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CCP Phantom
C C P C C P Alliance
7618

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Posted - 2017.03.14 10:16:33 -
[1] - Quote
The release 119.3 has been deployed on March 14. Please use this thread for general feedback.
Enjoy an improved scanning system, interesting tweaks to dangerous nullsec space, a rebalance of the industrial behemoth, the Rorqual, beautiful new ship designs, improvements to player controlled Upwell structures, and much more!
EVE Updates with high level info Patch notes with full details
To report issues, please us the thread 119.3 - Issues (PC). For Mac users, there is a thread on the Mac forums 119.3 - General feedback and issues (Mac).
CCP Phantom - Senior Community Developer
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Kebabski
No.Mercy Triumvirate.
20
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Posted - 2017.03.14 11:30:34 -
[2] - Quote
You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg
It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range. |

Niraia
Nocturnal Romance The Initiative.
523
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Posted - 2017.03.14 11:37:18 -
[3] - Quote
Can you make the state of "Align with Camera" persist? It seems like the kind of thing I'd want to always leave on, so it would be nice if I don't have to enable it every time I open the scanner.
GÖÑ
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Chan'aar
State War Academy Caldari State
97
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Posted - 2017.03.14 11:37:48 -
[4] - Quote
Oooooo my Flycatcher is now as pretty as I am.
Thank you thank you thank you  |

Zstorm
Hell Hound's
0
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Posted - 2017.03.14 11:41:15 -
[5] - Quote
The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it.
As this saves on time when you need to use it rather than reopening it.
Thank You
Zstorm |

Majura KIseki
Eagle Construction Worx
0
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Posted - 2017.03.14 11:46:00 -
[6] - Quote
Can we PLEASE get the launch drone hotkey behave like a weapon hotkey ?
hotkey + no drone in space = launch drones hotkey + drones in space = return ..
else I'had to define a strange hotkey shortcut which I'll soon forget and all your work for nothing |

Inya Soldaris
INTRACOM
0
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Posted - 2017.03.14 11:47:07 -
[7] - Quote
I have a problem regarding my key bindings:
I binded my modules to the number keys 1-6(below the F1,F2,... keys).
As you may know you can change the filters with the same keys, which wasn't a problem before this patch since it only changed the filter if you had the dscan/probe window selected and then pressed one of the buttons.
Since the new patch it ALWAYS changes my filters. That means if I use a module it changes the dscan filter.
Any solution to this besides changing my key bindings(which is not acceptable of course)?
Btw this also means that you ALWAYS change filters of BOTH the Dscan and the Probe window if you press use one of the number keys. I don't think this is intendet.
I also found out that the numpad keys to change anything in the dscan/probe window.
I looked through all the key bindings options but found no way to make the number keys NOT change the filters.  |

Rivr Luzade
Kenshin. DARKNESS.
2947
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Posted - 2017.03.14 11:54:42 -
[8] - Quote
The sound when you open the dscan (or is it the probe window?) or when you switch systems is already getting on my nerves.
Why are the buttons in the probe and dscan window placed at the bottom of the window? This does not make any sense in if the window is attached to the map and is outright annoying when it's in a separate window and the button is at the bottom of the screen, far away from any other UI element that you commonly use.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Bear Templar
iMine Industries The Five
16
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Posted - 2017.03.14 11:57:47 -
[9] - Quote
The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention).
If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)
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cromtoth Plaude
anti war corp
0
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Posted - 2017.03.14 12:01:15 -
[10] - Quote
how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much |
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Duchessofdarkness
Homies with extra chromies
0
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Posted - 2017.03.14 12:12:48 -
[11] - Quote
cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much
This, bump |

Rivr Luzade
Kenshin. DARKNESS.
2947
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Posted - 2017.03.14 12:14:27 -
[12] - Quote
A general observation: Your sound department is underworked or overstaffed. Sounds are meant to highlight important features, not be present with every single completely mundane task you do. That works against the purpose of sound notifications and turns them all into meaningless noise. Stop using so much sound in places and situations where it is not needed!
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2947
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Posted - 2017.03.14 12:15:28 -
[13] - Quote
cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much You detach it from that useless map and have it in the separate window as it is supposed to be the case.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Circumstantial Evidence
385
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Posted - 2017.03.14 12:15:45 -
[14] - Quote
cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much That crosses into Problem territory, its answered here in the issues thread.
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Perkutor Jakuard
Justified Chaos Spaceship Bebop
5
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Posted - 2017.03.14 12:16:07 -
[15] - Quote
I see changes in dscan that looks better, more compact, more usable, quite better.
But I'd suggest to fix some problems too.
Per example d-scan do not obey totally to the overview settings; controls towers always appears even you have disabled them in the settings.
Thanks CCP for the efforts made. |

Lexia Nova
GeneSia-IRC Axiom Vocation Alliance
12
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Posted - 2017.03.14 12:22:02 -
[16] - Quote
I have only been using the new scanning window for 5 minuts and already I have found many flaws in the design.
While scanning, it is very difficult to see the location of the "box" to move my set of probes in space as the green circles for anoms clutter the view. I'm sure I can remove them but this is just more additional steps I didnt have to do before.
The bleeping sound as I move probes around is also quite annoying.
My muscle memory is thrown off too as the locations of things seem all backwards. As others have also said it appears that the D-SCAN is having problems although I have not really used it much yet so cannot comment.
I'm just curious CCP, what possesed you to make these changes as they seem unnecessary. |

Vigirr
263
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Posted - 2017.03.14 12:23:10 -
[17] - Quote
- the Scanner probe button order makes no sense, why is destroy probes so prominent next to launch probes. Best order (imo) would be Analyse, launch spread, launch pinpoint, launch custom, recover probes, reconnect, destroy. That way there's the least chance of mishaps
- the probe spheres look terrible, not that it's bad as such or unreadable just bland and uninspired
- I have cascaded the Dscanner window together with the probe scanner (see here), this means that closing the system map now also closes both windows which is not what I want. |

Majura KIseki
Eagle Construction Worx
0
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Posted - 2017.03.14 12:26:54 -
[18] - Quote
Can you please re-arrange the controls in the new d-scan to appear all on top , instead up mixed between top and bottom ?
its especially disturbing if you got used to the previous D-Scan window that had all controls on top - while especially those controls now appear at bottom of the new d-scan
and since when does D-Scan require a target ?
Hit the shortcut "v" for D-Scan . all you hear is a sound and above your capacitor is displayed "DIRECTIONAL SCANNER CLICK TARGET"
WTF? - bug report already filed on that one |

Sgt Ocker
What Corp is it
1314
|
Posted - 2017.03.14 12:27:55 -
[19] - Quote
New Dscan Nuisance annoying sound effect - Can't people at CCP just do something without screwing it up by adding unnecessary noise to it?
Try the New Probe and Directional Scanners - Had a little cross in there for a long time (I liked the previous scanners, simple to use without noise), it has now been removed. Sadly the only option is the OLD scanners but anything is better than that "sound" every time I hit "scan".
On sisi I thought it was just unbalanced and the volume would be lowered considerably before hitting TQ. Should have known better.
At least give those who don't want the "noise" associated with the new scanners an off switch or at least the option of using the scanners you just removed.
I do wish Devs would stop "fixing" things that aren't broken.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Aves Asio
53
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Posted - 2017.03.14 12:30:30 -
[20] - Quote
I tried the new probe launcher, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.
Thanks but i prefer the old system.
Now i just have to learn to deal with the awful sounds. |
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Lexia Nova
GeneSia-IRC Axiom Vocation Alliance
12
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Posted - 2017.03.14 12:31:41 -
[21] - Quote
Rivr Luzade wrote:cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much You detach it from that useless map and have it in the separate window as it is supposed to be the case.
Thankyou very much kind sir! I thought for a second that it was fixed with the map window open.... so stupid. Thanks again. |
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CCP Claymore
C C P C C P Alliance
428

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Posted - 2017.03.14 12:33:01 -
[22] - Quote
Kebabski wrote:You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg
It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range.
We are investigating this, please use the new system until we have a fix. I promise this was not planned!
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
428

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Posted - 2017.03.14 12:33:56 -
[23] - Quote
Zstorm wrote:The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it. As this saves on time when you need to use it rather than reopening it. http://imgur.com/a/ZLb88 Like in this photo  Thank You Zstorm
We are investigating this functionality, as it was not part of the new window format.
Quality Assurance Analyst
Team Psycho Sisters
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Sergey Hawk
The Sith Syndicate REFORD
174
|
Posted - 2017.03.14 12:36:04 -
[24] - Quote
Attention Idi... CCP!
- Why Custom Tracking Position still not implemented for Incarna camera???
- How to turn that freaking sound that appears when i drag probe sphere?
- Who made the decision to separate Solar Map button from scanners? Shoot this guy!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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lanyaie
Nocturnal Romance The Initiative.
1211
|
Posted - 2017.03.14 12:39:41 -
[25] - Quote
Hello,
Previously there was a cap set on contract fees regardless of the contract value. This included brokers fee/deposit/sales tax... Previously the cap was: Sales tax: 50m Brokers fee: 12m Deposit: 12m
Currently it is: 500m sales tax 123m brokers fee 100m deposit
Why was this changed? Why did no one bother including this in patch notes? Why did I just have to find out about this?
Spaceprincess
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Tamara Jade
Anonymous Four
5
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Posted - 2017.03.14 12:40:35 -
[26] - Quote
How can you open the d-scan panel and not have to look at the solar system map? |

Sergey Hawk
The Sith Syndicate REFORD
174
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Posted - 2017.03.14 12:42:48 -
[27] - Quote
Zstorm wrote:The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it. As this saves on time when you need to use it rather than reopening it. http://imgur.com/a/ZLb88 Like in this photo  Thank You Zstorm
Scanners can be pinned and collapsed. You just need to undock both scanners from solar map. http://i.imgur.com/VNAHF4z.png
http://i.imgur.com/piMF7mZ.png
http://i.imgur.com/df30Crd.png
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Sykes Makar
EVE University Ivy League
6
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Posted - 2017.03.14 12:43:19 -
[28] - Quote
Moving the vertical bars in d-scan that keep the categories split don't show a 'preview' during moving, only when you let the mouseklick go, unlike the normal overview. |

Xander Fade
S C O R P
0
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Posted - 2017.03.14 12:48:08 -
[29] - Quote
Probe Scanner has some useless shortcuts for a type of a signal. 1 - for anomalies, 2- for signatures. Dont know who uses it. But a lot of ppl uses 1,2,3 etc shortcuts for their needs so it was annoying when using numeric shorcuts you get changes in probe scanner filter. But a least it happened only when scanner window accidentally gets focus. And now after great update it changes filters on Scanner window always has it focus or not. I hate you. |

Porucznik Borewicz
Broski North
71
|
Posted - 2017.03.14 12:51:25 -
[30] - Quote
Sergey Hawk wrote:Attention Idi... CCP!
- Why Custom Tracking Position still not implemented for Incarna camera???
- How to turn that freaking sound that appears when i drag probe sphere?
- Who made the decision to separate Solar Map button from scanners? Shoot this guy!
The Solar System Map button wasn't actually separated, but I think it needs to be waaaaay smaller. OK? 
And please listen to this man.Rivr Luzade wrote:Why are the buttons in the probe and dscan window placed at the bottom of the window? This does not make any sense in if the window is attached to the map and is outright annoying when it's in a separate window and the button is at the bottom of the screen, far away from any other UI element that you commonly use. The same goes for the rest of the control elements. Why are they split between a narrow area at the top and a narrow area at the bottom of the window? Control elements should be in one place instead of requiring you to move your mouse across the entire window to access them.. |
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Tamara Jade
Anonymous Four
5
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Posted - 2017.03.14 12:54:57 -
[31] - Quote
Thank you!!!!!!!!!!!! |

Sergey Hawk
The Sith Syndicate REFORD
175
|
Posted - 2017.03.14 12:56:37 -
[32] - Quote
Porucznik Borewicz wrote:The Solar System Map button wasn't actually separated, but I think it needs to be waaaaay smaller. OK?  LOL. Thank you, I found the button 
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
422
|
Posted - 2017.03.14 12:59:33 -
[33] - Quote
How do I get back to the probe scanner I had before? Not the old probe scanner, but the one I had when I clicked "Use the new probe and directional scanners." I really hate this new interface.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Sgt Ocker
What Corp is it
1314
|
Posted - 2017.03.14 12:59:43 -
[34] - Quote
Just be sure you don't hit the dock button (that is right on top of the pin) or you get the map popping up in front of you. Nothing quite like making buttons smaller and harder to use - Is there
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Porucznik Borewicz
Broski North
71
|
Posted - 2017.03.14 13:00:24 -
[35] - Quote
Sergey Hawk wrote:Porucznik Borewicz wrote:The Solar System Map button wasn't actually separated, but I think it needs to be waaaaay smaller. OK?  LOL. Thank you, I found the button  You are welcome my friend.  |

Tonto Auri
Vhero' Multipurpose Corp
268
|
Posted - 2017.03.14 13:03:17 -
[36] - Quote
New probe and podscan UI both impossible to use. Not to mention absolutely unwanted link to solarsystem map.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Majura KIseki
Eagle Construction Worx
0
|
Posted - 2017.03.14 13:04:11 -
[37] - Quote
Vigirr wrote:- the Scanner probe button order makes no sense, why is destroy probes so prominent next to launch probes. Best order (imo) would be Analyse, launch spread, launch pinpoint, launch custom, recover probes, reconnect, destroy. That way there's the least chance of mishaps - the probe spheres look terrible, not that it's bad as such or unreadable just bland and uninspired - I have cascaded the Dscanner window together with the probe scanner (see here), this means that closing the system map now also closes both windows which is not what I want.
Where is the destroy probes button ? Do you report this from test server experience ?
I cant find the said button in the new probe scanner window ...
Btw . Very good work with probe scanner window.. love the looks .. especially the Center button top left ^^ |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
190
|
Posted - 2017.03.14 13:04:54 -
[38] - Quote
Unfortunate, subpar changes to the directional map and probing interface.
Gripes:
- We resize probes pulling on the edge of the bubbles anymore.
- Remaining life of the probe no longer shown, but has to be hovered over to see - was useful.
- The launch and scan button interfaces are now below the window. When they used to be near your top results, or only result.
The interface makes us do more work, with marginal benefit, if any. The graphics looks ok, if it worked reliably.
Don't you guys test this stuff before pushing it out? I'm reverting back to the old setup until you fix. |

Tonto Auri
Vhero' Multipurpose Corp
268
|
Posted - 2017.03.14 13:05:55 -
[39] - Quote
Xander Fade wrote:Probe Scanner has some useless shortcuts for a type of a signal. 1 - for anomalies, 2- for signatures. Dont know who uses it. But a lot of ppl uses 1,2,3 etc shortcuts for their needs so it was annoying when using numeric shorcuts you get changes in probe scanner filter. But a least it happened only when scanner window accidentally gets focus. And now after great update it changes filters on Scanner window always has it focus or not. I hate you. This, too. People reporitng these shortcuts conflict with their weapon activation hotkeys.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
268
|
Posted - 2017.03.14 13:09:58 -
[40] - Quote
CCP Claymore wrote:Kebabski wrote:You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg
It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range. We are investigating this, please use the new system until we have a fix. How to use an unusable system? Are you suggesting that EVE players have masochistic tendencies?
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|
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Porucznik Borewicz
Broski North
71
|
Posted - 2017.03.14 13:11:23 -
[41] - Quote
Nice lasers bro. |

Warlogy
The Mjolnir Bloc The Bloc
0
|
Posted - 2017.03.14 13:11:56 -
[42] - Quote
Tonto Auri wrote:Xander Fade wrote:Probe Scanner has some useless shortcuts for a type of a signal. 1 - for anomalies, 2- for signatures. Dont know who uses it. But a lot of ppl uses 1,2,3 etc shortcuts for their needs so it was annoying when using numeric shorcuts you get changes in probe scanner filter. But a least it happened only when scanner window accidentally gets focus. And now after great update it changes filters on Scanner window always has it focus or not. I hate you. This, too. People reporitng these shortcuts conflict with their weapon activation hotkeys.
This is breaking my gameplay, because the old d-scan is not working with the SCAN shortcut, and the new one has conflict with module activation... Why there is no option for these shortcuts?? |

Alhira Katserna
Teutonum Confederation Evictus.
2453
|
Posted - 2017.03.14 13:15:08 -
[43] - Quote
Inya Soldaris wrote:I have a problem regarding my key bindings: I binded my modules to the number keys 1-6(below the F1,F2,... keys). As you may know you can change the filters with the same keys, which wasn't a problem before this patch since it only changed the filter if you had the dscan/probe window selected and then pressed one of the buttons. Since the new patch it ALWAYS changes my filters. That means if I use a module it changes the dscan filter. Any solution to this besides changing my key bindings(which is not acceptable of course)? Btw this also means that you ALWAYS change filters of BOTH the Dscan and the Probe window if you press use one of the number keys. I don't think this is intendet. I also found out that the numpad keys to change anything in the dscan/probe window. I looked through all the key bindings options but found no way to make the number keys NOT change the filters. 
Yeah i have the same problem, it is very annoying.
|

Inya Soldaris
INTRACOM
0
|
Posted - 2017.03.14 13:16:12 -
[44] - Quote
Xander Fade wrote:Probe Scanner has some useless shortcuts for a type of a signal. 1 - for anomalies, 2- for signatures. Dont know who uses it. But a lot of ppl uses 1,2,3 etc shortcuts for their needs so it was annoying when using numeric shorcuts you get changes in probe scanner filter. But a least it happened only when scanner window accidentally gets focus. And now after great update it changes filters on Scanner window always has it focus or not. I hate you.
Yep this is a major problem!
Love all other changes though tbh  |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
92
|
Posted - 2017.03.14 13:17:24 -
[45] - Quote
Probe size slider doesn't move to absolute position when clicked like directional scanner sliders do.
So to change from 2AU to 8AU you need to click twice. |

Plank Kouvo
Honey Badger Inc
0
|
Posted - 2017.03.14 13:20:47 -
[46] - Quote
I think it would be good if you could change the contrast on the scanning window. The map display interface seems a little foggy to me. |

Ocean Ormand
Bagel and Lox
54
|
Posted - 2017.03.14 13:24:02 -
[47] - Quote
Thank God we can turn the new directional scanner and probe scanner off. It used to be that i could have the directional scanner in its own little window which i could tab to every now and then to spam if i needed it. Now it seems pinned to the probe scanning window which covers the entire screen - and the whole thing won't pin to any of the other windows. Also that probe window - my gawd! whats with the giant green ball that masks every thing underneath it? Ultimately I just cant understand the thought process behind making everything more visually complex (i.e. prettier) but simultaneously less useful. Ease of use and simplicity in view are virtues that are continually being compromised in favor of needless flash. |

Halo Phase
Adhocracy Incorporated Adhocracy
16
|
Posted - 2017.03.14 13:24:10 -
[48] - Quote
What in the name of Bob have you done to the Dscan? It is horrendous! How is it possible that we can no longer have the Dscan window open without having the bloody system map appear every time? Every single wormhole or gate you jump through now, the bloody autoscan kicks in, and when you get to the other side, the bloody map takes over! What were you thinking? On top of this it does not seem possible just to have the little Dscan window open and casually scan whilst doing other things, oh no, not CCP, every time I want to scan I am forced to use the map. A truly epic bout of fail, and whoever is responsible for this cluster ****, should be hung, drawn, quartered, whipped and boiled! I can feel another burn Jita coming on unless this is changed..... |

Cade Kenobi
Jump Drive Appreciation Society Jump Drive Appreciation Alliance
27
|
Posted - 2017.03.14 13:24:29 -
[49] - Quote
CCP please give me the option to turn off the awful d-scan and probe scanning noises before they give me ear cancer! |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
53
|
Posted - 2017.03.14 13:25:21 -
[50] - Quote
Aves Asio wrote:I tried the new probe scanner, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.
Thanks but i prefer the old system.
Now i just have to learn to deal with the awful sounds.
Raphendyr Nardieu wrote:Probe size slider doesn't move to absolute position when clicked like directional scanner sliders do.
So to change from 2AU to 8AU you need to click twice.
I used to drag the edge of probes to change radius...
... then someone told me about Alt + mouse wheel up/down... and my world was remade new.
I'll try the new slider, but I have a feeling I'll be sticking with Alt + mouse wheel as I won't have to move the mouse cursor from the map window back over to the probe scanner. |
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Porucznik Borewicz
Broski North
71
|
Posted - 2017.03.14 13:30:14 -
[51] - Quote
Halo Phase wrote:What in the name of Bob have you done to the Dscan? It is horrendous! How is it possible that we can no longer have the Dscan window open without having the bloody system map appear every time? Every single wormhole or gate you jump through now, the bloody autoscan kicks in, and when you get to the other side, the bloody map takes over! What were you thinking? On top of this it does not seem possible just to have the little Dscan window open and casually scan whilst doing other things, oh no, not CCP, every time I want to scan I am forced to use the map. A truly epic bout of fail, and whoever is responsible for this cluster ****, should be hung, drawn, quartered, whipped and boiled! I can feel another burn Jita coming on unless this is changed..... You can "undock" the scanning windows from the System Map. Go here for details. 119.3 - Issues (PC) |

Inya Soldaris
INTRACOM
0
|
Posted - 2017.03.14 13:30:19 -
[52] - Quote
Guys you can simply detach the Dscan from the solar system map and have it just like before the update.
At least open your eyes before you complain about stuff like this. Seriously. |

Minami Ikuta
Mecha Enterprises Fleet Federation Uprising
10
|
Posted - 2017.03.14 13:30:37 -
[53] - Quote
I do not want to see the map all the time in space. It is absolutely horrible. Also, I turned on the option for the old d scan, and that doesn't work for anything other than things on grid. Please please rethink this. |

Ocean Ormand
Bagel and Lox
54
|
Posted - 2017.03.14 13:30:45 -
[54] - Quote
Halo Phase wrote:What in the name of Bob have you done to the Dscan? It is horrendous! How is it possible that we can no longer have the Dscan window open without having the bloody system map appear every time? Every single wormhole or gate you jump through now, the bloody autoscan kicks in, and when you get to the other side, the bloody map takes over! What were you thinking? On top of this it does not seem possible just to have the little Dscan window open and casually scan whilst doing other things, oh no, not CCP, every time I want to scan I am forced to use the map. A truly epic bout of fail, and whoever is responsible for this cluster ****, should be hung, drawn, quartered, whipped and boiled! I can feel another burn Jita coming on unless this is changed.....
there is a little button that allows you to disconnect the ds from the probe scanning window/map. It took me some time to find it. Ultimately its just easier to turn the whole thing off. Such eye cancer.
|

Cocky Poo
State War Academy Caldari State
0
|
Posted - 2017.03.14 13:31:28 -
[55] - Quote
Game is now junk,
Can't mine for a damn
everything is broken Great job CCP
can't Rat or lose all my fighters. |

Twann Cesaille
THORN Syndicate Circle-Of-Two
0
|
Posted - 2017.03.14 13:32:32 -
[56] - Quote
Mine ammount nerf on excavators fine making those astroids so big that those excavators have to burn arround m is just bad make these excavators stationary or make them not auto orbit that astroid is m3 nerf not enough? |

Zaknussem
Everybody Loves Donuts
104
|
Posted - 2017.03.14 13:33:24 -
[57] - Quote
Congratulations on ruining yet another iconic ship by adding "new" graphics for the Cormorant hull.
Meanwhile truly fugly ships like the Imicus sit around untouched and drown New Eden in visual pollution.
You're doing a damn good job of alienating the older players from the game. |

Brandon slater
Sub--Zero Lin Kuei Kokuryukai.
13
|
Posted - 2017.03.14 13:34:48 -
[58] - Quote
Hey, thanks for the continued work you guys do for the game! I don't ever post due to laziness but I felt overwhelming obligated to chime in. The scan noise on the D-Scan needs to have an on off toggle. Living in WH space and constantly hitting V followed by a long sound is driving me nuts. It bothers me so much that I bothered checking audio settings only to see there is no volume control for that action.
Please allow us to mute that sound. That is all.
Thanks, Brandon o7 |

Halo Phase
Adhocracy Incorporated Adhocracy
16
|
Posted - 2017.03.14 13:37:14 -
[59] - Quote
Ocean Ormand wrote:Halo Phase wrote:What in the name of Bob have you done to the Dscan? It is horrendous! How is it possible that we can no longer have the Dscan window open without having the bloody system map appear every time? Every single wormhole or gate you jump through now, the bloody autoscan kicks in, and when you get to the other side, the bloody map takes over! What were you thinking? On top of this it does not seem possible just to have the little Dscan window open and casually scan whilst doing other things, oh no, not CCP, every time I want to scan I am forced to use the map. A truly epic bout of fail, and whoever is responsible for this cluster ****, should be hung, drawn, quartered, whipped and boiled! I can feel another burn Jita coming on unless this is changed..... there is a little button that allows you to disconnect the ds from the probe scanning window/map. It took me some time to find it. Ultimately its just easier to turn the whole thing off. Such eye cancer.
If it was easy to find, no one would be complaining now would they? And even when you do find it, it does not work in all situations, so if you don't mind, I will continue to complain.
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
190
|
Posted - 2017.03.14 13:42:51 -
[60] - Quote
See this is what I don't get - the probe interface and the directional scan interface was fine.
The map was terrible.
So... fit a better map to the old interfaces?
All these unnecessary changes just look like job security shenanigans.. |
|

Manks Girl
Balkan Mafia Circle-Of-Two
37
|
Posted - 2017.03.14 13:45:20 -
[61] - Quote
So i'm about 50% nerf to mining yield in a rorq now, excavators are orbiting around a 15k roid literally 19k orbit from me. Moving at 500m/s with a sig the size of a cruiser...
I can understand nerfing rorqs to reduce the amount of ore in game, however the current change has broken it. How can you now defend orbiting excavators fro 15k away moving so slowly? They have the sig size of a cruiser!!
Suggestion: Make excavators stationery like Sentries, rorqs have been nerfed enough. No point in breaking them so much that they aren't used anymore. It's a skill intensive ship and isk/reward should be considered.
You CCP created the monster, you can at least defang the beast without destroying it all together. |

Partsking
THORN Syndicate Circle-Of-Two
64
|
Posted - 2017.03.14 13:47:14 -
[62] - Quote
D scan sucks. Further reinforcing the fact that your developers don't play this game.
|

ParkerJ
Dead's Prostitutes Circle-Of-Two
38
|
Posted - 2017.03.14 13:47:37 -
[63] - Quote
There is currently issues with viewing market items that are located in citadels or just keepstars anyways I have submitted a bug report along with screenshots.
Edit - Placed this in the Issues thread |

Leila Pegasus
Sneaked In Circle-Of-Two
1
|
Posted - 2017.03.14 13:50:59 -
[64] - Quote
new scan things buggy as always ... fail ccp betatesting was a thing back in the days also there was a time u would lisen to feedback
Excavator Drones are painfull to use at this point they are to slow for the size of the asteroids. Km for them well i guess i dont care about what gives kms and what not.
T2 indi core basicly nets u less isk than a t1 core cause u pay double on Water.
Rorquals do will not be able to panic if there is no roid left for them to lock but stupidly still can use points.
all in all i dont know but i guess u didnt dare to write in your dev blog that u want to nerf minig drones by 60% so we make a 25% nerf with rock size changes that nets to a hidden 60%.
good job ccp.
PS: Please call me wen i can undock my rorqual again and do something usefull with it beside dropeing supers in belts that try to clear a domination titan spawn. |

Clluisse Eriker
MIRINAE. Sleeper Conservation Association
0
|
Posted - 2017.03.14 13:53:34 -
[65] - Quote
There is T3C Exploration Subsystem bonus Issue. http://imgur.com/cjnyZR5 |

Evan Giants
Plundering Penguins Solyaris Chtonium
18
|
Posted - 2017.03.14 13:55:32 -
[66] - Quote
Can you please listen to feedbacks? Especially scan button position? Goddamn it. |

Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
129
|
Posted - 2017.03.14 13:57:39 -
[67] - Quote
You make more and more bad changes like the new D-Scan.
Therefore I have a request: Can you make all your new "great" stuff of the UI optional? |

Barry Ryan
Caldari Provisions Caldari State
4
|
Posted - 2017.03.14 14:02:34 -
[68] - Quote
the range with rorq works but the m3 I mine is not with a hulk and a rorq boosting and getting only the amount of one strip not 2 when I am use 2 |

Shadowlance
Shadow Wings.
2
|
Posted - 2017.03.14 14:03:48 -
[69] - Quote
All fine, but D-Scan. As i've told before - add "use overwiev profile" CHECKBOX near the scan button as it was before! That is simply equivalent to "show all" when unchecked, and return back to my scan profile when it's checked.
Now It takes unacceptable long time to scroll all the overview presets to find one u need. And is located on the opposal side of the scan button = totally bad design.
P.S. Yes i've found 1-9 shortcuts to choose scan profile from overview tabs and it's good. BUT i don't use any of my tabs for direct scannig - so it's useless for me, i still forced to scroll my 20+ presets(and many people have much more) every time i need to check something not shown on currend D-Scan profile  |

Krah Kohrama
Ten Jumps Away Axiom Vocation Alliance
0
|
Posted - 2017.03.14 14:13:23 -
[70] - Quote
That's how amazing new scaner looks like on my monitor.
http://imgur.com/a/d7FW0
Find signatures. |
|

Rivr Luzade
Kenshin. DARKNESS.
2954
|
Posted - 2017.03.14 14:16:21 -
[71] - Quote
The "new" probe window is rubbish still, in addition to what I said earlier I just had the pleasure to try to find certain anomalies and right click the right lines. This is ******* annoying with the small bars instead of the fully filled row. These narrow barrs are bullcrap on the launcher and they are bullcrap in the probe scanning window. I thought we had hammered that into your thick skulls the last time you did the probe window rework!
Furthermore, scrolling to manipulate the size of the probe scan radius is also utterly inaccurate and takes way too much effort -- a lot more effort than grabbing the sphere with your mouse and reducing their size with a quick drag. And where has the time left on probes gone?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Wokum
EVE University Ivy League
2
|
Posted - 2017.03.14 14:24:03 -
[72] - Quote
How do I open just the dscan window without the map? And is there a way to get rid of some of the sounds, like maybe deleting those particular sound files? |

William Carson
Space Dandies Wormlife
0
|
Posted - 2017.03.14 14:24:54 -
[73] - Quote
Why has the Dscan button moved to the bottom of the Dscan window?
I keep the Dscan window nested along with people & places and the probe scanning windows. Now when I have the Dscan window nested I have to move to the bottom of the window to scan. Then back to the top to switch tabs. Before it was right next to the window tabs.
I tried switching to the old Dscan, however the old Dscan does not nest.
Anyone else feel the same?
Are ccp going to move the Dscan button back to the top of the window?
|

altarnas alt
Imperial Academy Amarr Empire
0
|
Posted - 2017.03.14 14:29:51 -
[74] - Quote
Inya Soldaris wrote:I have a problem regarding my key bindings: I binded my modules to the number keys 1-6(below the F1,F2,... keys). As you may know you can change the filters with the same keys, which wasn't a problem before this patch since it only changed the filter if you had the dscan/probe window selected and then pressed one of the buttons. Since the new patch it ALWAYS changes my filters. That means if I use a module it changes the dscan filter. Any solution to this besides changing my key bindings(which is not acceptable of course)? Btw this also means that you ALWAYS change filters of BOTH the Dscan and the Probe window if you press use one of the number keys. I don't think this is intendet. I also found out that the numpad keys to change anything in the dscan/probe window. I looked through all the key bindings options but found no way to make the number keys NOT change the filters. 
This really need to be fixed or atleast commented on... Can't play (wont rebind after all this time) and thus wont pay |

Sp3ktr3
Unicorn Rampage
38
|
Posted - 2017.03.14 14:31:46 -
[75] - Quote
Gong 2.0: underwater edition needs to go. Every time I undock, or go through a stargate, or actually run a dscan the new sound effect rattles my skull. I can see you were going for some kind of underwater sonar thing but it's beyond terrible. It's actually worse than the original gong. I think this one contains infrasonic frequencies designed to drive humans mad. |

Krah Kohrama
Ten Jumps Away Axiom Vocation Alliance
0
|
Posted - 2017.03.14 14:32:41 -
[76] - Quote
Old direct scan have been broken. Shows nothing. Nice. |

Obil Que
Star Explorers Reckoning Star Alliance
485
|
Posted - 2017.03.14 14:32:46 -
[77] - Quote
CCP, regarding the 1-9 hotkeys. I'm out of game now but if this is related to the long standing issue where the signature list window would filter if the mouse was hovered over it even if you were typing in an unrelated box that had focus, then I refer you to EBR-54658 from November 2015 where I reported this and it was just closed with basically that hover supercedes focus in the UI. I think maybe you need to rethink this now if the mouse position is what's influencing which hotkeys are used. |

Elendor Xanadaph
Redwind Trading Facility Ikusaro
5
|
Posted - 2017.03.14 14:33:20 -
[78] - Quote
"D scan sucks. Further reinforcing the fact that your developers don't play this game. "
I think this is exactly the problem.
The new D scan is non intuitive, things are too small and too spread out to see whats going on. In the old window everything you needed was only a glace at the top of the window. Why add in filters dropdown menu? It takes twice as long to get things done that the old system had in place. Just like Windows 10, stop burying things inside GUI menus, we want quick and simple.
There are no advantages to the new D scan over the old.
I switched back to the old system and its bugged, you can not D scan anything outside of 1 AU or so.
CCPlease stop changing things because your people need things to do, your not helping with people leaving the game by changing things that dont need to be changed. |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
72
|
Posted - 2017.03.14 14:33:34 -
[79] - Quote
Something weird seems to be going with the lights & fog generators in citadels
The super hanger is dark and foggier than Beijing on a bad day. The normal ship hanger seems to have a 5 year old messing around with the dimmer switch every now and again. |

Myxx
Black Eclipse Corp
776
|
Posted - 2017.03.14 14:40:45 -
[80] - Quote
William Carson wrote:Why has the Dscan button moved to the bottom of the Dscan window?
I keep the Dscan window nested along with people & places and the probe scanning windows. Now when I have the Dscan window nested I have to move to the bottom of the window to scan. Then back to the top to switch tabs. Before it was right next to the window tabs.
I tried switching to the old Dscan, however the old Dscan does not nest.
Anyone else feel the same?
Are ccp going to move the Dscan button back to the top of the window?
I agree, please fix the dscan window and put the buttons back at the top where they should be and should not have moved from. |
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20620
|
Posted - 2017.03.14 14:42:38 -
[81] - Quote
The patch notes wrote:To prevent impersonation/obfuscation exploits, Upwell structure names can no longer include unicode characters. -Ös¦âu-¦+Ñ-ç ¦¥+ö-¦u ¦¥-î+É+Ñ -ç,u+É+ö no-Ä -Ä+Ñ-ì s-¦ s-¦+ÑGèÑ Bahahaha
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
|

Brande Chonis
Rabbits of the Abyss DRONE WALKERS
0
|
Posted - 2017.03.14 14:44:22 -
[82] - Quote
.. deleted |

Raphendyr Nardieu
Unpublished Chapter Suddenly Content
92
|
Posted - 2017.03.14 14:44:25 -
[83] - Quote
lanyaie wrote:Previously there was a cap set on contract fees regardless of the contract value. This included brokers fee/deposit/sales tax... Previously the cap was: Sales tax: 50m Brokers fee: 12m Deposit: 12m
Currently it is: 500m sales tax 123m brokers fee 100m deposit
In relation to this, could the max contract time be changed from 2 weeks to month or even 3 months? It could help a bit with this issue. |

Les Etoiles
Omni Galactic Central Omni Galactic Group
0
|
Posted - 2017.03.14 14:50:46 -
[84] - Quote
Regarding the new Dscan sound effect, now that the patch has been deployed;
I like the fact that I get a sound to acknowledge the game is actually scanning when I hit the 'V' hotkey.
I feel it is superfluous and annoying that the sound is triggered with every single refresh of the Dscan window such as jumping gates, or changing the distance and angle sliders.
Ideally for me, the sound would only be triggered via the hotkey or scan button. However, if it is not possible to differentiate between an active scan refresh and just changing sliders/jumping gate, I suppose a viable solution would be adding an advanced audio option to disable the sound effect all together.
(copy/pasta from another "New Dscan Sound" thread) |

SteadFastWarrior
Mourning Star Industries
1
|
Posted - 2017.03.14 14:51:47 -
[85] - Quote
Yes and yes and yes. Bottom buttons "Suck". Need to be put back at top like normal other windows. Still haven't figured out how to detach probe scan window from map, since want scan window open tab on overview and only open map when probing. Can live with the "click, click, click, click" to change probe strength if it is back at top, but would like option to drag all strength as before. And yes never put "destroy" anywhere near other buttons.
Yes and yes and yes...see what I mean about bottom buttons being counterproductive?
|

Oragelo Von Parmala
Planetary Colony Construction FUBAR.
0
|
Posted - 2017.03.14 14:55:38 -
[86] - Quote
No doubt this will fall on deaf ears but I will say my bit for my own peace.
The changes that have been made to fighters is an obvious Nerf to null sec ratting/sig running in carriers. Which really is a shame, its almost like CCP doesn't understand the game anymore. There is so much isk in this game and people have been playing for so long that its a natural progression to these ships. But when t2 fighters drop at an alarming rate it doesn't take long to realize you will lose isk every time you undock. I understand the pro players seem to think they can hotkey or some such, but I don't see it. I mean, they melt even while attacking (thus moving). The other fact is, people lose these ships everyday, keeping the market pumping, promoting sales of the items to fit, etc. The risk vs reward has been undone by changes CCP has made, not the threat from players. You literally don't need to fit any shield or armor to your carrier because you wont be touched after you launch drones.
The Chimera redesign is a travesty. Already a ugly ship it now looks like a submarine with this boxed back end and a fin running the top. Even from a design standpoint you wouldn't put an exposed piece like that on top of a ship. Shocked
The Roqual, okay i get it, people were hardcore mining, guilty myself. But that did wonders for that market in general and again dozens popped everyday. Also, you made a ship viable, that had a lot of risk with the cost and getting caught in core. Why such a heavy pass on the first go? Its not like your known for coming back through and correcting the other way. (anytime this decade anyway)
You want to grow the game and keep your current player base, but these changes directly nerfed null activities. You discount what our doctrine ships cost or the structures you want built all over and fueled, etc. Do any of you actually play the game? It costs billions to plant a flag in null and grow it and these changes are counter intuitive to that. |

Asa Phelps
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.03.14 14:55:53 -
[87] - Quote
*Loads up new patch*
*puts on sunglasses*
You ****** up the post-processing implementation something fierce. For anyone who wants to test this, sit in a station and turn post-processing off entirely, now turn it back to high.
edit; for anyone looking for a temporary solution, setting it to low seemed to work for me |

Tyrant Scorn
217
|
Posted - 2017.03.14 15:01:56 -
[88] - Quote
D-scan sound needs a seperate volume option, I actually play with sounds but D-scan sound is driving me insane (if I wasn't already).
I like the modernization of the UI, very slick... It will take a while to relearn muscle memory because the buttons got switched up, but other then that it's pretty ok.
CHANGE D-SCAN SOUND NOW PLIX ! :D
The Tyrant King
YouTube | Twitter | Twitch
|

Hylong Levien
Band Aid Tax Haven
0
|
Posted - 2017.03.14 15:05:04 -
[89] - Quote
My feedback regarding the probe interface:
1. Please make the red sphere of the cosmic signatures at initial entry of the system (without having scanned anything yet) more visible again. The size of the sphere correlates to the difficulty of the signature and is important for gauging and categorize the difficulty of the anomaly to properly place the probing cluster before initial scanning. (I can ignore signatures that are too big or small to avoid having to scan them at all, if it is outside of my desired target to find.)
2. The "delay" in the probe scanning sound that excludes the duration of its flighttime is very counterintuitive and does not give an accurate audio feedback to when the button is pressed. (feels like it's lagging)
3. Please provide the options (in the settings) to toggle off the small inertia associated with moving the camera.
4. Please provide an option to bind an alternative hotkey for the perspective from above and from the sides.
5. It is no longer possible to abandon individual probes in space. Any reason for removing this option?^
That's so far my initial feedback after using the probe window for half an hour. |

Sergey Hawk
The Sith Syndicate REFORD
175
|
Posted - 2017.03.14 15:10:33 -
[90] - Quote
Evan Giants wrote:Can you please listen to feedbacks? Especially scan button position? Goddamn it. BWOAH It's CCP! They don't even know how to undock from Jita 4-4!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
|

Morian Panala
Drone Orphanage Ethical Carnage
12
|
Posted - 2017.03.14 15:12:02 -
[91] - Quote
On the new scanner map UI, the cosmic signatures are extremely difficult for my somewhat colorblind self to see as they are too dim and translucent againts the dark background of the map, this didn't used to be an issue with the old map as they would show very clearly when highlighted with the probes scan bubbles, but it no longer seems to work that way.
The new map bubbles themselves, while not as bad as they were before this patch, are still blindingly annoying to look at and more hide things on the map than reveal them.
And as many have said, the new sounds for D-Scan and probe scanning are extremely annoying and unnecessary.
It is also somewhat annoying not being able to adjust the size of the scan bubbles when scanning by dragging them at the edges, if this could go back to the way it was that would be great.
TL;DR : Bubbles are way to opaque, sounds are way too much and too loud, sigs are too hard to see, and bubbles need more ease of manipulation.
There is on my Desk, a Plastic Cat, Who goes by the name of Herman.
|

Endrysk
Southern Cross Incorporated Shadow Cartel
6
|
Posted - 2017.03.14 15:18:06 -
[92] - Quote
The probe window opens everytime I go through a gate. If I close it, I would like it to stay closed until I am ready to use it. |

Raddan Eldre'Thalas
4 Marketeers Rura-Penthe
24
|
Posted - 2017.03.14 15:19:55 -
[93] - Quote
D-scan: - Keybinds - War drum sound - Map button not showing up after undocking from map - Why flip the range, angle, scan to the bottom!? Usually important stuff is on top - Copying and pasting from window nets this? "11182.Cheetah-" The numbers are not shown in game - Name of custom filter doesn't show up still
Probe: - Keybinds - Can hardly see unscaned sigs - Is my phone ringing when I have probes out? - Map button not showing up after undocking from map - Again, why flip all the important stuff to the bottom? |

Halo Phase
Adhocracy Incorporated Adhocracy
16
|
Posted - 2017.03.14 15:20:32 -
[94] - Quote
It is an abomanation, a bastard of a change, a ****** of a patch, a **** of a map, and a wanker of a dev that did this!!! |

Ren Saza
R.S. Inc
0
|
Posted - 2017.03.14 15:25:11 -
[95] - Quote
OMG....it's hardly mentioned from the uproar on the "improved" dscan (which i hate), but the entire game seems to have been muted of contrast. The beauty in the game seems to be now a white washed contrast-free mush of muted whites. Maybe I can find an old green screen monitor to match the new look. Oh, and for god sake, stop adding sounds that just annoy without the ability to disable. Didn't we do this once before on the last patch with "you are too far away to loot the can" crap. learn please...it's a basic human ability. |

Avartaria Epouryitns
Moonfang Corp
0
|
Posted - 2017.03.14 15:26:25 -
[96] - Quote
Vertical lines background on solar map seems to be too bright on higher brightnes settings. And there is no option to turn that background off =( http://i.imgur.com/IuIMOn8.png |

Rivr Luzade
Kenshin. DARKNESS.
2954
|
Posted - 2017.03.14 15:27:00 -
[97] - Quote
Whose brilliant idea was it to use Q as both Orbit command for fighters AND ignore all probe results? -.-
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Plank Kouvo
Honey Badger Inc
0
|
Posted - 2017.03.14 15:30:39 -
[98] - Quote
1. Blue white is the wrong choice for the drone position high light, the color must contrast with the other sides of the cube. 2. The drone position cube froze while I was moving it in warp. I had to dock\undock to free it, what happens if I am in a wormhole without a dock? 3. The movement of the cube is jerky, it needs to be smooth and responsive. I would have been ganked over and over in low sec trying to use this. 4. The arrows could not be selected.
Here is an idea; take your testers off the powerful PCs they are using and put them on PCs from the last hardware rev with 21 inch monitors. Then give them an alpha account and let them try to survive in null sec/worm hole space while scanning for a week. Then have a day long meeting, with breaks, and listen to them. |

Emma Ai
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.14 15:44:43 -
[99] - Quote
I have complited 2 anomale by Thanatos. I was very careful, my fightres all time had orbite - and i almost lost fighters... I cant callback fighters because they will loose angular velocity and i cant switch on MWD because they signature wil be huge! And i can only watch how they die..... With new patch i need to much concentration, and i still can loose fighters. Fighter costs ~10m - 15m, and i need to deliver it.. anomale gives me ~30m. Do you want to stop earn ISKs with capitals ? Now its terrible. |

Steroidastroid Ormand
21
|
Posted - 2017.03.14 15:52:32 -
[100] - Quote
Hi! My 50 cents: Overall GJ, but... Sound GùÅ F9 map atmospheric sound is terrible and gives headaches/aids/cancer or all three of them! GùÅ Dscan activation sound is too profound and distracting (make it a short click instead) GùÅ No click sound when I use a shortcut for 'refresh probe scan' (while there is a sound when I click it with mouse) Visual GùÅ Dscan sphere/Probe bubbles are too bright (could be 3 times less bright, there is NO reason for them to be this bright) GùÅ Half scanned yellow/orange signatures are too dim (try to scan down a drone) Those two last issues have not been adressed since the first version of new scan! However, great job fixing things like: handles facing player, shape of Dscan cone, and scan results reset upon having a new signature! Although it is unclear, why it takes a year for such simple things
P.S. Also a thing that I secretly dream about: Toggle disable icon stacking in the map |
|

Thematic Chaos Eto
COLT. Lan'Tean Empire
5
|
Posted - 2017.03.14 15:53:13 -
[101] - Quote
Kebabski wrote:You broke the d-scanner. as you can see on this link: http://i.imgur.com/Oql88le.jpg
It only shows stuff on d-scan within an au or so, evern though my d-scan is set to max range.
Mine was popping up every time I went into a system along with probe scanner - meaning I had to close both... then all of a sudden - no dscan pop up in the window, hitting V doesnt work, and now cant get it back...
But with your error - you have active overview filter set - and your overview doesnt have the marked object listed - so it WONT pick that up |

Sp3ktr3
Unicorn Rampage
38
|
Posted - 2017.03.14 16:07:11 -
[102] - Quote
Alright, so here's some more in-depth feedback on the patch.
First, the new probing system is looking halfway decent but really needs some work still. Increase the opacity on the red cosmic signature bubbles a little, they're not visible enough. Decrease the opacity on the green dscan bubble, it's too visible. The blue probe bubbles look about right. I like the changes to the drag arrows making them easier to click on. New icons are nice, adding the yellow color and making green only for 100% is nice. I would like the ability to grab my probes and change the scan radius in the window like the old probing window instead of having to use a slider. In general I liked the old dscan and probe panel layouts better than the new ones. The new layouts seem to have been designed by someone that's never actually played the game before. If anything the analyze and configuration buttons need to be moved back up to the top of the panel.
The sound effects are almost universally awful. Gong 2.0: underwater edition for the dscan really needs to go. Undocking from station it actually goes off twice for double the pain. It goes off going through stargates, or activating a scan or any other time the dscan runs. This one is even more infuriating than gong 1.0 was. The old subtle clicks and beeps were fine, I suggest sticking with those. Also, the sonar ping when launching probes is weird. Why all the submarine sounds? Space isn't filled with water. The sound the probe cube makes when you drag it around the map is also weird. The recover active probes sound is okay though.
For the ship models, I think the new Cormorant looks pretty slick. I also like the upgrades to the ORE ships, the Noctis looks a lot better now. The Chimera, on the other hand, is beyond awful. It's easily the worst model in the game at this time (some of the old Caldari models were marginally worse). Who thought that taking a Jackdaw, flipping it upside down, reducing its polygon count by 95% and making that the new carrier was a good idea? The old Chimera was one of the best carrier models, worlds better than this one.
And the last thing for now, still no Barghest and Garmur skins on the store. Why were they almost immediately removed? Why haven't they been put back? Why won't CCP respond to any questions regarding the matter? You're losing money from this. Please fix. |

Ron Berkut
Berkut n' Slift's
1
|
Posted - 2017.03.14 16:15:02 -
[103] - Quote
If you spam the shortcut to launch drones, you get a "not so fast please retry in 40 seconds" thing and you cant use drones anymore for that duration.
What i though with the new dscan: https://youtu.be/jr0JaXfKj68?t=15s
Navigating the map when map window is docked feels slower, and requires lot more scrolling. Dont like it that much, its fine on fullscreen though.
|

CAS Vanguard
The Inebriated Bivalves Care Factor
17
|
Posted - 2017.03.14 16:17:14 -
[104] - Quote
Can you please bring back the ability to click and drag bubbles to adjust the size? Not being able to is a nuisance. |

Scipio Numantinus
30plus Fidelas Constans
0
|
Posted - 2017.03.14 16:25:38 -
[105] - Quote
Rivr Luzade wrote:The sound when you open the dscan (or is it the probe window?) or when you switch systems is already getting on my nerves.
+1, that sound is like an aneurism feels. |

Ni Neith
Hedion University Amarr Empire
72
|
Posted - 2017.03.14 16:49:43 -
[106] - Quote
A patch before that I said there is no way CCP can **** up sounds more than it was done. Now I have sadly to inform you: I was wrong. Clicking sound when you changing bubble size, strange ringing sound when you moving the bubbles around and worst of it a stupid gong sound when you are done scanning a signature. And on top of that: you inverted the mouse wheele for alt+mouse. You have done everything to keep me away from scanning.
Thx CCP. |

Daemun Khanid
Virtus Crusade Curatores Veritatis Alliance
700
|
Posted - 2017.03.14 16:59:44 -
[107] - Quote
Haven't really gotten into many of the changes yet but just wanted to say I actually like the DSCAN sounds. It's good to have audio feedback for dscan and actually helps maintain my awareness particularly dual boxing. I can see how some ppl may not like it but maybe put a click box on the scan window to turn it on and off, pls don't remove it.
(Just talking about the sound when a scan is activated, haven't experienced any of the other sounds I'm seeing mentioned that are tied to probe manipulation etc. Will add comments on that later)
Daemun of Khanid
|

Orca Platypus
Pator Tech School Minmatar Republic
131
|
Posted - 2017.03.14 17:43:22 -
[108] - Quote
Probe window unusable.
Fighters unusable.
Bubbles unusable.
Rorqual unusable.
PATCH SUCCESS. |

Jethro T
Woopatang Primary.
1
|
Posted - 2017.03.14 17:52:57 -
[109] - Quote
PLEASE tell me there is a way to change back to the pre patch scanning windows! The new and improved system BLOWS!!!! |

Ashlar Maidstone
Signal Cartel EvE-Scout Enclave
253
|
Posted - 2017.03.14 18:05:06 -
[110] - Quote
I regret to inform you that with today's patch, the scanning/probe/dscan/system map windows opens on every jump. I can no longer scan with this kind of stupidity as shown today, EPIC FAILURE GALORE! |
|

Paul Brinkhoff
ElitistOps Pandemic Legion
15
|
Posted - 2017.03.14 18:18:23 -
[111] - Quote
My impression of the patch so far:
CCP - We dont care about actual functionality, as long as it makes noise and looks more futuristic than before. |

Embla Svanhildur
Caldari Provisions Caldari State
1
|
Posted - 2017.03.14 18:20:07 -
[112] - Quote
Hey,
Out of the obvious things :
- I disagree with the nerf of the HIC due to baby pvper crying, they are 100% useless again - The new D-scan is horrible - BRING AURA VOICE BACK AGAIN - blabla
I see a change in star maps. I don't know if it is a map change or a configuration change :
(NEW / OLD) http://imgur.com/a/Ezspi
I like the old one, can i back to it ? |

Ecrir Twy'Lar
Federation Navy 3rd Fleet Wrong Hole.
26
|
Posted - 2017.03.14 18:22:01 -
[113] - Quote
Zstorm wrote:The new directional/probe scanner is good, but it need's to be able to pin in place and be able to collapse when you double click the top of it. As this saves on time when you need to use it rather than reopening it. http://imgur.com/a/ZLb88 Like in this photo  Thank You Zstorm
This works for me... |

Urduri
Chaotic Legion
10
|
Posted - 2017.03.14 18:23:00 -
[114] - Quote
Sgt Ocker wrote:New Dscan Nuisance annoying sound effect - Can't people at CCP just do something without screwing it up by adding unnecessary noise to it?
I do wish Devs would stop "fixing" things that aren't broken.
I think maybe CCP might want to take a look at the scanner that was there yesterday and try to make it look and work exactly like that. It would be a nice improvement. 
CCP - Eliminating paid subscribers one at a time. 
|

Ecrir Twy'Lar
Federation Navy 3rd Fleet Wrong Hole.
26
|
Posted - 2017.03.14 18:27:35 -
[115] - Quote
I do like the new dscan and probe ui's. However I do agree with the other people that having the controls at the bottom of the window is annoying. I like to have them separate from my map and often times my map is over lapping the bottom of my ui's.
A+ on the new "V + click" feature in dscan. I've been wanting this feature for a long time. It works great! |

Weedle R
SC2TV corp
0
|
Posted - 2017.03.14 18:31:29 -
[116] - Quote
Before I was able to open D-Scan window by pressing 'v' button. Now I can't do this, but I can hear D-Scan sound for some reason. And also I can see tip that tells me that I can select target for D-Scan, while I'm pressing 'v'. But no D-Scan window is opened. Get this thing back. |

Weedle R
SC2TV corp
0
|
Posted - 2017.03.14 18:32:24 -
[117] - Quote
Ecrir Twy'Lar wrote:A+ on the new "V + click" feature in dscan. I've been wanting this feature for a long time. It works great!
Ehh? This thing became broken in this patch. |

Side1Bu2Rnz9
Trojan Legion Goonswarm Federation
27
|
Posted - 2017.03.14 18:43:03 -
[118] - Quote
Majura KIseki wrote:Can you please re-arrange the controls in the new d-scan to appear all on top , instead up mixed between top and bottom ?
its especially disturbing if you got used to the previous D-Scan window that had all controls on top - while especially those controls now appear at bottom of the new d-scan
and since when does D-Scan require a target ?
Hit the shortcut "v" for D-Scan . all you hear is a sound and above your capacitor is displayed "DIRECTIONAL SCANNER CLICK TARGET"
WTF? - bug report already filed on that one
It doesn't need a target, but if you do select a target (i.e. a signature in space, a moon, the sun) it'll move your camera and only scan in that direction. It's actually working as intended and is a very helpful tool. |

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
5
|
Posted - 2017.03.14 18:46:44 -
[119] - Quote
So despite being told, told again, had other people tell you and then heard it from some more..
CCP just decided to go FU and released a broken en badly designed 'improvement' of the scanner interface.
Just try this; open map, launch probes, grab them and move around fast between the edges of the map window.. the probes will get stuck on the side, lag, the whole map starts spinning and more nonsense..
And that is just in the first 5 seconds of haveing this crap open..
To top it of, they decided to remove the previous version but leave the original old-old stuff in there..
Seriously, bad design, bad development, ignoring a boatload of clear and obvious indications of bugs and go WTH and release anyway..
How stupid can you be.. |

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
6
|
Posted - 2017.03.14 18:57:25 -
[120] - Quote
Paul Brinkhoff wrote:My impression of the patch so far:
CCP - We dont care about actual functionality, as long as it makes noise and looks more futuristic than before.
This seems to pretty much sum it up, especially since CCP was made aware of all the issue we see well ahead of time and quite obviously just ignored it.
There is two long extensive live testing session done on evescout Twitch stream where _very_ exactly and decisively the flaws and issues, from flat out bugs to horrific UI design choices and inconsistencies are shown and documented. All that was needed is to sit these 'developers' down and make them watch how their handywork gets torn to pieces by someone who actually knows what he is talking about in these matters.
The fact they just removed the previous version which, with all its flaws and issues is _way_ better, shows the arrogance and disrespect CCP has for their users.. And I just got over their previous nonsense which nearly drove me away..
'How to kill your product through bad design 101' |
|

Axhind
Eternity INC. Goonswarm Federation
290
|
Posted - 2017.03.14 19:12:01 -
[121] - Quote
Rivr Luzade wrote:cromtoth Plaude wrote:how do you stop the D scan map opening every time you jump systems, it's getting really annoying to have close it so much You detach it from that useless map and have it in the separate window as it is supposed to be the case.
That is terrible as it eats up even more space for no good reason and makes it harder to move around on the map. EVE already has tons of windows that are up all the time, no need to add ones that show useful information fraction of the time.
What is wrong with having the map toggle button like the old one had? I like the changes to the actual maps but there should be a toggle button to flip quickly between real space and the map.
Edit: Did you just reverse the mouse scroll effect on probe scan range (alt+mouse scroll)? PLEASE get it back to old behaviour.
While you are at it the analyze button should be on top (to the left if possible) not at the bottom which is far away from the centre of the screen (if you want to be able to see many scan results). |

Andrard Andrard
60 Squadron Black Armada
0
|
Posted - 2017.03.14 19:15:47 -
[122] - Quote
Buttons at the bottom for the scanners really doesn't make any sense in terms of usability is that just another
'they will just have to get used to it'
because i don't understand what motivated you to move them.
Also why is the default to have all scanners pop open right in the middle of the screen until we adjust the settings, the customer (that's us not you) friendly approach is to give us the option i.e. we get to choose when to dock it in solar system map not you forcing it by default. Saves me drifting around aimlessly in hostile space trying to work out how to fix the stuff that's completely blocking all my controls.
|

Nicola Arman
Blackrise Elite
149
|
Posted - 2017.03.14 19:19:17 -
[123] - Quote
Probe Scanner filters are bound to the 1-6 number keys.
In Shortcuts you can bind 1-6 onto anything in the Shortcuts window.
The Probe Scanner filters continue to check and uncheck themselves when using your custom 1-6 bindings.
There is no visible way to Clear Shortcut on the Probe Scanner filter...
Also no way to Clear Shortcut on D-Scan but luckily those 1-0 binds only work when the window is selected. Probe Scanner binds keep working regardless of which window you're selecting :/
Please help. |

Penny Pound
Science and Trade Institute Caldari State
0
|
Posted - 2017.03.14 19:23:52 -
[124] - Quote
Instead of the maps opening automatically when you open the scanner, why can't we just have the list view first and the map on a button? |

Arma Rina
NBaces
0
|
Posted - 2017.03.14 19:29:22 -
[125] - Quote
For me there is several things in game are most uncomfortable to use:
D-Scan window:
1. Filters on hotkeys 1-9 are in conflict with my bindings and no way in settings to change it.
Probe scan window:
1. "Turn back" buttom on the top left corner is very bad, before that changes was much better.
Both windows:
1. The most important buttons and the distance/angle scrolls on the bottom 2. Very small image button of solar system
Solar System scan map:
1. Alt + scroll mouse to change probes range was inverted and no options to use it as you like. 2. When you highlight 1 signature, others are visible too. In pre-patch that moment was better.
Hope you'll fix these points or at least let people choose between pre-patch version and modern, not that very very old scan system.
|

Tarasken
Belters
0
|
Posted - 2017.03.14 19:32:22 -
[126] - Quote
No idea if its just me but the graphics don't look right now. It's like the stars (skybox) is too bright as if the gamma is up too high. If I turn the brightness down to an acceptable level the shadows on the ship are way too dark. |

Skia Aumer
Sebiestor Tribe Minmatar Republic
422
|
Posted - 2017.03.14 19:42:22 -
[127] - Quote
1. You made the gong, again. 2. You flipped dscan UI made it unusable for me. 3. You turned my Chimera into a Rokh.
Worst patch ever. |

Nuhrp
The Ascended Refugees
3
|
Posted - 2017.03.14 19:46:41 -
[128] - Quote
You added some cool features but PLEASE, PLEASE, PLEASE allow me to change the size of probes by going to the edges. The benefit you gained by not having this there is not worth the loss of ability. |

Sp3ktr3
Unicorn Rampage
40
|
Posted - 2017.03.14 19:47:32 -
[129] - Quote
Skia Aumer wrote:1. You made the gong, again. 2. You flipped dscan UI made it unusable for me. 3. You turned my Chimera into a Rokh. Worst patch ever.
It's not so much a Rokh as it is a Rokh/upside-down-Jackdaw hybrid. Someone dubbed it the "Jokh". I think it's fitting. |

Eva Yves
Federal Defense Union Gallente Federation
3
|
Posted - 2017.03.14 19:49:58 -
[130] - Quote
Remove the dam filters hotkeys or make a way to change them, its killing my game by making d-scan switch as i activate modules and making it useless |
|

DS9
Perkone Caldari State
3
|
Posted - 2017.03.14 19:55:03 -
[131] - Quote
1. Fighter changes aren't really a problem as you can adapt and not let the rats destroy them. Carriers/supercarriers ISK generation should be either nerfed a bit or they should be made easier to catch (right now they are immune to ganks if their pilots have brain) - so a module that makes them immobile for some time after deploying fighters.
2. Rorqual's nerf was necessary and I'm not sure if it was nerfed enough. Ppl complaining that they now make "only" 120m/hour per toon (so x10 for multiboxers) by safe, afk mining (in null, surrendered by blues and emptiness) are really not understanding how eve should work. Rorqual has still 2-3 times better yield than the 2nd best mining ship (hulk) and they are like 500 times harder to kill than hulks. IMO Rorqual's and Orcas should be mostly a boosting ship, increasing the yield of exhumers while mining a bit (1/3 of exhumer's yield) with it's own drones. Not the other way around (like it is right now) 15 rorquals and 1-2 exhumers.
3. Warp bubbles changes are welcome but the timers should be lower.
4. New probe/d-scan ui is really cool but the keybinds should be configurable or removed - otherwise ppl who use 1-9 for modules are really screwed.
Overall the changes are great but need some polish.
PS. Remember that most ppl that like the changes won't comment in here, so the all that negativity here probably reflects only a small percentage of players who hate when thing change.
PSS. It is good for your brain to change habits. So change your trash bin spot from time to time and accept that scan button being on the bottom of scanning screen isn't the end of the world, but actually makes your brain function a bit better. |

Embla Svanhildur
Caldari Provisions Caldari State
1
|
Posted - 2017.03.14 20:05:56 -
[132] - Quote
Quote:CCP WHY YOU KEEP FUC*ING UP EVERYTHIN I LOVED IN THIS GAME |

Naye Nathaniel
COBRA INC
64
|
Posted - 2017.03.14 20:07:45 -
[133] - Quote
What have you done to this game! Sounds are AWFULL I feel myself like swiming in a submarine! Sound is blank, except the one with DSCAN sound and Jumpgate which are... like sitting in a submarine! |

Naye Nathaniel
COBRA INC
64
|
Posted - 2017.03.14 20:08:32 -
[134] - Quote
Embla Svanhildur wrote:Quote:CCP WHY YOU KEEP FUC*ING UP EVERYTHIN I LOVED IN THIS GAME THIS |

Naye Nathaniel
COBRA INC
64
|
Posted - 2017.03.14 20:15:52 -
[135] - Quote
DS9 wrote:
2. Rorqual's nerf was necessary and I'm not sure if it was nerfed enough. Ppl complaining that they now make "only" 120m/hour per toon (so x10 for multiboxers) by safe, afk mining (in null, surrendered by blues and emptiness) are really not understanding how eve should work. Rorqual has still 2-3 times better yield than the 2nd best mining ship (hulk) and they are like 500 times harder to kill than hulks. IMO Rorqual's and Orcas should be mostly a boosting ship, increasing the yield of exhumers while mining a bit (1/3 of exhumer's yield) with it's own drones. Not the other way around (like it is right now) - 15 rorquals and 1-2 exhumers.
get a rorq and you can speak if its should be nerfed or not. doubt if you can even get it as it cost more than a jf and its just a hull - exluding the drones... |

Abagah Khan
Absolute Massive Destruction Test Alliance Please Ignore
1
|
Posted - 2017.03.14 20:28:33 -
[136] - Quote
DS9 wrote:
2. Rorqual's nerf was necessary and I'm not sure if it was nerfed enough. Ppl complaining that they now make "only" 120m/hour per toon (so x10 for multiboxers) by safe, afk mining (in null, surrendered by blues and emptiness) are really not understanding how eve should work. Rorqual has still 2-3 times better yield than the 2nd best mining ship (hulk) and they are like 500 times harder to kill than hulks. IMO Rorqual's and Orcas should be mostly a boosting ship, increasing the yield of exhumers while mining a bit (1/3 of exhumer's yield) with it's own drones. Not the other way around (like it is right now) - 15 rorquals and 1-2 exhumers.
Spoken by someone who has obviously never mined in a rorq. I can now make more ish/hr by ratting in my carrier. by a fair margin. Your whole argument seems to be "boo hoo nullsec miners" You also make the assumption that everyone multiboxes rorqs. Newsflash, they dont. there are a lot of "solo" industrialists who literally use 1 rorq and were able to compete with those who previously had 10 exhumers in a belt sucking hard. Rorqs now have at best 1.3/1.4 mining output of a hulk after the changes. which given that a rorq costs ~11bn vs the hulks few hundred mil is not smart.
All this change will do, is push null sec industrialists back into buying compressed ore in high sec, and importing it to nul sec. One of the very reasons they made rorqs usefull miners to prevent.
the fact that you seem to think rorqs are invulnerable and super safe shows how daft you are. Look how many die each week for example. Maybe we should uber nerf capital ship tank because they make 120m+/hr ratting and are super safe in nullsec too |

Traxanas Suruklemes
X-M.MagnetS Wings Wanderers
0
|
Posted - 2017.03.14 20:39:41 -
[137] - Quote
hi. i tried to rat with my carrier and i had several strokes. brilliant changes again. the first time was from sitadel... and i concluded that u must hate ratters allot.
increasing the signature radius of them fighters is not a bad idea for some excitement and some more extra clicks. (not that we weren't fed enough with micromanagement after the citadel release. but hey this is eve after all...)
but i think you came even with them hotkeys that help allot. seriously. took you long time but you did it. they need work though cause the conflicts are getting exiting again to an extent that, i need 3 beers to start ratting. still though gr8 stuff. hotkeys opened a hole new world of exploration. more hotkeys for drones, others for fighters. overlapping 1 hotkey 2 hotkey with the probe scanner filters etc selecting and deselecting. its gr8. gr8 gr8 gr8...
following your resolve pattern, with former problems ill by an extra keyboard and ill have a midi keyboard and an extra piano right next to it. dont warry . im a pianist. I CAN, AND WILL PULL THIS OFF!!! practice beats talent. i have both fyi. and your sound department.... omg im not gonna even start. (warcraft solved the keybinding chaos with a macro option. in wich u can make your life easy. but hey. this is eve. and life is hard)
i think though, you took it to the next level with them fighter damage intakes. they were squishy. what were you thinking??? its not enough that each fighter costs like 11 mil. they are so squishy that if they get targeted which they are allot now, they get to 50% damage before u finish saying supercalifranjalisticexprialidosius. i know its a pain to spell out but still its fast enough. although, i can tune the speed from my part with an other couple of beers. cheers :)
do u even test bra?
and for a t2 fighter with t2 fighter support units thats allot of damage intake for a very short ammount of time. and if i m lazy witch is never, (not that you should care) i will not respond that fast and i lose them drones. its as if you did it on purpose. 
and im not happy. (not that you should care again but just saying so you know) team five o made me sad in sitadel for ratting. took the sentrys away. now they come again to give a big slap in the face.
  why ??? why ??? why ??? you're ccp. stick to the plan. gimme my space to rat lik'a gentleman. with all them neuts hovering arrownd its like you do it on purpose for me not to pay attention to local. or multybox 4 that matter...
if i stop whining and think, i can see that if u increase the toughness of them drones you make them an awesome pvp tool. though i can see your dellema still i think you chouse the low road. if that was the case anyway...
thats why i concluded that you hate ratters.
this is eve afterall.
cheers 
although the real delema is if the egg made the chick or vice versa.
forgive my irony. im just fed up. peace out. |

Mister McQueen
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
15
|
Posted - 2017.03.14 20:39:41 -
[138] - Quote
Focusing on an object in the solar system map is offset.
Playing with the map open constantly now gives off a constant sound that can only be described as a high pitched whine.
The sounds played whilst dragging the probes through space are completely unnecessary. In the 15 mins I've been scanning, the sounds alone have made me rush the scans so that I don't have to hear them for very long.
The buttons on the dscan and probe scan windows are now in the wrong place. The option to move them would be nice but forcing them where they are is not at all streamlined for my particular window configuration (I imagine others have similar issues with theirs).
The Scanner Probe marker on the system map doesn't show Scanner Probes.
The buttons for top view and side view are a great functional addition. Can we move them to different locations on the system map or bind the functions to keys? If not, that would make them perfect.
Sorry to say, but CTRL ALT SHIFT F12 is the only thing that has made the new scanner interface tolerable. |

Daemun Khanid
Virtus Crusade Curatores Veritatis Alliance
700
|
Posted - 2017.03.14 20:41:09 -
[139] - Quote
Don't know if anyone has pointed this out yet, but the tracking camera seems much more snappy since todays patch. No more "cushiony" feel as it moves from target to target. If that was intentional then thank you o7.
Daemun of Khanid
|

erik destroyer
L.S.C CORPORATION Manifesto.
7
|
Posted - 2017.03.14 21:14:16 -
[140] - Quote
I do not understand why all of these changes keep coming.
As far as i could see the old D-scan was working perfectly fine and was easy to overlook and do everything whit it. It was a bit slow yes but i did not need to open an full map and things.........
I really hate the adjustments to the bottom of the range and things while the rest is kept at the top.....
the new probe scanner is the same no space left for my probes i cannot adjust it and it looks pretty lame the green it looks now like an sex shop light only in green like in Amsterdam where i live.
i like to be able to adjust things instead of having to have my screen fille dup whit maps and all kinds of things at a certain moment i can't even see local anymore and do not know if there is a neut or anything near to me.
by the time u notice those things ur tackled and pbly mostly already death by that time.....
It is the same whit the rorqual first u want people to fly the rorquals in the belts to mine then u want the exhumers back into the belts........ nobodys is gonna fly any exhumer if they can fly an rorqual cause it is ming like 2 times more minimal and does not need to unload and well they are beeing hunted now cause they are worth lots of cash...... means the smaller allainces lose more get set back more exctra and much more......
I do not understand why most of the changes are so silly and have not been looked into more before even doing them. |
|

Arthur Aihaken
CODE.d
6070
|
Posted - 2017.03.14 21:26:43 -
[141] - Quote
Can I just say why? I don't think there is anything in this patch that was well-received by anyone. You know the expression "there's something for everyone?" Well, I think it's guaranteed that "there's something for everyone to b*tch about" in this release.
There's a serious lack of QOL improvements that have been happening to EVE for the past 6 months - and I'm not alone in this view. Mind you, the new hotkeys for launching drones, mining repeatedly and fighter controls are probably the only saving grace of this patch.
I am currently away, traveling through time and will be returning last week.
|

Tequila Sunnrise
SniggWaffe WAFFLES.
1
|
Posted - 2017.03.14 21:26:59 -
[142] - Quote
I believe there is now a problem with the repair facilities in the Upwell Structures. It works for assembled ships, but you can't seem to repair modules or any item located in the hanger bay or the cargo hold. Assume this is a bug that needs fixing as that is different from the main-line stations.
|

Urduri
Chaotic Legion
10
|
Posted - 2017.03.14 21:51:59 -
[143] - Quote
Barry Ryan wrote:the range with rorq works but the m3 I mine is not with a hulk and a rorq boosting and getting only the amount of one strip not 2 when I am use 2
I've noticed the same sort of mining bug. After mining for some time it stops adding the amount from the 2nd miner. If I turn the offending module off and then back on it looks like it dumps the actual amount mined into the ore hold. It's a glitch it didn't have before about a month ago. 
|

Demonspawn 666
The Dirty Rejects ChaosTheory.
264
|
Posted - 2017.03.14 22:09:01 -
[144] - Quote
I'm normally a pretty supportive person..... BUT THE PROBE INTERFACE SUCKS!!!!!
And choosing to not use the 'new improved' version doesnt actually give me back the one we had before????
WTF?
EDIT...
PS You do realise that not everyone can play on the latest system with 2 or 3 screens dont you?
Just so you know....the many people out there who play on laptops can now see nothing because of the HUGE windows for probes.
The Dirty Rejects are recruiting!
Come play with me...... I like being played with!
|

Lord Toecutter
No.Mercy Triumvirate.
2
|
Posted - 2017.03.14 22:33:01 -
[145] - Quote
If you force the new probe and Dscan on me I will quit EvE. |

Vladimir Carter
Caldari Provisions Caldari State
0
|
Posted - 2017.03.14 22:37:08 -
[146] - Quote
0-9 buttons changing the scanning filters even though the probe/dscan windows aren't focused is making the new system pretty much impossible for me to use effectively.
Having to hold ALT to change the probe size is somewhat of a minor annoyance but I'm sure I'll get used to it.
Let's not even get started on the D-Scan sound, can you give us an option to turn it down without turning all of the other UI interaction sounds off with it.
|

Zinn Tesla Hadron
Quantum Convent
30
|
Posted - 2017.03.14 22:39:46 -
[147] - Quote
Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?
It's almost like you're trying to make these forums irrelevant.
|

Vladimir Carter
Caldari Provisions Caldari State
0
|
Posted - 2017.03.14 22:42:56 -
[148] - Quote
Zinn Tesla Hadron wrote:Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?
It's almost like you're trying to make these forums irrelevant.
Damage control |

bobbisue
Independence Laboratories Rate My Ticks
6
|
Posted - 2017.03.14 23:02:18 -
[149] - Quote
Bear Templar wrote:The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention).
2 Kilos
|

Drigo Segvian
Black Fox Marauders
27
|
Posted - 2017.03.14 23:28:46 -
[150] - Quote
Can you stop the scanner window from coming up everytime we have a new session change? Jumping through gate, undocking and logging in.
Can you splite the Dscan from the probe scanner.. -1
I don't like it. |
|

Primary This Rifter
Ministry of War Amarr Empire
1229
|
Posted - 2017.03.14 23:34:45 -
[151] - Quote
I could ***** about the fighter changes, but that's more effort than I'm willing to put in for a game I hardly play anymore.
Still though, whenever I decide to come back it would be nice to be able to do L5s for ISK without expending fighters like ammo. |

bobbisue
Independence Laboratories Rate My Ticks
6
|
Posted - 2017.03.15 00:23:57 -
[152] - Quote
Whenever i scout bookmark an asteroid for my rorqual i land in the middle of the roid, and get shot away aprox100kms, at speeds of over 5000m/s. This is an old thing that was cured a long time ago, but has crept back in since the patch of this morning. |

Yana Shakti
Tronhadar
38
|
Posted - 2017.03.15 01:55:29 -
[153] - Quote
1. Please give us the option to place the dscan buttons/sliders (scan, range, angle) at the top of the window. This is probably the most important window in terms of overall situational awareness. The buttons should be at the top where they are easily and quickly accessible. Please listen to the player base on this one. We pretty much live or die by the dscan.
2. Can we have a way of disabling the Dscan gong other than killing the UI sounds completely? Thanks.
3. The new Caldari ships look good (to my eyes). But can you please rework the Gallente and Matar monstrosities soon? I mean the Celestis, Imicus, Bellicose and Scythe. They are gadawful. Caldari get enough love.
Otherwise nice work. |

Mykal Omara
Allied Harvesting
4
|
Posted - 2017.03.15 01:58:52 -
[154] - Quote
Well, I love the new probe scan interface. It is so much easier to use now. And the new Cormorant is so much better looking now. Never did like the old Cormorant.
I'm enjoying this patch. Sorry so many others are having issues. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
612
|
Posted - 2017.03.15 03:13:48 -
[155] - Quote
My main problem with the new scanning UI is it takes time to figure out how to use it. Tool tips or some instruction would be nice. But overall it has some speed improvement and I think I'll end up thinking it's an improvement. Since I spend a lot of time in Wh's I certainly hope so. And I hope the CCP also makes at least one iteration soon based on user feedback. Oh, and it is pretty - which is probably good for the NPE.
As far as Rorquals, I'm glad they're getting nerfed and I can fly them. The problem isn't so much that they're getting nerfed - it's that they were insanely overpowered to begin with. I suspect there was a faction at CCP that was so focused on funny KM's that they ignored the obvious consequences to the economy and other areas of Eve.
On the carrier nerf, I understand the need to tune down the isk generating capability of carrier ratting, but I think there are better ways to do than to make the activity more tedious.
|

Cygnus Delphi
Federal Defense Union Gallente Federation
0
|
Posted - 2017.03.15 03:19:18 -
[156] - Quote
Before the patch, I'm pretty sure I could click something on the overview and the scan cone would swing to it. Now, that doesn't appear to work UNLESS I toggle "auto tracking" with Shift +C. Didn't this work before without having to use auto tracking?
I also agree with others - please put an option in the settings to turn off the d-scan sound. |

Alexandria Storm
Immortalis Silens Badfellas Inc.
0
|
Posted - 2017.03.15 03:37:40 -
[157] - Quote
Vladimir Carter wrote:Let's not even get started on the D-Scan sound, can you give us an option to turn it down without turning all of the other UI interaction sounds off with it.
Please please, separate the UI sounds from the system map background sound. That constant droning sound literally is headache inducing if the window is open for too long. Currently, the only option is turning off UI interaction sounds completely. |

Slim Thicc
Laphroaig Inc.
0
|
Posted - 2017.03.15 03:41:07 -
[158] - Quote
i live in wormhole space. trying to probe and dscan at the same time is awful. i may quit playing over how frustrating this new map and interface is to use. |

Graabeerd Khagah
MoonFyre BattleGroup Holdings
177
|
Posted - 2017.03.15 03:43:02 -
[159] - Quote
Zinn Tesla Hadron wrote:Why do you, CCP, insist on squelching any discussion about this patch outside these two threads?
It's almost like you're trying to make these forums irrelevant.
Pretty much true....... |

Graabeerd Khagah
MoonFyre BattleGroup Holdings
177
|
Posted - 2017.03.15 03:49:08 -
[160] - Quote
After playing around with the new scanning interface today, I was able to come up with a work around for the issue of the whole thing opening after you undock/jump a gate.
With the scanning interface open; UNDOCK BOTH the probe scanner window and dscan window.
CLOSE the system map, and then close both windows.
Then when you jump or undock, no more annoying big window opening up.
I have my dscan docked behind the over view and probe scanner docked in a lower corner like I always had, works like a charm.     |
|

Sepheir Sepheron
United Nexus Corporation SLYCE Pirates
65
|
Posted - 2017.03.15 03:52:45 -
[161] - Quote
Logged in pretty happy to see all the changes, then quickly got pissed moments after undocking and running d-scan while warping around looking at stuff.
The hotkeys in D-Scan and System scan still cannot be changed, and what's worse, now even when I DON'T have the d-scan or system scanner selected they will change my filters when I use them for ACTUAL hotkeys. If I've got my fingers on f1-f4 etc why in the hell would I want to stretch down to QWER and your other default (crap) hotkeys for approach, orbit, keep range etc.
Before this patch the hotkeys were still stupid, but now I can't even work around it I simply have to use something else. It's not even a good feature as I can't change what hotkeys for the scanner switch to what profile, leaving me with default settings to choose from wow how useful! Also if you have d-scan and system scan open at the same time, pushing 1 for example will change both to "Anomalies" and "Active Overview Settings" IS ANYONE THERE THINKING AT ALL
I can't even play in this, signing off till it's fixed.
I CAN'T BELIEVE YOU THOUGHT NO ONE WOULD WANT TO USE ONE TWO THREE FOUR FIVE ETC FOR THEIR HOTKEYS |

Ulises Reyes
Asteroid Logistics Initiative
0
|
Posted - 2017.03.15 04:56:47 -
[162] - Quote
The sound when i d-scan....no stop it now or show me how to turn if off.
thank you. |

E6o5
Super Villains
355
|
Posted - 2017.03.15 05:07:59 -
[163] - Quote
I have directonal scan and probe scan in one tabbed window to save screen space. Now with the rearrange buttons I have way longer mouse ways when tabbing between the to and hit the scan button. This is clearly not an improvement. Changing the probe preset (different size) doesn't update the probe size slider. Having a fixed minimum size for the solar system map window sucks as well given the limited screen space. |

Razor Azaph
Event Horizon Expeditionaries Apocalypse Now.
3
|
Posted - 2017.03.15 07:57:24 -
[164] - Quote
The new drones short-cuts are most welcome, thank you. However.... If you select a group or individual drones, and hit the short-cut, it does not launch those drones. It launches a random set of drones. Not to useful sending mining drones out to attack a rat or ganker
|

Boutz McCool
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.03.15 08:38:56 -
[165] - Quote
not overall horrible (yet?) havent done any explo scanning yet. alot of the issues could be fixed by giving players more control over the UI: opacities, sounds, bar positions.... it would go a long way. as of now: signature spheres cannot be seen, the dscan gong makes me want to punch screen and dscan bar needs to go on top. |

Sergey Hawk
The Sith Syndicate REFORD
177
|
Posted - 2017.03.15 08:41:17 -
[166] - Quote
This sound is driving me crazy This is a serious issue!!! Please, remove this disaster!
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|

Zenra Va'Kur
The Final Resistance ChaosTheory.
1
|
Posted - 2017.03.15 09:08:54 -
[167] - Quote
So who over at ccp games do I send my future medical bills to in regards to the carpal tunnel I'll develop do the the constant hotkey action I now need to do to make carrier ratting profitable? |

Orren Daal
Imperial Shipment Amarr Empire
0
|
Posted - 2017.03.15 10:03:44 -
[168] - Quote
Since the latest update, I have found using my number keys assigned to my ship modules to be completely unusable with the dscan and probe scanner windows now.
I assign the modules to these keys because using shift-f1 or ctrl-f1 for mid/low slots for example is a really far reach from the bottom to top of the keyboard and is kinda hard for me to use those key combos.
So now, as I drop probes and hit 1 to cloak, both my dscan and probe scan filters change, forcing me to have to reset them manually to my own personal filters (which can't be keybound) before I can scan.
It's broken since it changes both dscan and probe scan filters at the same time. It also should be changed to allow reassignment of the 1-0 keys. Those are some of the most used/customized keys in mmo's for combat, and you've essentially forced them into a singular function with zero ability for modification.
At least change its function back to how it was previously. For example, prior to this recent update, if I were to click out into space and use my 1-0 keys it would not change dscan or probe scan filters. However if dscan or probe scan windows were currently selected, then using those keys to activate modules would change filter in the selected window.... Now that amount of actual functionality I could live with. |

GsyBoy
Brutor Tribe Minmatar Republic
22
|
Posted - 2017.03.15 10:14:01 -
[169] - Quote
CCP, firstly thanks for your continued effort to improve the player experience in Eve.
I do have some feedback in relation to the new D-Scan changes.
1) That noise, please make option to get rid of, solo pew means I use D-Scan a lot, feel for Wormies. 2) The angle and distance bars are very close together and not as well pronounced, especially in 90% scaling. 3) Why did you move the bars to the bottom, my opinion is that this change was just cause you could therefore unnecessary.
Thank you o7
https://www.twitch.tv/gsyboy
|

Metal Saleswoman
The Mechanix
3
|
Posted - 2017.03.15 12:32:00 -
[170] - Quote
Bad windows desing. Annoying sounds. Mouse scroll reversed. Nice options like highlight selected signatures removed...
Rollback this patch CCP |
|

darth seid
Qotsisajak
0
|
Posted - 2017.03.15 15:11:16 -
[171] - Quote
please return directional scan button to the top left where it was originally this allows it to be used more easily on the right side of the screen where the overview is located by default.
I noticed other improvements to both probe and directional scan which are both welcomed, however it would desirable to return the directional scan button to its original location in the top left, or at least at an option to alternate the UI scan button location.
Please consider my suggestions as many people who you directional scan on a daily basis agree that the location of the scan button should be returned to its original location. |

Merin Ryskin
Peregrine Industries
235
|
Posted - 2017.03.15 15:59:24 -
[172] - Quote
ROLL IT BACK.
At this point it should be abundantly clear that, whatever UI improvements may have been included in the new scanning system, they're completely overwhelmed by the obnoxious sounds and poor interface design. The previous system is much, much nicer to use, and we want it back. Admit that the new system is a failure, at least give us the option to use the previous system if you aren't willing to roll it back entirely, and maybe later you can reintroduce the new signature icons (the only good part of these changes). |

xOmGx
Order of Order SOLAR FLEET
8
|
Posted - 2017.03.15 16:13:23 -
[173] - Quote
[quote=Metal
Rollback this patch CCP[/quote]
Patch is terrible as whole (beside Cormorant changes)
Rollback this patch CCP |

Shinji Katsuragi
Y.G.G.D.R.A.S.I.L. Branch
2
|
Posted - 2017.03.15 16:16:43 -
[174] - Quote
Bear Templar wrote:The cross on the Damage Control I blueprint is still red when sitting in my inventory, when I do a 'Show Info' on it, however, it changes to green (as per the changes due to the Geneva Convention). What exactly does Geneva convention have to do with videogames? |

Ted McManfist
GoonWaffe Goonswarm Federation
154
|
Posted - 2017.03.15 16:20:32 -
[175] - Quote
What's with the 10 minute respawn timer for nullsec ore anomalies?
Another stealth nerf or a 'whoops'? |

Mr Kindjal
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
1
|
Posted - 2017.03.15 16:20:48 -
[176] - Quote
I just cant wait for you guys to balance moon goo. |

Tonto Auri
Vhero' Multipurpose Corp
273
|
Posted - 2017.03.15 16:23:18 -
[177] - Quote
Shinji Katsuragi wrote:What exactly does Geneva convention have to do with videogames? Since everything else is too costly to do, they are suing videogames for laughable reasons, like usage of red cross logo.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|

xOmGx
Order of Order SOLAR FLEET
8
|
Posted - 2017.03.15 16:23:38 -
[178] - Quote
Mr Kindjal wrote:I just cant wait for you guys to balance moon goo.
wait till they remove POSes.. thats when **** will hit the fan
i am already building my shitpile for that moment to unleash it all on CCP but sadly i have to use it during this patch
and LOL killable outposts? LOL
server plz delete eve |

Spile Mapar
L.G.L. Industrial Ltda
0
|
Posted - 2017.03.15 16:45:32 -
[179] - Quote
Please make a check/uncheck box to turn on/off the 1-9 hotkeys in probe and DScan ( some people use them to activate their modules ). You can put it in SETTINGS > SHORTCUTS tab.
Really anoying to have the filters changed every time I activate my modules.
Really, its killing my gameplay
Please!
|

Shinji Katsuragi
Y.G.G.D.R.A.S.I.L. Branch
2
|
Posted - 2017.03.15 17:02:04 -
[180] - Quote
Tonto Auri wrote:Shinji Katsuragi wrote:What exactly does Geneva convention have to do with videogames? Since everything else is too costly to do, they are suing videogames for laughable reasons, like usage of red cross logo. They LITERALLY fail at logic. 1.You're authorized agent of Empires/CONCORD. 2.Its on module that protects you, not on weapon. 3.Old Earth is GONE, nobody remembers any conventions. 4.Human cloning is banned, this game has human clones. Also, smartbombs and Minmatar weapons deal radiation damage, omg.  |
|

Kibmatar
Per Umbras
28
|
Posted - 2017.03.15 17:43:48 -
[181] - Quote
the issue of our trouble is: we with folks, and like a lot of the other people do (i think). are using buttons 1 2 3 4 5 6 7 for the high slot moduls (or would like to use for the mid slot moduls, if F1 F2 F3 F4 etc. for high) and now we havesignificant troubles with the game, because when im starting push this buttons my scanner is flashing like a Christmass tree! its bad we have the same trouble in past, before the patch, but it could be evaded by not emitting the scanner window by the mause. we could make a click on the space, on the chat, on the overview, and continuing using 1 2 3 4 5 6 7 buttons and they didnt affect on the scanner filters, but now its flashing like a christmass tree we cant handle it pls hAlp
the trouble is that this filter-shortcuts cant be changed in settings, and now has got the priority of the key-using |

Spile Mapar
L.G.L. Industrial Ltda
1
|
Posted - 2017.03.15 19:17:46 -
[182] - Quote
Please fix de RANGE Slider in DScan to work properly with the mouse scroll wheel. It seems to range down ok, but it wont range up properly. Make it work fast and agile, at least like de ANGLE slider works. Some people rely on this tools to survive. And I mean both hunters and prayers.
I like the ships icons in DScan, as in overview's first column. I like the Probe scanner anomalies icons too. |

Rivr Luzade
Kenshin. DARKNESS.
2980
|
Posted - 2017.03.15 19:46:01 -
[183] - Quote
Why does the tooltip in the probe scammer not display the name of the scan result any more like the old scanning system does? The info in that tooltip is kinda useless without the name of the scanned down site in it.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Mr Floydy
Side Kicks The-Culture
355
|
Posted - 2017.03.15 20:02:53 -
[184] - Quote
New scanning stuff.... Why for the love of god have you flipped everything upside down? What does this achieve bar pissing people off?
Also new Chimera model sucks.
I'll report back if I find anything in this patch that's actually positive... |

Bingham McSnuggles
Serenity Engineering and Transport Company Circle-Of-Two
7
|
Posted - 2017.03.15 20:08:53 -
[185] - Quote
#1 - 2017-03-15 19:57:34 UTC | hi. since update i have the weirdest problem with the new probe window. when i launch probes and start to scan, after i move the spheres to reposition them. i get something like a " copy" of the old position, means i have 16 spheres in space then..this keeps going on every time i move the spheres. it is super annoying cause if u are close enough to something scanning like 1 au, and u only want to move the probes a little bit, u see everything twice, like being super drunk.... this keeps on stacking infinite, i can spam the complete probing space window with copies of the 8 spheres....it is super annoying.
also everytime i open probe window ( same with dscan window) the probe window is attached to the scanning( space) window, and i have to undock it from each other, to close the space window to just have the probe window open to see new sigs pop up in space while doing my thing.
also even i have unchecked anomalies they show up in probe window, so i have to re-check and uncheck them again to make them disappear.everytime .ccplease -.-
PS: the range slider is annoying too. before i could drag the sphere size by leftclicking and dragging the sphere now i have to use alt+mouse wheel or use the slide...dont like it a bit. its driving me nuts. if i was actually exploring i would have beat my monitor with my fists already.
and yes i already purged cache and stuff.... |

Suitonia
KarmaFleet Goonswarm Federation
809
|
Posted - 2017.03.15 20:30:11 -
[186] - Quote
Please allow the Directional Scanner and Probe Scanner filter hotkeys to be rebindable, removeable or contextualized. I use the 1-8 keys for other things and no matter where my mouse is on the screen it'll spam and go through the filters, it doesn't make sense for them to be global (and not when mouse is hovered over window like it used to be) because if you have both windows open at once the two will interfere with each other.
Please fix this.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
|

Kaia Lin Garemoko
Pator Tech School Minmatar Republic
1
|
Posted - 2017.03.15 21:03:32 -
[187] - Quote
The Scanner things that suck:
- D-Scan sound is godawful, needs checkbox to disable. WE HIT THIS EVERY FIVE SECONDS.
- Probe "Warping" sound cribbed from Star Trek is godawful (and I like Star Trek). Needs checkbox to disable.
- Probe "Distance"/"Move Center"/"Relocate Probe" sound *woooOOOOOooooo* needs to die in a fire. No checkbox, kill it.
- Map ambient sound is godawful, needs checkbox to disable.
- Swooping, swooshing sounds when probing is godawful, needs checkbox to disable.
- Map too bright.
- Vertical lines on map too bright, obnoxious, obscure information.
- Sun massively bright for no reason.
- Range up/down needs to match "invert zoom" settings.
- Probe bubble and D-scan bubble too bright, signature sphere too dim
- Buttons need to go back to previous location.
- Docking in the map wastes a huge chunk of screen space below Scanner window unless BOTH scanners are docked.
- Ability to select one signal and have others disappear removed/broken, resulting in extraneous input to replicate. Roll back.
- Automatically docking the scanner windows in the map REQUIRES you to un-dock to put them back where you had them.
- Showing "No Probes In Launcher" would be useful if clicking it reloaded probes, but it doesn't. Having another "LAUNCH" button below is redundant. You should move the "No Probes Loaded" message INTO the "Launch/Analyze" button, so it's less clutter.
- Green/Red: Horrid Christmas colors, IMPOSSIBLE TO SEE if colorblind (~8% of the male population). Seriously, use Amber or Teal or Violet or Purple or ANY OTHER COLORS than Red and Green.
- We are not submarines, we don't want/need submarine noises. Spaceship, Submarine. Spaceship =/= Submarine.
The things I like:
- Recover Probe sound: Okay, useful.
- "Analyze" button click sound: Okay, laid back and not obnoxious.
- Icons added to Probe Scanner: Could be useful, I like it.
- The faint starfield/nebula in the background of the map is nice.
- Holding D-scan button and scanning a particular object is excellent.
Look, CCP, here's the real issue: You added a ton of clutter and what should be optional sounds/tweaks, but the Scanner windows don't have a dedicated Options tab like Overview does. If you add all these sounds, we need to be able to turn them down/off individually. If you add visual effects (map brightness, vertical lines, etc) these need toggles to turn on/off.
I love the ambient ticks and clicks of the UI, and having to turn them all off because of one sound is ridiculous.
And if you want color variance, you NEED to take into account colorblind players--if you're gonna insist we need a wider variety of colors, LET US PICK THE COLORS OURSELVES. That way everyone gets more features, and they can turn off what they don't want/need, and you account for visual problems.
Everything could be fixed with a dedicated Scanner Options menu to toggle off or decrease visual and audio effects and features. But the main problem is you were told these were issues weeks ago. Hell, I mentioned the red/green colorblind problem on the forum post detailing patch notes myself. You have to listen to feedback before implementing changes, or you will **** users off and they'll quit.
So, at the very least, let us select which "version" of the scanner to use: The Original, the v2 we had until this week, and this new v3--at least until you add said options menu. |

Matthias Ancaladron
Wrath of Angels Solitaire.
188
|
Posted - 2017.03.15 22:04:26 -
[188] - Quote
Kaia Lin Garemoko wrote:The Scanner things that suck:
- D-Scan sound is godawful, needs checkbox to disable. WE HIT THIS EVERY FIVE SECONDS.
- Probe "Warping" sound cribbed from Star Trek is godawful (and I like Star Trek). Needs checkbox to disable.
- Probe "Distance"/"Move Center"/"Relocate Probe" sound *woooOOOOOooooo* needs to die in a fire. No checkbox, kill it.
- Map ambient sound is godawful, needs checkbox to disable.
- Swooping, swooshing sounds when probing is godawful, needs checkbox to disable.
- Map too bright.
- Vertical lines on map too bright, obnoxious, obscure information.
- Sun massively bright for no reason.
- Range up/down needs to match "invert zoom" settings.
- Probe bubble and D-scan bubble too bright, signature sphere too dim
- Buttons need to go back to previous location.
- Docking in the map wastes a huge chunk of screen space below Scanner window unless BOTH scanners are docked.
- Ability to select one signal and have others disappear removed/broken, resulting in extraneous input to replicate. Roll back.
- Automatically docking the scanner windows in the map REQUIRES you to un-dock to put them back where you had them.
- Showing "No Probes In Launcher" would be useful if clicking it reloaded probes, but it doesn't. Having another "LAUNCH" button below is redundant. You should move the "No Probes Loaded" message INTO the "Launch/Analyze" button, so it's less clutter.
- Green/Red: Horrid Christmas colors, IMPOSSIBLE TO SEE if colorblind (~8% of the male population). Seriously, use Amber or Teal or Violet or Purple or ANY OTHER COLORS than Red and Green.
- We are not submarines, we don't want/need submarine noises. Spaceship, Submarine. Spaceship =/= Submarine.
- Filter Hotkeys have always been useless, because we cannot alter, re-order, or delete/hide the defaults. NO ONE uses your defaults, and only the very first user-made filter gets assigned a hotkey in D-scan (0). Now they're doubly useless because they effect both windows--1-0 are essentially useless as keybinds.
- MAP CENTER IS OFFSET WITH CAMERA OFFSET, even if the option to "Offset Interface With Camera" is disabled. HELL TO THE NO.
The things I like:
- Recover Probe sound: Okay, useful.
- "Analyze" button click sound: Okay, laid back and not obnoxious.
- Icons added to Probe Scanner: Could be useful, I like it.
- The faint starfield/nebula in the background of the map is nice.
- Holding D-scan button and scanning a particular object is excellent.
Look, CCP, here's the real issue: You added a ton of clutter and what should be optional sounds/tweaks, but the Scanner windows don't have a dedicated Options tab like Overview does. If you add all these sounds, we need to be able to turn them down/off individually. If you add visual effects (map brightness, vertical lines, etc) these need toggles to turn on/off. I love the ambient ticks and clicks of the UI, and having to turn them all off because of one sound is ridiculous. And if you want color variance, you NEED to take into account colorblind players--if you're gonna insist we need a wider variety of colors, LET US PICK THE COLORS OURSELVES. That way everyone gets more features, and they can turn off what they don't want/need, and you account for visual problems. Everything could be fixed with a dedicated Scanner Options menu to toggle off or decrease visual and audio effects and features. And to re-order filters, hide/delete default filters, and assign filter hotkeys independently. But the main problem is you were told these were issues weeks ago. Hell, I mentioned the red/green colorblind problem on the forum post detailing patch notes myself. You have to listen to feedback before implementing changes, or you will **** users off and they'll quit. So, at the very least, let us select which "version" of the scanner to use: The Original, the v2 we had until this week, and this new v3--at least until you add said options menu. Sadly ccp doesn't care about color blind players. This has been an issue for a long time since they removed the. Ability to customize the Windows with whatever color you wanted. They made them all presets some of which don't work well with color blind people im told and now more recently the alpha clones who don't have any option to change the default black color. If for whatever reason someone can't see it well they're stuck with Windows they can't see.
Not colorblind personally but it's a lazy change. It would take 0 effort for them to fix it. Just brig back the color wheel for Windows and expand it to any ui colors and flashes. It was in the game once. Why was it removed at all. |

Seay Prime
Interstellar Deshipping Inc.
28
|
Posted - 2017.03.15 22:06:14 -
[189] - Quote
Bye bye happiness....
Fighters now dropping like flies... They take agro twice as fast and take twice as much damage also... Another fail nerf imho (in that aspect)
Thanks for the new d-scan and probe scanner and the sounds. Thanks for the citadel repair mechanic (although the shileld does not regen when we dock then undock)
I preserve my neutral stature on the Mobile Warp Disruption bubles' KM generation.
But the fighter nerf was just totally unnecessary. A small group of jacdaws used to drop fighters rapidly in a pvp environment anyway so why the nerf? Why make life harder for gamers who pay you so you guys can keep your jobs? Can't you still see that even with clone states and new player inception and allll the other mumbo jumbo players keep declining gradually? What happned to the 40k+ server player counts? What happned to the 50k player count I saw right after Clone states patch? They're gone... Scammers, High-sec ganks (not that I'm a victim but I'm emphasizing) and the nerfs after nerfs just keep pissing pople off.
Heavy Dictors.... nerfed Rorqual... nerfed (for the 3rd time now) Carriers... nerfed
Please stop trying to fix things that are NOT broken.
Regards
Holding on until it gets really really bad until the anger outweighs gaming pleasure.
|

Kaia Lin Garemoko
Pator Tech School Minmatar Republic
2
|
Posted - 2017.03.15 23:25:23 -
[190] - Quote
Oh, and yet another screwup: If you uncheck "Use New Probe and Directional Scanners" to get rid of the sounds, you also roll back to the only-fullscreen F9 map. So you can't have functional, non-obnoxious scanning windows and also have the floating system maps.
Meaning the system map is considered not the map per se, but part of the Probe and D-Scan settings. Stupid, stupid, stupid.  |
|

Elwha Lynx
Planetary Colony Construction FUBAR.
39
|
Posted - 2017.03.16 01:03:52 -
[191] - Quote
Overall good patch.
Happy to have the station repair and the drone repair while tethered seems to be working.
Think we could do without bubble KMs.... they don't fight back, it cost almost nothing and there's usually no one there.
Sun shading seems really messed up. As an example, we have a citadel near a sun and the screen is nearly as blinding as before (I had to lower the box transparencies to see any of the default white letters). On the other hand, the ships are dark, even on the sunny side--heck about the only way to see a ship's paint at all, is to dock up. Makes buying skins a lot less attractive if we can't see them in space.
The new scanner is good progress, especially once I figured out how the separate the map from the menu box. The options are good and visibility is excellent. Clicking and moving things is easier with fewer mis-drags....all good. Couple things I didn't' like is the "upside down" layout, and inability to grab the scan bubble edges to adjust the AU size--going back the menu box is a waste of precious time.
I'll echo concerns from others who are color blind. Game needs an across the board option for the most common blue/green color blindness. |

Belgarda Trein
ALL41FandF Wings Wanderers
0
|
Posted - 2017.03.16 02:10:17 -
[192] - Quote
1-0 hotkeys is broken. I really never used hotkeys to change d-scan/probe scanner setting. I even cannot configure them. And now they interfere with my module hotkeys. Why i need to turn preset back every time, when i turn on my mwd or cloack? CCP please fix. Really, we need this. |

Felyx Ravencroft
0
|
Posted - 2017.03.16 02:58:44 -
[193] - Quote
To me, most of the changes have been good, thank you, CCP. I don't use D-scan much, so I can't comment on that, and the probe scanning I do almost exclusively using hot-keys, so am not much affected there. However, I think the spheres have been faded a little *too* much.
One thing has been irking me since the patch. It's a small thing, but occasionally relevant, and I'm not sure whether it was an intended change or is a glitch: since the patch, the hotkey I have set for undocking no longer cancels an in-progress undock - I have to click the button in the interface. Which is almost never in time if I suddenly realise I've forgotten something... :D
Regards |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
192
|
Posted - 2017.03.16 03:35:16 -
[194] - Quote
That stupid boom with d-scan is so friggin' annoying... why is it there? Come on... |

MrClean87
United Nexus Corporation SLYCE Pirates
0
|
Posted - 2017.03.16 03:40:45 -
[195] - Quote
You broke d-scanner. Now you cant use the number keys 1-4 to activate modules or other usefull things you might have those keys mapped to.
FIX IT IM NOT PLAYING TILL YOU DO - IN FACT UNSUBBING. |

Rider Isleman
EVE University Ivy League
0
|
Posted - 2017.03.16 04:07:51 -
[196] - Quote
I have yet to work my way through the Dscan changes but I will say that I like many of them (e.g. being able to see what is in the Dscans current range/angle setting). One thing I do not like is the lack of color/brightness contrast between the icon information and the general background tone of the Dscan window. That general background is currently a washed out teal that doesn't help the icons pop visually against it. The washed out background color also does not contrast as well as it did before with the red of sig icons. I do like a lot of the other changes. |

Slim Thicc
Laphroaig Inc.
0
|
Posted - 2017.03.16 04:39:48 -
[197] - Quote
Blazemonger Adoulin wrote:Paul Brinkhoff wrote:My impression of the patch so far:
CCP - We dont care about actual functionality, as long as it makes noise and looks more futuristic than before. This seems to pretty much sum it up, especially since CCP was made aware of all the issue we see well ahead of time and quite obviously just ignored it. There is two long extensive live testing session done on evescout Twitch stream where _very_ exactly and decisively the flaws and issues, from flat out bugs to horrific UI design choices and inconsistencies are shown and documented. All that was needed is to sit these 'developers' down and make them watch how their handywork gets torn to pieces by someone who actually knows what he is talking about in these matters. The fact they just removed the previous version which, with all its flaws and issues is _way_ better, shows the arrogance and disrespect CCP has for their users.. And I just got over their previous nonsense which nearly drove me away.. 'How to kill your product through bad design 101'
wormhole resident in full agreement. see my post at https://forums.eveonline.com/default.aspx?g=posts&m=6873894#post6873894 |

Vulvona Ride-in
Inefficient Canadian Cosmic Conglomerate
2
|
Posted - 2017.03.16 04:48:45 -
[198] - Quote
ok, thk for improving the game, here's my comments:
- Dscan noise isnt addnind anything to the game - Dscan "allign with camera" should stay enable if clicked... it always reset upon docking or jumping - Dscan controls must be located in all the same area and not spread top and bottom - Dscan pit back the option to "use current overview setting" - Dscan get rid of that star visual effect in the map... unvesseray distraction while hunting - Dscan make the "focus current location" toggle-able so it stay enable... or not - Dscan bring back the km vs AU setting from the old Dscan window
- Probe: bring back the resizable probe feature with the sphere radius draging. - Probe: controls must be located in all the same area and not spread top and bottom |

Nicola Arman
Blackrise Elite
152
|
Posted - 2017.03.16 04:55:26 -
[199] - Quote
The shortcut for 'Directional Scanner' does not work when using the old system. You can assign a shortcut key but it does not respond. The only way to use a bound key for d-scanning is to use the new system. :/ |

Amarranar
Row Row Fight the Power Test Alliance Please Ignore
0
|
Posted - 2017.03.16 07:37:45 -
[200] - Quote
Love the new Dscan and probe window. More compact with a visual map attached is amazing BUT can you please stop the stupid constant noise it makes when it just sits there and gets louder when you are using it. I have had to turn of my UI interaction noise just to remove it. Can you please stop adding silly sounds to things instead of giving us headaches, I enjoy my in game music with out a side of white noise.  |
|
|

CCP Lebowski
C C P C C P Alliance
895

|
Posted - 2017.03.16 11:09:51 -
[201] - Quote
Razor Azaph wrote:The new drones short-cuts are most welcome, thank you. However.... If you select a group or individual drones, and hit the short-cut, it does not launch those drones. It launches a random set of drones. Not to useful sending mining drones out to attack a rat or ganker
There is a favourite group that's stored by ship type. Right click on the group you wish to be your default and select "Mark group as favourite for launching"
Tequila Sunnrise wrote:I believe there is now a problem with the repair facilities in the Upwell Structures. It works for assembled ships, but you can't seem to repair modules or any item located in the hanger bay or the cargo hold. Assume this is a bug that needs fixing as that is different from the main-line stations.
Looking into this, thanks for the heads up
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|

Sergey Hawk
The Sith Syndicate REFORD
181
|
Posted - 2017.03.16 11:35:46 -
[202] - Quote
Feedback after patch 119.3 v1.2
- Please remove this sound, and d-scan sound too.
Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless. Why every time we need to fight with DONGS, crickets and "You need to be within range" sh-ùt and this "WOOOOO" scanner sound?
- Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
- Probes sphere and CS cube is too bright and anomaly sphere is too dimmed. Make corrections.
- Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.
PS. Still hope and waiting Custom Tracking Position implementation.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|

Skia Aumer
Sebiestor Tribe Minmatar Republic
426
|
Posted - 2017.03.16 12:57:34 -
[203] - Quote
And dear devs, if you think "nah they'll get used to it, they always do"... Bring back the colored neocom. The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?
I wish there was some Convention against torturing people with bad UI. |

Terminal Insanity
Mosquito Squadron The-Culture
1011
|
Posted - 2017.03.16 17:18:23 -
[204] - Quote
Skia Aumer wrote:And dear devs, if you think "nah they'll get used to it, they always do"... Bring back the colored neocom. The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?
I wish there was some Convention against torturing people with bad UI.
yeah we should be able to adjust the color of each icon ourselves. I use the beta map icon as a breaker to separate financial/assets from other icons. would love more differentiation.
another issue is initiating reloading of warp disrupt probes just before docking. Once docked you cant manually/instant reload the disrupt probes, because your in-space reload timer is still counting
and we still need to be able to drag/drop items from the ship's cargo into the 3d ship view, to store it in the station. or onto the 3d ship to store it on the ship.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
|

Cherry Sulphate
ojingo
37
|
Posted - 2017.03.16 18:15:51 -
[205] - Quote
overall assessment; excellent scan/probe changes. |

Dimitrios Bekas
Pandemic Horde Inc. Pandemic Horde
12
|
Posted - 2017.03.16 18:58:24 -
[206] - Quote
Number Keys hardcoded now to Dscan Filters - BAD !
Dscan Creepy Sound - BAD ! ( i thought CCP just trolls us like they did with the Church Bell Sound after every kill, but looks like they really WANT this Sound to stay)
With active Post Processing, the Gamma/Brightness Level of the StarBackground,...wayy wayy overpowered. Whoever made the change in CCP HQ should maybe adjust his Default Gamma.
It is way too much and Eve looks washed out and no real contrast.
Besides that, awesome Scanning Improvements and other nice things CCP, good job. But please....Dscan Sound and NumberKeys goo awayy !!!! |

Sassums
Repo Industries
135
|
Posted - 2017.03.16 19:07:55 -
[207] - Quote
A word to the wise....don't change things that aren't broken. The Sony Online team would still be around if they took that little bit of advice to heart....
The inability to click on the blue probe bubble to expand or collapse the scanning area of my probe is incredibly frustrating. I understand others had issues inadvertently clicking unintentionally....however, how is that my problem? The feature wasn't broken, it just required players to have slightly more skill than the average joe.....which is a no brainer especially in WH Space....now I have to make one additional keystroke to accomplish something I could quickly do before this patch.
The fact that you changed the position of the "scan" button in the probe window begs the question "why?". What was wrong with its old location? The amount of times I have recovered probes instead of scanning with them is obnoxious - why change something that doesn't need to be changed other than to annoy the player base.
When will drilling platforms be introduced?
When will we be able to react gas within a citadel?
These were more important issues than people lacking the skills to scan properly. |

erik destroyer
L.S.C CORPORATION Manifesto.
9
|
Posted - 2017.03.16 19:55:41 -
[208] - Quote
Wel today i've tryed to use the scanner it is really buggy and i need to press alt to make it smaller open a new window and it forces me to see nothing in local. getting frustrated and pretty mad why develop an fully new scanner while the old one was working prefectly and i was still able to see everything instead of having to press my chat and all ****.............    
the scannign goes really slow by the way seems like it is laggy of some kinds for some reason and if i press the sig i am scannign i still see at those green things that is making my alreaddy tired eyes from work seem to look at led lights and really makign me sad to see soemthing beeing messed up so badly. |

erik destroyer
L.S.C CORPORATION Manifesto.
9
|
Posted - 2017.03.16 20:00:57 -
[209] - Quote
owww yes i forgot some things my fighters when i got them all selected and i press the attack key they just be like wtf u do? their like oww okay attack uhmm damn one second who has to shoot just one of us or oww whait lets keep clicking till they are all attacking wonderfull by the way love the hotkeys for the rest. but soem things shoudl be left alone. i am switching back to the old d scan and probe cause new one is not even finished it is far from that at least put in an finished product if this is the end result might wanna take it out and delete it. |

SyKaSan
The three Rabbi Commercial Artel
3
|
Posted - 2017.03.16 20:07:20 -
[210] - Quote
CCPlease, re-arrange d-scan controls back on top or d-scan results down to new controls so we can hang window at top of the screen.
And please, make the shortcuts for "angle" at last.
I never used so much calculator before the awesome patch! |
|

Slim Thicc
Laphroaig Inc.
2
|
Posted - 2017.03.16 22:53:11 -
[211] - Quote
It is no longer possible to type in a decimal dscan range in AU. You can type the leading digits, but when you go to type a "." character, and error sound is made. The only way to change the decimal location is by highlighting it and changing it. |

Maliko Laduko
Squiggly Line Ops
0
|
Posted - 2017.03.16 23:35:35 -
[212] - Quote
I really like pretty much everything about the new dscan so far (after turning down the audio a bit). I especially like being able to hold down the scan hotkey (V) and while having the mouse hovering anywhere over the map being able to use the mouse wheel to adjust the range. This is a huge QOL improvement IMO. It's much better than having to hover over the narrow scroll bar. What I'd really like to see is the same ability for adjusting the angle. Perhaps alt + v + scrollwheel? Hotkey the angle adjust please. |

NoaIV lambertsen
Ragnarok Gaming
0
|
Posted - 2017.03.16 23:56:28 -
[213] - Quote
ORE Strip Miners and Ice Harvesters have had their optimal range increased to 18.75 km and 12.5 km respectively.
for the love of all things evil why no one uses the super rare super over priced damned things |

Arrek Lemmont
EVE University Ivy League
9
|
Posted - 2017.03.17 00:24:28 -
[214] - Quote
Apart from the dscan noise, I am LOVING this patch.
The icons in the scanner windows! So much quicker to read.
The fact that the scanner windows are now dockable in the map window. And the potential this feature has for future updates! I just love proper improvements to the UI!
And I even like the addition of the dscan sound. It just needs either
- to be less ominous and about 12 dB quieter; or - to be user-customizable to a chosen sound (I'd use a soft click myself).
Thanks CCP. Awesome update. |

Seraph Essael
Anomalous Existence Spatial Instability
1230
|
Posted - 2017.03.17 00:46:46 -
[215] - Quote
- Dscan button needs to be back at the top.
- When scanning, if you select a sig, it need to get rid of the other sigs on your window.
- I can no longer grab the edges of my probes to adjust size?
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Aginor Antiocus
Doomface
0
|
Posted - 2017.03.17 03:25:43 -
[216] - Quote
Aves Asio wrote:I tried the new probe scanner, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.
Thanks but i prefer the old system.
Now i just have to learn to deal with the awful sounds.
Ya im of the same opinion. only being able to resize with the scroll bar is bad. the way it was pre patch was quicker and much more efficient. Also, when i double click to center on my probes it seems to want to click anything in front of the cube, which if im centering is usually what im scanning. id rather center on probes and not a site i havent fully scanned. With how much time i spend scanning in other peoples territory, adding that kind of time per scan is bad. I prefer pre patch. Also, it may have been my connection, but even the hacking process was very buggy and slow. also a very dangerous thing. Changing the location of the scan button sucks too. i had my UI set up for nullsec scanning and moving the buttons changes how my UI is set up. small thing, but frustrating. The changes may be good for people who dont scan much, or at all or have any skill for it, but for me it kind of sucks. |

Pro Versius
Ceptacemia DARKNESS.
3
|
Posted - 2017.03.17 03:30:27 -
[217] - Quote
So...
If you are going to give it a KM.. Set up an ability for us to get a notice when it's being aggressed.. Case in point. 'Excavator' Mining drones, Warp Disrupt bubbles, and fighters. If you are going to allow someone to have bragging rights because they are killing it. GIve us the ablity to know it's being shot in the first place. Like structures.. That goes more for the bubbles, but especially for excavators. We need notices when they get a certain amount of damage done to them. Just like we get when our ship is agressed.
I lost an excavator drone today because I didn't see on my screen that rats had warped into belt, and next thing I know. I get a notification of a KM for the damn rats killing my mining drone.. NO BUENO!!!!
Give us notifications of aggression!!! PVE and PVP |

watahero
The Scope Gallente Federation
0
|
Posted - 2017.03.17 07:54:51 -
[218] - Quote
Well new map and new d scan. I share many of my friends concerns over this change we are not against a new D scan system or map but by God make it better not worst and slower. Yes come on changing button placements why everytime I go to analyze I bring probes back in the colors are messed up the clutter the moment of probes switching formation. You know you can always improve the looks of the old system instead of making **** the annoys players.
New Map colors make you go blind.
I know whoever works at ccp is saying we paid and spent x amount on this idea make it work or it would reflect badly on us.. Screw that do not force us to use a broken untested system I am sticking with old D scan and hopefully ccp will make the right decision. |

Blazemonger Adoulin
Signal Cartel EvE-Scout Enclave
11
|
Posted - 2017.03.17 08:04:00 -
[219] - Quote
Cherry Sulphate wrote:overall assessment; excellent scan/probe changes.
You don't get out much obvuiously.. |

Naye Nathaniel
COBRA INC
66
|
Posted - 2017.03.17 11:15:12 -
[220] - Quote
About the changes... Im wonder;
If we really need a CSM guys;
They were speaking in public in CCP office - that they LOVE changes what CCP did; (about scanning etc)
So -
CSM are not needed as they are not speaking with players voices;
CSM are not needed as they are speak what CCP want them to say;
(Pick 1)
I don't want anyone to represent my voice if they don't even listen it or don't care, I'm wonder what a CSM guys got to teling us a bullshit about "greatness" of this update...
Not to mention another changes annouced...
|
|

Vewglas Ouroborose
Method Synergy VYDRA RELOLDED
0
|
Posted - 2017.03.17 14:43:13 -
[221] - Quote
Thanks for fixing Dscan from changing filters with "1", "2" etc hotkeys without Dscan window active. It was a disaster right after the patch. |

Lan-Tui Aylet
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.03.17 14:54:00 -
[222] - Quote
Apart from a couple of issues I have reported, I have to say I have been extensively exploring these days, and in general I'm happy with the changes done to the probe scanner; after some minutes I got used to it, and some features like change map from top view to front view made scanning way easier.
I haven't used so much the dscan so I can't say anything about it. |

DARK LORIAN
Viziam Amarr Empire
2
|
Posted - 2017.03.17 15:33:42 -
[223] - Quote
Sergey Hawk wrote:Feedback after patch 119.3 v1.2
- Please remove this sound, and d-scan sound too.
Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless. Why every time we need to fight with DONGS, crickets and "You need to be within range" sh-ùt and this "WOOOOO" scanner sound?
- Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
- Probes sphere and CS cube is too bright and anomaly sphere is too dimmed. Make corrections.
- Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.
PS. Still hope and waiting Custom Tracking Position implementation. PPS. Looks like I know from where the sounds were takenBear is for DONG, Rabbit for cricket sound and wolf for new scanner sound 
i like the sounds |

DARK LORIAN
Viziam Amarr Empire
2
|
Posted - 2017.03.17 15:34:34 -
[224] - Quote
Skia Aumer wrote:And dear devs, if you think "nah they'll get used to it, they always do"... Bring back the colored neocom. The only reason I keep "beta map" icon on it is because it's red. My eyes need some anchor. I am not color blind, why do you make me feel like I am?
I wish there was some Convention against torturing people with bad UI.
i dont like the colored neo com looks cheap |

DARK LORIAN
Viziam Amarr Empire
2
|
Posted - 2017.03.17 15:35:31 -
[225] - Quote
Lan-Tui Aylet wrote:Apart from a couple of issues I have reported, I have to say I have been extensively exploring these days, and in general I'm happy with the changes done to the probe scanner; after some minutes I got used to it, and some features like change map from top view to front view made scanning way easier.
I haven't used so much the dscan so I can't say anything about it.
i agree |

Aves Asio
55
|
Posted - 2017.03.17 16:01:30 -
[226] - Quote
Naye Nathaniel wrote:About the changes... Im wonder;
If we really need a CSM guys;
They were speaking in public in CCP office - that they LOVE changes what CCP did; (about scanning etc)
So -
CSM are not needed as they are not speaking with players voices;
CSM are not needed as they are speak what CCP want them to say;
(Pick 1)
I don't want anyone to represent my voice if they don't even listen it or don't care, I'm wonder what a CSM guys got to teling us a bullshit about "greatness" of this update...
Not to mention another changes annouced...
CSM is just a tool that provides legitimacy for CCP |

Iowa Banshee
Fenrir Vangard
125
|
Posted - 2017.03.17 16:54:47 -
[227] - Quote
I'm getting used to the new scan system - I spend a lot of time in wormhole space and scan all the time - is there a way to turn off the drum sound on the D-Scan ?
With a UI spread over 3 monitors: I know there are shortcuts I can use but adding a scan button inside the map window next to the rotate buttons would be useful. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.03.17 17:42:11 -
[228] - Quote
Sergey Hawk wrote:Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.
PS. Still hope and waiting Custom Tracking Position implementation.
They specifically changed it because in the past, mousewheel down would zoom you in on the map but alt-mousewheel down would make your probes get larger... and usually, when you're zooming in to scan more precisely, you'd want to also "zoom in" your probes to get smaller and smaller and focus more, right? So now you can go mousewheel down all the time for both map zooming and probe zooming.
Amen to the custom tracking position!
Dimitrios Bekas wrote:Number Keys hardcoded now to Dscan Filters - BAD !
With active Post Processing, the Gamma/Brightness Level of the StarBackground,...wayy wayy overpowered. Whoever made the change in CCP HQ should maybe adjust his Default Gamma.
It is way too much and Eve looks washed out and no real contrast.
The patch notes from Thursday morning say they fixed the number key/probe window issue (when probe window wasn't on top, 1-2-3-etc. still changed filters...) I didn't check if the same was still true for d-scan, but hopefully that's fixed as well? if not, soon?
As a person who incursions fairly often, I turned off post-processing long ago to get rid of the greenish/beige sepia-toned blandness that follows around incursions, to reclaim the natural local beauty of Amarr, Gallente, Minmatar, and Caldari nebula and spacescapes... so I haven't tested it lately, but I heard that turning it on still turns back on the Sansha greenness, so... meh. Just keep it off, man. Nothing of value was lost.
Slim Thicc wrote:It is no longer possible to type in a decimal dscan range in AU. You can type the leading digits, but when you go to type a "." character, and error sound is made. The only way to change the decimal location is by highlighting it and changing it.
I noticed this last night when trying to return to my default 0.2 AU scan range after doing some 5 AU/10 AU/max range scanning... and yeah, it didn't take the initial typing attempt, I had to arrow the cursor between the "." and "0" and then type "2" and it finally showed 0.2 and seemed to be working okay. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.03.17 17:49:14 -
[229] - Quote
Seraph Essael wrote:- Dscan button needs to be back at the top.
- When scanning, if you select a sig, it need to get rid of the other sigs on your window.
- I can no longer grab the edges of my probes to adjust size?
1) A friend of mine was saying the same last night as he has his d-scan window at the bottom of the screen... personally, I don't care where they put the button on the window because ever since they allowed us to set a keyboard shortcut key to d-scan, I just use that (I'm using ~ (tilde)) right below escape/F1 and to the left of "1". You should try it out. You can d-scan without ever needing to move your mouse away from the overview or in space where you're clicking.
2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally. Only you lose track of the stuff outside your probe range, it drops off naturally, but everything in your probe range stays visible.
3) Another thing they mentioned in the dev blogs beforehand. Not sure why they made that change, but there are two other ways to change probe range that are far easier to use (slider and alt+mousewheel up/down), IMO, so no big loss.
Aginor Antiocus wrote:Aves Asio wrote:I tried the new probe scanner, i launched probes and noticed that you cant resize the probe radius by dragging the edges and that was it for me.
Thanks but i prefer the old system.
Now i just have to learn to deal with the awful sounds. Ya im of the same opinion. only being able to resize with the scroll bar is bad. the way it was pre patch was quicker and much more efficient. Also, when i double click to center on my probes it seems to want to click anything in front of the cube, which if im centering is usually what im scanning. id rather center on probes and not a site i havent fully scanned. With how much time i spend scanning in other peoples territory, adding that kind of time per scan is bad. I prefer pre patch. Also, it may have been my connection, but even the hacking process was very buggy and slow. also a very dangerous thing. Changing the location of the scan button sucks too. i had my UI set up for nullsec scanning and moving the buttons changes how my UI is set up. small thing, but frustrating. The changes may be good for people who dont scan much, or at all or have any skill for it, but for me it kind of sucks.
As I mentioned to the previous poster.... Have you tried the alt-mousewheel up/down method? I only learned about it a few months ago, and boy do I love using it more than trying to grab the outside edge of a probe sphere and manually drag it in or out. And try out the keyboard shortcut for d-scan. Life-changer as well.
As for the centering issue... I usually double click on a signature or ship/drone/structure in the probe window to center, but occasionally I do click on one in the map and it seems to work okay as long as you zoom in enough to be able to distinguish where you're double-clicking... you can also double click on the probe "control cube" to center on the cube itself. Try zooming in a bit more with mousewheel down before double-clicking so you can be sure you've got the right target. |

Sergey Hawk
The Sith Syndicate REFORD
187
|
Posted - 2017.03.17 18:17:39 -
[230] - Quote
Sylvia Kildare wrote:Sergey Hawk wrote:Why is ALT+MouseWheel works in the opposite direction after 119.3? It should inherit camera zoom directions.
PS. Still hope and waiting Custom Tracking Position implementation. They specifically changed it because in the past, mousewheel down would zoom you in on the map but alt-mousewheel down would make your probes get larger... and usually, when you're zooming in to scan more precisely, you'd want to also "zoom in" your probes to get smaller and smaller and focus more, right? So now you can go mousewheel down all the time for both map zooming and probe zooming. From this perspective, you are right. I just noticed the difference after the upgrade.
DARK LORIAN wrote:i like the sounds Fine! That is why we always ask devs to make switches or sliders for all new stupid sounds. Added DONG sound, make the "DONG sound" switch. Added Cricket mouseover sound, make "Cricket" slider Added Probe Scanner Wolf Howling sound, make "WOOOOOO" switch or slider. But don't force people to listen these sounds or mute all UI interaction sound because of this wolf howling.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|
|

Tonto Auri
Vhero' Multipurpose Corp
286
|
Posted - 2017.03.17 18:55:10 -
[231] - Quote
Sylvia Kildare wrote:Have you tried the alt-mousewheel up/down method? It requires two hands.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|

Sweet Kebabcheta
Hard Cocks Ltd.
0
|
Posted - 2017.03.17 19:02:13 -
[232] - Quote
KKP what have you done to d-scan? You monsters! It was extremelly comfortable to press 'V' to open d-scan window and to press it again to start d-scan. And now it's gone. You puted me in grave danger by doing that, now I can't d-scan as I used to so I'll die more often. |

Seraph Essael
Anomalous Existence Spatial Instability
1231
|
Posted - 2017.03.18 02:29:00 -
[233] - Quote
Sylvia Kildare wrote:Seraph Essael wrote:- Dscan button needs to be back at the top.
- When scanning, if you select a sig, it need to get rid of the other sigs on your window.
- I can no longer grab the edges of my probes to adjust size? 1) A friend of mine was saying the same last night as he has his d-scan window at the bottom of the screen... personally, I don't care where they put the button on the window because ever since they allowed us to set a keyboard shortcut key to d-scan, I just use that (I'm using ~ (tilde)) right below escape/F1 and to the left of "1". You should try it out. You can d-scan without ever needing to move your mouse away from the overview or in space where you're clicking. 2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally. Only you lose track of the stuff outside your probe range, it drops off naturally, but everything in your probe range stays visible. 3) Another thing they mentioned in the dev blogs beforehand. Not sure why they made that change, but there are two other ways to change probe range that are far easier to use (slider and alt+mousewheel up/down), IMO, so no big loss.
So, two things I got from this: A) You dont libe in a wormhole and B) you don't scan a lot... I have my shortcuts set for dscan, but sometimes my other hand is occupied woth a cup of tea or whatever.
Point 2, it's a pain in the arse, when you scan something all the time, being able to see only the sig youre scanning is key. Wormhole living is dependent on scanning and this is breaking it for some people (not me, as i am having to deal with it). Scanning was one of the things I enjoyed in EvE. Now not so much.
As for the dragging edges, yeah they changed it, but wasnt sure if they made another changes and had it optional. I have the up and down set to shirtcuts too, but sometimes its easier to use just one hand.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Mialta
The Price Of Freedom Get Off My Lawn
0
|
Posted - 2017.03.18 08:48:34 -
[234] - Quote
Thanks so much for completely nerfing carrier ratting and rendering my carriers useless.
Back to hi sec for me or maybe just an unsub, not everyone has lightning reflexes to micro micro manage fighters, it was bad enough before. |

Cherry Sulphate
ojingo
40
|
Posted - 2017.03.18 09:09:24 -
[235] - Quote
Blazemonger Adoulin wrote:Cherry Sulphate wrote:overall assessment; excellent scan/probe changes. You don't get out much obvuiously..
mmmffphpphhphphahahahahhahaha! what an ice burn. |

Kaia Lin Garemoko
Pator Tech School Minmatar Republic
7
|
Posted - 2017.03.18 14:22:13 -
[236] - Quote
Sylvia Kildare wrote:Seraph Essael wrote:- When scanning, if you select a sig, it need to get rid of the other sigs on your window. 2) They did that on purpose. I think so that you could scan multiple things down at once and see your progress on multiple signatures / structures / ships / drones together. I like it the new one, personally. This is inaccurate. Before the change, you could track multiple objects--hold CTRL or SHFT and select several signatures in the window and only those selected would remain visible. Click more, more appear, deselect a sig and it disappears.
Now, however, if you want to focus only on one sig or one small group, the others remain cluttering your map view. So this is not a "new" feature, this is instead removing the feature allowing you to completely remove non-selected sigs from your view. I'm not saying you shouldn't like it this way, but it's not any better for zeroing in, and it shouldn't have been removed when it could have simply been relegated to a toggle in an options menu. Which the scanners desperately need. |

Nana Skalski
Taisaanat Kotei
29442
|
Posted - 2017.03.18 16:19:12 -
[237] - Quote
Dog - directional scan sound, cat - your brain.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|

John Korhal
Perkone Caldari State
0
|
Posted - 2017.03.19 04:23:52 -
[238] - Quote
Why is the "analyze" and "scan" button in a different location on every iteration of this interface???
Put some consistency and logic into the design please.
Right now, at the bottom of the panels it is really frustrating.
Thanks
|

Salvos Rhoska
2486
|
Posted - 2017.03.19 07:27:41 -
[239] - Quote
Give an Audio option to remove Probing sounds
Give options to re-align the "analyze" and probe pattern buttons to the top of the UI, and move the probe radius data to the bottom.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|

Arrek Lemmont
EVE University Ivy League
10
|
Posted - 2017.03.19 09:39:32 -
[240] - Quote
Salvos Rhoska wrote:Give an Audio option to remove Probing sounds
Give options to re-align the "analyze" and probe pattern buttons to the top of the UI, and move the probe radius data to the bottom. I actually like how the EVE interface isn't endlessly customizable. Lot fewer unnecessary options, and fewer things for users to screw up in the user configuration.
Re the buttons at the top and the bottom, etc., perhaps CCP should implement both on a test server and run an experiment with 12 players using one version and 12 the other. |
|

Janetri
Artisans of Vulcan Dirt Nap Squad.
0
|
Posted - 2017.03.19 16:48:34 -
[241] - Quote
Hi CCP,
Please remove the inertia effect on the new solar system map for probe scanning. The old map allowed one to precisely and efficiently pan/rotate the map but the new one seems to be connected to your mouse with a flimsy rubber band and lags behind the mouse movements making scanning very annoying with the new UI.
I cannot even go back to the old one as the increase/decrease probe radius and scan hotkeys bound only work in the new UI. |

Ni Neith
Hedion University Amarr Empire
73
|
Posted - 2017.03.19 19:07:25 -
[242] - Quote
Impossible to d-scan now: can't delete the number in range window, and if you do it is impossible to type a new one. V button does not work if you have your cursor in the number window...broken beyond repair. |

Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
358
|
Posted - 2017.03.19 23:48:41 -
[243] - Quote
@ccp you broke combat probe scanning
theres nearly a 15 second delay between hitting scan and the scan actually starting... then the normal 8 second cycle on top of that.
its made it near impossible to combat probe anything smaller than a cap before its moved |

Skef Hakaari
The White Stag
3
|
Posted - 2017.03.20 18:30:14 -
[244] - Quote
CCP:
Patch 119.3, release 1.3, seems to have not only affected the nebula lighting, but also the lighting on ships.
They seem to be darker again. When I logged in yesterday, my ship was very well lit and looked amazing. Today, it seems the lighting values have reverted to their previous, very dark setting.
Is there any way you could reset the values? Alternatively, is there a Gamma setting somewhere in the Graphics tab which I have not been able to find?
|

Nana Skalski
Taisaanat Kotei
29555
|
Posted - 2017.03.20 23:27:04 -
[245] - Quote
It seems that whole UI needs separate audio settings window so people can change the volume for particular sounds and put their own sound files even.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|

nate albush
Major League Infidels Size Really Doesn't Matter
26
|
Posted - 2017.03.21 01:33:39 -
[246] - Quote
well i'm not a fan of the new dscan because it changed the scan button to the bottom and then switched its side which is fine and i will get used to it but i think it would be cool where you could change where the buttons are so it could be more customization. another thing that bothers me is the fact that it has a noise that comes with it that isn't so great in my opinion and id like a way to turn it off without turning any of the other sounds off(unless i missed something in the sound menu because i couldnt find a specific turn off dscan sound). though it has some things i didn't like i do love the fact that it has the ship sign so you know if its a frigate or a titan just if you don't know off the top of your head which is super useful plus you can plug the map right in with it which is also super cool and useful but i just wanted to write this as my opinion on it. hopefully the devs look at this ^^
fly safe
nate albush o7 |

Mustache Dealer
Hedion University Amarr Empire
0
|
Posted - 2017.03.21 03:47:36 -
[247] - Quote
Some feedback:
1) I like the new dscan/probe integration, and ability to undock each respective window. Sounds don't bother me. I like to keep the probe window open a lot while wormholing and dscan docked separately. I can't shrink the system map as small as I could previously, but it still works okay at 90% UI scaling.
2) I also like the quality of life changes to probe scanning. Although, it is difficult to select your probe square mover thing when its directly over a celestial when scanning. This forces you to use the arrow to move it first and is annoying. It typically happens when I am moving to a new sig to scan down. It would be better if you would not be able to 'select' a celestial when your probe selector is directly over it
3) I was used to shrinking the 'AU range' bubbles while scanning sigs, and find the slider bar less convenient. However I just bound the 'decrease/increase AU' function to [ ] and its even easier now.
4) It is still difficult to pick out selected sigs when they're a bunch of others around (Thera :o). The selected sig should be a lot brighter, or better yet, add a new checkbox option that hides all other sigs when the one you're working with is selected. This would be a lot simpler than having to ignore everything then clear them every time you just want 1 sig shown in the scanner.
Overall pretty good changes that could still use some tweaks. |

Lan-Tui Aylet
Federal Navy Academy Gallente Federation
1
|
Posted - 2017.03.21 12:14:35 -
[248] - Quote
Mustache Dealer wrote:Some feedback:
2) I also like the quality of life changes to probe scanning. Although, it is difficult to select your probe square mover thing when its directly over a celestial when scanning. This forces you to use the arrow to move it first and is annoying. It typically happens when I am moving to a new sig to scan down. It would be better if you would not be able to 'select' a celestial when your probe selector is directly over it
This, please. It's not a game breaker but it's definitely a pain.
|

Sergey Hawk
The Sith Syndicate REFORD
189
|
Posted - 2017.03.21 15:56:08 -
[249] - Quote
Feedback after patch 119.3 release 1.4
Sergey Hawk wrote:Feedback after patch 119.3 v1.2
- Please remove this WOOOOO sound, and d-scan sound too.
Sound team you're really bunch of A-Holes! Why don't you understand simple things? When you add such awful sounds you just force us to mute all UI interaction sounds and all your efforts become useless. Why every time we need to fight with DONGS, crickets and "You need to be within range" sh-ùt and this "WOOOOO" scanner sound?
- Move scanner buttons back to top and make Solar Map button bigger. And don't forget to move Build and Scan buttons for planetary ui back to top line!
- Probes sphere and cube is too bright and anomaly sphere is too dimmed. Make corrections.
PS. Still hope and waiting Custom Tracking Position implementation. ....
and fix those damned sound of explosions that i hear during every warp.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
|

Sp3ktr3
Unicorn Rampage
50
|
Posted - 2017.03.21 16:31:47 -
[250] - Quote
Gong. Delete. NOW. Thanks. |
|

Arrek Lemmont
EVE University Ivy League
10
|
Posted - 2017.03.21 22:22:58 -
[251] - Quote
PROBE RADIUS SHORTCUT KEYS DO NOT WORK WHILE PROBE MAP HAS KEYBOARD FOCUS
Probe scanning has lost a feature with this iteration: you used to be able to use keyboard shortcuts to decrease (and increase) the radius of your probes WHILE THE probe map had keyboard focus. Now you have to click in space before you can use these shortcuts. CLUNKY. Quick to fix, so please do it CCP |

Vokan Narkar
New Eden Traders Aliance
5
|
Posted - 2017.03.22 17:24:43 -
[252] - Quote
As a player who enjoy exploration the most I would like to post my feedback on recent probeing/dscan changes:
1) Please create a new sound category for the newly added probing/dscan sounds so those who doesn't like them can disable them in sound advanced settings without disabling other sounds in UI Interaction category.
2) gong sound is quite annoying and should be removed. Removed, because I think a lot of players including me don't mine other sounds of the new update and dislike only the dscan "gong" sound. Also it seems to me that there is secondary sound that is played at the end of d-scan - this sound should be completely sufficient for some kind of d-scan feedback in my opinion.
3) I often have low fps when I try to move the probes on solar map. Not everytime, but very often. It usually gets self-fixed when the window is open longer but its very annoying to work with when the position indicator is jumping because I have 5 fps.
4) Sometimes, especially when the probe AU is 16 and more when I double click on a signature it won't make the circle around it. Happens randomly it seems, but happens.
5) In old probing system, double-clicking on signature temporarily removed all others from solar map. This wasn't bad idea, why it got removed? I'm not sure it so much needed now as the circle around the signature is enough to choose the right one but perhaps the multiple signatures and their visuals are what causing low fps?
Overall good work. I like that npc ships now shows as NPC and MTU and Depot as Deployables so its easier to find them in all of the structure mess. It also make easier to find drones. Scanning now takes a bit longer as there seems to be some addiional delay but thanks to other changes probing something is still faster than under old system. And this delay adds a window to avoid getting combat-scan ganked.
One extra request for further probing changes: please either reset the probes position when changing a sector to 0,0 (ie sun) automatically or create a button which will do this (which would be even better I suppose as it could then be used to quickly reset probe position in further scanning). This is annoying especially if you are scanning very large system which means that in next system probe position is completely off in dead space and I have to manually reposition it to sun where is usually the highest concentration of signatures. |

Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
134
|
Posted - 2017.03.23 00:38:16 -
[253] - Quote
I would like to see two changes:
1. In the old system we could change the radius of the probes directly with the mouse --> Just make the probe balls smaller or larger with mouse. Please bring that back!
2. If we clicked in the old system on an signature then all others was blank out on the scan map- Please bring that back too!
One last wish: Please, make all new changes on the UI optional. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.03.23 02:25:06 -
[254] - Quote
Ni Neith wrote:Impossible to d-scan now: can't delete the number in range window, and if you do it is impossible to type a new one. V button does not work if you have your cursor in the number window...broken beyond repair.
I saw something about this being fixed in the patch notes. And even if it isn't 100% fixed, I can tell you it's not quite impossible to type a new range in, just difficult. For instance, I tend to use 0.2 AU as my default and as that isn't on the slider, I have to type 0.2 once I'm done scanning at various ranges. Because of last week's patch, typing 0.2 left the range reading "0.0" instead.... If you type 0.2 (or whatever) and then hit the left arrow and then type the 2 again, 0.2 will be restored, however.
It's the "." throwing things off. I guess a coder forgot we might be typical a decimal in the range slot...
Ncc 1709 wrote:@ccp you broke combat probe scanning
theres nearly a 15 second delay between hitting scan and the scan actually starting... then the normal 8 second cycle on top of that.
its made it near impossible to combat probe anything smaller than a cap before its moved
I've been doing a lot of combat probe scanning (mostly of lost drones, but ofc some ships as well when it turned out the drones were still active) since the patch day, and I haven't been noticing the 15 second delay before the usual 8 second scan you mention. Your 15 second delay may be indicative of some major lag issues particular to your client. Bug report that, yo.
Skef Hakaari wrote:CCP:
Patch 119.3, release 1.3, seems to have not only affected the nebula lighting, but also the lighting on ships.
They seem to be darker again. When I logged in yesterday, my ship was very well lit and looked amazing. Today, it seems the lighting values have reverted to their previous, very dark setting.
Is there any way you could reset the values? Alternatively, is there a Gamma setting somewhere in the Graphics tab which I have not been able to find?
I'm guessing you have Post Processing on. They've been fiddling with a bit in the past few patches, if your lighting levels are increasing and then decreasing again due to patches, I'll bet it's due to PP.
Try setting it to none.
Improves so much (including turning off horrible sansha incursion visual effect blandness in all 4 empires blotting out the natural beauty of space). |

Serious Desire
Annoyance. Darwinism.
14
|
Posted - 2017.03.23 18:20:03 -
[255] - Quote
The mouseover popup sucks ass when you have the d-scan and probe windows married and try and switch between the two. stupid popup comes up all the frick'n time and blocks you from selecting the other.
Please, move the dumb thing.
And having these windows docked in the new map by default when people first logged in... frick'n HUGE mistake. #1 complaint out there. |

Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
320
|
Posted - 2017.03.24 01:18:54 -
[256] - Quote
So I have a very weird Dscan behavior now. Sorry if I describe this badly.
Before the patch I had my Dscan set up to move the camera (and scan cone) when I used my Dscan hotkey after selecting an object in the overview (so the Dscan angle would scan that object). After the patch this only works very randomly now. I tried to fill out an in game bug report but it crashed while filling it out (I'll try one again). I managed to get a video of it happening but I'm not sure how to get that to a Dev. |

Sgt Ocker
What Corp is it
1331
|
Posted - 2017.03.26 11:33:49 -
[257] - Quote
So it's Sunday night, nice fast reset at DT to end up with a broken launcher. 
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

The Hun Terona
Lone Wolf Union Yulai Federation
1
|
Posted - 2017.03.26 12:04:07 -
[258] - Quote
is there a fix for the launcher?
|

Miss Mephala
Quantum Decoherence
0
|
Posted - 2017.03.27 11:25:02 -
[259] - Quote
Day number 2 in a row, DT and getting a installer which wont let you log into the game
Please CCP fix this ****
Connection reset Can' not connect to account Problem logging into account
No way of starting eve without the 'broken' installer
getting annoying
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
193
|
Posted - 2017.03.28 00:54:00 -
[260] - Quote
The dscan and scanning tool continues to feel like s*** to use.
Please fix/revert. |
|

Oraac Ensor
755
|
Posted - 2017.03.29 01:54:54 -
[261] - Quote
Salvager I and Salvager II now have identical external models. Is that intentional? |

Wulphzlayre Sylvrephayng
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.03.30 10:53:15 -
[262] - Quote
Sorry, I didn't know what I was doing. |

Aves Asio
56
|
Posted - 2017.03.30 11:29:04 -
[263] - Quote
Oraac Ensor wrote:Salvager I and Salvager II now have identical external models. Is that intentional?
It is.
Currently only energy turrets and missile launchers have difference in appearance between t1 and t2.
There was no discussion about this, it wasnt mentioned in any devblog.
They just did it without understanding what they did. |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.04.01 00:36:25 -
[264] - Quote
Tonto Auri wrote:Sylvia Kildare wrote:Have you tried the alt-mousewheel up/down method? It requires two hands.
Seraph Essael wrote:So, two things I got from this: A) You dont live in a wormhole and B) you don't scan a lot... I have my shortcuts set for dscan, but sometimes my other hand is occupied woth a cup of tea or whatever.
Point 2, it's a pain in the arse, when you scan something all the time, being able to see only the sig youre scanning is key. Wormhole living is dependent on scanning and this is breaking it for some people (not me, as i am having to deal with it). Scanning was one of the things I enjoyed in EvE. Now not so much.
As for the dragging edges, yeah they changed it, but wasnt sure if they made another changes and had it optional. I have the up and down set to shirtcuts too, but sometimes its easier to use just one hand.
Dunno how I missed these the last time I was reading through this topic. Anywho.
You're right, I don't live in a WH, though I've passed through many and helped with an astrahus defense in one, and did plenty of scanning. Most of my scanning has been in high and NPC null, but I've done a mix of core probe and combat probe scanning. I wouldn't call myself a great scanner, but I've certainly done it more than some people have (meaningless statement, I know).
ANYwho... I get the one vs. two hand thing you guys are saying. I guess I've never tried to scan one-handed before. I tend to use keyboard shortcuts almost whenever possible, and an alt+stuff going on with the mouse (if it saves me time over just doing stuff with the mouse) is something I'm going to find easier/better to do, even though it's two-handed.
Sorry for neglecting all you one-handers out there by not thinking about how the changes affected you, I will have to try one-handed scanning some time to see what you mean now! |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
54
|
Posted - 2017.04.01 00:37:31 -
[265] - Quote
Aves Asio wrote:Oraac Ensor wrote:Salvager I and Salvager II now have identical external models. Is that intentional? It is. Currently only energy turrets and missile launchers have difference in appearance between t1 and t2. There was no discussion about this, it wasnt mentioned in any devblog. They just did it without understanding what they did.
What the... that's so freakin' weird. STEALTH NERF...
I remember training my first toon to salvaging 5 (this toon, in fact!) and being blown away by how different the salvager II looked from the salvager I.
Why, CCP, why? ;_; |

X Mayce
Manson Family Advent of Fate
17
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Posted - 2017.04.01 22:46:51 -
[266] - Quote
The list of items that are allowed inside the cargoholds of ships within ship maintenance arrays and ship maintenance bays has been expanded to include boosters, liquid ozone and strontium in addition to charges.
Now please also add scripts to be allowed
Manson Family
Advent of Fate
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Dominous Nolen
V0LTA WE FORM V0LTA
273
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Posted - 2017.04.05 15:12:27 -
[267] - Quote
Camera: General feedback - Reposting my feedback to a general issues thread as per CCP Darwin
Attn: Team Psycho Sisters
Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.
Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.
It was also nice being able to set a custom tracking position while watching a wormhole up close to activation. Typically I would offset my left and right monitors while sitting with my view right on the wormhole itself so when it fired I would be able to instantly tell which hole fire I heard based on left ear vs. Right ear directions rather then having to pan all 3 instead of having to wait for decloaks and hope I can get to the client in time to get info.
@dominousnolen
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nate albush
Major League Infidels Size Really Doesn't Matter
29
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Posted - 2017.04.05 18:39:03 -
[268] - Quote
Dominous Nolen wrote:Camera: General feedback - Reposting my feedback to a general issues thread as per CCP Darwin
Attn: Team Psycho Sisters
Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.
Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.
It was also nice being able to set a custom tracking position while watching a wormhole up close to activation. Typically I would offset my left and right monitors while sitting with my view right on the wormhole itself so when it fired I would be able to instantly tell which hole fire I heard based on left ear vs. Right ear directions rather then having to pan all 3 instead of having to wait for decloaks and hope I can get to the client in time to get info. i do agree with the camera settings. |

Dominous Nolen
V0LTA WE FORM V0LTA
281
|
Posted - 2017.04.24 01:49:37 -
[269] - Quote
EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels
Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue.
Example Here
@dominousnolen
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Matthias Ancaladron
Wrath of Angels Solitaire.
288
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Posted - 2017.04.30 22:13:32 -
[270] - Quote
Dominous Nolen wrote:EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue. This has been on going on multiple accounts, created a new profile and reset game settings. Opened EBR-115982 as well for the issue, but was closed by the bug hunting team. Example Here Omg is that what's doing that?
Mines actually moving my overview up |
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Mision Realizado
PAX LAGEND
1
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Posted - 2017.05.03 10:20:03 -
[271] - Quote
Pro Versius wrote:So...
I lost an excavator drone today because I didn't see on my screen that rats had warped into belt, and next thing I know. I get a notification of a KM for the damn rats killing my mining drone.. NO BUENO!!!!
Rats aggro Excavator Drones? They aren't even a threat to the npc's... |

Sylvia Kildare
Center for Advanced Studies Gallente Federation
57
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Posted - 2017.05.04 12:30:56 -
[272] - Quote
Mision Realizado wrote:Pro Versius wrote:So...
I lost an excavator drone today because I didn't see on my screen that rats had warped into belt, and next thing I know. I get a notification of a KM for the damn rats killing my mining drone.. NO BUENO!!!!
Rats aggro Excavator Drones? They aren't even a threat to the npc's...
Salvage drones, rep drones, and subcap mining drones aren't a threat to NPCs either, but they take aggro plenty. |

Seraph Essael
Anomalous Existence Spatial Instability
1236
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Posted - 2017.05.05 22:32:01 -
[273] - Quote
Dominous Nolen wrote:EBR-117651: Undocking from citadels causes items in the right hand of the screen to move down 10 pixels Note: When first logging in and undocking from a citadel this issue occurs, any other subsequent undocking after correcting the window positioning will not encounter this issue. This has been on going on multiple accounts, created a new profile and reset game settings. Opened EBR-115982 as well for the issue, but was closed by the bug hunting team. Example HereVideo of the issue: CCP Please investigate. It's getting annoying https://www.youtube.com/watch?v=TsF1nA4Gt9w
EBR-117619
Same issue as above. Logging in from a Citadel causes UI window in top right hand corner to be moved down a fraction.
Dock at Fortizar or any Citadel. Log out. Log in and undock and the item window is lower by about half a centimeter and overlapping the other windows not in specified location that it was in before hand.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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