation exploits, Upwell structure names can no longer include unicode characters. -Ös¦âu-¦+Ñ-ç ¦¥+ö-¦u ¦¥-î+É+Ñ -ç,u+É+ö no-Ä -Ä+Ñ-ì s-¦ s-¦+ÑGèÑ Bahahaha
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|

Brande Chonis
Rabbits of the Abyss DRONE WALKERS
0
|
Posted - 2017.03.14 14:44:22 -
[82] - Quote
.. deleted |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
92
|
Posted - 2017.03.14 14:44:25 -
[83] - Quote
lanyaie wrote:Previously there was a cap set on contract fees regardless of the contract value. This included brokers fee/deposit/sales tax... Previously the cap was: Sales tax: 50m Brokers fee: 12m Deposit: 12m
Currently it is: 500m sales tax 123m brokers fee 100m deposit
In relation to this, could the max contract time be changed from 2 weeks to month or even 3 months? It could help a bit with this issue. |

Les Etoiles
Omni Galactic Central Omni Galactic Group
0
|
Posted - 2017.03.14 14:50:46 -
[84] - Quote
Regarding the new Dscan sound effect, now that the patch has been deployed;
I like the fact that I get a sound to acknowledge the game is actually scanning when I hit the 'V' hotkey.
I feel it is superfluous and annoying that the sound is triggered with every single refresh of the Dscan window such as jumping gates, or changing the distance and angle sliders.
Ideally for me, the sound would only be triggered via the hotkey or scan button. However, if it is not possible to differentiate between an active scan refresh and just changing sliders/jumping gate, I suppose a viable solution would be adding an advanced audio option to disable the sound effect all together.
(copy/pasta from another "New Dscan Sound" thread) |

SteadFastWarrior
Mourning Star Industries
1
|
Posted - 2017.03.14 14:51:47 -
[85] - Quote
Yes and yes and yes. Bottom buttons "Suck". Need to be put back at top like normal other windows. Still haven't figured out how to detach probe scan window from map, since want scan window open tab on overview and only open map when probing. Can live with the "click, click, click, click" to change probe strength if it is back at top, but would like option to drag all strength as before. And yes never put "destroy" anywhere near other buttons.
Yes and yes and yes...see what I mean about bottom buttons being counterproductive?
|

Oragelo Von Parmala
Planetary Colony Construction FUBAR.
0
|
Posted - 2017.03.14 14:55:38 -
[86] - Quote
No doubt this will fall on deaf ears but I will say my bit for my own peace.
The changes that have been made to fighters is an obvious Nerf to null sec ratting/sig running in carriers. Which really is a shame, its almost like CCP doesn't understand the game anymore. There is so much isk in this game and people have been playing for so long that its a natural progression to these ships. But when t2 fighters drop at an alarming rate it doesn't take long to realize you will lose isk every time you undock. I understand the pro players seem to think they can hotkey or some such, but I don't see it. I mean, they melt even while attacking (thus moving). The other fact is, people lose these ships everyday, keeping the market pumping, promoting sales of the items to fit, etc. The risk vs reward has been undone by changes CCP has made, not the threat from players. You literally don't need to fit any shield or armor to your carrier because you wont be touched after you launch drones.
The Chimera redesign is a travesty. Already a ugly ship it now looks like a submarine with this boxed back end and a fin running the top. Even from a design standpoint you wouldn't put an exposed piece like that on top of a ship. Shocked
The Roqual, okay i get it, people were hardcore mining, guilty myself. But that did wonders for that market in general and again dozens popped everyday. Also, you made a ship viable, that had a lot of risk with the cost and getting caught in core. Why such a heavy pass on the first go? Its not like your known for coming back through and correcting the other way. (anytime this decade anyway)
You want to grow the game and keep your current player base, but these changes directly nerfed null activities. You discount what our doctrine ships cost or the structures you want built all over and fueled, etc. Do any of you actually play the game? It costs billions to plant a flag in null and grow it and these changes are counter intuitive to that. |

Asa Phelps
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.03.14 14:55:53 -
[87] - Quote
*Loads up new patch*
*puts on sunglasses*
You ****** up the post-processing implementation something fierce. For anyone who wants to test this, sit in a station and turn post-processing off entirely, now turn it back to high.
edit; for anyone looking for a temporary solution, setting it to low seemed to work for me |

Tyrant Scorn
217
|
Posted - 2017.03.14 15:01:56 -
[88] - Quote
D-scan sound needs a seperate volume option, I actually play with sounds but D-scan sound is driving me insane (if I wasn't already).
I like the modernization of the UI, very slick... It will take a while to relearn muscle memory because the buttons got switched up, but other then that it's pretty ok.
CHANGE D-SCAN SOUND NOW PLIX ! :D
The Tyrant King
YouTube | Twitter | Twitch
|

Hylong Levien
Band Aid Tax Haven
0
|
Posted - 2017.03.14 15:05:04 -
[89] - Quote
My feedback regarding the probe interface:
1. Please make the red sphere of the cosmic signatures at initial entry of the system (without having scanned anything yet) more visible again. The size of the sphere correlates to the difficulty of the signature and is important for gauging and categorize the difficulty of the anomaly to properly place the probing cluster before initial scanning. (I can ignore signatures that are too big or small to avoid having to scan them at all, if it is outside of my desired target to find.)
2. The "delay" in the probe scanning sound that excludes the duration of its flighttime is very counterintuitive and does not give an accurate audio feedback to when the button is pressed. (feels like it's lagging)
3. Please provide the options (in the settings) to toggle off the small inertia associated with moving the camera.
4. Please provide an option to bind an alternative hotkey for the perspective from above and from the sides.
5. It is no longer possible to abandon individual probes in space. Any reason for removing this option?^
That's so far my initial feedback after using the probe window for half an hour. |

Sergey Hawk
The Sith Syndicate REFORD
175
|
Posted - 2017.03.14 15:10:33 -
[90] - Quote
Evan Giants wrote:Can you please listen to feedbacks? Especially scan button position? Goddamn it. BWOAH It's CCP! They don't even know how to undock from Jita 4-4!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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